Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.26 @ 16:21:58 Player: erp.lsf Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1823) 1823 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5083 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 167/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (7) ------ Thermal Generator Large Storage Unit Large Storage Unit Improved Light Armor Plating Hardlight Generator > --- WEAPON (3) ------- Heavy Laser Heavy Assault Rifle Shock Bomb Launcher > --- INVENTORY (16) --- Light Nuclear Core Improved Deuterium Engine Armored Wheel Armored Wheel Armored Wheel Advanced Heat Sink Medium Matter Pod (100) Matter Filter Improved ECM Suite Improved Shield Generator Particle Gun Heavy Particle Cannon Heavy Assault Rifle Katana Katana Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Matter Filter Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Armored Wheel Armored Wheel Armored Wheel Thermal Generator Thermal Generator Improved Heat Sink Advanced Heat Sink Medium Matter Pod Improved ECM Suite Particle Gun Heavy Assault Rifle Shock Bomb Launcher Katana Katana [Rating: 37] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 1 1 2 Weapon 1 | . . . 1 . . Parts Attached 70 | 8 6 18 20 18 . Power 11 | 2 2 2 3 2 . Engine 5 | 2 1 2 . . . Core 6 | . 1 . 3 2 . Reactor . | . . . . . . Propulsion 16 | 2 1 3 5 5 . Treads . | . . . . . . Leg 2 | . . . 1 1 . Wheel 14 | 2 1 3 4 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 . 7 7 5 . Device 10 | . . 2 4 4 . Storage 6 | 2 . 3 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . 2 2 1 . Artifact . | . . . . . . Weapon 22 | 2 3 6 5 6 . Energy Gun 13 | 1 3 4 2 3 . Energy Cannon 3 | . . 1 2 . . Ballistic Gun 5 | 1 . 1 1 2 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 3 4 8 8 . Power 3 | . . 1 1 1 . Propulsion 8 | . 1 1 4 2 . Utility 4 | . . 1 1 2 . Weapon 8 | . 2 1 2 3 . Highest Loss Streak 7 | . 2 3 3 7 . Average Slot Usage (%) 97 | . 97 98 96 96 . Engine 4 | . 11 10 1 . . Core 7 | . 2 . 7 14 . Leg 1 | . . . 1 4 . Wheel 24 | . 27 32 23 17 . Device 9 | . . 6 9 16 . Storage 19 | . 28 22 18 15 . Protection 4 | . . 3 7 4 . Energy Gun 7 | . 12 11 4 5 . Energy Cannon 7 | . . 5 11 8 . Ballistic Gun 8 | . 14 5 10 6 . Naked Turns . | . . . . . . Heaviest Build 72 | 17 18 47 63 72 . Greatest Support 42 | 26 26 42 42 36 . Greatest Overweight (x) 5 | 1 . 1 3 5 . Average Overweight (x) 1 | . . . 1 1 . Largest Inventory Capacity 20 | 8 8 16 20 16 . Average Capacity 14 | 6 8 14 16 16 . Most Carried 16 | 5 8 12 16 16 . Average Carried 11 | 1 6 9 14 13 . Final Capacity 16 | 8 8 16 16 16 16 Final Carried 15 | 5 8 12 15 15 15 Class Distribution -------------------- 30% | Scavenger-Tank 23% | Mutant 19% | Scavenger-Mutant 16% | Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1148 | 292 224 213 344 75 . Remotely . | . . . . . . Salvage Created 2348 | 111 464 370 1119 284 . Parts 117 | 7 25 20 56 9 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | 1 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 44 | . 11 10 17 6 . Guns 30 | . 11 8 10 1 . Cannons 12 | . . 2 7 3 . AOE 2 | . . . . 2 . Classes Destroyed 9 | 2 1 3 3 . . Builder 3 | . . . 3 . . Tunneler 2 | 1 . . 1 . . Hauler 1 | . . . 1 . . Recycler 2 | 1 . . 1 . . Swarmer 5 | . . 3 . 2 . Grunt 30 | . 11 4 12 3 . Duelist 1 | . . 1 . . . Sentry 7 | . . 2 4 1 . Hunter 1 | . . . 1 . . Best Kill Streak 9 | 2 5 4 9 4 . Combat Bots Only 5 | . 5 4 4 4 . Max Kills in Single Turn 1 | 1 1 1 1 1 . Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2654 | . 635 342 720 957 . Core 405 | . 206 27 83 89 . Absorbed by Shields 204 | . . . . 204 . Core Remaining (%) 76 | 100 17 93 84 87 . Volleys Fired 127 | 5 42 16 47 17 . Largest 3 | 2 2 2 3 3 . Hottest 200 | 60 85 119 200 200 . Shots Fired 299 | 9 72 32 136 50 . Gun 211 | 9 72 22 84 24 . Cannon 83 | . . 10 52 21 . Launcher 5 | . . . . 5 . Special . | . . . . . . Kinetic 126 | 4 42 2 63 15 . Thermal 90 | . 25 14 30 21 . Explosive . | . . . . . . Electromagnetic 83 | 5 5 16 43 14 . Robot Hit Streak 15 | 2 9 10 15 7 . Robot Miss Streak 4 | 2 4 1 3 3 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 203 | 5 51 23 90 34 . Core Hits 94 | 2 24 13 42 13 . Critical Hits 3 | . . . 3 . . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3654 | 68 654 395 1781 756 . Guns 1996 | 68 654 251 790 233 . Cannons 1400 | . . 144 855 401 . Explosions 258 | . . . 136 122 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1008 | 23 329 18 467 171 . Thermal 1342 | . 269 187 584 302 . Explosive . | . . . . . . Electromagnetic 1304 | 45 56 190 730 283 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 1 . 2 . Average Corruption 1 | . . 1 . 2 . Corruption Purged . | . . . . . . Effects 4 | . . 1 . 3 . Message Errors 3 | . . 1 . 2 . Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 14 | . . . 9 5 . Projectiles 14 | . . . 9 5 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . . . . 39 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | . 163 155 279 315 . Average Temperature 91 | . 71 63 73 167 . Received Heat Transfer 933 | . 357 69 342 165 . Effects 3 | . . . . 3 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 1 1 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 2473 | . 621 407 1001 444 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 373 | 10 351 275 373 186 . Average Influence 143 | 6 165 114 227 94 . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 70 | 100 55 79 33 100 . Level 1 29 | . 44 20 66 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 3 2 4 1 . Investigation 5 | . . 2 2 1 . Extermination . | . . . . . . Reinforcement 5 | . 3 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 19 14 33 8 . Peak Tracking Total 6 | . 4 3 6 4 . Tactical Retreats 7 | . . 1 6 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . 1 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 8 | . 1 4 1 2 . Terminals 7 | . 1 3 1 2 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 3 12 1 5 . Successful 10 | . 1 6 . 3 . Failed 11 | . 2 6 1 2 . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 9 | . . 7 1 1 . Terminals 20 | . 3 11 1 5 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 6 . 3 . Record 1 | . . . . 1 . Robot Analysis 2 | . . 2 . . . Alert Level 4 | . . 2 . 2 . Unreport Threat 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 3 1 1 . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2295 | 70 344 564 618 699 . Spaces Moved 1524 | 44 168 434 372 506 . Core 3 | 3 . . . . . Treads . | . . . . . . Legs 46 | . . . 2 44 . Wheels 1475 | 41 168 434 370 462 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 86 90 100 . Average Speed 100 | 90 90 98 95 109 . Slowest Speed 240 | 100 100 103 210 240 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 43 39 37 15 . Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . 5 2 . Melee . | . . . . . . Projectile 3 | . . . 1 2 . AOE 4 | . . . 4 . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2032 | 61 287 541 530 613 . Wait 232 | . 66 52 62 52 . Move 1519 | 43 167 433 371 505 . Hop . | . . . . . . Pick Up 47 | 5 4 10 18 10 . Fast Attach 22 | 6 2 4 3 7 . Attach 26 | 1 2 9 7 7 . Detach 9 | . . 6 . 3 . Swap 22 | 1 2 5 10 4 . Drop 28 | . 2 6 12 8 . Fire 127 | 5 42 16 47 17 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 71 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 7) 249 | -10/Materials | Core integrity fell below 50% 345 | -10/Materials | Core integrity fell below 20% 394 | -10/Materials | Discovered new exit (range 14) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 747 | -9/Materials | Lost 3 parts (1p1u1w) 911 | -9/Materials | Discovered new exit (range 3) 979 | -9/Materials | Entered another Materials area 979 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1120 | -8/Materials | Lost 3 parts (1p2w) 1363 | -8/Materials | Build established: Scavenger-Tank 1580 | -8/Materials | Discovered new exit (range 8) 1597 | -8/Materials | Entered Factory 1597 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1829 | -7/Factory | Lost 7 parts (1p2n2u2w) 2191 | -7/Factory | Build established: Tank 2191 | -7/Factory | Discovered new exit (range 5) 2255 | -7/Factory | Discovered new exit (range 16) 2296 | -7/Factory | Entered another Factory area 2296 | -6/Factory | Evolved 2 slots: Utility x2 2296 | -6/Factory | Self-destructed Last Messages --------------- 02255_ EXIT=FOUND 02256_ K-01 Serf cleans the Terminal. 02262_ S-27 Virus destroyed. 02263_ K-01 Serf cleans the Terminal. 02269_ Door malfunctions. 02273_ Hvy. Laser destroyed. 02279_ VTOL Module fried. 02279_ S-27 Virus destroyed. 02280_ Overheating: System interference. 02280_ Shock Bomb Launcher temporarily disabled. 02280_ Hvy. Assault Rifle temporarily disabled. 02280_ Hvy. Laser temporarily disabled. 02280_ S-27 Virus IFF system glitched. 02281_ U-05 Engineer lays Concrete. 02288_ TBTN YNL9 02295_ R-06 Scavenger collects Autogun. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????#######???????????? | | ??????????????????????# #???????????? | | ?????????????????##+### #???????????? | | ?????????? @ #???????????? | | ?????????? #???????????? | | ????????????"""""" #???????????? | | ????????????? * #???????????? | | ????????????"""""" #???????????? | | ??????????????? ########???????????? | | ??????????????"""" ???????????????????? | | ?????????????? ????????????????????? | | ??????????????? ?????????????????????? | | ?????????????? ??????????????????????? | | ?????????????? ???????????????????????? | | ?????????????? ????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleHypercooledKatana Manual? 0 Play Time 00:39:22 Cumulative 20.2 hours Start 2020.03.26 @ 15:01:06 End 2020.03.26 @ 16:21:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a374f352-4a6d-4cb2-af64-080939ce6abc