Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 18:16:23 Player: Rocko1345 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (3262) 3262 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (852) 852 TOTAL SCORE: 8934 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 317 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/1000 Matter 211/300 Energy 79/100 System Corruption 13% Temperature Cool (36) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Recoil Stabilizer Zionite Light Carapace Trap Extractor (0/4) Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Matter Pod Improved Targeting Computer Tactical Coordination Suite Improved Target Analyzer Core Analyzer Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Battle Cannon Slug Cannon Bore Cannon > --- INVENTORY -------- Centrium Wheel Power Amplifier Improved Heat Sink Recoil Stabilizer Zionite Light Carapace Trap Extractor Gatling Laser Beamcaster Gauss Rifle Improved Grenade Launcher Improved Datajack Katana Makeshift Axe [Rating: 71] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 6 | . . . 2 2 . . . 2 Weapon 2 | . . 2 . . . . . . Parts Attached 65 | 7 3 17 16 9 2 5 1 5 Power 6 | 1 . 2 1 1 . . . 1 Engine 5 | 1 . 2 1 1 . . . . Core . | . . . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 16 | 2 2 4 5 2 . . 1 . Treads 12 | . . 4 5 2 . . 1 . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 2 | . 2 . . . . . . . Flight . | . . . . . . . . . Utility 22 | 2 1 4 5 3 2 1 . 4 Device 9 | 1 1 3 1 . 1 1 . 1 Storage 3 | 1 . 1 . . 1 . . . Processor 3 | . . . . 1 . . . 2 Hackware 1 | . . . . 1 . . . . Protection 6 | . . . 4 1 . . . 1 Artifact . | . . . . . . . . . Weapon 21 | 2 . 7 5 3 . 4 . . Energy Gun 4 | 2 . . . 2 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | . . 7 3 1 . 1 . . Ballistic Cannon 4 | . . . 1 . . 3 . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . . . 1 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 38 | . . 6 11 1 2 . . 18 Power 3 | . . . 1 . . . . 2 Propulsion 7 | . . 2 2 . . . . 3 Utility 14 | . . 2 2 . 2 . . 8 Weapon 14 | . . 2 6 1 . . . 5 Highest Loss Streak 18 | . . 2 7 1 1 . . 18 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 2 5 8 12 9 11 14 15 14 Power . | . 1 . . . . . . . Propulsion 3 | 1 2 2 3 2 4 4 4 3 Utility 4 | . 1 4 5 3 4 4 4 4 Weapon 3 | . . . 3 2 2 5 6 5 Tool/Special . | . . . . . . . . . Unused Backups 15 | . . 1 3 . . 1 . 10 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 6 | . . . 2 . . . . 4 Weapon 6 | . . 1 1 . . 1 . 3 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 87 | . 100 95 89 74 88 75 100 84 Engine 8 | . 14 11 8 7 7 7 7 4 Treads 15 | . . 19 17 15 15 15 15 12 Device 8 | . 14 10 8 5 2 9 15 13 Storage 11 | . 14 11 9 7 9 15 15 10 Processor 4 | . . . . 2 7 7 7 11 Hackware 3 | . . . . 1 7 7 7 4 Protection 4 | . . . 10 13 6 . . . Energy Gun 4 | . 28 2 . 9 15 . . . Ballistic Gun 16 | . . 38 33 1 7 5 7 4 Ballistic Cannon 6 | . . . . 7 7 5 23 16 Peak Build Rating 71 | 7 11 19 26 46 46 50 52 71 Average Rating 32 | 5 8 16 22 32 42 37 50 56 On Entrance 27 | . 7 11 17 21 46 42 50 52 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 72 | 12 12 41 50 70 70 62 62 72 Greatest Support 72 | 20 20 40 42 42 42 42 50 72 Greatest Overweight (x) 5 | . 1 5 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 9 15 15 15 15 15 14 Most Carried 15 | 3 8 12 15 11 12 15 15 15 Average Carried 11 | 2 5 8 13 9 11 14 15 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 Final Carried 15 | 3 8 12 9 11 12 15 15 5 Class Distribution -------------------- 23% | Mutant 22% | Derelict-Gunner 18% | Scavenger-Gunner 14% | Scavenger-Tank 10% | Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 2963 | 270 30 1015 559 109 444 47 138 351 Remotely . | . . . . . . . . . Salvage Created 3965 | 111 . 1900 878 206 294 . 53 523 Parts 230 | 5 . 118 65 9 11 . 2 20 Haulers Intercepted 4 | . . 2 2 . . . . . Recyclers Shooed 4 | 1 . 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . 12 . 2 . Prevented 1 | . . . . . . . 1 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 80 | . . 38 22 5 6 . . 9 Guns 64 | . . 38 19 2 4 . . 1 Cannons 14 | . . . 1 3 2 . . 8 AOE 2 | . . . 2 . . . . . Classes Destroyed 16 | 2 . 11 1 1 . . 1 . Worker 6 | . . 3 1 . . . . 2 Builder 3 | . . . 1 1 . . . 1 Tunneler 2 | 1 . 1 . . . . . . Hauler 4 | . . 2 2 . . . . . Recycler 3 | 1 . 1 . . . . . 1 Mechanic 1 | . . 1 . . . . . . Operator 2 | . . 1 1 . . . . . Watcher 6 | . . 4 2 . . . . . Swarmer 18 | . . 6 12 . . . . . Grunt 34 | . . 21 4 . 5 . . 4 Brawler 2 | . . 1 . . . . . 1 Duelist 2 | . . 2 . . . . . . Protector 1 | . . 1 . . . . . . Sentry 17 | . . 7 6 2 1 . . 1 Programmer 6 | . . . . 3 . . . 3 Guerrilla 1 | . . . . . . . 1 . Best Kill Streak 9 | 1 . 9 6 2 4 . . 4 Combat Bots Only 6 | . . 6 6 1 4 . . 3 Max Kills in Single Turn 3 | 1 . 2 3 1 1 . 1 2 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . . . 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 662 | . . 161 162 121 83 . 6 129 Missed 186 | . . 51 36 51 25 . . 23 Hits 476 | . . 110 126 70 58 . 6 106 Melee 11 | . . 7 . . . . . 4 Projectile 465 | . . 103 126 70 58 . 6 102 Critical Strikes 16 | . . 3 5 2 . . . 6 Damage Taken 6543 | . . 1410 1488 624 507 . 149 2365 Core 1417 | . . 209 110 52 38 . . 1008 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 35 | . . . 5 . . . . 30 Ignored by Resistances 60 | . . . . 60 . . . . Core Remaining (%) 82 | 100 100 47 80 . . . 87 . Volleys Fired 241 | 9 2 100 71 17 13 . 5 24 Largest 4 | 2 2 4 4 4 4 . 4 4 Hottest 225 | 90 90 103 92 225 225 . 151 151 Shots Fired 822 | 18 4 373 240 44 36 . 20 87 Gun 706 | 18 4 373 236 27 23 . 5 20 Cannon 115 | . . . 3 17 13 . 15 67 Launcher 1 | . . . 1 . . . . . Special . | . . . . . . . . . Kinetic 728 | . . 332 239 24 26 . 20 87 Thermal 93 | 18 4 41 . 20 10 . . . Explosive 1 | . . . 1 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 33 | 4 1 14 33 9 13 . 8 9 Robot Miss Streak 7 | 4 3 5 6 4 3 . 7 3 Penetration Max 1 | . . . . 1 1 . . 1 Secondary Targets 17 | . . 12 5 . . . . . Max Gunslinging Chain 2 | . . 2 1 . . . . . Shots Hit Robots 496 | 10 1 218 148 37 23 . 7 52 Core Hits 213 | 3 . 93 60 16 16 . 4 21 Critical Kills 9 | . . . . 1 . . 1 7 Critical Parts Destroyed 8 | . . 1 1 . . . 1 5 Critical Strikes 22 | . . 3 1 1 1 . 2 14 Burn 2 | . . 2 . . . . . . Destroy 17 | . . 1 1 1 . . 2 12 Blast 3 | . . . . . 1 . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7812 | 118 10 2776 1900 814 478 . 241 1475 Guns 5914 | 118 10 2776 1666 501 338 . 95 410 Cannons 1731 | . . . 75 313 140 . 146 1057 Explosions 155 | . . . 155 . . . . . Melee . | . . . . . . . . . Ramming 12 | . . . 4 . . . . 8 Kinetic 6609 | . . 2440 1741 403 317 . 241 1467 Thermal 1036 | 118 10 336 . 411 161 . . . Explosive 155 | . . . 155 . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . 2 2 2 . 13 Average Corruption 2 | . . . . 1 2 2 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . . . 7 15 . . 10 Message Errors 7 | . . . . 1 3 . . 3 Matter Fused 8 | . . . . 4 3 . . 1 Heat Flow Errors 3 | . . . . . 1 . . 2 Energy Discharges 6 | . . . . . 3 . . 3 Data Loss (minor) 4 | . . . . 2 1 . . 1 Data Loss (major) 3 | . . . . . 3 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 19 | . . . 6 . . . . 13 Projectiles 13 | . . . . . . . . 13 Explosions 6 | . . . 6 . . . . . Melee . | . . . . . . . . . Knockbacks 11 | . . . . 1 1 . 1 8 Impact . | . . . . . . . . . Kinetic 11 | . . . . 1 1 . 1 8 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 2 | . . . 1 . . . . 1 Targets Rammed 2 | . . . 1 . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 617 | 222 36 196 268 349 414 . 36 617 Average Temperature 97 | 100 21 57 63 128 168 . 18 165 Received Heat Transfer 2346 | . . 540 558 138 192 . 27 891 Effects 15 | . . . 1 . . . . 14 Interference 2 | . . . 1 . . . . 1 Matter Decay 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 8 | . . . . . . . . 8 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . 2 . . . . Heat Transferred 2456 | 310 25 946 . 800 375 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Maximum Alert Level 2 | . . 2 1 . . . . . Low Security (%) 65 | 100 100 14 83 100 . . . 100 Level 1 26 | . . 63 16 . . . . . Level 2 7 | . . 22 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 528 | 5 5 528 327 133 . . . 153 Initial 219 | . . . 219 133 . . . 12 Average 161 | . . 314 156 27 . . . 26 Influence Increases 2727 | 10 5 1129 702 170 145 . 190 376 Destroy 0b10 Robot/C 1720 | . . 740 440 100 120 . 100 220 Destroy 0b10 Robot/NC 140 | 10 . 70 35 5 . . . 20 Destroy Leader 420 | . . 192 108 50 10 . 20 40 Allied During Kill 92 | . . . . . . . 70 22 Trap Triggered on 0b10 20 | . . 20 . . . . . . Successful Hack 62 | . 5 31 16 . . . . 10 Disable Machine 90 | . . 45 . 15 . . . 30 Destroy Structure 48 | . . 1 13 . . . . 34 Lose Combat Pursuer 135 | . . 30 90 . 15 . . . Influence Decreases 2727 | 10 5 610 928 419 189 . 169 397 Entered New Map 486 | . . . 300 160 17 . . 9 Time Decay 1848 | 10 5 550 518 249 162 . 169 185 Lost Part 345 | . . 60 110 10 10 . . 155 Lost Ally 48 | . . . . . . . . 48 Squads Dispatched 11 | . . 6 . 3 . . . 2 Investigation 4 | . . 3 . . . . . 1 Extermination 3 | . . . . 2 . . . 1 Reinforcement 3 | . . 2 . 1 . . . . Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 7 | . . 4 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 1 50 32 7 9 . 5 18 Peak Tracking Total 8 | . 1 7 8 2 4 . 3 7 Tactical Retreats 6 | . . 1 4 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 2 | . . . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 2 | . . 2 . . . . . . Reused 2 | . . 2 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 6 | . . 3 . 1 . . . 2 Max in Single Turn 1 | . . 1 . 1 . . . 1 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 21 | . 3 9 7 1 . . . 1 Terminals 14 | . 3 7 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . 2 2 1 . . . 1 Garrison Access 1 | . . . 1 . . . . . Total Hacks 55 | . 7 28 16 2 . . . 2 Successful 25 | . 2 13 8 . . . . 2 Failed 29 | . 5 14 8 2 . . . . Catastrophic 3 | . . 2 1 . . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 10 | . 5 3 . . . . . 2 Terminals 39 | . 7 24 8 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 14 | . . 4 6 2 . . . 2 Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 13 | . 1 8 4 . . . . . Record 1 | . . 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 3 | . . 3 . . . . . . Emergency Access Points 3 | . . 1 2 . . . . . Locate Traps 2 | . . 1 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . 3 3 . . . . 2 Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 6 | . . 1 3 . . . . 2 Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 3 | . 1 2 . . . . . . Terminals 3 | . 1 2 . . . . . . Botnet 3 | . 1 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 8 2 1 . . . 1 Full Trace Events 3 | . . 3 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . . 14 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 6 | . . 1 3 . . . . 2 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total Allies 11 | . . . . . . 8 . 3 Largest Group 8 | . . . . . . 8 8 4 Highest-Rated Group 271 | . . . . . . 271 271 210 Highest-Rated Ally 70 | . . . . . . 40 40 70 Zionite Dispatches 1 | . . . . . . . . 1 Light 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 86 | . . . . . . . 39 47 Total Damage 1929 | . . . . . . . 993 936 Kills 7 | . . . . . . . 5 2 Allies Corrupted 3 | . . . . . . . . 3 Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Active Infowar (turns) 84 | 14 70 . . . . . . . Seismic 84 | 14 70 . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 9081 | 150 146 1783 1428 946 1263 1732 941 692 Spaces Moved 4166 | 94 150 807 498 363 555 991 417 291 Core 5 | 4 . 1 . . . . . . Treads 3769 | . . 654 498 363 555 991 417 291 Legs 152 | 90 62 . . . . . . . Wheels . | . . . . . . . . . Hover 240 | . 88 152 . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 56 152 217 217 157 217 158 Average Speed 187 | 117 82 149 234 239 217 169 220 191 Slowest Speed 300 | 120 130 300 240 245 217 217 245 245 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 6 20 79 36 8 64 83 59 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 1 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 26 | . . . 10 . 1 . 3 12 Melee . | . . . . . . . . . Projectile 16 | . . . . . 1 . 3 12 AOE 10 | . . . 10 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total 4905 | 112 165 1180 621 400 583 1048 427 369 Wait 372 | . 6 241 15 10 13 45 4 38 Move 4158 | 93 149 806 497 362 554 990 416 291 Hop . | . . . . . . . . . Pick Up 30 | 3 5 4 10 2 1 2 . 3 Fast Attach 33 | 7 . 8 3 3 2 5 . 5 Attach 13 | . . . 9 2 . . . 2 Detach 3 | . . . . . . 3 . . Swap 29 | . 3 13 7 4 . . 1 1 Drop 24 | . . 8 8 . . 3 1 4 Fire 241 | 9 2 100 71 17 13 . 5 24 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 1 . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 12) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Weapon x2 310 | -9/Materials | Build established: Mutant 325 | -9/Materials | Central database locked down 703 | -9/Materials | Discovered new exit (range 16) 707 | -9/Materials | Build established: Scavenger-Gunner 1094 | -9/Materials | Discovered new exit (range 4) 1278 | -9/Materials | Discovered new exit (range 7) 1897 | -9/Materials | First assault squad dispatched 1983 | -9/Materials | Core integrity fell below 50% 2080 | -9/Materials | Entered another Materials area 2080 | -8/Materials | Evolved 2 slots: Utility x2 2373 | -8/Materials | Build established: Scavenger-Tank 2809 | -8/Materials | Lost 3 parts (1u2w) 3159 | -8/Materials | Discovered new exit (range 5) 3437 | -8/Materials | Lost 7 parts (1p2n1u3w) 3508 | -8/Materials | Entered Factory 3508 | -7/Factory | Evolved 2 slots: Utility x2 3707 | -7/Factory | Build established: Mutant 4124 | -7/Factory | Build established: Tank 4427 | -7/Factory | Discovered new exit (range 2) 4454 | -7/Factory | Entered Lower Caves 4466 | -7/Lower Caves | Encountered a Warlord checkpoint 4604 | -7/Lower Caves | Learned Factory terminal intel 4797 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5114 | -7/Lower Caves | Build established: Gunner 5714 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5717 | -7/Lower Caves | Discovered new exit (range 5) 5717 | -7/Lower Caves | Entered Zion 5770 | -6/Zion | Gained Derelict followers 5790 | -6/Zion | System corruption cleaned by Quarantine Array 5929 | -6/Zion | Identified exit to Deep Caves 6006 | -6/Zion | Build established: Mutant 6439 | -6/Zion | Met Imprinter 6474 | -6/Zion | Imprinted 6477 | -6/Zion | Declared Zion's savior 6828 | -6/Zion | Learned Factory repair station intel 7299 | -6/Zion | Build established: Derelict-Gunner 7406 | -6/Zion | Discovered new exit (range 16) 7449 | -6/Zion | Entered Proximity Caves 7449 | -5/Proximity Caves | Accompanied by 8 allies 7469 | -5/Proximity Caves | Learned Factory emergency access door positions 8209 | -5/Proximity Caves | Spotted B-75 Beast 8235 | -5/Proximity Caves | Allies destroyed B-75 Beast 8263 | -5/Proximity Caves | Lost 4 allies 8367 | -5/Proximity Caves | Discovered new exit (range 6) 8371 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8390 | -5/Proximity Caves | Entered Factory 8390 | -5/Factory | Accompanied by 4 allies 8390 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8392 | -5/Factory | Loaded intel: 26 terminal locations 8393 | -5/Factory | Loaded intel: 6 repair station locations 8552 | -5/Factory | Lost 4 allies 8901 | -5/Factory | Zion Light squad teleported in 9039 | -5/Factory | System corruption reached 10% 9069 | -5/Factory | Core integrity fell below 50% 9079 | -5/Factory | Core integrity fell below 20% 9082 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09061_ K-01 Serf collects debris. 09066_ Lrg. Storage Unit destroyed. 09067_ Gatling Laser destroyed. 09068_ K-01 Serf collects debris. 09068_ Com. Matter Pod destroyed. 09068_ Core Shielding destroyed. 09069_ Overheating: System interference. 09069_ Imp. Target Analyzer temporarily disabled. 09071_ K-01 Serf collects debris. 09073_ Tactical Coordination Suite destroyed. 09075_ System corrupted: Energy discharge (-16). 09075_ K-01 Serf collects debris. 09075_ M-28 Smith repairs A-15 Conveyor. 09076_ K-01 Serf collects debris. 09079_ R-10 Processor collects Centrium Wheel. 09080_ K-01 Serf collects debris. 09080_ Imp. Targeting Computer destroyed. 09080_ U-05 Engineer builds a Wall. 09081_ K-01 Serf collects debris. 09082_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #?????######## | | ??????????????????????????????# #?????? | | ??????????????????????????????+ #?????? " " " | | ??????????????????????????????# #?????" " " " | | ??????????????????????????????# #???? " " " " | | ??????????????????????????????# #???# " " " " | | ???????????????T??????????????# #???# " " " " | | ??????????????????????????????# #???# " " " " | | ??????????????????????????????+ #???# " " " " | | ??????????????????????????????# #???# " " " " | | ??????????????????????????????# #???# " " " " | | ??????????????????????????????# #???# | | ???????????????################ ###########+#+ | | ?????????? u %u R =@[/ | | ?????????? gg![= A % | | ?????????? t %!g%g%% k m % | | ??????????? %[*% % % = = | | ??????????? % %%%k %% %!%! = | | ???????????? Hm##########################/### | | ???????????? ??????#????#####??????# [# | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ??+????????????????????????????????# # | | ???????????????????????????????????# ! # | | ??????????????????????????????########+###### | | ???????????????????+??????????#"%% != # | | ??+???????????????????????????###%"*"= ! + | | ????????????????????????????????#!"Y"% # | | ????????????????????????????????# " " !// # | | ????????????????????????????????# !// # | | ????????????????????????????????# !/ # | | ????????????????????????????????# ] # | | ????????????????????????????????############# | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 40 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 20 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Adv. Cooling System | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Point Defense System | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Hover Unit | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Imp. Medium Treads | -5/Factory | Hacked Arm. Treads | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerPartitionShotgun Manual? 0 Play Time 00:42:00 Cumulative 230.5 hours Start 2025.11.03 @ 14:46:53 End 2025.11.03 @ 18:16:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 281 Rogue 107 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 59 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efb34d0e-d87d-43b5-8d62-cb4ae3b8f436