Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.28 @ 11:35:25 Player: trisiak Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (76) 380 Value Destroyed (3160) 3160 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (5866) 5866 TOTAL SCORE: 17926 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 2036 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -294 Cogmind --------- Core Integrity 1600/1600 Matter 222/300 Energy 234/240 System Corruption 0% Temperature Cool (27) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (10) -- Cooled VTOL Module Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY (9) ------ Small Storage Unit Structural Scanner Triangulator Enhanced Optical Array Advanced Sensor Array Seismic Detector Advanced Transmission Jammer Improved Reaction Control System > --- WEAPON (3) ------- Great Axe > --- INVENTORY (8) ---- Light Particle Reactor Advanced Power Amplifier Experimental ECM Suite Advanced Component Analysis Suite Enhanced Quantum Rifle Hypervelocity Coil Gun Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Impulse Thruster Array Flightbrick Experimental Q-thruster > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Structural Scanner Triangulator Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Seismic Detector Advanced Transmission Jammer Experimental ECM Suite > --- WEAPON ----------- Enhanced Quantum Rifle Hypervelocity Coil Gun Great Axe > --- INVENTORY -------- Light Particle Reactor Cooled VTOL Module Q-thruster Advanced Power Amplifier Small Battery Improved Reaction Control System Advanced Component Analysis Suite Neutron Missile Launcher [Rating: 175] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flightbrick Treads Light Treads Leg Myomer Leg Wheel Subdweller Monowheel Hover Unit Improved Linear Gravjet Flight Unit Flightbrick Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Great Axe Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 4 2 . . . . . 2 2 . 2 . . 2 2 2 Power 2 | . . . . 1 . . . . . . . . 1 . . . . . Propulsion 8 | . . . 2 1 . . . . . 1 . . 1 . . 1 1 1 Utility 7 | . . . 1 . . . . . . 1 2 . . . . 1 1 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 299 | 7 24 17 21 . 6 27 12 11 6 16 3 4 15 13 4 62 6 45 Power 50 | 1 4 1 3 . . 2 . 1 3 1 . . 1 2 3 19 . 9 Engine 13 | 1 4 1 3 . . 1 . 1 1 . . . . 1 . . . . Core 12 | . . . . . . 1 . . 2 1 . . . 1 1 6 . . Reactor 25 | . . . . . . . . . . . . . 1 . 2 13 . 9 Propulsion 39 | 2 6 5 1 . 1 3 . . . 2 . . 2 . . 9 3 5 Treads 6 | 2 2 2 . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . 1 . . . . . Wheel 5 | . 2 3 . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 2 . . Flight 25 | . 2 . 1 . 1 3 . . . 2 . . 1 . . 7 3 5 Utility 115 | 2 4 2 10 . 2 10 7 9 . 10 3 1 6 3 . 24 3 19 Device 89 | 1 1 1 4 . 2 7 7 9 . 9 3 1 4 2 . 17 3 18 Storage 12 | 1 1 . 1 . . 2 . . . . . . 2 1 . 4 . . Processor 4 | . 1 . 1 . . 1 . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 10 | . 1 1 4 . . . . . . . . . . . . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 95 | 2 10 9 7 . 3 12 5 1 3 3 . 3 6 8 1 10 . 12 Energy Gun 20 | 1 4 1 . . 1 4 . . 2 1 . . 3 1 . . . 2 Energy Cannon 16 | . . 1 . . 1 3 1 . 1 1 . . 1 3 . 3 . 1 Ballistic Gun 6 | 1 1 . 1 . . . . . . . . . . . . 1 . 2 Ballistic Cannon 10 | . . 2 2 . . 1 1 . . . . . 1 2 . 1 . . Launcher 18 | . 1 2 . . . . 2 1 . 1 . 2 1 2 . 3 . 3 Special Weapon 8 | . 4 2 1 . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . 1 3 . 1 3 1 . . . . 1 . . 1 2 . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . 1 . . . . 2 . . . . . . . . . 4 Parts Lost 24 | . . 9 . . . . . . . . . 1 . 1 . 8 . 5 Power 7 | . . 1 . . . . . . . . . 1 . . . 3 . 2 Propulsion 7 | . . 4 . . . . . . . . . . . . . 1 . 2 Utility 5 | . . . . . . . . . . . . . . 1 . 4 . . Weapon 5 | . . 4 . . . . . . . . . . . . . . . 1 Highest Loss Streak 6 | . . 4 . . . . . . . . . 1 . 1 . 6 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 93 66 62 70 81 81 80 80 82 80 84 77 80 80 76 79 81 Engine 5 | . 14 9 7 6 9 9 6 7 11 5 5 4 . . . . . . Core 2 | . . . . . . 2 6 4 . 5 5 5 4 4 3 1 . . Reactor 2 | . . . . . . . . . . . . . 3 4 4 7 8 10 Treads 2 | . 21 10 . . . . . . . . . . . . . . . . Wheel 2 | . 5 15 . . . . . . . . . . . . . . . . Flight 12 | . . . 7 6 9 12 12 12 12 15 15 15 16 18 19 17 20 22 Device 19 | . 13 5 18 18 18 18 18 19 25 25 25 30 20 22 23 21 25 26 Storage 6 | . 14 14 6 6 6 6 6 6 6 5 5 5 8 4 4 4 4 3 Processor 7 | . . 2 4 6 6 11 12 9 6 7 10 10 9 9 9 8 8 6 Protection 1 | . . 6 4 6 6 . . . . . . . . . . . . . Energy Gun 5 | . 12 4 . . 2 8 8 6 7 5 5 5 4 4 4 4 4 3 Energy Cannon 1 | . . 1 . . . 2 . . . 4 5 5 3 2 . 1 4 1 Ballistic Gun 1 | . 13 . 6 6 6 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . 9 5 . . . 1 . . . . . . . . . . . Launcher 2 | . . 11 . . . . 2 6 4 . . . . . . . . . Slashing Weapon 3 | . . . . . 2 5 5 6 6 5 5 4 4 4 8 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 14 90 97 24 21 34 34 36 34 36 41 44 46 48 48 48 60 59 71 Greatest Support 71 | 40 40 40 33 24 38 38 38 38 38 44 44 46 50 48 48 64 60 71 Greatest Overweight (x) 32 | . 5 32 . . . 1 . . 1 . . . . . . . . . Average Overweight (x) . | . . 3 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 8 8 10 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 10 | 7 11 25 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 25 | 8 16 25 25 8 8 9 8 8 8 8 7 8 8 8 8 8 8 8 Average Carried 9 | 3 9 23 7 8 7 7 7 7 8 7 6 7 7 7 7 7 6 7 Final Capacity 25 | 8 25 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 25 | 8 16 25 8 8 8 8 8 8 8 8 7 8 8 8 8 8 8 8 Class Distribution -------------------- 39% | Scout 32% | Mutant 14% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Zion Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scout | -5/DSF Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Matter Collected 4284 | 274 253 310 . . 329 354 200 127 242 151 . 144 110 390 50 668 . 682 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3557 | 94 336 255 . . . 252 418 . 234 194 . 71 . 674 74 474 . 481 Parts 155 | 5 22 14 . . . 15 12 . 8 8 . 4 . 15 5 18 . 29 Haulers Intercepted 4 | . . . . . . . 1 . . . . . . . . 1 . 2 Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . 14 . . . . 10 1 13 . . . . 21 5 . . . Prevented 11 | . . . . . . . 2 . 5 . . . . . 4 . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 62 | . 10 10 . . . 4 8 . 5 3 . 6 1 8 1 5 . 1 Melee 2 | . . . . . . . 1 . . . . . . . . 1 . . Guns 25 | . 10 1 . . . 3 2 . 2 1 . 1 . 2 1 1 . 1 Cannons 17 | . . 5 . . . . 3 . . 1 . . 1 4 . 3 . . AOE 15 | . . 4 . . . . 2 . 3 1 . 5 . . . . . . Classes Destroyed 19 | 2 2 1 . . . 2 1 . 1 2 . 1 1 3 . 1 . 2 Worker 2 | . . . . . . . . . . . . . . . . . . 2 Builder 3 | . . . . . . 1 . . . . . . . . . 1 . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Hauler 4 | . . . . . . . 1 . . . . . . . . 1 . 2 Recycler 1 | 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . 1 . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . 1 . . . . Watcher 2 | . . . . . . . . . . 1 . . . . . . . 1 Swarmer 9 | . 3 . . . . . . . . 1 . 5 . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . Grunt 27 | . 7 . . . . 3 8 . 4 2 . . . 3 . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . Sentry 3 | . . . . . . 1 . . . . . . . 1 . 1 . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . . Hunter 5 | . . . . . . . . . . . . . . 2 1 2 . . Programmer 2 | . . . . . . . . . . . . . . 1 . 1 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 Subdweller 10 | . . 10 . . . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . 1 . . . . . Wizard 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 6 | 2 3 2 . . . 2 4 . 2 2 . 6 1 1 1 2 . 1 Combat Bots Only 6 | . 3 2 . . . 2 4 . 2 2 . 6 1 1 1 1 . 1 Max Kills in Single Turn 2 | 1 2 1 . . . 1 2 . 1 1 . 2 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . 1 . 1 1 . 2 . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Hostile Shots Fired 587 | . 81 74 33 11 . 27 12 . 22 10 . 41 14 64 . 146 6 46 Missed 261 | . 23 17 18 8 . 12 5 . 7 3 . 26 11 33 . 72 3 23 Damage Taken 5182 | . 498 949 358 24 . 217 85 . 224 149 . 266 96 376 . 1387 57 496 Core 672 | . 53 184 73 12 . 12 14 . 15 19 . 128 37 41 . 84 . . Absorbed by Shields 306 | . . . . . . . 4 . . 4 . 73 . 89 . 136 . . Redirected to Shielding 28 | . . 28 . . . . . . . . . . . . . . . . Ignored by Resistances 1476 | . 154 269 48 7 . 59 25 . 61 41 . 92 25 131 . 417 15 132 Regen/Repaired (Parts) 190 | . . . 112 . 3 23 . . 9 13 . . 30 . . . . . Core Remaining (%) 85 | 100 . 5 86 . . . . . 92 97 . 87 . . 93 93 100 100 Volleys Fired 306 | 4 39 35 9 . . 20 23 . 26 14 . 8 6 71 3 19 . 29 Largest 3 | 2 2 2 1 . . 3 3 . 2 2 . 2 2 2 1 2 . 2 Hottest 175 | 70 100 119 100 . . 175 146 . 120 120 . 120 120 120 55 120 . 120 Shots Fired 471 | 8 72 50 9 . . 40 39 . 32 24 . 13 10 105 3 36 . 30 Gun 259 | 8 66 5 . . . 28 28 . 22 16 . 5 4 35 3 17 . 22 Cannon 152 | . . 31 . . . 11 9 . 2 6 . 5 5 68 . 15 . . Launcher 42 | . . 12 . . . . 2 . 8 2 . 3 1 2 . 4 . 8 Special 18 | . 6 2 9 . . 1 . . . . . . . . . . . . Kinetic 110 | 4 33 20 . . . 2 9 . . . . . . 31 . 2 . 9 Thermal 279 | 4 34 13 9 . . 26 19 . 21 16 . 10 9 72 3 30 . 13 Explosive 42 | . . 12 . . . . 2 . 8 2 . 3 1 2 . 4 . 8 Electromagnetic 40 | . 5 5 . . . 12 9 . 3 6 . . . . . . . . Robot Hit Streak 24 | 5 24 21 . . . 11 12 . 13 6 . 9 13 13 14 10 . 9 Robot Miss Streak 8 | 1 2 2 . . . 3 3 . 3 1 . 1 1 8 2 2 . 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 343 | 5 56 41 . . . 29 33 . 20 22 . 11 11 57 1 34 . 23 Core Hits 160 | 4 22 17 . . . 9 15 . 17 12 . 10 7 19 1 15 . 12 Critical Kills 4 | . . 1 . . . . 1 . . . . . . 2 . . . . Critical Parts Destroyed 5 | . . . . . . . 2 . . . . . . . . 1 . 2 Critical Strikes 24 | . 1 3 . . . 1 5 . 1 3 . . 2 5 . 1 . 2 Burn 10 | . 1 . . . . 1 1 . 1 3 . . . 3 . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 . . . . Destroy 10 | . . 3 . . . . 3 . . . . . . 1 . 1 . 2 Sever 3 | . . . . . . . 1 . . . . . 2 . . . . . Melee Attacks 167 | . . 4 . . . 28 6 . 3 16 . 1 12 6 . 37 4 50 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 167 | . . 4 . . . 28 6 . 3 16 . 1 12 6 . 37 4 50 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 2 . . . . . . . . . 1 . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 10927 | 50 588 1438 . . . 696 1328 . 970 667 . 926 684 1314 20 1297 . 949 Guns 3093 | 50 588 35 . . . 341 330 . 278 202 . 94 61 480 20 233 . 381 Cannons 2633 | . . 644 . . . 131 205 . 28 161 . 108 138 834 . 384 . . Explosions 3238 | . . 625 . . . . 520 . 664 202 . 724 328 . . 175 . . Melee 1963 | . . 134 . . . 224 273 . . 102 . . 157 . . 505 . 568 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 1075 | 13 235 365 . . . 20 205 . . . . . . 141 . 34 . 62 Thermal 4281 | 37 300 279 . . . 350 232 . 285 302 . 202 199 1173 20 583 . 319 Explosive 3238 | . . 625 . . . . 520 . 664 202 . 724 328 . . 175 . . Electromagnetic 370 | . 53 35 . . . 102 98 . 21 61 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1963 | . . 134 . . . 224 273 . . 102 . . 157 . . 505 . 568 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 1 1 . . . 3 3 . . . . . . . . 4 . . Average Corruption 1 | . 1 1 . . . 2 2 . . . . . . . . 3 . . Corruption Purged 3 | . . . . . . . 3 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 52 | . 5 10 . . . 17 6 . . . . . . . . 14 . . Message Errors 17 | . 3 2 . . . 6 2 . . . . . . . . 4 . . Matter Fused 11 | . . 3 . . . 6 . . . . . . . . . 2 . . Heat Flow Errors 6 | . . 1 . . . 2 1 . . . . . . . . 2 . . Energy Discharges 5 | . . 2 . . . 1 1 . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . 1 1 . . . 2 . . . . . . . . . 3 . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . Misfires 3 | . . 1 . . . . 1 . . . . . . . . 1 . . Alerts 1 | . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 407 | . . 1 . . . 37 22 . . 78 . 72 17 36 . 13 . 131 Projectiles 71 | . . . . . . 17 . . . 12 . . 6 36 . . . . Explosions 174 | . . 1 . . . . 6 . . 66 . 72 11 . . 1 . 17 Melee 162 | . . . . . . 20 16 . . . . . . . . 12 . 114 Knockbacks 3 | . . 2 . . . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . 2 . . . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 242 | . . 23 . . . . . . . 13 . 33 . . . 49 . 124 Shots 8 | . . 1 . . . . . . . 2 . 2 . . . 1 . 2 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 354 | 40 135 202 36 . . 307 304 . 354 331 . . 119 315 47 313 86 291 Average Temperature 66 | 19 34 46 12 . . 86 153 . 120 105 . . 28 52 16 66 33 58 Received Heat Transfer 1161 | . 324 339 45 6 . 36 60 . 126 54 . 6 9 33 . 93 . 30 Effects 1 | . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . . . . . 2 . . . . Combat Hostiles 3 | . . . . . . 1 . . . . . . . 2 . . . . Parts Melted 14 | . 3 2 . . . 1 . . 1 1 . . . 5 . 1 . . Heat Transferred 7915 | 111 962 370 . . . 666 518 . 592 740 . 333 296 2072 37 888 . 330 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Peak Influence 580 | 10 223 . 228 31 62 580 . . . 250 4 210 174 . . 492 184 314 Initial 142 | . 5 . . 16 9 37 . . . 96 . 1 91 . . 36 142 96 Average 154 | 2 72 . 74 22 38 290 . . . 131 1 95 89 . . 188 162 164 Maximum Alert Level 2 | . 1 . 1 . . 2 . . . 1 . 1 . . . 2 . 1 Low Security (%) 71 | 100 97 . 91 100 100 36 . . . 63 100 64 100 . . 61 100 70 Level 1 20 | . 2 . 8 . . 22 . . . 36 . 35 . . . 28 . 29 Level 2 8 | . . . . . . 41 . . . . . . . . . 9 . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 1 . . 10 . . 1 6 . 1 1 . . 8 2 6 Investigation 16 | . 1 . . . . 5 . . . 4 . . 1 . . . 1 4 Extermination 6 | . . . . . . 1 . . . 1 . . . . . 2 . 2 Reinforcement 11 | . . . 1 . . 4 . . . 1 . 1 . . . 3 1 . Assault 1 | . . . . . . . . . 1 . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . 2 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Distress Signals 12 | . 4 . 1 . . 1 . . . . . . 1 . . 2 1 2 Communications Jammed 20 | . . . . . . . . . . . . . . . . 17 . 3 Distress Signals 20 | . . . . . . . . . . . . . . . . 17 . 3 Times Spotted 214 | . 21 10 9 2 3 18 8 . 15 10 . 11 12 8 2 52 4 29 Peak Tracking Total 19 | . 5 3 5 2 3 4 5 . 7 4 . 6 5 2 2 19 6 5 Tactical Retreats 33 | . 1 . 4 . 1 . 1 . 1 . . 2 . 1 . 12 2 8 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Traps Triggered 7 | . 1 . . 1 . 2 . . . . . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . Triggered 6 | . . . . . . . 1 . . . . . . 3 1 1 . . Fabricated Traps 2 | . . . . . . . . 2 . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 1 . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Machines Disabled 9 | . . . . . . 5 . . . . . 1 . . . . . 3 Max in Single Turn 1 | . . . . . . 1 . . . . . 1 . . . . . 1 Garrison Access 3 | . . . 1 . . 1 . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Machines Accessed 37 | . 9 1 5 . . 7 . 1 . 5 1 . 3 1 1 . . 3 Terminals 15 | . 8 . 3 . . 2 . . . . 1 . . . . . . 1 Fabricators 2 | . . . . . . 1 . . . 1 . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . 1 . . 1 . . . . . Recycling Units 6 | . 1 . . . . 2 . . . 2 . . 1 . . . . . Scanalyzers 3 | . . . . . . 1 . . . 1 . . 1 . . . . . Garrison Access 4 | . . . 1 . . 1 . . . . . . . . . . . 2 Total Hacks 92 | . 26 3 16 . . 14 . 3 . 15 1 . 7 1 1 . . 5 Successful 66 | . 20 3 12 . . 6 . 3 . 11 1 . 7 1 1 . . 1 Failed 26 | . 6 . 4 . . 8 . . . 4 . . . . . . . 4 Catastrophic 7 | . . . . . . 4 . . . 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 102 | . 12 8 5 . . 4 . 2 . 7 . . 9 . 2 19 4 30 Terminals 45 | . 25 . 13 . . 4 . . . . 1 . . . . . . 2 Fabricators 4 | . . . . . . 1 . . . 3 . . . . . . . . Repair Stations 6 | . . . 2 . . . . . . 2 . . 2 . . . . . Recycling Units 15 | . 1 . . . . 5 . . . 7 . . 2 . . . . . Scanalyzers 8 | . . . . . . 2 . . . 3 . . 3 . . . . . Garrison Access 6 | . . . 1 . . 2 . . . . . . . . . . . 3 Terminal Hacks 28 | . 12 3 6 . . 1 . 3 . . 1 . . 1 1 . . . Record 3 | . . 3 . . . . . . . . . . . . . . . . Part Schematic 3 | . . . . . . . . 3 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 1 . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Terminal Index 2 | . 2 . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . 2 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . 2 . . . . . . . . Network Status 2 | . . . . . . 1 . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . . . . 2 . . 2 . . . . . Scan Component 3 | . . . 1 . . . . . . 1 . . 1 . . . . . Repair 3 | . . . 1 . . . . . . 1 . . 1 . . . . . Recycling Unit Hacks 8 | . 1 . . . . 3 . . . 3 . . 1 . . . . . Report Inventory 6 | . 1 . . . . 2 . . . 2 . . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzer 6 | . . . . . . . . . . 3 . . 3 . . . . . Insert Component 3 | . . . . . . . . . . 2 . . 1 . . . . . Analyze 3 | . . . . . . . . . . 1 . . 2 . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . . . . . . . . . . . 1 Seal Access 3 | . . . 1 . . 1 . . . . . . . . . . . 1 Unauthorized Hacks 12 | . 7 . 3 . . . . . . 1 . . 1 . . . . . Terminals 10 | . 7 . 3 . . . . . . . . . . . . . . . Botnet 10 | . 7 . 3 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 1 . . 1 . . . . . Reject 2 | . . . . . . . . . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 7 . 3 . . 7 . . . 5 . . 2 . . . . 2 Full Trace Events 13 | . 4 . . . . 4 . . . 3 . . 1 . . . . 1 Feedback Events 2 | . 1 . . . . 1 . . . . . . . . . . . . Corruption 2 | . 1 . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . 18 . 1 . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . 1 . . 1 . . . . . Time 130 | . . . 32 . . . . . . 38 . . 60 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 1 . . 1 . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 1 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Total Allies 43 | . . . . . 20 . . 4 . . . . 3 . 2 6 . 8 Largest Group 19 | . . . . . 19 15 3 6 6 4 . . 3 . 2 3 . 5 Highest-Rated Group 566 | . . . . . 465 375 70 204 204 117 . . 288 . 192 236 . 566 Highest-Rated Ally 269 | . . . . . 35 35 26 41 41 37 . . 96 . 96 180 . 269 Zionite Dispatches 9 | . . . . . . . . . . . . . 1 . . 4 . 4 Light 3 | . . . . . . . . . . . . . 1 . . . . 2 Hacker 2 | . . . . . . . . . . . . . . . . 2 . . Experimental 2 | . . . . . . . . . . . . . . . . . . 2 Hero 1 | . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 379 | . . . . . 122 111 3 . 32 16 . . 29 . 9 17 . 40 Total Damage 15493 | . . . . . 3786 2797 131 . 1335 355 . . 1346 . 279 778 . 4686 Kills 74 | . . . . . 10 22 1 . 12 3 . . 11 . 1 4 . 10 Allies Corrupted 3 | . . . . . . . . . . . . . . . . 2 . 1 Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 . 1 . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . 1 . . 1 . 2 Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Turns Passed 12687 | 151 922 1500 410 41 103 1246 723 873 793 857 15 154 550 1278 499 935 128 1509 Spaces Moved 18644 | 93 471 855 494 72 141 1497 1057 1522 977 1186 30 209 794 2521 1215 1632 369 3509 Core 25 | 24 . 1 . . . . . . . . . . . . . . . . Treads 483 | 69 353 61 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 909 | . 116 793 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 17227 | . 2 . 494 72 141 1497 1057 1522 977 1186 30 209 794 2521 1215 1632 369 3509 Fastest Speed 18 | 50 107 129 40 40 34 34 34 34 34 30 32 28 25 28 28 26 23 18 Average Speed 40 | 131 153 159 40 40 37 38 39 38 41 31 32 31 29 28 30 29 25 21 Slowest Speed 1650 | 160 180 1650 40 40 40 80 40 40 80 34 32 32 40 28 32 39 27 24 Overloaded Moves 88 | . . . . . . . . . . . . 2 16 . . 64 . 6 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 67 | . . . 1 1 . 14 1 . 1 8 . 2 13 10 1 9 . 6 Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 74 53 34 2 82 33 95 93 84 21 2 93 13 99 86 35 12 54 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 8 | . . . . . . . . 3 . . . . . . 1 4 . . Known Exits Taken 13 | . 1 . 1 . . 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 5 . . . . 6 4 3 . . . . 1 . . . . Spaces Dug 178 | . 6 . 9 . . 22 . . 3 14 . 1 9 19 . 44 4 47 Terrain Destroyed 466 | . 6 58 9 . . 23 24 . 48 23 . 21 17 45 . 99 4 89 Melee 115 | . . . . . . 22 . . 3 14 . 1 9 6 . 25 4 31 Projectile 39 | . 6 2 9 . . 1 3 . . . . . . 17 . 1 . . AOE 312 | . . 56 . . . . 21 . 45 9 . 20 8 22 . 73 . 58 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Zio Pro Fac Fac DSF Fac Upp Upp Res Res Acc Total 22870 | 111 588 937 680 83 189 2060 1314 1810 1326 1602 34 277 1060 2961 1337 1964 395 4142 Wait 3271 | . 27 3 126 12 40 480 212 257 313 369 1 55 239 357 111 177 10 482 Move 18498 | 92 470 854 491 70 140 1468 1054 1521 974 1170 29 205 771 2500 1212 1613 368 3496 Hop 61 | . . . 1 1 . 14 1 . 1 7 . 1 9 10 1 9 . 6 Pick Up 108 | 8 12 15 10 . 2 9 2 6 . 3 . 2 2 1 2 19 5 10 Fast Attach 62 | 7 6 4 13 . . 2 1 3 2 1 . 1 4 2 1 6 . 9 Attach 54 | . . 7 3 . 3 1 1 4 . 2 2 1 4 . 1 18 2 5 Detach 37 | . 2 3 5 . 1 1 1 6 . . 1 . 3 . 1 10 . 3 Swap 184 | . 18 6 5 . 3 24 10 4 4 13 1 2 8 11 2 38 4 31 Drop 120 | . 14 4 17 . . 13 3 9 3 6 . 1 2 3 3 19 2 21 Fire 306 | 4 39 35 9 . . 20 23 . 26 14 . 8 6 71 3 19 . 29 Melee 166 | . . 4 . . . 28 6 . 3 16 . 1 12 6 . 36 4 50 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 2 | . . 2 . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 152 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 6) 523 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Identified exit to Mines 927 | -10/Materials | Discovered new exit (range 14) 1041 | -10/Materials | Discovered new exit (range 4) 1048 | -10/Materials | Identified exit to Materials 1071 | -10/Materials | Identified exit to Subcaves 1074 | -10/Materials | Entered Subcaves 1452 | -10/Subcaves | Visited Clippyterm 1456 | -10/Subcaves | Learned Factory fabricator intel 1792 | -10/Subcaves | Discovered new exit (range 14) 1803 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2049 | -10/Subcaves | Core integrity fell below 50% 2126 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2130 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2132 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2448 | -10/Subcaves | A Subdweller sparked back to life 2448 | -10/Subcaves | A Subdweller sparked back to life 2448 | -10/Subcaves | A Subdweller sparked back to life 2482 | -10/Subcaves | Core integrity fell below 20% 2508 | -10/Subcaves | Lost 4 parts (2n2w) 2536 | -10/Subcaves | Found Prototype Flight Unit 2574 | -10/Subcaves | Entered Materials 2574 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2575 | -8/Materials | Identified Flightbrick 2576 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 2871 | -8/Materials | Crushed by falling debris 2924 | -8/Materials | Repaired Battle Cannon? 2960 | -8/Materials | Discovered new exit (range 4) 2960 | -8/Materials | Identified exit to Factory 2984 | -8/Materials | Entered Factory 2984 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2985 | -7/Factory | Loaded intel: 6 fabricator locations 3025 | -7/Factory | Manually triggered Chute Trap 3025 | -7/Factory | Sucked down chute 3025 | -7/Factory | Entered Waste 3026 | -7/Waste | Met a frightened Derelict 3029 | -7/Waste | Spotted C-40 Crusher 3031 | -7/Waste | Spotted C-40 Crusher 3043 | -7/Waste | Spotted C-40 Crusher 3045 | -7/Waste | Spotted C-40 Crusher 3046 | -7/Waste | Spotted C-40 Crusher 3050 | -7/Waste | Warlord forces began an assault 3053 | -7/Waste | Spotted C-40 Crusher 3063 | -7/Waste | Allies destroyed C-40 Crusher 3065 | -7/Waste | Allies destroyed C-40 Crusher 3073 | -7/Waste | Allies destroyed C-40 Crusher 3076 | -7/Waste | Allies destroyed C-40 Crusher 3085 | -7/Waste | Discovered new exit (range 12) 3092 | -7/Waste | Identified exit to Factory 3128 | -7/Waste | Entered Factory 3128 | -7/Factory | Accompanied by 15 allies 3132 | -7/Factory | Lost 3 allies 3196 | -7/Factory | Discovered new exit (range 17) 3201 | -7/Factory | Identified exit to Factory 3452 | -7/Factory | Discovered exit to Factory (range 10) 3579 | -7/Factory | Discovered exit to Factory (range 14) 3776 | -7/Factory | Discovered new exit (range 14) 3795 | -7/Factory | Identified exit to Storage 3804 | -7/Factory | Lost 3 allies 3880 | -7/Factory | Identified exit to Lower Caves 4374 | -7/Factory | Entered Lower Caves 4374 | -7/Lower Caves | Accompanied by 3 allies 4515 | -7/Lower Caves | Build established: Scout 4775 | -7/Lower Caves | Learned 8 Factory zone layouts 4781 | -7/Lower Caves | Learned 4 Factory zone layouts 4821 | -7/Lower Caves | Encountered a Warlord checkpoint 5081 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5081 | -7/Lower Caves | Discovered new exit (range 10) 5083 | -7/Lower Caves | Identified exit to Zion 5097 | -7/Lower Caves | Entered Zion 5097 | -7/Zion | Accompanied by 2 allies 5204 | -7/Zion | Learned location of Data Miner (-6) 5213 | -7/Zion | Learned location of Storage (-7) 5242 | -7/Zion | Learned Factory emergency access door positions 5307 | -7/Zion | Imprinted 5309 | -7/Zion | Declared Zion's savior 5505 | -7/Zion | Given the Hacking Drone Bay 5506 | -7/Zion | Found Prototype Device 5506 | -7/Zion | Identified Hacking Drone Bay 5606 | -7/Zion | Learned location of Warlord (-5) 5679 | -7/Zion | Found Prototype Device 5679 | -7/Zion | Identified Bomb Factory No. 2 5809 | -7/Zion | Discovered new exit (range 11) 5812 | -7/Zion | Identified exit to Proximity Caves 5823 | -7/Zion | Given A8's code to call for help 5970 | -7/Zion | Build established: Mutant 5970 | -7/Zion | Entered Proximity Caves 5970 | -6/Proximity Caves | Accompanied by 6 allies 5975 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6108 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6713 | -6/Proximity Caves | Discovered exit to Factory (range 10) 6763 | -6/Proximity Caves | Entered Factory 6763 | -6/Factory | Accompanied by 4 allies 6763 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6764 | -6/Factory | Identified exit to Lower Caves 7223 | -6/Factory | Build established: Scavenger-Sprinter 7274 | -6/Factory | Spotted B-75 Beast 7309 | -6/Factory | Repaired Adv. Weight Redist. System 7414 | -6/Factory | Discovered new exit (range 5) 7418 | -6/Factory | Identified exit to Factory 7513 | -6/Factory | Discovered exit to Factory (range 4) 7620 | -6/Factory | Entered another Factory area 7620 | -5/Factory | Evolved 2 slots: Utility x2 7621 | -5/Factory | Identified exit to Upper Caves 7631 | -5/Factory | Identified exit to DSF 7635 | -5/Factory | Entered DSF 7649 | -5/DSF | Discovered new exit (range 19) 7652 | -5/DSF | Additional patrols routed to DSF 7656 | -5/DSF | Build established: Scout 7745 | -5/DSF | Identified exit to Factory 7789 | -5/DSF | Entered Factory 7789 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8041 | -4/Factory | Retrieved Zion intel report: Branch Access 8041 | -4/Factory | Identified exit to Upper Caves 8057 | -4/Factory | Zion Light squad teleported in 8209 | -4/Factory | Repaired Hvy. Particle Gun 8264 | -4/Factory | Assembled infested ambush trap array 8339 | -4/Factory | Entered Upper Caves 8360 | -4/Upper Caves | Lost 3 allies 8391 | -4/Upper Caves | Learned location of 1 exit from Research 8892 | -4/Upper Caves | Encountered a Warlord checkpoint 8905 | -4/Upper Caves | Discovered new exit (range 9) 8908 | -4/Upper Caves | Identified exit to Upper Caves 9617 | -4/Upper Caves | Entered another Upper Caves area 9771 | -4/Upper Caves | Learned location of Testing (-2) 9776 | -4/Upper Caves | Learned Research trap positions 9906 | -4/Upper Caves | Discovered new exit (range 18) 9950 | -4/Upper Caves | Enhanced Grunt warped into view, answering call for help 9951 | -4/Upper Caves | Enhanced Grunt warped into view, answering call for help 10092 | -4/Upper Caves | Identified exit to Research 10116 | -4/Upper Caves | Entered Research 10116 | -3/Research | Accompanied by 2 allies 10116 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10117 | -3/Research | Identified exit to Research 10118 | -3/Research | Loaded intel: 91 trap records 10168 | -3/Research | Found Prototype Device 10216 | -3/Research | Identified Exp. ECM Suite 10529 | -3/Research | Spotted Striker 10530 | -3/Research | Cargo convoy interrupted 10530 | -3/Research | Spotted Executioner 10578 | -3/Research | Zion hero teleported in (7V-RTL) 10589 | -3/Research | Lost 6 parts (2p4u) 10632 | -3/Research | Garrison activated, responded to threat 10647 | -3/Research | Zion Hacker squad teleported in 10796 | -3/Research | Zion Hacker squad teleported in 10871 | -3/Research | Lost 3 allies 10904 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 10905 | -3/Research | Zion Infowar Resupply teleported in 10911 | -3/Research | Build established: Infiltrator-Ninja 10914 | -3/Research | Search patrols dispatched 11051 | -3/Research | Entered another Research area 11051 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11178 | -2/Research | Discovered new exit (range 3) 11178 | -2/Research | Identified exit to Access 11179 | -2/Research | Entered Access 11179 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11445 | -1/Access | Spotted B-99 Colossus 11806 | -1/Access | Retrieved Zion intel report: Active Terminals 11807 | -1/Access | Zion Light squad teleported in 11819 | -1/Access | P-80 Master assimilated allied 1J-CB1(z) 11848 | -1/Access | Zion Light squad teleported in 11938 | -1/Access | P-80 Master assimilated allied KZ-8XK(z) 12061 | -1/Access | Spotted B-99 Colossus 12162 | -1/Access | Spotted B-99 Colossus 12204 | -1/Access | Retrieved Zion intel report: Emergency Access 12206 | -1/Access | Zion Experimental squad teleported in 12439 | -1/Access | Lost 3 parts (1p2n) 12459 | -1/Access | Zion Experimental squad teleported in 12539 | -1/Access | Spotted B-99 Colossus 12553 | -1/Access | Destroyed B-99 Colossus 12566 | -1/Access | Allies destroyed B-99 Colossus 12607 | -1/Access | Discovered new exit (range 5) 12637 | -1/Access | Found Prototype Protection 12637 | -1/Access | Identified Zio. Shade Armor 12639 | -1/Access | Found Prototype Energy Cannon 12639 | -1/Access | Identified Zio. Alpha Cannon Mk. II 12688 | *** | Escaped! Last Messages --------------- 12641_ Dropped Zio. Alpha Cannon Mk. II. 12642_ Dropped Zio. Shade Armor. 12643_ Acquired Prototype Device. 12643_ Identified Particle Accelerator. 12644_ Dropped Particle Accelerator. 12645_ Dropped Adv. Heat Sink. 12646_ Acquired Zio. Heavy DM Reactor. 12648_ Dropped Zio. Heavy DM Reactor. 12649_ U-05 Engineer lays Concrete. 12656_ Sneak attack on U-05 Engineer. 12656_ U-05 Engineer destroyed. 12659_ Acquired 14 matter. [A new version of Cogmind is available, see F1 News page.] [A new version of Cogmind is available, see F1 News page.] [Achievement: Just Browsing] [Achievement: Epsilon Run] [Achievement: Derelict Escape] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | # + """ + ## | | # # """ ###### ## | | # # " ###### ## | | ############+##### # ##??#### ]== + | | # ##??#### ]== ## | | # ######## ]== ## | | ########### #######"############## # ## | | ## + ####### # ## | | ## # ##???## # ## | | ## !]! # ##???## # # | | ## ]]! # ##???## " " + ]]! # | | ## ]! # ##???## """ """ # ]! + | | ## # ##???## """ """ + ]! # | | ## # ##???## " " ? ## #### # | | ## # ##???## ??# #### # | | ## # ##???## ######## # | | ########### ##???########################## ## | | ########### ##???###################?????## # | | ?????????## ############################### !! # | | ?????????## #######"####################### = *# | | ?????????## """T"""" """" ###!*]!# | | ?????????## """ """" "??" !!! ### !! # | | ?????????## " """""" "??" !%= ### = # | | ?????????## ? "??" Z " "??" ]!! = *! * # | | ?????????## "??" "" " """" ! !| # | | ?????????## "??" @Z " + | | ?????????## "??" " """" !]* " | | ?????????## " """" " "??" ] " %! # | | ?????????## " "??" [[! " " | | ?????????## " """" " %#= | | ?????????##= # "##################### % " | | ?????????## = #### # ### ########### " | | ########### # # # ############# " | | ########### # | | # ## "# | | # ## ## # ## | | + ## ##### ## | | # ## ##### ## | | # ## ##### ###### | | + ## ##?## ###### | | # ## ##?## ##???? | | # ? ## ##?####### ##???? | | # ## ##?####### ##???? | | #######+### ##??????## ####### ##########???? | | ##??????## ####### ##########???? | | ########## ^ ##???## #############? | | #######+############### ##???## #############? | | # # # ##?#### ### ##? | | # # ! # ##?#### ### ##? | | # # + ##?## # " ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 72 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 20 Utility Shielding 33 Evasion (%) 76 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. System Restoration Module | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Wave Gun | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Slug Cannon | -6/Factory | Scanalyzed Adv. Weight Redist. System | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Close Call Cya! Denied? Derelict Escape Dodgeball, But With Guns Epsilon Run Help From High Places Heroic Deeds I'm Back, Baby! Just Browsing Knowing Is Half The Battle Maybe Next Time I'll Detach My Launcher Omniscient Cartographer Robot Respite Rockin' Loadout Slippery One Sniper The One Wheee! Challenges ------------ None Game ------ Seed IonicPhasingPerforator Manual? 0 Play Time 12:08:41 Cumulative 45.3 hours Start 2024.04.15 @ 16:46:31 End 2024.04.28 @ 11:35:25 Sessions 33 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 56x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5b83a94a-2f75-4708-acbd-c13a1990c60b