Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.17 @ 16:49:22 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (159) 795 Value Destroyed (4864) 4864 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (887) 887 TOTAL SCORE: 12586 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 224 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -50 Cogmind --------- Core Integrity 648/850 Matter 270/300 Energy 45/160 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Compact Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Visual Processing Unit Advanced Terrain Scan Processor Salvage Targeting Computer Improved Targeting Computer Hardlight Generator System Shield > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (20) --- Improved Medium Treads Advanced Heat Sink Coolant Injector Large Storage Unit High-capacity Matter Pod (200) Compact Matter Pod (150) Core Analyzer Advanced Particle Charger Improved Light Armor Plating Medium Reflective Plating EM Disruption Field AWS/Thermal Spear Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Improved Medium Treads Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Advanced Terrain Scan Processor Salvage Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- AWS/Thermal Spear > --- INVENTORY -------- Improved Medium Treads Advanced Heat Sink Coolant Injector Large Storage Unit High-capacity Matter Pod Compact Matter Pod Core Analyzer Advanced Particle Charger Medium Reflective Plating EM Disruption Field Hardlight Generator [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . Utility 5 | . . . 1 . . . 1 . 1 . . . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . Parts Attached 273 | 9 23 10 25 14 1 8 12 38 34 4 33 10 2 1 35 14 Power 16 | 1 2 . 1 . . . 2 1 2 . 3 . . 1 1 2 Engine 13 | 1 2 . 1 . . . 1 1 2 . 3 . . 1 . 1 Core 3 | . . . . . . . 1 . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 63 | 4 12 4 8 3 . . 1 5 3 . 5 3 . . 11 4 Treads 28 | . 5 2 5 1 . . 1 4 2 . 3 . . . 3 2 Leg 6 | . . . . . . . . . . . . . . . 5 1 Wheel 28 | 4 7 2 3 2 . . . 1 1 . 2 2 . . 3 1 Hover 1 | . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 101 | 2 6 4 4 5 1 1 4 15 17 2 18 5 2 . 9 6 Device 64 | 1 3 4 2 4 . . 3 15 13 1 5 4 2 . 6 1 Storage 11 | 1 3 . . 1 . . . . . 1 5 . . . . . Processor 8 | . . . 1 . 1 1 1 . 1 . 1 . . . . 2 Hackware 5 | . . . 1 . . . . . . . 3 . . . . 1 Protection 13 | . . . . . . . . . 3 . 4 1 . . 3 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 93 | 2 3 2 12 6 . 7 5 17 12 2 7 2 . . 14 2 Energy Gun 23 | . 2 1 4 3 . 2 1 1 . . 1 . . . 6 2 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . Ballistic Gun 34 | 2 . 1 4 1 . 2 2 9 5 . 1 2 . . 5 . Ballistic Cannon 7 | . . . . . . . . . 2 1 4 . . . . . Launcher 10 | . . . 2 1 . 3 . 2 1 1 . . . . . . Special Weapon 3 | . 1 . 2 . . . . . . . . . . . . . Impact Weapon 12 | . . . . 1 . . 2 5 4 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 . . . . . . . 1 . Corrupted Parts 5 | . . . . . . . . . . . . . . . 5 . System Corruption 15 | . . . . . . . . . . . . . . . 15 . Parts Lost 54 | . 2 1 3 . . 1 1 4 3 2 8 1 2 . 15 11 Power 6 | . 1 . . . . . . 1 . 1 . . . . 1 2 Propulsion 20 | . 1 . 2 . . . 1 1 . . 3 1 1 . 5 5 Utility 11 | . . . 1 . . . . 1 1 1 2 . . . 2 3 Weapon 17 | . . 1 . . . 1 . 1 2 . 3 . 1 . 7 1 Highest Loss Streak 11 | . 1 1 2 . . 1 1 2 2 2 6 1 2 . 10 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 98 88 88 88 89 89 90 89 90 91 84 69 89 85 Engine 8 | . 14 14 11 11 11 11 8 6 6 5 5 7 7 7 4 1 Treads 9 | . 3 1 11 9 11 11 8 9 15 13 16 7 7 7 7 . Leg 1 | . . . . . . . . . . . . . . . 11 21 Wheel 11 | . 24 26 20 12 11 11 9 8 7 7 8 16 7 7 3 . Device 7 | . 13 14 3 11 6 . 9 8 8 7 4 6 7 7 5 . Storage 8 | . 14 14 11 11 11 11 9 9 7 7 4 7 7 7 7 6 Processor 17 | . . . 11 11 15 22 18 18 20 23 23 23 23 23 23 25 Energy Gun 6 | . 10 14 10 8 11 19 4 7 1 . . 4 . . 4 1 Ballistic Gun 12 | . 16 14 9 9 11 2 19 15 14 15 14 7 15 . 10 4 Ballistic Cannon 1 | . . . . . . . . . 1 5 6 7 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 70 | 14 29 30 33 56 56 55 58 58 68 63 70 70 57 51 64 60 Greatest Support 78 | 20 26 26 26 44 28 28 28 28 28 28 64 36 16 16 58 78 Greatest Overweight (x) 4 | . 1 1 2 1 1 1 2 2 2 2 3 4 3 3 3 3 Average Overweight (x) 1 | . . 1 1 . 1 1 2 1 1 1 . 1 3 3 1 . Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 25 20 20 20 20 20 Average Capacity 17 | 6 11 15 15 19 20 20 20 20 20 17 11 20 20 20 20 20 Most Carried 20 | 7 13 11 15 20 20 20 20 20 20 20 15 18 20 20 20 19 Average Carried 15 | 5 9 10 13 18 19 19 19 18 19 17 7 14 19 19 17 15 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 5 20 20 20 20 20 20 Final Carried 20 | 7 11 10 15 20 20 20 20 20 20 5 13 18 20 20 19 14 Class Distribution -------------------- 27% | Scavenger-Mutant 24% | Mutant 22% | Skirmisher 13% | Scavenger-Skirmisher 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Matter Collected 6015 | 336 556 198 329 266 . 141 162 694 783 182 947 232 179 . 898 112 Remotely 6 | . . . . . . . . . 6 . . . . . . . Salvage Created 6764 | 175 576 188 792 252 . 365 162 1057 616 172 964 165 56 . 615 609 Parts 362 | 12 42 8 66 7 . 18 18 63 24 . 50 8 4 . 17 25 Haulers Intercepted 4 | . . . 2 . . . . 2 . . . . . . . . Recyclers Shooed 11 | . 2 2 1 . . . . 1 1 . 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . . 4 4 . 15 . Prevented 9 | . . . . . . . . . . . . . . . 9 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 119 | . 11 4 13 14 . 8 5 22 7 1 14 3 3 . 5 9 Melee 2 | . . . . . . . . . . . . . . . . 2 Guns 85 | . 11 4 7 12 . 6 5 15 6 1 4 2 1 . 5 6 Cannons 14 | . . . . . . . . . 1 . 10 1 2 . . . AOE 16 | . . . 5 2 . 2 . 7 . . . . . . . . Classes Destroyed 17 | 3 4 . 5 1 . . . . 1 1 . 1 . . 1 . Worker 12 | 1 2 . 2 . . 3 . 1 1 . 2 . . . . . Builder 4 | . 1 . . 1 . . . 1 . . . . . . . 1 Tunneler 7 | 4 1 . . . . 2 . . . . . . . . . . Hauler 4 | . . . 2 . . . . 2 . . . . . . . . Recycler 16 | 1 1 . 3 . . . 1 2 3 . 4 . . . . 1 Mechanic 2 | . 1 . . . . . . . . . 1 . . . . . Operator 2 | . . . 1 . . . . . . . 1 . . . . . Watcher 3 | . . . 1 . . . . 1 . . . . . . . 1 Swarmer 24 | . 3 . 6 . . . 4 4 . . . . 3 . . 4 Grunt 50 | . 8 4 3 3 . 7 . 8 1 . 9 2 . . 2 3 Brawler 6 | . . . 1 1 . 1 . 2 . . . . . . 1 . Sentry 21 | . . . 3 . . . 1 8 4 . 3 . . . . 2 Hunter 3 | . . . . . . . . . . . . 1 . . 2 . Programmer 4 | . . . . . . . . . 2 . 2 . . . . . Compactor 1 | . . . . . . . . . . 1 . . . . . . Decomposer 2 | . . . . . . . . . . . . 2 . . . . Samaritan 2 | . . . . . . . . . . . . . . . 2 . Assembled 10 | . . . . 10 . . . . . . . . . . . . Best Kill Streak 11 | 3 5 3 5 6 . 6 5 5 2 1 9 2 3 . 2 11 Combat Bots Only 9 | . 5 3 3 6 . 3 5 5 2 1 8 2 3 . 2 9 Max Kills in Single Turn 4 | 1 1 1 3 2 . 2 1 4 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 2 . 2 . 4 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Damage Taken 8276 | . 467 237 401 349 . 361 88 936 622 45 1317 130 281 . 1728 1314 Core 1116 | . 71 44 89 85 . 49 . 132 49 . 141 14 40 . 200 202 Absorbed by Shields 20 | . . . . . . . . . . . . . . . . 20 Core Remaining (%) 62 | 100 . 54 . . . 44 . 76 . . . . . . 36 . Volleys Fired 402 | 16 55 17 44 28 . 21 9 47 24 10 59 8 8 . 55 1 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 3 3 . 3 1 Hottest 133 | 40 100 60 100 100 . 131 109 109 107 94 119 103 101 . 133 80 Shots Fired 911 | 32 105 34 81 52 . 38 27 126 59 29 130 21 17 . 121 39 Gun 797 | 32 104 34 77 50 . 31 27 119 47 19 75 13 12 . 118 39 Cannon 86 | . . . . . . . . . 11 4 55 8 5 . 3 . Launcher 24 | . . . 2 1 . 7 . 7 1 6 . . . . . . Special 4 | . 1 . 2 1 . . . . . . . . . . . . Kinetic 602 | 32 61 17 37 25 . 2 23 79 57 23 130 18 17 . 81 . Thermal 246 | . 44 17 42 26 . 29 4 40 1 . . . . . 4 39 Explosive 24 | . . . 2 1 . 7 . 7 1 6 . . . . . . Electromagnetic 39 | . . . . . . . . . . . . 3 . . 36 . Robot Hit Streak 26 | 7 10 17 21 16 . 17 9 17 23 26 23 14 3 . 20 11 Robot Miss Streak 7 | 2 3 2 5 7 . 2 4 3 4 1 2 1 2 . 4 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 1 . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . . . . . . . Autonomous 39 | . . . . . . . . . . . . . . . 1 38 Shots Hit Robots 654 | 20 74 29 48 36 . 29 15 84 48 23 81 15 8 . 100 44 Core Hits 315 | 9 33 11 29 20 . 21 7 56 18 8 39 10 5 . 30 19 Critical Kills 4 | . . . . . . . . 1 2 . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . Critical Strikes 25 | . . . 6 2 . 2 . 3 3 . 6 . . . 2 1 Burn 12 | . . . 6 2 . 2 . 2 . . . . . . . . Destroy 5 | . . . . . . . . 1 2 . . . . . 2 . Blast 6 | . . . . . . . . . . . 6 . . . . . Smash 1 | . . . . . . . . . 1 . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 79 | . . . . 7 . . 5 23 13 . 4 . . . 7 20 Impact 48 | . . . . 7 . . 5 23 13 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 31 | . . . . . . . . . . . 4 . . . 7 20 Sneak Attacks 7 | . . . . 1 . . . 1 3 . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14876 | 230 910 354 963 1050 . 1110 308 2341 1114 1115 1788 337 150 . 1719 1387 Guns 9765 | 230 910 354 682 746 . 472 308 1663 661 283 756 193 67 . 1357 1083 Cannons 1585 | . . . . . . . . . 139 110 1032 144 83 . 77 . Explosions 2450 | . . . 281 173 . 638 . 588 48 722 . . . . . . Melee 1074 | . . . . 129 . . . 90 266 . . . . . 285 304 Ramming 2 | . . . . 2 . . . . . . . . . . . . Kinetic 7426 | 230 576 170 201 404 . 15 256 1226 783 393 1788 274 150 . 960 . Thermal 3492 | . 334 184 481 342 . 457 52 437 17 . . . . . 105 1083 Explosive 2450 | . . . 281 173 . 638 . 588 48 722 . . . . . . Electromagnetic 432 | . . . . . . . . . . . . 63 . . 369 . Impact 485 | . . . . 129 . . . 90 266 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 589 | . . . . . . . . . . . . . . . 285 304 Highest Corruption 35 | . . . . . . . . . 3 19 20 20 20 20 35 . Average Corruption 17 | . . . . . . . . . 2 12 19 20 20 20 21 . Corruption Purged 3 | . . . . . . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 148 | . . . . . . . . . 8 10 50 18 13 5 44 . Message Errors 43 | . . . . . . . . . 6 3 11 7 4 1 11 . Matter Fused 30 | . . . . . . . . . 1 . 3 6 2 3 15 . Heat Flow Errors 15 | . . . . . . . . . . . 8 2 1 . 4 . Energy Discharges 11 | . . . . . . . . . . . 5 1 3 . 2 . Parts Rejected 2 | . . . . . . . . . 1 . 1 . . . . . Data Loss (minor) 10 | . . . . . . . . . . 1 7 . . . 2 . Data Loss (major) 7 | . . . . . . . . . . 1 3 1 1 1 . . Misfires 4 | . . . . . . . . . . . 1 . 1 . 2 . Alerts 7 | . . . . . . . . . . 3 1 1 . . 2 . Misdirections 2 | . . . . . . . . . . 1 . . . . 1 . Weapon Failures 17 | . . . . . . . . . . 1 10 . 1 . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 309 | . . . . 102 . . . 24 86 . 4 . . . . 93 Projectiles 4 | . . . . . . . . . . . 4 . . . . . Explosions 37 | . . . . 13 . . . 24 . . . . . . . . Melee 268 | . . . . 89 . . . . 86 . . . . . . 93 Knockbacks 12 | . . . . . . . . . 4 . 6 2 . . . . Impact 4 | . . . . . . . . . 4 . . . . . . . Kinetic 8 | . . . . . . . . . . . 6 2 . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 64 | . . . . 1 . 33 . . 30 . . . . . . . Shots 4 | . . . . . . 3 . . 1 . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 323 | . 54 5 136 66 . 279 33 84 83 24 316 242 253 . 323 20 Average Temperature 72 | . 20 5 35 22 . 104 18 28 28 11 108 96 122 . 111 12 Received Heat Transfer 2488 | . 177 147 105 64 . 189 18 441 135 . 390 99 . . 405 318 Effects 3 | . . . . . . . . . . . 1 . 2 . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . Interference 2 | . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . 4 . . . . 3 . . . . . 2 . Impact Corruptions 5 | . . . . 1 . . . . 4 . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . 1 Parts Melted 11 | . . 1 3 . . 1 . 1 . . . . . . . 5 Heat Transferred 7206 | . 725 400 1591 740 . 999 111 1009 37 . . . . . 187 1407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Peak Influence 652 | 30 244 184 427 299 . 154 264 652 372 160 343 . . . . 197 Initial 203 | . 19 94 71 162 . . 37 111 203 130 98 . . . . 21 Average 226 | 15 134 132 296 229 . 69 170 424 284 136 221 . . . . 45 Maximum Alert Level 2 | . 1 . 2 1 . . 1 2 1 . 1 . . . . . Low Security (%) 45 | 100 74 100 16 32 . 100 62 . 2 100 49 . . . . 100 Level 1 42 | . 25 . 59 67 . . 37 43 97 . 50 . . . . . Level 2 11 | . . . 23 . . . . 56 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 4 . 4 1 . . 1 6 3 . 5 . . . . 1 Investigation 16 | . 4 . 4 1 . . 1 3 1 . 2 . . . . . Extermination 3 | . . . . . . . . . 1 . 2 . . . . . Reinforcement 4 | . . . . . . . . 2 . . 1 . . . . 1 Assault 2 | . . . . . . . . 1 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Distress Signals 4 | . . . 1 . . . . 1 . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 185 | . 18 4 26 17 . 9 12 29 11 5 20 4 3 . 17 10 Peak Tracking Total 8 | . 5 3 5 4 . 3 5 5 3 4 5 3 3 . 4 8 Tactical Retreats 10 | . . . 1 3 . . . 1 1 . 2 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Traps Triggered 8 | . 3 . . . . . . 2 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Machines Disabled 7 | . . . 1 . . . . 2 3 . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . 1 1 . 1 . . . . . Garrison Access 2 | . . . . . . . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Machines Accessed 48 | . 6 . 10 . 1 . 5 12 6 . 3 . . 4 . 1 Terminals 35 | . 4 . 9 . . . 4 10 5 . 2 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . 1 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . . . . . . . Total Hacks 138 | . 13 . 27 . 1 . 16 31 9 . 6 . . 27 . 8 Successful 86 | . 10 . 17 . 1 . 10 12 3 . 2 . . 27 . 4 Failed 51 | . 3 . 10 . . . 5 19 6 . 4 . . . . 4 Catastrophic 6 | . . . 1 . . . . 2 2 . 1 . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . Manual 75 | . 11 . 23 . 1 . 14 15 5 . 1 . . . . 5 Terminals 98 | . 11 . 26 . . . 15 26 7 . 5 . . . . 8 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . 1 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 4 2 . . . . . . . Terminal Hacks 58 | . 3 . 11 . 1 . 4 9 1 . 1 . . 27 . 1 Record 11 | . . . . . . . . . . . . . . 11 . . Part Schematic 8 | . . . . . . . . . . . . . . 8 . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . Robot Analysis 10 | . 3 . 5 . . . 1 1 . . . . . . . . Prototype ID Bank 7 | . . . 3 . . . . 1 . . . . . 3 . . Open Door 3 | . . . . . . . . 3 . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Recycling Unit Index 2 | . . . 1 . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . . . . 2 1 . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . . . . 1 Recall Reinforcements 2 | . . . . . . . . 2 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 28 | . 7 . 6 . . . 6 3 2 . 1 . . . . 3 Terminals 22 | . 5 . 5 . . . 5 2 2 . . . . . . 3 Track 7 | . 2 . 1 . . . 2 1 . . . . . . . 1 Botnet 10 | . 2 . 2 . . . 2 1 2 . . . . . . 1 Operators 4 | . 1 . 1 . . . 1 . . . . . . . . 1 Search 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . 1 1 . . 1 . . . . . Tunnel 6 | . 2 . 1 . . . 1 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 4 . 9 . . . 4 10 6 . 2 . . . . 1 Full Trace Events 6 | . . . 2 . . . . 2 1 . 1 . . . . . Feedback Events 2 | . . . 1 . . . . . . . 1 . . . . . Hackware Fried 2 | . . . 1 . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 1 2 . . . . . . . Machine Destruction 3 | . . . . . . . . 1 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Total Allies 5 | . . . . 3 . . . . . 1 . . . . 1 . Largest Group 3 | . . . . 3 3 3 . . . 1 . . . . 1 . Highest-Rated Group 96 | . . . . 40 40 40 . . . 31 . . . . 96 . Highest-Rated Ally 96 | . . . . 16 16 16 . . . 31 . . . . 96 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 81 | . . . . . . 19 . . . 16 . . . . 46 . Total Damage 1830 | . . . . . . 173 . . . 188 . . . . 1469 . Kills 7 | . . . . . . 1 . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total 10 | . 3 . 5 . . . 1 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Turns Passed 7953 | 120 639 320 655 484 276 561 370 933 767 179 865 396 274 133 797 184 Spaces Moved 5029 | 71 473 241 441 300 235 418 235 474 458 112 533 286 170 89 415 78 Core 16 | 16 . . . . . . . . . . . . . . . . Treads 16 | . . . . . . . . . . . 15 . . . 1 . Legs 256 | . . . . . . . . . . . . . . . 181 75 Wheels 4741 | 55 473 241 441 300 235 418 235 474 458 112 518 286 170 89 233 3 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 105 105 93 115 115 130 115 115 100 100 101 145 145 120 120 Average Speed 116 | 73 89 105 105 114 115 115 130 129 126 121 110 115 145 145 135 123 Slowest Speed 260 | 80 105 115 115 115 115 115 130 130 130 130 150 160 145 145 240 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 81 61 44 61 65 85 20 80 18 83 19 56 39 71 74 3 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 7 | . 2 . 1 . . . 1 1 . . 1 . . 1 . . Known Exits Taken 3 | . . . 1 . . . 1 . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 . 1 . . 1 1 . 1 1 . Scrap Searched 18 | . . 2 . 2 . 2 . . . . . 4 4 . 4 . Spaces Dug 51 | . 1 . 2 7 . . 5 15 9 . 7 . . . 2 3 Terrain Destroyed 280 | . 1 . 20 16 . 79 5 80 21 34 15 1 1 . 3 4 Melee 39 | . . . . 6 . . 5 15 6 . 2 . . . 2 3 Projectile 26 | . 1 . 2 2 . . . . 4 . 13 1 1 . 1 1 AOE 215 | . . . 18 8 . 79 . 65 11 34 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Total 6158 | 107 577 270 552 371 241 457 271 652 572 129 693 331 181 95 527 132 Wait 163 | 3 11 . 9 12 3 9 1 40 20 4 19 21 . . . 11 Move 5014 | 70 472 240 440 299 234 417 234 473 458 111 532 285 169 88 414 78 Hop . | . . . . . . . . . . . . . . . . . Pick Up 123 | 8 9 1 18 4 1 1 5 17 10 . 25 6 2 2 10 4 Fast Attach 53 | 6 1 1 3 3 . 1 3 1 6 1 13 3 . . 7 4 Attach 67 | 2 3 1 5 1 1 1 4 7 8 . 7 2 . 1 15 9 Detach 21 | . . . 1 2 . . 1 . 4 . 5 1 . . 5 2 Swap 153 | 1 19 8 17 10 . 6 5 30 20 3 13 5 2 . 13 1 Drop 82 | 1 7 2 15 4 2 1 4 14 9 . 16 . . 4 1 2 Fire 402 | 16 55 17 44 28 . 21 9 47 24 10 59 8 8 . 55 1 Melee 79 | . . . . 7 . . 5 23 13 . 4 . . . 7 20 Ram 1 | . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 7) 623 | -10/Materials | Discovered new exit (range 6) 674 | -10/Materials | Discovered new exit (range 3) 760 | -10/Materials | Entered Mines 761 | -10/Mines | Met a Derelict bent on vengeance 1027 | -10/Mines | Discovered new exit (range 11) 1080 | -10/Mines | Entered Materials 1080 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -9/Materials | Build established: Scavenger-Mutant 1396 | -9/Materials | Identified exit to Mines 1727 | -9/Materials | Hacking Suite fried by hacking feedback 1735 | -9/Materials | Entered Mines 1750 | -9/Mines | Met a Derelict shopkeep closing up shop 1835 | -9/Mines | Discovered new exit (range 7) 1911 | -9/Mines | Assembled infested the area 1946 | -9/Mines | Learned 2 Materials zone layouts 2182 | -9/Mines | Discovered new exit (range 5) 2187 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2210 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2210 | -9/Mines | Discovered new exit (range 5) 2219 | -9/Mines | Entered Exiles 2219 | -9/Exiles | Accompanied by 3 allies 2247 | -9/Exiles | Met 8R-AWN 2264 | -9/Exiles | Met EX-HEX 2334 | -9/Exiles | Met EX-BIN 2347 | -9/Exiles | Aligned with FarCom system 2348 | -9/Exiles | Given EX-Vault access code 2376 | -9/Exiles | Opened EX-Vault 2384 | -9/Exiles | Found AWS/Thermal 2406 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2438 | -9/Exiles | Met EX-DEC 2482 | -9/Exiles | Discovered new exit (range 10) 2495 | -9/Exiles | Left Exiles lab with AWS/Thermal 2495 | -9/Exiles | Entered Mines 2495 | -8/Mines | Accompanied by 3 allies 3008 | -8/Mines | Discovered new exit (range 6) 3011 | -8/Mines | Core integrity fell below 50% 3056 | -8/Mines | Entered Materials 3056 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3133 | -8/Materials | Discovered new exit (range 14) 3316 | -8/Materials | Central database locked down 3316 | -8/Materials | Identified exit to Storage 3426 | -8/Materials | Entered Storage 4300 | -8/Storage | Discovered new exit (range 17) 4359 | -8/Storage | Entered Factory 4359 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5016 | -7/Factory | Discovered new exit (range 12) 5126 | -7/Factory | Sucked down chute 5126 | -7/Factory | Entered Waste 5127 | -7/Waste | Met a frightened Derelict 5141 | -7/Waste | EMP discharged 5142 | -7/Waste | Spotted C-40 Crusher 5153 | -7/Waste | Spotted C-40 Crusher 5172 | -7/Waste | Destroyed C-40 Crusher 5176 | -7/Waste | Spotted C-40 Crusher 5240 | -7/Waste | Spotted C-40 Crusher 5241 | -7/Waste | EMP discharged 5241 | -7/Waste | System corruption reached 10% 5264 | -7/Waste | Spotted C-40 Crusher 5273 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5296 | -7/Waste | Discovered new exit (range 10) 5305 | -7/Waste | Entered Factory 5403 | -7/Factory | Discovered new exit (range 15) 5456 | -7/Factory | Build established: Skirmisher 5742 | -7/Factory | Discovered new exit (range 4) 5881 | -7/Factory | Destroyed 8 combat bots 5936 | -7/Factory | Hacking Suite fried by hacking feedback 6170 | -7/Factory | Entered Lower Caves 6184 | -7/Lower Caves | Lost 6 parts (2n1u3w) 6406 | -7/Lower Caves | Spotted B-75 Beast 6531 | -7/Lower Caves | Encountered a Warlord checkpoint 6555 | -7/Lower Caves | Discovered new exit (range 9) 6566 | -7/Lower Caves | Entered another Lower Caves area 6658 | -7/Lower Caves | Identified exit to Data Miner 6791 | -7/Lower Caves | Learned Factory machine intel 6840 | -7/Lower Caves | Entered Data Miner 6841 | -7/Data Miner | Discovered new exit (range 7) 6866 | -7/Data Miner | Met Data Miner 6897 | -7/Data Miner | Learned location of Section 7 (-3) 6897 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6915 | -7/Data Miner | Received God Mode back door access code from Data Miner 6973 | -7/Data Miner | Entered Proximity Caves 7165 | -6/Proximity Caves | Escorted by Enhanced Grunt 7286 | -6/Proximity Caves | Spotted B-75 Beast 7320 | -6/Proximity Caves | Allies destroyed B-75 Beast 7489 | -6/Proximity Caves | Core integrity fell below 50% 7543 | -6/Proximity Caves | Lost 10 parts (1p3n1u5w) 7760 | -6/Proximity Caves | Discovered new exit (range 6) 7761 | -6/Proximity Caves | Learned location of 1 exit from Factory 7769 | -6/Proximity Caves | System corruption reached 30% 7770 | -6/Proximity Caves | Entered Factory 7770 | -6/Factory | Evolved 2 slots: Utility x2 7771 | -6/Factory | Identified exit to Lower Caves 7772 | -6/Factory | Loaded intel: 247 machine locations 7954 | -6/Factory | Self-destructed Last Messages --------------- 07937_ Acquired 65 matter. 07939_ R-10 Processor collects Visual Processing Unit. 07940_ Hrd. Medium Armor Plating destroyed. 07940_ R-10 Processor collects VTOL Module. 07941_ G-50 Soldier heat damages Lgt. Angular Momentum Engine. 07941_ Destroyed Lgt. Angular Momentum Engine. 07941_ G-50 Soldier destroyed. 07943_ R-10 Processor collects Imp. Signal Interpreter. 07943_ R-10 Processor collects Lgt. Deuterium Engine. 07945_ G-50 Soldier destroyed. 07945_ Acquired Lgt. Nuclear Core. 07945_ R-10 Processor collects VTOL Module. 07949_ R-10 Processor collects Adv. Heat Sink. 07949_ Acquired Gatling Laser. 07952_ Y-54 Guardian critical meltdown. 07952_ Imp. Heat Sink melted. 07952_ Flak Gun melted. 07952_ Imp. Deuterium Engine melted. 07952_ R-10 Processor collects Carbon-fiber Leg. 07952_ R-10 Processor collects Com. Wheel. Map ----- +----------------------------------------------------+ | ?"""?"""?????????????????????????????????????????? | | ?"""?"""?????????"""?????????????????????????????? | | ???????????????"""""?????????????????????????????? | | ?"""?"""???????"""""?????????????????????????????? | | ?"""?"""?????????????????????????????????????????? | | ?"""?"""?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###########??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #######################? | | ????????????????# = # #? | | ????????????????# # #? | | ????????????????# # ! #? | | ????????????????? # ! #? | | ??????????????????? # u #? | | ????????????#???????? # ############+##### | | ????????????# #########k### #??????# """ """ # | | ????????????#=%! u #??????# """ """ # | | ????????##### =[% % #??????# """ """ # | | ???? @! #??????# # | | ???????###### R% #?????## # | | ????????????# R %%% #?????#" # | | ?????"""""??######## [%%##############" # | | ?????""Y""?????????# = # ## # | | ???????????????????# # ! !! " " ############ | | ???????????????????# + !! " " #?# | | ????????"""????????# # " " #?# "T" !! | | ????????"""????????# # " " #?# """ | | ????????"""????????# #? " " ??# | | ???????????????????# #? " " ???#####/#### | | ???????????????????# #?? " " ???????? ^??? | | ?????????????????? #?? " " ?????????^??? | | ????????????????? #?"Y" " " ??????????""? | | ???????????????? """#?""" ????????^^"?? | | ?""""?""""????? """" """#???? ??????????"F? | | ?""""?""""???? """" ""?????##### #????????^?""? | | ?""""?""""??? ??"""" F""???????????#????????????? | | ?""""?""""??????"""" """????????????????????????? | | ?""""?""""??????"""" ????????????????????????????? | | ?""""?""""??????"""" ????????????????????????????? | | ?""""?""""??????"""" ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 313 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectOmegaDriver Manual? 0 Play Time 01:45:02 Cumulative 816.4 hours Start 2022.12.17 @ 14:46:54 End 2022.12.17 @ 16:49:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 429 Rogue 302 Adventurer 125 Explorer 2 Win Type - Total 97 Types 79/7/6/1/1/0/0/2/1 Lore% 83 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7bb5d47-0d81-46ac-89b9-59de43a9a498