Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 18:49:02

Player: kripton

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (406)      406
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1336

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (750) Ox14
Location                   -7/Recycling

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
      Makeshift Hammer
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
          Light Ion Engine
  High-capacity Matter Pod (200)
                Structural Scanner
   Experimental Sensor Array
                Force Booster
                ECM Suite
                Scrap Shield
                Assault Rifle
                Assault Rifle
                Signal Generator

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
                Assault Rifle
      Makeshift Hammer
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Ion Engine
  High-capacity Matter Pod
                Structural Scanner
                ECM Suite
                Assault Rifle
                Signal Generator
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             13   | 6   4   2   .   1   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   3   1   .   1   
    Device                 3    | .   1   1   .   1   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 2   1   1   .   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 4    | .   .   .   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 90  
  Engine                   13   | .   14  14  14  13  
  Treads                   27   | .   28  28  28  27  
  Device                   13   | .   13  14  14  13  
  Storage                  14   | .   14  14  14  14  
  Ballistic Gun            17   | .   24  22  14  6   
  Impact Weapon            7    | .   .   5   14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             53   | 13  50  51  51  53  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  14   | .   1   1   1   14  
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         19   | 7   18  20  20  20  
  Most Carried             13   | 5   5   8   10  13  
  Average Carried          7    | 1   3   7   9   11  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            13   | 1   5   8   10  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -10 -7  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           639  | 224 207 202 6   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            682  | .   251 102 71  258 
  Parts                    38   | .   20  10  5   3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   22  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  18   | .   10  5   2   1   
  Melee                    2    | .   .   .   1   1   
  Guns                     15   | .   10  5   .   .   
Classes Destroyed          7    | .   3   .   1   3   
  Worker                   2    | .   1   1   .   .   
  Builder                  1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Swarmer                  11   | .   6   5   .   .   
  Grunt                    4    | .   4   .   .   .   
  Sentry                   1    | .   .   .   .   1   
  Subdweller               2    | .   .   .   2   .   
Best Kill Streak           9    | .   9   5   2   2   
  Combat Bots Only         8    | .   8   5   2   1   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -7  
--------                   Run  | Yrd Mat Min Sub Rec 
Hostile Shots Fired        193  | .   39  27  19  108 
  Missed                   65   | .   14  9   8   34  
Damage Taken               817  | .   174 110 132 401 
  Core                     251  | .   23  10  43  175 
  Absorbed by Shields      .    | .   .   .   .   .   
  Ignored by Resistances   277  | .   58  36  40  143 
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              26   | .   17  7   2   .   
  Largest                  2    | .   2   2   1   .   
  Hottest                  40   | .   40  40  20  .   
Shots Fired                50   | .   34  14  2   .   
  Gun                      50   | .   34  14  2   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  50   | .   34  14  2   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         26   | .   26  4   5   .   
  Robot Miss Streak        1    | .   1   1   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        6    | .   5   1   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           50   | .   28  11  5   6   
  Core Hits                23   | .   15  6   1   1   
  Critical Kills           2    | .   .   .   1   1   
  Critical Parts Destroyed 1    | .   .   .   1   .   
  Critical Strikes         3    | .   .   .   2   1   
    Smash                  3    | .   .   .   2   1   
Melee Attacks              35   | .   .   2   11  22  
  Impact                   35   | .   .   2   11  22  
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            4    | .   .   2   .   2   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1459 | .   400 337 184 538 
  Guns                     511  | .   372 125 14  .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    909  | .   .   201 170 538 
  Ramming                  39   | .   28  11  .   .   
  Kinetic                  511  | .   372 125 14  .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   909  | .   .   201 170 538 
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            364  | .   .   68  60  236 
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    364  | .   .   68  60  236 
Knockbacks                 6    | .   2   1   2   1   
  Impact                   5    | .   2   1   1   1   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                1    | .   .   .   1   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   8    | .   5   3   .   .   
Targets Rammed             9    | .   6   3   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  1    | .   1   .   .   .   
Highest Temperature        2    | .   2   .   .   .   
  Average Temperature      2    | .   2   .   .   .   
  Received Heat Transfer   222  | .   51  .   27  144 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              8    | .   .   1   2   5   
  Impact Corruptions       10   | .   .   3   2   5   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             215  | .   215 114 .   83  
  Initial                  66   | .   .   4   .   66  
  Average                  23   | .   32  20  .   22  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         99   | 100 97  100 .   100 
  Level 1                  .    | .   2   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              59   | .   21  5   31  2   
  Peak Tracking Total      10   | .   10  4   6   2   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               2    | .   .   .   2   .   
  Total Damage             43   | .   .   .   43  .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -7   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               5458 | 72   1180 2061 804  1341 
Spaces Moved               2256 | 49   511  840  323  533  
  Core                     19   | 17   .    .    .    2    
  Treads                   2237 | 32   511  840  323  531  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  
  Average Speed            232  | 121  215  240  240  242  
  Slowest Speed            750  | 160  240  240  240  750  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 4    67   100  23   80   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 18   | .    .    .    2    16   
Terrain Destroyed          18   | .    .    .    2    16   
  Melee                    18   | .    .    .    2    16   
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      2378 | 61  548 866 340 563 
  Wait                     17   | .   .   9   4   4   
  Move                     2252 | 48  510 839 322 533 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 7   8   3   1   2   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   8    | 6   1   1   .   .   
  Detach                   2    | .   .   1   .   1   
  Swap                     5    | .   3   1   .   1   
  Drop                     3    | .   3   .   .   .   
  Fire                     26   | .   17  7   2   .   
  Melee                    35   | .   .   2   11  22  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    9    | .   6   3   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-7/Recycling

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  106 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 16)
  465 | -10/Materials | Destroyed 8 combat bots
  634 | -10/Materials | Discovered new exit (range 5)
  845 | -10/Materials | Discovered new exit (range 6)
 1253 | -10/Materials | Entered Mines
 1399 | -10/Mines     | Discovered new exit (range 15)
 1407 | -10/Mines     | Met a Derelict testing a Signal Generator
 1444 | -10/Mines     | Found Signal Generator
 1567 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1577 | -10/Mines     | Found Prototype Device
 1578 | -10/Mines     | Identified Exp. Sensor Array
 2489 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2863 | -10/Mines     | Discovered new exit (range 11)
 3081 | -10/Mines     | Discovered new exit (range 12)
 3314 | -10/Mines     | Entered Subcaves
 3314 | -10/Subcaves  | Accompanied by 1 ally
 3351 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 3531 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3531 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 4056 | -10/Subcaves  | Discovered new exit (range 8)
 4118 | -10/Subcaves  | Entered Recycling
 5432 | -7/Recycling  | Core integrity fell below 50%
 5453 | -7/Recycling  | Core integrity fell below 20%
 5459 | -7/Recycling  | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04423_ U-05 Engineer system corrupted by crushing effect. <x2>
04423_ Terrain Scan Processor fried.
04423_ U-05 Engineer destroyed.
04442_ Sneak attack on R-06 Scavenger.
04442_ Destroyed Com. Wheel.
04442_ R-06 Scavenger system corrupted by crushing effect.
04442_ Com. Wheel fried.
04442_ Lgt. Ion Engine fried.
04442_ R-06 Scavenger destroyed.
04468_ R-06 Scavenger collects Corrupted Sml. Storage Unit.
04655_ The unstable cave ceiling collapses.
04699_ Acquired Force Booster. <x2>
05413_ Y-54 Guardian springs to life.
05413_ Ion Engine destroyed.
05414_ Y-54 Guardian springs to life.
05422_ Lgt. Treads destroyed.
05434_ Force Booster destroyed.
05442_ Y-54 Guardian suffers critical hit (Smash).
05442_ Y-54 Guardian destroyed.
05449_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????#   ##########????#   """  """  ####+######### |
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| #            "###            #???????              |
| #  """ """   "#?#            #                     |
| #  """ """   "#?# #####                            |
| #  """ """   T#?# ????#   ####     ###   ######### |
| #            "#?#?????#   #???#   ##?#   #???????? |
| #  """ """   "#???????#   #????   #??#    ???????? |
| #  """ """   "#?????###+#+#####?  #??#   #???????? |
| #  """ """   ##???#?#         #   #??#   #???????? |
| #            #??? ###         /   ""##   #???????? |
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| #            +    Y"#   """"" #??????#   #???###?? |
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| ?"  """  #?#         #    #?#        #???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Force Boost                20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              ArmoredSurgeWings
  Manual?         0
Play Time         00:22:05
  Cumulative      3.8 hours
  Start           2024.04.06 @ 18:30:05
  End             2024.04.06 @ 18:49:02
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           1
  Adventurer      7
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 601c21dd-7cbc-47ff-baf5-9715380d3152