Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.26 @ 16:36:21 // AFD2020/Player2 Player: Sn@43 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (2636) 2636 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1220) 1220 TOTAL SCORE: 6916 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 1138 Entered Garrisons 200 Friendly Fire -231 Cogmind --------- Core Integrity 0/550 Matter 138/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Rolling (180) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Layered Medium Armor Plating > --- WEAPON (3) ------- Shock Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Angular Momentum Engine High-capacity Storage Unit Advanced Visual Processing Unit Hardlight Generator Hacking Suite Grenade Launcher Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Reactive Plating > --- WEAPON ----------- Field Laser Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Compact Wheel Armored Wheel High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hardlight Generator Hacking Suite Shock Rifle Improved Assault Rifle High-powered Shotgun Gauss Rifle Grenade Launcher Rocket Launcher Heavy Mace [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . . 1 . . . 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 55 | 8 5 2 11 6 . 5 7 11 Power 8 | 2 . 1 2 . . 1 . 2 Engine 8 | 2 . 1 2 . . 1 . 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 12 | 2 . 1 3 1 . 1 3 1 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 12 | 2 . 1 3 1 . 1 3 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 2 3 . 2 . . 2 2 2 Device 4 | 1 2 . . . . . 1 . Storage 3 | 1 1 . 1 . . . . . Processor 4 | . . . 1 . . 1 1 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 2 . 4 5 . 1 2 6 Energy Gun 4 | 1 . . 1 . . . 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 1 2 . 3 4 . 1 1 3 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 16 | . . . 3 . . 2 3 8 Power 3 | . . . 1 . . 1 . 1 Propulsion 5 | . . . 1 . . . 2 2 Utility 3 | . . . . . . 1 1 1 Weapon 5 | . . . 1 . . . . 4 Highest Loss Streak 3 | . . . 2 . . 1 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 92 100 99 100 100 95 99 82 Engine 10 | . 14 14 11 11 11 10 9 7 Wheel 22 | . 28 28 21 22 22 22 17 15 Device 9 | . 13 14 11 11 11 . 8 3 Storage 11 | . 14 14 11 11 11 11 9 9 Processor 10 | . . . 10 11 11 11 17 20 Protection 2 | . . . . . . 6 8 3 Energy Gun 3 | . . . 9 . . . 8 4 Ballistic Gun 25 | . 22 28 23 32 33 33 18 15 Naked Turns . | . . . . . . . . . Heaviest Build 76 | 15 20 20 56 56 56 65 68 76 Greatest Support 32 | 32 32 32 32 20 20 20 32 32 Greatest Overweight (x) 6 | . . . 5 2 2 3 3 6 Average Overweight (x) 1 | . . . 1 2 2 2 2 2 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 Average Capacity 17 | 7 9 10 18 20 20 20 20 20 Most Carried 19 | 8 10 10 17 19 19 18 17 15 Average Carried 14 | 5 7 9 13 17 17 17 15 11 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 Final Carried 19 | 7 9 10 17 19 17 18 15 9 Class Distribution -------------------- 35% | Scavenger-Skirmisher 23% | Mutant 21% | Scavenger-Gunner 8% | Tank 6% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Tank | -8/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 1762 | 280 161 62 192 163 . 256 480 168 Remotely . | . . . . . . . . . Salvage Created 3347 | 102 238 150 497 282 . 491 1194 393 Parts 184 | 4 14 5 33 11 . 26 63 28 Haulers Intercepted 3 | . 1 . . . . . 2 . Recyclers Shooed 3 | 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 69 | . 6 1 11 7 . 14 19 11 Guns 65 | . 6 1 11 7 . 14 19 7 Cannons 3 | . . . . . . . . 3 AOE 1 | . . . . . . . . 1 Classes Destroyed 14 | 2 4 . 3 . . 1 2 2 Worker 3 | . . . . . . 1 2 . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . 1 . . . . . 2 . Recycler 3 | 1 . 1 . 1 . . . . Operator 2 | . . . 1 . . . 1 . Watcher 3 | . 1 . 1 . . . 1 . Swarmer 17 | . 3 . 1 4 . 8 . 1 Cutter 2 | . . . . . . . . 2 Grunt 32 | . 3 1 6 1 . 6 12 3 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . Sentry 13 | . . . 3 2 . . 5 3 Hunter 1 | . . . . . . . 1 . Behemoth 2 | . . . . . . . . 2 Best Kill Streak 5 | 2 4 1 4 4 . 4 5 4 Combat Bots Only 4 | . 3 1 4 4 . 4 4 4 Max Kills in Single Turn 2 | 1 1 1 2 2 . 2 2 2 Gunslinging 1 | . . . 1 1 . 1 1 1 Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 2463 | . 102 8 266 269 . 197 591 1030 Core 454 | . 16 8 49 51 . 41 53 236 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 34 | . 34 . . . . . . . Core Remaining (%) 67 | 100 . 77 . . . 26 . . Volleys Fired 195 | 4 27 7 25 18 . 21 62 31 Largest 3 | 1 2 2 3 3 . 3 3 3 Hottest 116 | 50 40 40 103 63 . 66 114 116 Shots Fired 479 | 4 37 14 75 39 . 63 181 66 Gun 466 | 4 37 14 75 38 . 63 181 54 Cannon 10 | . . . . . . . . 10 Launcher 3 | . . . . 1 . . . 2 Special . | . . . . . . . . . Kinetic 379 | . 37 14 50 38 . 63 124 53 Thermal 97 | 4 . . 25 . . . 57 11 Explosive 3 | . . . . 1 . . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 38 | 4 12 6 13 22 . 38 28 15 Robot Miss Streak 3 | . 2 1 3 1 . 3 2 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 16 | . . 1 5 2 . 3 4 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 Shots Hit Robots 381 | 4 27 10 53 34 . 51 141 61 Core Hits 162 | 3 11 3 21 16 . 28 49 31 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . Critical Strikes 9 | 1 . 1 2 . . . 4 1 Burn 5 | 1 . . 1 . . . 3 . Destroy 4 | . . 1 1 . . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5892 | 52 350 130 691 445 . 738 2091 1395 Guns 5439 | 52 350 130 691 360 . 738 2091 1027 Cannons 219 | . . . . . . . . 219 Explosions 229 | . . . . 80 . . . 149 Melee . | . . . . . . . . . Ramming 5 | . . . . 5 . . . . Kinetic 4444 | . 350 130 346 360 . 738 1431 1089 Thermal 1214 | 52 . . 345 . . . 660 157 Explosive 229 | . . . . 80 . . . 149 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . 2 2 2 . 3 Average Corruption 2 | . . . . 2 2 2 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . 8 3 10 . 5 Message Errors 7 | . . . . 3 . 4 . . Matter Fused 4 | . . . . . 1 2 . 1 Heat Flow Errors 4 | . . . . 2 . 1 . 1 Energy Discharges 2 | . . . . . 1 1 . . Data Loss (minor) 4 | . . . . 1 1 . . 2 Data Loss (major) 2 | . . . . 1 . 1 . . Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 2 | . . . . 2 . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 359 | 40 . 6 274 233 . 149 32 359 Average Temperature 68 | 16 . 6 78 64 . 44 15 114 Received Heat Transfer 1245 | . 54 6 156 111 . 108 396 414 Effects 4 | . . . . . . . . 4 Shutdowns 1 | . . . . . . . . 1 Interference 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 3034 | 222 . . 814 . . . 1665 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 735 | 10 283 57 394 143 . 336 498 735 Initial 283 | . 5 26 18 21 . . . 283 Average 144 | 4 131 43 127 62 . 160 204 470 Maximum Alert Level 3 | . 1 . 1 . . 1 2 3 Low Security (%) 69 | 100 71 100 69 100 . 67 41 . Level 1 24 | . 28 . 30 . . 32 55 21 Level 2 4 | . . . . . . . 2 65 Level 3 . | . . . . . . . . 13 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 3 . . . 5 . Investigation 2 | . 1 . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . . . 2 . . . 4 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals 6 | . 1 . 2 1 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 12 3 28 16 . 17 38 24 Peak Tracking Total 8 | . 4 2 5 4 . 6 8 6 Tactical Retreats 2 | . . . . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 2 | . . . 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled 4 | . . . . . . . 3 1 Max in Single Turn 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 14 | . 5 . 7 . . 1 1 . Terminals 10 | . 4 . 5 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 36 | . 15 . 17 . . 3 1 . Successful 25 | . 8 . 14 . . 2 1 . Failed 11 | . 7 . 3 . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 26 | . 11 . 12 . . 3 . . Terminals 26 | . 11 . 12 . . 3 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 6 | . . . 5 . . 1 . . Robot Analysis 2 | . . . 2 . . . . . Unreport Threat 4 | . . . 3 . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 2 | . 2 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 10 | . 4 . 5 . . 1 . . Terminals 10 | . 4 . 5 . . 1 . . Botnet 10 | . 4 . 5 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 10 | . 4 . 5 . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . Time 52 | . 52 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies 5 | . 1 3 . 1 . . . . Largest Group 4 | . 1 4 2 2 1 1 1 1 Highest-Rated Group 101 | . 61 101 84 101 71 71 86 91 Highest-Rated Ally 91 | . 61 61 69 71 71 71 86 91 Total Orders . | . . . . . . . . . Ally Attacks 211 | . 21 17 37 33 . 12 60 31 Total Damage 4885 | . 157 242 806 515 . 375 1701 1089 Kills 63 | . 5 4 14 8 . 6 15 11 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 5872 | 83 535 702 916 1122 200 851 1104 359 Spaces Moved 4071 | 54 357 658 651 851 136 616 587 161 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 4070 | 53 357 658 651 851 136 616 587 161 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 100 110 110 110 115 110 Average Speed 111 | 99 100 100 110 110 110 118 125 128 Slowest Speed 180 | 100 100 100 155 110 110 125 130 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 4 56 100 59 99 51 99 54 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 11 | . . . . 9 . . . 2 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 11 | . . . . 9 . . . 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 5029 | 77 499 688 802 1009 187 691 819 257 Wait 619 | . 96 19 88 129 50 45 147 45 Move 4064 | 53 356 657 650 850 135 615 587 161 Hop . | . . . . . . . . . Pick Up 45 | 10 7 1 15 1 . 3 8 . Fast Attach 15 | 6 4 . 3 . . . . 2 Attach 28 | 2 . . 7 2 . 4 5 8 Detach 8 | . . . 4 2 . 1 . 1 Swap 13 | . 1 2 2 4 . 1 2 1 Drop 33 | 2 8 2 8 2 2 1 8 . Fire 195 | 4 27 7 25 18 . 21 62 31 Melee . | . . . . . . . . . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 16) 467 | -10/Materials | Repaired Assault Rifle 495 | -10/Materials | Repaired Sensor Array 619 | -10/Materials | Entered Mines 684 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 961 | -10/Mines | Discovered new exit (range 11) 964 | -10/Mines | Learned location of Zion (-6) 1123 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1166 | -10/Mines | Learned location of Storage (-8) 1286 | -10/Mines | Discovered new exit (range 7) 1321 | -10/Mines | Entered Materials 1321 | -9/Materials | Accompanied by 1 ally 1321 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1614 | -9/Materials | Build established: Scavenger-Skirmisher 1639 | -9/Materials | Discovered new exit (range 15) 1896 | -9/Materials | Discovered new exit (range 15) 1985 | -9/Materials | Identified exit to Materials 2165 | -9/Materials | Discovered new exit (range 10) 2175 | -9/Materials | Identified exit to Mines 2237 | -9/Materials | Entered Mines 2238 | -9/Mines | Assembled infested the area 2240 | -9/Mines | Received a Mining Laser from a helpful Derelict 2243 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2474 | -9/Mines | Discovered exit to Materials (range 16) 2579 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2651 | -9/Mines | Learned Materials trap positions 3011 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3011 | -9/Mines | Discovered new exit (range 5) 3057 | -9/Mines | Discovered exit to Materials (range 3) 3199 | -9/Mines | Core integrity fell below 50% 3342 | -9/Mines | Identified exit to Exiles 3359 | -9/Mines | Entered Exiles 3389 | -9/Exiles | Met 8R-AWN 3409 | -9/Exiles | Met EX-HEX 3444 | -9/Exiles | Met EX-BIN 3476 | -9/Exiles | Met EX-DEC 3517 | -9/Exiles | Discovered new exit (range 14) 3535 | -9/Exiles | Identified exit to Mines 3559 | -9/Exiles | Entered Mines 3592 | -8/Mines | Discovered exit to Materials (range 9) 3908 | -8/Mines | Build established: Scavenger-Gunner 4216 | -8/Mines | Build established: Tank 4383 | -8/Mines | Discovered exit to Materials (range 13) 4410 | -8/Mines | Entered Materials 4410 | -8/Materials | Evolved 2 slots: Utility x2 4411 | -8/Materials | Loaded intel: 16 trap records 4727 | -8/Materials | Build established: Scavenger-Gunner 4920 | -8/Materials | Discovered new exit (range 19) 5380 | -8/Materials | Discovered new exit (range 15) 5485 | -8/Materials | Garrison activated, responded to threat 5507 | -8/Materials | Discovered new exit (range 18) 5510 | -8/Materials | Identified exit to Garrison 5514 | -8/Materials | Entered Garrison 5530 | -8/Garrison | Triggered checkpoint 5646 | -8/Garrison | Triggered checkpoint 5656 | -8/Garrison | Build established: Gunner 5664 | -8/Garrison | Spotted B-75 Beast 5664 | -8/Garrison | Spotted B-75 Beast 5674 | -8/Garrison | Core integrity fell below 50% 5691 | -8/Garrison | Destroyed B-75 Beast 5705 | -8/Garrison | Core integrity fell below 20% 5706 | -8/Garrison | Destroyed B-75 Beast 5708 | -8/Garrison | Lost 3 parts (1u2w) 5776 | -8/Garrison | Triggered checkpoint 5792 | -8/Garrison | Triggered checkpoint 5802 | -8/Garrison | Triggered checkpoint 5873 | -8/Garrison | Core destroyed Last Messages --------------- 05808_ G-47 Trooper destroyed. 05809_ Slug penetrates G-47 Trooper. 05811_ System corrupted: Heat flow error (+106). 05811_ G-47 Trooper destroyed. 05812_ Slug penetrates G-50 Soldier. 05820_ G-50 Soldier destroyed. 05821_ Critical hit (Burn: +37). 05822_ Overheating: System interference. 05822_ Gauss Rifle temporarily disabled. 05822_ Imp. Targeting Computer temporarily disabled. 05823_ G-47 Trooper destroyed. 05824_ Power failure, Rnf. Deuterium Engine shutdown. 05828_ System corrupted: Component data lost. 05831_ Player 2 drops Gauss Rifle. 05831_ Player 2 acquires Hvy. Laser. 05861_ System corrupted: Component data lost. 05871_ G-47 Trooper Particle Gun blasted off. 05871_ G-47 Trooper destroyed. Player 2: "Do I have to do all the work around here?" 05872_ Acquired 48 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ??######????????????????????????? | | ???????????????# ?# #????????????????????????? | | ??????????????## ##[ ######???????????????????? | | ??????????##### !%= ####????????????????? | | ??????????? ^^ =%= ?????????????????? | | ????????????? ? = ??????????????????? | | ??????????????# ?# [=%## %#???????????????????? | | ??????????????# ## *=%## ###?????????????????? | | ??????????????" %%= * C#?????????????????? | | ??????????????" %@= #?????????????????? | | ??????????????" g *=[ C#?????????????????? | | ??????????????" g[ @= C#?????????????????? | | ??????????????# ## ## ###?????????????????? | | ??????????????# ## [## ############????????? | | ??????????????# % ] ^ #????????? | | ??????????????# #????????? | | ??????????????# * ^ #????????? | | ??????????????## ## ==############# #????????? | | ???????????????# ?# !%%## #??# #??# #????????? | | ???????????????# ??####### #??# #??# #????????? | | ???????????????#?????????# #??# #??# #????????? | | ?????????????????????????# #??# #??# #????????? | | ?????????????????????????# #??# #??# #??? #???? | | ?????????????????????????# #### #### ## ##### | | ?????????????????????????# * | | ?????????????????????????# % !%! /%= | | ?????????????????????????# ######### ###+###### | | ?????????????????????????# #???????# #?# #????? | | ?????????????????????????# ###?????# #?# #????? | | ??????????????????????#### # #?????# #?# #????? | | ??????????????????????#//# ##??????# ###"###### | | ??????????????????????#! !#??????# * | | ??????????????????????# #??????# ! = | | ??????????????????????# = #??????# ## ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . 2 . . . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 2 | . . 1 . . . 1 . . Weapon . | . . . . . . . . . Parts Attached 57 | . 10 . 15 2 . . 26 4 Parts Lost 6 | . . . . . . . 5 1 Damage Taken 2340 | . 148 67 361 151 . 227 1083 303 Core 448 | . 22 10 41 60 . 51 124 140 Player 2/Cogmind (%) 49 | . 57 55 45 54 . 55 70 37 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 4385 | . 157 86 758 219 . 375 1701 1089 Player 2/Cogmind (%) 42 | . 30 39 52 32 . 33 44 43 Combat Hostiles Destroyed 42 | . 2 . 10 3 . 6 10 11 Player 2/Cogmind (%) 37 | . 25 . 47 30 . 30 34 50 Game ------ Seed LayeredOmegaMegatreads Manual? 0 Play Time 01:00:03 Cumulative 38.3 hours Start 2022.03.26 @ 15:39:42 End 2022.03.26 @ 16:36:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 71 Rogue 46 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55ff743f-da98-464f-8fcc-e3486af052c5