Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.26 @ 16:36:21 // AFD2020/Player2

Player: Sn@43

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (84)      420
Value Destroyed (2636)     2636
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1220)               1220
              TOTAL SCORE: 6916

 Bonus
-------
High Alert Combat Kills    113
Follower Combat Kills      1138
Entered Garrisons          200
Friendly Fire              -231

 Cogmind 
---------
Core Integrity             0/550
Matter                     138/300
Energy                     290/290
System Corruption          3%
Temperature                Cool (0)
Movement                   Rolling (180) Ox6
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (2) ---
        Armored Wheel
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
        Layered Medium Armor Plating
>               --- WEAPON (3) -------
                Shock Rifle
       Improved Assault Rifle
                Gauss Rifle
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Angular Momentum Engine
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Hardlight Generator
                Hacking Suite
                Grenade Launcher
                Rocket Launcher
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
                Reactive Plating
>               --- WEAPON -----------
                Field Laser
          Heavy Assault Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Angular Momentum Engine
        Compact Wheel
        Compact Wheel
        Armored Wheel
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
                Hardlight Generator
                Hacking Suite
                Shock Rifle
       Improved Assault Rifle
   High-powered Shotgun
                Gauss Rifle
                Grenade Launcher
                Rocket Launcher
          Heavy Mace
[Rating: 31]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Reactive Plating
Weapon                     Assault Rifle
  Energy Gun               Field Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             55   | 8   5   2   11  6   .   5   7   11  
  Power                    8    | 2   .   1   2   .   .   1   .   2   
    Engine                 8    | 2   .   1   2   .   .   1   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   1   3   1   .   1   3   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  12   | 2   .   1   3   1   .   1   3   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | 2   3   .   2   .   .   2   2   2   
    Device                 4    | 1   2   .   .   .   .   .   1   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   .   4   5   .   1   2   6   
    Energy Gun             4    | 1   .   .   1   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   2   .   3   4   .   1   1   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   
Parts Lost                 16   | .   .   .   3   .   .   2   3   8   
  Power                    3    | .   .   .   1   .   .   1   .   1   
  Propulsion               5    | .   .   .   1   .   .   .   2   2   
  Utility                  3    | .   .   .   .   .   .   1   1   1   
  Weapon                   5    | .   .   .   1   .   .   .   .   4   
  Highest Loss Streak      3    | .   .   .   2   .   .   1   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   92  100 99  100 100 95  99  82  
  Engine                   10   | .   14  14  11  11  11  10  9   7   
  Wheel                    22   | .   28  28  21  22  22  22  17  15  
  Device                   9    | .   13  14  11  11  11  .   8   3   
  Storage                  11   | .   14  14  11  11  11  11  9   9   
  Processor                10   | .   .   .   10  11  11  11  17  20  
  Protection               2    | .   .   .   .   .   .   6   8   3   
  Energy Gun               3    | .   .   .   9   .   .   .   8   4   
  Ballistic Gun            25   | .   22  28  23  32  33  33  18  15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 15  20  20  56  56  56  65  68  76  
  Greatest Support         32   | 32  32  32  32  20  20  20  32  32  
  Greatest Overweight (x)  6    | .   .   .   5   2   2   3   3   6   
  Average Overweight (x)   1    | .   .   .   1   2   2   2   2   2   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  20  20  20  
  Average Capacity         17   | 7   9   10  18  20  20  20  20  20  
  Most Carried             19   | 8   10  10  17  19  19  18  17  15  
  Average Carried          14   | 5   7   9   13  17  17  17  15  11  
  Final Capacity           20   | 8   10  10  20  20  20  20  20  20  
  Final Carried            19   | 7   9   10  17  19  17  18  15  9   

 Class Distribution 
--------------------
 35% | Scavenger-Skirmisher
 23% | Mutant
 21% | Scavenger-Gunner
  8% | Tank
  6% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -9/Exiles
                 Tank | -8/Mines
     Scavenger-Gunner | -8/Materials
               Gunner | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           1762 | 280  161  62   192  163  .    256  480  168  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3347 | 102  238  150  497  282  .    491  1194 393  
  Parts                    184  | 4    14   5    33   11   .    26   63   28   
Haulers Intercepted        3    | .    1    .    .    .    .    .    2    .    
Recyclers Shooed           3    | 1    .    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  69   | .   6   1   11  7   .   14  19  11  
  Guns                     65   | .   6   1   11  7   .   14  19  7   
  Cannons                  3    | .   .   .   .   .   .   .   .   3   
  AOE                      1    | .   .   .   .   .   .   .   .   1   
Classes Destroyed          14   | 2   4   .   3   .   .   1   2   2   
  Worker                   3    | .   .   .   .   .   .   1   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   .   .   2   .   
  Recycler                 3    | 1   .   1   .   1   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   .   
  Watcher                  3    | .   1   .   1   .   .   .   1   .   
  Swarmer                  17   | .   3   .   1   4   .   8   .   1   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   
  Grunt                    32   | .   3   1   6   1   .   6   12  3   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   .   3   2   .   .   5   3   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           5    | 2   4   1   4   4   .   4   5   4   
  Combat Bots Only         4    | .   3   1   4   4   .   4   4   4   
Max Kills in Single Turn   2    | 1   1   1   2   2   .   2   2   2   
  Gunslinging              1    | .   .   .   1   1   .   1   1   1   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               2463 | .    102  8    266  269  .    197  591  1030 
  Core                     454  | .    16   8    49   51   .    41   53   236  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   34   | .    34   .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    77   .    .    .    26   .    .    
Volleys Fired              195  | 4    27   7    25   18   .    21   62   31   
  Largest                  3    | 1    2    2    3    3    .    3    3    3    
  Hottest                  116  | 50   40   40   103  63   .    66   114  116  
Shots Fired                479  | 4    37   14   75   39   .    63   181  66   
  Gun                      466  | 4    37   14   75   38   .    63   181  54   
  Cannon                   10   | .    .    .    .    .    .    .    .    10   
  Launcher                 3    | .    .    .    .    1    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  379  | .    37   14   50   38   .    63   124  53   
  Thermal                  97   | 4    .    .    25   .    .    .    57   11   
  Explosive                3    | .    .    .    .    1    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         38   | 4    12   6    13   22   .    38   28   15   
  Robot Miss Streak        3    | .    2    1    3    1    .    3    2    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        16   | .    .    1    5    2    .    3    4    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    1    1    1    
Shots Hit Robots           381  | 4    27   10   53   34   .    51   141  61   
  Core Hits                162  | 3    11   3    21   16   .    28   49   31   
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    .    1    .    
  Critical Strikes         9    | 1    .    1    2    .    .    .    4    1    
    Burn                   5    | 1    .    .    1    .    .    .    3    .    
    Destroy                4    | .    .    1    1    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5892 | 52   350  130  691  445  .    738  2091 1395 
  Guns                     5439 | 52   350  130  691  360  .    738  2091 1027 
  Cannons                  219  | .    .    .    .    .    .    .    .    219  
  Explosions               229  | .    .    .    .    80   .    .    .    149  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    5    .    .    .    .    
  Kinetic                  4444 | .    350  130  346  360  .    738  1431 1089 
  Thermal                  1214 | 52   .    .    345  .    .    .    660  157  
  Explosive                229  | .    .    .    .    80   .    .    .    149  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    2    2    2    .    3    
  Average Corruption       2    | .    .    .    .    2    2    2    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    8    3    10   .    5    
    Message Errors         7    | .    .    .    .    3    .    4    .    .    
    Matter Fused           4    | .    .    .    .    .    1    2    .    1    
    Heat Flow Errors       4    | .    .    .    .    2    .    1    .    1    
    Energy Discharges      2    | .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      4    | .    .    .    .    1    1    .    .    2    
    Data Loss (major)      2    | .    .    .    .    1    .    1    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    2    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        359  | 40   .    6    274  233  .    149  32   359  
  Average Temperature      68   | 16   .    6    78   64   .    44   15   114  
  Received Heat Transfer   1245 | .    54   6    156  111  .    108  396  414  
  Effects                  4    | .    .    .    .    .    .    .    .    4    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         3034 | 222  .    .    814  .    .    .    1665 333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Peak Influence             735  | 10  283 57  394 143 .   336 498 735 
  Initial                  283  | .   5   26  18  21  .   .   .   283 
  Average                  144  | 4   131 43  127 62  .   160 204 470 
Maximum Alert Level        3    | .   1   .   1   .   .   1   2   3   
  Low Security (%)         69   | 100 71  100 69  100 .   67  41  .   
  Level 1                  24   | .   28  .   30  .   .   32  55  21  
  Level 2                  4    | .   .   .   .   .   .   .   2   65  
  Level 3                  .    | .   .   .   .   .   .   .   .   13  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   3   .   .   .   5   .   
  Investigation            2    | .   1   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   2   .   .   .   4   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Distress Signals           6    | .   1   .   2   1   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   12  3   28  16  .   17  38  24  
  Peak Tracking Total      8    | .   4   2   5   4   .   6   8   6   
  Tactical Retreats        2    | .   .   .   .   .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Traps Triggered            2    | .   .   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Machines Disabled          4    | .   .   .   .   .   .   .   3   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Machines Accessed          14   | .   5   .   7   .   .   1   1   .   
  Terminals                10   | .   4   .   5   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                36   | .   15  .   17  .   .   3   1   .   
  Successful               25   | .   8   .   14  .   .   2   1   .   
  Failed                   11   | .   7   .   3   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   11  .   12  .   .   3   .   .   
  Terminals                26   | .   11  .   12  .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             6    | .   .   .   5   .   .   1   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   3   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         10   | .   4   .   5   .   .   1   .   .   
  Terminals                10   | .   4   .   5   .   .   1   .   .   
    Botnet                 10   | .   4   .   5   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   5   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   1   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Total Allies               5    | .    1    3    .    1    .    .    .    .    
  Largest Group            4    | .    1    4    2    2    1    1    1    1    
  Highest-Rated Group      101  | .    61   101  84   101  71   71   86   91   
  Highest-Rated Ally       91   | .    61   61   69   71   71   71   86   91   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               211  | .    21   17   37   33   .    12   60   31   
  Total Damage             4885 | .    157  242  806  515  .    375  1701 1089 
  Kills                    63   | .    5    4    14   8    .    6    15   11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               5872 | 83   535  702  916  1122 200  851  1104 359  
Spaces Moved               4071 | 54   357  658  651  851  136  616  587  161  
  Core                     1    | 1    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   4070 | 53   357  658  651  851  136  616  587  161  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  110  110  110  115  110  
  Average Speed            111  | 99   100  100  110  110  110  118  125  128  
  Slowest Speed            180  | 100  100  100  155  110  110  125  130  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61   | 4    56   100  59   99   51   99   54   34   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          11   | .    .    .    .    9    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      11   | .    .    .    .    9    .    .    .    2    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Total                      5029 | 77   499  688  802  1009 187  691  819  257  
  Wait                     619  | .    96   19   88   129  50   45   147  45   
  Move                     4064 | 53   356  657  650  850  135  615  587  161  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  45   | 10   7    1    15   1    .    3    8    .    
  Fast Attach              15   | 6    4    .    3    .    .    .    .    2    
  Attach                   28   | 2    .    .    7    2    .    4    5    8    
  Detach                   8    | .    .    .    4    2    .    1    .    1    
  Swap                     13   | .    1    2    2    4    .    1    2    1    
  Drop                     33   | 2    8    2    8    2    2    1    8    .    
  Fire                     195  | 4    27   7    25   18   .    21   62   31   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 14)
   84 | -11/Scrapyard | Entered Materials
  282 | -10/Materials | Discovered new exit (range 11)
  308 | -10/Materials | Build established: Mutant
  402 | -10/Materials | Discovered new exit (range 16)
  467 | -10/Materials | Repaired Assault Rifle
  495 | -10/Materials | Repaired Sensor Array
  619 | -10/Materials | Entered Mines
  684 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  961 | -10/Mines     | Discovered new exit (range 11)
  964 | -10/Mines     | Learned location of Zion (-6)
 1123 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1166 | -10/Mines     | Learned location of Storage (-8)
 1286 | -10/Mines     | Discovered new exit (range 7)
 1321 | -10/Mines     | Entered Materials
 1321 | -9/Materials  | Accompanied by 1 ally
 1321 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1614 | -9/Materials  | Build established: Scavenger-Skirmisher
 1639 | -9/Materials  | Discovered new exit (range 15)
 1896 | -9/Materials  | Discovered new exit (range 15)
 1985 | -9/Materials  | Identified exit to Materials
 2165 | -9/Materials  | Discovered new exit (range 10)
 2175 | -9/Materials  | Identified exit to Mines
 2237 | -9/Materials  | Entered Mines
 2238 | -9/Mines      | Assembled infested the area
 2240 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2243 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2474 | -9/Mines      | Discovered exit to Materials (range 16)
 2579 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2651 | -9/Mines      | Learned Materials trap positions
 3011 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3011 | -9/Mines      | Discovered new exit (range 5)
 3057 | -9/Mines      | Discovered exit to Materials (range 3)
 3199 | -9/Mines      | Core integrity fell below 50%
 3342 | -9/Mines      | Identified exit to Exiles
 3359 | -9/Mines      | Entered Exiles
 3389 | -9/Exiles     | Met 8R-AWN
 3409 | -9/Exiles     | Met EX-HEX
 3444 | -9/Exiles     | Met EX-BIN
 3476 | -9/Exiles     | Met EX-DEC
 3517 | -9/Exiles     | Discovered new exit (range 14)
 3535 | -9/Exiles     | Identified exit to Mines
 3559 | -9/Exiles     | Entered Mines
 3592 | -8/Mines      | Discovered exit to Materials (range 9)
 3908 | -8/Mines      | Build established: Scavenger-Gunner
 4216 | -8/Mines      | Build established: Tank
 4383 | -8/Mines      | Discovered exit to Materials (range 13)
 4410 | -8/Mines      | Entered Materials
 4410 | -8/Materials  | Evolved 2 slots: Utility x2
 4411 | -8/Materials  | Loaded intel: 16 trap records
 4727 | -8/Materials  | Build established: Scavenger-Gunner
 4920 | -8/Materials  | Discovered new exit (range 19)
 5380 | -8/Materials  | Discovered new exit (range 15)
 5485 | -8/Materials  | Garrison activated, responded to threat
 5507 | -8/Materials  | Discovered new exit (range 18)
 5510 | -8/Materials  | Identified exit to Garrison
 5514 | -8/Materials  | Entered Garrison
 5530 | -8/Garrison   | Triggered checkpoint
 5646 | -8/Garrison   | Triggered checkpoint
 5656 | -8/Garrison   | Build established: Gunner
 5664 | -8/Garrison   | Spotted B-75 Beast
 5664 | -8/Garrison   | Spotted B-75 Beast
 5674 | -8/Garrison   | Core integrity fell below 50%
 5691 | -8/Garrison   | Destroyed B-75 Beast
 5705 | -8/Garrison   | Core integrity fell below 20%
 5706 | -8/Garrison   | Destroyed B-75 Beast
 5708 | -8/Garrison   | Lost 3 parts (1u2w)
 5776 | -8/Garrison   | Triggered checkpoint
 5792 | -8/Garrison   | Triggered checkpoint
 5802 | -8/Garrison   | Triggered checkpoint
 5873 | -8/Garrison   | Core destroyed

 Last Messages 
---------------
05808_ G-47 Trooper destroyed.
05809_ Slug penetrates G-47 Trooper.
05811_ System corrupted: Heat flow error (+106).
05811_ G-47 Trooper destroyed.
05812_ Slug penetrates G-50 Soldier. <x4>
05820_ G-50 Soldier destroyed.
05821_ Critical hit (Burn: +37).
05822_ Overheating: System interference.
05822_ Gauss Rifle temporarily disabled. <x2>
05822_ Imp. Targeting Computer temporarily disabled.
05823_ G-47 Trooper destroyed.
05824_ Power failure, Rnf. Deuterium Engine shutdown.
05828_ System corrupted: Component data lost.
05831_ Player 2 drops Gauss Rifle.
05831_ Player 2 acquires Hvy. Laser.
05861_ System corrupted: Component data lost.
05871_ G-47 Trooper Particle Gun blasted off.
05871_ G-47 Trooper destroyed.
Player 2: "Do I have to do all the work around here?"
05872_ Acquired 48 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????#?????????????????????????????????? |
| ???????????????# ????????????????????????????????? |
| ???????????????# ??######????????????????????????? |
| ???????????????#  ?#    #????????????????????????? |
| ??????????????##  ##[   ######???????????????????? |
| ??????????#####    !%=       ####????????????????? |
| ???????????  ^^     =%=         ?????????????????? |
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| ??????????????#   ?# [=%##  %#???????????????????? |
| ??????????????#   ## *=%##   ###?????????????????? |
| ??????????????"      %%= *    C#?????????????????? |
| ??????????????"         %@=    #?????????????????? |
| ??????????????"    g    *=[   C#?????????????????? |
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| ??????????????##  ##  ==#############   #????????? |
| ???????????????#  ?# !%%##  #??# #??#   #????????? |
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| ??????????????????????#   =  #??????#   ##   ##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         12
Offensive Hacking          10

 Item Schematics 
-----------------
 Arm. Wheel | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   
----------                 Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Slots Evolved              4    | .    .    2    .    .    .    2    .    .    
  Power                    .    | .    .    .    .    .    .    .    .    .    
  Propulsion               2    | .    .    1    .    .    .    1    .    .    
  Utility                  2    | .    .    1    .    .    .    1    .    .    
  Weapon                   .    | .    .    .    .    .    .    .    .    .    
Parts Attached             57   | .    10   .    15   2    .    .    26   4    
Parts Lost                 6    | .    .    .    .    .    .    .    5    1    
Damage Taken               2340 | .    148  67   361  151  .    227  1083 303  
  Core                     448  | .    22   10   41   60   .    51   124  140  
    Player 2/Cogmind (%)   49   | .    57   55   45   54   .    55   70   37   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4385 | .    157  86   758  219  .    375  1701 1089 
  Player 2/Cogmind (%)     42   | .    30   39   52   32   .    33   44   43   
Combat Hostiles Destroyed  42   | .    2    .    10   3    .    6    10   11   
  Player 2/Cogmind (%)     37   | .    25   .    47   30   .    30   34   50   

 Game 
------
Seed              LayeredOmegaMegatreads
  Manual?         0
Play Time         01:00:03
  Cumulative      38.3 hours
  Start           2022.03.26 @ 15:39:42
  End             2022.03.26 @ 16:36:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      AFD2020/Player2
Game No.          71
  Rogue           46
  Adventurer      25
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          23
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 55ff743f-da98-464f-8fcc-e3486af052c5