Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.02 @ 21:52:02 Player: tu10ng Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (3) 15 Value Destroyed (36) 36 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8171 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1450 Matter 205/300 Energy 13/100 System Corruption 12% Temperature Warm (108) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Microactuators Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Energy Well Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Advanced Signal Interpreter Microactuators Plasma Cutter [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Fission Core Reactor Cold Fusion Reactor Propulsion Flight Unit Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Terrain Scan Processor Device Advanced Sensor Array Storage Energy Well Processor Improved Terrain Scan Processor Hackware System Shield Protection Layered Light Armor Plating Weapon Great Axe Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Slots Evolved 16 | . . . 2 . 2 . 2 . . 2 . . 2 . . 2 2 2 . Power 2 | . . . . . . . . . . 1 . . . . . . . 1 . Propulsion 5 | . . . . . 2 . 1 . . . . . 1 . . . . 1 . Utility 9 | . . . 2 . . . 1 . . 1 . . 1 . . 2 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 62 | . 1 . 9 1 6 1 4 3 . 4 2 . 4 5 . 3 2 13 4 Power 8 | . . . 1 . . . 3 . . 1 . . 1 2 . . . . . Engine 6 | . . . 1 . . . 2 . . 1 . . 1 1 . . . . . Core 1 | . . . . . . . . . . . . . . 1 . . . . . Reactor 1 | . . . . . . . 1 . . . . . . . . . . . . Propulsion 18 | . . . 4 1 2 . 1 . . . . . 1 . . 1 . 6 2 Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . . . . . . . . . . Flight 16 | . . . 2 1 2 . 1 . . . . . 1 . . 1 . 6 2 Utility 27 | . . . 1 . 3 1 . 3 . 3 2 . 2 2 . 2 2 5 1 Device 13 | . . . 1 . 1 . . . . 1 1 . 1 2 . 1 1 3 1 Storage 1 | . . . . . . . . . . . . . . . . . 1 . . Processor 6 | . . . . . 1 . . . . 1 1 . . . . 1 . 2 . Hackware 1 | . . . . . . 1 . . . . . . . . . . . . . Protection 6 | . . . . . 1 . . 3 . 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 9 | . 1 . 3 . 1 . . . . . . . . 1 . . . 2 1 Energy Gun 2 | . . . 2 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | . . . 1 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . 1 . . . . . . . . . . . . 1 . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . 1 . . . . . . 1 . . . . . Parts Lost 29 | . . . . . . 2 . . . 1 1 . . 3 . 6 4 7 5 Power 3 | . . . . . . 1 . . . . . . . . . 2 . . . Propulsion 12 | . . . . . . . . . . . 1 . . . . 3 1 4 3 Utility 11 | . . . . . . . . . . 1 . . . 3 . 1 3 2 1 Weapon 3 | . . . . . . 1 . . . . . . . . . . . 1 1 Highest Loss Streak 6 | . . . . . . 1 . . . 1 1 . . 2 . 5 4 6 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 11 . 53 66 63 84 68 81 84 70 66 . 70 63 58 55 31 28 21 Engine 6 | . . . 7 11 9 9 4 7 7 6 6 . 8 5 11 10 . . . Flight 17 | . . . 14 22 27 27 25 30 30 26 24 . 20 17 17 15 2 5 6 Device 9 | . . . 6 11 12 14 7 7 7 7 6 . 10 15 11 9 8 1 . Processor 14 | . . . . . . 9 7 7 7 11 16 . 17 17 17 19 19 16 13 Hackware 3 | . . . . . . 4 7 7 7 6 6 . 5 4 . . . . . Protection 3 | . . . . . . 9 7 12 15 9 4 . 4 . . . . . . Special Weapon 1 | . 11 . 11 11 9 3 . . . . . . . . . . . . . Naked Turns 13 | . 13 . . . . . . . . . . . . . . . . . . Heaviest Build 24 | . 1 1 7 7 12 12 9 14 14 15 14 10 24 15 15 15 8 16 3 Greatest Support 48 | 3 3 3 12 8 12 12 16 16 16 16 16 12 25 21 21 28 7 32 48 Greatest Overweight (x) 2 | . . . . . . . . . . . . . . . . . 2 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 5 5 4 4 4 5 5 5 5 5 5 5 4 5 5 3 1 Average Carried 4 | . . . 3 5 3 3 2 4 5 4 4 5 4 4 4 4 4 2 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 5 5 3 4 2 5 5 5 5 5 5 4 4 5 4 1 1 Class Distribution -------------------- 58% | Scout 17% | Mutant 8% | Scavenger-Mutant 8% | Scavenger-Sprinter 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -7/Waste Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -4/Factory Scout | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Matter Collected 607 | 104 . . 54 51 . 28 . 211 . . 50 . . 61 20 . . 28 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 36 | . . . 36 . . . . . . . . . . . . . . . . Parts 7 | . . . 7 . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Combat Hostiles Destroyed 2 | . . . 2 . . . . . . . . . . . . . . . . Guns 2 | . . . 2 . . . . . . . . . . . . . . . . Classes Destroyed 2 | . . . 2 . . . . . . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . . Swarmer 2 | . . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 2 | . . . 2 . . . . . . . . . . . . . . . . Combat Bots Only 2 | . . . 2 . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . 1 . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Damage Taken 3655 | . . . 44 24 . 158 . . 39 57 121 . 18 184 . 326 279 1251 1154 Core 1899 | . . . 18 . . 59 . . . . 34 . 18 . . 151 151 758 710 Absorbed by Shields 33 | . . . . 9 . 24 . . . . . . . . . . . . . Redirected to Shielding 14 | . . . . . . 7 . . 7 . . . . . . . . . . Core Remaining (%) 94 | 100 . 100 . 95 . 89 . . 100 . . 96 . . 98 86 88 . . Volleys Fired 20 | . 2 . 13 . . . . . . . . . . 2 . . . 2 1 Largest 1 | . 1 . 1 . . . . . . . . . . 1 . . . 1 1 Hottest 120 | . 100 . 100 . . . . . . . . . . 20 . . . 20 120 Shots Fired 20 | . 2 . 13 . . . . . . . . . . 2 . . . 2 1 Gun 12 | . . . 12 . . . . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . Special 7 | . 2 . 1 . . . . . . . . . . 2 . . . 2 . Kinetic 8 | . . . 8 . . . . . . . . . . . . . . . . Thermal 12 | . 2 . 5 . . . . . . . . . . 2 . . . 2 1 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . . . 3 . . . . . . . . . . . . . . . 1 Robot Miss Streak 4 | . . . 4 . . . . . . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 8 | . . . 6 . . 1 . . . . . . . . . . . . 1 Core Hits 4 | . . . 4 . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . 1 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 254 | . . . 96 . . 105 . . . . . . . . . . . . 53 Guns 96 | . . . 96 . . . . . . . . . . . . . . . . Cannons 53 | . . . . . . . . . . . . . . . . . . . 53 Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 105 | . . . . . . 105 . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 27 | . . . 27 . . . . . . . . . . . . . . . . Thermal 122 | . . . 69 . . . . . . . . . . . . . . . 53 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 105 | . . . . . . 105 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . . . . 3 3 . . 4 12 Average Corruption 3 | . . . . . . . . . . . . . . 3 3 . . 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . . . . . . . . . 12 2 . . . 4 Message Errors 4 | . . . . . . . . . . . . . . 4 . . . . . Matter Fused 2 | . . . . . . . . . . . . . . 1 . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 6 | . . . . . . . . . . . . . . 2 2 . . . 2 Data Loss (minor) 3 | . . . . . . . . . . . . . . 3 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 65 | . . . . . . 65 . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 65 | . . . . . . 65 . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 99 | . . . 16 . . . . . 10 . 3 . 5 . . . . . 99 Average Temperature 10 | . . . 7 . . . . . 6 . 3 . 3 . . . . . 99 Received Heat Transfer 306 | . . . . . . 42 . . 18 . 33 . 9 18 . 27 87 18 54 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 185 | . . . 148 . . . . . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Peak Influence 234 | . 47 18 234 151 58 193 102 35 129 126 . . 150 . . 180 101 223 155 Initial 125 | . . 18 6 91 58 24 87 35 24 63 . . 42 . . . 81 39 125 Average 68 | . 14 18 63 141 58 98 96 35 63 84 . . 49 . . 82 84 80 131 Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . . . . 1 . Low Security (%) 98 | 100 100 100 97 100 100 100 100 100 100 100 . . 100 . . 100 100 89 100 Level 1 1 | . . . 2 . . . . . . . . . . . . . . 10 . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . . 1 1 . 1 1 . . . . . 1 . 3 1 Investigation 4 | . . . . . . 1 . . . 1 . . . . . . . 1 1 Extermination . | . . . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 1 . . . . . 1 . 1 . . . . . . 1 . 2 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Distress Signals 6 | . . . 2 . . 1 . . . . . . . . . 1 . 2 . Communications Jammed 9 | . . . . . . . . . . . . . 5 . . 4 . . . Distress Signals 9 | . . . . . . . . . . . . . 5 . . 4 . . . Times Spotted 131 | . 2 . 13 9 . 15 1 . 9 5 7 . 13 4 1 18 3 19 12 Peak Tracking Total 14 | . 2 . 7 6 . 12 1 . 9 3 8 . 6 3 1 8 3 14 8 Tactical Retreats 23 | . . . 2 2 . 2 . . 2 1 1 . 3 1 . 3 . 5 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Traps Triggered 6 | . . . . . . . 1 . . . . . 1 . . 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . 3 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Machines Accessed 27 | . 1 . . . 1 8 . . 2 5 . . 4 1 . 1 1 2 1 Terminals 23 | . 1 . . . 1 7 . . 1 4 . . 3 1 . 1 1 2 1 Fabricators 2 | . . . . . . . . . 1 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . 1 . . . . . . Total Hacks 69 | . 2 . . . 3 24 . . 5 12 . . 11 1 . 3 1 5 2 Successful 29 | . 1 . . . 1 8 . . 3 5 . . 5 1 . 2 . 2 1 Failed 40 | . 1 . . . 2 16 . . 2 7 . . 6 . . 1 1 3 1 Catastrophic 10 | . . . . . 1 3 . . 1 4 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . Terminals 63 | . 2 . . . 3 22 . . 3 11 . . 10 1 . 3 1 5 2 Fabricators 3 | . . . . . . . . . 2 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . 1 . . . . . . Terminal Hacks 27 | . 1 . . . 1 8 . . 2 5 . . 4 1 . 2 . 2 1 Record 3 | . . . . . 1 . . . . . . . . 1 . . . . 1 Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . . . . 1 . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . . . Locate Traps 6 | . . . . . . 3 . . . 1 . . 1 . . . . 1 . Dispatch Records 3 | . 1 . . . . 1 . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 2 | . . . . . . . . . . 1 . . . . . 1 . . . Zone Layout 5 | . . . . . . 2 . . . 1 . . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . . . . 6 . . 2 1 . . 1 . . 1 1 2 1 Full Trace Events 2 | . . . . . . 1 . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Total Allies 1 | . . . . . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . . . . . . Highest-Rated Group 31 | . . . . . . . . 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . . . . 3 . . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Turns Passed 3468 | 12 51 4 168 55 36 91 31 108 117 203 145 5 907 658 146 179 163 280 109 Spaces Moved 6881 | 23 82 8 286 129 78 250 79 296 399 635 475 15 1201 1089 428 445 259 505 199 Core 376 | 23 82 8 20 . . . . . . . . . . . . . 55 124 64 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 31 | . . . 31 . . . . . . . . . . . . . . . . Flight 6474 | . . . 235 129 78 250 79 296 399 635 475 15 1201 1089 428 445 204 381 135 Fastest Speed 29 | 50 50 50 37 37 34 34 29 29 29 29 29 32 29 34 34 32 45 34 39 Average Speed 34 | 50 50 50 39 37 34 34 31 29 29 29 29 32 30 34 34 34 54 50 43 Slowest Speed 150 | 50 50 50 60 37 34 34 34 29 29 29 32 32 34 34 34 45 150 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . 6 . . . . . . 9 . . 4 . . 2 . 3 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 23 10 31 33 9 57 3 96 18 15 60 4 27 84 56 19 9 20 29 Regions Visited 19 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . . . . . . . . . Scrap Searched 9 | . . . . . . . . . . . 3 . . 5 1 . . . . Spaces Dug 3 | . 2 . 1 . . . . . . . . . . . . . . . . Terrain Destroyed 3 | . 2 . 1 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 3 | . 2 . 1 . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Upp Upp Fac Res Res Qua Total 7866 | 22 84 7 321 136 85 254 85 317 399 647 480 14 1731 1373 427 468 281 517 218 Wait 864 | . . . . 6 . . . 13 1 4 . . 527 272 . 6 21 . 14 Move 6815 | 22 81 7 273 128 77 249 79 295 398 617 474 14 1192 1088 427 441 258 498 197 Hop 24 | . . . 6 . . . . . . 8 . . 4 . . 2 . 3 1 Pick Up 28 | . . . 11 . . 2 . 3 . 5 1 . 3 2 . 1 . . . Fast Attach 40 | . 1 . 6 . 4 . 1 3 . 2 1 . 2 2 . 3 1 10 4 Attach 21 | . . . 3 . 2 1 3 . . 2 1 . 2 3 . . 1 3 . Detach 8 | . . . 2 . . . 1 1 . 2 1 . . 1 . . . . . Swap 1 | . . . . 1 . . . . . . . . . . . . . . . Drop 29 | . . . 7 1 2 1 1 2 . 7 2 . 1 3 . . . 1 1 Fire 20 | . 2 . 13 . . . . . . . . . . 2 . . . 2 1 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . 15 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research (discovered 2 exits: [*Acc] / *Qua) -2/Quarantine History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 13 | -11/Junkyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 14) 64 | -10/Materials | Entered Mines 64 | -10/Mines | Discovered new exit (range 8) 68 | -10/Mines | Entered Materials 68 | -9/Materials | Evolved 2 slots: Utility x2 174 | -9/Materials | Discovered new exit (range 16) 236 | -9/Materials | Entered Mines 238 | -9/Mines | Learned Materials interactive machine intel 243 | -9/Mines | Assembled infested the area 248 | -9/Mines | Assisted by a Guerilla fighting off Assembled 252 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 278 | -9/Mines | Discovered new exit (range 7) 291 | -9/Mines | Entered Materials 291 | -8/Materials | Evolved 2 slots: Propulsion x2 292 | -8/Materials | Loaded intel: 19 interactive machine locations 312 | -8/Materials | Discovered new exit (range 16) 327 | -8/Materials | Entered Storage 417 | -8/Storage | Discovered new exit (range 7) 418 | -8/Storage | Entered Factory 418 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 449 | -7/Factory | Sucked down chute 449 | -7/Factory | Entered Waste 449 | -7/Waste | The area was eerily silent 450 | -7/Waste | Met a frightened Derelict 537 | -7/Waste | Discovered new exit (range 16) 557 | -7/Waste | Entered Factory 671 | -7/Factory | Discovered new exit (range 11) 674 | -7/Factory | Entered another Factory area 674 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 875 | -6/Factory | Discovered new exit (range 6) 876 | -6/Factory | Identified exit to Lower Caves 877 | -6/Factory | Entered Lower Caves 879 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 963 | -6/Lower Caves | Learned location of 1 exit from Factory 1000 | -6/Lower Caves | Ambushed by wild Derelicts 1004 | -6/Lower Caves | Learned 4 Factory zone layouts 1011 | -6/Lower Caves | Learned Factory stockpile data 1018 | -6/Lower Caves | Discovered new exit (range 10) 1022 | -6/Lower Caves | Identified exit to Lower Caves 1022 | -6/Lower Caves | Entered another Lower Caves area 1023 | -6/Lower Caves | Discovered new exit (range 10) 1025 | -6/Lower Caves | Identified exit to Factory 1027 | -6/Lower Caves | Entered Factory 1027 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1028 | -5/Factory | Identified exit to Factory 1253 | -5/Factory | Build established: Scout 1928 | -5/Factory | Discovered new exit (range 13) 1933 | -5/Factory | Identified exit to Upper Caves 1934 | -5/Factory | Entered Upper Caves 1950 | -5/Upper Caves | Learned Factory security intel 1981 | -5/Upper Caves | Learned location of 1 exit from Factory 2007 | -5/Upper Caves | Identified exit to Upper Caves 2131 | -5/Upper Caves | Spotted B-75 Beast 2592 | -5/Upper Caves | Entered another Upper Caves area 2732 | -5/Upper Caves | Discovered exit to Factory (range 16) 2738 | -5/Upper Caves | Entered Factory 2738 | -4/Factory | Evolved 2 slots: Utility x2 2739 | -4/Factory | Identified exit to Research 2885 | -4/Factory | Discovered exit to Research (range 20) 2917 | -4/Factory | Entered Research 2917 | -3/Research | Evolved 2 slots: Utility x2 2945 | -3/Research | Lost 5 parts (2p3n) 3073 | -3/Research | Discovered new exit (range 7) 3079 | -3/Research | Identified exit to Research 3080 | -3/Research | Entered another Research area 3080 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 3105 | -2/Research | Lost 4 parts (1n3u) 3170 | -2/Research | Spotted B-90 Cyclops 3208 | -2/Research | Found Enh. Force Lance 3331 | -2/Research | Build established: Mutant 3345 | -2/Research | Core integrity fell below 50% 3352 | -2/Research | Discovered new exit (range 15) 3355 | -2/Research | Discovered new exit (range 15) 3358 | -2/Research | Lost 6 parts (4n1u1w) 3360 | -2/Research | Identified exit to Quarantine 3360 | -2/Research | Entered Quarantine 3438 | -2/Quarantine | Core integrity fell below 20% 3449 | -2/Quarantine | System corruption reached 10% 3469 | -2/Quarantine | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 03431_ Slug penetrates Wall. 03435_ Acquired Impulse Thruster Array. 03437_ Slug penetrates Door. 03437_ Slug penetrates Wall. 03439_ System corrupted: Matter fused (-8). 03440_ Impulse Thruster Array destroyed. 03442_ Slug penetrates Wall. 03448_ Acquired Adv. ECM Suite. [Achievement: System Compromised] 03451_ K-01 Serf cleans the Reaction Chamber. 03461_ Triggered Alarm Trap. 03461_ An alarm sounds. 03461_ ALERT: Alarm triggered, dispatching investigation squad. 03461_ Reaction Chamber disabled. 03461_ K-01 Serf cleans the Reaction Chamber. 03465_ K-01 Serf collects debris. 03468_ System corrupted: Heat flow error (+179). 03468_ Adv. Terrain Scan Processor destroyed. 03469_ Penetrated by Slug. 03469_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##+####################+####????????? | | ??????????" @ #????????? | | ??????????" YY #????????? | | ??????????" 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