Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.08 @ 15:26:56 Player: omewwes Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (2196) 2196 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1486) 1486 TOTAL SCORE: 6447 Bonus ------- Pacifist 200 High Alert Combat Kills 156 Follower Combat Kills 262 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -32 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 71/265 System Corruption 4% Temperature Cool (9) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Light Treads Compact Matter Pod (150) Gauss Rifle Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating System Shield > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Heat Sink Compact Matter Pod Advanced Targeting Computer Hardened Light Armor Plating Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Minigun Grenade Launcher [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 2 . 2 . . . Weapon . | . . . . . . . . Parts Attached 77 | 6 . 6 17 14 17 8 9 Power 4 | 1 . . 1 . 1 . 1 Engine 4 | 1 . . 1 . 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 18 | 2 . . 4 2 7 . 3 Treads 16 | 2 . . 2 2 7 . 3 Leg 2 | . . . 2 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 . 2 5 8 7 5 3 Device 13 | . . 1 1 3 2 3 3 Storage 2 | 1 . . 1 . . . . Processor 2 | . . . . . 1 1 . Hackware 2 | . . 1 . 1 . . . Protection 12 | . . . 3 4 4 1 . Artifact . | . . . . . . . . Weapon 24 | 2 . 4 7 4 2 3 2 Energy Gun 3 | 1 . 1 1 . . . . Energy Cannon 9 | . . . 2 3 1 1 2 Ballistic Gun 10 | 1 . 2 4 1 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . . Parts Lost 21 | . . . 1 5 6 2 7 Power 1 | . . . . . . . 1 Propulsion 5 | . . . 1 1 1 . 2 Utility 13 | . . . . 3 5 1 4 Weapon 2 | . . . . 1 . 1 . Highest Loss Streak 3 | . . . 1 3 3 2 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 85 78 97 98 95 99 97 Engine 9 | . 14 11 11 9 9 9 9 Treads 17 | . 28 22 12 18 17 18 18 Leg 1 | . . . 8 . . . . Device 15 | . . 5 11 11 17 18 27 Storage 9 | . 14 11 11 9 9 9 9 Processor 2 | . . . . . 2 3 9 Hackware 4 | . . 7 11 10 . . . Protection 14 | . . . 9 21 21 22 5 Energy Gun 1 | . 14 5 . . . . . Energy Cannon 9 | . . . 2 5 16 15 18 Ballistic Gun 8 | . 14 16 19 12 . . . Naked Turns . | . . . . . . . . Heaviest Build 52 | 11 11 13 40 52 49 48 42 Greatest Support 40 | 40 40 40 40 40 40 40 40 Greatest Overweight (x) 2 | . . . 2 1 1 1 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 15 15 15 15 Most Carried 15 | 1 2 5 8 15 15 15 15 Average Carried 10 | . 1 4 7 12 13 14 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 1 2 5 8 13 15 15 8 Class Distribution -------------------- 56% | Scavenger-Mutant 26% | Mutant 16% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Matter Collected 1434 | 135 . 40 525 321 219 59 135 Remotely . | . . . . . . . . Salvage Created 2708 | . . 82 452 678 656 163 677 Parts 115 | . . 3 23 37 37 3 12 Haulers Intercepted 5 | . . . 4 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Combat Hostiles Destroyed 51 | . . 3 7 11 14 3 13 Guns 12 | . . 2 4 1 3 2 . Cannons 36 | . . . 3 10 10 1 12 AOE 1 | . . 1 . . . . . Classes Destroyed 9 | . . 2 2 3 2 . . Hauler 5 | . . . 4 1 . . . Operator 1 | . . 1 . . . . . Swarmer 2 | . . . 2 . . . . Cutter 3 | . . . . . 3 . . Grunt 29 | . . 3 5 4 3 2 12 Brawler 3 | . . . . . 2 . 1 Sentry 10 | . . . . 4 6 . . Specialist 2 | . . . . 2 . . . Hunter 2 | . . . . 1 . 1 . Best Kill Streak 10 | . . 3 5 10 5 2 5 Combat Bots Only 10 | . . 3 4 10 5 2 5 Max Kills in Single Turn 1 | . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Damage Taken 4343 | . . 70 651 1343 826 453 1000 Core 598 | . . . 44 219 66 69 200 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 96 | 100 100 . 89 . . . . Volleys Fired 184 | . 5 11 35 29 32 25 47 Largest 2 | . 2 2 2 2 2 2 2 Hottest 143 | . 60 85 68 143 136 136 128 Shots Fired 338 | . 10 18 56 58 62 44 90 Gun 100 | . 10 14 45 16 10 5 . Cannon 231 | . . . 11 42 52 36 90 Launcher 7 | . . 4 . . . 3 . Special . | . . . . . . . . Kinetic 94 | . 5 13 45 16 10 5 . Thermal 237 | . 5 1 11 42 52 36 90 Explosive 7 | . . 4 . . . 3 . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 6 6 16 14 15 9 11 Robot Miss Streak 4 | . 1 1 3 4 3 3 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 225 | . 7 10 39 40 36 25 68 Core Hits 88 | . 1 6 15 20 14 7 25 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4514 | . 83 389 658 819 734 544 1287 Guns 1161 | . 83 128 524 213 120 93 . Cannons 3081 | . . . 125 604 614 451 1287 Explosions 261 | . . 261 . . . . . Melee . | . . . . . . . . Ramming 11 | . . . 9 2 . . . Kinetic 1112 | . 49 113 524 213 120 93 . Thermal 3130 | . 34 15 125 604 614 451 1287 Explosive 261 | . . 261 . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 1 . 4 4 4 Average Corruption 3 | . . . 1 . 4 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . 4 . 13 8 13 Message Errors 6 | . . . 1 . 4 . 1 Matter Fused 6 | . . . 1 . 4 . 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 7 | . . . 1 . 2 2 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . 3 1 2 Data Loss (major) 3 | . . . . . . 1 2 Alerts 2 | . . . 1 . . . 1 Weapon Failures 6 | . . . . . . 3 3 Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . 3 . 2 . . Projectiles 5 | . . . 3 . 2 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 9 | . . . . . . 9 . Shots 1 | . . . . . . 1 . Rammed 9 | . . . 8 1 . . . Targets Rammed 9 | . . . 8 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 356 | . . 15 356 281 66 315 23 Average Temperature 109 | . . 7 163 96 19 135 9 Received Heat Transfer 1800 | . . 42 183 567 261 135 612 Effects 3 | . . . 2 1 . . . Interference 3 | . . . 2 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 11 | . . . . 2 . 3 6 Heat Transferred 5810 | . 75 37 222 1036 1110 814 2516 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Peak Influence 634 | . 4 127 216 226 634 387 561 Initial 308 | . . 1 53 54 149 308 251 Average 255 | . 1 53 98 138 469 348 429 Maximum Alert Level 2 | . . . 1 1 2 1 2 Low Security (%) 48 | 100 100 100 92 85 . . . Level 1 27 | . . . 7 14 34 100 39 Level 2 24 | . . . . . 65 . 60 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . . 3 5 . . . Investigation 2 | . . . 2 . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 1 3 . . . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Distress Signals 1 | . . . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 1 5 14 17 14 4 13 Peak Tracking Total 7 | . 1 4 5 7 6 3 6 Tactical Retreats 3 | . . . . . 1 . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Traps Triggered 13 | . . . 3 . 8 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Machines Disabled 2 | . . 1 1 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Machines Accessed 11 | . 1 1 4 4 . 1 . Terminals 9 | . 1 1 4 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 24 | . 2 2 10 9 . 1 . Successful 9 | . 1 2 3 2 . 1 . Failed 15 | . 1 . 7 7 . . . Catastrophic 4 | . . . 2 2 . . . Database Lockouts . | . . . . . . . . Manual 14 | . 1 1 7 5 . . . Terminals 20 | . 2 2 10 6 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 3 . 1 . Terminal Hacks 7 | . 1 2 3 1 . . . Open Door 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Garrison Index 2 | . . . 1 1 . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 8 | . 1 1 3 3 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 8 . . . Highest-Rated Group 88 | . . . 88 72 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 58 | . . . 16 42 . . . Total Damage 588 | . . . 176 412 . . . Kills 9 | . . . 4 5 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Turns Passed 2870 | 68 117 214 564 534 676 285 412 Spaces Moved 1072 | 39 64 108 239 175 218 83 146 Core 3 | 3 . . . . . . . Treads 992 | 36 64 108 162 175 218 83 146 Legs 77 | . . . 77 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 160 240 160 160 Average Speed 198 | 151 160 160 171 236 240 236 174 Slowest Speed 260 | 160 160 160 260 240 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 22 19 41 20 48 6 44 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 21 | . . . . . . 21 . Terrain Destroyed 24 | . . . . 3 . 21 . Melee . | . . . . . . . . Projectile 3 | . . . . 3 . . . AOE 21 | . . . . . . 21 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Total 1459 | 45 69 129 335 235 310 125 211 Wait 30 | . . 2 6 2 18 . 2 Move 1067 | 38 63 107 238 175 217 83 146 Hop . | . . . . . . . . Pick Up 31 | 1 1 2 11 10 3 3 . Fast Attach 30 | 6 . 2 12 2 4 2 2 Attach 20 | . . 1 . 5 6 3 5 Detach 7 | . . 1 2 . 3 1 . Swap 27 | . . 3 5 7 7 3 2 Drop 34 | . . . 18 4 4 5 3 Fire 184 | . 5 11 35 29 32 25 47 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . . . 8 1 . . . Escape Stasis 20 | . . . . . 16 . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 6) 175 | -10/Materials | Discovered new exit (range 7) 186 | -10/Materials | Entered another Materials area 186 | -9/Materials | Evolved 2 slots: Utility x2 269 | -9/Materials | Identified exit to Mines 269 | -9/Materials | Identified exit to Storage 315 | -9/Materials | Build established: Mutant 400 | -9/Materials | Entered Storage 872 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 930 | -9/Storage | Discovered new exit (range 13) 964 | -9/Storage | Entered Materials 964 | -8/Materials | Accompanied by 8 allies 964 | -8/Materials | Evolved 2 slots: Utility x2 1142 | -8/Materials | Build established: Commander-Mutant 1333 | -8/Materials | Garrison activated, responded to threat 1432 | -8/Materials | Destroyed 10 combat bots 1441 | -8/Materials | Lost 3 parts (1n1u1w) 1498 | -8/Materials | Identified exit to Garrison 1498 | -8/Materials | Entered Garrison 1643 | -8/Garrison | Lost 3 parts (1n2u) 1758 | -8/Garrison | Core integrity fell below 50% 1790 | -8/Garrison | Triggered checkpoint 1888 | -8/Garrison | Discovered new exit (range 14) 1915 | -8/Garrison | Build established: Scavenger-Mutant 1972 | -8/Garrison | Triggered checkpoint 2056 | -8/Garrison | Triggered checkpoint 2126 | -8/Garrison | Discovered new exit (range 9) 2165 | -8/Garrison | Installed Relay Interface Framework 2174 | -8/Garrison | Entered Materials 2459 | -8/Materials | Identified exit to Garrison 2459 | -8/Materials | Entered Garrison 2634 | -8/Garrison | Core integrity fell below 20% 2673 | -8/Garrison | Lost 3 parts (1n2u) 2674 | -8/Garrison | Triggered checkpoint 2749 | -8/Garrison | Discovered new exit (range 15) 2842 | -8/Garrison | Triggered checkpoint 2871 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02668_ Acquired 10 matter. 02674_ Beams of light sweep through the air. An alarm sounds. 02675_ Acquired Imp. Heat Sink. 02681_ Acquired 20 matter. 02726_ System corrupted: IFF burst signal emitted. 02743_ Imp. Heat Sink melted. 02743_ G-47 Trooper destroyed. 02749_ EXIT=FOUND 02755_ System corrupted: Component data lost. 02782_ System corrupted: Matter fused (-9). 02808_ Acquired 9 matter. 02842_ Beams of light sweep through the air. An alarm sounds. 02849_ Imp. Ion Engine destroyed. 02853_ Lgt. Treads destroyed. 02855_ Imp. Heat Sink destroyed. 02857_ Imp. Heat Sink melted. 02857_ G-47 Trooper destroyed. 02862_ System corrupted: Energy discharge (-19). 02863_ G-47 Trooper destroyed. 02866_ System corrupted: Adv. Beam Cannon failed to cycle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# ##""""######???????????????????????? | | ??????????# ##??????????????????????? | | ??????????# ???????????????????????? | | ??????????# ???????????????????????? | | ??????????# ## ## #???????????????????????? | | ????????### ##^^ ## ###?????????????????????? | | ????????# ^ ^^^ #?????????????????????? | | ????????# ^ #?????????????????????? | | ????????# #?????????????????????? | | ????????# ^ #?????????????????????? | | ??????????# ## ## ![###?????????????????????? | | ########### ## ##g%%############????????????? | | # ! % % @ #????????????? | | # %[ =%[% = #????????????? | | # % ! =%%= #????????????? | | # ############ % ############# #????????????? | | # #??????????#CC #???????????#^^ #????????????? | | # #??????????######???????????# #????????????? | | # #???????????????????????????# #????????????? | | # #???????????????????????????#**%#????????????? | | # #???????????????????????????# % #????????????? | | #] #???????????????????????????# ##"""##### ?? | | # #???????????????????????????# ? | | # ^^#???????????????????????????# ? | | # ^^#???????????????????????????# ############?? | | # #???????????????????????????# #????????????? | | # #???????????????????????????# #????????????? | | # #???????????????????????????# #????????????? | | # #???????????????????????????# #????????????? | | # #???????????????????????????# #????????????? | | # #???????????????????????????# #????????????? | | # #???????????????????????????# #????????????? | | #???????????????????????????# #????????????? | | #???????????????????????????# #????????????? | | # #???????????????????????????# #????????????? | | # #???????????????????????????# #????????????? | | # #???????????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryPointyWell Manual? 0 Play Time 00:25:41 Cumulative 22.8 hours Start 2022.12.08 @ 14:45:10 End 2022.12.08 @ 15:26:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 35 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1c095f19-0b46-4523-8904-6d98d4c733b9