Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.10 @ 18:54:30 Player: Jack Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (415) 2075 Value Destroyed (30666) 30666 Prototype IDs (363) 7260 Alien Tech Used (7) 1400 Bonus (80047) 80047 TOTAL SCORE: 129348 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 23013 Follower Combat Kills 191 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -157 Cogmind --------- Core Integrity 343/1600 Matter 281/300 Energy 243/290 System Corruption 13% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Improved Armor Integrity Analyzer Graphene Brace (fused) Advanced Force Field (fused) > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Particle Reactor Sigix Broadsword Sigix Corpse Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Graphene Brace Advanced Force Field > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Particle Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Broadsword [Rating: 247] Favorites ----------- Power Light Quantum Reactor Engine Light Deuterium Engine Reactor Light Quantum Reactor Propulsion Cooled VTOL Module Leg Sigix Exoskeleton Flight Unit Cooled VTOL Module Utility Hacking Suite Device Structural Scanner Processor Experimental Core Analyzer Hackware Hacking Suite Weapon Spear Energy Gun Small Laser Energy Cannon Sigix Shearcannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Sigix Broadsword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 2 2 2 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . 2 . . . . . . . Utility 14 | . . . . . 2 2 2 2 2 . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 76 | 2 2 5 . . 8 10 5 5 3 2 3 2 1 7 18 3 . Power 8 | . . 1 . . . 2 . 1 . . . 1 . 1 1 1 . Engine 4 | . . 1 . . . 2 . 1 . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . 1 . 1 1 1 . Propulsion 10 | . 2 2 . . 3 1 1 . . . 1 . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10 | . 2 2 . . 3 1 1 . . . 1 . . . . . . Utility 44 | . . 1 . . 3 4 4 2 2 2 . 1 1 5 17 2 . Device 18 | . . . . . 1 2 . . . 1 . . . 1 12 1 . Storage . | . . . . . . . . . . . . . . . . . . Processor 10 | . . 1 . . 1 . . . . 1 . . . 1 5 1 . Hackware 16 | . . . . . 1 2 4 2 2 . . 1 1 3 . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 14 | 2 . 1 . . 2 3 . 2 1 . 2 . . 1 . . . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . Piercing Weapon 4 | . . . . . . 1 . 1 1 . 1 . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 . . . . 2 . . . 4 . . Parts Lost 10 | . . . . . 4 1 . 1 . . 2 1 . 1 . . . Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . 3 1 . . . . . . . 1 . . . Utility 3 | . . . . . 1 . . . . . 2 . . . . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . Highest Loss Streak 3 | . . . . . 3 1 . 1 . . 2 1 . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 3 5 5 5 4 4 5 4 5 5 4 4 4 2 4 3 3 Power . | . 1 1 1 1 1 . . . . . . . . . 1 1 1 Propulsion . | . 1 2 2 2 . . . . . . . . . . . . . Utility 1 | . . . . . . 2 3 3 3 3 2 2 2 1 . . . Weapon 1 | 1 1 2 2 2 2 2 2 1 1 2 2 2 2 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 9 | 1 1 . . . . 4 . 1 . . . . . 1 . . 1 Power 2 | . . . . . . 1 . . . . . . . . . . 1 Propulsion 1 | 1 . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . 1 . 1 . . . . . 1 . . . Weapon 3 | . 1 . . . . 2 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 52 71 85 85 68 66 83 84 82 76 74 64 71 52 57 71 72 Engine 2 | . . 8 14 14 5 3 6 5 5 4 3 2 . . . . . Reactor 3 | . . . . . . . . . . . . 1 4 4 9 9 9 Leg 3 | . . . . . . . . . . . . . . 6 9 9 9 Flight 10 | . 24 28 28 28 25 12 19 17 13 9 11 13 13 4 . . . Device 13 | . . . . . 7 5 13 11 9 9 9 8 8 9 24 24 18 Processor 10 | . . 5 14 14 17 14 6 5 5 4 4 4 4 1 6 20 27 Hackware 15 | . . . . . 1 14 24 33 42 42 38 30 37 16 . . . Energy Cannon 3 | . . . . . . . . . . . . . . 3 8 6 9 Ballistic Gun 1 | . 14 22 28 28 . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 5 6 5 5 4 2 1 4 1 . . . Special Melee Weapon 1 | . . . . . . 5 6 3 . . . . . . . . . Peak Build Rating 247 | 2 4 6 6 6 17 32 42 53 54 58 98 95 79 213 244 247 247 Average Rating 115 | . 3 5 6 6 13 23 38 45 51 56 71 83 77 157 228 244 246 On Entrance 67 | . 2 4 6 6 6 14 32 42 53 54 58 90 76 79 210 244 246 Naked Turns 1 | . . . . . . . . . . . . . . 1 . . . Heaviest Build 61 | 2 2 5 5 5 12 8 8 15 9 9 17 22 22 46 61 57 55 Greatest Support 60 | 3 8 8 8 8 16 10 14 14 16 13 25 25 25 60 60 60 60 Greatest Overweight (x) 3 | . . . . . . . . 1 . . 3 3 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 5 5 5 4 4 4 4 4 5 4 4 5 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 4 4 Class Distribution -------------------- 31% | Wizard-Scout 24% | Scavenger-Sigix 14% | Alien-Sigix 6% | Hacker-Scout 6% | Hacker-Mutant 5% | Hacker-Sprinter 4% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -3/Quarantine Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Scavenger-Sigix | -1/Command Scavenger-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 1391 | 150 90 74 . . 84 134 . 162 31 . 99 35 20 123 212 124 53 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 29735 | . . 100 . . 141 261 . 97 31 . 395 142 69 1113 16911 5938 4537 Parts 1167 | . . 14 . . 18 14 . 11 3 . 24 5 4 42 516 254 262 Haulers Intercepted 2 | . . . . . . . . . . . . . . . 2 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 354 | . . 6 . . 8 . . . . . 3 1 . 13 201 76 46 Melee 7 | . . . . . . . . . . . 3 1 . 3 . . . Guns 6 | . . 6 . . . . . . . . . . . . . . . Cannons 333 | . . . . . . . . . . . . . . 10 201 76 46 AOE 8 | . . . . . 8 . . . . . . . . . . . . Classes Destroyed 27 | . . 1 . . 4 2 . . . . 1 1 . 2 13 3 . Worker 12 | . . . . . 2 1 . . . . . . . . 8 1 . Builder 10 | . . . . . 2 2 . . . . . . . . 6 . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . . Hauler 2 | . . . . . . . . . . . . . . . 2 . . Recycler 4 | . . . . . . 2 . . . . . . . . 1 1 . Carrier 3 | . . . . . . . . . . . . . . . 3 . . Mechanic 9 | . . . . . . . . . . . . . . . 9 . . Operator 7 | . . . . . . 1 . 3 1 . . . 1 1 . . . Watcher 9 | . . . . . 1 1 . 2 . . 1 1 1 1 1 . . Swarmer 42 | . . 6 . . 7 . . . . . . . . . 15 14 . Saboteur 5 | . . . . . . . . . . . . . . . 5 . . Grunt 73 | . . . . . 1 . . . . . 3 . . . 62 7 . Brawler 11 | . . . . . . . . . . . . . . . 8 3 . Duelist 11 | . . . . . . . . . . . . . . . 9 2 . Protector 12 | . . . . . . . . . . . . . . . 10 2 . Researcher 3 | . . . . . . . . . . . 3 . . . . . . Sentry 17 | . . . . . . . . . . . . 1 . 7 7 2 . Demolisher 1 | . . . . . . . . . . . . . . . . 1 . Specialist 5 | . . . . . . . . . . . . . . . 2 3 . Hunter 26 | . . . . . . . . . . . . . . . 11 15 . Programmer 49 | . . . . . . . . . . . . . . 2 34 13 . Heavy 1 | . . . . . . . . . . . . . . . 1 . . Behemoth 6 | . . . . . . . . . . . . . . . 4 2 . M Guard 1 | . . . . . . . . . . . . . . . . 1 . M Shell/Atk 1 | . . . . . . . . . . . . . . . . 1 . M Shell/Def 3 | . . . . . . . . . . . . . . . . 3 . Enhanced Grunt 26 | . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 5 | . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . 8 Tracker 4 | . . . . . . . . . . . . . . . 4 . . Combat Programmer 6 | . . . . . . . . . . . . . . . 4 2 . Investigator 3 | . . . . . . . . . . . . . . . 3 . . Striker 17 | . . . . . . . . . . . . . . 4 13 . . Executioner 14 | . . . . . . . . . . . . . . . 12 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . 1 . Assembled 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 64 | . . 3 . . 12 2 . 1 1 . 5 1 2 7 50 64 9 Combat Bots Only 62 | . . 3 . . 8 . . . . . 3 1 . 7 42 62 9 Max Kills in Single Turn 5 | . . 2 . . 4 1 . 1 1 . 1 1 1 2 5 5 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 2062 | . 6 35 . . 32 8 1 6 11 17 33 12 2 339 776 413 371 Missed 752 | . 2 14 . . 16 4 1 3 7 13 7 4 2 105 285 161 128 Hits 1310 | . 4 21 . . 16 4 . 3 4 4 26 8 . 234 491 252 243 Melee 31 | . . . . . . . . . . . . . . 9 14 1 7 Projectile 1279 | . 4 21 . . 16 4 . 3 4 4 26 8 . 225 477 251 236 AOE 3 | . . . . . . . . . . . . . . . 1 2 . Critical Strikes 78 | . . . . . . 1 . . . . . 2 . 9 18 12 36 Actively Blocked 66 | . . . . . . . . . . . . . . . 18 12 36 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . Damage Taken 5792 | . 44 120 . . 189 48 . 48 48 39 336 176 . 1077 1598 1019 1050 Core 1791 | . 27 50 . . 58 13 . . 12 13 42 23 . 368 542 299 344 Absorbed by Shields 4656 | . . . . . . . . . . 4 . . . 595 1789 1083 1185 Ignored by Resistances 23479 | . 13 42 . . 55 14 . 14 13 13 99 47 . 3990 8589 5010 5580 Regen/Repaired (Parts) 347 | . . . . . . . . . 64 . 217 30 . 26 . 10 . Core Remaining (%) 84 | 100 . . . 69 89 98 100 100 98 . 95 . . 73 . . 21 Volleys Fired 419 | . . 13 . . 6 . . 3 . . . . . 15 204 72 106 Largest 2 | . . 2 . . 1 . . 1 . . . . . 1 1 1 1 Hottest 180 | . . 60 . . 36 . . 47 . . . . . 180 180 180 180 Shots Fired 427 | . . 26 . . 6 . . 3 . . . . . 15 204 72 101 Gun 26 | . . 26 . . . . . . . . . . . . . . . Cannon 394 | . . . . . . . . 2 . . . . . 15 204 72 101 Launcher 7 | . . . . . 6 . . 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 16 | . . 14 . . . . . 2 . . . . . . . . . Thermal 12 | . . 12 . . . . . . . . . . . . . . . Explosive 7 | . . . . . 6 . . 1 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Slashing 392 | . . . . . . . . . . . . . . 15 204 72 101 Robot Hit Streak 75 | . . 8 . . 10 . . . . . . . . 28 75 26 21 Robot Miss Streak 12 | . . 2 . . . . . . . . . . . 2 12 7 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 441 | . . 21 . . 3 9 . 9 2 1 16 7 3 26 185 70 89 Core Hits 1086 | . . 7 . . 11 5 . 4 1 . 10 3 1 37 548 196 263 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 52 | . . . . . . . . 1 . . 1 1 . 4 29 6 10 Sever 50 | . . . . . . . . . . . . 1 . 4 29 6 10 Impale 2 | . . . . . . . . 1 . . 1 . . . . . . Melee Attacks 268 | . . . . . 13 57 8 42 13 17 40 13 4 34 3 24 . Impact 14 | . . . . . 13 1 . . . . . . . . . . . Slashing 87 | . . . . . . 10 . . . . 17 8 . 25 3 24 . Piercing 167 | . . . . . . 46 8 42 13 17 23 5 4 9 . . . Sneak Attacks 12 | . . . . . . 6 . 1 . . 2 . 1 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 97765 | . . 208 . . 903 486 . 349 111 52 897 542 192 5240 51266 16324 21195 Guns 208 | . . 208 . . . . . . . . . . . . . . . Cannons 92404 | . . . . . . . . . . . . . . 3851 51134 16224 21195 Explosions 1002 | . . . . . 870 . . . . . . . . . 132 . . Melee 4051 | . . . . . 33 486 . 349 111 52 897 542 192 1389 . . . Ramming 100 | . . . . . . . . . . . . . . . . 100 . Kinetic 106 | . . 106 . . . . . . . . . . . . . . . Thermal 102 | . . 102 . . . . . . . . . . . . . . . Explosive 1002 | . . . . . 870 . . . . . . . . . 132 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 33 | . . . . . 33 . . . . . . . . . . . . Slashing 94844 | . . . . . . 67 . . . . 552 542 . 5130 51134 16224 21195 Piercing 1578 | . . . . . . 419 . 349 111 52 345 . 192 110 . . . Highest Corruption 13 | . . . . . . . . . . . . . . 3 5 11 13 Average Corruption 7 | . . . . . . . . . . . . . . 1 2 8 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 73 | . . . . . . . . . . . . . . 3 8 25 37 Message Errors 11 | . . . . . . . . . . . . . . . . 4 7 Matter Fused 15 | . . . . . . . . . . . . . . 3 3 5 4 Heat Flow Errors 12 | . . . . . . . . . . . . . . . 3 4 5 Energy Discharges 6 | . . . . . . . . . . . . . . . . . 6 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . . 1 5 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . 1 2 . Alerts 3 | . . . . . . . . . . . . . . . . . 3 Misdirections 7 | . . . . . . . . . . . . . . . . 4 3 Weapon Failures 5 | . . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2273 | . . . . . 111 84 . 75 14 . 55 61 56 429 980 221 187 Projectiles 1450 | . . . . . . . . . . . . . . 62 980 221 187 Explosions 111 | . . . . . 111 . . . . . . . . . . . . Melee 712 | . . . . . . 84 . 75 14 . 55 61 56 367 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 120 | . . . . . 20 . . . . . . . . . . 100 . Shots 1 | . . . . . 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 235 | . . 28 . . 8 . . . . . . . . 9 225 233 235 Average Temperature 49 | . . 11 . . 5 . . . . . . . . 5 83 111 90 Received Heat Transfer 1013 | . 30 . . . 63 54 . . . . 135 36 . 223 208 144 120 Effects 1 | . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 225 | . . 225 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . 1 . . . 1 . . . . 5 5 5 . Low Security (%) 65 | 100 100 100 . 100 54 100 100 100 71 100 100 100 100 47 . . . Level 1 3 | . . . . . 45 . . . 28 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . 3 . . Level 5 6 | . . . . . . . . . . . . . . . . 68 . High Security 2 | . . . . . . . . . . . . . . . . 31 . Max Security 20 | . . . . . . . . . . . . . . 52 96 . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . . Peak Influence 8916 | . 60 131 . . 391 152 16 173 268 138 91 34 7 2509 8916 5487 . Initial 5015 | . . 16 . . . 152 2 . 63 116 67 16 . . 1317 5015 . Average 1298 | . 25 77 . . 128 76 1 45 134 114 40 16 1 971 5133 5330 . Influence Increases 15366 | . 90 155 . . 515 229 31 389 383 143 208 61 12 1038 7356 2218 2538 Destroy 0b10 Robot/C 5820 | . . 120 . . 160 . . . . . 120 20 . 260 4000 1140 . Destroy 0b10 Robot/NC 325 | . . . . . 25 30 . 25 5 . 5 5 10 5 190 25 . Destroy Leader 940 | . . 20 . . 22 2 . 4 . . 12 12 2 20 686 160 . Allied During Kill 102 | . . . . . . . . . . . . . . . 68 34 . Successful Hack 44 | . . . . . 7 10 8 4 . . . 15 . . . . . Disable Machine 414 | . . . . . 36 27 . 27 . 18 9 . . 27 135 63 72 Anti-Garrison Action 300 | . . . . . . . . . . . . . . 150 150 . . Destroy Structure 5081 | . . . . . 55 40 8 74 18 20 32 9 . 111 1542 721 2451 Partial Spotted 225 | . 15 15 . . . 45 15 30 15 15 15 . . 30 . 15 15 Lose Combat Pursuer 2115 | . 75 . . . 210 75 . 225 345 90 15 . . 435 585 60 . Influence Decreases 14673 | . 40 164 41 . 124 613 38 237 279 260 313 95 12 81 1242 3971 7163 Entered New Map 12894 | . . 34 41 . . 239 5 . 89 140 72 18 . . 1192 3901 7163 Time Decay 1608 | . 40 130 . . 84 364 33 227 190 120 221 67 12 80 10 30 . Lost Part 91 | . . . . . 40 10 . 10 . . 20 10 . 1 . . . Lost Ally 80 | . . . . . . . . . . . . . . . 40 40 . Squads Dispatched 91 | . 1 . . . 2 4 2 3 1 2 3 . . 17 56 . . Investigation 5 | . 1 . . . 1 2 1 . . . . . . . . . . Extermination 9 | . . . . . . 2 1 2 1 1 1 . . 1 . . . Reinforcement 10 | . . . . . 1 . . 1 . 1 2 . . . 5 . . Assault 56 | . . . . . . . . . . . . . . 13 43 . . Garrison 2 | . . . . . . . . . . . . . . . 2 . . Intercept 9 | . . . . . . . . . . . . . . 3 6 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 47 | . 2 . . . 1 . . 2 . . . 1 . 3 9 29 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 634 | . 13 12 . . 20 9 5 16 21 11 7 3 3 83 279 100 52 Peak Tracking Total 36 | . 6 11 . . 10 3 4 5 13 9 4 3 2 36 21 19 6 Tactical Retreats 54 | . 3 . . . 5 4 . 6 6 3 1 . . 6 18 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 6 | . 1 . . . 1 1 . . . 1 . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 12 | . . . . . . . . 12 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 52 | . . . . . 4 3 . 3 . 2 1 . . 4 18 7 10 Max in Single Turn 2 | . . . . . 1 1 . 1 . 1 1 . . 1 1 1 2 Garrison Access 8 | . . . . . . 1 2 1 . . 1 . 1 1 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 37 | . . 1 . . 2 5 8 5 3 2 5 2 1 2 . . 1 Terminals 23 | . . . . . 2 2 4 4 1 2 4 2 . 2 . . . Fabricators 4 | . . . . . . 2 2 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 2 1 . . 1 . 1 . . . . Total Hacks 86 | . . 1 . . 4 11 19 8 8 3 9 2 1 4 . . 16 Successful 73 | . . 1 . . 2 8 12 7 8 3 9 2 1 4 . . 16 Failed 13 | . . . . . 2 3 7 1 . . . . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 34 | . . . . . 4 3 7 6 1 2 8 2 . 1 . . . Terminals 41 | . . . . . 4 3 8 7 2 3 8 2 . 4 . . . Fabricators 14 | . . . . . . 6 8 . . . . . . . . . . Repair Stations 6 | . . . . . . . . . 6 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 2 3 1 . . 1 . 1 . . . . Terminal Hacks 48 | . . 1 . . 2 1 4 6 2 3 8 2 . 3 . . 16 Record 16 | . . . . . . . . . . . . . . . . . 16 Part Schematic 2 | . . . . . 1 . 1 . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . 1 . . . 1 . . . Level Access Points 4 | . . . . . . . . 1 1 . 1 . . 1 . . . Branch Access Points 4 | . . . . . . . . . . 1 1 1 . 1 . . . Terminal Index 4 | . . . . . . . 1 1 . 1 1 . . . . . . Fabricator Index 2 | . . . . . . . 1 1 . . . . . . . . . Disarm Traps 3 | . . . . . . . . 3 . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . Recall Extermination 3 | . . . . . . 1 . . 1 . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . . . Zone Layout 5 | . . . . . 1 . . . . . 3 1 . . . . . Fabricator Hacks 9 | . . . . . . 3 6 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . Load Schematic 5 | . . . . . . 2 3 . . . . . . . . . . Build 3 | . . . . . . . 3 . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . 6 . . . . . . . . Scan Component 3 | . . . . . . . . . 3 . . . . . . . . Repair 3 | . . . . . . . . . 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . 1 2 1 . . 1 . 1 . . . . Seal Access 6 | . . . . . . 1 2 1 . . 1 . 1 . . . . Unauthorized Hacks 4 | . . . . . . 3 . . . . . . . 1 . . . Terminals 2 | . . . . . . 1 . . . . . . . 1 . . . Assimilate 2 | . . . . . . 1 . . . . . . . 1 . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . Recompile 2 | . . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . 2 1 . . . 1 . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . Hacking Detections 20 | . . . . . 1 2 6 3 2 1 3 1 . 1 . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 . 1 . . . 5 . . . . . . Parts Built 3 | . . . . . . . 3 . . . . . . . . . . Authchips 2 | . . . . . . . 2 . . . . . . . . . . Time 219 | . . . . . . . 219 . . . . . . . . . . Total Part Build Rating 9 | . . . . . . . 9 . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . 3 . . . . . . . . Time 63 | . . . . . . . . . 63 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 2 1 . . Machine Destruction 3 | . . . . . . . . . . . . . . 2 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Total Allies 70 | . . . . . . 1 . . . . . . . 1 36 32 . Largest Group 8 | . . . . . . . . . . . . . . 1 7 8 . Highest-Rated Group 113 | . . . . . . . . . . . . . . 21 99 113 . Highest-Rated Ally 21 | . . . . . . . . . . . . . . 21 15 15 . Total Orders 2 | . . . . . . 1 . . . . . . . 1 . . . STAY 2 | . . . . . . 1 . . . . . . . 1 . . . Ally Attacks 50 | . . . . . . . . . . . . . . . 12 38 . Total Damage 1061 | . . . . . . . . . . . . . . . 400 661 . Kills 4 | . . . . . . . . . . . . . . . 3 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 3429 | . . . . . 225 649 404 681 391 241 442 150 89 154 3 . . Optics 1 | . . . . . . . . . . . . . . . 1 . . Sensors 3405 | . . . . . 225 649 404 681 372 241 440 150 89 154 . . . A.S.S. 2 | . . . . . . . . . . . . . . . 2 . . Structural 2425 | . . . . . . 59 404 681 391 241 322 150 89 88 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 6823 | 28 136 268 57 16 266 844 404 681 391 241 469 150 89 428 1056 576 723 Spaces Moved 13069 | 40 284 589 153 44 541 1650 604 1513 654 509 995 247 259 769 1545 1060 1613 Core 68 | 40 22 . . . . . . . . . 2 1 . 3 . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 4641 | . . . . . . . . . . . . . . 423 1545 1060 1613 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 8360 | . 262 589 153 44 541 1650 604 1513 654 509 993 246 259 343 . . . Fastest Speed 23 | 50 37 37 37 37 31 32 27 27 24 23 29 30 30 23 30 30 30 Average Speed 30 | 50 38 37 37 37 34 33 27 27 27 28 30 32 30 32 30 30 30 Slowest Speed 200 | 50 50 37 37 37 40 35 32 88 29 29 200 200 30 50 90 30 30 Overloaded Moves 111 | . . . . . . . . . 41 45 . . . 25 . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . 1 . . . Robots Hopped 52 | . 4 4 . 1 4 3 . 8 7 3 11 . 3 4 . . . Potential Cave-ins 13 | . . . . . 2 . . . . . . . . . 6 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 39 | 3 64 88 55 17 49 34 16 43 23 15 73 10 29 53 30 33 77 Regions Visited 17 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . Spaces Dug 230 | . . . . . 14 41 8 28 9 10 16 3 . 2 23 10 66 Terrain Destroyed 2064 | . . . . . 60 41 8 40 9 10 16 3 . 79 711 312 775 Melee 135 | . . . . . 9 41 8 27 9 10 16 3 . 2 . 10 . Projectile 1799 | . . . . . . . . 2 . . . . . 77 643 302 775 AOE 130 | . . . . . 51 . . 11 . . . . . . 68 . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . 1 . Walls Destroyed 1 | . . . . . . . . . . . . . . . . 1 . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Tes Sec Acc Com Ac0 Total 14915 | 47 306 611 152 42 587 1855 824 1695 835 577 1078 291 260 869 1925 1216 1745 Wait 944 | . 20 4 . . 16 107 207 132 166 31 42 26 . 22 115 33 23 Move 12956 | 39 276 580 152 41 532 1643 603 1497 642 502 973 246 254 761 1544 1059 1612 Hop 43 | . 3 4 . 1 4 3 . 7 4 3 10 . 1 3 . . . Pick Up 39 | 5 4 . . . 2 8 1 2 1 1 . 2 . 5 1 6 1 Fast Attach 63 | . 2 3 . . 5 6 4 4 5 1 5 1 1 5 18 2 1 Attach 27 | 2 . . . . 2 3 1 1 1 . 2 2 . 5 1 6 1 Detach 11 | . . . . . 3 1 . . . . 2 . . 2 2 1 . Swap 12 | . . 3 . . 1 1 . 3 . 1 . . . . 1 2 . Drop 67 | 1 1 4 . . 3 8 . 4 3 3 4 1 . 8 16 10 1 Fire 419 | . . 13 . . 6 . . 3 . . . . . 15 204 72 106 Melee 268 | . . . . . 13 57 8 42 13 17 40 13 4 34 3 24 . Ram 1 | . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 65 | . . . . . . 18 . . . 18 . . . 9 20 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 16) 159 | -10/Materials | Discovered new exit (range 15) 165 | -10/Materials | Entered Mines 196 | -10/Mines | Identified exit to Materials 221 | -10/Mines | Assembled infested the area 226 | -10/Mines | Assisted by a Guerilla fighting off Assembled 351 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 376 | -10/Mines | Discovered exit to Materials (range 13) 393 | -10/Mines | Found the Drone Emporium 431 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 431 | -10/Mines | Discovered new exit (range 5) 433 | -10/Mines | Entered Exiles 439 | -10/Exiles | Discovered new exit (range 15) 442 | -10/Exiles | Met 8R-AWN 449 | -10/Exiles | Met EX-HEX 459 | -10/Exiles | Met EX-BIN 473 | -10/Exiles | Met EX-DEC 486 | -10/Exiles | Discovered new exit (range 12) 490 | -10/Exiles | Entered Mines 503 | -9/Mines | Discovered new exit (range 10) 506 | -9/Mines | Entered Materials 506 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 680 | -8/Materials | Destroyed 8 combat bots 710 | -8/Materials | Lost 3 parts (3n) 764 | -8/Materials | Discovered new exit (range 3) 765 | -8/Materials | Identified exit to Factory 772 | -8/Materials | Entered Factory 772 | -7/Factory | Evolved 2 slots: Utility x2 940 | -7/Factory | Discovered new exit (range 8) 943 | -7/Factory | Identified exit to Factory 1031 | -7/Factory | Build established: Hacker-Mutant 1055 | -7/Factory | Discovered exit to Factory (range 5) 1456 | -7/Factory | Build established: Hacker-Sprinter 1615 | -7/Factory | Discovered exit to Factory (range 5) 1616 | -7/Factory | Entered another Factory area 1616 | -6/Factory | Evolved 2 slots: Utility x2 1799 | -6/Factory | Fabricated Hacking Suite (x1) 1858 | -6/Factory | Build established: Hacker-Scout 1874 | -6/Factory | Fabricated Hacking Suite (x1) 1978 | -6/Factory | Fabricated Hacking Suite (x1) 2019 | -6/Factory | Discovered new exit (range 4) 2020 | -6/Factory | Identified exit to Factory 2020 | -6/Factory | Entered another Factory area 2020 | -5/Factory | Evolved 2 slots: Utility x2 2567 | -5/Factory | Identified exit to Factory 2570 | -5/Factory | Build established: Wizard-Scout 2669 | -5/Factory | Discovered new exit (range 5) 2670 | -5/Factory | Identified exit to Upper Caves 2701 | -5/Factory | Entered another Factory area 2701 | -4/Factory | Evolved 2 slots: Utility x2 2739 | -4/Factory | Repaired Imp. Sensor Array 2958 | -4/Factory | Repaired Imp. Surge Thruster 2979 | -4/Factory | Repaired Cesium-ion Thruster? 3041 | -4/Factory | Discovered new exit (range 7) 3043 | -4/Factory | Identified exit to Upper Caves 3082 | -4/Factory | Identified exit to Research 3092 | -4/Factory | Entered Research 3092 | -3/Research | Evolved 2 slots: Propulsion x2 3104 | -3/Research | Identified exit to Armory 3104 | -3/Research | Identified exit to Quarantine 3333 | -3/Research | Entered Quarantine 3435 | -3/Quarantine | Scanned by Researcher 3465 | -3/Quarantine | Found Alien Artifact 3465 | -3/Quarantine | Identified Core Reset Matrix 3465 | -3/Quarantine | Used Core Reset Matrix 3469 | -3/Quarantine | Detected hypermatrix surge 3469 | -3/Quarantine | Sensed 11 artifacts in vicinity 3486 | -3/Quarantine | Identified exit to Research 3622 | -3/Quarantine | Found Sigix Broadsword 3802 | -3/Quarantine | Entered Research 3802 | -2/Research | Evolved 2 slots: Utility x2 3807 | -2/Research | Identified exit to Testing 3952 | -2/Research | Entered Testing 3983 | -2/Testing | Discovered new exit (range 5) 4017 | -2/Testing | Spotted Fortress 4038 | -2/Testing | Discovered new exit (range 5) 4038 | -2/Testing | Discovered new exit (range 6) 4039 | -2/Testing | Identified exit to Section 7 4040 | -2/Testing | Identified exit to Protoforge 4041 | -2/Testing | Entered Section 7 4042 | -2/Section 7 | Detected hypermatrix surge 4042 | -2/Section 7 | Sensed 26 artifacts in vicinity 4054 | -2/Section 7 | Identified exit to Access 4148 | -2/Section 7 | Spotted Executioner 4195 | -2/Section 7 | Released all parts (17) 4196 | -2/Section 7 | Integrated with Sigix Exoskeleton 4206 | -2/Section 7 | Spotted Executioner 4207 | -2/Section 7 | Spotted Executioner 4226 | -2/Section 7 | Spotted Striker 4226 | -2/Section 7 | Spotted Striker 4300 | -2/Section 7 | Spotted Striker 4300 | -2/Section 7 | Spotted Striker 4321 | -2/Section 7 | Destroyed Striker 4327 | -2/Section 7 | Found Sigix Shearcannon 4331 | -2/Section 7 | Destroyed Striker 4336 | -2/Section 7 | Destroyed Striker 4338 | -2/Section 7 | Destroyed Striker 4378 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 4380 | -2/Section 7 | Found Transdimensional Reconstructor 4384 | -2/Section 7 | Spotted Executioner 4404 | -2/Section 7 | Spotted B-99 Colossus 4408 | -2/Section 7 | Spotted Alpha 7 4408 | -2/Section 7 | Spotted Alpha 7 4442 | -2/Section 7 | Garrison activated, responded to threat 4446 | -2/Section 7 | Spotted Investigator 4447 | -2/Section 7 | Scanned by Researcher 4448 | -2/Section 7 | Intercept squad dispatched 4448 | -2/Section 7 | Spotted Tracker 4449 | -2/Section 7 | Spotted Combat Programmer 4449 | -2/Section 7 | Spotted Tracker 4449 | -2/Section 7 | Spotted Combat Programmer 4463 | -2/Section 7 | Destroyed 7 combat bots 4464 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 4469 | -2/Section 7 | Entered Access 4469 | -1/Access | Evolved 2 slots: Utility x2 4474 | -1/Access | Emitted hypermatrix ping 4479 | -1/Access | Assembled emerged from beneath the floor 4501 | -1/Access | Build established: Alien-Sigix 4514 | -1/Access | Found Prototype Device 4514 | -1/Access | Identified Active Sensor Suite 4584 | -1/Access | Assembled emerged from beneath the floor 4598 | -1/Access | Spotted Executioner 4598 | -1/Access | Destroyed Executioner 4601 | -1/Access | Spotted Executioner 4612 | -1/Access | Destroyed Executioner 4646 | -1/Access | Destroyed 34 combat bots 4664 | -1/Access | Garrison activated, responded to threat 4671 | -1/Access | Spotted Striker 4698 | -1/Access | Destroyed Striker 4717 | -1/Access | Assembled emerged from beneath the floor 4722 | -1/Access | Spotted B-99 Colossus 4732 | -1/Access | Destroyed 12 combat bots 4732 | -1/Access | Destroyed B-99 Colossus 4740 | -1/Access | Assembled emerged from beneath the floor 4765 | -1/Access | Spotted Investigator 4787 | -1/Access | Spotted B-99 Colossus 4824 | -1/Access | Found Prototype Processor 4824 | -1/Access | Identified Exp. Signal Interpreter 4834 | -1/Access | Destroyed Investigator 4859 | -1/Access | Destroyed 23 combat bots 4859 | -1/Access | Destroyed B-99 Colossus 4893 | -1/Access | Intercept squad dispatched 4909 | -1/Access | Assembled emerged from beneath the floor 4915 | -1/Access | Spotted Tracker 4916 | -1/Access | Spotted Tracker 4920 | -1/Access | Destroyed Tracker 4922 | -1/Access | Destroyed Tracker 4958 | -1/Access | Energy Cycler disabled 4976 | -1/Access | Spotted Combat Programmer 4976 | -1/Access | Destroyed Combat Programmer 5011 | -1/Access | Spotted Combat Programmer 5016 | -1/Access | Destroyed Combat Programmer 5044 | -1/Access | Destroyed 9 combat bots 5049 | -1/Access | Discovered new exit (range 18) 5148 | -1/Access | Spotted Executioner 5156 | -1/Access | Destroyed Executioner 5163 | -1/Access | Found Prototype Processor 5163 | -1/Access | Identified Exp. Core Analyzer 5165 | -1/Access | Found Exp. Core Analyzer 5171 | -1/Access | Spotted Striker 5171 | -1/Access | Spotted Executioner 5171 | -1/Access | Destroyed Executioner 5173 | -1/Access | Destroyed Striker 5181 | -1/Access | Intercept squad dispatched 5186 | -1/Access | Spotted Striker 5187 | -1/Access | Destroyed Striker 5210 | -1/Access | Destroyed 12 combat bots 5224 | -1/Access | Spotted Tracker 5224 | -1/Access | Spotted Executioner 5224 | -1/Access | Spotted Tracker 5227 | -1/Access | Destroyed Tracker 5229 | -1/Access | Destroyed Executioner 5231 | -1/Access | Destroyed Tracker 5233 | -1/Access | Spotted Striker 5243 | -1/Access | Destroyed Striker 5245 | -1/Access | Spotted Striker 5246 | -1/Access | Spotted Executioner 5246 | -1/Access | Spotted Executioner 5246 | -1/Access | Spotted Combat Programmer 5247 | -1/Access | Destroyed Striker 5256 | -1/Access | Sterilization system engaged 5262 | -1/Access | Destroyed Combat Programmer 5266 | -1/Access | Destroyed Striker 5268 | -1/Access | Spotted Executioner 5268 | -1/Access | Spotted Striker 5268 | -1/Access | Destroyed Executioner 5270 | -1/Access | Destroyed Executioner 5271 | -1/Access | Spotted Combat Programmer 5272 | -1/Access | Destroyed Striker 5285 | -1/Access | Destroyed Combat Programmer 5294 | -1/Access | Destroyed Executioner 5294 | -1/Access | Spotted Executioner 5294 | -1/Access | Spotted Executioner 5294 | -1/Access | Spotted Striker 5301 | -1/Access | Destroyed Executioner 5301 | -1/Access | Destroyed Executioner 5305 | -1/Access | Destroyed Striker 5334 | -1/Access | Destroyed 42 combat bots 5338 | -1/Access | Spotted Striker 5339 | -1/Access | Spotted Executioner 5339 | -1/Access | Spotted Striker 5340 | -1/Access | Destroyed Striker 5343 | -1/Access | Destroyed Striker 5348 | -1/Access | Destroyed Executioner 5359 | -1/Access | Spotted Investigator 5359 | -1/Access | Destroyed Investigator 5376 | -1/Access | Spotted Striker 5389 | -1/Access | Destroyed 18 combat bots 5389 | -1/Access | Destroyed Striker 5398 | -1/Access | Spotted Striker 5398 | -1/Access | Spotted Striker 5399 | -1/Access | Spotted Investigator 5401 | -1/Access | Destroyed Investigator 5419 | -1/Access | Destroyed Striker 5441 | -1/Access | Destroyed Striker 5463 | -1/Access | Build established: Scavenger-Sigix 5465 | -1/Access | Spotted Executioner 5472 | -1/Access | Destroyed Executioner 5479 | -1/Access | Spotted B-99 Colossus 5484 | -1/Access | Destroyed B-99 Colossus 5487 | -1/Access | Spotted B-99 Colossus 5497 | -1/Access | Destroyed B-99 Colossus 5518 | -1/Access | Destroyed 29 combat bots 5525 | -1/Access | Entered Command 5530 | -1/Command | Emitted hypermatrix ping 5535 | -1/Command | Assembled emerged from beneath the floor 5572 | -1/Command | Assembled emerged from beneath the floor 5589 | -1/Command | Discovered new exit (range 16) 5595 | -1/Command | High security lockdown imminent 5614 | -1/Command | Assembled emerged from beneath the floor 5616 | -1/Command | Spotted B-99 Colossus 5626 | -1/Command | Destroyed B-99 Colossus 5647 | -1/Command | Destroyed 7 combat bots 5647 | -1/Command | Spotted Combat Programmer 5675 | -1/Command | High security lockdown engaged 5679 | -1/Command | Met MAIN.C 5685 | -1/Command | 0b10 Conduit disabled 5764 | -1/Command | System corruption reached 10% 5773 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 5773 | -1/Command | Destroyed MAIN.C Shell 5773 | -1/Command | Spotted M Shell/Def 5773 | -1/Command | Spotted M Shell/Atk 5773 | -1/Command | Spotted M Shell/Def 5773 | -1/Command | Spotted M Shell/Atk 5773 | -1/Command | Spotted M Shell/Atk 5773 | -1/Command | Spotted M Shell/Def 5773 | -1/Command | Spotted M Shell/Atk 5773 | -1/Command | Spotted M Shell/Def 5775 | -1/Command | MAIN.C activated Command garrisons 5783 | -1/Command | Discovered new exit (range 17) 5809 | -1/Command | Destroyed MAIN.C 5810 | -1/Command | Discovered new exit (range 23) 5810 | -1/Command | Discovered new exit (range 160) 5810 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 5845 | -1/Command | Destroyed M Shell/Atk 5847 | -1/Command | Destroyed M Shell/Def 5858 | -1/Command | Spotted Combat Programmer 5859 | -1/Command | Destroyed M Shell/Def 5861 | -1/Command | Destroyed M Shell/Def 5870 | -1/Command | Destroyed Combat Programmer 5876 | -1/Command | Spotted M Guard 5883 | -1/Command | Destroyed Combat Programmer 5885 | -1/Command | Destroyed M Guard 5885 | -1/Command | All MAIN.C guards destroyed 5959 | -1/Command | Spotted B-99 Colossus 5959 | -1/Command | Spotted Executioner 5960 | -1/Command | Destroyed Executioner 5962 | -1/Command | Spotted Executioner 5963 | -1/Command | Core integrity fell below 50% 5963 | -1/Command | Destroyed Executioner 5965 | -1/Command | Assembled emerged from beneath the floor 5966 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 5968 | -1/Command | Destroyed B-99 Colossus 5973 | -1/Command | Spotted Alpha 7 5976 | -1/Command | Destroyed Alpha 7 6014 | -1/Command | Lost 3 allies 6097 | -1/Command | Destroyed 62 combat bots 6097 | -1/Command | Warped through subspace to slip node 6097 | -1/Command | Discovered new exit (range 4) 6101 | -1/Command | Entered Access_0 6102 | -1/Access_0 | Sensed 3 artifacts in vicinity 6102 | -1/Access_0 | Met Architect 6112 | -1/Access_0 | Destroyed A8 6115 | -1/Access_0 | Architect warped through subspace 6150 | -1/Access_0 | Subspace Access Node disabled 6173 | -1/Access_0 | Architect warped through subspace 6185 | -1/Access_0 | Destroyed 9 combat bots 6190 | -1/Access_0 | Subspace Access Node disabled 6201 | -1/Access_0 | Architect warped through subspace 6211 | -1/Access_0 | A6 warped into view 6217 | -1/Access_0 | Subspace Access Node disabled 6226 | -1/Access_0 | Destroyed A6 6240 | -1/Access_0 | Architect warped through subspace 6252 | -1/Access_0 | Architect warped through subspace 6265 | -1/Access_0 | Subspace Access Node disabled 6294 | -1/Access_0 | Destroyed A2 6296 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 6315 | -1/Access_0 | Singularity Gate disabled 6317 | -1/Access_0 | A5 warped into view 6331 | -1/Access_0 | Destroyed Architect 6338 | -1/Access_0 | Destroyed A5 6448 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 6546 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 6574 | -1/Access_0 | A4 warped into view 6580 | -1/Access_0 | Destroyed A4 6643 | -1/Access_0 | Found Sigix Corpse 6783 | -1/Access_0 | A3 warped into view 6789 | -1/Access_0 | Destroyed A3 6810 | -1/Access_0 | Destroyed 7 combat bots 6822 | -1/Access_0 | Warped through subspace to slip node 6822 | -1/Access_0 | Discovered new exit (range 8) 6824 | *** | Heading to fleet! Last Messages --------------- Quantum Shear penetrates Wall. A3 warps into view. A3: "You can run but you can't hide, haha." Penetrated by HV Slug. Quantum Shear penetrates A3. HV Slug penetrates Wall. Quantum Shear penetrates A3. Penetrated by HV Slug. HV Slug penetrates Earth. Quantum Shear penetrates A3. A3: "How even..." A3 destroyed. Quantum Shear penetrates Wall. Quantum Shear penetrates Earth. Quantum Shear penetrates Wall. System corrupted: Matter fused (-9). Discarded Exp. Core Analyzer. Warped through subspace, drawn to slip node. EXIT=FOUND System corrupted: Energy discharge (-95). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????#########################????????????? | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????################# ###############????????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ??##????????#########################????????????? | | # #######????#######################?????????????? | | # ##########???###################???????????????? | | # ##########???#################????????????????? | | ############????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 67 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 70 Resistance: TH 70 Resistance: EX 70 Resistance: EM 70 Resistance: I 70 Resistance: S 70 Resistance: P 70 Melee Speed Boost 20 Evasion (%) 69 Targeting Accuracy 5 Core Analysis 12 Armor Integrity Analysis 40 Kinecelleration 40 Offensive Hacking 112 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Exp. Energy Well | -3/Quarantine | Archive Exp. Focal Shield | -3/Quarantine | Archive Exp. Cooling System | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory Repaired ---------- Imp. Sensor Array | 27% | -4/Factory Imp. Surge Thruster | 55% | -4/Factory Cesium-ion Thruster | 52% | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CoreZioniteShifter Manual? 0 Play Time 02:07:07 Cumulative 112.7 hours Start 2025.05.10 @ 14:52:58 End 2025.05.10 @ 18:54:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 128 Rogue 18 Adventurer 99 Explorer 11 Win Type 2 Total 23 Types 5/0/10/0/3/0/4/1/0/0 Lore% 38 Gallery% 38 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f64d3d0-ca3f-476d-9019-e61ef9428b3a