Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.23 @ 15:21:36 Player: lsend Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (18) 90 Value Destroyed (681) 681 Prototype IDs (80) 1600 Alien Tech Used (2) 400 Bonus (6062) 6062 TOTAL SCORE: 19133 Bonus ------- High Alert Combat Kills 162 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Met Warlord at Command 2000 Cogmind --------- Core Integrity 0/1600 Matter 222/300 Energy 24/100 System Corruption 8% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (15) ----- Advanced Weight Redist. System Machine Analyzer Experimental Optical Array Advanced Signal Interpreter Experimental Melee Analysis Suite Experimental Utility Shielding Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Advanced Weight Redist. System Light Regenerative Plating Peak State ------------ > --- POWER ------------ Light Fission Core Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Experimental Optical Array Advanced Signal Interpreter Experimental Phase Shifter Improved Power Shielding Centrium Light Armor Plating Light Regenerative Plating Remote Force Field Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Thunder Hammer Phasing Sabre > --- INVENTORY -------- Light Quantum Reactor Cooled Nuclear Pulse Thruster Field Propulsion Array Medium Storage Unit Superbattery Advanced Weight Redist. System Light Regenerative Plating Antimissile System Transdimensional Reconstructor [Rating: 170] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon Maul Energy Gun Dispersion Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Maul Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 . . . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . Utility 13 | . . . 1 . . . 1 1 . . . . 2 1 . . . . . . 2 . . . . 2 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 140 | 2 . 5 1 1 . 2 12 1 1 4 . 5 8 4 . 5 1 . 4 . 10 1 1 6 . 22 12 4 28 Power 19 | . . 1 . . . 1 1 . . . . 1 . . . 2 . . . . 1 . . 1 . 5 1 1 4 Engine 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . . 1 . . . . . 1 . . . 2 . . . . 1 . . 1 . . 1 . 1 Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 3 Propulsion 31 | 2 . 2 . 1 . . 5 . . 2 . 1 . 2 . 2 . . . . . . . 3 . 3 3 . 5 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29 | . . 2 . 1 . . 5 . . 2 . 1 . 2 . 2 . . . . . . . 3 . 3 3 . 5 Utility 67 | . . . 1 . . . 4 1 1 1 . 1 7 2 . 1 1 . 4 . 7 1 1 2 . 12 5 3 12 Device 26 | . . . . . . . 1 . 1 . . . 2 1 . . 1 . 3 . 4 . 1 1 . 6 2 . 3 Storage 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 1 . 1 Processor 9 | . . . 1 . . . 1 . . . . . 2 1 . . . . . . 1 . . . . 1 . 1 1 Hackware 10 | . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . . 2 . 2 2 Protection 16 | . . . . . . . 2 1 . 1 . 1 3 . . . . . . . . . . . . 1 2 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 23 | . . 2 . . . 1 2 . . 1 . 2 1 . . . . . . . 2 . . . . 2 3 . 7 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . 1 1 . . 1 . 2 . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 Piercing Weapon 7 | . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . . . 1 . . . . 1 . . . . 2 . 2 . . 2 . 2 3 . 1 Corrupted Parts 4 | . . . . . . . 1 . . 1 . 2 . . . . . . . . . . . . . . . . . System Corruption 18 | . . . . . . . 6 . . 5 . 7 . . . . . . . . . . . . . . . . . Parts Lost 53 | . . 2 3 . . . 1 . . 1 . 2 . . . 3 . . . 3 5 . 5 . 3 2 . 1 22 Power 7 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 4 Propulsion 20 | . . 2 . . . . 1 . . 1 . 1 . . . 1 . . . 2 1 . 2 . . 1 . . 8 Utility 22 | . . . . . . . . . . . . 1 . . . 2 . . . 1 3 . 2 . 3 . . 1 9 Weapon 4 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Highest Loss Streak 8 | . . 2 3 . . . 1 . . 1 . 2 . . . 2 . . . 2 5 . 5 . 2 2 . 1 8 Average Slot Usage (%) 74 | . 28 47 56 38 44 65 78 76 74 79 85 85 89 88 94 94 88 88 88 69 52 52 47 46 60 67 87 90 70 Engine 1 | . . 7 9 . . . 8 7 7 7 7 6 . . . 1 . . . . . . . . . . . . . Core 4 | . . . . . . 10 . . . . . . 6 5 5 9 11 11 11 5 5 5 2 2 5 . . 3 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7 3 2 Flight 21 | . . 14 22 27 33 33 33 30 28 28 35 35 31 27 33 30 27 27 27 17 11 10 5 6 15 15 20 19 11 Device 10 | . . . . . . . 5 7 8 14 7 7 17 22 22 18 11 11 11 6 7 10 10 11 10 9 18 15 9 Storage 2 | . . . . . . . . . . . . . . . . . . . 2 5 1 . . 1 5 3 4 3 5 Processor 12 | . . . 9 11 11 11 14 15 14 14 14 14 15 16 16 16 16 16 16 16 12 10 10 10 10 9 11 11 12 Hackware 7 | . . . . . . . . . . . . . . . . . 5 5 5 5 9 12 15 15 15 17 12 13 15 Protection 5 | . . . . . . . 6 7 7 7 14 14 5 5 5 5 5 5 5 5 5 5 2 . . 3 5 11 5 Impact Weapon 2 | . . . . . . . 6 7 7 7 7 7 6 5 5 5 5 5 2 . . . . . . . . 3 . Piercing Weapon 1 | . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 . . . . . . . . . Naked Turns 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | . . 5 5 . . 11 17 17 17 23 19 25 21 19 19 26 25 25 27 27 19 11 11 16 16 53 63 63 63 Greatest Support 63 | 3 3 20 8 8 8 12 17 17 17 26 21 21 21 23 23 34 25 25 29 29 16 12 12 27 27 53 63 63 63 Greatest Overweight (x) 3 | . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 5 5 8 8 8 10 10 10 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 8 5 5 5 5 8 7 9 10 9 Most Carried 10 | 1 1 3 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 5 5 6 7 8 10 10 10 Average Carried 6 | . 1 1 3 4 4 4 4 5 5 4 5 4 4 5 5 4 4 5 6 8 5 5 5 4 6 6 9 9 7 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 5 5 5 8 8 8 10 10 5 Final Carried 10 | 1 1 3 4 4 5 5 5 5 5 5 5 4 5 5 5 5 5 5 8 8 5 5 5 6 7 8 10 10 2 Class Distribution -------------------- 19% | Hacker-Scout 14% | Scout 12% | Hacker-Sprinter 10% | Scavenger-Ninja 9% | Mutant 7% | Hacker-Mutant 5% | Sprinter 4% | Wizard-Scout 3% | Infiltrator-Ninja 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Ninja | -6/Factory Scavenger-Ninja | -5/Factory Scavenger-Ninja | -5/Waste Infiltrator-Ninja | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Assassin | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 1496 | 220 . 55 . 10 . . . . 88 108 . 84 . . . 103 27 52 . 26 . 24 73 . 63 130 257 35 141 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 820 | . . 56 . . . . 15 . . 118 . 105 . . . 103 . . . . . . . . . . 190 . 233 Parts 37 | . . 10 . . . . 2 . . 7 . 7 . . . 3 . . . . . . . . . . 5 . 3 Haulers Intercepted 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . 5 . 9 . . . . . . 12 . . . . . . . . . . Prevented 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 15 | . . 3 . . . . 1 . . 4 . 4 . . . . . . . . . . . . . . . . 3 Melee 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Guns 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 9 | . . . . . . . 1 . . 4 . 4 . . . . . . . . . . . . . . . . . Classes Destroyed 5 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 Hauler 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . Swarmer 12 | . . 3 . . . . 1 . . 4 . 4 . . . . . . . . . . . . . . . . . Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 4 | . . 2 . . . . 1 . . 4 . 4 . . . 1 . . . . . . . . . . 2 . 1 Combat Bots Only 4 | . . 2 . . . . 1 . . 4 . 4 . . . . . . . . . . . . . . . . 1 Max Kills in Single Turn 2 | . . 1 . . . . 1 . . 1 . 2 . . . 1 . . . . . . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 . . 1 . 2 . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 8338 | . 68 339 246 . . . 193 . . 185 . 354 . 33 . 158 14 . 100 228 798 24 214 . 359 699 . 622 3704 Core 2519 | . 12 102 70 . . . 29 . . 24 . 50 . . . . . . 25 36 224 . 26 . 142 164 . 121 1494 Absorbed by Shields 593 | . . . . . . . . . . . . . . . . . . . . . . . . . . 130 . 126 337 Core Remaining (%) 86 | 100 . 54 . . . 82 94 . . . . 89 100 . . . . . . 93 . . . . 65 87 100 . . Volleys Fired 26 | . . 4 . . . . 2 . . 4 . 3 . . . . . . . . . . . . . 1 . . 12 Largest 2 | . . 2 . . . . 1 . . 1 . 1 . . . . . . . . . . . . . 1 . . 1 Hottest 94 | . . 40 . . . . 36 . . 36 . 36 . . . . . . . . . . . . . 94 . . 88 Shots Fired 26 | . . 5 . . . . 2 . . 4 . 3 . . . . . . . . . . . . . 1 . . 11 Gun 16 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 9 | . . . . . . . 2 . . 4 . 3 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . 2 . . 4 . 3 . . . . . . . . . . . . . 1 . . . Robot Hit Streak 3 | . . 2 . . . . 3 . . 2 . . . . . . . . . . . . . . . . . . 3 Robot Miss Streak 4 | . . 2 . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 46 | . . 2 . . . . 1 . . 2 . . . 1 . 1 . . . . . . . . . . 7 . 32 Core Hits 23 | . . 4 . . . . 1 . . 5 . 6 . . . 1 . . . . . . . . . . 2 . 4 Critical Hits 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 1 Critical Kills 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Melee Attacks 106 | . . . . . . . 5 . 2 . . . 2 4 . 11 2 5 . 7 7 . . . . 5 13 10 33 Impact 52 | . . . . . . . 5 . 2 . . . 2 2 . 6 1 4 . . . . . . . . . 9 21 Slashing 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 13 1 6 Piercing 29 | . . . . . . . . . . . . . . 2 . 5 1 1 . 7 7 . . . . . . . 6 Sneak Attacks 5 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2195 | . . 37 . . . . 41 . . 96 . 118 . 140 . 117 . . . . . . . . . . 438 . 1208 Guns 172 | . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . 156 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 255 | . . . . . . . 41 . . 96 . 118 . . . . . . . . . . . . . . . . . Melee 1747 | . . . . . . . . . . . . . . 140 . 117 . . . . . . . . . . 438 . 1052 Ramming 21 | . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 156 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 255 | . . . . . . . 41 . . 96 . 118 . . . . . . . . . . . . . . . . . Impact 636 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636 Slashing 815 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 438 . 377 Piercing 296 | . . . . . . . . . . . . . . 140 . 117 . . . . . . . . . . . . 39 Highest Corruption 20 | . . . . . . . 8 . . 6 6 13 1 . 10 10 10 10 10 . 16 16 19 19 20 1 . 3 8 Average Corruption 7 | . . . . . . . 3 . . 5 6 6 1 . 10 10 10 10 10 . 15 16 17 19 19 1 . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 123 | . . . . . . . 2 . . 4 . 4 1 . . 24 8 7 1 . 16 9 5 4 13 . . 2 23 Message Errors 26 | . . . . . . . . . . 2 . 3 . . . 5 2 1 . . 4 . 1 . 1 . . 2 5 Matter Fused 14 | . . . . . . . 2 . . . . . . . . 2 2 . 1 . . . . . 1 . . . 6 Heat Flow Errors 8 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . . . . 4 Energy Discharges 7 | . . . . . . . . . . 1 . 1 . . . . . 1 . . 2 . . 1 1 . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 12 | . . . . . . . . . . 1 . . 1 . . 1 . 1 . . 2 1 1 . 1 . . . 3 Data Loss (major) 6 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 1 . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Misdirections 46 | . . . . . . . . . . . . . . . . 13 4 3 . . 6 7 3 2 8 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 64 | . . 4 . . . . . . . 60 . . . . . . . . . . . . . . . . . . . Shots 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Rammed 19 | . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 20 | . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 323 | . . 4 . . . . 24 . . 8 26 54 . . 1 103 1 1 323 41 167 . . 87 . . . . 263 Average Temperature 44 | . . 3 . . . . 5 . . 5 13 22 . . 1 39 1 1 89 20 82 . . 44 . . . . 59 Received Heat Transfer 684 | . 36 . 81 . . . 108 . . . . 78 . . . 9 . . . 18 18 9 . . 42 40 . 27 218 Effects 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 222 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 926 | . 75 108 108 30 . 75 336 152 . . . . 155 97 33 229 . . . . 160 . . . . 508 233 833 926 Initial 532 | . . 28 41 30 . . 29 152 . . . . 100 . 33 23 . . . . 37 . . . . 81 215 69 532 Average 278 | . 37 71 85 30 . 47 97 152 . . . . 130 31 33 116 . . . . 73 . . . . 287 106 353 681 Maximum Alert Level 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 2 1 3 3 Low Security (%) 63 | 100 100 100 100 100 . 100 82 100 . . . . 100 100 100 98 . . . . 100 . . . . 33 90 59 . Level 1 6 | . . . . . . . 17 . . . . . . . . 1 . . . . . . . . . 45 9 . . Level 2 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . 18 36 Level 3 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 63 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 2 . 1 . . . 3 1 . . . . 2 1 . 2 . . . . 3 . . . . 1 1 1 11 Investigation 7 | . . . . . . . 1 1 . . . . 1 . . 1 . . . . 1 . . . . 1 . . 1 Extermination 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 Reinforcement 13 | . 2 . 1 . . . 2 . . . . . 1 1 . 1 . . . . 1 . . . . . 1 . 3 Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 23 | . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . 5 4 5 5 Communications Jammed 6 | . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . . Distress Signals 6 | . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . . Times Spotted 268 | . 6 5 10 . . 5 33 . 5 4 . 13 4 8 2 12 5 . . 4 6 1 . . 15 37 10 24 59 Peak Tracking Total 17 | . 4 3 9 . . 5 15 . 4 3 . 11 1 8 2 4 5 . . 3 8 1 . . 9 13 5 14 17 Tactical Retreats 52 | . 1 1 . . . 2 5 . 3 . . 2 . . . 4 . . . 3 2 1 . . 4 11 1 7 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 13 | . . . . . . . 2 . . . . . . 1 . . . . 1 . . . 1 . . 4 . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . 1 . . . . . . . . 11 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Max in Single Turn 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 80 | . 1 . 1 . 2 . 4 1 2 3 4 . 8 5 . 9 . . 10 . 2 1 . 4 . 12 3 4 4 Terminals 36 | . 1 . 1 . . . 4 1 1 1 . . 3 3 . 4 . . . . 1 . . . . 7 2 3 4 Fabricators 10 | . . . . . . . . . . . . . 3 1 . 2 . . . . . . . . . 3 . 1 . Repair Stations 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . . . . . 2 1 . 1 . . . . 1 . . . . 1 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 218 | . 2 . 3 . 2 . 9 2 2 4 24 . 16 11 . 17 . . 33 . 3 1 . 17 . 34 15 11 12 Successful 146 | . 1 . 2 . 2 . 2 . 2 4 24 . 6 7 . 6 . . 33 . 1 1 . 17 . 16 11 5 6 Failed 72 | . 1 . 1 . . . 7 2 . . . . 10 4 . 11 . . . . 2 . . . . 18 4 6 6 Catastrophic 9 | . . . . . . . 2 . . . . . 2 . . 3 . . . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 34 | . 1 . . . 1 . 6 . . . . . 2 2 . 5 . . 1 . . . . . . 6 3 3 4 Terminals 100 | . 2 . 3 . . . 9 2 1 1 . . 6 9 . 8 . . . . 2 . . . . 23 14 8 12 Fabricators 23 | . . . . . . . . . . . . . 6 1 . 6 . . . . . . . . . 7 . 3 . Repair Stations 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . . . . . . 4 1 . 1 . . . . 1 . . . . 1 1 . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 118 | . 1 . 2 . 2 . 1 . 2 4 24 . 1 5 . 1 . . 33 . . 1 . 17 . 8 9 2 5 Record 42 | . . . . . 1 . . . 1 3 11 . . . . . . . 21 . . . . 5 . . . . . Part Schematic 12 | . . . . . . . . . . . 6 . 1 . . . . . . . . . . 4 . 1 . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 20 | . . . . . . . . . . . 3 . . 1 . . . . 10 . . . . 4 . . 1 1 . Open Door 5 | . . . . . . . . . 1 1 . . . . . . . . 2 . . 1 . . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Branch Access Points 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Unreport Threat 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 3 . . Locate Traps 10 | . 1 . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . 4 2 . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Extermination Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 13 | . . . . . . . . . . . . . 4 . . 2 . . . . . . . . . 5 . 2 . Load Schematic 8 | . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . 3 . 1 . Build 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . 1 . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . . . . . . . 1 1 . 1 . . . . 1 . . . . 1 1 . . Retrieve Components 6 | . . . . . . . . . . . . . 1 1 . 1 . . . . 1 . . . . 1 1 . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 1 1 Terminals 6 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 1 1 Track 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Assimilate 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 . 1 . . . 4 1 . . . . 6 4 . 5 . . . . 2 . . . . 10 1 4 3 Full Trace Events 5 | . . . . . . . . 1 . . . . 1 . . 1 . . . . 1 . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . 6 . 1 . . . . . . . . . . 4 . 1 . . . Parts Built 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . 1 . Matter 1147 | . . . . . . . . . . . . . 431 . . . . . . . . . . . . 431 . 285 . Time 361 | . . . . . . . . . . . . . 225 . . . . . . . . . . . . 86 . 50 . Total Part Build Rating 21 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . 8 . 5 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . . . . . . . 2 . 3 . . . . 2 . . . . 3 1 . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 10 | . . 1 . . . . . . . 2 . 1 . 1 1 . . . 2 . . . . . . 1 . 1 . Largest Group 2 | . . 1 . . . . . . . 2 . 1 . 1 1 . . . 2 . . . . . . 1 . 1 . Highest-Rated Group 114 | . . 31 . . . . . . . 40 . 95 . 10 31 . . . 114 . . . . . . 26 . 44 . Highest-Rated Ally 95 | . . 31 . . . . . . . 20 . 95 . 10 31 . . . 65 . . . . . . 26 . 44 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . . 12 . . 2 . . . . . . . . . . . . . . Total Damage 451 | . . . . . . . . . . . . 410 . . 41 . . . . . . . . . . . . . . Kills 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 2 . . . . . . . 1 1 . 1 . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 5996 | 20 96 173 61 28 78 219 276 62 163 130 21 96 421 124 16 356 167 162 304 224 258 98 70 72 104 385 381 351 1080 Spaces Moved 13539 | 32 190 282 157 72 208 324 643 206 528 374 79 282 699 414 64 881 397 515 950 377 679 301 184 138 354 962 1034 1044 1169 Core 590 | 32 190 85 . . . . . . . . . . . . . . . . . . . . 52 78 . . . . 153 Treads 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12948 | . . 196 157 72 208 324 643 206 528 374 79 282 699 414 64 881 397 515 950 377 679 301 132 60 354 962 1034 1044 1016 Fastest Speed 23 | 50 50 37 37 37 37 34 29 29 29 26 26 25 25 24 24 24 29 29 26 23 29 32 32 29 29 28 27 29 29 Average Speed 31 | 50 50 41 37 37 37 34 30 29 29 28 26 26 25 24 24 27 29 29 27 53 32 32 37 40 29 30 28 29 42 Slowest Speed 280 | 50 50 160 37 37 37 37 34 29 29 32 26 106 25 25 24 29 29 29 29 102 102 32 50 50 29 32 31 29 280 Overloaded Moves 67 | . . . . . . . . . . . . . . . . . . . . 67 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 140 | . . 5 8 . . 2 12 . . 1 . 1 . 5 . 14 . 2 . . 2 . . . . 51 9 12 16 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Exploration Rate (%) 47 | 3 45 55 21 26 64 68 71 9 75 65 73 52 21 18 80 30 59 73 96 60 17 52 38 60 60 49 30 24 30 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 7 | . . . . . 1 . . . . . 1 . . . . . . . 2 . . . . 3 . . . . . Known Exits Taken 21 | . . . 1 . . . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . 1 . 1 . . 3 3 . 1 . . . . 1 2 . 1 . 1 3 . 2 . . . . Spaces Dug 58 | . . . . . . . 5 . 2 . . . 2 2 . 8 1 4 . 7 6 . . . . 5 4 8 4 Terrain Destroyed 58 | . . . . . . . 5 . 2 . . . 2 2 . 8 1 4 . 7 6 . . . . 5 4 8 4 Melee 58 | . . . . . . . 5 . 2 . . . 2 2 . 8 1 4 . 7 6 . . . . 5 4 8 4 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total 14835 | 34 190 315 150 72 208 429 699 208 532 393 78 299 938 421 63 964 446 516 989 384 702 301 184 150 354 987 1090 1064 1675 Wait 1016 | . 1 5 . . . 105 44 . 1 11 . 7 224 4 . 77 47 . 21 . 2 . . 3 . 33 25 . 406 Move 13258 | 31 189 271 141 71 207 319 618 205 527 371 78 279 698 404 63 852 396 510 949 376 675 300 183 137 353 880 1018 1019 1138 Hop 113 | . . 5 7 . . 2 12 . . 1 . 1 . 5 . 14 . 2 . . 1 . . . . 30 6 12 15 Pick Up 34 | 1 . 2 1 . 1 1 . . . . . 1 2 . . 2 . . 4 . . . . 3 1 6 5 1 3 Fast Attach 84 | 2 . 5 1 1 . 1 5 1 2 2 . 2 7 3 . 3 . . 3 . 3 1 1 5 . 13 7 3 13 Attach 43 | . . . . . . 1 3 . . 2 . 2 1 . . . 1 . 1 . 6 . . 2 . 8 2 1 13 Detach 26 | . . . . . . . 2 1 . 2 . 2 1 . . . 1 . . . 4 . . . . 5 1 . 7 Swap 15 | . . . . . . . 4 . . . . 1 . 1 . 2 . . . . 1 . . . . 1 3 . 2 Drop 54 | . . . . . . . 4 1 . . . 1 3 1 . 5 . . 4 1 3 . . . . 5 10 1 15 Fire 26 | . . 4 . . . . 2 . . 4 . 3 . . . . . . . . . . . . . 1 . . 12 Melee 100 | . . . . . . . 5 . 2 . . . 2 3 . 9 1 4 . 7 7 . . . . 5 13 9 33 Ram 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 18 | . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 18 Rewire 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Trap 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp / Ext / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 21 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 10) 111 | -10/Materials | Discovered new exit (range 12) 117 | -10/Materials | Entered Mines 245 | -10/Mines | Found a hidden stash of uninstalled traps 270 | -10/Mines | Received a Mining Laser from a helpful Derelict 288 | -10/Mines | Discovered new exit (range 7) 290 | -10/Mines | Entered Materials 290 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 323 | -9/Materials | Discovered new exit (range 19) 325 | -9/Materials | Identified exit to Mines 325 | -9/Materials | Identified exit to Storage 351 | -9/Materials | Entered Mines 378 | -9/Mines | Lost 3 parts (1p2w) 378 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 378 | -9/Mines | Discovered new exit (range 5) 379 | -9/Mines | Entered Exiles 384 | -9/Exiles | Discovered new exit (range 17) 389 | -9/Exiles | Met 8R-AWN 395 | -9/Exiles | Met EX-HEX 405 | -9/Exiles | Met EX-BIN 409 | -9/Exiles | Aligned with FarCom system 410 | -9/Exiles | Given EX-Vault access code 419 | -9/Exiles | Opened EX-Vault 421 | -9/Exiles | Found Superbattery 430 | -9/Exiles | Warned to stay clear of 0b10 Research branches 439 | -9/Exiles | Met EX-DEC 442 | -9/Exiles | Learned location of Zion (-6) 452 | -9/Exiles | Discovered new exit (range 15) 457 | -9/Exiles | Left Exiles lab with Superbattery 457 | -9/Exiles | Entered Mines 637 | -8/Mines | Build established: Mutant 672 | -8/Mines | Discovered new exit (range 11) 676 | -8/Mines | Entered Materials 676 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 943 | -8/Materials | Discovered new exit (range 20) 951 | -8/Materials | Identified exit to Factory 952 | -8/Materials | Entered Factory 952 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1007 | -7/Factory | Discovered new exit (range 17) 1014 | -7/Factory | Identified exit to Lower Caves 1014 | -7/Factory | Entered Lower Caves 1045 | -7/Lower Caves | Spotted B-75 Beast 1083 | -7/Lower Caves | Found Alien Artifact 1083 | -7/Lower Caves | Identified Core Expander 1083 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 1134 | -7/Lower Caves | Learned Factory terminal intel 1157 | -7/Lower Caves | Learned 4 Factory zone layouts 1174 | -7/Lower Caves | Discovered new exit (range 12) 1177 | -7/Lower Caves | Identified exit to Lower Caves 1177 | -7/Lower Caves | Entered another Lower Caves area 1195 | -7/Lower Caves | Discovered new exit (range 13) 1223 | -7/Lower Caves | Identified exit to Factory 1242 | -7/Lower Caves | A Commander dispatched an escort 1246 | -7/Lower Caves | Learned 8 Research zone layouts 1289 | -7/Lower Caves | Discovered new exit (range 8) 1290 | -7/Lower Caves | Identified exit to Data Miner 1294 | -7/Lower Caves | Encountered a Warlord checkpoint 1307 | -7/Lower Caves | Entered Data Miner 1307 | -7/Data Miner | Discovered new exit (range 6) 1311 | -7/Data Miner | Met Data Miner 1318 | -7/Data Miner | Learned location of Section 7 (-2) 1318 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1322 | -7/Data Miner | Received God Mode back door access code from Data Miner 1328 | -7/Data Miner | Identified exit to Proximity Caves 1328 | -7/Data Miner | Entered Proximity Caves 1369 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1417 | -6/Proximity Caves | Discovered exit to Factory (range 6) 1423 | -6/Proximity Caves | System corruption reached 10% 1424 | -6/Proximity Caves | Entered Factory 1424 | -6/Factory | Evolved 2 slots: Utility x2 1426 | -6/Factory | Loaded intel: 20 terminal locations 1489 | -6/Factory | Discovered new exit (range 5) 1490 | -6/Factory | Identified exit to Factory 1597 | -6/Factory | Fabricated Machine Analyzer (x1) 1694 | -6/Factory | Build established: Scavenger-Ninja 1824 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 1845 | -6/Factory | Entered another Factory area 1845 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1879 | -5/Factory | Identified exit to Upper Caves 1969 | -5/Factory | Manually triggered Chute Trap 1969 | -5/Factory | Sucked down chute 1969 | -5/Factory | Entered Waste 1970 | -5/Waste | Met a frightened Derelict 1971 | -5/Waste | Spotted C-40 Crusher 1976 | -5/Waste | Spotted C-40 Crusher 1977 | -5/Waste | Spotted C-40 Crusher 1978 | -5/Waste | Spotted C-40 Crusher 1980 | -5/Waste | Spotted C-40 Crusher 1981 | -5/Waste | Spotted C-40 Crusher 1982 | -5/Waste | Discovered new exit (range 10) 1984 | -5/Waste | EMP discharged 1984 | -5/Waste | System corruption reached 10% 1984 | -5/Waste | Identified exit to Factory 1985 | -5/Waste | Entered Factory 2027 | -5/Factory | Incoming investigation squad redirected 2185 | -5/Factory | Discovered new exit (range 2) 2185 | -5/Factory | Identified exit to Factory 2265 | -5/Factory | Discovered exit to Factory (range 5) 2310 | -5/Factory | Discovered exit to Upper Caves (range 21) 2333 | -5/Factory | Discovered exit to Upper Caves (range 18) 2341 | -5/Factory | Entered Upper Caves 2373 | -5/Upper Caves | Learned 4 Factory zone layouts 2455 | -5/Upper Caves | Discovered new exit (range 9) 2508 | -5/Upper Caves | Identified exit to Upper Caves 2508 | -5/Upper Caves | Entered another Upper Caves area 2540 | -5/Upper Caves | Discovered exit to Factory (range 3) 2649 | -5/Upper Caves | Build established: Scout 2669 | -5/Upper Caves | Discovered new exit (range 5) 2670 | -5/Upper Caves | Identified exit to Warlord 2670 | -5/Upper Caves | Entered Warlord 2683 | -5/Warlord | Discovered new exit (range 13) 2698 | -5/Warlord | System corruption cleaned by Quarantine Array 2767 | -5/Warlord | Visited the Vortex Lab 2770 | -5/Warlord | Warlord's base attacked by MAIN.C 2832 | -5/Warlord | Met Warlord 2835 | -5/Warlord | Opened Warlord's prototype stash 2838 | -5/Warlord | Found Prototype Device 2838 | -5/Warlord | Identified Exp. Phase Shifter 2846 | -5/Warlord | Found Prototype Hackware 2850 | -5/Warlord | Found Prototype Processor 2881 | -5/Warlord | Learned location of Testing (-2) 2881 | -5/Warlord | Learned Quarantine emergency access door positions 2881 | -5/Warlord | Learned 4 Armory zone layouts 2881 | -5/Warlord | Learned 4 Armory zone layouts 2881 | -5/Warlord | Learned 4 Research zone layouts 2881 | -5/Warlord | Learned 4 Command zone layouts 2882 | -5/Warlord | Learned Armory recycling unit intel 2882 | -5/Warlord | Learned Research scanalyzer intel 2958 | -5/Warlord | Opened side exit 2974 | -5/Warlord | Identified exit to Proximity Caves 2974 | -5/Warlord | Entered Proximity Caves 3044 | -4/Proximity Caves | Spotted B-86 Titan 3136 | -4/Proximity Caves | Learned Research security intel 3187 | -4/Proximity Caves | Discovered exit to Factory (range 12) 3198 | -4/Proximity Caves | Entered Factory 3198 | -4/Factory | Evolved 2 slots: Utility x2 3198 | -4/Factory | Identified Ghost Barrier 3199 | -4/Factory | Identified exit to Armory 3200 | -4/Factory | Identified exit to Extension 3200 | -4/Factory | Identified Exp. Target Analyzer 3266 | -4/Factory | Crushed by falling debris 3269 | -4/Factory | Crushed by falling debris 3269 | -4/Factory | System corruption reached 10% 3300 | -4/Factory | Lost 5 parts (1n3u1w) 3432 | -4/Factory | Incoming investigation squad redirected 3446 | -4/Factory | Discovered new exit (range 15) 3452 | -4/Factory | Identified exit to Upper Caves 3456 | -4/Factory | Entered Upper Caves 3473 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3500 | -4/Upper Caves | Learned location of 1 exit from Research 3517 | -4/Upper Caves | Spotted B-86 Titan 3547 | -4/Upper Caves | Discovered new exit (range 11) 3553 | -4/Upper Caves | Identified exit to Upper Caves 3554 | -4/Upper Caves | Entered another Upper Caves area 3608 | -4/Upper Caves | Discovered new exit (range 8) 3613 | -4/Upper Caves | Identified exit to Zhirov 3616 | -4/Upper Caves | Learned location of 1 exit from Research 3624 | -4/Upper Caves | Entered Zhirov 3624 | -4/Zhirov | Discovered new exit (range 3) 3629 | -4/Zhirov | Lost 5 parts (1p2n2u) 3634 | -4/Zhirov | Met Zhirov 3643 | -4/Zhirov | Learned location of Quarantine (-3) 3643 | -4/Zhirov | Learned location of Command (-1) 3648 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3655 | -4/Zhirov | Found Alien Artifact 3655 | -4/Zhirov | Identified Integrated Dissipator 3655 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3684 | -4/Zhirov | Found Alien Artifact 3696 | -4/Zhirov | Identified exit to Proximity Caves 3696 | -4/Zhirov | Entered Proximity Caves 3744 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3780 | -3/Proximity Caves | Spotted B-86 Titan 3797 | -3/Proximity Caves | Discovered new exit (range 13) 3800 | -3/Proximity Caves | Identified exit to Research 3800 | -3/Proximity Caves | Entered Research 3800 | -3/Research | Evolved 2 slots: Utility x2 3801 | -3/Research | Identified exit to Quarantine 3802 | -3/Research | Identified exit to Research 3804 | -3/Research | Loaded intel: 6 scanalyzer locations 3806 | -3/Research | Found Antimissile System 3884 | -3/Research | Fabricated Lgt. Regenerative Plating (x1) 3962 | -3/Research | Build established: Hacker-Sprinter 4051 | -3/Research | Spotted B-86 Titan 4104 | -3/Research | Spotted B-86 Titan 4144 | -3/Research | Fabricated Machine Analyzer? 4185 | -3/Research | Entered another Research area 4185 | -2/Research | Warlord forces began assault on 0b10 4185 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4186 | -2/Research | Identified exit to Access 4186 | -2/Research | Identified exit to Testing 4219 | -2/Research | Found Prototype Device 4219 | -2/Research | Identified Exp. Terrain Scanner 4295 | -2/Research | Research machine network offline 4363 | -2/Research | Spotted B-90 Cyclops 4437 | -2/Research | Met up with Warlord 4461 | -2/Research | Spotted Executioner 4461 | -2/Research | Spotted Striker 4554 | -2/Research | Spotted Striker 4563 | -2/Research | Spotted Striker 4563 | -2/Research | Spotted Striker 4566 | -2/Research | Entered Access 4566 | -1/Access | Evolved 2 slots: Utility x2 4635 | -1/Access | Fabricated Lgt. Regenerative Plating? 4716 | -1/Access | Spotted B-99 Colossus 4775 | -1/Access | Local fabrication network quarantined 4816 | -1/Access | First assault squad dispatched 4846 | -1/Access | Incoming assault squad redirected 4869 | -1/Access | Build established: Hacker-Scout 4915 | -1/Access | Discovered new exit (range 7) 4916 | -1/Access | Identified exit to Command 4917 | -1/Access | Entered Command 4953 | -1/Command | Identified exit to Surface 5054 | -1/Command | Spotted B-99 Colossus 5063 | -1/Command | Spotted M Guard 5063 | -1/Command | Spotted M Guard 5069 | -1/Command | Spotted Combat Programmer 5069 | -1/Command | Spotted Combat Programmer 5114 | -1/Command | Disengaged cave seal 5114 | -1/Command | Derelicts emerged from the dark tunnel 5114 | -1/Command | Welcomed Warlord to Command 5123 | -1/Command | P-80 Master assimilated allied YN-77U(i) 5124 | -1/Command | Destroyed Combat Programmer 5153 | -1/Command | Lost 7 parts (3n4u) 5181 | -1/Command | Found Enh. Force Lance 5238 | -1/Command | Found Exp. Force Field 5247 | -1/Command | Disengaged cave seal 5247 | -1/Command | Derelicts emerged from the dark tunnel 5461 | -1/Command | First assault squad dispatched 5478 | -1/Command | Found Prototype Processor 5478 | -1/Command | Identified Exp. Melee Analysis Suite 5493 | -1/Command | Lost 3 parts (2n1u) 5611 | -1/Command | Warlord destroyed during the assault 5687 | -1/Command | Incoming assault squad redirected 5721 | -1/Command | Build established: Hacker-Mutant 5829 | -1/Command | Core integrity fell below 50% 5854 | -1/Command | Lost 8 parts (2p3n3u) 5945 | -1/Command | Core integrity fell below 20% 5966 | -1/Command | Incoming assault squad redirected 5997 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05880_ S5-4SD(g) destroyed. 05880_ R-10 Processor collects Lgt. Ion Engine. 05881_ The unstable cave ceiling collapses. 05912_ Slug penetrates Wall. 05917_ ALERT: Rogue bot located, Programmers report to Command Zone 3I. 05920_ System corrupted: Heat flow error (+123). 05924_ Penetrated by Slug. 05939_ P-80 Master resets Y-72 Warden, system corruption cleaned. 05942_ System corrupted: Substantial component data lost. 05944_ ALERT: Significant disruption in Zone 3T, assault forces dispatched. 05947_ Penetrated by Slug. 05966_ ALERT: Higher priority target reported, redirecting assault. 05968_ Lgt. Particle Reactor destroyed. 05975_ Penetrated by Slug. 05975_ Slug penetrates Wall. 05990_ Destroyed Adv. Heat Sink. 05990_ Y-72 Warden system corrupted by crushing effect. 05991_ Y-72 Warden system terminally corrupted. 05991_ Thunder Hammer destroyed. 05992_ System corrupted: Exp. Utility Shielding rejected. 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