Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 00:43:05 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (588) 588 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2393 Bonus ------- None Cogmind --------- Core Integrity 504/550 Matter 264/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Flail > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Heat Sink Medium Matter Pod (100) Seismic Detector ECM Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Flail > --- INVENTORY -------- Light Ion Engine Aluminum Leg Heat Sink Medium Matter Pod Seismic Detector ECM Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 32 | 10 2 16 4 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 5 . 5 . Treads . | . . . . Leg 4 | . . 4 . Wheel 6 | 5 . 1 . Hover . | . . . . Flight . | . . . . Utility 8 | 2 1 5 . Device 4 | 1 . 3 . Storage 2 | 1 1 . . Processor 2 | . . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 1 3 4 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 8 | 1 1 3 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 1 | . . . 1 Parts Lost 7 | . . 7 . Power 2 | . . 2 . Propulsion 4 | . . 4 . Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 4 | . . 4 . To Critical Strikes 1 | . . 1 . Average Backups 7 | 3 7 8 10 Power . | . 1 . 1 Propulsion 1 | 1 3 1 1 Utility 2 | . 1 2 4 Weapon 2 | . 1 3 4 Tool/Special . | . . . . Unused Backups 5 | . 1 . 4 Power . | . . . . Propulsion . | . . . . Utility 2 | . 1 . 1 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 100 88 88 Engine 11 | . 14 9 9 Leg 9 | . . 11 27 Wheel 18 | . 28 15 . Device 12 | . 14 12 9 Storage 11 | . 14 11 9 Processor 4 | . . 7 9 Energy Gun 7 | . 14 4 . Ballistic Gun 16 | . 14 17 18 Impact Weapon 1 | . . . 7 Peak Build Rating 17 | 7 7 15 17 Average Rating 9 | 5 7 10 16 On Entrance 7 | . 7 7 15 Naked Turns . | . . . . Heaviest Build 34 | 12 28 32 34 Greatest Support 30 | 26 20 30 30 Greatest Overweight (x) 8 | . 1 8 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 11 | 7 9 15 15 Most Carried 11 | 6 8 10 11 Average Carried 7 | 3 7 8 10 Final Capacity 15 | 8 15 15 15 Final Carried 11 | 6 8 10 11 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 731 | 327 34 348 22 Remotely . | . . . . Salvage Created 879 | 228 63 555 33 Parts 69 | 23 2 40 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 20 | . 1 16 3 Guns 20 | . 1 16 3 Classes Destroyed 8 | 3 2 3 . Worker 3 | 2 . 1 . Tunneler 7 | 7 . . . Recycler 1 | 1 . . . Operator 1 | . . 1 . Watcher 1 | . 1 . . Swarmer 10 | . . 7 3 Grunt 8 | . 1 7 . Sentry 2 | . . 2 . Best Kill Streak 7 | 3 1 7 3 Combat Bots Only 7 | . 1 7 3 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 141 | . 5 101 35 Missed 38 | . . 29 9 Hits 103 | . 5 72 26 Projectile 103 | . 5 72 26 Critical Strikes 3 | . . 2 1 Damage Taken 1095 | . 53 736 306 Core 233 | . 21 166 46 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 91 58 . Volleys Fired 87 | 27 6 49 5 Largest 2 | 2 2 2 2 Hottest 70 | 70 70 70 46 Shots Fired 174 | 54 12 98 10 Gun 174 | 54 12 98 10 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 112 | 27 6 69 10 Thermal 62 | 27 6 29 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 9 8 12 5 Robot Miss Streak 4 | 2 1 4 1 Penetration Max . | . . . . Secondary Targets 6 | . . 5 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 120 | 34 10 66 10 Core Hits 53 | 15 3 31 4 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 8 | 1 1 5 1 Burn 6 | 1 1 4 . Destroy 1 | . . 1 . Smash 1 | . . . 1 Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1485 | 361 119 884 121 Guns 1435 | 361 119 884 71 Cannons . | . . . . Explosions . | . . . . Melee 50 | . . . 50 Ramming . | . . . . Kinetic 841 | 113 46 611 71 Thermal 594 | 248 73 273 . Explosive . | . . . . Electromagnetic . | . . . . Impact 50 | . . . 50 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 19 | . . . 19 Projectiles . | . . . . Explosions . | . . . . Melee 19 | . . . 19 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 150 | 150 66 90 . Average Temperature 44 | 47 30 45 . Received Heat Transfer 288 | . 30 213 45 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 4 . Heat Transferred 2220 | 814 296 1110 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 151 | 15 30 151 70 Initial 31 | . 3 . 31 Average 28 | 2 2 64 28 Influence Increases 604 | 50 42 442 70 Destroy 0b10 Robot/C 400 | . 20 320 60 Destroy 0b10 Robot/NC 65 | 50 5 10 . Destroy Leader 102 | . 12 80 10 Successful Hack 5 | . 5 . . Disable Machine 15 | . . 15 . Destroy Structure 2 | . . 2 . Lose Combat Pursuer 15 | . . 15 . Influence Decreases 564 | 45 45 368 106 Entered New Map 49 | . 2 2 45 Time Decay 359 | 45 43 210 61 Lost Part 70 | . . 70 . Purge Threat 86 | . . 86 . Squads Dispatched 4 | . 2 2 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 5 19 5 Peak Tracking Total 6 | . 2 6 3 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 3 2 1 Successful 5 | . 3 1 1 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 6 | . 3 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 1 1 Prototype ID Bank 1 | . 1 . . Unreport Threat 1 | . . 1 . Patrol Status 1 | . 1 . . Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 648 | 6 411 231 . Seismic 646 | 6 411 229 . ECM 2 | . . 2 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1299 | 256 411 483 149 Spaces Moved 868 | 145 428 225 70 Core 3 | 1 . 2 . Treads . | . . . . Legs 151 | . . 81 70 Wheels 714 | 144 428 142 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 120 Average Speed 101 | 83 81 128 174 Slowest Speed 450 | 100 95 450 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 7 52 23 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1105 | 226 478 318 83 Wait 100 | 40 37 21 2 Move 865 | 144 427 224 70 Hop . | . . . . Pick Up 9 | 4 3 2 . Fast Attach 14 | 7 . 6 1 Attach 3 | . . 3 . Detach . | . . . . Swap 18 | 3 2 10 3 Drop 7 | 1 3 3 . Fire 87 | 27 6 49 5 Melee 2 | . . . 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 257 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Met a group of wandering Federalists 310 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 404 | -10/Materials | Discovered new exit (range 16) 650 | -10/Materials | Discovered new exit (range 10) 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 859 | -9/Materials | Lost 3 parts (1p1n1u) 989 | -9/Materials | Destroyed 7 combat bots 994 | -9/Materials | Lost 4 parts (1p3n) 1146 | -9/Materials | Discovered new exit (range 4) 1151 | -9/Materials | Entered another Materials area 1151 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1299 | -8/Materials | Build established: Scavenger-Mutant 1300 | -8/Materials | Self-destructed Last Messages --------------- 01243_ Flight Unit fried. 01243_ S-10 Pest destroyed. 01243_ Switching to secondary target: S-10 Pest. 01243_ S-10 Pest destroyed. 01251_ Acquired 11 matter. 01265_ Acquired Lgt. Assault Rifle. 01268_ Acquired Corrupted Lgt. Assault Rifle. 01268_ Integrated Corrupted Lgt. Assault Rifle (+1). 01278_ K-01 Serf collects debris. 01278_ Slug penetrates Wall. 01281_ K-01 Serf collects debris. 01282_ Penetrated by Slug. 01285_ K-01 Serf collects debris. 01285_ Slug penetrates Wall. 01288_ K-01 Serf collects debris. 01288_ Slug penetrates Wall. 01291_ Penetrated by Slug. 01298_ Critical hit (Burn: +37). 01298_ Penetrated by Slug. 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