Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.05 @ 21:57:54 Player: bschuck Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1273) 1273 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 3868 Bonus ------- High Alert Combat Kills 33 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (27) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Terrain Scanner Component Analysis Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Signal Interpreter Signal Interpreter Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun EM Pulse Cannon Heavy Particle Cannon Rocket Launcher Maul > --- INVENTORY -------- Improved Terrain Scanner [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Signal Interpreter Device Improved Heat Sink Processor Signal Interpreter Protection Power Shielding Weapon Mini Grenade Launcher Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 2 | . 1 . 1 . Weapon 3 | . . 1 1 1 Parts Attached 43 | 7 . 10 16 10 Power 9 | 1 . 3 2 3 Engine 8 | 1 . 3 2 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 . . 7 . Treads 4 | . . . 4 . Leg 3 | 2 . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 9 | 2 . 3 2 2 Device 1 | . . . . 1 Storage . | . . . . . Processor 3 | . . 2 1 . Hackware . | . . . . . Protection 5 | 2 . 1 1 1 Artifact . | . . . . . Weapon 16 | 2 . 4 5 5 Energy Gun 4 | . . 1 2 1 Energy Cannon 3 | . . 1 1 1 Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon . | . . . . . Launcher 3 | . . 2 . 1 Special Weapon . | . . . . . Impact Weapon 3 | . . . 1 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 28 | . . 3 8 17 Power 7 | . . . 3 4 Propulsion 3 | . . . 1 2 Utility 7 | . . 1 1 5 Weapon 11 | . . 2 3 6 Highest Loss Streak 5 | . . 3 5 5 Average Slot Usage (%) 84 | . 87 97 83 73 Engine 13 | . 12 19 12 9 Core 1 | . . . . 5 Treads 2 | . . . 8 . Leg 8 | . 25 20 4 . Flight 4 | . . . 2 11 Processor 16 | . . 10 23 18 Protection 10 | . 25 17 5 4 Energy Gun 4 | . . 2 6 4 Energy Cannon 5 | . . 2 8 7 Ballistic Gun 6 | . 25 8 5 . Launcher 6 | . . 17 2 2 Impact Weapon 2 | . . . 3 5 Naked Turns 5 | . . . . 5 Heaviest Build 46 | 11 11 17 20 46 Greatest Support 40 | 20 20 20 40 12 Greatest Overweight (x) 5 | 2 . . 5 4 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 4 4 4 4 3 Average Carried 2 | 2 4 3 2 1 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 4 4 3 1 2 Class Distribution -------------------- 41% | Hacker-Mutant 28% | Hacker-Tank 16% | Hacker-Bomber 9% | Scavenger-Gunner 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1045 | 272 . 318 344 111 Remotely . | . . . . . Salvage Created 1271 | 55 . 256 700 260 Parts 80 | 3 . 22 46 9 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 27 | . . 10 12 5 Guns 7 | . . 2 3 2 Cannons 7 | . . . 5 2 AOE 13 | . . 8 4 1 Classes Destroyed 9 | 1 . 5 1 2 Worker 1 | . . . . 1 Builder 5 | . . 3 2 . Hauler 1 | . . . 1 . Recycler 1 | 1 . . . . Watcher 5 | . . 2 3 . Swarmer 5 | . . 3 2 . Grunt 12 | . . 4 4 4 Sentry 9 | . . 3 6 . Hunter 1 | . . . . 1 Best Kill Streak 7 | 1 . 7 5 2 Combat Bots Only 4 | . . 4 4 2 Max Kills in Single Turn 3 | 1 . 2 3 1 Gunslinging . | . . . . . Exploded 2 | . . 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3094 | . 54 349 868 1823 Core 876 | . . 12 156 708 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 100 97 71 . Volleys Fired 72 | 1 4 18 33 16 Largest 4 | 2 2 3 4 4 Hottest 253 | 40 40 131 176 253 Shots Fired 175 | 2 7 44 83 39 Gun 90 | 2 7 18 44 19 Cannon 54 | . . 3 34 17 Launcher 31 | . . 23 5 3 Special . | . . . . . Kinetic 56 | 2 7 15 32 . Thermal 32 | . . . 12 20 Explosive 31 | . . 23 5 3 Electromagnetic 56 | . . 6 34 16 Robot Hit Streak 46 | 2 5 19 46 37 Robot Miss Streak 3 | . 1 1 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 138 | 2 6 34 62 34 Core Hits 76 | 2 2 24 32 16 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 4 | . . . . 4 Impact 4 | . . . . 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4169 | 17 60 1516 1654 922 Guns 1180 | 17 48 195 586 334 Cannons 982 | . . 59 623 300 Explosions 1888 | . . 1262 437 189 Melee 65 | . . . . 65 Ramming 54 | . 12 . 8 34 Kinetic 566 | 17 48 121 380 . Thermal 1086 | . . 395 395 296 Explosive 1298 | . . 867 242 189 Electromagnetic 1100 | . . 133 629 338 Impact 65 | . . . . 65 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . 3 . . 11 Average Corruption 4 | . 2 . . 5 Corruption Purged . | . . . . . Effects 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 206 | . . 162 31 13 Projectiles 4 | . . . 4 . Explosions 202 | . . 162 27 13 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 231 | . 6 166 4 55 Shots 9 | . . 7 . 2 Rammed 21 | . 2 . 1 18 Targets Rammed 21 | . 2 . 1 18 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 667 | . 9 161 519 667 Average Temperature 161 | . 5 52 150 247 Received Heat Transfer 1260 | . 18 81 423 738 Effects 32 | . . . 6 26 Shutdowns 13 | . . . . 13 Energy Bleed 4 | . . . 1 3 Interference 4 | . . . . 4 Matter Decay 2 | . . . 1 1 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . 3 . Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . . 1 5 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1351 | . . 250 546 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 447 | 5 2 346 447 156 Initial 43 | . 2 . 17 43 Average 103 | 3 2 97 190 64 Maximum Alert Level 2 | . . 1 2 . Low Security (%) 85 | 100 100 86 65 100 Level 1 10 | . . 13 21 . Level 2 3 | . . . 12 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 2 2 4 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 6 | . . 2 1 3 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 3 15 20 15 Peak Tracking Total 8 | . 2 5 6 8 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 2 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 11 | . . 6 5 . Max in Single Turn 2 | . . 2 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 4 | . 2 1 1 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 9 5 8 . Successful 19 | . 8 4 7 . Failed 3 | . 1 1 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 1 1 3 . Terminals 17 | . 9 . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . 5 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 8 . 7 . Record 10 | . 5 . 5 . Prototype ID Bank 1 | . . . 1 . Alert Level 3 | . 3 . . . Investigation Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . 4 . . Recycle Component 1 | . . 1 . . Process 1 | . . 1 . . Report Inventory 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter 66 | . . 66 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1889 | 92 164 482 581 570 Spaces Moved 1116 | 60 127 343 329 257 Core 15 | 12 . . 2 1 Treads 155 | . . . 155 . Legs 623 | 48 127 343 105 . Wheels . | . . . . . Hover . | . . . . . Flight 323 | . . . 67 256 Fastest Speed 50 | 50 120 120 102 50 Average Speed 138 | 120 120 120 136 179 Slowest Speed 315 | 150 120 120 300 315 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 3 23 29 32 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 241 | . . 189 41 11 Melee . | . . . . . Projectile 3 | . . . 3 . AOE 238 | . . 189 38 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1309 | 78 132 382 400 317 Wait . | . . . . . Move 1112 | 59 126 342 328 257 Hop . | . . . . . Pick Up 42 | 11 . 7 13 11 Fast Attach 5 | . . 4 1 . Attach 34 | 7 . 6 12 9 Detach . | . . . . . Swap 4 | . . . 3 1 Drop 15 | . . 5 9 1 Fire 72 | 1 4 18 33 16 Melee 4 | . . . . 4 Ram 18 | . . . . 18 Kick 3 | . 2 . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Identified exit to Materials 32 | -11/Scrapyard | Discovered exit to Materials (range 16) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 153 | -10/Materials | Identified exit to Materials 153 | -10/Materials | Discovered exit to Materials (range 15) 257 | -10/Materials | Entered another Materials area 257 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 559 | -9/Materials | Build established: Hacker-Tank 664 | -9/Materials | Lost 3 parts (1u2w) 723 | -9/Materials | Identified exit to Materials 723 | -9/Materials | Discovered exit to Materials (range 14) 739 | -9/Materials | Entered another Materials area 739 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1045 | -8/Materials | Garrison activated, responded to threat 1113 | -8/Materials | Lost 5 parts (2p1u2w) 1197 | -8/Materials | Lost 3 parts (1p1n1w) 1315 | -8/Materials | Identified exit to Factory 1315 | -8/Materials | Discovered exit to Factory (range 4) 1320 | -8/Materials | Entered Factory 1320 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1353 | -7/Factory | Build established: Hacker-Mutant 1662 | -7/Factory | Lost 4 parts (1u3w) 1769 | -7/Factory | Lost 4 parts (2p1n1w) 1834 | -7/Factory | Core integrity fell below 50% 1863 | -7/Factory | Lost 4 parts (1p2u1w) 1886 | -7/Factory | Core integrity fell below 20% 1886 | -7/Factory | System corruption reached 10% 1890 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Knocked back. Mic. Nuclear Core destroyed. U-05 Engineer lays Concrete. Critical hit. Imp. Heat Sink destroyed. Door malfunctions. System corrupted: Substantial component data lost. Acquired Imp. Deuterium Engine. Acquired Hvy. Hammer. Signal Interpreter destroyed. System corrupted: Component data lost. Imp. Medium Armor Plating destroyed. P-60 Hacker resets B-48 Gladiator, system corruption cleaned. Imp. VTOL Module destroyed. System corrupted by crushing effect (+3). Hvy. Hammer destroyed. Imp. Deuterium Engine destroyed. System corrupted by crushing effect (+3). Slammed into B-48 Gladiator. Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#####??????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ??# #??????????????????###########???????????????? | | ??# #??????????????????# #???????????????? | | ### #??????????????????# #???????????????? | | #??????????????????# g | #???????????????? | | #??????????????????#b%ggg #???????????????? | | #??????????????????#g@% #?????########### | | #??????????????????#gp #?????# | | ###########????????# ####### """ "" | | # %#????????# %# # """"" """ | | # %#????###########+### # """"" R" | | # """""""%#????# # """ | | # """""""%#????# # """ | | # """""""%#???## + """"" | | # """""""%#???## # """"" | | # %%%%%#???## # | | # %#???## ######### # """ | | #####+########## # # # """"" | | % % # # # """"" | | % / # # | | #"" + ########### | | #"" # #?????????? | | #"" """ # #?????????? | | ########/######+#### % #T """ ##### #?????????? | | ??????# ?? [# #"" """ #???# #?????????? | | ???????? # #"" #???# #?????????? | | ???????? + #"" #???# #?????????? | | ???????? # # #???# #?????????? | | ???????? # #########???# ?????????? | | ??????? # #????????????##?????????? | | ??????? ]# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed DisposableDeepExoskeleton Manual? 0 Play Time 00:42:36 Cumulative 5.1 hours Start 2022.01.05 @ 21:15:43 End 2022.01.05 @ 21:57:54 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 29028f7b-12d9-4e4b-8c05-3d3928665989