Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.04 @ 16:49:40 Player: Cinder Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (24) 120 Value Destroyed (495) 495 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 4587 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1000 Matter 109/300 Energy 100/100 System Corruption 0% Temperature Cool (4) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- Armored Medium Treads Gravmag Array Gravmag Array > --- UTILITY (6) ------ System Shield > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Neutrino Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Small Storage Unit Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gyrokinetic Inverter Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Signal Interpreter Improved Transmission Jammer Advanced ECM Suite System Shield > --- WEAPON ----------- Minigun > --- INVENTORY -------- Neutrino Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Compact Wheel Field Propulsion Drive Small Storage Unit Minigun Mini Grenade Launcher Improved Grenade Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 6 | . . . 2 1 1 1 1 Utility 4 | . . . . 1 1 1 1 Weapon . | . . . . . . . . Parts Attached 46 | 6 1 6 4 3 10 1 15 Power 6 | 1 . 3 1 . 1 . . Engine 6 | 1 . 3 1 . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 24 | 2 . 2 3 2 5 . 10 Treads 1 | . . . . . . . 1 Leg 4 | 2 . 2 . . . . . Wheel 2 | . . . . . . . 2 Hover 6 | . . . . . 3 . 3 Flight 11 | . . . 3 2 2 . 4 Utility 10 | 1 1 1 . . 3 1 3 Device 5 | . . . . . 1 1 3 Storage 2 | 1 . . . . 1 . . Processor 2 | . 1 1 . . . . . Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 6 | 2 . . . 1 1 . 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 2 . . . 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 26 | . . . . 3 . . 23 Power 1 | . . . . . . . 1 Propulsion 16 | . . . . 3 . . 13 Utility 7 | . . . . . . . 7 Weapon 2 | . . . . . . . 2 Highest Loss Streak 23 | . . . . 2 . . 23 To Critical Strikes . | . . . . . . . . Average Backups 7 | 3 7 7 7 7 8 8 7 Power . | . 1 1 1 1 . . . Propulsion 4 | 2 4 5 4 3 3 4 3 Utility 1 | . . . 1 2 2 1 1 Weapon 1 | . 1 1 1 1 2 3 2 Tool/Special . | . . . . . . . . Unused Backups 9 | . . 5 . . 3 . 1 Power 1 | . . . . . . . 1 Propulsion 5 | . . 3 . . 2 . . Utility 1 | . . . . . 1 . . Weapon 2 | . . 2 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 83 | . 91 100 88 57 75 89 54 Engine 9 | . 14 14 11 6 4 6 2 Leg 11 | . 28 28 . . . . . Hover 3 | . . . . . 18 20 10 Flight 14 | . . . 32 22 22 26 13 Device 1 | . . . . . 4 9 6 Storage 10 | . 14 14 11 9 7 6 3 Processor 9 | . 6 14 11 9 7 6 3 Hackware 1 | . . . . . 6 6 5 Ballistic Gun 18 | . 28 28 22 10 2 6 2 Peak Build Rating 60 | 6 7 10 12 12 36 43 60 Average Rating 14 | 4 6 8 9 9 29 42 32 On Entrance 15 | . 6 7 10 10 8 36 43 Avg Prop Armor Cover (%) 18 | . . . . . 20 15 15 Naked Turns . | . . . . . . . . Heaviest Build 22 | 13 13 13 15 17 18 21 22 Greatest Support 28 | 20 20 27 15 15 22 27 28 Greatest Overweight (x) 3 | . . . . 1 1 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 8 9 10 8 Most Carried 10 | 6 8 8 8 8 10 9 10 Average Carried 7 | 3 7 7 7 7 8 8 7 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 10 | 6 8 8 8 8 10 8 4 Class Distribution -------------------- 83% | Mutant 13% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 560 | 201 83 130 . 79 67 . . Remotely . | . . . . . . . . Salvage Created 442 | . 83 82 . 95 . . 182 Parts 34 | . 5 8 . 6 . . 15 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 22 | . 2 6 . 3 . . 11 Guns 11 | . 2 6 . 3 . . . AOE 11 | . . . . . . . 11 Classes Destroyed 4 | . 1 1 . 1 . . 1 Builder 1 | . . . . . . . 1 Hauler 1 | . . . . 1 . . . Swarmer 19 | . . 6 . 3 . . 10 Grunt 3 | . 2 . . . . . 1 Best Kill Streak 9 | . 2 3 . 4 . . 9 Combat Bots Only 8 | . 2 3 . 3 . . 8 Max Kills in Single Turn 5 | . 1 1 . 2 . . 5 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 311 | . 8 33 10 16 5 4 235 Missed 89 | . 3 4 5 7 3 1 66 Hits 222 | . 5 29 5 9 2 3 169 Projectile 222 | . 5 29 5 9 2 3 169 Critical Strikes 2 | . . . . . . . 2 Damage Taken 3525 | . 55 282 70 94 134 56 2834 Core 1233 | . . 46 25 13 86 56 1007 Absorbed by Shields 10 | . . . . . . . 10 Core Remaining (%) 91 | 100 . 81 93 97 87 93 . Volleys Fired 32 | . 6 15 . 3 . . 8 Largest 2 | . 2 2 . 2 . . 1 Hottest 45 | . 40 40 . 45 . . 36 Shots Fired 56 | . 12 30 . 6 . . 8 Gun 48 | . 12 30 . 6 . . . Cannon . | . . . . . . . . Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic 48 | . 12 30 . 6 . . . Thermal . | . . . . . . . . Explosive 8 | . . . . . . . 8 Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | . 9 5 . 5 . . 9 Robot Miss Streak 2 | . 1 2 . . . . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 40 | . 11 18 . 4 . . 7 Core Hits 34 | . 4 7 . 4 . . 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1581 | . 107 211 . 76 . . 1187 Guns 383 | . 107 200 . 76 . . . Cannons . | . . . . . . . . Explosions 1187 | . . . . . . . 1187 Melee . | . . . . . . . . Ramming 11 | . . 11 . . . . . Kinetic 383 | . 107 200 . 76 . . . Thermal . | . . . . . . . . Explosive 1187 | . . . . . . . 1187 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 78 | . . . . . . . 78 Projectiles . | . . . . . . . . Explosions 78 | . . . . . . . 78 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 121 | . . . . . . . 121 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed 6 | . . 6 . . . . . Kicked 6 | . . 6 . . . . . Crushed . | . . . . . . . . Highest Temperature 23 | . 12 . . . . 8 23 Average Temperature 9 | . 8 . . . . 5 11 Received Heat Transfer 426 | . 30 69 24 18 . 27 258 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 95 | 100 100 100 100 100 100 100 68 Level 1 3 | . . . . . . . 31 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 400 | . 50 70 46 121 55 13 400 Initial 50 | . . . . 18 50 13 6 Average 28 | . 11 19 1 71 34 13 98 Influence Increases 1180 | . 55 140 84 183 68 . 650 Destroy 0b10 Robot/C 440 | . 40 120 . 60 . . 220 Destroy 0b10 Robot/NC 10 | . . . . 5 . . 5 Destroy Leader 62 | . 10 20 . 12 . . 20 Successful Hack 37 | . 5 . 24 . 8 . . Disable Machine 15 | . . . . . . . 15 Destroy Structure 91 | . . . . 1 . . 90 Partial Spotted 90 | . . . 15 15 60 . . Lose Combat Pursuer 435 | . . . 45 90 . . 300 Influence Decreases 760 | . 55 140 38 118 151 15 243 Entered New Map 111 | . . . . 28 61 15 7 Time Decay 439 | . 55 140 38 60 90 . 56 Lost Part 210 | . . . . 30 . . 180 Squads Dispatched 3 | . 1 1 . . . . 1 Investigation 1 | . . 1 . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 4 7 7 10 7 4 40 Peak Tracking Total 15 | . 2 3 6 5 5 4 15 Tactical Retreats 9 | . . . 1 2 . . 6 ECM-based Alert Blocks 5 | . . . . . . . 5 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 4 | . . . . . 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 14 | . 4 1 4 2 1 . 2 Terminals 9 | . 2 . 3 2 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 8 1 11 6 5 . 5 Successful 17 | . 4 1 10 . 1 . 1 Failed 19 | . 4 . 1 6 4 . 4 Catastrophic 3 | . . . . . 2 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . 6 . 6 6 5 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . . . . . 3 Scanalyzers 5 | . . . 5 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 2 1 5 . 1 . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 Report Inventory 3 | . 2 . . . . . 1 Scanalyzer 5 | . . . 5 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 2 2 1 . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Active Infowar (turns) 22 | . . . . . . 1 21 Seismic 13 | . . . . . . . 13 Jamming 1 | . . . . . . . 1 ECM 11 | . . . . . . 1 10 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 1749 | 65 247 447 446 120 194 11 219 Spaces Moved 1941 | 45 136 304 234 228 518 31 445 Core 73 | 5 . . . . . . 68 Treads 1 | . . . . . . . 1 Legs 480 | 40 136 304 . . . . . Wheels 24 | . . . . . . . 24 Hover 20 | . . . . . 2 . 18 Flight 1343 | . . . 234 228 516 31 334 Fastest Speed 28 | 50 120 120 34 34 30 28 28 Average Speed 56 | 112 120 123 34 35 32 28 38 Slowest Speed 200 | 120 120 125 34 117 120 30 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 18 | . . . 2 4 2 1 9 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 27 64 20 26 22 1 18 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 57 | . . . . . . . 57 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 57 | . . . . . . . 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 2513 | 56 208 351 599 258 538 31 472 Wait 448 | . 64 1 358 18 . . 7 Move 1898 | 44 135 303 229 219 513 28 427 Hop 18 | . . . 2 4 2 1 9 Pick Up 29 | 6 2 8 2 1 7 . 3 Fast Attach 30 | 6 1 3 . 3 7 . 10 Attach 14 | . . . 3 1 3 2 5 Detach 7 | . . 1 2 2 2 . . Swap 5 | . . 3 1 1 . . . Drop 24 | . . 11 2 6 4 . 1 Fire 32 | . 6 15 . 3 . . 8 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . . 6 . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered Mines 457 | -10/Mines | Met a Derelict shopkeep closing up shop 744 | -10/Mines | Discovered new exit (range 7) 759 | -10/Mines | Identified exit to Materials 760 | -10/Mines | Entered Materials 760 | -9/Materials | Evolved 2 slots: Propulsion x2 1201 | -9/Materials | Discovered new exit (range 3) 1201 | -9/Materials | Identified exit to Materials 1206 | -9/Materials | Entered another Materials area 1206 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1318 | -8/Materials | Discovered new exit (range 9) 1320 | -8/Materials | Identified exit to Factory 1326 | -8/Materials | Entered Factory 1326 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1427 | -7/Factory | Allied Derelicts emerged from ambush trap array 1439 | -7/Factory | Discovered new exit (range 5) 1455 | -7/Factory | Identified exit to Lower Caves 1491 | -7/Factory | Identified exit to Factory 1520 | -7/Factory | Entered another Factory area 1520 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1528 | -6/Factory | Discovered new exit (range 12) 1530 | -6/Factory | Identified exit to Factory 1531 | -6/Factory | Entered another Factory area 1531 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1568 | -5/Factory | Spotted B-75 Beast 1674 | -5/Factory | Core integrity fell below 50% 1701 | -5/Factory | Destroyed 8 combat bots 1702 | -5/Factory | Core integrity fell below 20% 1728 | -5/Factory | Lost 23 parts (1p13n7u2w) 1750 | -5/Factory | Destroyed self with Mini Grenade Launcher Last Messages --------------- 01701_ Slug penetrates Door. 01711_ Acquired Arm. Medium Treads. 01721_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9T. 01729_ Triggered Stasis Trap. 01729_ A bubble of rippling energy engulfs the area. 01729_ Field strength at 94. 01729_ Field strength at 64. 01730_ Field strength at 34. 01731_ Stasis field depleted. 01733_ Acquired Gravmag Array. 01740_ S-27 Virus destroyed. 01742_ Destroyed VTOL Module. 01744_ S-27 Virus destroyed. 01745_ The unstable cave ceiling collapses. 01746_ S-27 Virus destroyed. 01748_ Critical hit (Burn: +37). 01750_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ############?????????????????????????????????????? | | """"""" #?????????????????????????????????????? | | """"""" #?????????????????????????????????????? | | """"""" #????????##############???????????????? | | """"""" #????????# ##??????????????? | | #????????# ### ##?????????????? | | ########## #?? [ #?????????????? | | ! / ### # #?????????????? | | #### # #?????????????? | | #??# # = #?????????????? | | #??# = #?????????????? | | ###/########### % #??????????????? | | Y gg= #???????????????? | | ##/######### %= #???????????????? | | #??????????# @ #???????????????? | | #??????????# #???????????????? | | #??????????# ## #???????????????? | | #??????????# ### #######???????????????? | | #????????? #??##?????????????????????? | | #????????#### #?????????????????????????? | | ##??????????? #?????????????????????????? | | #??????????? #?????????????????????????? | | #??????????? #?????????????????????????? | | #??????????? ???????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | * #????????????????????????????????????????? | | %= #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | # ###????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Imp. Grenade Launcher | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperMeleeCorpse Manual? 0 Play Time 00:37:37 Cumulative 54.3 hours Start 2026.05.04 @ 16:12:40 End 2026.05.04 @ 16:49:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41c84376-1769-40fe-a19b-49795eead4d5