Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.31 @ 16:54:52 Player: PlatypusCo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (3194) 3194 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (142) 142 TOTAL SCORE: 7411 Bonus ------- High Alert Combat Kills 142 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Large Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Compact Wheel Makeshift Hover Unit > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Improved Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Heavy Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Improved Heat Sink Improved Heat Sink Improved Light Armor Plating Heavy Laser [Rating: 63] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Electrolaser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Slots Evolved 8 | . . 2 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . 1 1 . 1 . . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 131 | 6 10 7 8 28 30 22 10 10 Power 26 | 1 2 1 . 3 10 2 3 4 Engine 19 | 1 1 1 . 2 8 2 2 2 Core 7 | . 1 . . 1 2 . 1 2 Reactor . | . . . . . . . . . Propulsion 35 | 2 5 3 1 10 4 4 5 1 Treads 2 | 2 . . . . . . . . Leg 28 | . 5 3 1 10 4 1 3 1 Wheel 4 | . . . . . . 3 1 . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 31 | 1 1 2 1 8 8 5 1 4 Device 21 | . 1 2 . 6 5 4 . 3 Storage 2 | 1 . . . . 1 . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 8 | . . . 1 2 2 1 1 1 Artifact . | . . . . . . . . . Weapon 39 | 2 2 1 6 7 8 11 1 1 Energy Gun 18 | . 2 1 . 3 4 6 1 1 Energy Cannon 4 | . . . . 1 1 2 . . Ballistic Gun 9 | 2 . . 3 1 . 3 . . Ballistic Cannon 4 | . . . . 1 3 . . . Launcher 4 | . . . 3 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 84 | . 2 1 2 15 17 19 9 19 Power 16 | . . . . 2 5 3 2 4 Propulsion 18 | . . . 1 3 3 4 2 5 Utility 21 | . . . . 5 3 4 2 7 Weapon 29 | . 2 1 1 5 6 8 3 3 Highest Loss Streak 15 | . 2 1 2 5 12 9 6 15 Average Slot Usage (%) 84 | . 90 92 92 95 81 79 90 42 Engine 9 | . 10 10 9 5 9 12 11 7 Core 1 | . 3 . . 3 1 . . . Treads 1 | . 14 . . . . . . . Leg 16 | . 12 29 26 26 17 7 14 9 Device 15 | . 5 18 18 20 16 12 14 7 Storage 7 | . 14 11 9 9 5 6 6 4 Protection 6 | . . . 4 4 6 12 10 6 Energy Gun 8 | . 8 22 13 6 6 7 12 2 Energy Cannon 2 | . . . . 2 2 5 6 . Ballistic Gun 6 | . 19 . 8 11 . 10 6 . Ballistic Cannon 3 | . . . . 1 12 . . . Launcher 1 | . . . 4 4 . . . . Naked Turns 85 | . . . . . . . . 85 Heaviest Build 64 | 11 16 21 32 33 58 64 62 56 Greatest Support 55 | 40 40 30 30 47 45 42 55 55 Greatest Overweight (x) 19 | 1 3 . 1 1 1 19 4 7 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 10 Average Capacity 7 | 5 6 6 6 6 6 10 10 7 Most Carried 10 | 6 6 6 6 6 10 10 10 7 Average Carried 6 | 4 5 5 5 5 4 9 7 3 Final Capacity 10 | 6 6 6 6 6 10 10 10 4 Final Carried 10 | 4 6 6 6 6 10 10 7 2 Class Distribution -------------------- 33% | Scavenger-Tank 19% | Tank 15% | Mutant 10% | Scavenger-Mutant 10% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Matter Collected 2494 | 152 303 65 89 586 507 581 147 64 Remotely . | . . . . . . . . . Salvage Created 4053 | . 388 211 171 1213 536 852 505 177 Parts 195 | . 20 10 23 60 23 46 9 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . 1 . . 1 1 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 13 2 Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Combat Hostiles Destroyed 70 | . 6 4 6 23 11 11 6 3 Guns 48 | . 6 4 6 14 4 9 4 1 Cannons 20 | . . . . 7 7 2 2 2 Classes Destroyed 10 | . 2 2 1 1 3 1 . . Worker 5 | . . . . 1 3 1 . . Builder 2 | . . . . . 1 1 . . Recycler 5 | . 1 . . 1 1 2 . . Watcher 5 | . . 1 . 1 2 1 . . Swarmer 14 | . . . 4 4 3 3 . . Grunt 25 | . 6 3 . 7 2 2 3 2 Brawler 5 | . . . . . 2 . 2 1 Sentry 19 | . . 1 2 12 3 . 1 . Hunter 4 | . . . . . . 4 . . Programmer 3 | . . . . . 1 2 . . Best Kill Streak 6 | . 3 3 5 5 6 5 5 3 Combat Bots Only 5 | . 3 3 5 4 3 3 5 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Damage Taken 9285 | . 547 182 380 1877 2075 1928 682 1614 Core 1512 | . 52 28 68 227 284 182 66 605 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 79 93 . 46 59 . . . Volleys Fired 252 | . 28 12 11 64 60 45 17 15 Largest 4 | . 2 2 3 3 3 4 4 3 Hottest 267 | . 90 108 131 147 169 244 267 187 Shots Fired 657 | . 56 24 29 148 168 144 68 20 Gun 431 | . 56 24 29 104 41 109 51 17 Cannon 211 | . . . . 29 127 35 17 3 Launcher 15 | . . . . 15 . . . . Special . | . . . . . . . . . Kinetic 317 | . 35 . 10 81 112 60 17 2 Thermal 197 | . . 9 8 6 33 79 44 18 Explosive 3 | . . . . 3 . . . . Electromagnetic 140 | . 21 15 11 58 23 5 7 . Robot Hit Streak 14 | . 8 8 5 14 9 8 8 4 Robot Miss Streak 5 | . 3 2 2 5 5 4 3 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 6 | . 1 . 3 2 . . . . Max Gunslinging Chain 2 | . 1 . 2 1 . . . . Shots Hit Robots 407 | . 38 17 18 96 102 79 47 10 Core Hits 177 | . 12 6 8 50 38 33 18 12 Critical Hits 3 | . . . . 1 2 . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8065 | . 480 265 258 2204 2048 1570 936 304 Guns 4760 | . 480 263 258 1067 627 1177 680 208 Cannons 2551 | . . . . 439 1396 393 256 67 Explosions 689 | . . . . 689 . . . . Melee . | . . . . . . . . . Ramming 65 | . . 2 . 9 25 . . 29 Kinetic 3076 | . 316 . 63 780 1231 445 220 21 Thermal 3003 | . . 85 86 327 557 1066 628 254 Explosive 36 | . . . . 36 . . . . Electromagnetic 1885 | . 164 178 109 1052 235 59 88 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 27 | . . . . 2 27 1 1 1 Average Corruption 6 | . . . . 1 21 1 1 1 Corruption Purged . | . . . . . . . . . Effects 70 | . . . . 8 55 3 4 . Message Errors 11 | . . . . 1 7 1 2 . Matter Fused 8 | . . . . . 8 . . . Heat Flow Errors 6 | . . . . 3 3 . . . Energy Discharges 2 | . . . . . . 1 1 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 6 | . . . . 1 5 . . . Data Loss (major) 3 | . . . . . 3 . . . Misfires 1 | . . . . . 1 . . . Misdirections 5 | . . . . . 5 . . . Targeting Errors 19 | . . . . 2 15 1 1 . Weapon Failures 8 | . . . . 1 7 . . . Overload Shots . | . . . . . . . . . Overflow Damage 59 | . . . . 14 7 27 11 . Projectiles 45 | . . . . . 7 27 11 . Explosions 14 | . . . . 14 . . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . . 8 . . 1 Impact 1 | . . . . . . . . 1 Kinetic 8 | . . . . . 8 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 305 | . . . . 291 5 . . 9 Shots 12 | . . . . 12 . . . . Rammed 17 | . . . . 1 3 . . 13 Targets Rammed 27 | . . 1 . 4 6 . . 16 Kicked 10 | . . 1 . 3 3 . . 3 Crushed . | . . . . . . . . . Highest Temperature 376 | . 18 . 3 230 374 376 198 194 Average Temperature 97 | . 6 . 3 54 99 114 97 130 Received Heat Transfer 2025 | . 285 78 90 531 456 108 279 198 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 9 | . 2 2 . 3 1 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . 1 1 . . 3 1 2 Heat Transferred 5565 | . . 185 185 572 1195 1776 1182 470 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . 6 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Peak Influence 680 | . 166 198 255 680 484 175 . . Initial 268 | . . 69 83 107 268 133 . . Average 229 | . 54 106 216 383 325 94 . . Maximum Alert Level 2 | . . . 1 2 2 . . . Low Security (%) 47 | 100 100 100 30 10 . 100 . . Level 1 39 | . . . 69 47 85 . . . Level 2 13 | . . . . 41 14 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 2 . 6 4 5 . . Investigation 4 | . 1 1 . 1 . 1 . . Extermination 3 | . . . . . 1 2 . . Reinforcement 7 | . . 1 . 1 3 2 . . Assault . | . . . . . . . . . Garrison 4 | . . . . 4 . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . Haulers Reinforced 2 | . . . . . 2 . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Distress Signals 8 | . . 1 . 3 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 7 6 6 34 23 16 11 21 Peak Tracking Total 13 | . 3 4 4 6 6 4 5 13 Tactical Retreats 16 | . . . . 8 6 . . 2 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Traps Triggered 8 | . 1 1 . 1 5 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 2 | . . . . 2 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 1 . . 1 . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Machines Disabled 9 | . . 1 . 3 2 3 . . Max in Single Turn 1 | . . 1 . 1 1 1 . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Machines Accessed 16 | . 2 2 1 7 3 1 . . Terminals 12 | . 1 2 1 6 1 1 . . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 51 | . 7 6 6 22 7 3 . . Successful 28 | . 3 4 4 12 3 2 . . Failed 23 | . 4 2 2 10 4 1 . . Catastrophic 2 | . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 41 | . 3 6 6 20 3 3 . . Fabricators 3 | . . . . . 3 . . . Repair Stations 4 | . 4 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 1 . . . Terminal Hacks 26 | . 2 4 4 11 3 2 . . Record 10 | . . 2 3 3 . 2 . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . . 2 . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 3 | . . 1 . 1 1 . . . Locate Traps 4 | . 1 . . 2 1 . . . Disarm Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . Scan Component 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 2 1 4 3 1 . . Full Trace Events 3 | . 1 . . 1 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Turns Passed 4227 | 60 321 217 186 826 990 912 446 269 Spaces Moved 2360 | 41 141 137 107 434 557 450 248 245 Core 209 | 21 1 . . . . 8 . 179 Treads 102 | 20 82 . . . . . . . Legs 1909 | . 58 137 107 434 557 320 230 66 Wheels 140 | . . . . . . 122 18 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 120 50 Average Speed 130 | 114 144 120 128 129 128 156 148 72 Slowest Speed 1000 | 160 200 120 150 150 150 1000 150 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 29 17 11 69 17 14 45 39 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 1 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 76 | . . . . 57 . 8 9 2 Melee . | . . . . . . . . . Projectile 20 | . . . . 1 . 8 9 2 AOE 56 | . . . . 56 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Total 2972 | 52 205 168 132 584 693 563 281 294 Wait 60 | . 11 . . 24 6 16 . 3 Move 2352 | 40 140 136 106 433 556 449 247 245 Hop . | . . . . . . . . . Pick Up 99 | 6 7 6 4 17 28 22 7 2 Fast Attach 27 | 4 4 . 3 7 6 3 . . Attach 90 | 2 3 4 4 16 23 18 10 10 Detach 5 | . . . . . 1 1 . 3 Swap 14 | . 3 3 1 5 1 1 . . Drop 46 | . 9 6 3 14 6 8 . . Fire 252 | . 28 12 11 64 60 45 17 15 Melee . | . . . . . . . . . Ram 5 | . . . . . . . . 5 Kick 22 | . . 1 . 4 6 . . 11 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 363 | -10/Materials | Discovered new exit (range 5) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 551 | -9/Materials | Discovered new exit (range 10) 599 | -9/Materials | Entered another Materials area 599 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 677 | -8/Materials | Discovered new exit (range 9) 785 | -8/Materials | Entered Storage 995 | -8/Storage | Lost 4 parts (1p1n1u1w) 1076 | -8/Storage | Lost 4 parts (2u2w) 1391 | -8/Storage | Core integrity fell below 50% 1437 | -8/Storage | Lost 5 parts (1p1n1u2w) 1499 | -8/Storage | Garrison activated, responded to threat 1556 | -8/Storage | Discovered new exit (range 12) 1611 | -8/Storage | Entered Factory 1611 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1925 | -7/Factory | Build established: Scavenger-Tank 1932 | -7/Factory | Discovered new exit (range 6) 1985 | -7/Factory | System corruption reached 10% 2073 | -7/Factory | Lost 12 parts (4p3n3u2w) 2285 | -7/Factory | Build established: Gunner 2450 | -7/Factory | Discovered new exit (range 10) 2601 | -7/Factory | Entered another Factory area 2601 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2622 | -6/Factory | Build established: Tank 3154 | -6/Factory | Lost 4 parts (1p1n2u) 3359 | -6/Factory | Lost 4 parts (1p1n2w) 3463 | -6/Factory | Lost 9 parts (1p2n2u4w) 3479 | -6/Factory | Discovered new exit (range 12) 3513 | -6/Factory | Entered Lower Caves 3616 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3665 | -6/Lower Caves | Build established: Scavenger-Tank 3680 | -6/Lower Caves | Lost 6 parts (2p2n1u1w) 3885 | -6/Lower Caves | Discovered new exit (range 10) 3959 | -6/Lower Caves | Entered another Lower Caves area 4006 | -6/Lower Caves | Lost 7 parts (1n2u4w) 4009 | -6/Lower Caves | Learned 8 Factory zone layouts 4114 | -6/Lower Caves | Core integrity fell below 50% 4171 | -6/Lower Caves | Core integrity fell below 20% 4173 | -6/Lower Caves | Lost 15 parts (4p4n6u1w) 4214 | -6/Lower Caves | Attracted the attention of an 0b10 base 4228 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04106_ Penetrated by Slug. 04106_ Lgt. Angular Momentum Engine destroyed. 04106_ Penetrated by Slug. 04109_ Slammed into H-66 Slayer. 04109_ Slug penetrates Wall. 04114_ Slammed into H-66 Slayer. 04118_ Penetrated by Slug. 04119_ Acquired 3 matter. 04119_ Slammed into H-66 Slayer. 04124_ Penetrated by Slug. 04124_ Lgt. Angular Momentum Engine destroyed. 04125_ Slammed into H-66 Slayer. 04133_ Searching scrap... 04133_ Found Component Analysis Suite. 04133_ Found 24 Matter. 04136_ Penetrated by Slug. 04142_ Imp. Heat Sink destroyed. 04143_ Penetrated by Slug. 04143_ Slug penetrates Wall. 04223_ S-27 Virus springs to life. 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" ?????????????????????? | | ??????????????# # ????????????????????? | | ??????????????# # ????????????????????? | | ??????????????# # ####//###???????????????????## | | ??????????????# # #?? ????????????????????## # | | ?????????????## / #?? ???????????????????## # | | ?????????????# / #?? ??????????????????## # | | ?????????????# # / ?????????????????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 30 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevRegenerativeHammer Manual? 0 Play Time 00:55:06 Cumulative 6.9 hours Start 2021.10.31 @ 15:18:12 End 2021.10.31 @ 16:54:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3b32222-ca59-4a6c-8128-9503c6fd81b0