Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 17:47:06 Player: sxnwlfkk Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (65) 325 Value Destroyed (1598) 1598 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3501) 3501 TOTAL SCORE: 13744 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 131 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1547/1600 Matter 260/300 Energy 140/350 System Corruption 6% Temperature Hot (243) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Angular Momentum Engine Micro Antimatter Reactor > --- PROPULSION (7) --- Cesium-ion Thruster Field Propulsion Drive Impulse Thruster Field Propulsion Array Q-thruster Electron Diverter > --- UTILITY (12) ----- Advanced Cryofiber Web Advanced Weight Redist. System Triangulator Advanced Visual Processing Unit Long-range Terrain Scanner Seismic Detector Improved Melee Analysis Suite Advanced Transmission Jammer Improved Propulsion Shielding Hacking Suite System Shield Improved System Restoration Module > --- WEAPON (3) ------- Lance > --- INVENTORY (5) ---- Field Propulsion Drive Q-thruster Advanced Cryofiber Web Advanced ECM Suite Railgun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine Micro Antimatter Reactor > --- PROPULSION ------- Cesium-ion Thruster Field Propulsion Drive Impulse Thruster Field Propulsion Array Q-thruster Electron Diverter > --- UTILITY ---------- Advanced Cryofiber Web Advanced Weight Redist. System Triangulator Advanced Visual Processing Unit Long-range Terrain Scanner Seismic Detector Improved Melee Analysis Suite Advanced Transmission Jammer Improved Reaction Control System Improved Propulsion Shielding Hacking Suite System Shield > --- WEAPON ----------- Nova Cannon Power Sword Lance > --- INVENTORY -------- Field Propulsion Drive Q-thruster Advanced Cryofiber Web Advanced ECM Suite Railgun [Rating: 137] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Mace Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . . . . 1 . . 1 . Propulsion 5 | . . . 1 . . . . 1 . . 1 . . 1 1 . Utility 10 | . . . . . . . 2 1 . . 1 1 2 1 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 116 | 7 . 4 15 14 2 3 13 2 3 15 3 7 9 7 4 8 Power 12 | 1 . 2 2 . . 1 . . 1 3 . 1 . . . 1 Engine 8 | 1 . 2 2 . . 1 . . 1 . . 1 . . . . Core 3 | . . . . . . . . . . 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 38 | 2 . . 6 6 2 1 3 1 2 4 1 3 3 1 2 1 Treads . | . . . . . . . . . . . . . . . . . Leg 22 | 2 . . 6 6 2 1 2 1 2 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 . . . . . . Flight 14 | . . . . . . . 1 . . 2 1 3 3 1 2 1 Utility 35 | 2 . . 2 . . . 4 1 . 7 2 1 4 4 2 6 Device 21 | 1 . . . . . . 1 1 . 3 1 1 3 3 1 6 Storage 2 | 1 . . 1 . . . . . . . . . . . . . Processor 5 | . . . 1 . . . . . . 3 1 . . . . . Hackware 2 | . . . . . . . . . . 1 . . . . 1 . Protection 5 | . . . . . . . 3 . . . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 31 | 2 . 2 5 8 . 1 6 . . 1 . 2 2 2 . . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . . Ballistic Gun 21 | 2 . 2 5 5 . . 4 . . . . 1 2 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 2 . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 . . 1 1 . . . 1 1 Parts Lost 15 | . 1 1 . 1 . 1 . . 6 . . . . 1 . 4 Power 2 | . . . . . . 1 . . . . . . . . . 1 Propulsion 4 | . . . . 1 . . . . 3 . . . . . . . Utility 3 | . . 1 . . . . . . . . . . . 1 . 1 Weapon 6 | . 1 . . . . . . . 3 . . . . . . 2 Highest Loss Streak 5 | . 1 1 . 1 . 1 . . 5 . . . . 1 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 91 80 97 99 100 99 99 95 45 52 80 88 96 94 90 89 Engine 8 | . 14 14 11 11 11 10 9 7 2 . . 1 5 4 4 4 Core 1 | . . . . . . . . . . 1 6 5 5 4 4 3 Leg 19 | . 28 28 33 32 33 33 27 30 14 . . . . . . . Hover 1 | . . . . . . . . . . 3 13 6 . . . . Flight 6 | . . . . . . . . . . 9 13 20 22 23 25 24 Device 11 | . 14 . . . . . 8 10 6 11 15 16 26 31 25 22 Storage 7 | . 14 14 11 11 11 11 9 7 2 . . . . . . . Processor 8 | . . . 9 11 11 11 9 7 6 15 17 17 13 9 8 8 Hackware 1 | . . . . . . . . . . 4 6 5 5 4 4 8 Protection 1 | . . . . . . . 9 7 2 . . . 1 1 4 4 Ballistic Gun 15 | . 19 23 32 28 22 22 19 15 6 . . . 5 . . . Slashing Weapon 2 | . . . . . . 10 7 7 2 . . 4 5 4 4 3 Piercing Weapon 1 | . . . . . . . . . . 5 6 5 5 4 4 4 Peak Build Rating 137 | 7 7 6 14 20 37 37 39 44 44 38 47 67 87 105 114 137 Average Rating 36 | 4 6 5 10 17 26 34 37 41 24 23 41 56 78 103 111 123 On Entrance 38 | . 7 6 6 14 19 37 34 39 44 1 38 41 67 87 103 113 Naked Turns 49 | . . . . . . . . . 3 46 . . . . . . Heaviest Build 55 | 12 12 11 24 30 30 30 31 30 30 10 11 29 36 48 48 55 Greatest Support 80 | 20 20 20 33 43 80 80 60 60 60 18 11 41 45 50 58 59 Greatest Overweight (x) 3 | 3 . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 10 10 10 10 10 6 5 5 5 5 5 5 5 Most Carried 10 | 3 8 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Average Carried 7 | 1 7 8 8 9 9 9 9 9 6 4 4 4 4 4 3 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 10 | 3 8 8 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Class Distribution -------------------- 39% | Mutant 12% | Scavenger-Gunner 12% | Scavenger-Mutant 10% | Gunner 5% | Sprinter 5% | Hacker-Ninja 5% | Ninja 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Gladiator | -5/Factory Sprinter | -4/Factory Ninja | -3/Research Infiltrator-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 2328 | 172 225 43 521 379 . 96 266 . . 219 . . 30 65 . 312 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1932 | 11 251 43 744 374 . 123 163 . . 81 . . 30 62 . 50 Parts 151 | 4 18 9 50 34 . 9 11 . . 5 . . 3 4 . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 51 | . 7 3 19 16 . 3 3 . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . Guns 40 | . 7 3 19 6 . 2 3 . . . . . . . . . AOE 10 | . . . . 10 . . . . . . . . . . . . Classes Destroyed 9 | 1 3 . 1 1 . 2 . . . 1 . . . . . . Worker 8 | . . . . 1 . . . . . 1 . . 1 3 . 2 Tunneler 4 | 1 . . . 1 . 1 1 . . . . . . . . . Recycler 1 | . . . . . . . . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 18 | . 3 3 4 7 . 1 . . . . . . . . . . Grunt 22 | . 4 . 10 7 . . 1 . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . Sentry 8 | . . . 5 2 . . 1 . . . . . . . . . Hunter 2 | . . . . . . 1 1 . . . . . . . . . Best Kill Streak 5 | 1 3 3 4 5 . 2 1 . . 1 . . 1 2 . 1 Combat Bots Only 4 | . 3 3 4 4 . 2 1 . . . . . . . . . Max Kills in Single Turn 2 | 1 2 1 1 2 . 1 1 . . 1 . . 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 274 | . 33 12 82 40 . 4 21 . 7 9 . . 2 19 29 16 Missed 95 | . 8 5 26 10 . 1 4 . 1 4 . . 2 12 17 5 Damage Taken 2867 | . 381 58 668 380 . 59 256 . 272 44 . 38 93 161 100 357 Core 604 | . 80 . 147 69 . . 16 . 87 44 . 30 5 44 29 53 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 32 | . . . . . . . . . . . . . . 16 16 . Core Remaining (%) 88 | 100 . 68 . . . 46 97 . . 81 100 97 99 96 98 96 Volleys Fired 170 | 6 27 6 52 23 . 4 17 . . . . . 5 13 8 9 Largest 3 | 2 2 1 3 3 . 2 3 . . . . . 1 1 1 1 Hottest 113 | 40 40 20 66 85 . 46 74 . . . . . 35 113 113 113 Shots Fired 364 | 12 54 6 156 51 . 8 41 . . . . . 5 14 8 9 Gun 323 | 12 54 6 156 41 . 8 41 . . . . . 5 . . . Cannon 31 | . . . . . . . . . . . . . . 14 8 9 Launcher 10 | . . . . 10 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 323 | 12 54 6 156 41 . 8 41 . . . . . 5 . . . Thermal 31 | . . . . . . . . . . . . . . 14 8 9 Explosive 10 | . . . . 10 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 3 15 5 10 15 . 5 10 . . . . . . . . . Robot Miss Streak 5 | 2 3 1 4 5 . 1 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 4 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . Shots Hit Robots 236 | 7 40 5 99 35 . 11 30 . . 3 . . 1 3 . 2 Core Hits 113 | 3 16 3 44 29 . 6 7 . . 2 . . 1 1 . 1 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . . . . . . Critical Strikes 6 | . 1 . 2 . . 2 . . . 1 . . . . . . Destroy 3 | . 1 . 2 . . . . . . . . . . . . . Sever 2 | . . . . . . 2 . . . . . . . . . . Impale 1 | . . . . . . . . . . 1 . . . . . . Melee Attacks 200 | . . . . 5 . 6 37 3 . 29 17 25 27 7 19 25 Impact 5 | . . . . 5 . . . . . . . . . . . . Slashing 130 | . . . . . . 6 37 3 . . . 21 23 6 14 20 Piercing 65 | . . . . . . . . . . 29 17 4 4 1 5 5 Sneak Attacks 11 | . . . . . . 1 2 . . 2 . . 1 3 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4408 | 68 410 66 877 1369 . 266 576 . . 188 . . 99 293 . 196 Guns 2342 | 68 407 66 877 405 . 109 410 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 949 | . . . . 949 . . . . . . . . . . . . Melee 1099 | . . . . . . 157 166 . . 188 . . 99 293 . 196 Ramming 18 | . 3 . . 15 . . . . . . . . . . . . Kinetic 2342 | 68 407 66 877 405 . 109 410 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 949 | . . . . 949 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 911 | . . . . . . 157 166 . . . . . 99 293 . 196 Piercing 188 | . . . . . . . . . . 188 . . . . . . Highest Corruption 9 | . . . . . . . . . 9 9 3 1 3 3 . 6 Average Corruption 5 | . . . . . . . . . 9 9 3 1 2 2 . 5 Corruption Purged 4 | . . . . . . . . . . . . . 3 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 40 | . . . . . . . . . 3 19 8 2 1 1 . 6 Message Errors 10 | . . . . . . . . . . 6 1 1 . . . 2 Matter Fused 11 | . . . . . . . . . . 8 3 . . . . . Heat Flow Errors 3 | . . . . . . . . . 1 2 . . . . . . Energy Discharges 7 | . . . . . . . . . . . 3 1 1 . . 2 Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . Data Loss (minor) 7 | . . . . . . . . . 1 3 1 . . . . 2 Misfires 1 | . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 320 | . . . . 41 . 27 42 . . 21 . . . 124 . 65 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 41 | . . . . 41 . . . . . . . . . . . . Melee 279 | . . . . . . 27 42 . . 21 . . . 124 . 65 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . 36 . . . . . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 6 | . 1 . 1 4 . . . . . . . . . . . . Kicked 6 | . 1 . 1 4 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 549 | . 18 . 55 54 . . 47 . 151 176 . 6 . 345 420 549 Average Temperature 92 | . 10 . 20 21 . . 16 . 85 84 . 3 . 136 115 150 Received Heat Transfer 711 | . 186 . 246 96 . 18 90 . . 18 . . . 12 9 36 Effects 8 | . . . . . . . . . . . . . . 1 4 3 Shutdowns 3 | . . . . . . . . . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . . . . . . . 1 . 1 Interference 1 | . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 524 | 5 176 70 524 498 . 242 286 74 40 58 71 106 240 436 464 417 Initial 287 | . 3 . 27 204 . . 94 72 25 3 4 34 51 133 245 287 Average 151 | 1 36 63 252 323 . 188 164 72 11 25 41 66 113 267 334 333 Maximum Alert Level 2 | . . . 2 2 . 1 1 . . . . . 1 2 2 2 Low Security (%) 68 | 100 100 100 33 . . 81 80 100 100 100 100 100 94 34 . . Level 1 25 | . . . 52 63 . 18 19 . . . . . 5 50 91 94 Level 2 6 | . . . 13 36 . . . . . . . . . 15 9 5 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . 3 1 . . 6 . . . 1 2 2 1 . 1 Investigation 3 | . . . 1 1 . . . . . . . . 1 . . . Extermination 2 | . . . . . . . . . . . . 1 . . . 1 Reinforcement 9 | . . . 2 . . . 3 . . . 1 1 1 1 . . Assault 1 | . . . . . . . 1 . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . . . . . . . 3 . . . . . . 1 2 1 Communications Jammed 10 | . . . . . . . . . . . . . . . . 10 Distress Signals 10 | . . . . . . . . . . . . . . . . 10 Times Spotted 125 | . 14 3 30 17 . 7 8 . 6 2 . 2 5 13 11 7 Peak Tracking Total 7 | . 5 3 7 4 . 6 2 . 6 2 . 2 5 4 7 6 Tactical Retreats 15 | . 1 . 6 . . . 1 . . 1 . . . 4 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . 2 . 1 . . . . 1 . . . 1 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . . 1 . 2 . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 45 | . 1 . 3 1 5 . 2 1 . 4 5 2 3 6 8 4 Terminals 31 | . 1 . 2 . . . 2 . . 4 4 . 2 5 7 4 Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . . 1 . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . 1 1 . Total Hacks 160 | . 2 . 9 1 50 . 9 4 . 7 23 2 10 16 21 6 Successful 99 | . . . 6 1 50 . 6 2 . 3 11 . 5 8 7 . Failed 61 | . 2 . 3 . . . 3 2 . 4 12 2 5 8 14 6 Catastrophic 12 | . . . . . . . . . . 1 1 2 1 1 5 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 52 | . 2 . 4 . 1 . 2 . . 5 6 . 4 11 13 4 Terminals 93 | . 2 . 7 . . . 9 . . 7 22 . 7 15 18 6 Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . 2 . . . . 4 . . . 1 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . 1 . 1 3 . Terminal Hacks 73 | . . . 3 1 50 . 5 . . . 7 . 1 3 3 . Record 55 | . . . . . 49 . . . . . 2 . 1 3 . . Prototype ID Bank 2 | . . . 1 . . . . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . 1 . . . . . . . 1 . Locate Traps 2 | . . . . . . . . . . . 1 . . . 1 . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . . 1 . . . . . Zone Layout 3 | . . . . . . . 1 . . . 2 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 1 . . . . 2 . . . . 2 . . . Report Inventory 3 | . . . 1 . . . . 1 . . . . 1 . . . Retrieve Components 2 | . . . . . . . . 1 . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 19 | . . . 2 . . . 1 . . 3 3 . 2 4 4 . Terminals 19 | . . . 2 . . . 1 . . 3 3 . 2 4 4 . Assimilate 3 | . . . . . . . . . . . . . . 1 2 . Botnet 16 | . . . 2 . . . 1 . . 3 3 . 2 3 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 1 . 2 . . . 1 . . 3 4 2 2 5 7 4 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . 3 . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . . . 3 . . . . 1 . . . . 1 1 . Largest Group 3 | . . . . 3 3 3 1 . 1 . . . . 1 1 . Highest-Rated Group 40 | . . . . 40 40 40 16 . 31 . . . . 26 26 . Highest-Rated Ally 31 | . . . . 16 16 16 16 . 31 . . . . 26 26 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 55 | . . . . . . 32 18 . 5 . . . . . . . Total Damage 640 | . . . . . . 333 222 . 85 . . . . . . . Kills 8 | . . . . . . 6 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 6921 | 93 1402 90 712 644 336 370 663 132 107 524 279 327 341 381 200 320 Spaces Moved 7876 | 46 725 61 391 409 292 296 454 131 116 1079 645 708 647 973 417 486 Core 112 | 16 . . . . . . . . 6 90 . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 2899 | 30 725 61 391 409 292 296 454 131 110 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . 7 . . . . . . Flight 4858 | . . . . . . . . . . 982 645 708 647 973 417 486 Fastest Speed 24 | 50 120 120 120 120 103 90 90 90 50 34 34 30 31 28 24 24 Average Speed 61 | 136 120 120 120 122 113 94 90 90 87 38 34 33 31 28 27 26 Slowest Speed 200 | 200 120 120 120 125 123 103 90 90 90 56 34 34 32 28 111 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . 4 1 2 2 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 94 17 39 91 65 57 47 4 82 34 17 22 18 35 20 20 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 . . . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 . 1 . . . . . . . . . . Spaces Dug 193 | . . . . . . . 33 2 . 26 17 21 30 17 22 25 Terrain Destroyed 365 | . . . . 170 . . 34 2 . 26 17 21 30 18 22 25 Melee 157 | . . . . . . . 33 2 . 26 17 21 22 4 14 18 Projectile 38 | . . . . . . . 1 . . . . . 8 14 8 7 AOE 170 | . . . . 170 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 9408 | 62 1210 73 552 502 298 368 622 141 118 1131 678 758 736 1053 471 635 Wait 954 | 1 447 . 70 34 1 56 85 . . 2 10 19 49 50 26 104 Move 7835 | 45 724 60 390 408 291 295 453 131 115 1071 642 703 642 964 416 485 Hop 12 | . . . . . . . . . . 3 1 2 2 4 . . Pick Up 53 | 3 8 . 8 4 . 2 6 3 . 6 1 2 2 4 2 2 Fast Attach 42 | 7 . 1 2 . 2 1 1 1 3 9 2 6 1 2 . 4 Attach 21 | . . . 2 1 . . 2 1 . 4 1 1 2 3 1 3 Detach 11 | . . . . . 2 . 1 . . 2 2 . . 1 . 3 Swap 53 | . . 3 11 13 . 2 10 . . 2 . . 6 2 3 1 Drop 66 | . 3 3 16 10 2 2 10 2 . 3 2 3 3 3 1 3 Fire 170 | 6 27 6 52 23 . 4 17 . . . . . 5 13 8 9 Melee 185 | . . . . 5 . 6 37 3 . 29 17 22 24 7 14 21 Ram . | . . . . . . . . . . . . . . . . . Kick 6 | . 1 . 1 4 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / [*Qua]) -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 7) 452 | -10/Materials | Discovered new exit (range 7) 1309 | -10/Materials | Discovered new exit (range 10) 1454 | -10/Materials | Discovered new exit (range 15) 1496 | -10/Materials | Entered Mines 1580 | -10/Mines | Discovered new exit (range 5) 1583 | -10/Mines | Learned location of Storage (-7) 1586 | -10/Mines | Entered Materials 1586 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1961 | -9/Materials | Identified exit to Mines 2088 | -9/Materials | Build established: Scavenger-Gunner 2298 | -9/Materials | Entered Mines 2307 | -9/Mines | Met a Derelict shopkeep closing up shop 2307 | -9/Mines | Learned Materials stockpile data 2421 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2481 | -9/Mines | Excavation squad dispatched 2481 | -9/Mines | A large section of the Mines collapsed 2596 | -9/Mines | Discovered new exit (range 6) 2677 | -9/Mines | Core integrity fell below 50% 2814 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2849 | -9/Mines | Learned location of 1 exit from Materials 2900 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2936 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2937 | -9/Mines | Discovered new exit (range 5) 2942 | -9/Mines | Entered Exiles 2942 | -9/Exiles | Accompanied by 3 allies 2958 | -9/Exiles | Discovered new exit (range 15) 2976 | -9/Exiles | Met 8R-AWN 2990 | -9/Exiles | Met EX-HEX 2994 | -9/Exiles | Build established: Gunner 3026 | -9/Exiles | Met EX-BIN 3054 | -9/Exiles | Aligned with FarCom system 3056 | -9/Exiles | Given EX-Vault access code 3120 | -9/Exiles | Opened EX-Vault 3128 | -9/Exiles | Found Potential Leg 3132 | -9/Exiles | Found Potential Leg 3153 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3188 | -9/Exiles | Met EX-DEC 3203 | -9/Exiles | Learned location of Zion (-6) 3236 | -9/Exiles | Discovered new exit (range 14) 3278 | -9/Exiles | Left Exiles lab with Potential Leg 3278 | -9/Exiles | Entered Mines 3278 | -8/Mines | Accompanied by 3 allies 3630 | -8/Mines | Discovered new exit (range 5) 3648 | -8/Mines | Entered Materials 3648 | -8/Materials | Accompanied by 1 ally 3648 | -8/Materials | Evolved 2 slots: Utility x2 3649 | -8/Materials | Identified exit to Factory 3660 | -8/Materials | Garrison activated, responded to threat 3766 | -8/Materials | Build established: Scavenger-Mutant 4087 | -8/Materials | Discovered exit to Factory (range 15) 4311 | -8/Materials | Entered Factory 4311 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4408 | -7/Factory | Discovered new exit (range 16) 4441 | -7/Factory | Discovered new exit (range 6) 4443 | -7/Factory | Sucked down chute 4443 | -7/Factory | Entered Waste 4444 | -7/Waste | Met a frightened Derelict 4450 | -7/Waste | Spotted C-40 Crusher 4458 | -7/Waste | EMP discharged 4459 | -7/Waste | Spotted C-40 Crusher 4482 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4483 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4485 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4486 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4489 | -7/Waste | Spotted C-40 Crusher 4498 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4507 | -7/Waste | Spotted C-40 Crusher 4518 | -7/Waste | Spotted C-40 Crusher 4529 | -7/Waste | Lost 5 parts (2n3w) 4541 | -7/Waste | Discovered new exit (range 12) 4541 | -7/Waste | Spotted C-40 Crusher 4547 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4550 | -7/Waste | Entered Factory 4767 | -7/Factory | Build established: Mutant 4767 | -7/Factory | Discovered new exit (range 9) 4781 | -7/Factory | Discovered new exit (range 12) 4908 | -7/Factory | Discovered new exit (range 7) 5050 | -7/Factory | Discovered new exit (range 4) 5074 | -7/Factory | Entered another Factory area 5074 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5209 | -6/Factory | Discovered new exit (range 11) 5263 | -6/Factory | Discovered new exit (range 19) 5353 | -6/Factory | Entered another Factory area 5353 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5497 | -5/Factory | Spotted B-75 Beast 5653 | -5/Factory | Discovered new exit (range 6) 5680 | -5/Factory | Entered another Factory area 5680 | -4/Factory | Evolved 2 slots: Utility x2 5960 | -4/Factory | Build established: Sprinter 6015 | -4/Factory | Discovered new exit (range 10) 6021 | -4/Factory | Entered Research 6021 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6327 | -3/Research | Build established: Ninja 6387 | -3/Research | Discovered new exit (range 16) 6402 | -3/Research | Spotted B-90 Cyclops 6402 | -3/Research | Discovered new exit (range 20) 6402 | -3/Research | Entered another Research area 6402 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6433 | -2/Research | Spotted B-90 Cyclops 6593 | -2/Research | Discovered new exit (range 10) 6595 | -2/Research | Discovered new exit (range 19) 6602 | -2/Research | Entered Access 6602 | -1/Access | Evolved 2 slots: Utility x2 6892 | -1/Access | Build established: Hacker-Ninja 6920 | -1/Access | Door terminal overloaded 6920 | -1/Access | Discovered new exit (range 6) 6922 | *** | Escaped! Last Messages --------------- 06907_ W-44 Eye distress signal jammed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 06909_ W-44 Eye distress signal jammed. [Achievement: Total Silence] 06910_ Power Sword destroyed. 06910_ Critical hit (Blast). 06910_ Knocked back. 06915_ Power failure averted by Adv. Cryofiber Web. 06917_ Connecting with Terminal... 06920_ Nova Cannon destroyed. 06920_ System overload, Sealed Barrier opened. 06920_ Terminal disabled. 06920_ The Access Shell folds into the floor. 06920_ EXIT=FOUND [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???????????????????????????????????+ | | ???????????????????????????????????# ! | | ???????????????????????????????????# | | ???????????????????????????????????# " | | ???????????????????????????????????#!! 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BB????BB???# #???? | | ??????????????????????BB????BB???# #? ?? | | ?????????????????????????????????########## ##??"? | | ??????????????????????????????????#?????##?##????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#?????????????#????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#?????? | | ??????????????????????????????????????????#??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 42 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 75 Targeting Accuracy 5 Melee Accuracy 11 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings Denied? Dodgeball, But With Guns Epsilon Run Quantum Hacking Respectable Loadout Total Silence Challenges ------------ None Game ------ Seed SubatomicChainMultitool Manual? 0 Play Time 06:52:46 Cumulative 25.2 hours Start 2025.01.20 @ 15:50:51 End 2025.01.26 @ 17:47:06 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 21 Adventurer 10 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam X RUN: 73a78372-d346-4d3d-878d-ad1e0e71048b