Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.24 @ 17:25:25

Player: Pitt

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (111)     555
Value Destroyed (3691)     3691
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1141)               1141
              TOTAL SCORE: 9047

 Bonus
-------
High Alert Combat Kills    472
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/700
Matter                     260/300
Energy                     14/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (4) ------
    Melee Analysis Suite
>   --- WEAPON (2) -------
    Molecular Deconstructor
>   --- INVENTORY (5) ----
    Neutrino Core
    Hacking Drone Bay
    Beamcaster
    Katana
    Ripper

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
            Neutrino Core
>           --- PROPULSION -------
   Improved Treads
     Medium Treads
     Medium Treads
   Improved Carbon-fiber Leg
            Cesium-ion Thruster
>           --- UTILITY ----------
      Small Storage Unit
            Melee Analysis Suite
   Advanced Melee Analysis Suite
            Phase Shifter
>           --- WEAPON -----------
            Tearclaws
>           --- INVENTORY --------
  Makeshift ECM Suite
   Improved Utility Shielding
   Improved Heavy Armor Plating
            Hardlight Generator
            Gauss Rifle
            Hammer
            Blade Saw
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Melee Analysis Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Makeshift Sword
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   2   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             120  | 7   5   23  8   10  25  2   14  23  1   2   
  Power                    13   | 1   .   2   .   1   2   1   2   4   .   .   
    Engine                 5    | 1   .   .   .   .   1   .   .   3   .   .   
    Core                   8    | .   .   2   .   1   1   1   2   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   .   10  3   2   9   1   6   6   .   .   
    Treads                 6    | .   .   .   .   .   .   .   2   4   .   .   
    Leg                    16   | 2   .   7   3   .   1   .   1   2   .   .   
    Wheel                  4    | .   .   .   .   .   4   .   .   .   .   .   
    Hover                  5    | .   .   3   .   2   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   4   1   3   .   .   .   
  Utility                  22   | 2   .   2   2   2   6   .   1   6   1   .   
    Device                 8    | 1   .   1   1   .   2   .   .   3   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   3   .   1   1   .   .   
    Hackware               2    | .   .   1   .   .   .   .   .   1   .   .   
    Protection             6    | .   .   .   1   2   1   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   5   9   3   5   8   .   5   7   .   2   
    Energy Gun             19   | 2   4   8   1   1   1   .   1   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   1   1   2   .   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   1   .   .   .   .   .   
    Special Weapon         5    | .   1   1   1   1   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   1   1   .   .   1   .   .   
    Slashing Weapon        9    | .   .   .   .   .   2   .   2   4   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   4   .   .   .   .   .   1   
  Corrupted Parts          10   | .   .   2   .   1   5   1   .   1   .   .   
    System Corruption      32   | .   .   7   .   2   7   4   .   12  .   .   
Parts Lost                 56   | .   .   5   4   3   11  .   14  11  8   .   
  Power                    7    | .   .   .   .   1   1   .   2   2   1   .   
  Propulsion               27   | .   .   3   2   1   4   .   8   5   4   .   
  Utility                  11   | .   .   1   .   .   4   .   2   2   2   .   
  Weapon                   11   | .   .   1   2   1   2   .   2   2   1   .   
  Highest Loss Streak      9    | .   .   3   1   3   4   .   9   7   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   99  93  97  81  83  100 59  93  72  11  
  Engine                   2    | .   14  1   .   .   .   7   .   5   7   .   
  Core                     7    | .   .   9   9   6   6   7   11  7   7   .   
  Treads                   4    | .   .   .   .   .   .   .   2   14  10  .   
  Leg                      15   | .   28  35  35  19  5   .   3   18  7   .   
  Wheel                    2    | .   .   .   .   .   17  .   .   .   .   .   
  Hover                    1    | .   .   5   .   8   5   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   5   38  6   1   .   .   
  Device                   6    | .   14  4   18  18  5   .   .   9   1   .   
  Storage                  6    | .   14  11  9   9   9   7   7   1   .   .   
  Processor                9    | .   .   .   .   .   7   23  17  15  8   7   
  Protection               2    | .   .   .   9   7   4   .   .   .   12  .   
  Energy Gun               5    | .   21  20  16  1   6   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   5   1   .   3   .   .   .   
  Impact Weapon            1    | .   .   .   .   6   5   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   1   15  5   12  14  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 15  17  19  21  19  28  19  34  37  38  6   
  Greatest Support         79   | 20  20  40  47  37  48  16  20  79  30  3   
  Greatest Overweight (x)  11   | .   .   2   .   2   6   1   11  6   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   5   5   5   
  Most Carried             8    | 3   8   8   8   8   8   7   8   8   5   5   
  Average Carried          6    | 1   6   7   7   6   7   6   7   5   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 3   7   8   6   8   8   6   8   5   5   5   

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 36% | Mutant
 17% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
    Scavenger-Mutant | -8/Materials
    Scavenger-Mutant | -8/Storage
    Scavenger-Mutant | -8/Garrison
    Scavenger-Mutant | -7/Factory
 Scavenger-Gladiator | -7/Lower Caves
    Scavenger-Mutant | -7/Lower Caves
    Scavenger-Mutant | -7/Zion
              Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Gar  Fac  Low  Low  Zio  Pro  
Matter Collected           1951 | 270  50   233  73   99   459  .    339  408  20   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4851 | 232  118  1116 442  207  1392 .    437  863  44   .    
  Parts                    263  | 24   15   76   24   10   62   .    30   20   2    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33   | .    .    .    .    .    .    .    20   10   .    3    
  Prevented                3    | .    .    .    .    .    .    .    .    2    .    1    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro 
Combat Hostiles Destroyed  90   | .   4   19  11  5   28  .   10  12  1   .   
  Melee                    17   | .   .   .   .   1   3   .   2   10  1   .   
  Guns                     48   | .   4   15  10  2   8   .   8   1   .   .   
  Cannons                  1    | .   .   .   .   .   1   .   .   .   .   .   
  AOE                      11   | .   .   4   .   .   7   .   .   .   .   .   
Classes Destroyed          15   | 2   3   4   .   .   3   .   1   2   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Builder                  6    | .   1   3   1   1   .   .   .   .   .   .   
  Tunneler                 9    | 8   .   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   2   1   .   .   .   .   .   .   .   
  Swarmer                  31   | .   2   .   7   2   7   .   9   4   .   .   
  Cutter                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Grunt                    28   | .   2   13  3   2   7   .   .   1   .   .   
  Sentry                   13   | .   .   6   1   1   3   .   1   1   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   7   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   2   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   3   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   2   .   .   
  Butcher                  4    | .   .   .   .   .   .   .   .   3   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 2   2   5   5   5   7   .   3   3   1   .   
  Combat Bots Only         7    | .   2   5   5   4   7   .   3   3   1   .   
Max Kills in Single Turn   4    | 1   1   2   2   1   4   .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Gar  Fac  Low  Low  Zio  Pro  
Damage Taken               6521 | .    39   770  540  154  1090 27   1217 1230 1340 114  
  Core                     1210 | .    .    140  105  .    259  .    279  167  238  22   
  Absorbed by Shields      166  | .    .    .    .    .    38   .    .    128  .    .    
  Redirected to Shielding  86   | .    .    .    15   7    64   .    .    .    .    .    
  Regen/Repaired (Parts)   113  | .    .    113  .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  100  65   .    .    33   .    .    .    .    .    
Volleys Fired              255  | 42   17   44   30   7    64   .    32   15   .    4    
  Largest                  2    | 1    2    2    2    2    2    .    2    1    .    1    
  Hottest                  100  | 50   100  100  100  63   97   .    100  28   .    .    
Shots Fired                372  | 42   23   85   51   11   78   .    64   14   .    4    
  Gun                      346  | 42   12   83   51   11   69   .    64   14   .    .    
  Cannon                   2    | .    .    .    .    .    2    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    .    7    .    .    .    .    .    
  Special                  17   | .    11   2    .    .    .    .    .    .    .    4    
  Kinetic                  110  | .    .    .    .    7    38   .    51   14   .    .    
  Thermal                  99   | 42   11   2    .    .    31   .    13   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          159  | .    12   83   51   4    9    .    .    .    .    .    
  Robot Hit Streak         24   | 9    5    23   24   2    16   .    8    4    .    4    
  Robot Miss Streak        9    | 5    5    5    4    2    2    .    9    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    2    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           304  | 26   6    52   37   9    88   .    37   47   1    1    
  Core Hits                159  | 10   6    46   20   6    33   .    19   18   1    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 9    | .    .    .    .    .    7    .    .    2    .    .    
  Critical Strikes         16   | 1    .    4    .    .    8    .    1    2    .    .    
    Burn                   2    | 1    .    .    .    .    .    .    1    .    .    .    
    Corrupt                4    | .    .    4    .    .    .    .    .    .    .    .    
    Smash                  10   | .    .    .    .    .    8    .    .    2    .    .    
Melee Attacks              123  | .    .    .    .    11   45   .    14   50   2    1    
  Impact                   60   | .    .    .    .    11   45   .    .    4    .    .    
  Slashing                 63   | .    .    .    .    .    .    .    14   46   2    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            23   | .    .    .    .    1    12   .    6    4    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    .    4    .    .    
Damage Inflicted           8748 | 323  112  1461 764  326  3474 .    782  1476 30   .    
  Guns                     3507 | 323  88   965  634  99   706  .    497  195  .    .    
  Cannons                  54   | .    .    .    .    .    54   .    .    .    .    .    
  Explosions               1063 | .    .    496  123  .    444  .    .    .    .    .    
  Melee                    4093 | .    .    .    .    227  2270 .    285  1281 30   .    
  Ramming                  7    | .    .    .    7    .    .    .    .    .    .    .    
  Kinetic                  991  | .    .    .    .    76   306  .    414  195  .    .    
  Thermal                  1303 | 323  24   319  123  .    431  .    83   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2354 | .    88   1142 634  23   467  .    .    .    .    .    
  Impact                   2638 | .    .    .    .    227  2270 .    .    141  .    .    
  Slashing                 1455 | .    .    .    .    .    .    .    285  1140 30   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    7    1    3    12   4    4    16   16   1    
  Average Corruption       7    | .    .    5    1    2    7    4    4    13   16   1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  160  | .    .    11   1    3    38   1    36   68   2    .    
    Message Errors         39   | .    .    3    1    1    5    .    8    21   .    .    
    Matter Fused           35   | .    .    4    .    .    5    .    6    20   .    .    
    Heat Flow Errors       20   | .    .    2    .    .    7    1    5    4    1    .    
    Energy Discharges      19   | .    .    .    .    .    5    .    4    10   .    .    
    Parts Rejected         2    | .    .    .    .    1    .    .    .    1    .    .    
    Data Loss (minor)      29   | .    .    2    .    .    9    .    10   7    1    .    
    Data Loss (major)      8    | .    .    .    .    1    1    .    2    4    .    .    
    Misfires               2    | .    .    .    .    .    2    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    1    .    1    .    .    .    
    Weapon Failures        4    | .    .    .    .    .    3    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1022 | .    .    3    12   70   703  .    .    234  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               17   | .    .    3    12   .    2    .    .    .    .    .    
  Melee                    1005 | .    .    .    .    70   701  .    .    234  .    .    
Knockbacks                 4    | .    .    .    .    .    4    .    .    .    .    .    
  Impact                   3    | .    .    .    .    .    3    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      335  | .    .    219  43   .    73   .    .    .    .    .    
  Shots                    11   | .    .    6    1    .    4    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   1    | .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        372  | 60   120  254  19   .    232  104  372  264  249  .    
  Average Temperature      72   | 17   34   74   5    .    58   85   140  109  118  .    
  Received Heat Transfer   1225 | .    .    279  234  45   342  12   54   259  .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              20   | .    .    4    2    .    10   .    .    4    .    .    
  Impact Corruptions       26   | .    .    .    .    3    21   .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | 2    .    .    1    .    1    .    1    .    .    .    
  Heat Transferred         2648 | 1036 50   400  200  .    740  .    222  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11   | .    .    8    1    .    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro 
Peak Influence             937  | 35  175 601 516 328 937 511 .   .   .   .   
  Initial                  491  | .   6   73  210 141 213 491 .   .   .   .   
  Average                  391  | 14  104 371 377 237 699 496 .   .   .   .   
Maximum Alert Level        3    | .   .   2   2   1   3   2   .   .   .   .   
  Low Security (%)         29   | 100 100 16  .   26  .   .   .   .   .   .   
  Level 1                  25   | .   .   33  55  73  17  .   .   .   .   .   
  Level 2                  26   | .   .   50  44  .   22  100 .   .   .   .   
  Level 3                  18   | .   .   .   .   .   59  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   3   1   .   .   1   .   .   .   .   
  Investigation            3    | .   .   3   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro 
Distress Signals           5    | .   .   4   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   6   26  23  6   21  2   10  15  4   2   
  Peak Tracking Total      7    | .   3   5   7   5   4   3   4   3   4   2   
  Tactical Retreats        7    | .   .   1   .   2   1   .   1   2   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro 
Traps Triggered            5    | .   .   .   .   .   5   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   1   .   5   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro 
Machines Disabled          13   | .   1   8   1   1   1   .   .   .   .   1   
  Max in Single Turn       2    | .   1   2   1   1   1   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro 
Machines Accessed          24   | .   5   8   5   2   .   3   1   .   .   .   
  Terminals                20   | .   5   6   5   1   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                71   | .   19  27  17  4   .   3   1   .   .   .   
  Successful               47   | .   11  22  9   2   .   2   1   .   .   .   
  Failed                   24   | .   8   5   8   2   .   1   .   .   .   .   
    Catastrophic           3    | .   .   1   .   1   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   19  11  12  .   .   1   .   .   .   1   
  Terminals                63   | .   19  21  17  3   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             21   | .   3   10  4   1   .   2   1   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   2   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   2   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   8   8   5   .   .   .   .   .   .   .   
  Terminals                19   | .   8   6   5   .   .   .   .   .   .   .   
    Track                  4    | .   2   2   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   4   3   3   .   .   .   .   .   .   .   
    Detonate               1    | .   .   1   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   5   8   5   1   .   2   .   .   .   .   
  Full Trace Events        2    | .   .   2   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   .   .   
  Time                     98   | .   .   98  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro 
Total Allies               1    | .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   10  10  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  10  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   1   3   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Gar  Fac  Low  Low  Zio  Pro  
Turns Passed               8157 | 562  394  978  449  274  1253 69   1655 1944 275  304  
Spaces Moved               4659 | 376  222  605  252  160  754  93   719  1014 130  334  
  Core                     375  | 4    .    .    .    .    .    .    24   6    7    334  
  Treads                   328  | .    .    .    .    .    .    .    93   184  51   .    
  Legs                     2669 | 372  222  435  252  53   119  .    320  824  72   .    
  Wheels                   466  | .    .    .    .    .    466  .    .    .    .    .    
  Hover                    325  | .    .    170  .    107  48   .    .    .    .    .    
  Flight                   496  | .    .    .    .    .    121  93   282  .    .    .    
  Fastest Speed            14   | 50   120  52   120  66   26   72   14   120  50   50   
  Average Speed            132  | 119  120  102  120  86   93   72   197  169  206  61   
  Slowest Speed            600  | 120  120  190  123  190  285  72   600  350  260  100  
  Overloaded Moves         17   | .    .    .    .    .    .    .    17   .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 14   34   54   25   16   76   2    70   91   13   43   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    .    .    1    1    1    .    
Scrap Searched             9    | .    .    .    .    .    .    .    3    5    1    .    
Spaces Dug                 19   | .    10   2    .    6    1    .    .    .    .    .    
Terrain Destroyed          63   | .    10   37   6    6    4    .    .    .    .    .    
  Melee                    7    | .    .    .    .    6    1    .    .    .    .    .    
  Projectile               12   | .    10   2    .    .    .    .    .    .    .    .    
  AOE                      44   | .    .    35   6    .    3    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Gar  Fac  Low  Low  Zio  Pro  
Total                      6068 | 444  304  868  345  266  1163 94   872  1154 136  422  
  Wait                     795  | 17   51   178  46   71   221  .    86   45   .    80   
  Move                     4648 | 375  221  604  251  159  752  92   718  1013 129  334  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  46   | 3    6    10   5    1    10   .    5    5    1    .    
  Fast Attach              64   | 7    2    7    2    8    13   .    8    16   .    1    
  Attach                   30   | .    .    4    4    1    8    2    4    5    1    1    
  Detach                   15   | .    .    1    .    4    3    .    1    3    2    1    
  Swap                     26   | .    3    12   2    1    4    .    2    2    .    .    
  Drop                     37   | .    4    8    4    3    8    .    2    6    2    .    
  Fire                     255  | 42   17   44   30   7    64   .    32   15   .    4    
  Melee                    116  | .    .    .    .    11   45   .    14   44   1    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            35   | .    .    .    .    .    35   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio])
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   23 | -11/Scrapyard      | Discovered new exit (range 14)
  563 | -11/Scrapyard      | Entered Materials
  564 | -10/Materials      | Build established: Mutant
  915 | -10/Materials      | Discovered new exit (range 15)
  957 | -10/Materials      | Entered another Materials area
  957 | -9/Materials       | Accompanied by 1 ally
  957 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1242 | -9/Materials       | Discovered new exit (range 13)
 1494 | -9/Materials       | Hacking Suite fried by hacking feedback
 1663 | -9/Materials       | Lost 3 parts (2n1w)
 1771 | -9/Materials       | Repaired Lgt. Nuclear Core
 1832 | -9/Materials       | Repaired Hvy. EM Shotgun
 1902 | -9/Materials       | Discovered new exit (range 5)
 1935 | -9/Materials       | Entered another Materials area
 1935 | -8/Materials       | Evolved 2 slots: Utility x2
 1957 | -8/Materials       | Build established: Scavenger-Mutant
 2371 | -8/Materials       | Discovered new exit (range 10)
 2384 | -8/Materials       | Entered Storage
 2462 | -8/Storage         | Lost 3 parts (1p1n1w)
 2656 | -8/Storage         | Identified exit to Garrison
 2658 | -8/Storage         | Entered Garrison
 2772 | -8/Garrison        | Triggered checkpoint
 2794 | -8/Garrison        | Triggered checkpoint
 2882 | -8/Garrison        | Triggered checkpoint
 2882 | -8/Garrison        | Triggered checkpoint
 2944 | -8/Garrison        | Destroyed 7 combat bots
 2945 | -8/Garrison        | Lost 4 parts (1p1n1u1w)
 3159 | -8/Garrison        | Garrison Relay disabled
 3168 | -8/Garrison        | Triggered checkpoint
 3212 | -8/Garrison        | Discovered new exit (range 13)
 3230 | -8/Garrison        | Installed Relay Interface Framework
 3367 | -8/Garrison        | Core integrity fell below 50%
 3480 | -8/Garrison        | Discovered new exit (range 10)
 3642 | -8/Garrison        | Triggered checkpoint
 3736 | -8/Garrison        | System corruption reached 10%
 3911 | -8/Garrison        | Entered Factory
 3911 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3960 | -7/Factory         | Discovered new exit (range 10)
 3973 | -7/Factory         | Identified exit to Lower Caves
 3980 | -7/Factory         | Entered Lower Caves
 4046 | -7/Lower Caves     | Lost 9 parts (2p5n1u1w)
 4109 | -7/Lower Caves     | Learned Factory stockpile data
 4251 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4295 | -7/Lower Caves     | Lost 3 parts (2n1w)
 4311 | -7/Lower Caves     | Build established: Mutant
 4748 | -7/Lower Caves     | Spotted B-75 Beast
 4856 | -7/Lower Caves     | Discovered new exit (range 10)
 4886 | -7/Lower Caves     | Build established: Scavenger-Gladiator
 5635 | -7/Lower Caves     | Entered another Lower Caves area
 5651 | -7/Lower Caves     | Discovered new exit (range 6)
 5701 | -7/Lower Caves     | Learned Factory trap positions
 6049 | -7/Lower Caves     | Attacked by a faux Warlord
 6051 | -7/Lower Caves     | Core integrity fell below 50%
 6089 | -7/Lower Caves     | Lost 7 parts (2p4n1w)
 6101 | -7/Lower Caves     | System corruption reached 10%
 6187 | -7/Lower Caves     | Lost 3 parts (2u1w)
 6389 | -7/Lower Caves     | Build established: Scavenger-Mutant
 6524 | -7/Lower Caves     | Discovered new exit (range 10)
 6977 | -7/Lower Caves     | Encountered a Warlord checkpoint
 7259 | -7/Lower Caves     | Learned Factory non-interactive machine intel
 7298 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 7579 | -7/Lower Caves     | Entered Zion
 7623 | -7/Zion            | Given the Hacking Drone Bay
 7629 | -7/Zion            | Found Prototype Device
 7691 | -7/Zion            | System corruption cleaned by Quarantine Array
 7697 | -7/Zion            | RIF detected upon attempting to enter Zion
 7697 | -7/Zion            | Attacked by Zionites
 7697 | -7/Zion            | Spotted ZU-TBH(B)
 7697 | -7/Zion            | Spotted 3T-H9G(B)
 7750 | -7/Zion            | Lost 3 parts (3n)
 7780 | -7/Zion            | Learned 4 Factory zone layouts
 7826 | -7/Zion            | P1-3CE came to Zion's defense
 7847 | -7/Zion            | Discovered new exit (range 9)
 7850 | -7/Zion            | Core integrity fell below 20%
 7854 | -7/Zion            | Entered Proximity Caves
 7858 | -6/Proximity Caves | Learned Factory interactive machine intel
 7881 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w)
 7968 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 7992 | -6/Proximity Caves | Found Prototype Special Weapon
 7992 | -6/Proximity Caves | Identified Molecular Deconstructor
 8127 | -6/Proximity Caves | Build established: Mutant
 8149 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 8158 | -6/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
Access granted.
07992_ Acquired Prototype Special Weapon.
07992_ Identified Molecular Deconstructor.
08003_ Entropy package melds with Wall.
08006_ Wall disintegrates.
08006_ Concrete destabilizing.
08007_ Concrete disintegrates.
08007_ Concrete destabilizing.
08008_ Concrete disintegrates.
08027_ Entropy package melds with Wall.
08028_ Wall disintegrates.
08066_ Entropy package melds with Wall.
08070_ Wall disintegrates.
08113_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely
  classification: Search and Destroy. And maybe Retrieve. Something like that,
  yeah.
08149_ P-70 Sage: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE CONTRABAND
  SEARCH."
08155_ Entropy package works its way towards P-70 Sage core.
08157_ P-70 Sage core destabilizing.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????   ?????????????????????? |
| ?????????????????????????  #?????????????????????? |
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| ????????????????????#    @#??????? #?????????????? |
| ???????????????????##     #######  #???????? ????? |
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|           #?###          ###   #?????????????????? |
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| #      #???????#         #?####??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          28
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             750
Power Shielding            33
Propulsion Shielding       33
Utility Shielding          66
Phase Shifting             5
Evasion (%)                64
Melee Accuracy             18
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Remote Datajack | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxAdvancedNukerbomber
  Manual?         0
Play Time         01:20:17
  Cumulative      134.5 hours
  Start           2022.11.24 @ 12:32:12
  End             2022.11.24 @ 17:25:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          210
  Rogue           210
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          53
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a72c1f41-54b5-4dd4-bbb0-137aa725c37e