Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.24 @ 17:25:25 Player: Pitt Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (111) 555 Value Destroyed (3691) 3691 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1141) 1141 TOTAL SCORE: 9047 Bonus ------- High Alert Combat Kills 472 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -31 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 14/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Melee Analysis Suite > --- WEAPON (2) ------- Molecular Deconstructor > --- INVENTORY (5) ---- Neutrino Core Hacking Drone Bay Beamcaster Katana Ripper Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Improved Carbon-fiber Leg Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Melee Analysis Suite Advanced Melee Analysis Suite Phase Shifter > --- WEAPON ----------- Tearclaws > --- INVENTORY -------- Makeshift ECM Suite Improved Utility Shielding Improved Heavy Armor Plating Hardlight Generator Gauss Rifle Hammer Blade Saw [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Melee Analysis Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Power Shielding Weapon Makeshift Sword Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . . 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 2 . . . 1 . . . . Utility 2 | . . . 2 . . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 120 | 7 5 23 8 10 25 2 14 23 1 2 Power 13 | 1 . 2 . 1 2 1 2 4 . . Engine 5 | 1 . . . . 1 . . 3 . . Core 8 | . . 2 . 1 1 1 2 1 . . Reactor . | . . . . . . . . . . . Propulsion 39 | 2 . 10 3 2 9 1 6 6 . . Treads 6 | . . . . . . . 2 4 . . Leg 16 | 2 . 7 3 . 1 . 1 2 . . Wheel 4 | . . . . . 4 . . . . . Hover 5 | . . 3 . 2 . . . . . . Flight 8 | . . . . . 4 1 3 . . . Utility 22 | 2 . 2 2 2 6 . 1 6 1 . Device 8 | 1 . 1 1 . 2 . . 3 . . Storage 1 | 1 . . . . . . . . . . Processor 5 | . . . . . 3 . 1 1 . . Hackware 2 | . . 1 . . . . . 1 . . Protection 6 | . . . 1 2 1 . . 1 1 . Artifact . | . . . . . . . . . . . Weapon 46 | 2 5 9 3 5 8 . 5 7 . 2 Energy Gun 19 | 2 4 8 1 1 1 . 1 1 . . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 7 | . . . 1 1 2 . 2 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 1 . . . . . Special Weapon 5 | . 1 1 1 1 . . . . . 1 Impact Weapon 3 | . . . . 1 1 . . 1 . . Slashing Weapon 9 | . . . . . 2 . 2 4 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 4 . . . . . 1 Corrupted Parts 10 | . . 2 . 1 5 1 . 1 . . System Corruption 32 | . . 7 . 2 7 4 . 12 . . Parts Lost 56 | . . 5 4 3 11 . 14 11 8 . Power 7 | . . . . 1 1 . 2 2 1 . Propulsion 27 | . . 3 2 1 4 . 8 5 4 . Utility 11 | . . 1 . . 4 . 2 2 2 . Weapon 11 | . . 1 2 1 2 . 2 2 1 . Highest Loss Streak 9 | . . 3 1 3 4 . 9 7 5 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 99 93 97 81 83 100 59 93 72 11 Engine 2 | . 14 1 . . . 7 . 5 7 . Core 7 | . . 9 9 6 6 7 11 7 7 . Treads 4 | . . . . . . . 2 14 10 . Leg 15 | . 28 35 35 19 5 . 3 18 7 . Wheel 2 | . . . . . 17 . . . . . Hover 1 | . . 5 . 8 5 . . . . . Flight 3 | . . . . . 5 38 6 1 . . Device 6 | . 14 4 18 18 5 . . 9 1 . Storage 6 | . 14 11 9 9 9 7 7 1 . . Processor 9 | . . . . . 7 23 17 15 8 7 Protection 2 | . . . 9 7 4 . . . 12 . Energy Gun 5 | . 21 20 16 1 6 . . . . . Ballistic Gun 1 | . . . . 5 1 . 3 . . . Impact Weapon 1 | . . . . 6 5 . . . . . Slashing Weapon 5 | . . . . . 1 15 5 12 14 . Naked Turns . | . . . . . . . . . . . Heaviest Build 38 | 15 17 19 21 19 28 19 34 37 38 6 Greatest Support 79 | 20 20 40 47 37 48 16 20 79 30 3 Greatest Overweight (x) 11 | . . 2 . 2 6 1 11 6 2 1 Average Overweight (x) . | . . . . . . 1 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 5 5 5 Most Carried 8 | 3 8 8 8 8 8 7 8 8 5 5 Average Carried 6 | 1 6 7 7 6 7 6 7 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 3 7 8 6 8 8 6 8 5 5 5 Class Distribution -------------------- 44% | Scavenger-Mutant 36% | Mutant 17% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Matter Collected 1951 | 270 50 233 73 99 459 . 339 408 20 . Remotely . | . . . . . . . . . . . Salvage Created 4851 | 232 118 1116 442 207 1392 . 437 863 44 . Parts 263 | 24 15 76 24 10 62 . 30 20 2 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 20 10 . 3 Prevented 3 | . . . . . . . . 2 . 1 Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 90 | . 4 19 11 5 28 . 10 12 1 . Melee 17 | . . . . 1 3 . 2 10 1 . Guns 48 | . 4 15 10 2 8 . 8 1 . . Cannons 1 | . . . . . 1 . . . . . AOE 11 | . . 4 . . 7 . . . . . Classes Destroyed 15 | 2 3 4 . . 3 . 1 2 . . Worker 1 | . . 1 . . . . . . . . Builder 6 | . 1 3 1 1 . . . . . . Tunneler 9 | 8 . . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 3 | . . 2 1 . . . . . . . Swarmer 31 | . 2 . 7 2 7 . 9 4 . . Cutter 2 | . . . . . 2 . . . . . Grunt 28 | . 2 13 3 2 7 . . 1 . . Sentry 13 | . . 6 1 1 3 . 1 1 . . Specialist 2 | . . . . . 2 . . . . . Hunter 7 | . . . . . 7 . . . . . Packrat 2 | . . . . . . . . 2 . . Samaritan 3 | . . . . . . . 3 . . . Thug 2 | . . . . . . . . 2 . . Butcher 4 | . . . . . . . . 3 1 . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 7 | 2 2 5 5 5 7 . 3 3 1 . Combat Bots Only 7 | . 2 5 5 4 7 . 3 3 1 . Max Kills in Single Turn 4 | 1 1 2 2 1 4 . 1 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 . . 3 . . . . . Melee 1 | . . . . 1 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Damage Taken 6521 | . 39 770 540 154 1090 27 1217 1230 1340 114 Core 1210 | . . 140 105 . 259 . 279 167 238 22 Absorbed by Shields 166 | . . . . . 38 . . 128 . . Redirected to Shielding 86 | . . . 15 7 64 . . . . . Regen/Repaired (Parts) 113 | . . 113 . . . . . . . . Core Remaining (%) 74 | 100 100 65 . . 33 . . . . . Volleys Fired 255 | 42 17 44 30 7 64 . 32 15 . 4 Largest 2 | 1 2 2 2 2 2 . 2 1 . 1 Hottest 100 | 50 100 100 100 63 97 . 100 28 . . Shots Fired 372 | 42 23 85 51 11 78 . 64 14 . 4 Gun 346 | 42 12 83 51 11 69 . 64 14 . . Cannon 2 | . . . . . 2 . . . . . Launcher 7 | . . . . . 7 . . . . . Special 17 | . 11 2 . . . . . . . 4 Kinetic 110 | . . . . 7 38 . 51 14 . . Thermal 99 | 42 11 2 . . 31 . 13 . . . Explosive . | . . . . . . . . . . . Electromagnetic 159 | . 12 83 51 4 9 . . . . . Robot Hit Streak 24 | 9 5 23 24 2 16 . 8 4 . 4 Robot Miss Streak 9 | 5 5 5 4 2 2 . 9 4 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . Shots Hit Robots 304 | 26 6 52 37 9 88 . 37 47 1 1 Core Hits 159 | 10 6 46 20 6 33 . 19 18 1 . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 9 | . . . . . 7 . . 2 . . Critical Strikes 16 | 1 . 4 . . 8 . 1 2 . . Burn 2 | 1 . . . . . . 1 . . . Corrupt 4 | . . 4 . . . . . . . . Smash 10 | . . . . . 8 . . 2 . . Melee Attacks 123 | . . . . 11 45 . 14 50 2 1 Impact 60 | . . . . 11 45 . . 4 . . Slashing 63 | . . . . . . . 14 46 2 1 Piercing . | . . . . . . . . . . . Sneak Attacks 23 | . . . . 1 12 . 6 4 . . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks 4 | . . . . . . . . 4 . . Damage Inflicted 8748 | 323 112 1461 764 326 3474 . 782 1476 30 . Guns 3507 | 323 88 965 634 99 706 . 497 195 . . Cannons 54 | . . . . . 54 . . . . . Explosions 1063 | . . 496 123 . 444 . . . . . Melee 4093 | . . . . 227 2270 . 285 1281 30 . Ramming 7 | . . . 7 . . . . . . . Kinetic 991 | . . . . 76 306 . 414 195 . . Thermal 1303 | 323 24 319 123 . 431 . 83 . . . Explosive . | . . . . . . . . . . . Electromagnetic 2354 | . 88 1142 634 23 467 . . . . . Impact 2638 | . . . . 227 2270 . . 141 . . Slashing 1455 | . . . . . . . 285 1140 30 . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . 7 1 3 12 4 4 16 16 1 Average Corruption 7 | . . 5 1 2 7 4 4 13 16 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 160 | . . 11 1 3 38 1 36 68 2 . Message Errors 39 | . . 3 1 1 5 . 8 21 . . Matter Fused 35 | . . 4 . . 5 . 6 20 . . Heat Flow Errors 20 | . . 2 . . 7 1 5 4 1 . Energy Discharges 19 | . . . . . 5 . 4 10 . . Parts Rejected 2 | . . . . 1 . . . 1 . . Data Loss (minor) 29 | . . 2 . . 9 . 10 7 1 . Data Loss (major) 8 | . . . . 1 1 . 2 4 . . Misfires 2 | . . . . . 2 . . . . . Alerts 2 | . . . . . 1 . 1 . . . Weapon Failures 4 | . . . . . 3 . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1022 | . . 3 12 70 703 . . 234 . . Projectiles . | . . . . . . . . . . . Explosions 17 | . . 3 12 . 2 . . . . . Melee 1005 | . . . . 70 701 . . 234 . . Knockbacks 4 | . . . . . 4 . . . . . Impact 3 | . . . . . 3 . . . . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 335 | . . 219 43 . 73 . . . . . Shots 11 | . . 6 1 . 4 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 372 | 60 120 254 19 . 232 104 372 264 249 . Average Temperature 72 | 17 34 74 5 . 58 85 140 109 118 . Received Heat Transfer 1225 | . . 279 234 45 342 12 54 259 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 20 | . . 4 2 . 10 . . 4 . . Impact Corruptions 26 | . . . . 3 21 . . 2 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | 2 . . 1 . 1 . 1 . . . Heat Transferred 2648 | 1036 50 400 200 . 740 . 222 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 11 | . . 8 1 . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Peak Influence 937 | 35 175 601 516 328 937 511 . . . . Initial 491 | . 6 73 210 141 213 491 . . . . Average 391 | 14 104 371 377 237 699 496 . . . . Maximum Alert Level 3 | . . 2 2 1 3 2 . . . . Low Security (%) 29 | 100 100 16 . 26 . . . . . . Level 1 25 | . . 33 55 73 17 . . . . . Level 2 26 | . . 50 44 . 22 100 . . . . Level 3 18 | . . . . . 59 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . 3 1 . . 1 . . . . Investigation 3 | . . 3 . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 1 . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Distress Signals 5 | . . 4 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 115 | . 6 26 23 6 21 2 10 15 4 2 Peak Tracking Total 7 | . 3 5 7 5 4 3 4 3 4 2 Tactical Retreats 7 | . . 1 . 2 1 . 1 2 . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Traps Triggered 5 | . . . . . 5 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 6 | . . . . . . . . 1 . 5 Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Machines Disabled 13 | . 1 8 1 1 1 . . . . 1 Max in Single Turn 2 | . 1 2 1 1 1 . . . . 1 Garrison Relay 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Machines Accessed 24 | . 5 8 5 2 . 3 1 . . . Terminals 20 | . 5 6 5 1 . 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 71 | . 19 27 17 4 . 3 1 . . . Successful 47 | . 11 22 9 2 . 2 1 . . . Failed 24 | . 8 5 8 2 . 1 . . . . Catastrophic 3 | . . 1 . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 44 | . 19 11 12 . . 1 . . . 1 Terminals 63 | . 19 21 17 3 . 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 4 . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 21 | . 3 10 4 1 . 2 1 . . . Part Schematic 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Alert Level 2 | . . 2 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 4 | . 1 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . Repair 2 | . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 21 | . 8 8 5 . . . . . . . Terminals 19 | . 8 6 5 . . . . . . . Track 4 | . 2 2 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 10 | . 4 3 3 . . . . . . . Detonate 1 | . . 1 . . . . . . . . Operators 3 | . 1 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . Reject 1 | . . 1 . . . . . . . . Mask 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 5 8 5 1 . 2 . . . . Full Trace Events 2 | . . 2 . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . Hackware Fried 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . Time 98 | . . 98 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Machine Destruction 3 | . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 1 . . . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 3 1 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Turns Passed 8157 | 562 394 978 449 274 1253 69 1655 1944 275 304 Spaces Moved 4659 | 376 222 605 252 160 754 93 719 1014 130 334 Core 375 | 4 . . . . . . 24 6 7 334 Treads 328 | . . . . . . . 93 184 51 . Legs 2669 | 372 222 435 252 53 119 . 320 824 72 . Wheels 466 | . . . . . 466 . . . . . Hover 325 | . . 170 . 107 48 . . . . . Flight 496 | . . . . . 121 93 282 . . . Fastest Speed 14 | 50 120 52 120 66 26 72 14 120 50 50 Average Speed 132 | 119 120 102 120 86 93 72 197 169 206 61 Slowest Speed 600 | 120 120 190 123 190 285 72 600 350 260 100 Overloaded Moves 17 | . . . . . . . 17 . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 14 34 54 25 16 76 2 70 91 13 43 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 2 | . . . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . Scrap Searched 9 | . . . . . . . 3 5 1 . Spaces Dug 19 | . 10 2 . 6 1 . . . . . Terrain Destroyed 63 | . 10 37 6 6 4 . . . . . Melee 7 | . . . . 6 1 . . . . . Projectile 12 | . 10 2 . . . . . . . . AOE 44 | . . 35 6 . 3 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Low Low Zio Pro Total 6068 | 444 304 868 345 266 1163 94 872 1154 136 422 Wait 795 | 17 51 178 46 71 221 . 86 45 . 80 Move 4648 | 375 221 604 251 159 752 92 718 1013 129 334 Hop . | . . . . . . . . . . . Pick Up 46 | 3 6 10 5 1 10 . 5 5 1 . Fast Attach 64 | 7 2 7 2 8 13 . 8 16 . 1 Attach 30 | . . 4 4 1 8 2 4 5 1 1 Detach 15 | . . 1 . 4 3 . 1 3 2 1 Swap 26 | . 3 12 2 1 4 . 2 2 . . Drop 37 | . 4 8 4 3 8 . 2 6 2 . Fire 255 | 42 17 44 30 7 64 . 32 15 . 4 Melee 116 | . . . . 11 45 . 14 44 1 1 Ram . | . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 35 | . . . . . 35 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 563 | -11/Scrapyard | Entered Materials 564 | -10/Materials | Build established: Mutant 915 | -10/Materials | Discovered new exit (range 15) 957 | -10/Materials | Entered another Materials area 957 | -9/Materials | Accompanied by 1 ally 957 | -9/Materials | Evolved 2 slots: Propulsion x2 1242 | -9/Materials | Discovered new exit (range 13) 1494 | -9/Materials | Hacking Suite fried by hacking feedback 1663 | -9/Materials | Lost 3 parts (2n1w) 1771 | -9/Materials | Repaired Lgt. Nuclear Core 1832 | -9/Materials | Repaired Hvy. EM Shotgun 1902 | -9/Materials | Discovered new exit (range 5) 1935 | -9/Materials | Entered another Materials area 1935 | -8/Materials | Evolved 2 slots: Utility x2 1957 | -8/Materials | Build established: Scavenger-Mutant 2371 | -8/Materials | Discovered new exit (range 10) 2384 | -8/Materials | Entered Storage 2462 | -8/Storage | Lost 3 parts (1p1n1w) 2656 | -8/Storage | Identified exit to Garrison 2658 | -8/Storage | Entered Garrison 2772 | -8/Garrison | Triggered checkpoint 2794 | -8/Garrison | Triggered checkpoint 2882 | -8/Garrison | Triggered checkpoint 2882 | -8/Garrison | Triggered checkpoint 2944 | -8/Garrison | Destroyed 7 combat bots 2945 | -8/Garrison | Lost 4 parts (1p1n1u1w) 3159 | -8/Garrison | Garrison Relay disabled 3168 | -8/Garrison | Triggered checkpoint 3212 | -8/Garrison | Discovered new exit (range 13) 3230 | -8/Garrison | Installed Relay Interface Framework 3367 | -8/Garrison | Core integrity fell below 50% 3480 | -8/Garrison | Discovered new exit (range 10) 3642 | -8/Garrison | Triggered checkpoint 3736 | -8/Garrison | System corruption reached 10% 3911 | -8/Garrison | Entered Factory 3911 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3960 | -7/Factory | Discovered new exit (range 10) 3973 | -7/Factory | Identified exit to Lower Caves 3980 | -7/Factory | Entered Lower Caves 4046 | -7/Lower Caves | Lost 9 parts (2p5n1u1w) 4109 | -7/Lower Caves | Learned Factory stockpile data 4251 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4295 | -7/Lower Caves | Lost 3 parts (2n1w) 4311 | -7/Lower Caves | Build established: Mutant 4748 | -7/Lower Caves | Spotted B-75 Beast 4856 | -7/Lower Caves | Discovered new exit (range 10) 4886 | -7/Lower Caves | Build established: Scavenger-Gladiator 5635 | -7/Lower Caves | Entered another Lower Caves area 5651 | -7/Lower Caves | Discovered new exit (range 6) 5701 | -7/Lower Caves | Learned Factory trap positions 6049 | -7/Lower Caves | Attacked by a faux Warlord 6051 | -7/Lower Caves | Core integrity fell below 50% 6089 | -7/Lower Caves | Lost 7 parts (2p4n1w) 6101 | -7/Lower Caves | System corruption reached 10% 6187 | -7/Lower Caves | Lost 3 parts (2u1w) 6389 | -7/Lower Caves | Build established: Scavenger-Mutant 6524 | -7/Lower Caves | Discovered new exit (range 10) 6977 | -7/Lower Caves | Encountered a Warlord checkpoint 7259 | -7/Lower Caves | Learned Factory non-interactive machine intel 7298 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7579 | -7/Lower Caves | Entered Zion 7623 | -7/Zion | Given the Hacking Drone Bay 7629 | -7/Zion | Found Prototype Device 7691 | -7/Zion | System corruption cleaned by Quarantine Array 7697 | -7/Zion | RIF detected upon attempting to enter Zion 7697 | -7/Zion | Attacked by Zionites 7697 | -7/Zion | Spotted ZU-TBH(B) 7697 | -7/Zion | Spotted 3T-H9G(B) 7750 | -7/Zion | Lost 3 parts (3n) 7780 | -7/Zion | Learned 4 Factory zone layouts 7826 | -7/Zion | P1-3CE came to Zion's defense 7847 | -7/Zion | Discovered new exit (range 9) 7850 | -7/Zion | Core integrity fell below 20% 7854 | -7/Zion | Entered Proximity Caves 7858 | -6/Proximity Caves | Learned Factory interactive machine intel 7881 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 7968 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7992 | -6/Proximity Caves | Found Prototype Special Weapon 7992 | -6/Proximity Caves | Identified Molecular Deconstructor 8127 | -6/Proximity Caves | Build established: Mutant 8149 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 8158 | -6/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Access granted. 07992_ Acquired Prototype Special Weapon. 07992_ Identified Molecular Deconstructor. 08003_ Entropy package melds with Wall. 08006_ Wall disintegrates. 08006_ Concrete destabilizing. 08007_ Concrete disintegrates. 08007_ Concrete destabilizing. 08008_ Concrete disintegrates. 08027_ Entropy package melds with Wall. 08028_ Wall disintegrates. 08066_ Entropy package melds with Wall. 08070_ Wall disintegrates. 08113_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely classification: Search and Destroy. And maybe Retrieve. Something like that, yeah. 08149_ P-70 Sage: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE CONTRABAND SEARCH." 08155_ Entropy package works its way towards P-70 Sage core. 08157_ P-70 Sage core destabilizing. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????????????##?# #?????????????????????? | | ?????????????????????# ## #?????????????????????? | | ?????????????????????# ###???????????????????? | | ????????????????????## #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ???????#?????????????? | | ????????????????????# @#??????? #?????????????? | | ???????????????????## ####### #???????? ????? | | ????????????????#??# #?????? ????? | | ???????????????? ?# #???# ???? | | ??????????????? ## p ######? #????? | | ??????????????? ####### ##### #????? | | ?????????????? ###### #???? | | ???###??????## #??? | | ??## ###### ### #??? | | ?## ## #??? #???? | | ?# ??# ##????? #???? | | ?? ??# ##??????? ??????? | | ???? #? #### ##???????????????????? | | ?????# #???# ### #????????????????????? | | ?????# #??????# ##???????????????????? | | ????## ######### ##??????????????????? | | ???## ## ##?????????????????? | | ?### ### #?????????????????? | | ## ### ## ## #?????????????????? | | #?### ### #?????????????????? | | ####???## #?# ##?????????????????? | | # #???????# #?####??????????????????? | | ## #???????#### #???????????????????????? | | ?# ##??????????## ##???????????????????????? | | # #????????????######????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 750 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 5 Evasion (%) 64 Melee Accuracy 18 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Remote Datajack | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxAdvancedNukerbomber Manual? 0 Play Time 01:20:17 Cumulative 134.5 hours Start 2022.11.24 @ 12:32:12 End 2022.11.24 @ 17:25:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a72c1f41-54b5-4dd4-bbb0-137aa725c37e