Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 14:55:37

Player: SX_7

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (597)      597
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1847

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             203/400
Matter                     152/300
Energy                     111/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (117) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
           Flight Unit
           Flight Unit
>          --- UTILITY (3) ------
     Small Storage Unit
           Seismic Detector
           ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
     Light Nuclear Core
           Structural Scanner
  Improved Terrain Scanner
           Terrain Scan Processor
           Hacking Suite
     Heavy Assault Rifle
           Shotgun
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
           Seismic Detector
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Flight Unit
           Structural Scanner
           Signal Interpreter
           ECM Suite
           Hacking Suite
           Shotgun
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             47   | 7   9   1   30  
  Power                    5    | 1   1   .   3   
    Engine                 4    | 1   1   .   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   2   1   11  
    Treads                 .    | .   .   .   .   
    Leg                    11   | 2   2   1   6   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   .   .   5   
  Utility                  14   | 2   5   .   7   
    Device                 12   | 1   4   .   7   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   1   .   9   
    Energy Gun             4    | 1   .   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 1   1   .   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   1   .   5   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      3    | .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 92  
  Engine                   11   | .   14  14  6   
  Core                     1    | .   .   .   4   
  Leg                      24   | .   28  28  17  
  Flight                   5    | .   .   .   15  
  Device                   16   | .   13  14  21  
  Storage                  12   | .   14  14  11  
  Energy Gun               11   | .   14  14  6   
  Ballistic Gun            12   | .   14  14  9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 14  15  15  19  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  4    | 4   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 5   8   8   8   
  Average Carried          7    | 2   6   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 3   8   8   8   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           787  | 195 157 166 269 
  Remotely                 .    | .   .   .   .   
Salvage Created            861  | 86  242 147 386 
  Parts                    64   | 7   26  7   24  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  21   | .   6   2   13  
  Guns                     21   | .   6   2   13  
Classes Destroyed          8    | 2   4   .   2   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 3    | 1   1   1   .   
  Operator                 1    | .   .   .   1   
  Watcher                  3    | .   2   .   1   
  Swarmer                  12   | .   3   .   9   
  Grunt                    5    | .   3   2   .   
  Sentry                   4    | .   .   .   4   
Best Kill Streak           4    | 2   4   1   4   
  Combat Bots Only         4    | .   4   1   4   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        161  | .    23   10   128  
  Missed                   47   | .    8    2    37   
Damage Taken               1290 | .    267  118  905  
  Core                     257  | .    46   14   197  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   14   | .    14   .    .    
Core Remaining (%)         88   | 100  .    76   .    
Volleys Fired              93   | 4    24   14   51   
  Largest                  2    | 2    2    2    2    
  Hottest                  79   | 70   70   70   79   
Shots Fired                184  | 8    48   28   100  
  Gun                      184  | 8    48   28   100  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  98   | 4    24   14   56   
  Thermal                  86   | 4    24   14   44   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         21   | 3    6    11   21   
  Robot Miss Streak        6    | 2    6    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           107  | 4    21   16   66   
  Core Hits                46   | 3    14   6    23   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         9    | .    1    3    5    
    Burn                   9    | .    1    3    5    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1521 | 64   443  196  818  
  Guns                     1373 | 64   295  196  818  
  Cannons                  .    | .    .    .    .    
  Explosions               141  | .    141  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    7    .    .    
  Kinetic                  697  | 25   133  96   443  
  Thermal                  676  | 39   162  100  375  
  Explosive                141  | .    141  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       2    | .    2    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  16   | .    4    12   .    
    Message Errors         5    | .    1    4    .    
    Matter Fused           8    | .    2    6    .    
    Data Loss (minor)      3    | .    1    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            32   | .    32   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               32   | .    32   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      134  | .    134  .    .    
  Shots                    2    | .    2    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   2    | .    2    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        126  | 60   69   126  82   
  Average Temperature      27   | 30   16   38   28   
  Received Heat Transfer   243  | .    30   84   129  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             8    | .    .    1    7    
  Heat Transferred         2627 | 111  555  518  1443 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             307  | 10  165 51  307 
  Initial                  6    | .   6   6   .   
  Average                  87   | 2   79  23  159 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         89   | 100 100 100 70  
  Level 1                  10   | .   .   .   29  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           5    | .   2   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   14  3   38  
  Peak Tracking Total      5    | .   5   2   5   
  Tactical Retreats        11   | .   2   1   8   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          13   | .   8   .   5   
  Terminals                9    | .   5   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                43   | .   28  .   15  
  Successful               26   | .   18  .   8   
  Failed                   17   | .   10  .   7   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   30   | .   16  .   14  
  Terminals                29   | .   19  .   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          11   | .   6   .   5   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   .   1   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   1   .   1   
  Retrieve Components      2    | .   1   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         18   | .   12  .   6   
  Terminals                15   | .   10  .   5   
    Track                  7    | .   5   .   2   
    Botnet                 8    | .   5   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   .   1   
    Reject                 3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   7   .   5   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     20   | .   10  .   10  
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3372 | 84   1090 1033 1165 
Spaces Moved               2401 | 53   665  777  906  
  Core                     23   | 22   .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     1874 | 31   665  777  401  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   504  | .    .    .    504  
  Fastest Speed            34   | 50   120  120  34   
  Average Speed            101  | 106  120  120  72   
  Slowest Speed            250  | 250  120  120  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       61   | 4    78   101  61   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          42   | .    42   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      42   | .    42   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      3150 | 73   908  853  1316 
  Wait                     543  | .    192  57   294  
  Move                     2398 | 52   664  776  906  
  Hop                      .    | .    .    .    .    
  Pick Up                  36   | 10   11   2    13   
  Fast Attach              7    | .    1    .    6    
  Attach                   16   | 7    1    .    8    
  Detach                   3    | .    .    .    3    
  Swap                     24   | .    7    1    16   
  Drop                     28   | .    6    3    19   
  Fire                     93   | 4    24   14   51   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     2    | .    2    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / Min)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  668 | -10/Materials | Discovered new exit (range 11)
  818 | -10/Materials | Discovered new exit (range 15)
  876 | -10/Materials | Repaired Seismic Detector
  921 | -10/Materials | Discovered new exit (range 16)
  941 | -10/Materials | Identified exit to Materials
 1175 | -10/Materials | Entered Mines
 1241 | -10/Mines     | Learned 4 Materials zone layouts
 1286 | -10/Mines     | Met a Derelict bent on vengeance
 1319 | -10/Mines     | Found a hidden stash of uninstalled traps
 1419 | -10/Mines     | Discovered exit to Materials (range 4)
 1457 | -10/Mines     | Discovered exit to Materials (range 7)
 2208 | -10/Mines     | Entered Materials
 2208 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2209 | -9/Materials  | Identified exit to Mines
 2359 | -9/Materials  | Lost 3 parts (1u2w)
 2936 | -9/Materials  | Build established: Scavenger-Mutant
 3255 | -9/Materials  | Discovered new exit (range 16)
 3373 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 2 systems.
  Awaiting botnet instructions.
>>Trojan(Track)
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.
>>Enumerate(Squads)
Retrieving dispatch records...
  Found 19 active squads:
    6x Security
    4x Surveillance
    2x Patrol
    6x Transport
    1x Reinforcement
03255_ Connecting with Terminal...
03255_ EXIT=FOUND
03361_ W-16 Scout sends out distress signal.
03373_ Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ?#     ###+##########     #????                    |
| ###   ##         #?####+#####??                    |
|   #   ##   """   #?#        #??                    |
|   #   ##  """""  #?#  """   #??                    |
|   /   ##  """""  #?#  """   #??                    |
|   #   ##  """""  #?#  """   #??                    |
|   #   ##   """   #?#  *=    #??                    |
|   #   ##         #?#  ==!"" #??                    |
| ###   ##         #?#  =!=Y" #??                    |
| ??#   ############?#  ![!"" #??                    |
|       #      #?????#     =  #??                    |
|       / """  #?###########+##??                    |
|       # """  #?#       #?# #???                    |
| ###   # """  #?#       #?# #???                    |
| ??#   #? ??????#       #?# #???                    |
| ###   #? ??????#       ### #???                    |
|   #   #??#?????#    !  +   #???                    |
|   #   #############+####   #???                    |
|   +                        #???                    |
|   #                        #???                    |
|   #                        #???                    |
|   #  """             #######???                    |
| ###  "T"             #?????????                    |
| ??#                  ######????                    |
| ??#                       #????                    |
| ??#                      @#????                    |
| ###      ] #### ######### #????                    |
|            ##?# #???????# #????                    |
|            "#?# #???????# #????                    |
|       """  T###+#######?# #????                    |
|       """  "##        #?# #????                    |
|       """  #?#  """   #?# #????                    |
|       """  ###  """   #?# #????                    |
|       """    #  """ =/#?# ###??                    |
|              +      / #??]  #??                    |
|              #  """   #??   #??                    |
|  ########+##+#  """   #??Y  #??                    |
|  #????#      #  """   #?    #??                    |
|  #?#??# """  #        #?    #??                    |
|  #????# "R"  ##########?   #???                    |
|  #????# " "  #????######   #???                    |
|  #??#?#      ######        #???                    |
|  #?#??#      +             #???                    |
|  #????#############        #???                    |
|  #????????#???????###+######???                    |
|  #?????#?????#????#         #??                    |
|  ##???????????????#  """    #??                    |
|  #????????? ??????# """""  /#??                    |
|  #????????????????# """""   #??                    |
|  #????????????????# """""   #??                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              GhostPhysicsDetector
  Manual?         0
Play Time         00:37:12
  Cumulative      16.6 hours
  Start           2024.03.06 @ 14:12:19
  End             2024.03.06 @ 14:55:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           19
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          18
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/X11
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e1cb8348-a7fe-4b44-884f-7ceefafbfdc5