Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 13:21:21 Player: Michael Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (210) 1050 Value Destroyed (6563) 6563 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 13404 Bonus ------- High Alert Combat Kills 331 Cogmind --------- Core Integrity 0/1000 Matter 157/300 Energy 80/100 System Corruption 18% Temperature Cool (9) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Hacking Suite > --- WEAPON (5) ------- Heavy Rocket Launcher > --- INVENTORY (20) --- Light Nuclear Core Improved Cooling System Hardened Medium Armor Plating Improved Hacking Suite Advanced System Shield System Restoration Module Long-range Missile Launcher Greatsword Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Matter Filter Hacking Suite System Shield > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Light Fission Core Light Treads Wheel Armored Wheel Advanced Terrain Scan Processor System Restoration Module System Restoration Module Long-range Tractor Beam Plasma Cannon Improved Assault Rifle Heavy Machine Gun Advanced EMP Blaster Heavy Rocket Launcher Precision Grenade Launcher Rocket Array Katana Greatsword [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Long-range Tractor Beam Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 . . . . . . 1 Utility 4 | . . . . . . . 1 1 . . . . 2 . Weapon 3 | . . . 2 . . . . 1 . . . . . . Parts Attached 387 | 5 18 . 50 5 5 10 66 105 8 13 5 2 22 73 Power 23 | . 1 . 1 . . 2 4 5 . . . . 2 8 Engine 4 | . 1 . 1 . . 1 1 . . . . . . . Core 19 | . . . . . . 1 3 5 . . . . 2 8 Reactor . | . . . . . . . . . . . . . . . Propulsion 139 | 2 5 . 35 3 . 4 28 38 2 2 . . 6 14 Treads 57 | . 2 . 15 1 . 2 10 17 1 1 . . 3 5 Leg 5 | 2 3 . . . . . . . . . . . . . Wheel 77 | . . . 20 2 . 2 18 21 1 1 . . 3 9 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 108 | 1 5 . 4 . 1 1 17 36 4 4 . . 6 29 Device 75 | . 1 . 3 . . . 10 28 3 4 . . 3 23 Storage 8 | 1 4 . . . 1 . 1 . . . . . . 1 Processor 5 | . . . . . . . 2 . . . . . 1 2 Hackware 2 | . . . . . . . . . . . . . 2 . Protection 18 | . . . 1 . . 1 4 8 1 . . . . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 117 | 2 7 . 10 2 4 3 17 26 2 7 5 2 8 22 Energy Gun 8 | . . . . . . . . 6 . 1 . . . 1 Energy Cannon 2 | . . . . . . . . 1 . . . . . 1 Ballistic Gun 48 | 2 4 . 9 1 4 2 9 5 . . 2 . 5 5 Ballistic Cannon 11 | . . . . . . . . 5 . . 1 . 1 4 Launcher 21 | . 3 . 1 1 . 1 1 4 1 3 1 1 . 4 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 27 | . . . . . . . 7 5 1 3 1 1 2 7 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . 2 Parts Lost 57 | . . . 1 . . 1 13 9 . 5 . . 3 25 Power 7 | . . . . . . . 1 1 . . . . . 5 Propulsion 8 | . . . . . . . 1 1 . . . . 1 5 Utility 16 | . . . 1 . . . 5 1 . 3 . . 1 5 Weapon 26 | . . . . . . 1 6 6 . 2 . . 1 10 Highest Loss Streak 16 | . . . 1 . . 1 4 3 . 3 . . 2 16 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 93 100 99 100 73 100 92 89 92 76 74 84 88 86 Engine 2 | . 9 14 11 11 11 4 3 . . . . . . . Core 6 | . . . . . . 6 5 6 7 7 7 7 6 10 Treads 2 | . 2 . 3 . . 6 4 1 . . . . 2 4 Leg 1 | . 25 28 . . . . . . . . . . . . Wheel 14 | . . . 18 21 22 15 21 13 14 14 15 15 10 10 Device 8 | . 12 14 10 11 11 3 6 12 7 6 7 7 6 4 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 5 Processor 6 | . . . . . . . . 7 7 7 7 7 10 15 Hackware 1 | . . . . . . . . . . . . . 11 5 Protection 2 | . . . . . . 7 7 2 6 . . . . . Energy Gun 3 | . . . . . . . . 4 15 15 12 7 1 . Energy Cannon 1 | . . . . . . . . . 7 6 . . . 3 Ballistic Gun 18 | . 26 28 43 43 17 44 26 15 . . 5 15 20 10 Ballistic Cannon 2 | . . . . . . . . 6 7 1 2 7 3 3 Slashing Weapon 4 | . . . . . . . 6 5 6 5 7 6 4 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 93 | 8 30 20 27 27 38 43 69 74 76 78 63 63 72 93 Greatest Support 70 | 20 20 20 20 20 20 20 42 47 38 38 38 38 38 70 Greatest Overweight (x) 7 | . 1 . 2 1 1 4 6 7 7 2 1 1 2 3 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 10 10 10 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 10 10 10 10 15 15 16 20 20 20 20 20 20 20 Most Carried 20 | 3 12 10 10 10 15 14 18 20 20 20 18 18 20 20 Average Carried 16 | 2 8 10 9 10 13 13 14 19 19 18 17 18 19 18 Final Capacity 20 | 8 10 10 10 10 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 3 10 10 10 10 13 14 16 20 20 18 18 18 18 9 Class Distribution -------------------- 36% | Scavenger-Mutant 30% | Mutant 10% | Gunner 8% | Scavenger-Gunner 4% | Scavenger-Tank 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Mutant | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 8162 | 205 218 36 1221 195 . 303 1387 2135 167 114 55 41 629 1456 Remotely 5838 | . 218 36 1221 195 . 222 1006 1734 . 99 55 41 305 706 Salvage Created 8792 | . 227 36 1260 191 . 271 1563 2201 36 240 . 41 746 1980 Parts 441 | . 15 2 67 13 . 9 93 95 5 12 . 6 19 105 Haulers Intercepted 6 | . . . 2 . . . 1 1 . . . . . 2 Recyclers Shooed 14 | . . . 2 2 . . 2 3 . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 6 10 . 5 . . Prevented 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 138 | . 5 1 17 4 . 4 27 28 4 11 . 4 6 27 Melee 8 | . . . . . . . 3 1 . . . . 3 1 Guns 67 | . 2 1 17 . . 2 20 11 . 1 . . 3 10 Cannons 17 | . . . . . . . . 10 . 2 . . . 5 AOE 46 | . 3 . . 4 . 2 4 6 4 8 . 4 . 11 Classes Destroyed 16 | . 5 2 3 . . . 2 3 . . . . . 1 Worker 18 | . 2 . 1 1 . . 2 5 . . . . 1 6 Builder 9 | . . . 1 . . . 1 1 . . . . . 6 Tunneler 3 | . . 1 . 1 . . . . . . . . . 1 Hauler 6 | . . . 2 . . . 1 1 . . . . . 2 Recycler 33 | . 1 . 4 2 . 1 3 13 . . . . 3 6 Operator 1 | . . . . . . . 1 . . . . . . . Watcher 3 | . 1 . . . . . 2 . . . . . . . Swarmer 37 | . 3 . . 4 . . 4 5 4 6 . 4 2 5 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 46 | . 2 . 10 . . 4 14 5 . 4 . . 1 6 Brawler 1 | . . . . . . . . 1 . . . . . . Sentry 24 | . . . 7 . . . 6 8 . 1 . . 1 1 Specialist 4 | . . . . . . . . 2 . . . . . 2 Hunter 11 | . . . . . . . 3 3 . . . . 2 3 Programmer 13 | . . . . . . . . 4 . . . . . 9 Assembled 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 15 | . 3 2 3 6 . 2 6 14 4 4 . 4 4 15 Combat Bots Only 7 | . 3 1 3 4 . 2 4 6 4 4 . 4 2 7 Max Kills in Single Turn 5 | . 2 1 1 4 . 2 2 2 3 3 . 3 1 5 Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 3 | . 2 . . 3 . 2 2 2 3 3 . 3 . 3 Melee 1 | . . . . . . . 1 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Damage Taken 12318 | . 150 121 659 8 . 282 1897 2570 202 765 . 133 1389 4142 Core 2032 | . . 21 106 . . 83 276 197 65 84 . 17 165 1018 Absorbed by Shields 30 | . . . . . . . . 30 . . . . . . Regen/Repaired (Parts) 1491 | . 27 . 52 . . . 184 238 . . 848 . . 142 Core Remaining (%) 70 | 100 . 91 . . . 52 49 . . . . 48 80 . Volleys Fired 386 | . 20 6 55 8 . 11 79 87 3 17 . 3 33 64 Largest 5 | . 2 2 4 4 . 4 4 5 4 5 . 1 5 5 Hottest 287 | . 40 40 83 83 . 86 89 197 254 287 . 39 161 228 Shots Fired 1214 | . 36 12 216 26 . 40 255 308 6 30 . 3 75 207 Gun 978 | . 32 12 214 24 . 39 252 210 2 15 . . 48 130 Cannon 185 | . . . . . . . . 83 2 6 . . 27 67 Launcher 51 | . 4 . 2 2 . 1 3 15 2 9 . 3 . 10 Special . | . . . . . . . . . . . . . . . Kinetic 1061 | . 32 12 214 24 . 39 252 236 . 3 . . 75 174 Thermal 86 | . . . . . . . . 41 4 18 . . . 23 Explosive 51 | . 4 . 2 2 . 1 3 15 2 9 . 3 . 10 Electromagnetic 16 | . . . . . . . . 16 . . . . . . Robot Hit Streak 26 | . 5 4 10 6 . 7 16 26 17 6 . 7 14 10 Robot Miss Streak 6 | . 2 3 6 2 . 3 3 5 1 4 . . 3 6 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . 1 2 . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . . . . Shots Hit Robots 800 | . 17 6 128 16 . 24 189 215 3 16 . 1 49 136 Core Hits 384 | . 12 3 51 10 . 12 77 86 5 21 . 4 13 90 Critical Kills 2 | . . . . . . . 1 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . . . . . 1 . Critical Strikes 15 | . . . . . . . 3 6 . . . . 3 3 Burn 3 | . . . . . . . . 3 . . . . . . Destroy 4 | . . . . . . . 2 1 . . . . 1 . Blast 4 | . . . . . . . . 1 . . . . . 3 Sever 4 | . . . . . . . 1 1 . . . . 2 . Melee Attacks 136 | . . . . . . . 25 42 . . . . 31 38 Impact . | . . . . . . . . . . . . . . . Slashing 136 | . . . . . . . 25 42 . . . . 31 38 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 32 | . . . . . . . 7 7 . . . . 5 13 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . Damage Inflicted 20651 | . 443 79 1642 419 . 449 3432 4684 352 943 . 338 1407 6463 Guns 9280 | . 213 79 1642 178 . 311 2256 2236 32 166 . . 471 1696 Cannons 2423 | . . . . . . . . 1054 27 85 . . 21 1236 Explosions 4908 | . 230 . . 241 . 138 257 754 293 692 . 338 . 1965 Melee 4040 | . . . . . . . 919 640 . . . . 915 1566 Ramming . | . . . . . . . . . . . . . . . Kinetic 10267 | . 213 79 1642 178 . 311 2256 2598 . 60 . . 492 2438 Thermal 1300 | . . . . . . . . 556 59 191 . . . 494 Explosive 4908 | . 230 . . 241 . 138 257 754 293 692 . 338 . 1965 Electromagnetic 136 | . . . . . . . . 136 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 4040 | . . . . . . . 919 640 . . . . 915 1566 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . . 1 1 1 1 . 10 10 10 10 . . 18 Average Corruption 5 | . . . 1 1 1 1 . 7 10 10 10 . . 4 Corruption Purged 5 | . . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 140 | . . . 3 1 1 2 . 62 18 18 7 . . 28 Message Errors 34 | . . . . . . . . 17 4 5 2 . . 6 Matter Fused 34 | . . . . . 1 . . 17 3 5 1 . . 7 Heat Flow Errors 7 | . . . . . . 1 . 4 1 . . . . 1 Energy Discharges 14 | . . . . . . . . 5 3 1 1 . . 4 Parts Rejected 2 | . . . . . . . . 1 . 1 . . . . Data Loss (minor) 19 | . . . 1 . . . . 5 2 3 3 . . 5 Data Loss (major) 5 | . . . . 1 . . . . 3 . . . . 1 Misfires 7 | . . . 2 . . . . 3 1 . . . . 1 Alerts 1 | . . . . . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . 2 . . . . . . Weapon Failures 15 | . . . . . . 1 . 7 1 3 . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1073 | . 18 . . 38 . . 88 102 . 10 . . 173 644 Projectiles 59 | . . . . . . . . 26 . . . . . 33 Explosions 100 | . 18 . . 38 . . . 4 . 10 . . . 30 Melee 914 | . . . . . . . 88 72 . . . . 173 581 Knockbacks 13 | . . . . . . . . 3 . . . . 1 9 Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 3 . . . . 1 7 Secondary 2 | . . . . . . . . . . . . . . 2 Self-Inflicted Damage 556 | . . . 21 . . 25 24 55 . 41 . 51 . 339 Shots 22 | . . . 1 . . 1 2 2 . 1 . 1 . 14 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 431 | . 2 . 118 30 . 109 169 261 221 329 . . 203 431 Average Temperature 72 | . 2 . 31 12 . 53 46 53 91 155 . . 88 124 Received Heat Transfer 2559 | . 66 . 324 . . 153 729 384 12 165 . . 93 633 Effects 9 | . . . . . . . . . . 5 . . . 4 Shutdowns 2 | . . . . . . . . . . . . . . 2 Interference 6 | . . . . . . . . . . 5 . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 1 . 1 . . . 2 Heat Transferred 2850 | . . . . . . . . 1406 124 420 . . . 900 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Peak Influence 803 | . 253 25 312 237 . 124 613 803 . . . . 173 254 Initial 278 | . . 20 9 112 . . 48 278 . . . . 56 65 Average 212 | . 143 22 156 156 . 97 277 446 . . . . 104 57 Maximum Alert Level 3 | . 1 . 1 1 . . 2 3 . . . . . 1 Low Security (%) 57 | 100 65 100 59 64 . 100 40 . . . . . 100 97 Level 1 26 | . 34 . 40 35 . . 38 49 . . . . . 2 Level 2 12 | . . . . . . . 21 35 . . . . . . Level 3 3 | . . . . . . . . 14 . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 39 | . . . 1 . . . 8 16 . . . . 5 9 Investigation 2 | . . . . . . . . 2 . . . . . . Extermination 7 | . . . . . . . . 3 . . . . 1 3 Reinforcement 16 | . . . 1 . . . 5 2 . . . . 2 6 Assault . | . . . . . . . . . . . . . . . Garrison 14 | . . . . . . . 3 9 . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 15 | . 1 . 2 . . . 7 2 . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 210 | . 9 6 24 4 . 6 54 38 5 10 . 3 14 37 Peak Tracking Total 12 | . 4 9 3 4 . 3 8 4 4 5 . 4 4 12 Tactical Retreats 10 | . . . . . . 1 6 . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 7 | . . . 2 . . . . 3 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 18 | . . . 1 . . . 2 12 . . . . . 3 Max in Single Turn 3 | . . . 1 . . . 1 3 . . . . . 1 Garrison Access 2 | . . . . . . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 46 | . 3 . 5 . 1 . 4 20 . . . . 3 10 Terminals 23 | . 2 . 4 . . . 1 10 . . . . 1 5 Fabricators 4 | . . . . . . . . 3 . . . . . 1 Repair Stations 7 | . 1 . 1 . . . 1 2 . . . . 1 1 Recycling Units 2 | . . . . . . . . 1 . . . . . 1 Scanalyzers 5 | . . . . . . . 1 3 . . . . . 1 Garrison Access 4 | . . . . . . . 1 1 . . . . 1 1 Total Hacks 116 | . 8 . 16 . 1 . 16 46 . . . . 7 22 Successful 62 | . 4 . 9 . 1 . 11 20 . . . . 3 14 Failed 54 | . 4 . 7 . . . 5 26 . . . . 4 8 Catastrophic 7 | . . . 2 . . . . 3 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 19 | . 2 . 7 . . . 1 4 . . . . 1 4 Terminals 66 | . 6 . 14 . . . 5 26 . . . . 4 11 Fabricators 9 | . . . . . . . . 7 . . . . . 2 Repair Stations 18 | . 2 . 2 . . . 5 5 . . . . 2 2 Recycling Units 3 | . . . . . . . . 1 . . . . . 2 Scanalyzers 14 | . . . . . . . 5 6 . . . . . 3 Garrison Access 5 | . . . . . . . 1 1 . . . . 1 2 Terminal Hacks 23 | . 2 . 6 . 1 . 1 8 . . . . 2 3 Record 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . Unreport Threat 3 | . . . 1 . . . . 1 . . . . . 1 Locate Traps 4 | . . . 1 . . . . 3 . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . Registered Components 4 | . . . 1 . . . . 1 . . . . 1 1 Zone Layout 3 | . 1 . 1 . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . . . 3 . . . . . 2 Network Status 2 | . . . . . . . . 1 . . . . . 1 Load Schematic 2 | . . . . . . . . 1 . . . . . 1 Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 13 | . 2 . 2 . . . 4 3 . . . . . 2 Scan Component 7 | . 1 . 1 . . . 2 2 . . . . . 1 Repair 6 | . 1 . 1 . . . 2 1 . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . . 1 . . . . . 1 Retrieve Components 2 | . . . . . . . . 1 . . . . . 1 Scanalyzer 10 | . . . . . . . 5 2 . . . . . 3 Insert Component 8 | . . . . . . . 3 2 . . . . . 3 Analyze 2 | . . . . . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . 1 Seal Access 2 | . . . . . . . . 1 . . . . . 1 Unauthorized Hacks 7 | . . . 1 . . . 1 2 . . . . 1 2 Terminals 7 | . . . 1 . . . 1 2 . . . . 1 2 Assimilate 2 | . . . . . . . . 1 . . . . . 1 Botnet 5 | . . . 1 . . . 1 1 . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 40 | . 2 . 4 . . . 4 19 . . . . 2 9 Full Trace Events 1 | . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . . . . . Total Part Build Rating 3 | . . . . . . . . 3 . . . . . . Parts Repaired 6 | . 1 . 1 . . . 2 1 . . . . . 1 Time 173 | . 26 . 26 . . . 58 19 . . . . . 44 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . 6 . . . . . 5 Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 3 | . . . . . . . . 2 . . . . . 1 Largest Group 1 | . . . . . . . . 1 . . . . . 1 Highest-Rated Group 32 | . . . . . . . . 32 . . . . . 10 Highest-Rated Ally 32 | . . . . . . . . 32 . . . . . 10 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 . . . . . . Total Damage 79 | . . . . . . . . 79 . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 2 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 10328 | 64 441 172 1032 135 237 208 1476 1965 419 413 801 248 638 2079 Spaces Moved 6659 | 51 243 128 635 106 237 86 661 1245 366 332 755 228 383 1203 Core 10 | 10 . . . . . . . . . . . . . . Treads 17 | . . . 2 . . . 12 . . . . . . 3 Legs 412 | 41 243 128 . . . . . . . . . . . . Wheels 6220 | . . . 633 106 237 86 649 1245 366 332 755 228 383 1200 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 95 95 95 95 83 105 105 105 105 105 105 105 Average Speed 108 | 106 126 120 95 95 95 104 108 105 106 105 105 105 109 119 Slowest Speed 240 | 120 190 120 240 95 95 140 232 185 185 130 105 105 130 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 47 45 45 29 57 26 43 48 63 52 77 41 10 23 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . 1 1 . . Known Exits Taken 8 | . . . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . Scrap Searched 5 | . . . . 1 . 2 . . . . 2 . . . Spaces Dug 191 | . 11 . 24 . . . 35 26 7 19 . 23 18 28 Terrain Destroyed 501 | . 37 . 24 5 . 10 35 128 17 72 . 34 21 118 Melee 62 | . . . . . . . 5 26 . . . . 12 19 Projectile 24 | . . . . . . . . 5 . . . . 9 10 AOE 415 | . 37 . 24 5 . 10 30 97 17 72 . 34 . 89 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total 8638 | 58 338 134 910 121 250 174 1177 1587 386 363 761 232 504 1643 Wait 834 | . 37 1 153 2 . 64 320 53 8 . . . 11 185 Move 6645 | 50 242 127 634 105 236 85 660 1244 365 331 754 227 382 1203 Hop . | . . . . . . . . . . . . . . . Pick Up 109 | 3 13 . 6 . 4 2 12 18 1 . 2 . 9 39 Fast Attach 57 | 5 2 . 1 . 1 1 9 15 . 1 . . 6 16 Attach 72 | . . . 4 . 3 1 12 10 . 4 2 . 6 30 Detach 43 | . . . 2 . 3 1 5 9 . 2 . . 5 16 Swap 258 | . 16 . 45 5 1 8 45 80 8 8 3 2 10 27 Drop 94 | . 8 . 10 1 2 1 10 23 1 . . . 13 25 Fire 386 | . 20 6 55 8 . 11 79 87 3 17 . 3 33 64 Melee 134 | . . . . . . . 25 42 . . . . 29 38 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 3 exits: *Fac / *Upp x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 4) 214 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 11) 399 | -10/Materials | Repaired Assault Rifle 506 | -10/Materials | Entered Mines 528 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 541 | -10/Mines | Assembled infested the area 546 | -10/Mines | Assisted by a Guerilla fighting off Assembled 675 | -10/Mines | Discovered new exit (range 2) 678 | -10/Mines | Entered Materials 678 | -9/Materials | Evolved 2 slots: Weapon x2 865 | -9/Materials | Repaired Assault Rifle 909 | -9/Materials | Discovered new exit (range 17) 1019 | -9/Materials | Build established: Gunner 1382 | -9/Materials | Discovered new exit (range 16) 1383 | -9/Materials | Identified exit to Mines 1710 | -9/Materials | Entered Mines 1841 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1841 | -9/Mines | Discovered new exit (range 5) 1845 | -9/Mines | Entered Exiles 1845 | -9/Exiles | Found Exiles lab abandoned 2071 | -9/Exiles | Discovered new exit (range 14) 2082 | -9/Exiles | Entered Mines 2269 | -8/Mines | Discovered new exit (range 11) 2290 | -8/Mines | Entered Materials 2290 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2357 | -8/Materials | Garrison activated, responded to threat 2982 | -8/Materials | Repaired Hvy. Assault Rifle 3032 | -8/Materials | Lost 4 parts (2u2w) 3050 | -8/Materials | Discovered new exit (range 16) 3191 | -8/Materials | Repaired Assault Rifle 3298 | -8/Materials | Build established: Scavenger-Mutant 3571 | -8/Materials | Core integrity fell below 50% 3765 | -8/Materials | Identified exit to Factory 3766 | -8/Materials | Entered Factory 3766 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3770 | -7/Factory | Identified exit to DSF 3938 | -7/Factory | Found Prototype Launcher 4504 | -7/Factory | Garrison activated, responded to threat 4836 | -7/Factory | Repaired Hrd. Medium Armor Plating 4874 | -7/Factory | Garrison activated, responded to threat 5063 | -7/Factory | Fabricated Hacking Suite? 5146 | -7/Factory | Identified exit to Lower Caves 5349 | -7/Factory | Garrison activated, responded to threat 5454 | -7/Factory | System corruption reached 10% 5667 | -7/Factory | Lost 3 parts (1n2w) 5731 | -7/Factory | Entered Lower Caves 5732 | -7/Lower Caves | Encountered a Warlord checkpoint 5788 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6099 | -7/Lower Caves | Spotted B-75 Beast 6140 | -7/Lower Caves | Discovered new exit (range 11) 6149 | -7/Lower Caves | Identified exit to Lower Caves 6150 | -7/Lower Caves | Entered another Lower Caves area 6173 | -7/Lower Caves | Learned location of 1 exit from Factory 6176 | -7/Lower Caves | Learned Factory non-interactive machine intel 6184 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6224 | -7/Lower Caves | Spotted B-75 Beast 6237 | -7/Lower Caves | Lost 3 parts (2u1w) 6508 | -7/Lower Caves | Discovered new exit (range 7) 6561 | -7/Lower Caves | Identified exit to Zion 6563 | -7/Lower Caves | Entered Zion 6658 | -7/Zion | Discovered new exit (range 12) 6659 | -7/Zion | Build established: Mutant 6670 | -7/Zion | Identified exit to Proximity Caves 6720 | -7/Zion | System corruption cleaned by Quarantine Array 6836 | -7/Zion | Learned location of Extension (-6) 7082 | -7/Zion | Visited the Megawrench Repair Shop 7087 | -7/Zion | Megawrench repaired 11 parts 7364 | -7/Zion | Entered Proximity Caves 7510 | -6/Proximity Caves | Core integrity fell below 50% 7599 | -6/Proximity Caves | Discovered new exit (range 13) 7611 | -6/Proximity Caves | Identified exit to Factory 7612 | -6/Proximity Caves | Entered Factory 7612 | -6/Factory | Evolved 2 slots: Utility x2 7613 | -6/Factory | Identified exit to Factory 7614 | -6/Factory | Loaded intel: 243 non-interactive machine locations 7705 | -6/Factory | Spotted B-75 Beast 7806 | -6/Factory | Discovered exit to Factory (range 3) 8066 | -6/Factory | Garrison activated, responded to threat 8245 | -6/Factory | Discovered exit to Factory (range 4) 8250 | -6/Factory | Entered another Factory area 8250 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8682 | -5/Factory | Lost 4 parts (1p3w) 8979 | -5/Factory | Repaired Adv. Assault Cannon? 9078 | -5/Factory | Discovered new exit (range 7) 9291 | -5/Factory | Destroyed 7 combat bots 9342 | -5/Factory | Build established: Scavenger-Mutant 9489 | -5/Factory | Identified exit to Upper Caves 10014 | -5/Factory | Discovered new exit (range 9) 10023 | -5/Factory | Identified exit to Factory 10261 | -5/Factory | Cargo convoy interrupted 10287 | -5/Factory | System corruption reached 10% 10310 | -5/Factory | Identified Rocket Array 10315 | -5/Factory | Core integrity fell below 50% 10324 | -5/Factory | Core integrity fell below 20% 10329 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10320_ K-01 Serf collects debris. 10322_ Destroyed Imp. Arc Projector. 10322_ U-05 Engineer destroyed. 10322_ K-01 Serf destroyed. 10322_ Destroyed Com. Wheel. 10324_ System corrupted: Matter fused (-6). 10324_ The unstable cave ceiling collapses. 10324_ X-77 Beamer destroyed. 10326_ The unstable cave ceiling collapses. 10326_ X-72 Disruptor destroyed. 10326_ K-01 Serf destroyed. 10327_ Knocked back. 10328_ Acquired 23 matter. 10328_ Construction Platform disabled. 10328_ U-05 Engineer destroyed. 10328_ Destroyed Com. Wheel. 10328_ A-15 Conveyor calls for reinforcements. 10328_ ALERT: Hostile activity reported, dispatching reinforcements to area. 10329_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ??????????????????# ????? #???????????????????? | | ??????????????????# ????? #???????????????????? | | ?????????????????## ????/##??????????????????? | | ?????????????????# ??? u ??????????????????? | | ?????????????????# ??? H ??? #????????????? | | ?????????????????# ??? ???? #????????????? | | ?????????????????# ??? ??? #????????????? | | ?????????????????# ??? ??? #????????????? | | ?????????????????# R #?# ??? ?????????????? | | ?????????????????# % #" ??? ??????????????? | | ?????????????????? * # ?? ???????????????? | | ???????????????#### ###w#####????????????? | | ???????????????# % ?????????????? | | ???????????????# ???????????????? | | ???????????????# ?????????????????? | | ???????????????# %= / ??????????????????? | | ???????????????# % ???????????????????? | | ???????????????# % ###??????????????????? | | ???????????????# # * #??????????????????? | | ####???????????# ] # #??????????????????? | | #???????????# [ #??????????????????? | | ] #???????????# # =@[ #######??????????????? | | #?????????? + [ % ][ #??????????????? | | #??? #u #??????????????? | | #??# ???????# | ]! #??????????????? | | #????######## =*!!! ! #??????????????? | | #????# %! !] #??????????????? | | #????# R #g! #??????????????? | | #???## "" [ #??????????????? | | ######### "" #??????????????? | | ! # "" R #??????????????? | | # "" #??????????????? | | # """ # #??????????????? | | """" # "" % # #??????????????? | | """" # """" A #########+####??????????????? | | """" # ??????? ?????????????????? | | """" # """" ?????? ?????????????????? | | # """" #?????? ????????????????? | | ! # """" #?????? ????????????????? | | ###+##### """" #?????? ????????????????? | | """" ????????????????????????? | | "?"" ???????????????????????? | | ] """" ??????????????????????? | | ^ ^ ^^?????????????????????? | | ?????????????????????? | | ###+##### ? ###+##### ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalReactiveArray Manual? 1 Play Time 04:22:00 Cumulative 642.0 hours Start 2022.03.23 @ 15:34:33 End 2022.03.25 @ 13:21:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 157 Adventurer 36 Explorer 0 Win Type - Total 14 Types 14/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4bb4379c-918e-4721-b2a5-6ce4bd7cd5e1