Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 02:49:15 Player: moth Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2378) 2378 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6468 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 74/300 Energy 71/310 System Corruption 6% Temperature Warm (113) Movement Core (950) Ox18 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (6) --- Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Proton Cannon Plasma Cannon Phase Cannon Minigun > --- INVENTORY (15) --- Improved Deuterium Engine Large Storage Unit Shock Rifle Field Laser Plasma Rifle Improved EM Pulse Cannon Phase Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Kinecellerator Improved Power Shielding Hardened Light Armor Plating > --- WEAPON ----------- Plasma Rifle Variable Charge Gun Flak Gun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Fission Core Titanium Leg Large Storage Unit Shock Rifle Field Laser Improved EM Pulse Cannon Proton Cannon Plasma Cannon Phase Cannon Phase Cannon Minigun Heavy Hammer [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Improved Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . 1 1 . 1 1 Utility 3 | . . 1 . 1 . 1 Weapon 2 | . . . 1 1 . . Parts Attached 93 | 7 10 16 27 6 11 16 Power 11 | 1 2 2 4 . 1 1 Engine 8 | 1 2 2 3 . . . Core 3 | . . . 1 . 1 1 Reactor . | . . . . . . . Propulsion 26 | 2 2 3 11 1 4 3 Treads . | . . . . . . . Leg 26 | 2 2 3 11 1 4 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 3 3 4 2 2 2 Device 3 | . . 1 . . 1 1 Storage 2 | 1 . . 1 . . . Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection 10 | . 3 1 2 2 1 1 Artifact . | . . . . . . . Weapon 39 | 3 3 8 8 3 4 10 Energy Gun 10 | 1 . 1 3 1 2 2 Energy Cannon 6 | . . 1 1 . 1 3 Ballistic Gun 16 | 2 2 5 2 1 1 3 Ballistic Cannon 1 | . . . 1 . . . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon 4 | . 1 1 . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 35 | . . 7 10 . 3 15 Power 5 | . . 2 2 . . 1 Propulsion 11 | . . 2 3 . . 6 Utility 9 | . . 2 2 . 1 4 Weapon 10 | . . 1 3 . 2 4 Highest Loss Streak 13 | . . 3 3 . 2 13 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 96 83 94 99 99 95 Engine 8 | . 13 9 7 7 6 4 Core 2 | . . . 1 . 6 4 Leg 28 | . 27 19 32 30 33 33 Device 1 | . . 1 . . 4 4 Storage 8 | . 14 11 9 7 6 5 Processor 7 | . . 11 9 7 6 5 Protection 9 | . 12 9 8 14 7 10 Energy Gun 5 | . . . 6 7 10 9 Energy Cannon 1 | . . . 3 . . . Ballistic Gun 14 | . 26 21 12 12 6 8 Ballistic Cannon 2 | . . . . 7 6 1 Launcher 1 | . . . 2 2 . . Naked Turns . | . . . . . . . Heaviest Build 63 | 13 17 21 44 52 60 63 Greatest Support 103 | 20 20 20 68 71 88 103 Greatest Overweight (x) 4 | . 1 4 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 6 8 8 13 15 15 15 Most Carried 15 | 5 8 8 15 15 15 14 Average Carried 11 | 1 5 7 12 14 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 2 8 8 15 15 15 8 Class Distribution -------------------- 34% | Scavenger-Tank 25% | Tank 20% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2394 | 226 209 460 519 259 478 243 Remotely . | . . . . . . . Salvage Created 2979 | . 296 817 887 183 463 333 Parts 175 | . 20 55 53 12 22 13 Haulers Intercepted 3 | . . 3 . . . . Recyclers Shooed 5 | . . 3 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 63 | . 5 13 22 7 9 7 Melee 1 | . . . . . . 1 Guns 49 | . 5 12 19 2 5 6 Cannons 11 | . . 1 3 3 4 . AOE 2 | . . . . 2 . . Classes Destroyed 12 | . 4 4 1 2 1 . Worker 2 | . . 2 . . . . Builder 3 | . 1 . 1 1 . . Hauler 3 | . . 3 . . . . Recycler 5 | . 2 2 1 . . . Watcher 5 | . 1 1 . 1 1 1 Swarmer 21 | . 5 6 10 . . . Grunt 19 | . . 3 7 2 4 3 Sentry 12 | . . 4 4 1 3 . Demolisher 1 | . . . . 1 . . Hunter 2 | . . . 1 . . 1 Programmer 5 | . . . . . 2 3 Assembled 3 | . . . . 3 . . Best Kill Streak 7 | . 3 7 7 3 2 4 Combat Bots Only 7 | . 3 6 7 3 2 4 Max Kills in Single Turn 3 | . 2 2 1 3 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 590 | . 13 83 171 66 147 110 Missed 162 | . 2 18 43 28 49 22 Damage Taken 6224 | . 92 771 1499 469 1020 2373 Core 1545 | . 7 139 115 67 206 1011 Absorbed by Shields . | . . . . . . . Redirected to Shielding 105 | . . . . . 18 87 Ignored by Resistances 56 | . . . . 18 38 . Core Remaining (%) 84 | 100 97 65 79 90 75 . Volleys Fired 224 | . 12 59 80 13 32 28 Largest 4 | . 2 2 3 4 4 4 Hottest 215 | . 40 100 148 172 215 208 Shots Fired 523 | . 24 114 144 46 108 87 Gun 453 | . 24 113 128 31 73 84 Cannon 67 | . . 1 16 13 34 3 Launcher 3 | . . . . 2 1 . Special . | . . . . . . . Kinetic 382 | . 24 112 105 31 58 52 Thermal 119 | . . 1 39 13 36 30 Explosive 3 | . . . . 2 1 . Electromagnetic 19 | . . 1 . . 13 5 Robot Hit Streak 19 | . 5 19 9 7 15 5 Robot Miss Streak 9 | . 3 4 3 3 3 9 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 338 | . 15 78 97 23 70 55 Core Hits 178 | . 8 33 48 13 39 37 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 7 | . 1 1 2 1 2 . Burn 3 | . . . 1 . 2 . Destroy 2 | . . 1 1 . . . Blast 1 | . . . . 1 . . Smash 1 | . 1 . . . . . Melee Attacks 13 | . 4 4 . . . 5 Impact 13 | . 4 4 . . . 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 2 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6162 | . 288 1096 1485 570 1406 1317 Guns 4920 | . 189 1022 1326 198 985 1200 Cannons 860 | . . 17 159 244 382 58 Explosions 167 | . . . . 128 39 . Melee 200 | . 92 55 . . . 53 Ramming 15 | . 7 2 . . . 6 Kinetic 4169 | . 189 1010 1116 371 705 778 Thermal 1376 | . . 17 369 71 476 443 Explosive 167 | . . . . 128 39 . Electromagnetic 235 | . . 12 . . 186 37 Impact 200 | . 92 55 . . . 53 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 1 6 Average Corruption 2 | . . . . . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . 2 3 Heat Flow Errors 4 | . . . . . 2 2 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 92 | . 35 . . 18 . 39 Projectiles 18 | . . . . 18 . . Explosions . | . . . . . . . Melee 74 | . 35 . . . . 39 Knockbacks 5 | . . . . 2 3 . Impact . | . . . . . . . Kinetic 4 | . . . . 1 3 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 4 | . 1 2 . . . 1 Kicked 4 | . 1 2 . . . 1 Crushed . | . . . . . . . Highest Temperature 906 | . 6 39 394 279 528 906 Average Temperature 204 | . 4 12 143 102 204 345 Received Heat Transfer 1185 | . . 222 450 69 300 144 Effects 74 | . . . 5 1 15 53 Shutdowns 21 | . . . . . 6 15 Energy Bleed 5 | . . . 1 1 2 1 Interference 11 | . . . 4 . . 7 Matter Decay 9 | . . . . . 3 6 Short Circuit 6 | . . . . . 1 5 Damage (minor) 4 | . . . . . 1 3 Damage (major) 14 | . . . . . 1 13 Damage (core) 4 | . . . . . 1 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 2 | . 1 . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 3051 | . . 37 925 185 1099 805 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 374 | . 99 320 374 172 227 138 Initial 119 | . . 37 59 119 42 32 Average 131 | . 34 154 228 100 98 46 Maximum Alert Level 1 | . . 1 1 . 1 . Low Security (%) 74 | 100 100 70 35 100 87 100 Level 1 25 | . . 29 64 . 12 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . . 5 1 3 3 Investigation 1 | . . . . 1 . . Extermination 3 | . . . . . 2 1 Reinforcement 5 | . . . 2 . 1 2 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 1 2 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 11 23 31 13 11 15 Peak Tracking Total 9 | . 3 7 9 6 3 4 Tactical Retreats 8 | . 1 2 4 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 3 . 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 3 | . . 2 . . 1 . Terminals 2 | . . 1 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . . 6 . . 2 . Successful 6 | . . 5 . . 1 . Failed 2 | . . 1 . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 5 | . . 3 . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 2 . . 1 . Record 2 | . . 2 . . . . Open DSF 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 1 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5332 | 59 581 1197 1345 642 1034 474 Spaces Moved 3049 | 49 413 593 675 429 640 250 Core 26 | 21 4 1 . . . . Treads . | . . . . . . . Legs 3023 | 28 409 592 675 429 640 250 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 120 130 128 126 Average Speed 135 | 90 119 153 142 130 129 128 Slowest Speed 270 | 120 190 250 195 130 130 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 53 46 37 11 18 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . 2 3 . . . 1 Terrain Destroyed 35 | . 2 3 . 19 10 1 Melee 6 | . 2 3 . . . 1 Projectile 3 | . . . . . 3 . AOE 26 | . . . . 19 7 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3817 | 63 467 759 937 483 775 333 Wait 279 | . 12 65 88 27 56 31 Move 3043 | 48 412 592 674 428 639 250 Hop . | . . . . . . . Pick Up 111 | 8 15 14 45 6 21 2 Fast Attach . | . . . . . . . Attach 59 | 6 8 9 17 3 7 9 Detach 1 | . . 1 . . . . Swap 34 | 1 2 7 10 3 4 7 Drop 49 | . 1 6 23 3 16 . Fire 224 | . 12 59 80 13 32 28 Melee 13 | . 4 4 . . . 5 Ram . | . . . . . . . Kick 4 | . 1 2 . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 611 | -10/Materials | Discovered new exit (range 14) 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 844 | -9/Materials | Lost 3 parts (1p1n1u) 991 | -9/Materials | Lost 3 parts (1n1u1w) 1284 | -9/Materials | Discovered new exit (range 8) 1337 | -9/Materials | Build established: Scavenger-Mutant 1792 | -9/Materials | Discovered new exit (range 4) 1836 | -9/Materials | Identified exit to Materials 1838 | -9/Materials | Entered another Materials area 1838 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2078 | -8/Materials | Destroyed 7 combat bots 2470 | -8/Materials | Garrison activated, responded to threat 2549 | -8/Materials | Lost 3 parts (1p2n) 2604 | -8/Materials | Build established: Scavenger-Tank 3088 | -8/Materials | Discovered new exit (range 13) 3181 | -8/Materials | Identified exit to Factory 3183 | -8/Materials | Entered Factory 3183 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3223 | -7/Factory | Build established: Tank 3528 | -7/Factory | Assembled infested ambush trap array 3750 | -7/Factory | Discovered new exit (range 11) 3786 | -7/Factory | Identified exit to Factory 3825 | -7/Factory | Entered another Factory area 3825 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4462 | -6/Factory | Build established: Scavenger-Tank 4851 | -6/Factory | Discovered new exit (range 8) 4857 | -6/Factory | Identified exit to Factory 4859 | -6/Factory | Entered another Factory area 4859 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5299 | -5/Factory | Core integrity fell below 50% 5325 | -5/Factory | Core integrity fell below 20% 5333 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05316_ Overheating: Titanium Leg damaged (-1). 05316_ Overheating: Imp. Power Shielding damaged (-3). 05318_ Imp. Power Shielding destroyed. 05318_ Penetrated by Slug. 05318_ Broken Titanium Leg destroyed. 05318_ Knocked back. 05319_ Hvy. Machine Gun broken. 05319_ Overheating: Short circuit. 05319_ R-10 Processor collects Nuclear Core. 05320_ Power failure, Imp. Ion Engine shutdown. 05320_ Broken Hvy. Machine Gun destroyed. 05320_ Imp. Ion Engine destroyed. 05320_ Titanium Leg destroyed. 05320_ Knocked back. 05321_ Penetrated by Slug. 05321_ Broken Variable Charge Gun destroyed. 05324_ Penetrated by Slug. 05326_ Knocked back. 05330_ Slug penetrates Wall. 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"?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 21 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Power Shielding 66 Evasion (%) 55 Kinecelleration 30 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularThiefHammer Manual? 0 Play Time 01:37:47 Cumulative 7.9 hours Start 2024.04.20 @ 21:52:44 End 2024.04.21 @ 02:49:15 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5f18c07-1d45-42a8-aea9-daf8328accc1