Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.28 @ 16:38:39 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (739) 739 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3579 Bonus ------- None Cogmind --------- Core Integrity 695/700 Matter 285/300 Energy 215/275 System Corruption 10% Temperature Cool (0) Movement Treading (200) Ox2 Location -7/Waste Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Aluminum Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Targeting Computer Improved Targeting Computer Particle Charger Improved Medium Armor Plating Hardlight Generator Improved Shield Generator Improved EM Pulse Cannon Heavy Ion Cannon Heavy Missile Launcher Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Katana > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Kinecellerator Improved Medium Armor Plating Improved Shield Generator Shock Rifle Improved EM Pulse Cannon Particle Cannon Heavy Ion Cannon Heavy Assault Rifle Heavy Missile Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 5 | . . . 2 2 1 . Weapon . | . . . . . . . Parts Attached 29 | . 2 . 8 7 12 . Power 4 | . . . 1 1 2 . Engine 4 | . . . 1 1 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | . . . 2 1 1 . Treads 3 | . . . 2 1 . . Leg 1 | . . . . . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 2 . 1 4 4 . Device 5 | . . . 1 2 2 . Storage 3 | . 2 . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . . 1 2 . Artifact . | . . . . . . . Weapon 10 | . . . 4 1 5 . Energy Gun 1 | . . . . . 1 . Energy Cannon 4 | . . . 1 1 2 . Ballistic Gun 4 | . . . 3 . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . . . 5 3 2 2 Power 2 | . . . 1 1 . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 1 1 . 1 Weapon 5 | . . . 2 . 2 1 Highest Loss Streak 4 | . . . 4 3 1 2 Average Slot Usage (%) 91 | . 93 100 80 80 94 100 Engine 9 | . 14 14 10 8 7 7 Treads 11 | . . . 10 17 15 15 Leg 9 | . 28 28 11 . 4 7 Device 13 | . . . 5 10 21 23 Storage 18 | . 21 28 22 22 15 15 Protection 8 | . . . . 3 14 15 Energy Gun 3 | . 14 14 3 . . 7 Energy Cannon 5 | . . . 1 8 7 7 Ballistic Gun 7 | . 14 14 16 9 3 . Naked Turns . | . . . . . . . Heaviest Build 63 | 13 41 41 45 51 63 59 Greatest Support 40 | 20 20 20 40 40 40 40 Greatest Overweight (x) 2 | . 2 2 2 1 1 1 Average Overweight (x) 1 | . . 2 1 1 1 1 Largest Inventory Capacity 16 | . 16 16 16 16 16 16 Average Capacity 15 | . 11 16 16 16 16 16 Most Carried 16 | . 12 14 16 15 16 15 Average Carried 13 | . 7 12 14 13 14 15 Final Capacity 16 | 6 16 16 16 16 16 16 Final Carried 16 | 6 12 14 16 14 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 586 | 193 72 . 101 51 169 . Remotely . | . . . . . . . Salvage Created 828 | . 189 . 200 159 280 . Parts 60 | . 11 . 14 9 26 . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 21 | . 6 . 6 3 6 . Guns 11 | . 6 . 4 1 . . Cannons 9 | . . . 1 2 6 . AOE 1 | . . . 1 . . . Classes Destroyed 8 | . 2 . 2 1 3 . Builder 1 | . . . . . 1 . Hauler 1 | . . . 1 . . . Watcher 1 | . . . . . 1 . Swarmer 10 | . 3 . 4 . 3 . Grunt 6 | . 3 . 1 2 . . Duelist 1 | . . . . 1 . . Sentry 2 | . . . 1 . 1 . Programmer 2 | . . . . . 2 . Best Kill Streak 5 | . 3 . 5 3 3 . Combat Bots Only 5 | . 3 . 5 3 3 . Max Kills in Single Turn 2 | . 2 . 2 1 2 . Gunslinging 1 | . 1 . 1 . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 1683 | . 163 . 461 413 590 56 Core 144 | . 17 . 79 43 5 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 93 80 92 . . Volleys Fired 68 | . 15 . 12 8 28 5 Largest 2 | . 2 . 2 2 2 2 Hottest 148 | . 70 . 91 83 148 118 Shots Fired 123 | . 29 . 23 16 45 10 Gun 70 | . 29 . 19 8 9 5 Cannon 53 | . . . 4 8 36 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 47 | . 15 . 16 8 8 . Thermal 70 | . 14 . 7 8 36 5 Explosive . | . . . . . . . Electromagnetic 6 | . . . . . 1 5 Robot Hit Streak 13 | . 7 . 13 6 10 5 Robot Miss Streak 3 | . 3 . 2 2 3 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 87 | . 20 . 18 11 30 8 Core Hits 32 | . 8 . 8 5 11 . Critical Hits 2 | . 1 . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . Melee Attacks 9 | . . . . . 9 . Impact . | . . . . . . . Slashing 9 | . . . . . 9 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1875 | . 263 . 372 245 928 67 Guns 662 | . 258 . 199 74 126 5 Cannons 850 | . . . 64 161 563 62 Explosions 244 | . . . 109 . 135 . Melee 99 | . . . . . 99 . Ramming 20 | . 5 . . 10 5 . Kinetic 470 | . 140 . 162 74 94 . Thermal 1249 | . 118 . 210 161 698 62 Explosive . | . . . . . . . Electromagnetic 37 | . . . . . 32 5 Impact . | . . . . . . . Slashing 99 | . . . . . 99 . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 2 10 Average Corruption 3 | . . . . . 1 8 Corruption Purged . | . . . . . . . Effects 4 | . . . . . 1 3 Matter Fused 1 | . . . . . . 1 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 166 | . . . 87 . 79 . Projectiles . | . . . . . . . Explosions 97 | . . . 87 . 10 . Melee 69 | . . . . . 69 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 159 | . 2 . 157 . . . Shots 2 | . . . 2 . . . Rammed 5 | . 1 . 1 2 1 . Targets Rammed 5 | . 1 . 1 2 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 97 | . 66 . 97 9 16 . Average Temperature 28 | . 28 . 38 9 9 . Received Heat Transfer 390 | . 66 . 78 171 75 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 . 2 . Heat Transferred 2121 | . 333 . 272 259 1146 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 209 | . 150 58 209 158 166 34 Initial 87 | . . 58 22 87 71 19 Average 77 | . 76 58 118 109 67 20 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 96 | . 100 100 74 100 100 100 Level 1 3 | . . . 25 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . . 1 3 . Investigation 1 | . 1 . . . . . Extermination 2 | . . . . . 2 . Reinforcement 3 | . 1 . . 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 10 . 10 7 12 3 Peak Tracking Total 5 | . 4 . 4 3 5 3 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 6 | . . . 4 . 2 . Max in Single Turn 3 | . . . 3 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 4 | . 2 . 1 1 . . Terminals 4 | . 2 . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 3 . 3 1 . . Successful 3 | . 2 . 1 . . . Failed 4 | . 1 . 2 1 . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 6 | . 2 . 3 1 . . Terminals 7 | . 3 . 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . Robot Analysis 2 | . 1 . 1 . . . Emergency Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 1 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . . 12 Total Damage 208 | . . . . . . 208 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 2012 | . 186 215 253 274 998 86 Spaces Moved 948 | 1 89 119 113 129 458 39 Core . | . . . . . . . Treads 685 | . . . 59 129 458 39 Legs 263 | 1 89 119 54 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 180 180 180 180 180 Average Speed 176 | 120 139 180 180 180 180 180 Slowest Speed 200 | 120 180 180 200 180 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 2 29 47 18 20 16 50 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 7 | . . . . . 7 . Terrain Destroyed 57 | . . . 46 1 10 . Melee 7 | . . . . . 7 . Projectile 1 | . . . . 1 . . AOE 49 | . . . 46 . 3 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 1157 | . 121 120 142 154 576 44 Wait 57 | . 10 . . . 47 . Move 945 | . 89 118 112 129 458 39 Hop . | . . . . . . . Pick Up 26 | . 5 2 4 5 10 . Fast Attach 9 | . 1 . 3 3 2 . Attach 11 | . . . 4 4 3 . Detach 2 | . . . 2 . . . Swap 10 | . 1 . 2 . 7 . Drop 17 | . . . 2 4 11 . Fire 68 | . 15 . 12 8 28 5 Melee 9 | . . . . . 9 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . 1 1 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 15) 187 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 391 | -10/Mines | Discovered new exit (range 6) 402 | -10/Mines | Entered Materials 402 | -9/Materials | Evolved 2 slots: Utility x2 558 | -9/Materials | Lost 4 parts (1p1n1u1w) 647 | -9/Materials | Discovered new exit (range 4) 655 | -9/Materials | Entered another Materials area 655 | -8/Materials | Evolved 2 slots: Utility x2 813 | -8/Materials | Lost 3 parts (1p1n1u) 896 | -8/Materials | Discovered new exit (range 3) 929 | -8/Materials | Entered Factory 929 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1927 | -7/Factory | Sucked down chute 1927 | -7/Factory | Entered Waste 1928 | -7/Waste | Met a frightened Derelict 1942 | -7/Waste | EMP discharged 1942 | -7/Waste | System corruption reached 10% 1944 | -7/Waste | Spotted C-40 Crusher 1996 | -7/Waste | Spotted C-40 Crusher 2011 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2013 | -7/Waste | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 01928_ HN-YCY(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 01932_ ALERT: Foreign system detected. Charging EMP. 01942_ System corrupted (+8). 01956_ System corrupted: Energy discharge (-68). 01966_ Broken Hvy. Pick crushed. 01972_ HN-YCY(g) Carbon-fiber Leg crushed. 01972_ HN-YCY(g) Imp. Heat Sink crushed. 01972_ HN-YCY(g) suffers critical hit. 01972_ HN-YCY(g) destroyed. 01975_ Lgt. Angular Momentum Engine crushed. 01979_ System corrupted: Matter fused (-10). 02001_ System corrupted: Component data lost. 02011_ Imp. Medium Armor Plating crushed. 02011_ Shock Rifle crushed. 02011_ Lgt. Treads crushed. 02011_ Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????######?????????????????????????????????? | | ????????? ????????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????? ! ????????????????????????????????? | | ####?????? ??????######?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ######## ######## #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | [ #?????????????????????? | | CC #?????????????????????? | | =* ######## ########CC #?????????????????????? | | #??????# #??????# = #?????????????????????? | | #??????# #??????# @ #?????????????????????? | | #??????# #??????# CC #?????????????????????? | | #??????# #??????# CC #?????????????????????? | | ?????? ????? 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CC#?????????????????????? | | ?? ? #?????????????????????? | | #?????????????????????? | | ######## ######## #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????? ???????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeAlphaLaser Manual? 0 Play Time 00:21:59 Cumulative 22.2 hours Start 2020.11.26 @ 22:00:26 End 2020.11.28 @ 16:38:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 37 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abd21e5e-120e-4a26-bff9-89ea5dcba085