Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 00:00:35 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (1986) 1986 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 4314 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 288/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (69) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Terrain Scanner Targeting Computer > --- WEAPON (2) ------- Electrolaser > --- INVENTORY (10) --- Light Treads Improved Signal Interpreter Terrain Scan Processor Ion Cannon Ion Cannon Ion Cannon Heavy Assault Rifle Assault Cannon Shock Bomb Launcher Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Terrain Scanner > --- WEAPON ----------- EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Signal Interpreter Electrolaser EM Pulse Cannon Ion Cannon Ion Cannon Ion Cannon Heavy Assault Rifle Shock Bomb Launcher Shock Bomb Launcher [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 66 | 5 5 4 30 22 Power 7 | 1 . 1 3 2 Engine 5 | 1 . . 3 1 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 30 | 2 . 2 14 12 Treads 4 | . . . . 4 Leg 26 | 2 . 2 14 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | . 4 . . 4 Device 4 | . 2 . . 2 Storage 1 | . 1 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 21 | 2 1 1 13 4 Energy Gun 5 | 1 1 . 2 1 Energy Cannon 5 | . . . 4 1 Ballistic Gun 8 | 1 . 1 4 2 Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . 4 8 Power 1 | . . . 1 . Propulsion 6 | . . . 2 4 Utility 1 | . . . . 1 Weapon 4 | . . . 1 3 Highest Loss Streak 4 | . . . 2 4 Average Slot Usage (%) 97 | . 89 100 98 96 Engine 9 | . 14 2 10 8 Core 1 | . . 11 . . Leg 37 | . 28 28 42 32 Device 3 | . 8 . . 11 Storage 10 | . 7 14 11 9 Processor 9 | . 2 14 11 10 Protection 1 | . . . . 4 Energy Gun 4 | . 14 14 3 . Energy Cannon 7 | . . . 9 7 Ballistic Gun 7 | . 14 14 5 5 Ballistic Cannon 2 | . . . 3 2 Naked Turns . | . . . . . Heaviest Build 41 | 7 24 23 35 41 Greatest Support 60 | 3 20 20 40 60 Greatest Overweight (x) 2 | 2 1 1 1 2 Average Overweight (x) . | 1 . 1 . . Largest Inventory Capacity 10 | 4 10 10 10 10 Average Capacity 9 | 4 6 10 10 10 Most Carried 10 | 4 10 10 10 10 Average Carried 9 | 1 5 10 9 9 Final Capacity 10 | 4 10 10 10 10 Final Carried 10 | 2 10 10 10 10 Class Distribution -------------------- 85% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1420 | 176 147 67 550 480 Remotely 96 | . 96 . . . Salvage Created 3063 | . 298 117 1661 987 Parts 185 | . 18 13 100 54 Haulers Intercepted 4 | . . . 4 . Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 48 | . 5 5 26 12 Guns 22 | . 5 5 7 5 Cannons 21 | . . . 15 6 AOE 3 | . . . 3 . Classes Destroyed 11 | . 4 . 5 2 Worker 2 | . . . 1 1 Builder 2 | . . . . 2 Hauler 4 | . . . 4 . Recycler 7 | . 2 . 2 3 Operator 3 | . . . 2 1 Watcher 8 | . 2 . 5 1 Swarmer 10 | . 3 3 4 . Grunt 21 | . 2 2 13 4 Duelist 2 | . . . 1 1 Sentry 14 | . . . 8 6 Hunter 1 | . . . . 1 Best Kill Streak 7 | . 2 3 7 7 Combat Bots Only 4 | . 1 3 4 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3222 | . 163 275 1287 1497 Core 536 | . 29 90 155 262 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 . 52 61 . Volleys Fired 196 | . 34 16 83 63 Largest 2 | . 2 2 2 2 Hottest 102 | . 60 60 102 102 Shots Fired 380 | . 68 32 163 117 Gun 245 | . 68 32 82 63 Cannon 133 | . . . 79 54 Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 181 | . 34 16 73 58 Thermal 80 | . 34 16 18 12 Explosive . | . . . . . Electromagnetic 119 | . . . 72 47 Robot Hit Streak 13 | . 10 7 10 13 Robot Miss Streak 8 | . 8 3 5 5 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 235 | . 39 21 99 76 Core Hits 100 | . 15 10 49 26 Critical Hits 3 | . . . 1 2 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4767 | . 376 215 2282 1894 Guns 2120 | . 376 215 593 936 Cannons 2371 | . . . 1482 889 Explosions 276 | . . . 207 69 Melee . | . . . . . Ramming . | . . . . . Kinetic 1633 | . 132 98 609 794 Thermal 850 | . 244 117 233 256 Explosive 88 | . . . 88 . Electromagnetic 2196 | . . . 1352 844 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 8 . Average Corruption 8 | . . . 8 . Corruption Purged . | . . . . . Effects 3 | . . . 3 . Matter Fused 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 95 | . . . 86 9 Projectiles 75 | . . . 66 9 Explosions 20 | . . . 20 . Melee . | . . . . . Knockbacks 4 | . . . 2 2 Impact . | . . . . . Kinetic 4 | . . . 2 2 Secondary . | . . . . . Self-Inflicted Damage 128 | . . . 128 . Shots 4 | . . . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 388 | . 40 142 339 388 Average Temperature 74 | . 18 59 65 127 Received Heat Transfer 984 | . 48 102 348 486 Effects 6 | . . . . 6 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Fried 9 | . . . 5 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1877 | . 550 275 545 507 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 464 | . 219 205 464 298 Initial 195 | . . 85 79 195 Average 211 | . 123 140 253 192 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 42 | 100 64 89 29 44 Level 1 54 | . 35 10 65 55 Level 2 2 | . . . 5 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . . 4 6 Investigation 4 | . . . 2 2 Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 3 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 10 5 38 21 Peak Tracking Total 5 | . 4 3 4 5 Tactical Retreats 6 | . 2 . 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 6 | . . . 4 2 Max in Single Turn 2 | . . . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 18 | . 2 . 10 6 Terminals 12 | . 1 . 7 4 Fabricators . | . . . . . Repair Stations 3 | . . . 1 2 Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 51 | . 5 . 25 21 Successful 32 | . 4 . 15 13 Failed 19 | . 1 . 10 8 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 31 | . 4 . 18 9 Fabricators . | . . . . . Repair Stations 16 | . . . 4 12 Recycling Units 4 | . 1 . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 3 . 9 5 Record 2 | . 1 . 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . . . 2 1 Unreport Threat 1 | . . . . 1 Disarm Traps 2 | . . . 2 . Dispatch Records 1 | . . . 1 . Transport Status 1 | . . . . 1 Reinforcement Status 2 | . . . 1 1 Recall Reinforcements 1 | . . . 1 . Hauler Manifests 1 | . . . . 1 Registered Components 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . . . 4 8 Scan Component 6 | . . . 2 4 Repair 6 | . . . 2 4 Recycling Unit Hacks 3 | . 1 . 2 . Report Inventory 3 | . 1 . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 14 | . 1 . 8 5 Full Trace Events 3 | . . . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . . . 2 4 Time 168 | . . . 52 116 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3355 | 62 398 196 1853 846 Spaces Moved 1718 | 37 199 94 1067 321 Core 37 | 37 . . . . Treads 22 | . . . . 22 Legs 1659 | . 199 94 1067 299 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 120 120 Average Speed 126 | 139 133 150 120 134 Slowest Speed 180 | 150 150 150 150 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 32 | 3 36 26 71 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 48 | . . . 42 6 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 46 | . . . 42 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2541 | 48 271 122 1483 617 Wait 473 | . 20 5 259 189 Move 1714 | 36 198 93 1066 321 Hop . | . . . . . Pick Up 50 | 7 11 . 20 12 Fast Attach 16 | . 1 1 7 7 Attach 20 | 5 3 . 5 7 Detach . | . . . . . Swap 30 | . 1 3 18 8 Drop 42 | . 3 4 25 10 Fire 196 | . 34 16 83 63 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 18) 461 | -10/Materials | Entered Mines 616 | -10/Mines | Discovered new exit (range 4) 657 | -10/Mines | Entered Materials 657 | -9/Materials | Evolved 2 slots: Propulsion x2 779 | -9/Materials | Build established: Scavenger-Mutant 800 | -9/Materials | Discovered new exit (range 16) 1165 | -9/Materials | Discovered new exit (range 18) 1987 | -9/Materials | Discovered new exit (range 3) 2335 | -9/Materials | Repaired Aluminum Leg 2362 | -9/Materials | Repaired Aluminum Leg 2430 | -9/Materials | Crushed by falling debris 2430 | -9/Materials | Discovered new exit (range 8) 2510 | -9/Materials | Entered another Materials area 2510 | -8/Materials | Evolved 2 slots: Utility x2 2622 | -8/Materials | Repaired Aluminum Leg 2649 | -8/Materials | Repaired Aluminum Leg 2865 | -8/Materials | Repaired Carbon-fiber Leg 2892 | -8/Materials | Repaired Aluminum Leg 3240 | -8/Materials | Garrison activated, responded to threat 3307 | -8/Materials | Lost 4 parts (3n1w) 3356 | -8/Materials | Self-destructed Last Messages --------------- 03318_ Acquired 60 matter. 03320_ Acquired 54 matter. 03321_ Slug penetrates L-31 Rogue. 03331_ Gauss Rifle destroyed. 03333_ Destroyed Imp. Aluminum Leg. 03335_ L-31 Rogue destroyed. 03336_ Acquired 45 matter. 03341_ K-01 Serf collects debris. 03342_ Acquired 10 matter. 03342_ U-05 Engineer builds a Door. 03343_ Acquired 10 matter. 03345_ K-01 Serf collects debris. 03345_ Triggered Alarm Trap. 03345_ An alarm sounds. 03345_ ALERT: Alarm triggered, dispatching investigation squad. 03347_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 03352_ U-05 Engineer builds a Door. 03354_ Carbon-fiber Leg destroyed. 03355_ Slug penetrates Wall. 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