Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 04:15:01 // Winter2019/RPGLIKE

Player: Toaster

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (49)      245
Value Destroyed (1429)     1429
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1076)               1076
              TOTAL SCORE: 4470

 Bonus
-------
High Alert Combat Kills    62
Follower Combat Kills      14
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/1700
Matter                     467/500
Energy                     247/250
System Corruption          0%
Temperature                Cool (13)
Movement                   Walking (130)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
      Makeshift Leg
>               --- UTILITY (3) ------
  High-capacity Matter Pod
                Tractor Beam
>               --- WEAPON (3) -------
       Advanced Assault Cannon
       Improved Grenade Launcher
                Missile Launcher
>               --- INVENTORY (1) ----
      Makeshift ECM Suite

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
      Makeshift Leg
>               --- UTILITY ----------
  High-capacity Matter Pod
        Zionite Weapon Casing
                Tractor Beam
>               --- WEAPON -----------
       Advanced Assault Cannon
       Improved Grenade Launcher
                Missile Launcher
>               --- INVENTORY --------
      Makeshift ECM Suite
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Tractor Beam
  Device                   Tractor Beam
  Storage                  High-capacity Matter Pod
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Dee Pro 
Slots Evolved              5    | 2   1   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   .   
  Utility                  2    | .   1   1   .   .   .   .   
  Weapon                   2    | 1   .   1   .   .   .   .   
Parts Attached             25   | 4   4   8   .   7   2   .   
  Power                    1    | 1   .   .   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   3   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    6    | 2   .   3   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | .   2   4   .   3   2   .   
    Device                 5    | .   1   3   .   1   .   .   
    Storage                2    | .   1   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   1   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   7    | 1   2   1   .   3   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   2   1   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               2    | .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 3    | .   .   2   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   93  95  88  98  100 98  
  Engine                   11   | .   14  12  11  11  11  11  
  Leg                      23   | .   30  24  22  22  22  22  
  Device                   17   | .   11  17  22  19  11  11  
  Storage                  7    | .   7   12  11  3   11  11  
  Protection               7    | .   .   3   .   9   11  9   
  Ballistic Gun            18   | .   27  24  22  19  .   .   
  Ballistic Cannon         6    | .   .   .   .   9   11  11  
  Launcher                 4    | .   .   .   .   1   22  22  
Peak Build Rating          24   | 4   7   11  11  22  24  20  
  Average Rating           14   | 3   6   8   11  17  20  19  
  On Entrance              10   | .   4   7   11  11  20  20  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             37   | 6   13  18  16  37  33  33  
  Greatest Support         40   | 20  20  20  20  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   .   1   1   1   1   1   
  Average Capacity         .    | .   .   .   1   1   1   1   
  Most Carried             1    | .   .   1   .   1   1   1   
  Average Carried          .    | .   .   .   .   .   1   1   
  Final Capacity           1    | .   .   1   1   1   1   1   
  Final Carried            1    | .   .   .   .   1   1   1   

 Class Distribution 
--------------------
 32% | Derelict-Gunner
 21% | Scavenger-Mutant
 18% | Mutant
 11% | Tank
  9% | Gunner
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
  Derelict-Gunner | -7/Zion
             Tank | -7/Deep Caves
             Tank | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Dee Pro 
Matter Collected           1493 | 240 320 500 6   94  151 182 
  Remotely                 1137 | .   282 422 6   94  151 182 
Salvage Created            1565 | .   339 968 25  57  112 64  
  Parts                    94   | .   25  54  2   .   9   4   
Haulers Intercepted        2    | .   2   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   4   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Dee Pro 
Combat Hostiles Destroyed  42   | .   8   21  1   1   9   2   
  Guns                     31   | .   8   21  1   1   .   .   
  Cannons                  3    | .   .   .   .   .   2   1   
  AOE                      8    | .   .   .   .   .   7   1   
Classes Destroyed          13   | .   5   3   .   1   3   1   
  Worker                   1    | .   .   1   .   .   .   .   
  Builder                  2    | .   .   2   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   
  Recycler                 2    | .   1   1   .   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   .   
  Swarmer                  8    | .   3   4   1   .   .   .   
  Grunt                    20   | .   5   14  .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   3    | .   .   3   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Z-Technician             3    | .   .   .   .   .   3   .   
  Z-Light                  5    | .   .   .   .   .   5   .   
  Assembled                3    | .   .   .   .   .   3   .   
Best Kill Streak           7    | .   4   7   1   1   3   2   
  Combat Bots Only         6    | .   3   6   1   1   3   2   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -9   -9   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Dee  Pro  
Hostile Shots Fired        287  | .    53   138  19   .    31   46   
  Missed                   93   | .    16   45   2    .    10   20   
Damage Taken               3175 | .    368  1132 646  .    609  420  
  Core                     2396 | .    291  852  535  .    403  315  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Core       1906 | .    238  699  377  .    313  279  
  Ignored by Resistances   25   | .    .    .    .    .    .    25   
  Regen/Repaired (Parts)   366  | .    .    .    .    366  .    .    
Core Remaining (%)         100  | 100  100  .    .    .    .    .    
Volleys Fired              166  | .    49   80   1    4    24   8    
  Largest                  2    | .    2    2    2    2    1    1    
  Hottest                  48   | .    40   43   43   43   48   48   
Shots Fired                292  | .    90   160  2    8    24   8    
  Gun                      260  | .    90   160  2    8    .    .    
  Cannon                   10   | .    .    .    .    .    5    5    
  Launcher                 22   | .    .    .    .    .    19   3    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  270  | .    90   160  2    8    5    5    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                22   | .    .    .    .    .    19   3    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         40   | .    14   40   4    7    5    6    
  Robot Miss Streak        3    | .    3    3    1    2    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    4    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           211  | .    60   123  1    7    14   6    
  Core Hits                124  | .    28   55   1    2    33   5    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4042 | .    502  1614 15   70   1477 364  
  Guns                     2188 | .    498  1605 15   70   .    .    
  Cannons                  191  | .    .    .    .    .    57   134  
  Explosions               1650 | .    .    .    .    .    1420 230  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  13   | .    4    9    .    .    .    .    
  Kinetic                  2379 | .    498  1605 15   70   57   134  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                1650 | .    .    .    .    .    1420 230  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            65   | .    .    .    .    .    50   15   
  Projectiles              12   | .    .    .    .    .    .    12   
  Explosions               53   | .    .    .    .    .    50   3    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    .    .    .    7    
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             4    | .    1    3    .    .    .    .    
  Kicked                   4    | .    1    3    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        308  | .    36   57   .    .    105  308  
  Average Temperature      33   | .    10   13   .    .    40   86   
  Received Heat Transfer   1362 | .    132  624  .    .    171  435  
  Effects                  1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Dee Pro 
Peak Influence             548  | .   276 548 287 .   .   .   
  Initial                  213  | .   .   44  213 .   .   .   
  Average                  204  | .   115 295 195 .   .   .   
Maximum Alert Level        2    | .   1   2   1   .   .   .   
  Low Security (%)         51   | 100 94  31  31  .   .   .   
  Level 1                  36   | .   5   37  68  .   .   .   
  Level 2                  11   | .   .   30  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   .   .   
  Investigation            2    | .   1   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Dee Pro 
Distress Signals           5    | .   3   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              73   | .   19  36  5   1   8   4   
  Peak Tracking Total      7    | .   6   7   3   1   3   4   
  Tactical Retreats        3    | .   1   2   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Dee Pro 
Traps Triggered            2    | .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Dee Pro 
Machines Disabled          2    | .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Dee Pro 
Machines Accessed          6    | .   2   3   1   .   .   .   
  Terminals                6    | .   2   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   2   3   1   .   .   .   
  Successful               5    | .   1   3   1   .   .   .   
  Failed                   1    | .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   7   .   .   
  Terminals                6    | .   2   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   3   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Dee Pro 
Total Allies               2    | .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   2   .   .   .   
  Highest-Rated Group      48   | .   .   .   48  .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   4   .   .   .   
  Total Damage             86   | .   .   .   86  .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Dee Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   3   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Dee  Pro  
Turns Passed               5737 | 77   555  767  583  2775 708  272  
Spaces Moved               4133 | 63   329  406  484  2155 499  197  
  Core                     5    | 5    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     4128 | 58   329  406  484  2155 499  197  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  130  130  
  Average Speed            125  | 114  120  120  120  127  130  130  
  Slowest Speed            190  | 120  120  120  120  190  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    48   34   74   78   63   20   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    
Scrap Searched             4    | .    .    .    .    2    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          104  | .    .    .    .    .    78   26   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    .    
  AOE                      103  | .    .    .    .    .    77   26   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Dee  Pro  
Total                      4408 | 66   415  533  484  2175 530  205  
  Wait                     37   | .    19   15   .    3    .    .    
  Move                     4127 | 62   328  405  483  2154 498  197  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  4    | .    .    3    .    1    .    .    
  Fast Attach              17   | 4    4    2    .    5    2    .    
  Attach                   4    | .    .    3    .    1    .    .    
  Detach                   2    | .    .    .    .    2    .    .    
  Swap                     4    | .    .    3    .    1    .    .    
  Drop                     12   | .    1    5    .    4    2    .    
  Fire                     166  | .    49   80   1    4    24   8    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     4    | .    1    3    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            31   | .    13   14   .    .    4    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    4 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    8 | -11/Scrapyard      | Discovered new exit (range 15)
   78 | -11/Scrapyard      | Entered Materials
  299 | -10/Materials      | Discovered new exit (range 7)
  300 | -10/Materials      | Build established: Mutant
  324 | -10/Materials      | Upgraded with Utility slot (x1)
  554 | -10/Materials      | Discovered new exit (range 16)
  633 | -10/Materials      | Entered another Materials area
  635 | -9/Materials       | Reached level 2
  642 | -9/Materials       | Identified exit to Mines
  720 | -9/Materials       | Upgraded with Utility slot (x1)
  860 | -9/Materials       | Reached level 3
 1139 | -9/Materials       | Core integrity fell below 50%
 1177 | -9/Materials       | Reached level 4
 1241 | -9/Materials       | Core integrity fell below 20%
 1244 | -9/Materials       | Upgraded with Weapon slot (x1)
 1400 | -9/Materials       | Entered Mines
 1401 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1408 | -9/Mines           | Discovered new exit (range 9)
 1462 | -9/Mines           | Found a hidden stash of uninstalled traps
 1599 | -9/Mines           | Build established: Scavenger-Mutant
 1604 | -9/Mines           | Reached level 5
 1649 | -9/Mines           | Learned Materials machine intel
 1684 | -9/Mines           | Learned Materials emergency access door positions
 1691 | -9/Mines           | Assembled infested the area
 1696 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1983 | -9/Mines           | Entered Zion
 2142 | -7/Zion            | Discovered new exit (range 16)
 2513 | -7/Zion            | Learned Factory terminal intel
 2600 | -7/Zion            | Build established: Scavenger-Gunner
 2974 | -7/Zion            | Build established: Derelict-Gunner
 2996 | -7/Zion            | Received a visual enhancement algorithm
 3859 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 4019 | -7/Zion            | Visited the Megawrench Repair Shop
 4022 | -7/Zion            | Megawrench repaired 7 parts
 4268 | -7/Zion            | Opened final containment barrier to the Deep Caves
 4292 | -7/Zion            | Discovered new exit (range 3)
 4292 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 4758 | -7/Zion            | Entered Deep Caves
 4760 | -7/Deep Caves      | Reached level 6
 4797 | -7/Deep Caves      | Build established: Gunner
 5084 | -7/Deep Caves      | Attacked by Z-Imprinter
 5096 | -7/Deep Caves      | Destroyed Z-Imprinter
 5177 | -7/Deep Caves      | Z-Facility disabled
 5276 | -7/Deep Caves      | Found Prototype Protection
 5276 | -7/Deep Caves      | Identified Zio. Weapon Casing
 5360 | -7/Deep Caves      | Build established: Tank
 5454 | -7/Deep Caves      | Discovered new exit (range 7)
 5466 | -7/Deep Caves      | Entered Proximity Caves
 5468 | -6/Proximity Caves | Reached level 7
 5577 | -6/Proximity Caves | Learned Factory interactive machine intel
 5659 | -6/Proximity Caves | Spotted B-75 Beast
 5738 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
05596_ Found 54 Matter.
05597_ Acquired 54 matter.
05677_ Acquired 3 matter.
05693_ L-41 Fighter knocked back.
05694_ Acquired 1 matter.
05695_ Critical hit (Burn: +37).
05696_ L-41 Fighter destroyed.
05697_ Acquired 4 matter.
05697_ Acquired 59 matter.
05702_ Axe fries itself beyond repair.
05702_ Critical hit (Meltdown: +300).
05703_ Overheating: Mak. Leg damaged (-35).
05705_ Hrd. Light Armor Plating destroyed.
05715_ Destroyed Lgt. Angular Momentum Engine.
05715_ G-50 Soldier destroyed.
05721_ Lgt. Angular Momentum Engine fries itself beyond repair.
05727_ G-50 Soldier knocked back.
05728_ Acquired 5 matter.
05729_ Destroyed Carbon-fiber Leg.
05729_ G-50 Soldier knocked back.

 Map 
-----
+----------------------------------------------------+
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| ??????????#            #?#  +????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: KI             5
Resistance: TH             5
Weapon Shielding           100
Evasion (%)                55

 Item Schematics 
-----------------
      Imp. Target Analyzer | -7/Zion | Archive
 Imp. Medium Armor Plating | -7/Zion | Archive
            Kinecellerator | -7/Zion | Archive
  Imp. Heavy Armor Plating | -7/Zion | Archive
     Med. Reactive Plating | -7/Zion | Archive
         Fusion Compressor | -7/Zion | Archive
           Hvy. Ion Cannon | -7/Zion | Archive
 Adv. Melee Analysis Suite | -7/Zion | Archive
           Antigrav System | -7/Zion | Archive
        Adv. System Shield | -7/Zion | Archive
             Force Booster | -7/Zion | Archive
              Plasma Rifle | -7/Zion | Archive
               Med. Treads | -7/Zion | Archive
            Gravmag System | -7/Zion | Archive

 Robot Schematics 
------------------
   G-47 Trooper | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?
Signs Are For Wimps

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -7   -7   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Zio  Dee  Pro  
Levels Raised              6     | .    .    3    1    .    1    1    
  XP Earned                12506 | 3000 1055 4225 876  600  1500 1250 
  XP Spent                 10610 | 1000 2000 3975 1035 700  1750 150  
Upgrades                   39    | 2    4    12   9    2    9    1    
  Propulsion Slot          1     | 1    .    .    .    .    .    .    
  Utility Slot             2     | .    1    1    .    .    .    .    
  Weapon Slot              2     | 1    .    1    .    .    .    .    
  Core Integrity           22    | .    .    5    9    .    8    .    
  Mass Support             2     | .    .    .    .    2    .    .    
  Inventory Capacity       1     | .    .    1    .    .    .    .    
  Sight Range              2     | .    .    2    .    .    .    .    
  Ranged Accuracy          5     | .    3    2    .    .    .    .    
  KI Resistance %          1     | .    .    .    .    .    1    .    
  TH Resistance %          1     | .    .    .    .    .    .    1    
Protomatter Created        418   | .    132  197  .    .    49   40   
  Integrity Restored       694   | .    291  319  .    .    84   .    
    Core                   694   | .    291  319  .    .    84   .    
Protomatter Decayed        87    | .    5    62   20   .    .    .    

 Game 
------
Seed              AmuletAluminumChainsword
  Manual?         0
Play Time         00:48:25
  Cumulative      43.2 hours
  Start           2024.09.10 @ 03:16:00
  End             2024.09.10 @ 04:15:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          21
  Rogue           17
  Adventurer      4
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          31
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a73b1ab3-0a6a-4005-9d1c-5db870442886