Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 04:15:01 // Winter2019/RPGLIKE Player: Toaster Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1429) 1429 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1076) 1076 TOTAL SCORE: 4470 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 14 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/1700 Matter 467/500 Energy 247/250 System Corruption 0% Temperature Cool (13) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Makeshift Leg > --- UTILITY (3) ------ High-capacity Matter Pod Tractor Beam > --- WEAPON (3) ------- Advanced Assault Cannon Improved Grenade Launcher Missile Launcher > --- INVENTORY (1) ---- Makeshift ECM Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Makeshift Leg > --- UTILITY ---------- High-capacity Matter Pod Zionite Weapon Casing Tractor Beam > --- WEAPON ----------- Advanced Assault Cannon Improved Grenade Launcher Missile Launcher > --- INVENTORY -------- Makeshift ECM Suite [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Tractor Beam Device Tractor Beam Storage High-capacity Matter Pod Protection Hardened Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Slots Evolved 5 | 2 1 2 . . . . Power . | . . . . . . . Propulsion 1 | 1 . . . . . . Utility 2 | . 1 1 . . . . Weapon 2 | 1 . 1 . . . . Parts Attached 25 | 4 4 8 . 7 2 . Power 1 | 1 . . . . . . Engine 1 | 1 . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . 3 . 1 . . Treads . | . . . . . . . Leg 6 | 2 . 3 . 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 2 4 . 3 2 . Device 5 | . 1 3 . 1 . . Storage 2 | . 1 . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . 1 . 1 2 . Artifact . | . . . . . . . Weapon 7 | 1 2 1 . 3 . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 2 1 . . . . Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 3 | . . 2 . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . 2 . . . 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . 2 . . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 93 95 88 98 100 98 Engine 11 | . 14 12 11 11 11 11 Leg 23 | . 30 24 22 22 22 22 Device 17 | . 11 17 22 19 11 11 Storage 7 | . 7 12 11 3 11 11 Protection 7 | . . 3 . 9 11 9 Ballistic Gun 18 | . 27 24 22 19 . . Ballistic Cannon 6 | . . . . 9 11 11 Launcher 4 | . . . . 1 22 22 Peak Build Rating 24 | 4 7 11 11 22 24 20 Average Rating 14 | 3 6 8 11 17 20 19 On Entrance 10 | . 4 7 11 11 20 20 Naked Turns . | . . . . . . . Heaviest Build 37 | 6 13 18 16 37 33 33 Greatest Support 40 | 20 20 20 20 40 40 40 Greatest Overweight (x) 1 | . . . . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 1 | . . 1 1 1 1 1 Average Capacity . | . . . 1 1 1 1 Most Carried 1 | . . 1 . 1 1 1 Average Carried . | . . . . . 1 1 Final Capacity 1 | . . 1 1 1 1 1 Final Carried 1 | . . . . 1 1 1 Class Distribution -------------------- 32% | Derelict-Gunner 21% | Scavenger-Mutant 18% | Mutant 11% | Tank 9% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Gunner | -7/Zion Tank | -7/Deep Caves Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Dee Pro Matter Collected 1493 | 240 320 500 6 94 151 182 Remotely 1137 | . 282 422 6 94 151 182 Salvage Created 1565 | . 339 968 25 57 112 64 Parts 94 | . 25 54 2 . 9 4 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Combat Hostiles Destroyed 42 | . 8 21 1 1 9 2 Guns 31 | . 8 21 1 1 . . Cannons 3 | . . . . . 2 1 AOE 8 | . . . . . 7 1 Classes Destroyed 13 | . 5 3 . 1 3 1 Worker 1 | . . 1 . . . . Builder 2 | . . 2 . . . . Hauler 2 | . 2 . . . . . Recycler 2 | . 1 1 . . . . Watcher 3 | . 1 2 . . . . Swarmer 8 | . 3 4 1 . . . Grunt 20 | . 5 14 . . . 1 Duelist 1 | . . . . . . 1 Sentry 3 | . . 3 . . . . Hunter 1 | . . . . 1 . . Z-Technician 3 | . . . . . 3 . Z-Light 5 | . . . . . 5 . Assembled 3 | . . . . . 3 . Best Kill Streak 7 | . 4 7 1 1 3 2 Combat Bots Only 6 | . 3 6 1 1 3 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -7 -7 -6 -------- Run | Yrd Mat Mat Min Zio Dee Pro Hostile Shots Fired 287 | . 53 138 19 . 31 46 Missed 93 | . 16 45 2 . 10 20 Damage Taken 3175 | . 368 1132 646 . 609 420 Core 2396 | . 291 852 535 . 403 315 Absorbed by Shields . | . . . . . . . Redirected to Core 1906 | . 238 699 377 . 313 279 Ignored by Resistances 25 | . . . . . . 25 Regen/Repaired (Parts) 366 | . . . . 366 . . Core Remaining (%) 100 | 100 100 . . . . . Volleys Fired 166 | . 49 80 1 4 24 8 Largest 2 | . 2 2 2 2 1 1 Hottest 48 | . 40 43 43 43 48 48 Shots Fired 292 | . 90 160 2 8 24 8 Gun 260 | . 90 160 2 8 . . Cannon 10 | . . . . . 5 5 Launcher 22 | . . . . . 19 3 Special . | . . . . . . . Kinetic 270 | . 90 160 2 8 5 5 Thermal . | . . . . . . . Explosive 22 | . . . . . 19 3 Electromagnetic . | . . . . . . . Robot Hit Streak 40 | . 14 40 4 7 5 6 Robot Miss Streak 3 | . 3 3 1 2 2 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 4 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 211 | . 60 123 1 7 14 6 Core Hits 124 | . 28 55 1 2 33 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4042 | . 502 1614 15 70 1477 364 Guns 2188 | . 498 1605 15 70 . . Cannons 191 | . . . . . 57 134 Explosions 1650 | . . . . . 1420 230 Melee . | . . . . . . . Ramming 13 | . 4 9 . . . . Kinetic 2379 | . 498 1605 15 70 57 134 Thermal . | . . . . . . . Explosive 1650 | . . . . . 1420 230 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 65 | . . . . . 50 15 Projectiles 12 | . . . . . . 12 Explosions 53 | . . . . . 50 3 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 7 | . . . . . . 7 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 4 | . 1 3 . . . . Kicked 4 | . 1 3 . . . . Crushed . | . . . . . . . Highest Temperature 308 | . 36 57 . . 105 308 Average Temperature 33 | . 10 13 . . 40 86 Received Heat Transfer 1362 | . 132 624 . . 171 435 Effects 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Peak Influence 548 | . 276 548 287 . . . Initial 213 | . . 44 213 . . . Average 204 | . 115 295 195 . . . Maximum Alert Level 2 | . 1 2 1 . . . Low Security (%) 51 | 100 94 31 31 . . . Level 1 36 | . 5 37 68 . . . Level 2 11 | . . 30 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 1 . . . . Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Distress Signals 5 | . 3 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 19 36 5 1 8 4 Peak Tracking Total 7 | . 6 7 3 1 3 4 Tactical Retreats 3 | . 1 2 . . . . Traps | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Dee Pro Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Machines Accessed 6 | . 2 3 1 . . . Terminals 6 | . 2 3 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 2 3 1 . . . Successful 5 | . 1 3 1 . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . . . . 7 . . Terminals 6 | . 2 3 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 3 1 . . . Branch Access Points 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Dee Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -7 -6 -------- Run | Yrd Mat Mat Min Zio Dee Pro Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 48 | . . . 48 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 4 | . . . 4 . . . Total Damage 86 | . . . 86 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 3 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Dee Pro Turns Passed 5737 | 77 555 767 583 2775 708 272 Spaces Moved 4133 | 63 329 406 484 2155 499 197 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 4128 | 58 329 406 484 2155 499 197 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 130 Average Speed 125 | 114 120 120 120 127 130 130 Slowest Speed 190 | 120 120 120 120 190 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 48 34 74 78 63 20 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 4 | . . . . 2 . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 104 | . . . . . 78 26 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 103 | . . . . . 77 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Total 4408 | 66 415 533 484 2175 530 205 Wait 37 | . 19 15 . 3 . . Move 4127 | 62 328 405 483 2154 498 197 Hop . | . . . . . . . Pick Up 4 | . . 3 . 1 . . Fast Attach 17 | 4 4 2 . 5 2 . Attach 4 | . . 3 . 1 . . Detach 2 | . . . . 2 . . Swap 4 | . . 3 . 1 . . Drop 12 | . 1 5 . 4 2 . Fire 166 | . 49 80 1 4 24 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . 1 3 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 31 | . 13 14 . . 4 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 8 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 324 | -10/Materials | Upgraded with Utility slot (x1) 554 | -10/Materials | Discovered new exit (range 16) 633 | -10/Materials | Entered another Materials area 635 | -9/Materials | Reached level 2 642 | -9/Materials | Identified exit to Mines 720 | -9/Materials | Upgraded with Utility slot (x1) 860 | -9/Materials | Reached level 3 1139 | -9/Materials | Core integrity fell below 50% 1177 | -9/Materials | Reached level 4 1241 | -9/Materials | Core integrity fell below 20% 1244 | -9/Materials | Upgraded with Weapon slot (x1) 1400 | -9/Materials | Entered Mines 1401 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1408 | -9/Mines | Discovered new exit (range 9) 1462 | -9/Mines | Found a hidden stash of uninstalled traps 1599 | -9/Mines | Build established: Scavenger-Mutant 1604 | -9/Mines | Reached level 5 1649 | -9/Mines | Learned Materials machine intel 1684 | -9/Mines | Learned Materials emergency access door positions 1691 | -9/Mines | Assembled infested the area 1696 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1983 | -9/Mines | Entered Zion 2142 | -7/Zion | Discovered new exit (range 16) 2513 | -7/Zion | Learned Factory terminal intel 2600 | -7/Zion | Build established: Scavenger-Gunner 2974 | -7/Zion | Build established: Derelict-Gunner 2996 | -7/Zion | Received a visual enhancement algorithm 3859 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4019 | -7/Zion | Visited the Megawrench Repair Shop 4022 | -7/Zion | Megawrench repaired 7 parts 4268 | -7/Zion | Opened final containment barrier to the Deep Caves 4292 | -7/Zion | Discovered new exit (range 3) 4292 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4758 | -7/Zion | Entered Deep Caves 4760 | -7/Deep Caves | Reached level 6 4797 | -7/Deep Caves | Build established: Gunner 5084 | -7/Deep Caves | Attacked by Z-Imprinter 5096 | -7/Deep Caves | Destroyed Z-Imprinter 5177 | -7/Deep Caves | Z-Facility disabled 5276 | -7/Deep Caves | Found Prototype Protection 5276 | -7/Deep Caves | Identified Zio. Weapon Casing 5360 | -7/Deep Caves | Build established: Tank 5454 | -7/Deep Caves | Discovered new exit (range 7) 5466 | -7/Deep Caves | Entered Proximity Caves 5468 | -6/Proximity Caves | Reached level 7 5577 | -6/Proximity Caves | Learned Factory interactive machine intel 5659 | -6/Proximity Caves | Spotted B-75 Beast 5738 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05596_ Found 54 Matter. 05597_ Acquired 54 matter. 05677_ Acquired 3 matter. 05693_ L-41 Fighter knocked back. 05694_ Acquired 1 matter. 05695_ Critical hit (Burn: +37). 05696_ L-41 Fighter destroyed. 05697_ Acquired 4 matter. 05697_ Acquired 59 matter. 05702_ Axe fries itself beyond repair. 05702_ Critical hit (Meltdown: +300). 05703_ Overheating: Mak. Leg damaged (-35). 05705_ Hrd. Light Armor Plating destroyed. 05715_ Destroyed Lgt. Angular Momentum Engine. 05715_ G-50 Soldier destroyed. 05721_ Lgt. Angular Momentum Engine fries itself beyond repair. 05727_ G-50 Soldier knocked back. 05728_ Acquired 5 matter. 05729_ Destroyed Carbon-fiber Leg. 05729_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####??????????????????????????? | | ???????????????##### #?????##??????########????? | | ??????????????## #????? #??#### #????? | | ??????????????? #????? ## ?# #????? | | ???????????????? #????# ### #????? | | ????????????????? ##???# ??# #????? | | ?????????????????? ###?## ??# ##???? | | ???????????????????# ##?## #####?## ##??? | | ????????????????????# #??# #????## ! #??? | | ????????????????????# #??# #????# ] #??? | | ???????????????????## ##?# ##???# | #??# | | ??????????????????## ### ###?## ###" | | ????????????##???## @ #### | | ???????????## #?## ## BB ! ] | | ???????????# ## ## % % %= | | ???????????# ##### ;; " #####% ## | | ???????????## ##??##g#### ##??# ### | | ????????????## ###??## ## #?## | | ?????????????# #????# ### | | ????????????## #????# % | | ????????????# #????# ### | | ????????????### #???#" ##?# #### | | ??????????????# #???######## ## ##??###### | | ??????????????# #???????# ## ######?????????#### | | ???????????#### #???????# # #?????????????????? | | ???????????# #???????# ############??????? | | ???????????# #???????# ???? | | ???????????# ####??????## ???? | | ???????????# #?????????# ######++++######?????? | | ??????????## #???####### #????????????????????? | | ?????????## #???# #????????????????????? | | ?????????# ##???# #????????????????????? | | ?????????## ##??# ##### #????????????????????? | | ??????????## #### ##??## #????????????????????? | | ??????????## ## ##??# #????????????????????? | | ??????????# #??# +????????????????????? | | ??????????# #?# +????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Coolant Potential 50 Energy Generation 10 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 5 Resistance: TH 5 Weapon Shielding 100 Evasion (%) 55 Item Schematics ----------------- Imp. Target Analyzer | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Antigrav System | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Force Booster | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Med. Treads | -7/Zion | Archive Gravmag System | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Levels Raised 6 | . . 3 1 . 1 1 XP Earned 12506 | 3000 1055 4225 876 600 1500 1250 XP Spent 10610 | 1000 2000 3975 1035 700 1750 150 Upgrades 39 | 2 4 12 9 2 9 1 Propulsion Slot 1 | 1 . . . . . . Utility Slot 2 | . 1 1 . . . . Weapon Slot 2 | 1 . 1 . . . . Core Integrity 22 | . . 5 9 . 8 . Mass Support 2 | . . . . 2 . . Inventory Capacity 1 | . . 1 . . . . Sight Range 2 | . . 2 . . . . Ranged Accuracy 5 | . 3 2 . . . . KI Resistance % 1 | . . . . . 1 . TH Resistance % 1 | . . . . . . 1 Protomatter Created 418 | . 132 197 . . 49 40 Integrity Restored 694 | . 291 319 . . 84 . Core 694 | . 291 319 . . 84 . Protomatter Decayed 87 | . 5 62 20 . . . Game ------ Seed AmuletAluminumChainsword Manual? 0 Play Time 00:48:25 Cumulative 43.2 hours Start 2024.09.10 @ 03:16:00 End 2024.09.10 @ 04:15:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 21 Rogue 17 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a73b1ab3-0a6a-4005-9d1c-5db870442886