Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.03.08 @ 15:37:26 Player: NeoBioHazard Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (38) 190 Value Destroyed (1041) 1041 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8271 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Structural Scanner Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Improved Transmission Jammer Advanced ECM Suite Improved Cloaking Device Experimental Hacking Suite Improved System Shield > --- WEAPON ----------- Powered Hammer Enhanced Force Lance > --- INVENTORY -------- Impulse Thruster Impulse Thruster Array Advanced Sensor Array Force Lance [Rating: 163] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Processor Advanced Signal Interpreter Hackware Improved System Shield Weapon Powered Hammer Energy Gun EM Pulse Gun Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 6 | . . 2 . 2 . . 2 . . . Utility 12 | . 1 . 2 . 2 1 . 2 2 2 Weapon . | . . . . . . . . . . . Parts Attached 73 | 7 3 9 11 7 5 2 5 4 11 9 Power 8 | 1 . . 2 1 . . . . 3 1 Engine 2 | 1 . . . 1 . . . . . . Core 2 | . . . 2 . . . . . . . Reactor 4 | . . . . . . . . . 3 1 Propulsion 25 | 2 2 6 1 2 . . 4 2 4 2 Treads . | . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel 4 | . 2 2 . . . . . . . . Hover . | . . . . . . . . . . . Flight 19 | . . 4 1 2 . . 4 2 4 2 Utility 27 | 2 1 . 5 1 5 2 1 2 4 4 Device 16 | 1 . . 4 . 2 2 1 1 2 3 Storage . | . . . . . . . . . . . Processor 9 | 1 1 . 1 1 3 . . . 1 1 Hackware 2 | . . . . . . . . 1 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 . 3 3 3 . . . . . 2 Energy Gun 7 | 2 . 3 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 . . 2 . Parts Lost 36 | . . . . . . 1 . 7 1 27 Power 5 | . . . . . . . . 1 1 3 Propulsion 12 | . . . . . . 1 . 5 . 6 Utility 16 | . . . . . . . . 1 . 15 Weapon 3 | . . . . . . . . . . 3 Highest Loss Streak 27 | . . . . . . 1 . 4 1 27 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 1 3 4 4 5 4 4 4 4 3 3 Power . | . 1 1 . 1 1 . . . . . Propulsion . | . 1 1 . . . . . 1 2 1 Utility 2 | . 1 1 2 3 2 3 3 2 . . Weapon . | . . . 1 1 . 1 1 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 13 | . 1 3 2 1 . 1 3 1 . 1 Power 2 | . . . 1 . . . 1 . . . Propulsion 3 | . . 2 . . . . . . . 1 Utility 7 | . 1 1 1 1 . 1 1 1 . . Weapon 1 | . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 96 87 98 99 94 94 87 82 70 Engine 4 | . 12 10 1 4 6 5 5 4 3 . Core 2 | . . . 6 2 . 5 5 3 . . Reactor 1 | . . . . . . . . . 3 5 Leg 1 | . 23 . . . . . . . . . Wheel 2 | . 1 32 . . . . . . . . Flight 25 | . . 3 33 41 37 33 34 26 18 15 Device 21 | . 12 10 19 21 24 22 24 25 25 25 Processor 14 | . 20 20 13 14 18 16 15 13 12 10 Hackware 1 | . . . . . . . . 3 7 5 Energy Gun 4 | . 25 20 9 . . . . . . . Impact Weapon 3 | . . . 3 7 6 5 5 4 4 2 Slashing Weapon 3 | . . . . 6 6 5 5 4 4 . Peak Build Rating 163 | 7 9 14 24 40 53 62 98 111 150 163 Average Rating 68 | 4 8 13 19 37 48 57 92 104 134 131 On Entrance 49 | . 7 9 13 23 40 53 61 98 93 150 Avg Prop Armor Cover (%) 4 | . . 3 . 6 3 . 5 2 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 10 10 12 17 20 21 28 29 32 56 60 Greatest Support 62 | 20 20 48 16 24 24 28 49 46 62 62 Greatest Overweight (x) 2 | 2 . 2 1 . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 5 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 4 5 5 5 5 5 3 5 . Class Distribution -------------------- 42% | Hacker-Ninja 33% | Hacker-Scout 19% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1009 | 213 67 106 24 200 23 86 54 40 87 109 Remotely . | . . . . . . . . . . . Salvage Created 1220 | . 161 443 . 179 . 36 77 112 80 132 Parts 66 | . 13 23 . 8 . . 1 7 12 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 13 | . 2 9 . 1 . . . . 1 . Melee 2 | . . . . 1 . . . . 1 . Guns 9 | . 1 8 . . . . . . . . AOE 2 | . 1 1 . . . . . . . . Classes Destroyed 9 | . 4 3 . 2 . . . . . . Worker 3 | . 1 2 . . . . . . . . Recycler 2 | . 1 . . 1 . . . . . . Operator 6 | . . . . 2 . 1 . 2 1 . Watcher 14 | . 2 2 . 1 . 1 2 2 . 4 Swarmer 7 | . 2 5 . . . . . . . . Grunt 1 | . . 1 . . . . . . . . Brawler 1 | . . 1 . . . . . . . . Sentry 2 | . . 2 . . . . . . . . Programmer 2 | . . . . 1 . . . . 1 . Best Kill Streak 5 | . 2 5 . 1 . 2 1 2 2 2 Combat Bots Only 4 | . 2 4 . 1 . . . . 1 . Max Kills in Single Turn 2 | . 1 2 . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . . . . Melee 1 | . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 594 | . 4 12 . 24 3 . 10 56 25 460 Missed 197 | . 1 2 . 14 1 . 6 35 14 124 Hits 397 | . 3 10 . 10 2 . 4 21 11 336 Projectile 397 | . 3 10 . 10 2 . 4 21 11 336 Critical Strikes 9 | . . 1 . . . . . . . 8 Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 4256 | . 26 78 . 85 14 . 26 663 173 3191 Core 1843 | . 17 28 . 63 . . . 109 . 1626 Absorbed by Shields 40 | . . . . . . . . 40 . . Ignored by Resistances 2360 | . 18 52 . 53 9 . 16 227 101 1884 Core Remaining (%) 96 | 100 93 93 100 91 100 100 100 91 100 . Volleys Fired 22 | . 6 16 . . . . . . . . Largest 2 | . 2 2 . . . . . . . . Hottest 90 | . 80 90 . . . . . . . . Shots Fired 44 | . 12 32 . . . . . . . . Gun 44 | . 12 32 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 44 | . 12 32 . . . . . . . . Robot Hit Streak 29 | . 4 29 . . . . . . . . Robot Miss Streak 1 | . 1 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 73 | . 8 29 . 8 . 2 3 11 2 10 Core Hits 28 | . 6 16 . 2 . . . 1 2 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . . 1 Critical Strikes 3 | . . 1 . . . . 1 . . 1 Corrupt 1 | . . 1 . . . . . . . . Smash 2 | . . . . . . . 1 . . 1 Melee Attacks 177 | . . . 6 29 6 31 18 25 10 52 Impact 105 | . . . 6 14 4 23 14 19 9 16 Slashing 36 | . . . . 15 2 8 4 6 1 . Piercing 36 | . . . . . . . . . . 36 Sneak Attacks 4 | . . . . 1 . . . . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 1 . 5 Damage Inflicted 2767 | . 180 550 . 486 . 111 146 562 101 631 Guns 528 | . 110 418 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 202 | . 70 132 . . . . . . . . Melee 2025 | . . . . 486 . 111 146 562 101 619 Ramming 12 | . . . . . . . . . . 12 Kinetic . | . . . . . . . . . . . Thermal 202 | . 70 132 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 528 | . 110 418 . . . . . . . . Impact 1376 | . . . . 373 . 111 146 418 101 227 Slashing 257 | . . . . 113 . . . 144 . . Piercing 392 | . . . . . . . . . . 392 Highest Corruption 4 | . . . . 1 . . . 4 1 3 Average Corruption 1 | . . . . 1 . . . 4 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . 6 . . . 1 . 2 Message Errors 3 | . . . . 2 . . . . . 1 Matter Fused 3 | . . . . 3 . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 638 | . . . . 147 . 66 60 104 . 261 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 638 | . . . . 147 . 66 60 104 . 261 Knockbacks 6 | . . . . 3 . 1 . 2 . . Impact 6 | . . . . 3 . 1 . 2 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 41 | . 14 15 . . . . . . . 12 Shots 2 | . 1 1 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 99 | . 48 99 . 1 . 48 . . . . Average Temperature 23 | . 17 35 . 1 . 19 . . . . Received Heat Transfer 93 | . . 42 . 6 . . . 45 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 7 | . . . . 1 . 2 1 2 . 1 Combat Hostiles . | . . . . . . . . . . . Parts Fried 17 | . . 3 . 2 . 4 3 3 . 2 Impact Corruptions 17 | . . . . 5 . 3 2 4 . 3 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 250 | . 100 150 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 1 3 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 164 | . 57 164 44 38 19 24 116 115 60 23 Initial 54 | . . . 44 1 8 1 . 44 54 20 Average 11 | . 9 52 4 4 7 5 13 15 11 3 Influence Increases 1469 | . 81 295 22 175 40 116 188 280 162 110 Destroy 0b10 Robot/C 260 | . 40 180 . 20 . . . . 20 . Destroy 0b10 Robot/NC 125 | . 20 20 . 20 . 10 10 20 5 20 Destroy Leader 98 | . 14 54 . 12 . 2 4 4 . 8 Successful Hack 96 | . . 6 13 31 21 . . 15 10 . Disable Machine 28 | . . 8 4 . . 4 4 . 4 4 Destroy Structure 172 | . 7 12 5 17 4 40 20 16 18 33 Partial Spotted 210 | . . . . 30 15 30 45 30 45 15 Lose Combat Pursuer 480 | . . 15 . 45 . 30 105 195 60 30 Influence Decreases 1469 | . 81 146 167 155 60 120 72 266 247 155 Entered New Map 300 | . . . 105 3 16 3 . 72 76 25 Time Decay 938 | . 81 146 15 152 33 107 72 144 84 104 Lost Part 64 | . . . . . . 10 . 28 . 26 Purge Threat 167 | . . . 47 . 11 . . 22 87 . Squads Dispatched 16 | . . . . 2 . 3 3 1 2 5 Investigation 4 | . . . . 1 . 1 . . . 2 Extermination 7 | . . . . 1 . 1 1 1 1 2 Reinforcement 5 | . . . . . . 1 2 . 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 2 | . . 1 . . 1 . . . . . Communications Jammed 2 | . . . . . . . . 2 . . Distress Signals 2 | . . . . . . . . 2 . . Times Spotted 89 | . 4 11 . 9 2 5 15 27 7 9 Peak Tracking Total 13 | . 2 3 2 5 2 2 6 13 5 2 Tactical Retreats 14 | . . 1 . 2 . 2 2 4 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . . . . 3 . . . 3 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 7 | . . 2 1 . . 1 1 . 1 1 Max in Single Turn 1 | . . 1 1 . . 1 1 . 1 1 Garrison Access 3 | . . . 1 2 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 36 | . 2 3 4 10 2 2 1 4 4 4 Terminals 32 | . 2 3 3 8 2 2 1 4 4 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 2 . . . . . 1 Total Hacks 105 | . 5 10 23 20 5 6 2 9 15 10 Successful 63 | . 2 8 17 10 4 2 1 4 13 2 Failed 42 | . 3 2 6 10 1 4 1 5 2 8 Catastrophic 3 | . . . . . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 51 | . 3 10 10 5 4 5 2 5 7 . Terminals 99 | . 5 10 21 17 5 6 2 9 15 9 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . 2 3 . . . . . 1 Terminal Hacks 46 | . 1 5 14 6 3 2 . 2 11 2 Record 1 | . . . . . . . . . 1 . Prototype ID Bank 10 | . 1 . 2 2 . 1 . 1 2 1 Level Access Points 4 | . . . . 1 . 1 . . 1 1 Branch Access Points 2 | . . 1 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . . . Unreport Threat 10 | . . 1 2 . 2 . . 1 4 . Locate Traps 10 | . . 3 3 2 . . . . 2 . Investigation Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Recall Assault 1 | . . . . . . . . . 1 . Zone Layout 3 | . . . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 2 . . . . . . Seal Access 3 | . . . 1 2 . . . . . . Unauthorized Hacks 14 | . 1 3 2 2 1 . 1 2 2 . Terminals 14 | . 1 3 2 2 1 . 1 2 2 . Botnet 14 | . 1 3 2 2 1 . 1 2 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 5 | . . . . 2 . . . 2 1 . Used 1 | . . . . 1 . . . . . . Hacking Detections 34 | . 2 3 3 9 2 2 1 4 4 4 Full Trace Events 4 | . . . . 1 . 1 . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 3013 | 20 233 272 183 584 93 282 352 385 221 388 Optics 2921 | . 166 272 183 584 93 282 352 385 221 383 Sensors 2365 | . . . 65 584 93 282 352 385 221 383 Terrain 1712 | . . . 89 584 93 282 352 312 . . Structural 3008 | 20 233 272 183 584 93 282 352 385 221 383 Seismic 921 | . . . 78 . 92 191 . . 221 339 Cloaking 420 | . . . . . . . . . 50 370 Jamming 1301 | . . . . . . . 326 385 221 369 ECM 2 | . . . . . . . . . . 2 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3119 | 65 233 272 183 584 93 282 352 385 221 449 Spaces Moved 5725 | 47 168 271 476 1380 239 582 692 732 477 661 Core 52 | 13 . . . . . . . . . 39 Treads . | . . . . . . . . . . . Legs 188 | 34 154 . . . . . . . . . Wheels 227 | . 14 213 . . . . . . . . Hover . | . . . . . . . . . . . Flight 5258 | . . 58 476 1380 239 582 692 732 477 622 Fastest Speed 21 | 50 80 31 29 27 27 24 21 25 29 29 Average Speed 33 | 112 116 74 29 28 27 24 26 26 30 30 Slowest Speed 215 | 150 120 215 109 32 27 107 28 37 117 119 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 20 | . . . . . 3 2 1 10 1 3 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 28 | 3 45 32 37 55 11 21 27 38 17 24 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 82 | . . . 5 17 4 20 10 9 6 11 Terrain Destroyed 98 | . 6 10 5 17 4 20 10 9 6 11 Melee 82 | . . . 5 17 4 20 10 9 6 11 Projectile . | . . . . . . . . . . . AOE 16 | . 6 10 . . . . . . . . Terrain Rammed 2 | . . . . . . . . . . 2 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6589 | 55 191 306 512 1530 255 678 833 877 535 817 Wait 527 | . 10 3 4 99 6 64 111 116 27 87 Move 5679 | 46 167 270 475 1379 233 577 689 714 474 655 Hop 16 | . . . . . 2 2 1 7 1 3 Pick Up 27 | 2 4 1 3 1 2 2 5 3 3 1 Fast Attach 35 | 7 1 2 5 3 . 3 2 . 7 5 Attach 14 | . . . 2 . 2 1 . 3 2 4 Detach 7 | . . . 3 . . 2 . . 1 1 Swap 34 | . 2 8 5 4 4 1 3 1 5 1 Drop 42 | . 1 6 9 3 2 2 8 3 6 2 Fire 22 | . 6 16 . . . . . . . . Melee 145 | . . . 6 26 4 24 14 21 9 41 Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 39 | . . . . 15 . . . 9 . 15 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 2 exits: *Res / Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Utility x1 169 | -10/Materials | Identified exit to Materials 169 | -10/Materials | Discovered exit to Materials (range 5) 296 | -10/Materials | Discovered exit to Materials (range 4) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Identified exit to Mines 303 | -9/Materials | Identified exit to Storage 309 | -9/Materials | Build established: Hacker-Mutant 558 | -9/Materials | Identified exit to Materials 558 | -9/Materials | Discovered exit to Materials (range 18) 571 | -9/Materials | Entered another Materials area 571 | -8/Materials | Evolved 2 slots: Utility x2 738 | -8/Materials | Identified exit to Factory 738 | -8/Materials | Discovered exit to Factory (range 18) 754 | -8/Materials | Entered Factory 754 | -7/Factory | Evolved 2 slots: Propulsion x2 863 | -7/Factory | Identified exit to Lower Caves 863 | -7/Factory | Discovered exit to Lower Caves (range 6) 988 | -7/Factory | Build established: Hacker-Scout 1310 | -7/Factory | Identified exit to Factory 1338 | -7/Factory | Entered another Factory area 1338 | -6/Factory | Evolved 2 slots: Utility x2 1369 | -6/Factory | Spotted B-75 Beast 1423 | -6/Factory | Identified exit to Factory 1423 | -6/Factory | Discovered exit to Factory (range 12) 1431 | -6/Factory | Entered another Factory area 1431 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1541 | -5/Factory | Identified exit to Factory 1568 | -5/Factory | Identified exit to Upper Caves 1568 | -5/Factory | Discovered exit to Upper Caves (range 12) 1713 | -5/Factory | Entered another Factory area 1713 | -4/Factory | Evolved 2 slots: Propulsion x2 2015 | -4/Factory | Identified exit to Upper Caves 2015 | -4/Factory | Discovered exit to Upper Caves (range 12) 2016 | -4/Factory | Build established: Hacker-Ninja 2020 | -4/Factory | Spotted B-86 Titan 2058 | -4/Factory | Identified exit to Research 2058 | -4/Factory | Discovered exit to Research (range 17) 2065 | -4/Factory | Entered Research 2065 | -3/Research | Evolved 2 slots: Utility x2 2094 | -3/Research | Found Prototype Hackware 2295 | -3/Research | Identified exit to Armory 2295 | -3/Research | Discovered exit to Armory (range 16) 2377 | -3/Research | Crushed by falling debris 2408 | -3/Research | Lost 4 parts (1p2n1u) 2423 | -3/Research | Spotted B-86 Titan 2443 | -3/Research | Identified exit to Research 2443 | -3/Research | Discovered exit to Research (range 13) 2450 | -3/Research | Entered another Research area 2450 | -2/Research | Evolved 2 slots: Utility x2 2451 | -2/Research | Identified Exp. Hacking Suite 2462 | -2/Research | Identified exit to Access 2550 | -2/Research | Spotted B-90 Cyclops 2671 | -2/Research | Entered Access 2671 | -1/Access | Evolved 2 slots: Utility x2 2825 | -1/Access | Identified exit to Surface 2998 | -1/Access | Spotted B-99 Colossus 2998 | -1/Access | Spotted B-99 Colossus 3076 | -1/Access | Core integrity fell below 50% 3108 | -1/Access | Core integrity fell below 20% 3120 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 03107_ Slug penetrates Wall. 03109_ B-99 Colossus exits siege mode. 03109_ Slug penetrates Wall. 03109_ Penetrated by Slug. 03109_ Slug penetrates Wall. 03109_ Penetrated by Slug. 03109_ Slug penetrates Wall. 03113_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3L. 03114_ Penetrated by Slug. 03114_ Slug penetrates Wall. 03114_ Penetrated by Slug. 03114_ Slug penetrates Wall. 03115_ Penetrated by Slug. 03115_ Adv. Signal Interpreter destroyed. 03115_ Slug penetrates Wall. 03120_ Knocked back. 03120_ Penetrated by Slug. 03120_ Broken Enh. Optical Array destroyed. 03120_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ??????????? ##? ????????????????? | | ?????? ?? ##? ?????????????????? | | ??????? ? ### ?????????????????? | | ??????? * ### ??????????????????? | | ???????? ### ??????????????????? | | ????????? # ???????????????????? | | ?????????? # ?????????????????????? | | ??????????? """ # ??????????????????????? | | ????????????""" # ????????????????????????? | | ???????????? # ##????????????????????????? | | #### # #############?????????????? | | #############+### # =#?????????????? | | # !! #?????????????? | | # !! 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