Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 14:45:21 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (243) 243 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1978 Bonus ------- None Cogmind --------- Core Integrity 492/550 Matter 33/300 Energy 262/300 System Corruption 0% Temperature Cool (0) Movement Flying (197) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (3) ------ Small Storage Unit System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Deuterium Engine Deuterium Engine Flight Unit Improved Terrain Scanner Terrain Scan Processor Light Armor Plating Improved Medium Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner System Shield > --- WEAPON ----------- Grenade Launcher > --- INVENTORY -------- Deuterium Engine Deuterium Engine Flight Unit Light Armor Plating Improved Medium Laser Assault Rifle [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 27 | 9 2 7 9 Power 6 | 2 . . 4 Engine 4 | 2 . . 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 9 | 2 2 4 1 Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover 1 | . . . 1 Flight 6 | . 2 4 . Utility 6 | 2 . 2 2 Device 2 | 1 . 1 . Storage 2 | 1 . . 1 Processor . | . . . . Hackware 1 | . . . 1 Protection 1 | . . 1 . Artifact . | . . . . Weapon 6 | 3 . 1 2 Energy Gun 4 | 2 . 1 1 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Backups 5 | 1 4 6 7 Power 1 | 1 1 1 1 Propulsion . | . . . 1 Utility 1 | . . 1 1 Weapon 2 | . 2 3 2 Tool/Special . | . . . . Unused Backups 2 | . . . 2 Power 2 | . . . 2 Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 73 | . 83 72 63 Engine 10 | . 14 11 6 Leg 4 | . 15 . . Flight 25 | . 12 29 32 Device 8 | . 8 11 4 Storage 10 | . 12 11 9 Protection 1 | . . 3 . Energy Gun 5 | . 8 5 . Ballistic Gun 2 | . 8 . . Peak Build Rating 16 | 9 9 10 16 Average Rating 8 | 5 7 8 11 On Entrance 6 | . 9 5 10 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 16 | 15 15 12 16 Greatest Support 20 | 20 20 12 16 Greatest Overweight (x) 1 | 1 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 7 8 8 Most Carried 8 | 3 8 8 8 Average Carried 5 | 1 5 6 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 3 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 439 | 271 31 71 66 Remotely . | . . . . Salvage Created 257 | 41 45 60 111 Parts 27 | 4 7 5 11 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 9 | . 3 3 3 Guns 6 | . 3 3 . AOE 3 | . . . 3 Classes Destroyed 6 | 1 1 1 3 Builder 2 | . . . 2 Tunneler 2 | 2 . . . Hauler 1 | . . . 1 Operator 1 | . . 1 . Swarmer 6 | . 3 3 . Grunt 3 | . . . 3 Best Kill Streak 5 | 2 3 4 5 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 67 | . 11 45 11 Missed 24 | . 1 19 4 Hits 43 | . 10 26 7 Projectile 43 | . 10 26 7 Damage Taken 438 | . 72 208 158 Core 157 | . 31 68 58 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 8 | . . 8 . Core Remaining (%) 90 | 100 87 83 . Volleys Fired 35 | 5 7 15 8 Largest 2 | 2 2 1 1 Hottest 70 | 70 70 56 30 Shots Fired 47 | 10 14 15 8 Gun 39 | 10 14 15 . Cannon . | . . . . Launcher 8 | . . . 8 Special . | . . . . Kinetic 12 | 5 7 . . Thermal 27 | 5 7 15 . Explosive 8 | . . . 8 Electromagnetic . | . . . . Robot Hit Streak 4 | 3 4 2 2 Robot Miss Streak 2 | 2 2 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 21 | 6 7 6 2 Core Hits 21 | 2 3 4 12 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 3 . Burn 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 816 | 76 85 135 520 Guns 296 | 76 85 135 . Cannons . | . . . . Explosions 520 | . . . 520 Melee . | . . . . Ramming . | . . . . Kinetic 99 | 51 48 . . Thermal 197 | 25 37 135 . Explosive 520 | . . . 520 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . . . 11 Projectiles . | . . . . Explosions 11 | . . . 11 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 53 | . . . 53 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 144 | 18 63 144 3 Average Temperature 40 | 7 32 58 2 Received Heat Transfer 63 | . . . 63 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 703 | 74 111 518 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 98 | 5 60 61 98 Initial 14 | . . 12 14 Average 21 | . 34 24 24 Influence Increases 277 | 10 70 76 121 Destroy 0b10 Robot/C 180 | . 60 60 60 Destroy 0b10 Robot/NC 30 | 10 . 5 15 Destroy Leader 32 | . 10 10 12 Destroy Structure 35 | . . 1 34 Influence Decreases 199 | 10 40 70 79 Entered New Map 40 | . . 18 22 Time Decay 139 | 10 40 52 37 Lost Part 20 | . . . 20 Squads Dispatched 2 | . . 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 3 14 5 Peak Tracking Total 7 | . 3 7 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 2 | . 1 1 . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 3 4 . Successful 4 | . . 4 . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 250 | 2 63 156 29 Terrain 88 | 2 63 1 22 Structural 175 | . . 156 19 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 443 | 90 106 157 90 Spaces Moved 470 | 54 130 176 110 Core 8 | 8 . . . Treads . | . . . . Legs 69 | 46 23 . . Wheels . | . . . . Hover . | . . . . Flight 393 | . 107 176 110 Fastest Speed 31 | 50 37 34 31 Average Speed 47 | 111 51 34 34 Slowest Speed 120 | 120 120 34 114 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 3 26 24 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 34 | . . . 34 Melee . | . . . . Projectile . | . . . . AOE 34 | . . . 34 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 638 | 69 156 255 158 Wait 54 | . 1 53 . Move 467 | 53 129 175 110 Hop . | . . . . Pick Up 13 | 2 7 . 4 Fast Attach 17 | 7 . 3 7 Attach 11 | . 1 3 7 Detach 12 | . 3 1 8 Swap 12 | 2 3 4 3 Drop 17 | . 5 1 11 Fire 35 | 5 7 15 8 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 230 | -9/Materials | Repaired Flight Unit 258 | -9/Materials | Repaired Flight Unit 313 | -9/Materials | Build established: Mutant 340 | -9/Materials | Discovered new exit (range 16) 354 | -9/Materials | Entered another Materials area 354 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 444 | -8/Materials | Self-destructed Last Messages --------------- 00409_ U-05 Engineer builds a Wall. 00409_ Acquired System Shield. 00411_ U-05 Engineer builds a Wall. 00412_ U-05 Engineer lays Concrete. 00412_ Dropped Assault Rifle. 00413_ U-05 Engineer lays Concrete. 00418_ Acquired 37 matter. 00418_ U-05 Engineer lays Concrete. 00418_ U-05 Engineer destroyed. 00418_ Flight Unit destroyed. 00418_ Destroyed Flight Unit. 00418_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 00425_ G-47 Trooper destroyed. 00433_ Acquired 3 matter. 00434_ Acquired 2 matter. 00437_ Acquired Terrain Scan Processor. 00442_ Acquired 24 matter. 00442_ Acquired Lgt. Nuclear Core. 00443_ Flight Unit destroyed. 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