Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.14 @ 20:47:39 Player: jimmyl Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (232) 1160 Value Destroyed (9416) 9416 Prototype IDs (35) 700 Alien Tech Used (6) 1200 Bonus (7181) 7181 TOTAL SCORE: 26957 Bonus ------- High Alert Combat Kills 278 Follower Combat Kills 803 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 76/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Hovering (40) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Linear Gravjet > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Faulty Improved Matter Neutralizer Plasma Cutter Sigix Containment Pod Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Matter Drive > --- PROPULSION ------- Flexi-carbon Leg Advanced Myomer Leg Advanced Myomer Leg Improved Thunder Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Gravity Neutralizer Advanced Signal Interpreter Core Analyzer Improved Weapon Cycler Improved Transmission Jammer Light Regenerative Plating > --- WEAPON ----------- Force Rifle Force Rifle Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Micro Antimatter Reactor Improved Thunder Leg Improved Thunder Leg Armored Wheel Light Regenerative Plating Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Long-range Proton Cannon Advanced Plasma Cannon Advanced Plasma Cannon Tiamat Missile Launcher Plasma Cutter [Rating: 147] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Advanced Myomer Leg Wheel Overtuned Huge Scrapsphere Hover Unit Improved Linear Gravjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Regenerative Plating Weapon Junk Cannon Energy Gun Force Rifle Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Scatter Rocket Array Special Weapon Junk Cannon Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Slots Evolved 14 | . . 2 . . . 6 . . . . 2 . . . . 2 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . . . . . . . . . 1 1 . . Utility 9 | . . 2 . . . 3 . . . . 2 . . . . 1 1 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Attached 135 | . 5 24 4 3 5 15 9 6 1 . 12 7 1 7 3 3 5 23 2 Power 18 | . . 4 . . 1 3 1 1 1 . 2 . . 2 . . . 3 . Engine 8 | . . 2 . . 1 3 . 1 . . 1 . . . . . . . . Core 6 | . . 2 . . . . 1 . 1 . 1 . . 1 . . . . . Reactor 4 | . . . . . . . . . . . . . . 1 . . . 3 . Propulsion 34 | . 2 6 1 1 1 3 3 2 . . 3 . . 3 . . 2 6 1 Treads 20 | . 2 6 1 1 1 3 3 2 . . 1 . . . . . . . . Leg 11 | . . . . . . . . . . . . . . 3 . . 2 6 . Wheel 2 | . . . . . . . . . . . 2 . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 44 | . 2 7 2 . 1 4 2 1 . . 3 5 1 1 2 3 1 9 . Device 27 | . . 2 . . 1 3 2 1 . . 1 4 . 1 2 3 1 6 . Storage 2 | . 1 . . . . . . . . . . . . . . . . 1 . Processor 7 | . 1 1 . . . 1 . . . . 2 . 1 . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 8 | . . 4 2 . . . . . . . . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 39 | . 1 7 1 2 2 5 3 2 . . 4 2 . 1 1 . 2 5 1 Energy Gun 9 | . . 2 . . . 1 1 . . . . 1 . 1 1 . 1 1 . Energy Cannon 6 | . . . . . . . 1 . . . . 1 . . . . 1 2 1 Ballistic Gun 9 | . 1 2 . . 1 2 1 . . . 2 . . . . . . . . Ballistic Cannon 8 | . . 2 . 2 . 1 . 2 . . . . . . . . . 1 . Launcher 4 | . . 1 . . . 1 . . . . 2 . . . . . . . . Special Weapon 3 | . . . 1 . 1 . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 3 1 . 1 1 . . . . 2 1 . 4 . . . 4 1 Parts Lost 49 | . 1 4 1 1 . 6 . 3 . . 5 1 . . 3 3 1 20 . Power 7 | . . 1 . . . 1 . 2 . . 1 . . . . 1 . 1 . Propulsion 10 | . . . . . . 3 . 1 . . 2 . . . . . . 4 . Utility 19 | . . 2 1 . . 2 . . . . . 1 . . 1 1 1 10 . Weapon 13 | . 1 1 . 1 . . . . . . 2 . . . 2 1 . 5 . Highest Loss Streak 9 | . 1 1 1 1 . 2 . 2 . . 2 1 . . 1 2 1 9 . To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . 1 . . . Average Backups 12 | . 7 13 14 14 14 10 13 13 14 12 13 13 14 13 11 9 12 10 1 Power 1 | . 1 1 1 1 1 . 1 2 1 1 . . 1 1 2 1 1 1 . Propulsion 2 | . 3 4 4 4 4 2 2 2 3 3 2 2 2 1 2 2 1 . . Utility 3 | . . 5 5 5 5 2 3 3 4 3 2 2 3 3 2 2 1 . . Weapon 4 | . 1 3 4 3 3 3 5 4 4 4 7 7 7 6 3 3 7 4 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 31 | . 7 3 3 . 1 1 2 1 . 1 1 1 . 1 . . 2 7 . Power 6 | . 1 2 . . . . . 1 . . . . . . . . . 2 . Propulsion 7 | . 2 . 2 . . . 1 . . . . . . 1 . . 1 . . Utility 5 | . 1 . 1 . . . 1 . . 1 1 . . . . . . . . Weapon 11 | . 3 1 . . 1 1 . . . . . 1 . . . . 1 3 . Tool/Special 2 | . . . . . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 87 | . 96 98 99 92 89 81 94 86 80 84 82 84 82 74 81 79 80 87 . Engine 5 | . 14 7 . . 7 8 7 5 6 6 6 5 5 3 . 1 . . . Core 3 | . . 3 10 11 3 . 4 1 5 4 2 5 5 5 5 3 . . . Treads 14 | . 25 22 22 22 22 16 16 19 20 20 14 . . . . . . . . Leg 3 | . 2 . . . . . . . . . . . . 7 17 15 18 21 . Wheel 1 | . . . . . . . . . . . 1 11 11 5 . . . . . Device 16 | . . 10 11 11 11 17 18 19 20 20 21 22 23 23 20 27 32 26 . Storage 7 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 4 2 . Processor 10 | . 11 11 11 11 11 11 13 13 13 13 11 13 11 11 11 6 4 7 . Protection 6 | . . 10 10 11 11 6 6 6 6 6 5 5 5 5 5 5 4 5 . Energy Gun 1 | . . 1 . . . 1 . . . . . 2 2 1 6 10 9 6 . Ballistic Gun 4 | . 27 11 . . 1 5 12 . . . 2 2 . . . . . . . Ballistic Cannon 3 | . . 8 21 15 4 1 6 5 . . . . . . . . . . . Special Weapon 2 | . . . . . 6 3 . 4 . 6 5 5 5 . 1 . . . . Peak Build Rating 147 | . 9 18 25 25 37 51 67 71 69 69 93 97 95 96 96 99 118 147 11 Average Rating 54 | . 7 14 20 22 31 43 60 66 58 67 75 91 90 78 89 94 104 119 3 On Entrance 54 | 6 6 9 18 25 20 37 47 67 69 58 64 93 90 90 96 91 90 115 2 Naked Turns 98 | . . . . . . . . . . . . . . . . . . 37 61 Heaviest Build 88 | 13 28 39 38 38 49 64 64 64 45 59 75 72 75 65 65 64 73 88 . Greatest Support 136 | 20 40 43 46 46 46 69 71 79 76 76 76 32 12 90 90 90 130 136 10 Greatest Overweight (x) 6 | . . . . . 1 1 1 . . . 5 5 6 4 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . 4 5 2 . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | . 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 5 Most Carried 15 | . 11 15 15 15 15 15 15 15 15 13 15 15 15 15 15 14 14 15 4 Average Carried 12 | . 7 13 14 14 14 10 14 14 14 12 13 14 15 14 12 10 12 10 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 10 15 15 15 14 15 15 14 15 12 14 15 15 15 10 14 13 3 4 Class Distribution -------------------- 36% | Mutant 24% | Gunner 19% | Commander-Mutant 8% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Mutant | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Derelict-Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Gunner | -4/Factory Mutant | -3/Research Scavenger-Gunner | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Matter Collected 5287 | 200 407 796 468 119 36 808 267 337 . 146 201 152 180 76 453 15 67 559 . Remotely 493 | . . . . . . 493 . . . . . . . . . . . . . Salvage Created 10902 | . 793 1475 476 123 . 2021 99 221 . 174 825 548 255 451 733 255 415 2038 . Parts 478 | . 54 88 34 6 . 58 1 11 . 1 24 13 3 5 30 12 25 113 . Haulers Intercepted 12 | . 2 4 3 . . 1 . . . . . 1 . . . . . 1 . Recyclers Shooed 10 | . 1 3 1 . . 4 . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . . 3 . 1 1 5 24 . . . . Prevented 6 | . . . . . . . . . . 1 . 5 . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Combat Hostiles Destroyed 172 | . 16 26 14 3 . 30 . 5 . 4 13 8 3 . 15 3 5 27 . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . Guns 65 | . 16 17 . . . 5 . 3 . . 2 1 . . 7 2 4 8 . Cannons 58 | . . 9 14 3 . 8 . 2 . 1 2 4 . . 1 . . 14 . AOE 16 | . . . . . . . . . . . 5 . 3 . 7 . . 1 . Classes Destroyed 21 | . 6 5 . . . 5 . 1 . 1 1 . . . . . . 2 . Worker 9 | . . 1 . . . 1 . . . . 5 . . . . . . 2 . Builder 9 | . 3 . . . . 2 . . . . 1 . . . . . . 3 . Hauler 12 | . 2 4 3 . . 1 . . . . . 1 . . . . . 1 . Recycler 7 | . 1 4 . . . 2 . . . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . Operator 4 | . . 2 1 . . . . . . . 1 . . . . . . . . Drone 3 | . . . . . . . . . . 1 . . . . 2 . . . . Watcher 15 | . 3 4 1 . . 3 . . . . 2 . . . . . . 2 . Swarmer 31 | . 8 4 3 . . 2 . . . . 5 1 . . 3 . . 5 . Grunt 71 | . 8 15 4 . . 10 . . . 3 3 6 3 . 8 . 2 9 . Brawler 2 | . . 1 . . . 1 . . . . . . . . . . . . . Duelist 3 | . . 1 1 . . . . . . . . . . . 1 . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . 1 . Sentry 21 | . . 5 6 3 . 2 . . . . 1 1 . . 1 1 1 . . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . Hunter 13 | . . . . . . 7 . . . . 2 . . . . 2 . 2 . Programmer 16 | . . . . . . 5 . . . . 2 . . . . . 2 7 . Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . 3 . Scrapoid 2 | . . . . . . . . . . . 2 . . . . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . 2 . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . Butcher 3 | . . . . . . . . 3 . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 11 | . 6 7 11 2 . 5 . 3 . 2 6 4 3 . 4 2 4 5 . Combat Bots Only 7 | . 5 5 7 2 . 4 . 3 . 2 5 4 3 . 4 2 4 5 . Max Kills in Single Turn 6 | . 2 2 1 1 . 1 1 1 . 1 6 1 2 . 2 1 1 2 . Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . 5 . 2 . 2 . . 1 . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Hostile Shots Fired 1034 | . 86 121 57 16 . 185 . 51 . 12 69 24 11 . 51 28 66 234 23 Missed 302 | . 23 24 22 3 . 56 . 15 . 2 17 7 3 . 15 9 36 64 6 Damage Taken 14011 | . 626 1137 508 197 . 2133 . 816 . 138 971 298 59 . 862 549 634 4690 393 Core 2252 | . 183 161 37 61 . 222 . 15 . . 188 16 15 . 134 77 148 602 393 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 302 | . . . . . . . . 103 . 53 65 54 21 . 6 . . . . Regen/Repaired (Parts) 1652 | . . . . 32 . 458 . 147 . 26 120 34 . . 113 104 93 525 . Core Remaining (%) 63 | 100 26 . . . 35 . . . . 72 . . . . 57 93 . . . Volleys Fired 709 | . 92 113 49 11 . 101 14 37 . 13 56 21 5 13 39 11 16 118 . Largest 3 | . 2 2 2 2 . 3 1 2 . 1 2 2 1 1 2 2 3 3 . Hottest 291 | . 40 76 66 66 . 81 40 115 . . 50 80 50 80 160 160 235 291 . Shots Fired 1211 | . 182 222 94 21 . 148 15 48 . 13 57 21 5 13 55 22 34 261 . Gun 642 | . 182 164 . . . 66 1 11 . . 12 3 . 13 38 22 32 98 . Cannon 403 | . . 58 94 21 . 24 14 37 . . . . . . . . 2 153 . Launcher 22 | . . . . . . . . . . . 1 . 3 . 8 . . 10 . Special 144 | . . . . . . 58 . . . 13 44 18 2 . 9 . . . . Kinetic 650 | . 182 194 94 21 . 90 15 37 . . 12 . . . . . . 5 . Thermal 374 | . . 28 . . . . . 11 . . . 3 . 13 38 22 34 225 . Explosive 22 | . . . . . . . . . . . 1 . 3 . 8 . . 10 . Electromagnetic 21 | . . . . . . . . . . . . . . . . . . 21 . Impact 144 | . . . . . . 58 . . . 13 44 18 2 . 9 . . . . Robot Hit Streak 20 | . 13 17 7 5 . 12 6 6 . 7 11 11 3 9 11 10 20 6 . Robot Miss Streak 6 | . 5 5 4 3 . 2 2 6 . 2 3 1 . 1 6 2 1 6 . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . Secondary Targets 12 | . 5 5 . . . . . . . . . . . . 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . 1 . 1 . . Shots Hit Robots 724 | . 110 131 49 12 . 102 10 21 . 7 37 18 2 11 42 18 27 127 . Core Hits 365 | . 39 62 20 4 . 32 4 11 . . 22 5 14 7 56 7 13 68 1 Critical Kills 21 | . . . . . . 6 . 1 . . . 1 . . 3 1 . 9 . Critical Parts Destroyed 35 | . 1 . . . . 18 . . . 4 6 1 . . 3 . . 2 . Critical Strikes 66 | . 1 2 4 . . 24 . 2 . 4 6 2 . . 6 3 1 11 . Burn 3 | . . 2 . . . . . . . . . . . . . . 1 . . Meltdown 3 | . . . . . . . . . . . . . . . . . . 3 . Destroy 30 | . 1 . . . . 10 . 1 . . . 1 . . 6 3 . 8 . Blast 5 | . . . 4 . . . . 1 . . . . . . . . . . . Smash 25 | . . . . . . 14 . . . 4 6 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24751 | . 1138 2020 1261 253 . 4832 301 569 . 530 2705 1276 654 323 2328 426 699 5430 6 Guns 6819 | . 1138 1282 . . . 535 . 139 . . 122 49 . 323 714 426 699 1392 . Cannons 5912 | . . 715 1239 249 . 216 301 430 . . . . . . . . . 2762 . Explosions 3523 | . . . . . . . . . . . 328 . 521 . 1401 . . 1273 . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 84 | . . 23 22 4 . 3 . . . . 23 . . . . . . 3 6 Kinetic 5936 | . 1138 1666 1239 249 . 751 301 430 . . 122 . . . . . . 40 . Thermal 6526 | . . 331 . . . . . 139 . . . 49 . 323 714 426 699 3845 . Explosive 3523 | . . . . . . . . . . . 328 . 521 . 1401 . . 1273 . Electromagnetic 269 | . . . . . . . . . . . . . . . . . . 269 . Impact 8413 | . . . . . . 4078 . . . 530 2232 1227 133 . 213 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . 5 5 5 . 17 17 17 13 13 1 1 1 1 1 . 2 28 28 Average Corruption 8 | . . 5 5 5 . 14 17 15 13 13 1 1 1 1 1 . 1 7 28 Corruption Purged 4 | . . . . . . . . 4 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 328 | . . 11 16 30 . 100 37 34 5 29 1 5 7 . 3 . 2 45 3 Message Errors 78 | . . 2 5 12 . 18 9 9 3 7 . . 1 . 1 . 1 10 . Matter Fused 88 | . . 5 5 4 . 26 5 9 1 10 . 1 2 . 1 . 1 15 3 Heat Flow Errors 44 | . . 3 1 3 . 11 7 7 . 4 1 . 1 . . . . 6 . Energy Discharges 35 | . . . 2 3 . 10 7 5 . 3 . 2 1 . 1 . . 1 . Parts Rejected 4 | . . . 1 . . 1 . . . 1 . . . . . . . 1 . Parts Fused 5 | . . . . . . 2 . . 1 . . 1 1 . . . . . . Data Loss (minor) 31 | . . 1 1 4 . 12 4 1 . 2 . . . . . . . 6 . Data Loss (major) 20 | . . . . 2 . 12 1 1 . . . 1 1 . . . . 2 . Misfires 7 | . . . . 1 . 2 2 1 . . . . . . . . . 1 . Alerts 6 | . . . . 1 . 1 1 . . 2 . . . . . . . 1 . Misdirections 3 | . . . . . . 2 . . . . . . . . . . . 1 . Weapon Failures 7 | . . . 1 . . 3 1 1 . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 4365 | . . . 32 . . 2317 33 . . 347 1023 272 105 . 35 . . 201 . Projectiles 4223 | . . . 32 . . 2317 33 . . 347 1012 272 98 . 35 . . 77 . Explosions 142 | . . . . . . . . . . . 11 . 7 . . . . 124 . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 58 | . . 4 2 1 . 24 . 3 . 3 14 4 . . . . . 3 . Impact 37 | . . . . . . 17 . . . 3 12 4 . . . . . 1 . Kinetic 15 | . . 4 2 1 . 3 . 3 . . . . . . . . . 2 . Secondary 6 | . . . . . . 4 . . . . 2 . . . . . . . . Self-Inflicted Damage 343 | . . . . . . . . . . . 32 . . . 140 . . 168 3 Shots 12 | . . . . . . . . . . . 1 . . . 8 . . 3 . Rammed 10 | . . 3 2 1 . 1 . . . . 2 . . . . . . . 1 Targets Rammed 14 | . . 4 2 1 . 2 . . . . 3 . . . . . . 1 1 Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . Crushed 3 | . . 1 . . . 1 . . . . 1 . . . . . . . . Highest Temperature 360 | . 26 255 228 245 . 219 267 274 . 214 246 43 239 129 324 . . 360 . Average Temperature 83 | . 9 80 82 71 . 104 70 78 . 96 129 15 122 56 114 . . 154 . Received Heat Transfer 2449 | . 228 474 102 90 . 384 . 260 . 66 126 72 27 . 135 66 96 323 . Effects 1 | . . 1 . . . . . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 38 | . . . . . . 20 . . . 3 9 4 1 . . . . 1 . Combat Hostiles 27 | . . . . . . 16 . . . 3 4 3 . . . . . 1 . Parts Fried 56 | . . . . . . 30 . . . 4 17 4 . . . . . 1 . Impact Corruptions 108 | . . . . . . 57 . . . 8 29 9 4 . 1 . . . . Robots Melted 5 | . . . . . . . . . . . . . . . . 1 1 3 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . 1 1 3 . Parts Melted 24 | . . . . . . . . 1 . . . . . . 2 4 7 10 . Heat Transferred 9326 | . . 999 . . . . . 222 . . . 74 . 388 1110 666 1138 4729 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Maximum Alert Level 4 | . . 2 2 1 . 1 . . . . 4 . . . . 1 . 2 1 Low Security (%) 56 | . 100 55 40 84 . 43 . . . . . . . . . 41 100 60 . Level 1 30 | . . 38 36 15 . 56 . . . . 36 . . . . 58 . 14 100 Level 2 9 | . . 6 23 . . . . . . . 31 . . . . . . 25 . Level 3 . | . . . . . . . . . . . 5 . . . . . . . . Level 4 2 | . . . . . . . . . . . 27 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1265 | . 137 456 425 233 . 364 . . . . 1265 . . . . 244 109 473 233 Initial 450 | . . 16 183 153 . . . . . . 450 . . . . 244 75 40 233 Average 205 | . 50 151 288 101 . 198 . . . . 653 . . . . 201 67 183 221 Influence Increases 7201 | . 476 883 506 320 . 1002 5 . . 113 1749 225 70 15 380 230 138 1089 . Destroy 0b10 Robot/C 3720 | . 320 520 280 80 . 620 . . . 80 640 160 60 . 260 60 100 540 . Destroy 0b10 Robot/NC 350 | . 45 75 25 . . 50 5 . . 5 65 5 . 15 15 . . 45 . Destroy Leader 756 | . 60 136 88 . . 198 . . . 10 98 . 10 . 30 20 20 86 . Allied During Kill 235 | . . . . 16 . 11 . . . 3 205 . . . . . . . . Successful Hack 74 | . 5 . . 14 . . . . . . . . . . . . 14 41 . Select Force Hacks 210 | . . . . 210 . . . . . . . . . . . . . . . Disable Machine 465 | . . 60 75 . . 15 . . . . 105 . . . . . . 210 . Destroy Structure 371 | . 1 2 8 . . 18 . . . . 186 . . . . . 4 152 . Advance Influence 600 | . . . . . . . . . . . 450 . . . . 150 . . . Partial Spotted 15 | . . . . . . 15 . . . . . . . . . . . . . Lose Combat Pursuer 405 | . 45 90 30 . . 75 . . . 15 . 60 . . 75 . . 15 . Influence Decreases 5265 | . 437 463 296 473 . 671 212 . . 113 530 420 342 15 229 180 140 714 30 Time Decay 4685 | . 427 423 286 463 . 541 212 . . 93 440 410 342 15 209 150 130 514 30 Lost Part 440 | . 10 40 10 10 . 50 . . . . 50 10 . . 20 30 10 200 . Lost Ally 140 | . . . . . . 80 . . . 20 40 . . . . . . . . Squads Dispatched 38 | . 3 3 1 . . 11 . . . . 8 . . . . 3 1 8 . Investigation 9 | . 1 . 1 . . 4 . . . . 2 . . . . 1 . . . Extermination 9 | . . . . . . 4 . . . . 2 . . . . . . 3 . Reinforcement 15 | . 2 3 . . . 3 . . . . 4 . . . . . 1 2 . Assault 4 | . . . . . . . . . . . . . . . . 2 . 2 . Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 2 . . . . . . 2 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . 1 . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Distress Signals 10 | . 1 4 . . . 2 . . . . 2 . . . . . . 1 . Communications Jammed 63 | . . . . . . . . . . . 12 . . . 3 . 1 47 . Distress Signals 59 | . . . . . . . . . . . 12 . . . . . 1 46 . Times Spotted 262 | . 25 42 16 3 . 42 . 6 . 8 25 11 3 . 20 4 10 43 4 Peak Tracking Total 6 | . 6 5 5 1 . 5 . 3 . 4 5 5 1 . 4 1 5 5 4 Tactical Retreats 16 | . 2 3 2 . . 3 . . . 1 . 2 . . 2 . . 1 . Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Traps Triggered 9 | . 1 . 2 . . 5 . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Machines Disabled 32 | . . 4 5 . . 1 . . . . 7 . . . . . . 15 . Max in Single Turn 3 | . . 1 1 . . 1 . . . . 1 . . . . . . 3 . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . 1 . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Machines Accessed 48 | . 1 2 4 13 . 4 1 . 4 . 2 . . 8 . 1 1 7 . Terminals 20 | . 1 2 3 6 . 1 . . . . . . . . . . 1 6 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . . 7 . 3 . . . . 2 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . 1 . Total Hacks 140 | . 4 6 11 22 . 7 1 . 31 . 3 . . 40 . 2 2 11 . Successful 106 | . 4 1 2 15 . 3 1 . 31 . 2 . . 40 . 1 2 4 . Failed 34 | . . 5 9 7 . 4 . . . . 1 . . . . 1 . 7 . Catastrophic 8 | . . 1 1 . . 1 . . . . . . . . . . . 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 37 | . . 2 1 20 . 6 . . . . 3 . . . . 2 1 2 . Terminals 44 | . 4 6 7 13 . 2 . . . . . . . . . . 2 10 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 19 | . . . . 9 . 5 . . . . 3 . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 4 . . . . . . . . . . . . . . 1 . Terminal Hacks 87 | . 4 1 2 2 . . 1 . 31 . . . . 40 . . 2 4 . Record 42 | . . . . . . . . . 11 . . . . 28 . . 1 2 . Part Schematic 15 | . . . . . . . . . 11 . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 10 | . 1 . . 2 . . . . 3 . . . . 4 . . . . . Open Door 3 | . . . 2 . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . . 1 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 . Alert Level 2 | . 1 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . . . . 13 . 3 . . . . 2 . . . . 1 . . . Terminals 6 | . . . . 6 . . . . . . . . . . . . . . . Skim 6 | . . . . 6 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . 3 . . . . 2 . . . . 1 . . . Recycling Units 7 | . . . . 7 . . . . . . . . . . . . . . . Tunnel 7 | . . . . 7 . . . . . . . . . . . . . . . Fedlink 5 | . . . . . . 3 . . . . 1 . . . . 1 . . . Scrapoids 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . 2 3 5 . 1 . . . . 1 . . . . . . 5 . Full Trace Events 3 | . . . 2 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 11 . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 2 . 1 . Machine Destruction 3 | . . . . . . . . . . . . . . . . 2 . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . 8 . . . 2 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Total Allies 15 | . . . . 8 . . . 2 . . 5 . . . . . . . . Largest Group 8 | . . . . 8 8 8 . 2 2 1 5 . . . . . . . . Highest-Rated Group 244 | . . . . 87 87 87 . 40 40 20 244 . . . . . . . . Highest-Rated Ally 50 | . . . . 34 34 34 . 20 20 20 50 . . . . . . . . Total Orders 3 | . . . . . . 3 . . . . . . . . . . . . . EXPLORE 3 | . . . . . . 3 . . . . . . . . . . . . . Ally Attacks 124 | . . . . 8 . 14 . . . 4 98 . . . . . . . . Total Damage 2500 | . . . . 62 . 81 . . . 166 2191 . . . . . . . . Kills 27 | . . . . 1 . 1 . . . 1 24 . . . . . . . . Allies Corrupted 2 | . . . . . . 1 . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Active Infowar (turns) 17306 | . 1063 1590 624 1443 2245 2520 804 761 134 726 1084 980 769 363 554 306 279 1061 . Optics 12875 | . 1063 1590 624 1443 2245 2520 804 761 134 726 965 . . . . . . . . Terrain 542 | . . . . . . . . . . . . 62 . . . . 278 202 . Structural 1985 | . . . . . . 1985 . . . . . . . . . . . . . Jamming 5192 | . . . . . . . . . . . 880 980 769 363 554 306 279 1061 . Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 . 1 . 1 1 . . . . . . Drone Launches 4 | . . . . . . 4 . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Turns Passed 18370 | . 1330 1590 624 1443 2245 2520 804 761 134 726 1084 989 769 363 554 312 279 1779 64 Spaces Moved 9429 | 1 664 693 261 622 1112 1199 349 392 78 410 520 571 422 235 370 193 176 1044 117 Core 190 | . . . . . . . . . . . . . . . . . . 75 115 Treads 6167 | . 607 693 261 622 1112 1199 349 392 78 410 444 . . . . . . . . Legs 1877 | 1 57 . . . . . . . . . . . . 111 370 193 176 969 . Wheels 1193 | . . . . . . . . . . . 76 571 422 124 . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 120 120 160 160 160 160 160 160 160 163 163 100 104 165 120 120 120 120 50 40 Average Speed 160 | 120 156 160 160 160 200 178 215 162 163 163 169 160 173 136 120 120 120 117 49 Slowest Speed 255 | 120 160 160 160 160 240 240 240 163 163 163 255 165 180 190 120 120 120 190 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . 1 . . . 2 . Exploration Rate (%) 50 | 2 96 64 49 99 75 28 59 52 72 56 14 67 59 62 62 9 7 78 6 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 14 | . . . . 8 . 1 1 . 1 . . . . 3 . . . . . Known Exits Taken 3 | . . . . 1 . . . . . . . . . . . 1 1 . . Unknown Exits Taken 16 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 16 | . . . . . 5 . 4 3 . 1 . 1 1 . 1 . . . . Spaces Dug 13 | . . . 1 . . 7 . . . . 1 . . . . . 2 2 . Terrain Destroyed 359 | . . . 7 . . 20 . 16 . 6 27 1 33 . 158 . 2 89 . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 107 | . . . 7 . . 19 . 16 . 6 11 1 . . 7 . 2 38 . AOE 251 | . . . . . . . . . . . 16 . 33 . 151 . . 51 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Total 11631 | . 792 958 355 1050 1126 1449 392 486 86 461 685 628 452 271 436 258 221 1403 122 Wait 980 | . 20 90 20 326 3 115 7 31 6 37 77 18 20 . 19 42 16 133 . Move 9410 | . 663 692 260 621 1111 1198 348 391 77 409 519 570 421 234 369 192 175 1043 117 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 83 | . 8 13 4 . . 7 4 5 . . 7 2 . 2 . 5 5 20 1 Fast Attach 97 | . 1 14 4 2 5 7 5 7 . . 7 5 1 8 1 3 3 23 1 Attach 62 | . 3 2 1 1 1 11 1 5 1 1 8 . . 3 5 2 2 14 1 Detach 20 | . . . . 1 1 5 . 1 1 . 3 1 . 3 . 1 . 2 1 Swap 33 | . 1 10 2 . . . 6 . . . . 5 1 . 1 . 1 6 . Drop 109 | . 4 20 5 3 5 3 7 7 1 1 5 6 1 8 2 2 3 26 . Fire 709 | . 92 113 49 11 . 101 14 37 . 13 56 21 5 13 39 11 16 118 . Melee . | . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . . . . . . 1 . Crush 12 | . . 4 2 1 . 2 . . . . 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 89 | . . . . 84 . . . 2 . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 25 | . . . 8 . . . . . . . . . . . . . . 17 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp / Arm) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 5) 308 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 8) 629 | -10/Materials | Discovered new exit (range 6) 710 | -10/Materials | Discovered new exit (range 8) 1036 | -10/Materials | Core integrity fell below 50% 1261 | -10/Materials | Discovered new exit (range 7) 1331 | -10/Materials | Entered another Materials area 1331 | -9/Materials | Evolved 2 slots: Utility x2 1714 | -9/Materials | Build established: Scavenger-Mutant 2079 | -9/Materials | Discovered new exit (range 12) 2426 | -9/Materials | Discovered new exit (range 20) 2799 | -9/Materials | Build established: Mutant 2832 | -9/Materials | Discovered new exit (range 6) 2921 | -9/Materials | Entered Storage 3262 | -9/Storage | Destroyed 7 combat bots 3355 | -9/Storage | Found Prototype Protection 3355 | -9/Storage | Identified Lgt. Regenerative Plating 3540 | -9/Storage | Used back door to open Recycling access 3540 | -9/Storage | Discovered new exit (range 4) 3545 | -9/Storage | Entered Recycling 3859 | -9/Recycling | Core integrity fell below 50% 4094 | -9/Recycling | Discovered new exit (range 19) 4286 | -9/Recycling | Build established: Commander-Mutant 4570 | -9/Recycling | Identified exit to Scraptown 4630 | -9/Recycling | Learned Materials emergency access door positions 4681 | -9/Recycling | Learned location of Storage (-9) 4724 | -9/Recycling | Learned 2 Materials zone layouts 4757 | -9/Recycling | Learned 2 Storage zone layouts 4779 | -9/Recycling | Learned Storage terminal intel 4810 | -9/Recycling | Learned location of 1 exit from Storage 4940 | -9/Recycling | Scanned before Scraplab entrance 4988 | -9/Recycling | Entered Scraptown 4988 | -9/Scraptown | Accompanied by 8 allies 4988 | -9/Scraptown | System corruption cleaned by C-Scrubber 5250 | -9/Scraptown | Discovered new exit (range 13) 5348 | -9/Scraptown | Visited Red Mages 5397 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5420 | -9/Scraptown | Visited Fellowship of the Rings 5471 | -9/Scraptown | Visited Bundlers 5571 | -9/Scraptown | Visited Comm Corps 5595 | -9/Scraptown | Visited The Evicted 5624 | -9/Scraptown | Visited Cyclists 5654 | -9/Scraptown | Visited Junk Repository 5717 | -9/Scraptown | Visited UFD Registry 5717 | -9/Scraptown | Registered with UFD as "Gunthruster" 5813 | -9/Scraptown | Visited Junk Cannon Lab 5840 | -9/Scraptown | Visited Analyses Database 5870 | -9/Scraptown | Found Prototype Special Weapon 5870 | -9/Scraptown | Identified Junk Cannon 6323 | -9/Scraptown | Visited Cartography Club 6362 | -9/Scraptown | Visited Chapter 10 6400 | -9/Scraptown | Visited Research Penetration Think Tank 6455 | -9/Scraptown | Visited LU-1G1's Boring Crew 6510 | -9/Scraptown | Visited Scrap Suit Storage 6772 | -9/Scraptown | Entered Cyclist Reading Room 7086 | -9/Scraptown | Met Optimus 7086 | -9/Scraptown | Accepted into 0bPrime 7221 | -9/Scraptown | Discovered new exit (range 3) 7233 | -9/Scraptown | Entered Factory 7233 | -6/Factory | Accompanied by 8 allies 7233 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7360 | -6/Factory | Lost 8 allies 7625 | -6/Factory | Build established: Mutant 7637 | -6/Factory | System corruption reached 10% 7702 | -6/Factory | Loaded intel: 8 recycling unit locations 7816 | -6/Factory | Discovered new exit (range 4) 8136 | -6/Factory | Learned location of Protoforge (-2) 8795 | -6/Factory | Build established: Gunner 8891 | -6/Factory | Found Prototype Launcher 8891 | -6/Factory | Identified Scatter Rocket Array 8895 | -6/Factory | Found Scatter Rocket Array 9753 | -6/Factory | Entered Lower Caves 10535 | -6/Lower Caves | Discovered new exit (range 9) 10557 | -6/Lower Caves | Entered another Lower Caves area 10618 | -6/Lower Caves | Discovered new exit (range 10) 10742 | -6/Lower Caves | Attacked by a faux Warlord 10903 | -6/Lower Caves | Learned Factory emergency access door positions 11285 | -6/Lower Caves | Discovered new exit (range 14) 11290 | -6/Lower Caves | Encountered a Warlord checkpoint 11318 | -6/Lower Caves | Entered Data Miner 11318 | -6/Data Miner | Accompanied by 2 allies 11321 | -6/Data Miner | Discovered new exit (range 6) 11345 | -6/Data Miner | Met Data Miner 11381 | -6/Data Miner | Learned location of Section 7 (-3) 11381 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11410 | -6/Data Miner | Received God Mode back door access code from Data Miner 11452 | -6/Data Miner | Entered Proximity Caves 11452 | -5/Proximity Caves | Accompanied by 2 allies 11606 | -5/Proximity Caves | Build established: Mutant 11793 | -5/Proximity Caves | Spotter reported a threat 11815 | -5/Proximity Caves | Learned Factory terminal intel 11926 | -5/Proximity Caves | Spotter reported a threat 11937 | -5/Proximity Caves | Spotter reported a threat 12162 | -5/Proximity Caves | Discovered new exit (range 9) 12178 | -5/Proximity Caves | Entered Factory 12178 | -5/Factory | Evolved 2 slots: Utility x2 12180 | -5/Factory | Loaded intel: 28 terminal locations 12193 | -5/Factory | Loaded intel: 8 recycling unit locations 12208 | -5/Factory | Incoming investigation squad redirected 12683 | -5/Factory | Build established: Derelict-Gunner 12890 | -5/Factory | Scrapoid reinforcements arrived 12892 | -5/Factory | Incoming investigation squad redirected 13141 | -5/Factory | Found Exp. Targeting Computer 13147 | -5/Factory | Found Exp. Targeting Computer 13159 | -5/Factory | Cargo convoy interrupted 13249 | -5/Factory | Discovered new exit (range 8) 13262 | -5/Factory | Entered Upper Caves 13396 | -5/Upper Caves | Build established: Gunner 13653 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14200 | -5/Upper Caves | Learned location of 2 exits from Factory 14208 | -5/Upper Caves | Discovered new exit (range 11) 14222 | -5/Upper Caves | Encountered a Warlord checkpoint 14251 | -5/Upper Caves | Entered another Upper Caves area 14954 | -5/Upper Caves | Spotted B-75 Beast 15011 | -5/Upper Caves | Discovered new exit (range 7) 15020 | -5/Upper Caves | Entered Zhirov 15021 | -5/Zhirov | Discovered new exit (range 3) 15077 | -5/Zhirov | Learned location of Testing (-2) 15077 | -5/Zhirov | Learned location of Quarantine (-3) 15134 | -5/Zhirov | Found Alien Artifact 15134 | -5/Zhirov | Identified Integrated Reactor 15134 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15152 | -5/Zhirov | Found Alien Artifact 15152 | -5/Zhirov | Identified Transdimensional Reconstructor 15152 | -5/Zhirov | Warped through subspace 15326 | -5/Zhirov | Build established: Mutant 15383 | -5/Zhirov | Entered Proximity Caves 15394 | -4/Proximity Caves | Spotter reported a threat 15489 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15877 | -4/Proximity Caves | Discovered new exit (range 14) 15937 | -4/Proximity Caves | Entered Factory 15937 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15938 | -4/Factory | Identified exit to Armory 15939 | -4/Factory | Identified exit to Upper Caves 15939 | -4/Factory | Identified exit to Research 16013 | -4/Factory | Loaded intel: 8 recycling unit locations 16067 | -4/Factory | Build established: Gunner 16249 | -4/Factory | Entered Research 16249 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16309 | -3/Research | Identified exit to Quarantine 16320 | -3/Research | Spotted B-86 Titan 16528 | -3/Research | Entered Quarantine 16775 | -3/Quarantine | Found Alien Reactor 16777 | -3/Quarantine | Identified Matter Drive 16907 | -3/Quarantine | Found Transdimensional Reconstructor 16907 | -3/Quarantine | Warped through subspace 16986 | -3/Quarantine | Found Alien Artifact 16989 | -3/Quarantine | Found Alien Artifact 16991 | -3/Quarantine | Found Transdimensional Reconstructor 17079 | -3/Quarantine | Found Alien Artifact 17079 | -3/Quarantine | Identified Subatomic Replicator 17089 | -3/Quarantine | Used Subatomic Replicator to replicate Lgt. Regenerative Plating 17252 | -3/Quarantine | Build established: Scavenger-Gunner 17424 | -3/Quarantine | Found Alien Artifact 17424 | -3/Quarantine | Identified Core Reset Matrix 17424 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 17424 | -3/Quarantine | Used Core Reset Matrix 17428 | -3/Quarantine | Detected hypermatrix surge 17428 | -3/Quarantine | Sensed 7 artifacts in vicinity 17673 | -3/Quarantine | Met incapacitated Sigix Warrior 17673 | -3/Quarantine | Lockdown squad dispatched 17724 | -3/Quarantine | Spotted Lightning 17735 | -3/Quarantine | Spotted Lightning 17737 | -3/Quarantine | Spotted Lightning 17745 | -3/Quarantine | Destroyed Lightning 17753 | -3/Quarantine | System corruption reached 10% 17761 | -3/Quarantine | Destroyed Lightning 17784 | -3/Quarantine | Destroyed Lightning 17812 | -3/Quarantine | Lost 3 parts (1n1u1w) 17986 | -3/Quarantine | Found Sigix Containment Pod 18175 | -3/Quarantine | Garrison activated, responded to threat 18191 | -3/Quarantine | Warped through subspace 18192 | -3/Quarantine | Core integrity fell below 50% 18194 | -3/Quarantine | Incoming assault squad redirected 18196 | -3/Quarantine | Incoming assault squad redirected 18222 | -3/Quarantine | Lost 9 parts (1p2n4u2w) 18262 | -3/Quarantine | Spotted Fortress 18270 | -3/Quarantine | Released all parts (10) 18305 | -3/Quarantine | Discovered new exit (range 6) 18307 | -3/Quarantine | Entered Section 7 18308 | -3/Section 7 | Detected hypermatrix surge 18308 | -3/Section 7 | Sensed 22 artifacts in vicinity 18358 | -3/Section 7 | Core integrity fell below 20% 18371 | -3/Section 7 | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 18270_ Released Adv. Heat Sink. 18270_ Released Tiamat Missile Launcher. 18271_ System corrupted: Substantial component data lost. 18275_ Knocked back. 18305_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 18308_ Detected hypermatrix surge. 18308_ Sensed 22 artifacts in vicinity. 18311_ System corrupted: Matter fused (-9). 18324_ Acquired Prototype Energy Cannon. 18329_ System corrupted: Matter fused (-7). 18353_ System corrupted: Matter fused (-5). 18353_ Identified Imp. Matter Neutralizer. 18353_ Faulty integration triggers energy drain (-45). 18356_ Slammed into S-43 Plague. 18369_ Acquired Unknown Hover Unit. 18369_ Identified Imp. Linear Gravjet. Map ----- +----------------------------------------------------+ | ??????????# # # # | | ??????????# """"""" # # # | | ??????????# """"""" + + """"" # | | ??????????# """"""" # # "!""" # | | ??????????# # # """ " # | | ??????????############## # " ? | | ????????????????????# # "" ?? | | ????????????????????# # ?? | | ????????????????????# ########?? | | ????????????????????# #????????? | | ????????????????????#### #????????? | | ?????????????????????#"" #????????? | | ?????????????????????#T #????????? | | ?????????????????????### #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ?????????########??????# #????????? | | ????????? #####??# #????????? | | ????????? """ ##""#??# #????????? | | ???????# """ !##T"#### ###+####?? | | ???????# """ # #?? | | ???????# """ # #?? | | ???????# """ # #?? | | ???????# """ # #?? | | ???????# """ # ########## #?? | | ???????# s@s # #????????? #?? | | ???????######s### #?????????? #?? | | ?????????# s #??????????? #?? | | ?????????# #???????????? #?? | | ?????????# #???????????? ??? | | ?????????# #???????????????? | | ?????????##+##########???????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????!???????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????!???????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 53 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 300 Resistance: TH 25 Point Defense Rating 80 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 3 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Matter Drive Subatomic Replicator Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- Alien Roots False Reunion Nope Challenges ------------ None Game ------ Seed SpectralAlertPropulsion Manual? 0 Play Time 01:37:26 Cumulative 177.9 hours Start 2025.03.14 @ 19:06:04 End 2025.03.14 @ 20:47:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 281 Rogue 280 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a95e4a0d-0284-42ab-9763-e34cf738e59c