Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.22 @ 02:50:43

Player: gauge

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (99)      495
Value Destroyed (3026)     3026
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (781)                781
              TOTAL SCORE: 8002

 Bonus
-------
High Alert Combat Kills    81
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     143/300
Energy                     100/100
System Corruption          10%
Temperature                Warning (390)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (5) ------
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (5) ----
    Light Ion Engine
  Armored Leg
    Heavy EM Shotgun

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
               Angular Momentum Engine
>              --- PROPULSION -------
               Wheel
               Wheel
               Wheel
       Armored Wheel
>              --- UTILITY ----------
               Matter Compressor
               Weight Redist. System
      Improved Particle Charger
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
>              --- WEAPON -----------
         Heavy EM Shotgun
      Improved EM Pulse Cannon
  High-powered Shotgun
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
         Light Ion Engine
       Armored Leg
               Shotgun
               Mining Laser
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Heavy Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Gar Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   1   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   1   
Parts Attached             143  | 8   7   14  57  4   7   .   27  19  
  Power                    18   | 1   1   1   7   1   2   .   4   1   
    Engine                 9    | 1   1   1   3   .   1   .   1   1   
    Core                   9    | .   .   .   4   1   1   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 3   2   6   19  1   1   .   7   6   
    Treads                 4    | .   .   .   1   .   .   .   3   .   
    Leg                    23   | 2   .   4   13  .   .   .   3   1   
    Wheel                  14   | 1   .   .   5   1   1   .   1   5   
    Hover                  3    | .   2   1   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   .   
  Utility                  32   | 1   1   3   8   2   1   .   8   8   
    Device                 21   | .   1   3   4   2   1   .   4   6   
    Storage                3    | 1   .   .   1   .   .   .   .   1   
    Processor              3    | .   .   .   1   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   2   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 3   3   4   23  .   3   .   8   4   
    Energy Gun             31   | 3   1   3   16  .   3   .   5   .   
    Energy Cannon          3    | .   .   .   2   .   .   .   .   1   
    Ballistic Gun          9    | .   .   1   4   .   .   .   3   1   
    Ballistic Cannon       2    | .   1   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   1   .   1   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   3   .   
    System Corruption      11   | .   .   .   .   .   .   .   11  .   
Parts Lost                 65   | .   .   5   16  .   10  .   18  16  
  Power                    13   | .   .   1   3   .   2   .   5   2   
  Propulsion               17   | .   .   2   5   .   3   .   3   4   
  Utility                  12   | .   .   .   1   .   3   .   3   5   
  Weapon                   23   | .   .   2   7   .   2   .   7   5   
  Highest Loss Streak      16   | .   .   5   8   .   8   .   10  16  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     79   | .   89  72  81  94  81  .   56  82  
  Engine                   5    | .   14  11  3   7   6   .   2   4   
  Core                     4    | .   .   .   4   7   6   .   5   5   
  Treads                   1    | .   .   .   .   .   .   .   10  .   
  Leg                      13   | .   1   7   24  .   .   .   4   2   
  Wheel                    7    | .   .   .   3   30  22  .   .   12  
  Hover                    2    | .   25  11  .   .   .   .   .   .   
  Device                   7    | .   4   10  3   9   12  .   4   19  
  Storage                  7    | .   14  11  9   7   7   .   4   .   
  Protection               4    | .   .   .   5   7   1   .   2   12  
  Energy Gun               15   | .   25  11  14  23  22  .   16  5   
  Energy Cannon            1    | .   .   .   3   .   .   .   .   3   
  Ballistic Gun            5    | .   .   3   7   .   .   .   2   10  
  Ballistic Cannon         1    | .   2   6   .   .   .   .   .   1   
Naked Turns                1    | .   .   .   .   .   .   .   .   1   
Heaviest Build             115  | 11  18  19  115 109 109 101 112 63  
  Greatest Support         64   | 20  20  20  64  48  48  24  62  48  
  Greatest Overweight (x)  9    | 3   4   6   9   2   8   4   7   3   
  Average Overweight (x)   1    | .   .   .   2   2   3   4   1   1   
Largest Inventory Capacity 25   | 8   8   8   25  25  25  25  25  5   
  Average Capacity         19   | 7   8   8   24  25  25  25  17  5   
  Most Carried             25   | 4   8   8   25  16  17  11  12  5   
  Average Carried          6    | 1   6   6   5   15  13  11  6   2   
  Final Capacity           25   | 8   8   8   25  25  25  25  5   5   
  Final Carried            17   | 2   8   4   17  15  11  11  2   3   

 Class Distribution 
--------------------
 27% | Mutant
 27% | Scavenger-Tank
 18% | Tank
 14% | Gunner
 10% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
             Tank | -8/Materials
           Mutant | -7/Factory
           Gunner | -7/Garrison
           Gunner | -7/Factory
 Scavenger-Gunner | -7/DSF
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Gar  Fac  DSF  Fac  
Matter Collected           2036 | 280  .    353  829  125  65   .    209  175  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3691 | 95   .    619  1347 140  617  .    345  528  
  Parts                    196  | 2    .    30   67   7    29   .    23   38   
Haulers Intercepted        4    | .    .    2    2    .    .    .    .    .    
Recyclers Shooed           7    | .    .    4    1    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Gar Fac DSF Fac 
Combat Hostiles Destroyed  64   | .   .   10  19  4   20  .   8   3   
  Guns                     53   | .   .   6   13  4   20  .   8   2   
  Cannons                  9    | .   .   4   4   .   .   .   .   1   
  AOE                      2    | .   .   .   2   .   .   .   .   .   
Classes Destroyed          14   | 1   .   7   3   1   .   .   .   2   
  Worker                   7    | .   .   1   5   .   .   .   .   1   
  Builder                  7    | .   .   1   .   .   .   .   .   6   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   .   2   2   .   .   .   .   .   
  Recycler                 8    | 1   .   2   3   .   .   .   .   2   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   .   1   4   .   .   .   .   2   
  Swarmer                  26   | .   .   3   4   3   11  .   3   2   
  Grunt                    21   | .   .   5   8   .   8   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   2   2   1   1   .   .   .   
  Specialist               7    | .   .   .   2   .   .   .   5   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | 1   .   6   7   4   7   .   5   9   
  Combat Bots Only         7    | .   .   5   3   3   7   .   5   2   
Max Kills in Single Turn   4    | 1   .   1   3   2   2   .   1   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Gar  Fac  DSF  Fac  
Damage Taken               7805 | .    .    715  1868 282  935  .    1733 2272 
  Core                     1690 | .    .    105  352  12   170  .    174  877  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  100  73   36   .    .    .    49   .    
Volleys Fired              252  | 2    .    57   101  7    41   .    18   26   
  Largest                  4    | 2    .    2    3    3    3    .    3    4    
  Hottest                  240  | 80   .    85   240  240  240  .    215  197  
Shots Fired                607  | 4    .    94   255  17   119  .    44   74   
  Gun                      496  | 4    .    56   215  17   119  .    44   41   
  Cannon                   111  | .    .    38   40   .    .    .    .    33   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  172  | .    .    45   84   .    .    .    3    40   
  Thermal                  346  | 4    .    49   144  17   118  .    14   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          89   | .    .    .    27   .    1    .    27   34   
  Robot Hit Streak         13   | 3    .    8    7    9    11   .    13   4    
  Robot Miss Streak        8    | .    .    2    6    6    8    .    5    4    
  Penetration Max          1    | .    .    .    1    .    .    .    .    .    
  Secondary Targets        8    | .    .    .    4    .    2    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    1    .    
Shots Hit Robots           350  | 3    .    61   137  14   64   .    32   39   
  Core Hits                196  | 2    .    28   63   12   50   .    17   24   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    .    5    4    .    .    .    .    3    
    Burn                   6    | .    .    2    4    .    .    .    .    .    
    Blast                  6    | .    .    3    .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6746 | 34   .    903  2540 330  938  .    680  1321 
  Guns                     4489 | 34   .    496  1644 330  938  .    680  367  
  Cannons                  1358 | .    .    407  619  .    .    .    .    332  
  Explosions               867  | .    .    .    268  .    .    .    .    599  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  32   | .    .    .    9    .    .    .    .    23   
  Kinetic                  1576 | .    .    468  600  .    .    .    60   448  
  Thermal                  4038 | 34   .    435  1398 330  938  .    304  599  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          1100 | .    .    .    533  .    .    .    316  251  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    .    11   10   
  Average Corruption       6    | .    .    .    .    .    .    .    9    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    .    9    4    
    Message Errors         6    | .    .    .    .    .    .    .    3    3    
    Matter Fused           1    | .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            241  | .    .    .    18   .    .    .    .    223  
  Projectiles              18   | .    .    .    .    .    .    .    .    18   
  Explosions               223  | .    .    .    18   .    .    .    .    205  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    7    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    6    .    .    .    .    .    3    
  Secondary                2    | .    .    1    .    .    .    .    .    1    
Self-Inflicted Damage      153  | .    .    .    50   .    .    .    .    103  
  Shots                    5    | .    .    .    2    .    .    .    .    3    
  Rammed                   9    | .    .    .    .    .    .    .    .    9    
Targets Rammed             13   | .    .    .    4    .    .    .    .    9    
  Kicked                   4    | .    .    .    4    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        668  | 36   .    363  657  580  523  .    90   668  
  Average Temperature      184  | 20   .    91   192  231  217  .    36   257  
  Received Heat Transfer   1380 | .    .    264  603  54   261  .    .    198  
  Effects                  98   | .    .    1    53   11   15   .    .    18   
    Shutdowns              24   | .    .    .    9    4    6    .    .    5    
    Energy Bleed           15   | .    .    .    12   .    1    .    .    2    
    Interference           9    | .    .    .    3    4    2    .    .    .    
    Matter Decay           7    | .    .    .    5    1    .    .    .    1    
    Short Circuit          12   | .    .    .    6    1    1    .    .    4    
    Damage (minor)         10   | .    .    1    4    .    1    .    .    4    
    Damage (major)         19   | .    .    .    13   1    4    .    .    1    
    Damage (core)          2    | .    .    .    1    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    5    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             12   | .    .    2    4    1    4    .    1    .    
  Heat Transferred         8734 | 75   .    1336 3248 750  2125 .    700  500  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    3    .    .    .    .    3    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Gar Fac DSF Fac 
Peak Influence             606  | 5   3   285 276 227 606 317 290 233 
  Initial                  317  | .   3   .   43  107 161 317 225 141 
  Average                  164  | 3   3   156 114 182 417 317 261 143 
Maximum Alert Level        2    | .   .   1   1   1   2   1   1   1   
  Low Security (%)         63   | 100 100 57  77  89  3   .   .   84  
  Level 1                  29   | .   .   42  22  10  45  100 100 15  
  Level 2                  6    | .   .   .   .   .   51  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   
Squads Dispatched          12   | .   .   3   3   1   .   .   2   3   
  Investigation            2    | .   .   1   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   .   2   3   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Gar Fac DSF Fac 
Distress Signals           2    | .   .   1   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   1   15  44  4   21  .   11  16  
  Peak Tracking Total      7    | .   1   4   7   3   5   .   5   7   
  Tactical Retreats        6    | .   .   .   .   .   .   .   3   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Gar Fac DSF Fac 
Traps Triggered            7    | .   .   .   3   .   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   2   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Mat Mat Fac Gar Fac DSF Fac 
Machines Disabled          11   | .   .   2   6   .   1   .   .   2   
  Max in Single Turn       2    | .   .   1   1   .   1   .   .   2   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Gar Fac DSF Fac 
Machines Accessed          19   | .   2   7   5   1   2   1   .   1   
  Terminals                13   | .   1   6   3   .   2   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                51   | .   5   22  17  1   3   1   .   2   
  Successful               28   | .   2   12  12  1   .   1   .   .   
  Failed                   23   | .   3   10  5   .   3   .   .   2   
    Catastrophic           7    | .   .   2   1   .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                34   | .   2   20  8   .   3   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   2   5   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Terminal Hacks             18   | .   1   10  6   .   .   1   .   .   
  Record                   5    | .   .   4   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   2   4   .   .   .   .   .   
  Insert Component         3    | .   .   1   2   .   .   .   .   .   
  Analyze                  3    | .   .   1   2   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   7   4   1   2   .   .   1   
  Full Trace Events        4    | .   .   1   1   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   2   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   1   2   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Mat Mat Fac Gar Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   5   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   5   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac Gar Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Gar Fac DSF Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Gar  Fac  DSF  Fac  
Turns Passed               4963 | 95   287  494  2427 156  631  3    354  516  
Spaces Moved               2038 | 52   225  275  745  92   276  3    93   277  
  Core                     55   | 23   3    23   .    .    .    .    4    2    
  Treads                   69   | .    .    .    31   .    .    .    38   .    
  Legs                     814  | 29   13   83   557  .    .    .    47   85   
  Wheels                   722  | .    .    .    157  92   276  3    4    190  
  Hover                    378  | .    209  169  .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   116  52   105  120  120  150  90   50   
  Average Speed            178  | 138  118  104  256  120  135  150  239  139  
  Slowest Speed            750  | 200  250  350  750  120  210  150  720  360  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    25   22   45   4    38   .    58   8    
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          50   | .    .    .    21   .    .    .    .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    2    .    .    .    .    6    
  AOE                      42   | .    .    .    19   .    .    .    .    23   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Gar  Fac  DSF  Fac  
Total                      2864 | 71   250  392  1062 120  419  2    190  358  
  Wait                     198  | .    .    20   49   13   86   .    27   3    
  Move                     2029 | 51   224  274  744  92   273  2    92   277  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  140  | 9    12   14   68   2    3    .    16   16   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   127  | 7    7    12   49   4    7    .    26   15   
  Detach                   16   | .    2    .    8    .    .    .    5    1    
  Swap                     16   | 1    .    2    8    .    .    .    1    4    
  Drop                     64   | 1    5    13   31   2    1    .    3    8    
  Fire                     252  | 2    .    57   101  7    41   .    18   26   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      8    | .    .    .    .    .    .    .    .    8    
  Kick                     4    | .    .    .    4    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    8    .    2    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   34 | -11/Junkyard  | Discovered new exit (range 15)
   96 | -11/Junkyard  | Entered Materials
  102 | -10/Materials | Discovered new exit (range 11)
  304 | -10/Materials | Discovered new exit (range 16)
  309 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Entered another Materials area
  383 | -9/Materials  | Evolved 2 slots: Propulsion x2
  719 | -9/Materials  | Lost 5 parts (1p2n2w)
  856 | -9/Materials  | Discovered new exit (range 16)
  877 | -9/Materials  | Entered another Materials area
  877 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1853 | -8/Materials  | Build established: Scavenger-Tank
 2236 | -8/Materials  | Build established: Tank
 2547 | -8/Materials  | Lost 8 parts (1p2n1u4w)
 2708 | -8/Materials  | Core integrity fell below 50%
 2752 | -8/Materials  | Lost 5 parts (1p2n2w)
 2940 | -8/Materials  | Discovered new exit (range 16)
 3304 | -8/Materials  | Entered Factory
 3304 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3313 | -7/Factory    | Garrison activated, responded to threat
 3460 | -7/Factory    | Identified exit to Garrison
 3460 | -7/Factory    | Entered Garrison
 3532 | -7/Garrison   | Triggered checkpoint
 3552 | -7/Garrison   | Triggered checkpoint
 3690 | -7/Garrison   | Triggered checkpoint
 3770 | -7/Garrison   | Triggered checkpoint
 3809 | -7/Garrison   | Destroyed 7 combat bots
 3832 | -7/Garrison   | Lost 8 parts (2p3n1u2w)
 3924 | -7/Garrison   | Discovered new exit (range 11)
 3940 | -7/Garrison   | Triggered checkpoint
 3947 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3970 | -7/Garrison   | Triggered checkpoint
 4022 | -7/Garrison   | Garrison Relay disabled
 4085 | -7/Garrison   | Discovered new exit (range 5)
 4091 | -7/Garrison   | Entered Factory
 4094 | -7/Factory    | Identified exit to DSF
 4094 | -7/Factory    | Entered DSF
 4140 | -7/DSF        | Additional patrols routed to DSF
 4273 | -7/DSF        | Lost 8 parts (3p1n1u3w)
 4328 | -7/DSF        | System corruption reached 10%
 4338 | -7/DSF        | Discovered new exit (range 15)
 4353 | -7/DSF        | Core integrity fell below 50%
 4361 | -7/DSF        | Sterilization system engaged
 4374 | -7/DSF        | Lost 10 parts (2p2n2u4w)
 4381 | -7/DSF        | Ambient heat levels rising (+10)
 4396 | -7/DSF        | Ambient heat levels rising (+10)
 4411 | -7/DSF        | Ambient heat levels rising (+10)
 4426 | -7/DSF        | Ambient heat levels rising (+10)
 4441 | -7/DSF        | Ambient heat levels rising (+10)
 4448 | -7/DSF        | Entered Factory
 4448 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4568 | -6/Factory    | Build established: Scavenger-Tank
 4957 | -6/Factory    | Core integrity fell below 50%
 4959 | -6/Factory    | System corruption reached 10%
 4961 | -6/Factory    | Core integrity fell below 20%
 4964 | -6/Factory    | Core destroyed

 Last Messages 
---------------
U-05 Engineer lays Concrete.
Slammed into P-60 Hacker.
U-05 Engineer builds a Wall.
Slug penetrates Wall. <x2>
U-05 Engineer lays Concrete. <x2>
Slammed into P-60 Hacker.
U-05 Engineer lays Concrete. <x4>
K-01 Serf collects debris.
Slammed into P-60 Hacker.
Slug penetrates P-60 Hacker.
Penetrated by Slug.
U-05 Engineer builds a Wall. <x2>
Slammed into P-60 Hacker.
Broken Weight Redist. System destroyed.
U-05 Engineer repairs door.
R-10 Processor collects Field Recycling Unit.
U-05 Engineer builds a Wall. <x2>
Slug penetrates Wall.
Slammed into P-60 Hacker.
Destabilizing: Core damaged (-34).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????   #???????????????????? |
| ??????????????????????????   #???????????????????? |
| ??????????????????????????   #???????????????????? |
| ??????????????   ?????????   #???????????????????? |
| ??????????????   ###???###   #???????????????????? |
| ??????????????       ??"""   ????????????????????? |
| ???????????????       "F "   ????????????????????? |
| ????????????????      ^    !#??#?????????????????? |
| ?????????????????#    """   #? ?#????????????????? |
| ?????????????????#    """   # ! #????????????????? |
| ?????????????????#    """   #   #????????????????? |
| ?????????????????#          #   #????????????????? |
| ?????????????????#          #]! #????????????????? |
| ?????????????????#          #]! #????????????????? |
| ?????????????????#          #  ??????????????????? |
| ?????????????????#######R   "#+##### #???????????? |
| ?????????????????????#%#h%%          #???????????? |
| ???????????????########%/####        #???????????? |
| ???????????????#        u  !#=       #???????????? |
| ???????????????#  """   = = uk          "T???????? |
| ???????????????# """"    @p*#"######### ?????????? |
| ???????????????# ""F     * != #??????????????????? |
| ???????????????# """   *  * ; #??????????????????? |
| ???????????????#          s ;  #?????????????????? |
| ???????????????#        u  R; ##?????????????????? |
| ???????????????#         gg # #??????????????????? |
| ???????????????#           u#;#############??????? |
| ???????????????#          uu#"         !  #??????? |
| ???????????????#     u     u##            #??????? |
| ???????????????#   g        ## """ """    #??????? |
| ??????????????####+#######k### """ """    #??????? |
| ???????????                  # """ """    #??????? |
| ???????????                  #            #??????? |
| ???????????                  + """ """    #??????? |
| ???????????                  # """ """    #??????? |
| ????????????                 # """ """    #??????? |
| ????????????############     #            #??????? |
| ???????????????????????#     #            #??????? |
| ???????????????????????#     #            #??????? |
| ???????????????????????#     ####+#########??????? |
| ???????????????????????#     #??# #??????????????? |
| ???????????????????????#     #??# #??????????????? |
| ???????????????????????#     #??# #??????????????? |
| ???????????????????????#     #??# #??????????????? |
| ???????????????????????#     #### ###????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          27
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Additional Mass Support    6
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           4
Energy Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
   Imp. Ion Engine | -9/Materials | Scanalyzed
      Aluminum Leg | -8/Materials | Scanalyzed
 Lgt. Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Hey, That's Mine!
I Spy
System Compromised
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              PointyNodeChip
  Manual?         0
Play Time         01:15:09
  Cumulative      6.3 hours
  Start           2023.05.22 @ 01:23:22
  End             2023.05.22 @ 02:50:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/Cased
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e55142b-3b6a-465c-9c6b-29192e4f91e8