Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.13 @ 22:33:00 Player: Back to the Scrapyard Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2373) 2373 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4896 Bonus ------- High Alert Combat Kills 24 Friendly Fire -16 Cogmind --------- Core Integrity 0/550 Matter 187/300 Energy 160/160 System Corruption 0% Temperature Cool (10) Movement Walking (260) Ox2 Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Makeshift Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Assault Cannon Flak Cannon > --- INVENTORY (15) --- Light Nuclear Core Improved VTOL Module Machine Analyzer Hacking Suite EM Pulse Cannon Heavy Particle Cannon Autogun Autogun Enhanced Autogun Improved Light Cannon Flak Cannon Subdweller Shrapnel Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Light Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Enhanced Autogun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Treads Improved Heat Sink Machine Analyzer Hacking Suite EM Pulse Cannon Heavy Particle Cannon Autogun Autogun Gauss Rifle Improved Light Cannon Flak Cannon Flak Cannon Subdweller Shrapnel Launcher Heavy Hammer [Rating: 35] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Makeshift Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Build | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Rec Slots Evolved 4 | . . . 4 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 2 . . Weapon 1 | . . . 1 . . Parts Attached 58 | 7 7 2 26 16 . Power 6 | 1 1 . 3 1 . Engine 3 | 1 1 . 1 . . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 22 | 2 2 . 11 7 . Treads 13 | . 2 . 7 4 . Leg 7 | 2 . . 3 2 . Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight 1 | . . . . 1 . Utility 14 | 2 1 1 7 3 . Device 5 | 1 . . 3 1 . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . . 1 4 2 . Artifact . | . . . . . . Weapon 16 | 2 3 1 5 5 . Energy Gun 5 | 1 1 . 3 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | 1 2 1 1 2 . Ballistic Cannon 3 | . . . 1 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 4 2 . Parts Lost 17 | . 4 1 6 6 . Power 3 | . 1 . 1 1 . Propulsion 6 | . 1 . 2 3 . Utility 4 | . . 1 2 1 . Weapon 4 | . 2 . 1 1 . Highest Loss Streak 6 | . 3 1 4 6 . To Critical Strikes 1 | . 1 . . . . Average Backups 11 | 4 7 10 13 14 13 Power 1 | . 1 1 1 . 1 Propulsion 1 | 1 1 1 2 1 1 Utility 2 | . 2 3 2 2 2 Weapon 5 | 1 2 4 7 9 9 Tool/Special . | . . . . . . Unused Backups 18 | . . . 8 1 9 Power 2 | . . . 1 . 1 Propulsion 1 | . . . . 1 . Utility 2 | . . . . . 2 Weapon 13 | . . . 7 . 6 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 95 98 94 95 90 Engine 7 | . 9 14 3 7 . Core 2 | . . . 5 1 9 Treads 17 | . 8 28 17 23 9 Leg 8 | . 18 . 7 1 18 Device 10 | . 14 11 8 10 9 Storage 11 | . 14 14 9 9 9 Protection 9 | . . 1 16 15 9 Energy Gun 10 | . 13 14 9 7 . Ballistic Gun 13 | . 14 14 15 8 9 Ballistic Cannon 3 | . . . 2 11 18 Peak Build Rating 35 | 7 8 14 34 35 27 Average Rating 20 | 3 7 9 28 31 27 On Entrance 14 | . 7 8 14 33 27 Avg Prop Armor Cover (%) 5 | . . . 5 6 . Naked Turns . | . . . . . . Heaviest Build 53 | 12 31 34 53 51 45 Greatest Support 62 | 20 40 40 62 62 20 Greatest Overweight (x) 9 | . 1 . 9 2 2 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 7 9 14 15 15 13 Average Carried 11 | 3 7 10 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 7 14 15 13 13 Class Distribution -------------------- 43% | Scavenger-Tank 41% | Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Resources | -11 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Sto Rec Matter Collected 1974 | 238 213 55 895 573 . Remotely . | . . . . . . Salvage Created 2872 | 20 423 80 1548 758 43 Parts 166 | 4 23 6 86 46 1 Haulers Intercepted 7 | . 1 . 5 1 . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . 2 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Rec Combat Hostiles Destroyed 58 | . 10 2 29 16 1 Guns 43 | . 10 2 25 6 . Cannons 15 | . . . 4 10 1 Classes Destroyed 13 | 1 5 1 5 1 . Worker 3 | . . . 2 1 . Tunneler 2 | 1 . . 1 . . Hauler 7 | . 1 . 5 1 . Recycler 4 | . 1 . 2 1 . Mechanic 1 | . . . . 1 . Operator 1 | . . . 1 . . Watcher 3 | . 1 . 1 1 . Swarmer 12 | . 5 . 7 . . Grunt 29 | . 5 . 13 11 . Brawler 1 | . . . 1 . . Sentry 13 | . . . 7 5 1 Hunter 1 | . . . 1 . . Subdweller 2 | . . 2 . . . Best Kill Streak 6 | 1 3 2 6 6 1 Combat Bots Only 5 | . 3 2 4 5 1 Max Kills in Single Turn 2 | 1 2 1 2 2 1 Gunslinging 1 | . 1 . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Rec Hostile Shots Fired 328 | . 78 10 135 99 6 Missed 75 | . 21 1 32 18 3 Hits 253 | . 57 9 103 81 3 Projectile 253 | . 57 9 103 81 3 Critical Strikes 11 | . 3 . 6 2 . Damage Taken 3830 | . 603 243 1510 1431 43 Core 696 | . 113 25 194 349 15 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 280 | . . . . 280 . Core Remaining (%) 72 | 100 . 44 . . . Volleys Fired 173 | 2 37 7 90 36 1 Largest 3 | 2 2 2 3 3 3 Hottest 149 | 70 85 90 123 149 102 Shots Fired 454 | 4 73 14 259 101 3 Gun 387 | 4 73 14 240 55 1 Cannon 67 | . . . 19 46 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 302 | 2 46 7 172 72 3 Thermal 152 | 2 27 7 87 29 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | 1 26 5 13 18 4 Robot Miss Streak 8 | 2 2 1 4 8 2 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 . 6 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 312 | 1 52 12 173 72 2 Core Hits 180 | 1 20 4 84 69 2 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 14 | . 3 1 8 2 . Burn 12 | . 2 . 8 2 . Destroy 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5527 | 12 700 201 3028 1522 64 Guns 4331 | 12 687 201 2647 768 16 Cannons 1157 | . . . 362 747 48 Explosions . | . . . . . . Melee . | . . . . . . Ramming 39 | . 13 . 19 7 . Kinetic 3463 | . 413 119 1762 1105 64 Thermal 2025 | 12 274 82 1247 410 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 33 | . . . 7 26 . Impact . | . . . . . . Kinetic 30 | . . . 6 24 . Secondary 3 | . . . 1 2 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 6 | . 1 . 4 1 . Targets Rammed 10 | . 3 . 5 2 . Kicked 2 | . 2 . . . . Crushed 2 | . . . 1 1 . Highest Temperature 601 | 40 129 20 601 558 1 Average Temperature 140 | 20 44 8 143 219 1 Received Heat Transfer 1755 | . 243 . 765 720 27 Effects 33 | . . . 13 20 . Shutdowns 2 | . . . . 2 . Energy Bleed 7 | . . . 1 6 . Interference 8 | . . . 5 3 . Matter Decay 4 | . . . 2 2 . Short Circuit 4 | . . . 1 3 . Damage (minor) 1 | . . . . 1 . Damage (major) 4 | . . . 4 . . Damage (core) 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 1 . 7 1 . Heat Transferred 5476 | 37 888 185 3330 1036 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Rec Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 80 | 100 100 . 65 76 100 Level 1 12 | . . . 16 23 . Level 2 7 | . . . 18 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 423 | 5 114 . 423 262 105 Initial 171 | . . . . 171 85 Average 126 | . 39 . 174 177 86 Influence Increases 1726 | 5 373 . 901 427 20 Destroy 0b10 Robot/C 1120 | . 200 . 580 320 20 Destroy 0b10 Robot/NC 105 | 5 15 . 60 25 . Destroy Leader 280 | . 44 . 162 74 . Successful Hack 16 | . 8 . 4 4 . Disable Machine 30 | . 15 . 15 . . Destroy Structure 10 | . 1 . 5 4 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 150 | . 90 . 60 . . Influence Decreases 1621 | 5 318 55 494 614 135 Entered New Map 398 | . . 27 . 236 135 Time Decay 1063 | 5 278 28 434 318 . Lost Part 160 | . 40 . 60 60 . Squads Dispatched 7 | . 1 . 4 2 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Rec Distress Signals 7 | . . . 3 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 22 2 47 21 4 Peak Tracking Total 7 | . 3 2 6 7 4 Tactical Retreats 7 | . 6 . 1 . . Traps | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Rec Traps Triggered 4 | . 1 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Sto Rec Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Rec Machines Accessed 11 | . 6 . 2 3 . Terminals 9 | . 6 . 1 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 30 | . 19 . 5 6 . Successful 12 | . 7 . 1 4 . Failed 17 | . 11 . 4 2 . Catastrophic 2 | . . . 2 . . Database Lockouts 1 | . 1 . . . . Manual 26 | . 20 . 2 4 . Terminals 24 | . 19 . 2 3 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 2 | . 2 . . . . Robot Analysis 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 5 . 1 2 . Terminals 8 | . 5 . 1 2 . Skim 8 | . 5 . 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 . 2 1 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 44 | . . . . 44 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Rec Active Infowar (turns) 1375 | 6 1037 332 . . . Seismic 1375 | 6 1037 332 . . . Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Sto Rec Turns Passed 3568 | 69 1037 386 1348 714 14 Spaces Moved 1614 | 46 555 221 528 259 5 Core 21 | 17 . . 4 . . Treads 1029 | . 181 221 386 241 . Legs 564 | 29 374 . 138 18 5 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 155 155 260 Average Speed 164 | 94 157 160 174 176 260 Slowest Speed 500 | 120 190 160 500 320 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 86 13 55 39 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . 4 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Rec Total 2210 | 67 641 238 804 454 6 Wait 230 | 4 33 2 75 116 . Move 1609 | 45 554 220 527 258 5 Hop . | . . . . . . Pick Up 70 | 9 7 7 37 10 . Fast Attach 6 | 2 . . 3 1 . Attach 31 | 5 4 1 14 7 . Detach 1 | . . . 1 . . Swap 35 | . 3 1 19 12 . Drop 43 | . . . 31 12 . Fire 173 | 2 37 7 90 36 1 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 8 | . 1 . 5 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 2 | . . . 2 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 15) 417 | -10/Materials | Discovered new exit (range 9) 805 | -10/Materials | Lost 3 parts (1p1n1w) 810 | -10/Materials | Learned 4 Subcaves zone layouts 861 | -10/Materials | Discovered new exit (range 15) 864 | -10/Materials | Learned 2 Mines zone layouts 877 | -10/Materials | Identified exit to Materials 891 | -10/Materials | Learned location of 2 exits from Materials 964 | -10/Materials | Central database locked down 1107 | -10/Materials | Entered Subcaves 1108 | -10/Subcaves | Approached by a straggling Scientist 1428 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1446 | -10/Subcaves | Core integrity fell below 50% 1485 | -10/Subcaves | Discovered new exit (range 5) 1493 | -10/Subcaves | Entered Materials 1493 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1494 | -8/Materials | Identified exit to Factory 1494 | -8/Materials | Identified exit to Storage 1616 | -8/Materials | Lost 4 parts (1p2n1u) 1943 | -8/Materials | Build established: Scavenger-Tank 2342 | -8/Materials | Build established: Tank 2418 | -8/Materials | Garrison activated, responded to threat 2666 | -8/Materials | Garrison activated, responded to threat 2700 | -8/Materials | Discovered exit to Factory (range 11) 2758 | -8/Materials | Build established: Scavenger-Tank 2841 | -8/Materials | Entered Storage 3121 | -8/Storage | Repaired Mak. Light Armor Plating 3409 | -8/Storage | Core integrity fell below 50% 3417 | -8/Storage | Core integrity fell below 20% 3452 | -8/Storage | Lost 6 parts (1p3n1u1w) 3547 | -8/Storage | Used back door to open Recycling access 3547 | -8/Storage | Discovered new exit (range 4) 3555 | -8/Storage | Entered Recycling 3556 | -8/Recycling | Met a Zionite searching for Scraptown 3569 | -8/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03547_ Access granted. >>\\IAMDERELICT Access granted. 03547_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03556_ YP-QNH(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 03557_ YP-QNH(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 03558_ YP-QNH(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 03563_ G-47 Trooper springs to life. 03564_ Y-45 Defender springs to life. 03568_ Slug penetrates YP-QNH(z). 03568_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####?#####?????????????????? | | ?????????????????????? ? ??????????????????? | | ?????????????????????# ? /= ??????????????????? | | ?????????????????????# !? ???????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# = ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? /! ?????????????????????? | | ???????????????????????? [ ?????????????????????? | | ???????????##+############+######????????????????? | | ???????????# % #????????????????? | | ?????????? z #????????????????? | | ???????????# Y @ #????????????????? | | ????????????????##"Y"#####+######????????????????? | | ???????????????????????? ????????????????????? | | ?????????????????????? %??????????????????? | | ?????????????????????# ! #?????????????????? | | ?????????????????????# % #?????????????????? | | ?????????????????????# %%#?????????????????? | | ?????????????????????#! % #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# ] #?????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mak. Light Armor Plating | 6% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordBehemothSlamshotty Manual? 0 Play Time 00:30:17 Cumulative 267.0 hours Start 2026.05.13 @ 21:54:46 End 2026.05.13 @ 22:33:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 381 Rogue 363 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26c2e913-0897-4a83-8729-62ccb15ff321