Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 17:28:26 Player: Occam Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (213) 1065 Value Destroyed (5636) 5636 Prototype IDs (225) 4500 Alien Tech Used (1) 200 Bonus (5613) 5613 TOTAL SCORE: 22014 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 79 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -175 Cogmind --------- Core Integrity 131/850 Matter 300/300 Energy 91/100 System Corruption 1% Temperature Cool (0) Movement Rolling (175) Ox5 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (9) ------ Huge Storage Unit Salvage Targeting Computer > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (25) --- Zionite Light DM Reactor Zionite Light DM Reactor Light Treads Medium Treads Enhanced Flexi-carbon Leg Experimental Heat Sink Improved Cooling System Zionite Biocell (600) Matter Compressor (250) Improved Sensor Array Mobile Refinery Mk. CCLXVII Improved Heavy Laser Zionite Laser-S Zionite Phaser-S Light EM Pulse Cannon Improved EM Pulse Cannon KE Penetrator Improved Datajack Heavy Flail Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Zionite Biocell Salvage Targeting Computer Advanced Targeting Computer Zionite Weapon Casing Zionite Heavy Carapace Layered Medium Armor Plating > --- WEAPON ----------- Improved Heavy Laser Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Light Treads Medium Treads Enhanced Flexi-carbon Leg Compact Wheel Compact Wheel Experimental Heat Sink Improved Cooling System Zionite Biocell Matter Compressor Improved Sensor Array Zionite Weapon Casing Mobile Refinery Mk. CCLXVII Heavy EM Shotgun Light EM Pulse Cannon Improved EM Pulse Cannon KE Penetrator Precision Grenade Launcher Precision Grenade Launcher Improved Datajack Heavy Flail Heavy Flail Self-destruct Interrupter [Rating: 89] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 7 | . . . . . 3 2 . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 257 | 2 12 1 . . 88 47 8 7 12 5 17 10 4 5 39 Power 13 | . 1 1 . . 4 . 1 . 1 . 1 . 1 . 3 Engine 7 | . 1 1 . . 3 . 1 . . . 1 . . . . Core 2 | . . . . . 1 . . . . . . . 1 . . Reactor 4 | . . . . . . . . . 1 . . . . . 3 Propulsion 67 | . 6 . . . 32 16 3 . 1 2 4 . . . 3 Treads 36 | . 6 . . . 17 8 2 . . . 2 . . . 1 Leg 3 | . . . . . . . . . 1 2 . . . . . Wheel 28 | . . . . . 15 8 1 . . . 2 . . . 2 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 81 | 1 2 . . . 23 11 1 2 4 1 10 4 . 4 18 Device 37 | 1 . . . . 7 6 1 1 . 1 4 1 . 4 11 Storage 9 | . 2 . . . 2 1 . 1 . . . 1 . . 2 Processor 5 | . . . . . 3 1 . . . . . 1 . . . Hackware 3 | . . . . . 1 . . . . . 2 . . . . Protection 27 | . . . . . 10 3 . . 4 . 4 1 . . 5 Artifact . | . . . . . . . . . . . . . . . . Weapon 96 | 1 3 . . . 29 20 3 5 6 2 2 6 3 1 15 Energy Gun 16 | . 1 . . . 4 3 . . 1 . . . 1 . 6 Energy Cannon 2 | . . . . . . . . . . . . . . . 2 Ballistic Gun 50 | 1 2 . . . 20 10 2 3 5 1 1 3 . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 11 | . . . . . 1 1 . . . 1 . 2 1 . 5 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 16 | . . . . . 4 6 1 1 . . 1 1 1 . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . Unidentified Prototypes 16 | . . . . . 5 1 1 . . . . . . 2 7 Corrupted Parts 4 | . . . . . . . . . 2 2 . . . . . System Corruption 25 | . . . . . . . . . 12 13 . . . . . Parts Lost 52 | . 1 . . . 7 . 3 . 8 . 4 2 1 . 26 Power 8 | . . . . . . . . . 2 . . 1 1 . 4 Propulsion 10 | . 1 . . . 3 . 2 . 1 . . . . . 3 Utility 25 | . . . . . 3 . 1 . 3 . 4 1 . . 13 Weapon 9 | . . . . . 1 . . . 2 . . . . . 6 Highest Loss Streak 14 | . 1 . . . 3 . 3 . 3 . 2 2 1 . 14 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 100 98 99 96 98 85 92 90 92 95 93 91 Engine 6 | . 14 14 14 14 8 . . 7 5 . 1 6 6 6 1 Core 1 | . . . . . . 7 7 7 3 . . . 1 . . Reactor 1 | . . . . . . . . . . 7 6 5 . . 6 Treads 10 | . 23 28 28 28 10 7 7 7 2 . 3 6 6 6 5 Wheel 5 | . . . . . 7 6 6 7 7 7 5 6 6 6 5 Device 12 | . 14 14 14 14 8 14 18 15 11 6 6 6 12 16 11 Storage 9 | . 14 14 14 14 9 7 7 11 7 7 6 6 12 7 6 Processor 11 | . . . . . 5 15 14 14 14 14 12 17 18 18 17 Hackware 4 | . . . . . 8 7 7 7 7 7 12 1 . . . Protection 8 | . . . . . 12 7 2 . 9 14 13 16 12 12 14 Energy Gun 2 | . 5 . . . . 6 . . 1 . . . 2 6 5 Ballistic Gun 16 | . 22 28 28 28 26 14 22 19 8 20 16 17 6 . 4 Launcher 1 | . . . . . . . . . . . . . 5 6 7 Impact Weapon 1 | . . . . . . 1 . 1 7 . 1 . 3 5 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 147 | 15 30 30 30 30 106 112 111 113 131 131 139 147 127 125 138 Greatest Support 40 | 20 40 40 40 40 40 16 23 16 16 16 16 16 16 16 32 Greatest Overweight (x) 43 | . . . . . 6 6 6 7 8 8 8 9 7 7 43 Average Overweight (x) 4 | . . . . . 5 6 5 6 6 7 7 8 7 7 7 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 12 15 15 15 23 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 10 14 14 15 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 6 9 12 14 14 22 24 23 25 24 25 24 24 24 24 24 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 14 14 15 25 25 25 25 25 25 25 24 25 25 20 Class Distribution -------------------- 35% | Scavenger-Mutant 29% | Scavenger-Tank 18% | Scavenger-Skirmisher 6% | Scavenger-Gunner 3% | Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 7917 | 244 716 218 . 132 2240 1112 343 383 76 . 827 245 290 40 1051 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10154 | 91 1136 328 . 117 2435 2197 189 386 408 . 1108 288 471 . 1000 Parts 508 | 6 60 21 . 3 190 125 11 4 9 . 34 10 7 . 28 Haulers Intercepted 6 | . 2 . . . 4 . . . . . . . . . . Recyclers Shooed 20 | . 2 2 . 1 5 7 . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 3 1 . . . 4 3 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 141 | . 12 5 . 5 38 20 1 . 4 . 8 6 6 . 36 Melee 3 | . . . . . . 1 . . 1 . . . . . 1 Guns 92 | . 12 5 . 5 34 17 1 . . . 8 3 . . 7 AOE 40 | . . . . . 4 1 . . . . . 3 6 . 26 Classes Destroyed 21 | 2 6 1 . . 4 1 3 . . . . 1 . . 3 Worker 25 | . . 3 . . 8 13 . . . . 1 . . . . Builder 19 | . 3 . . . 7 8 . . . . 1 . . . . Tunneler 3 | 1 . . . . 2 . . . . . . . . . . Hauler 6 | . 2 . . . 4 . . . . . . . . . . Recycler 29 | 1 5 2 . . 5 11 . . . . 5 . . . . Operator 3 | . 1 . . . 1 1 . . . . . . . . . Watcher 12 | . 3 . . . 5 3 . . . . 1 . . . . Swarmer 34 | . 2 3 . 4 15 3 . . . . 3 . 4 . . Grunt 34 | . 10 2 . 1 10 4 . . . . 2 4 1 . . Brawler 2 | . . . . . 1 . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . . . 1 . . . Sentry 14 | . . . . . 9 1 . . . . 3 . 1 . . Specialist 2 | . . . . . 2 . . . . . . . . . . Hunter 7 | . . . . . 1 6 . . . . . . . . . Programmer 6 | . . . . . . 6 . . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . 4 . . . . . . Z-Light 8 | . . . . . . . . . . . . . . . 8 Decomposer 2 | . . . . . . . . 2 . . . . . . . Packrat 3 | . . . . . . . . 3 . . . . . . . Samaritan 7 | . . . . . . . 1 3 . . . 2 1 . . Assembled 25 | . . . . . . . . . . . . . . . 25 Golem 2 | . . . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 24 | 2 4 3 . 3 7 24 1 . 2 . 6 3 3 . 18 Combat Bots Only 18 | . 2 3 . 3 4 4 1 . 2 . 3 3 3 . 18 Max Kills in Single Turn 5 | 1 1 2 . 1 2 3 1 1 1 . 2 2 2 . 5 Gunslinging 1 | . . 1 . . 1 1 . . . . . . . . . Exploded 5 | . . . . . 2 1 . . . . . 2 2 . 5 Melee 1 | . . . . . . 1 . . 1 . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 844 | . 76 15 . 25 165 111 48 . 30 . 90 53 19 . 212 Missed 242 | . 20 1 . 4 51 31 12 . 7 . 34 12 9 . 61 Damage Taken 10403 | . 704 155 . 263 1560 1366 836 . 1055 . 618 683 71 . 3092 Core 1654 | . 112 18 . 48 273 258 138 . 88 . 27 26 11 . 655 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 297 | . . . . . . . . . . . . . . . 297 Ignored by Resistances 56 | . . . . . 56 . . . . . . . . . . Regen/Repaired (Parts) 261 | . 102 . . . 159 . . . . . . . . . . Core Remaining (%) 52 | 100 . . . 28 50 . . . . 30 . . . . . Volleys Fired 545 | 8 97 23 . 25 146 80 19 13 2 1 32 23 21 . 55 Largest 3 | 2 2 2 . 2 3 3 3 3 1 3 3 3 1 . 3 Hottest 185 | 70 70 40 . 40 73 122 84 99 61 99 99 99 65 . 185 Shots Fired 1333 | 16 175 46 . 50 430 238 55 39 2 5 94 51 21 . 111 Gun 1266 | 16 175 46 . 50 427 238 55 39 2 4 94 42 16 . 62 Cannon 11 | . . . . . . . . . . . . . . . 11 Launcher 56 | . . . . . 3 . . . . 1 . 9 5 . 38 Special . | . . . . . . . . . . . . . . . . Kinetic 1054 | 8 112 46 . 50 427 163 55 39 1 4 94 42 . . 13 Thermal 197 | 8 63 . . . . 75 . . 1 . . . 16 . 34 Explosive 56 | . . . . . 3 . . . . 1 . 9 5 . 38 Electromagnetic 17 | . . . . . . . . . . . . . . . 17 Phasic 9 | . . . . . . . . . . . . . . . 9 Robot Hit Streak 27 | 3 10 6 . 5 23 11 5 5 6 . 22 11 21 . 27 Robot Miss Streak 6 | 3 6 2 . 3 5 5 5 5 . . 2 2 . . 3 Penetration Max 1 | . . . . . . 1 . . . . . . . . . Secondary Targets 10 | . . 1 . . 5 3 . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . . . . 1 Shots Hit Robots 845 | 8 106 27 . 31 279 139 35 25 15 . 66 37 18 . 59 Core Hits 422 | 3 45 16 . 9 114 77 10 9 2 . 28 20 16 . 73 Critical Kills 3 | . . . . . . 2 . . 1 . . . . . . Critical Parts Destroyed 14 | . 1 . . 1 5 2 1 . 3 . 1 . . . . Critical Strikes 25 | 1 5 . . 1 5 7 1 . 4 . 1 . . . . Burn 8 | 1 4 . . . . 3 . . . . . . . . . Destroy 12 | . 1 . . 1 5 3 1 . . . 1 . . . . Smash 5 | . . . . . . 1 . . 4 . . . . . . Melee Attacks 74 | . . . . . 4 13 2 4 35 . 9 1 2 3 1 Impact 74 | . . . . . 4 13 2 4 35 . 9 1 2 3 1 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 1 1 . 4 . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20675 | 97 1371 366 . 365 4442 3698 675 831 671 . 1487 1481 1210 . 3981 Guns 14314 | 97 1367 366 . 365 4107 3126 675 435 36 . 1487 686 440 . 1127 Cannons 186 | . . . . . . . . . . . . . . . 186 Explosions 4549 | . . . . . 230 380 . . . . . 795 537 . 2607 Melee 1622 | . . . . . 105 192 . 396 635 . . . 233 . 61 Ramming 4 | . 4 . . . . . . . . . . . . . . Kinetic 11346 | 72 854 366 . 365 4107 2096 675 435 18 . 1487 686 . . 185 Thermal 2722 | 25 513 . . . . 1030 . . 18 . . . 440 . 696 Explosive 4549 | . . . . . 230 380 . . . . . 795 537 . 2607 Electromagnetic 288 | . . . . . . . . . . . . . . . 288 Impact 1622 | . . . . . 105 192 . 396 635 . . . 233 . 61 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 144 | . . . . . . . . . . . . . . . 144 Highest Corruption 32 | . . . . . 3 7 7 7 19 32 2 . . . 1 Average Corruption 5 | . . . . . 3 4 7 7 7 19 1 . . . 1 Corruption Purged 3 | . . . . . . 1 . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 193 | . . . . . 48 46 37 25 15 20 1 . . . 1 Message Errors 31 | . . . . . 9 9 5 3 4 1 . . . . . Matter Fused 45 | . . . . . 10 8 10 9 3 4 1 . . . . Heat Flow Errors 32 | . . . . . 9 5 5 7 1 5 . . . . . Energy Discharges 23 | . . . . . 3 8 4 2 4 2 . . . . . Parts Rejected 6 | . . . . . 1 2 1 . 1 . . . . . 1 Parts Fused 2 | . . . . . . . 1 1 . . . . . . . Data Loss (minor) 30 | . . . . . 5 7 8 3 1 6 . . . . . Data Loss (major) 4 | . . . . . 2 . 2 . . . . . . . . Misfires 6 | . . . . . 3 1 . . . 2 . . . . . Alerts 6 | . . . . . 1 4 . . 1 . . . . . . Weapon Failures 8 | . . . . . 5 2 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1195 | . . . . . 76 92 . 277 201 . . 15 133 . 401 Projectiles . | . . . . . . . . . . . . . . . . Explosions 408 | . . . . . 11 35 . . . . . 15 6 . 341 Melee 787 | . . . . . 65 57 . 277 201 . . . 127 . 60 Knockbacks 1 | . . . . . . 1 . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 110 | . . . . . . . . . . . . 12 . . 98 Shots 4 | . . . . . . . . . . . . 2 . . 2 Rammed 3 | . 3 . . . . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 486 | 72 267 . . 18 339 402 486 248 110 218 116 309 158 . 211 Average Temperature 73 | 37 65 . . 9 65 85 169 60 41 85 31 103 65 . 70 Received Heat Transfer 2139 | . 384 72 . 189 585 51 96 . . . 177 201 18 . 366 Effects 10 | . 4 . . . 1 2 3 . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . Energy Bleed 3 | . . . . . 1 2 . . . . . . . . . Interference 4 | . 4 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 Parts Fried 9 | . . . . . 2 . . 2 3 . . . 2 . . Impact Corruptions 21 | . . . . . 2 1 . 9 6 . . . 2 . 1 Robots Melted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Melted 8 | 1 2 . . . . 3 . . . . . . . . 2 Heat Transferred 5772 | 148 1813 . . . . 2294 . . 37 . . . 592 . 888 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 622 | 10 211 165 . 112 622 528 . . . . 190 . . . . Initial 146 | . 6 . . . . 146 . . . . . . . . . Average 159 | 6 76 48 . 17 235 261 . . . . 67 . . . . Maximum Alert Level 2 | . 1 . . . 2 2 . . . . . . . . . Low Security (%) 69 | 100 99 100 . 100 41 48 . . . . 100 . . . . Level 1 18 | . . . . . 48 17 . . . . . . . . . Level 2 11 | . . . . . 9 34 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 3 . . . 6 13 . . . . 3 . . . . Investigation 8 | . 2 . . . 1 4 . . . . 1 . . . . Extermination 6 | . . . . . . 5 . . . . 1 . . . . Reinforcement 7 | . 1 . . . 2 3 . . . . 1 . . . . Assault 1 | . . . . . 1 . . . . . . . . . . Garrison 3 | . . . . . 2 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 6 | . 3 . . . 2 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 192 | . 17 5 . 9 55 28 1 . 4 . 11 7 3 . 52 Peak Tracking Total 21 | . 4 2 . 3 5 3 1 . 2 . 4 4 3 . 21 Tactical Retreats 7 | . . 1 . . 2 2 . . . . 1 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 8 | . 1 . . . . 6 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 15 | . . . . . 2 8 . . 2 . 2 . . . 1 Max in Single Turn 4 | . . . . . 1 4 . . 1 . 1 . . . 1 Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 37 | . 8 . 1 . 13 8 1 1 1 . 4 . . . . Terminals 23 | . 7 . . . 10 4 . . . . 2 . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 4 | . 1 . . . 2 . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Total Hacks 128 | . 29 . 1 . 51 20 1 1 14 . 11 . . . . Successful 76 | . 13 . 1 . 29 11 1 1 14 . 6 . . . . Failed 51 | . 16 . . . 21 9 . . . . 5 . . . . Catastrophic 5 | . 2 . . . 1 2 . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . Manual 71 | . 22 . . . 32 12 . . . . 4 . . 1 . Terminals 85 | . 26 . . . 43 10 . . . . 6 . . . . Fabricators 6 | . . . . . . 6 . . . . . . . . . Repair Stations 11 | . 3 . . . 4 . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 4 2 . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . 1 . . . . Terminal Hacks 44 | . 7 . 1 . 18 1 1 1 14 . 1 . . . . Record 1 | . . . 1 . . . . . . . . . . . . Part Schematic 13 | . . . . . 2 . . . 11 . . . . . . Robot Analysis 7 | . 3 . . . 4 . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . 2 . . . 3 . . . . . . Open Door 2 | . . . . . . . 1 1 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . 1 . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . Alert Level 4 | . . . . . 3 1 . . . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . . . Repair Station Hacks 7 | . 2 . . . 4 . . . . . 1 . . . . Scan Component 4 | . 1 . . . 2 . . . . . 1 . . . . Repair 3 | . 1 . . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 4 2 . . . . . . . . . Insert Component 3 | . . . . . 2 1 . . . . . . . . . Analyze 3 | . . . . . 2 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 14 | . 4 . . . 3 4 . . . . 3 . . . . Terminals 12 | . 4 . . . 3 2 . . . . 3 . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Botnet 8 | . 2 . . . 2 2 . . . . 2 . . . . Operators 3 | . 1 . . . 1 . . . . . 1 . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . Recompile 2 | . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 28 | . 8 . . . 12 6 . . . . 2 . . . . Full Trace Events 7 | . 2 . . . 2 2 . . . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 4 1 . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . 2 . . . . . . . . . . Time 71 | . 13 . . . 58 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 6 | . 1 5 . . . . . . . . . . . . . Largest Group 6 | . 1 6 6 4 2 . . . . . . . . . . Highest-Rated Group 95 | . 10 95 95 50 26 . . . . . . . . . . Highest-Rated Ally 31 | . 10 31 31 16 16 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 18 | . . . . 13 5 . . . . . . . . . . Total Damage 172 | . . . . 111 61 . . . . . . . . . . Kills 5 | . . . . 4 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 141 | . 3 . . . 4 . . . 134 . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . 1 . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 19864 | 47 1760 977 336 1032 3145 2693 1146 837 502 434 1101 750 974 2458 1672 Spaces Moved 8911 | 17 893 558 203 582 1250 1137 518 401 182 205 432 291 449 1188 605 Core 1 | . . . . . . . . . . . . . . . 1 Treads 2256 | . 747 558 203 582 139 . 27 . . . . . . . . Legs 163 | 17 146 . . . . . . . . . . . . . . Wheels 6491 | . . . . . 1111 1137 491 401 182 205 432 291 449 1188 604 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 130 190 190 190 190 205 205 205 205 205 130 Average Speed 189 | 120 153 160 160 160 186 190 205 193 198 207 209 229 205 205 213 Slowest Speed 2200 | 120 160 160 160 160 240 190 480 205 220 220 220 235 205 205 2200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 98 98 58 98 91 37 60 58 80 34 14 46 67 86 65 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 32 | . . . 1 2 . . . . 25 . . 1 . 3 . Known Exits Taken 9 | . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 15 | . . 1 . 3 . . 1 2 . . . 2 4 2 . Spaces Dug 23 | . . . . . 3 10 1 . . . 6 1 . 2 . Terrain Destroyed 347 | . . . . . 25 77 3 2 . 11 8 65 12 2 142 Melee 23 | . . . . . 3 10 1 . . . 6 1 . 2 . Projectile 17 | . . . . . . 4 2 2 . . 2 2 . . 5 AOE 307 | . . . . . 22 63 . . . 11 . 62 12 . 137 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 10691 | 27 1113 596 214 633 1737 1470 557 432 270 210 545 330 478 1210 869 Wait 658 | . 82 12 12 24 158 148 7 . 28 . 38 . . . 149 Move 8896 | 16 892 557 202 581 1249 1136 517 400 181 204 431 290 448 1187 605 Hop . | . . . . . . . . . . . . . . . . Pick Up 97 | . 12 3 . 2 33 11 2 2 7 . 7 3 2 6 7 Fast Attach 69 | 1 2 . . . 28 6 3 2 3 . 7 1 1 3 12 Attach 51 | 1 3 . . . 12 4 3 . 8 . 6 3 . 1 10 Detach 29 | 1 . . . . 10 1 1 . 3 . 5 2 . . 6 Swap 138 | . 7 1 . . 48 37 3 5 1 5 4 6 3 1 17 Drop 115 | . 15 . . 1 49 18 . 6 2 . 6 1 1 9 7 Fire 545 | 8 97 23 . 25 146 80 19 13 2 1 32 23 21 . 55 Melee 74 | . . . . . 4 13 2 4 35 . 9 1 2 3 1 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / [*Sto] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 10) 792 | -10/Materials | Build established: Scavenger-Mutant 846 | -10/Materials | Discovered new exit (range 9) 927 | -10/Materials | Repaired Lgt. Treads 970 | -10/Materials | Discovered new exit (range 10) 1189 | -10/Materials | Discovered new exit (range 9) 1808 | -10/Materials | Entered Mines 1808 | -10/Mines | Accompanied by 1 ally 1847 | -10/Mines | Discovered new exit (range 9) 2051 | -10/Mines | Discovered new exit (range 10) 2171 | -10/Mines | Core integrity fell below 50% 2232 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2283 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2296 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2298 | -10/Mines | Discovered new exit (range 5) 2507 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2520 | -10/Mines | Learned Materials security intel 2785 | -10/Mines | Entered Exiles 2785 | -10/Exiles | Accompanied by 6 allies 2815 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2827 | -10/Exiles | Met 8R-AWN 2853 | -10/Exiles | Met EX-HEX 2917 | -10/Exiles | Met EX-DEC 2923 | -10/Exiles | Learned location of Zion (-6) 3094 | -10/Exiles | Discovered new exit (range 10) 3121 | -10/Exiles | Entered Mines 3121 | -9/Mines | Accompanied by 4 allies 3133 | -9/Mines | Discovered new exit (range 8) 3266 | -9/Mines | Learned location of Storage (-7) 3510 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3514 | -9/Mines | Found Prototype Device 3569 | -9/Mines | Discovered new exit (range 6) 4153 | -9/Mines | Entered Materials 4153 | -8/Materials | Accompanied by 2 allies 4153 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 4155 | -8/Materials | Identified Exp. Sensor Array 4292 | -8/Materials | Lost 3 parts (2n1w) 4434 | -8/Materials | Repaired Assault Rifle 4724 | -8/Materials | Build established: Scavenger-Tank 4847 | -8/Materials | Discovered new exit (range 4) 5219 | -8/Materials | Central database locked down 5855 | -8/Materials | Garrison activated, responded to threat 6003 | -8/Materials | Garrison activated, responded to threat 6491 | -8/Materials | Repaired Hvy. Assault Rifle 6796 | -8/Materials | Build established: Scavenger-Gunner 6953 | -8/Materials | First assault squad dispatched 7279 | -8/Materials | Discovered new exit (range 4) 7298 | -8/Materials | Entered Factory 7298 | -7/Factory | Evolved 2 slots: Utility x2 7652 | -7/Factory | Build established: Scavenger-Skirmisher 7917 | -7/Factory | Discovered new exit (range 16) 8032 | -7/Factory | Build established: Skirmisher 8261 | -7/Factory | Discovered new exit (range 9) 8274 | -7/Factory | Identified exit to Lower Caves 8459 | -7/Factory | Build established: Scavenger-Skirmisher 8726 | -7/Factory | Discovered new exit (range 10) 8743 | -7/Factory | Identified exit to Factory 8938 | -7/Factory | Garrison activated, responded to threat 9991 | -7/Factory | Entered Lower Caves 10282 | -7/Lower Caves | Spotted B-75 Beast 10323 | -7/Lower Caves | Core integrity fell below 50% 10339 | -7/Lower Caves | Destroyed B-75 Beast 10353 | -7/Lower Caves | Lost 3 parts (2n1u) 10821 | -7/Lower Caves | Found Alien Artifact 10821 | -7/Lower Caves | Identified Core Expander 10821 | -7/Lower Caves | Installed Core Expander, added new Power slot 10956 | -7/Lower Caves | Discovered new exit (range 9) 10970 | -7/Lower Caves | Identified exit to Lower Caves 10971 | -7/Lower Caves | Encountered a Warlord checkpoint 11137 | -7/Lower Caves | Entered another Lower Caves area 11175 | -7/Lower Caves | Discovered exit to Factory (range 11) 11484 | -7/Lower Caves | Learned location of 1 exit from Factory 11712 | -7/Lower Caves | Encountered a Warlord checkpoint 11962 | -7/Lower Caves | Discovered new exit (range 5) 11972 | -7/Lower Caves | Identified exit to Data Miner 11974 | -7/Lower Caves | Entered Data Miner 11976 | -7/Data Miner | Discovered new exit (range 6) 12013 | -7/Data Miner | Met Data Miner 12073 | -7/Data Miner | Build established: Scavenger-Assassin 12078 | -7/Data Miner | Received God Mode back door access code from Data Miner 12109 | -7/Data Miner | Interfaced with the Data Conduit 12220 | -7/Data Miner | Lost 3 parts (1n1u1w) 12367 | -7/Data Miner | Found Corrupted Exp. Thermal Shield 12381 | -7/Data Miner | Lost 3 parts (1p2u) 12457 | -7/Data Miner | System corruption reached 10% 12473 | -7/Data Miner | Identified exit to Proximity Caves 12476 | -7/Data Miner | Entered Proximity Caves 12773 | -6/Proximity Caves | Build established: Scavenger-Tank 12878 | -6/Proximity Caves | Discovered exit to Factory (range 15) 12909 | -6/Proximity Caves | System corruption reached 30% 12910 | -6/Proximity Caves | Entered Factory 12910 | -6/Factory | Evolved 2 slots: Utility x2 12911 | -6/Factory | Identified exit to Factory 12912 | -6/Factory | Loaded intel: 265 machine locations 13090 | -6/Factory | Identified exit to Lower Caves 13245 | -6/Factory | Discovered exit to Factory (range 16) 14011 | -6/Factory | Entered Lower Caves 14346 | -6/Lower Caves | Encountered a Warlord checkpoint 14601 | -6/Lower Caves | Spotted B-75 Beast 14737 | -6/Lower Caves | Discovered new exit (range 5) 14745 | -6/Lower Caves | Identified exit to Lower Caves 14761 | -6/Lower Caves | Entered another Lower Caves area 14907 | -6/Lower Caves | Learned Factory emergency access door positions 14927 | -6/Lower Caves | Discovered exit to Factory (range 15) 15497 | -6/Lower Caves | Build established: Scavenger-Mutant 15689 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15711 | -6/Lower Caves | Discovered new exit (range 10) 15733 | -6/Lower Caves | Identified exit to Zion 15735 | -6/Lower Caves | Entered Zion 15848 | -6/Zion | Discovered new exit (range 9) 15850 | -6/Zion | Learned Factory terminal intel 15862 | -6/Zion | Received a hallucinogenic algorithm 16219 | -6/Zion | Found Prototype Device 16219 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 16620 | -6/Zion | Given the Hacking Drone Bay 16620 | -6/Zion | Found Prototype Device 16620 | -6/Zion | Identified Hacking Drone Bay 18183 | -6/Zion | Discovered new exit (range 5) 18185 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 18191 | -6/Zion | Identified exit to Deep Caves 18193 | -6/Zion | Entered Deep Caves 18474 | -6/Deep Caves | Build established: Scavenger-Tank 18684 | -6/Deep Caves | Attacked by Z-Imprinter 18694 | -6/Deep Caves | Destroyed Z-Imprinter 18724 | -6/Deep Caves | Lost 3 parts (1p2u) 19392 | -6/Deep Caves | Lost 9 parts (1p1n4u3w) 19446 | -6/Deep Caves | Found Prototype Protection 19446 | -6/Deep Caves | Identified Zio. Weapon Casing 19452 | -6/Deep Caves | Found Prototype Protection 19452 | -6/Deep Caves | Identified Zio. Heavy Carapace 19460 | -6/Deep Caves | Found Zio. Weapon Casing 19776 | -6/Deep Caves | Spotted AG-25830 19801 | -6/Deep Caves | Exposed GOLEM chamber 19802 | -6/Deep Caves | Triggered Deep Caves wall 19805 | -6/Deep Caves | Destroyed AG-25830 19852 | -6/Deep Caves | Core integrity fell below 50% 19865 | -6/Deep Caves | Core integrity fell below 20% 19865 | -6/Deep Caves | Self-destructed Last Messages --------------- 19848_ Adv. Targeting Computer destroyed. 19848_ System corrupted by crushing effect (+1). 19848_ Knocked back. 19849_ Acquired 74 matter. 19849_ Exp. Heat Sink destroyed. 19849_ Destroyed Exp. Heat Sink. 19851_ Destroyed Asb. F-torch. 19851_ as-71629 destroyed. 19852_ Hvy. EM Shotgun destroyed. 19854_ Prc. Grenade Launcher destroyed. 19854_ Destroyed Asb. Hover Unit. 19854_ as-68612 system corrupted by crushing effect. 19854_ as-68612 destroyed. 19857_ Prc. Grenade Launcher destroyed. 19859_ Acquired 80 matter. 19862_ Acquired 10 matter. 19862_ as-16469 destroyed. 19863_ System corrupted: Com. Wheel rejected. 19863_ as-37148 destroyed. 19863_ Knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????? ???????????????? | | ????????????????? * ???????????????? | | ??????????????? a ! ???????????????? | | ???????????? = "??????????????? | | ??????????a a #??????????????? | | ?????????"aa #??????###????#? | | ?????????" a #?????## #### #? | | ???????"""G a aa ##???## ?? | | ???????"G s aa %[ #???# ???? | | ????????# #???# #????? | | ????????" a#???# #####? | | ????????" a ##### #? | | ????????" #? | | ????????""" / ### #? | | ????????" ##?# ## | | ????????"" a% #### #??# | | ????????" @ a #?# #?# | | ?????????" = ### #### | | ????????" % #?# #??# | | ????????" ## # ##?## #####??# | | ????????""" #??## # ####???#####??????# | | ?????????" ?????##### #?????????????????## | | ?????????##???????????###??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 49 Energy Capacity 700 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 1425 Resistance: TH 10 Resistance: EX 25 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 11 Authchip Count 2 Item Schematics ----------------- Trap Extractor | -8/Materials | Hacked Huge Storage Unit | -8/Materials | Hacked Imp. Heat Sink | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Remote Shield | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Imp. System Guard | -7/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed FireNeutrinoRecalibrator Manual? 0 Play Time 02:33:44 Cumulative 283.1 hours Start 2024.05.04 @ 14:18:43 End 2024.05.04 @ 17:28:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 35 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 63 Gallery% 75 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b021c02d-bb8d-49a8-9c4b-11150fa9c43d