Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.24 @ 23:23:14 Player: Willster Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (230) 230 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1970 Bonus ------- None Cogmind --------- Core Integrity 450/550 Matter 112/300 Energy 30/100 System Corruption 4% Temperature Cool (0) Movement Flying (120) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (4) ------ Improved Signal Interpreter ECM Suite Core Shielding System Shield > --- WEAPON (2) ------- Light Assault Rifle Improved Assault Rifle > --- INVENTORY (5) ---- Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Improved Signal Interpreter ECM Suite Core Shielding System Shield > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Signal Interpreter Field Laser Light Assault Rifle Light Assault Rifle Improved Assault Rifle [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Core Shielding Device ECM Suite Processor Improved Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 33 | 5 12 6 10 Power 5 | 1 2 . 2 Engine 5 | 1 2 . 2 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 5 1 3 Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight 9 | . 5 1 3 Utility 7 | . 3 3 1 Device 4 | . 2 2 . Storage . | . . . . Processor 1 | . . 1 . Hackware 1 | . . . 1 Protection 1 | . 1 . . Artifact . | . . . . Weapon 10 | 2 2 2 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | 2 2 2 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 7 | . . 2 5 Power . | . . . . Propulsion 4 | . . 1 3 Utility 1 | . . 1 . Weapon 2 | . . . 2 Highest Loss Streak 4 | . . 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 84 95 82 Engine 12 | . 14 11 11 Leg 2 | . 10 . . Flight 23 | . 18 30 20 Device 11 | . 6 19 9 Processor 3 | . . . 9 Hackware 2 | . . . 5 Protection 9 | . 6 11 9 Ballistic Gun 22 | . 28 22 17 Peak Build Rating 15 | 5 7 10 15 Average Rating 8 | 3 5 8 12 On Entrance 5 | . 5 7 10 Naked Turns . | . . . . Heaviest Build 11 | 6 8 9 11 Greatest Support 20 | 20 20 12 12 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 5 5 5 Average Carried 3 | . 3 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 1 5 4 1 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 427 | 230 78 . 119 Remotely . | . . . . Salvage Created 288 | . 148 . 140 Parts 34 | . 16 . 18 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 15 | . 8 . 7 Guns 15 | . 8 . 7 Classes Destroyed 4 | . 2 . 2 Watcher 1 | . . . 1 Swarmer 12 | . 6 . 6 Cutter 1 | . . . 1 Grunt 2 | . 2 . . Best Kill Streak 3 | . 3 . 3 Combat Bots Only 3 | . 3 . 3 Max Kills in Single Turn 1 | . 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 113 | . 41 11 61 Missed 42 | . 14 2 26 Damage Taken 949 | . 224 205 520 Core 200 | . 66 34 100 Absorbed by Shields . | . . . . Redirected to Shielding 37 | . 6 8 23 Regen/Repaired (Parts) 14 | . . 14 . Core Remaining (%) 88 | 100 73 91 . Volleys Fired 52 | 4 23 6 19 Largest 2 | 2 2 2 2 Hottest 43 | 40 40 40 43 Shots Fired 102 | 8 46 12 36 Gun 102 | 8 46 12 36 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 102 | 8 46 12 36 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 5 | 3 5 3 5 Robot Miss Streak 4 | 2 4 1 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 55 | 3 29 8 15 Core Hits 29 | 2 12 2 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 487 | 23 253 70 141 Guns 487 | 23 253 70 141 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 487 | 23 253 70 141 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 14 | . 14 5 7 Average Temperature 5 | . 6 3 4 Received Heat Transfer 213 | . 18 24 171 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 366 | . 185 83 366 Initial 78 | . . 78 32 Average 119 | . 102 77 206 Maximum Alert Level 1 | . . . 1 Low Security (%) 83 | 100 100 100 49 Level 1 16 | . . . 50 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 10 5 40 Peak Tracking Total 14 | . 3 3 14 Tactical Retreats 9 | . 1 2 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 16 | . 4 2 10 Terminals 11 | . 3 1 7 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 46 | . 7 6 33 Successful 28 | . 6 5 17 Failed 18 | . 1 1 16 Catastrophic 3 | . . . 3 Database Lockouts . | . . . . Manual . | . . . . Terminals 34 | . 6 4 24 Fabricators . | . . . . Repair Stations 5 | . . 2 3 Recycling Units 6 | . 1 . 5 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 20 | . 5 3 12 Record 5 | . 2 . 3 Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Repair Station Index 1 | . . . 1 Alert Level 4 | . . . 4 Locate Traps 3 | . 1 1 1 Registered Components 1 | . . . 1 Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 2 1 Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . . . 1 Recycling Unit Hacks 5 | . 1 . 4 Recycle Component 1 | . . . 1 Process 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 2 1 7 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled 1 | . . . 1 Recycled Matter 40 | . . . 40 Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 775 | 66 206 252 251 Spaces Moved 1017 | 40 212 264 501 Core 5 | 5 . . . Treads . | . . . . Legs 84 | 35 49 . . Wheels . | . . . . Hover . | . . . . Flight 928 | . 163 264 501 Fastest Speed 34 | 50 37 34 34 Average Speed 42 | 111 56 34 35 Slowest Speed 120 | 120 120 37 37 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 10 | . . . 10 Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 3 45 19 51 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1262 | 54 261 413 534 Wait 135 | . . 133 2 Move 995 | 39 211 263 482 Hop 9 | . . . 9 Pick Up 24 | 6 7 4 7 Fast Attach 5 | . 3 . 2 Attach 15 | 5 . 4 6 Detach . | . . . . Swap 13 | . 9 2 2 Drop 14 | . 8 1 5 Fire 52 | 4 23 6 19 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 6) 269 | -10/Materials | Discovered new exit (range 7) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 417 | -9/Materials | Repaired Sensor Array 502 | -9/Materials | Discovered new exit (range 4) 508 | -9/Materials | Identified exit to Materials 525 | -9/Materials | Entered another Materials area 525 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 615 | -8/Materials | Identified exit to Factory 776 | -8/Materials | Self-destructed Last Messages --------------- 00697_ W-25 Informer sends out distress signal. 00713_ Flight Unit destroyed. 00714_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 00720_ K-01 Serf collects debris. 00745_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00746_ W-25 Informer sends out distress signal. 00761_ T-07 Excavator destroyed. 00761_ W-25 Informer sends out distress signal. 00762_ Lgt. Ion Engine severed. 00765_ Lgt. Assault Rifle destroyed. 00766_ Flight Unit destroyed. 00768_ Lgt. Assault Rifle severed. 00769_ Lgt. Ion Engine severed. 00771_ Identified Imp. Assault Rifle. 00772_ Lgt. Assault Rifle destroyed. 00773_ C-17 Slicer destroyed. 00775_ Flight Unit destroyed. 00775_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ??????????