Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 20:36:46 Player: Cmdr.Laserstrahl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (231) 1155 Value Destroyed (7404) 7404 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2072) 2072 TOTAL SCORE: 14371 Bonus ------- High Alert Combat Kills 2072 Cogmind --------- Core Integrity 0/850 Matter 212/300 Energy 61/100 System Corruption 23% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (10) --- Angular Momentum Engine Advanced Weight Redist. System Cloaking Device Heavy Plasma Cannon Minigun Heavy Machine Gun Heavy Machine Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Advanced Signal Interpreter Core Analyzer Cloaking Device Improved Heavy Armor Plating > --- WEAPON ----------- Field Laser Railgun Advanced Assault Cannon > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Advanced Weight Redist. System Advanced Sensor Array Heavy Plasma Cannon Minigun Gauss Rifle Heavy Machine Gun Heavy Machine Gun Advanced Assault Cannon [Rating: 70] Favorites ----------- Power Enhanced Nuclear Core Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Segregator Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 5 | . . . 2 1 1 . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 170 | 5 5 9 23 39 18 7 . 64 Power 18 | 1 . 1 3 3 3 . . 7 Engine 12 | 1 . 1 3 1 1 . . 5 Core 6 | . . . . 2 2 . . 2 Reactor . | . . . . . . . . . Propulsion 41 | 2 1 4 6 6 5 . . 17 Treads 11 | . . . 4 4 1 . . 2 Leg 14 | . . . 2 2 . . . 10 Wheel 16 | 2 1 4 . . 4 . . 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 50 | . 2 1 10 11 4 3 . 19 Device 22 | . . . 3 4 1 2 . 12 Storage 3 | . 1 . . 1 . . . 1 Processor 4 | . . . . 1 1 . . 2 Hackware . | . . . . . . . . . Protection 21 | . 1 1 7 5 2 1 . 4 Artifact . | . . . . . . . . . Weapon 61 | 2 2 3 4 19 6 4 . 21 Energy Gun 14 | 2 1 1 1 4 . 1 . 4 Energy Cannon 9 | . . . 1 1 2 1 . 4 Ballistic Gun 17 | . 1 2 2 6 1 . . 5 Ballistic Cannon 5 | . . . . 2 1 . . 2 Launcher 13 | . . . . 6 2 2 . 3 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . Corrupted Parts 2 | . . . . 1 . . . 1 System Corruption 10 | . . . . 3 . . . 7 Parts Lost 62 | . . 2 4 14 4 4 . 34 Power 7 | . . . . 1 . . . 6 Propulsion 12 | . . 1 1 3 2 1 . 4 Utility 23 | . . 1 1 5 1 2 . 13 Weapon 20 | . . . 2 5 1 1 . 11 Highest Loss Streak 10 | . . 2 2 4 1 4 . 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 97 94 98 89 91 78 84 84 Engine 5 | . 14 14 11 3 . . . 4 Core 3 | . . . . 5 6 7 7 1 Treads 6 | . . . 13 15 10 . . 1 Leg 2 | . . . . . . . . 8 Wheel 8 | . 28 25 7 . 9 8 7 7 Device 12 | . . . 11 12 8 10 15 19 Storage 8 | . 12 14 11 9 7 7 7 6 Processor 7 | . . . . 5 15 15 15 9 Protection 9 | . 12 12 20 11 8 4 7 5 Energy Gun 7 | . 17 14 10 8 7 2 7 4 Energy Cannon 3 | . . . . 2 2 6 7 5 Ballistic Gun 7 | . 10 14 11 11 9 7 7 2 Ballistic Cannon 1 | . . . . 1 . . . 3 Launcher 1 | . . . . 3 1 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 59 | 5 14 21 28 48 48 42 39 59 Greatest Support 75 | 26 26 32 40 40 60 38 28 75 Greatest Overweight (x) 15 | . . 1 2 9 4 1 1 15 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 10 | 5 8 8 8 10 10 10 10 10 Average Capacity 9 | 5 7 8 8 9 10 10 10 10 Most Carried 10 | 5 8 8 8 10 10 10 10 10 Average Carried 8 | 2 7 7 7 8 9 9 10 9 Final Capacity 10 | 5 8 8 8 10 10 10 10 10 Final Carried 10 | 4 8 8 8 10 10 10 10 8 Class Distribution -------------------- 39% | Scavenger-Gunner 18% | Gunner 15% | Mutant 15% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 4854 | 176 163 120 556 1356 716 133 . 1634 Remotely . | . . . . . . . . . Salvage Created 9316 | . 339 324 1223 2454 1390 111 . 3475 Parts 483 | . 29 12 81 120 72 8 . 161 Haulers Intercepted 8 | . . . 1 3 2 . . 2 Recyclers Shooed 14 | . 1 4 . 5 3 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 153 | . 10 4 25 40 22 4 . 48 Melee 3 | . . . . . . . . 3 Guns 77 | . 10 4 25 15 9 2 . 12 Cannons 33 | . . . . 12 2 2 . 17 AOE 37 | . . . . 13 11 . . 13 Classes Destroyed 19 | . 4 2 4 5 1 . . 3 Worker 20 | . . 1 1 6 5 . . 7 Builder 9 | . . . 1 5 2 . . 1 Tunneler 3 | . . . . 3 . . . . Hauler 8 | . . . 1 3 2 . . 2 Recycler 25 | . . 3 3 8 4 . . 7 Mechanic 3 | . 1 . . . . . . 2 Watcher 13 | . 2 . 2 3 4 . . 2 Swarmer 21 | . 6 2 7 . . 3 . 3 Cutter 3 | . . . . . . . . 3 Saboteur 3 | . . . . . . . . 3 Grunt 78 | . 4 2 13 26 18 . . 15 Brawler 5 | . . . . 2 . . . 3 Duelist 5 | . . . 1 1 . . . 3 Protector 1 | . . . . 1 . . . . Sentry 11 | . . . 4 6 1 . . . Specialist 5 | . . . . . . . . 5 Hunter 11 | . . . . 3 . . . 8 Programmer 9 | . . . . . 3 1 . 5 Heavy 1 | . . . . 1 . . . . Best Kill Streak 18 | . 5 4 9 12 18 3 . 11 Combat Bots Only 8 | . 5 2 8 5 5 3 . 8 Max Kills in Single Turn 4 | . 1 2 1 3 4 1 . 3 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . . . 2 2 . . 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 1068 | . 29 59 144 222 89 62 . 463 Missed 320 | . 10 17 40 61 39 18 . 135 Damage Taken 12563 | . 170 452 1186 2881 883 595 . 6396 Core 1690 | . 33 123 184 351 106 41 . 852 Absorbed by Shields 260 | . . . . . . . . 260 Redirected to Shielding 308 | . . 15 49 39 9 95 . 101 Ignored by Resistances 228 | . . . . . . . . 228 Regen/Repaired (Parts) 233 | . . . 86 . . . . 147 Core Remaining (%) 61 | 100 . 37 54 36 . . 79 . Volleys Fired 534 | 1 48 38 109 112 70 11 . 145 Largest 3 | 2 2 2 2 3 3 3 . 3 Hottest 208 | 80 80 70 100 175 168 168 . 208 Shots Fired 1207 | 2 96 75 209 299 173 25 . 328 Gun 887 | 2 96 75 209 190 148 11 . 156 Cannon 257 | . . . . 79 12 7 . 159 Launcher 63 | . . . . 30 13 7 . 13 Special . | . . . . . . . . . Kinetic 622 | . 39 38 109 167 91 6 . 172 Thermal 481 | 2 57 37 81 96 69 12 . 127 Explosive 55 | . . . . 30 13 7 . 5 Electromagnetic 49 | . . . 19 6 . . . 24 Robot Hit Streak 19 | 1 6 10 18 19 12 7 . 11 Robot Miss Streak 7 | 1 6 6 7 3 3 2 . 5 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 12 | . 1 2 5 1 1 . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 Shots Hit Robots 744 | 1 58 43 115 202 108 11 . 206 Core Hits 412 | . 22 17 47 119 72 5 . 130 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 4 | . . 1 . . . . . 3 Critical Strikes 26 | . 2 2 2 8 3 . . 9 Burn 16 | . 2 1 2 7 3 . . 1 Meltdown 1 | . . . . . . . . 1 Destroy 3 | . . 1 . . . . . 2 Blast 3 | . . . . 1 . . . 2 Smash 1 | . . . . . . . . 1 Sever 2 | . . . . . . . . 2 Melee Attacks 17 | . . . . . . . . 17 Thermal 5 | . . . . . . . . 5 Impact 6 | . . . . . . . . 6 Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 21286 | 10 626 481 1938 5846 3686 337 . 8362 Guns 9486 | 10 626 478 1907 2104 2037 88 . 2236 Cannons 4395 | . . . . 1375 242 54 . 2724 Explosions 6858 | . . . . 2366 1407 195 . 2890 Melee 449 | . . . . . . . . 449 Ramming 98 | . . 3 31 1 . . . 63 Kinetic 7075 | . 210 190 774 1835 1234 46 . 2786 Thermal 7657 | 10 416 288 951 1531 1045 96 . 3320 Explosive 4591 | . . . . 2366 1407 195 . 623 Electromagnetic 1416 | . . . 182 113 . . . 1121 Impact 328 | . . . . . . . . 328 Slashing 121 | . . . . . . . . 121 Piercing . | . . . . . . . . . Highest Corruption 23 | . 4 4 3 3 2 2 2 23 Average Corruption 4 | . 3 4 2 3 1 2 2 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 107 | . . 5 17 18 6 9 4 48 Message Errors 25 | . . 1 6 4 2 2 . 10 Matter Fused 18 | . . . 3 4 2 . . 9 Heat Flow Errors 14 | . . . 2 3 . 2 1 6 Energy Discharges 17 | . . . 1 4 . 2 2 8 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . 1 . . . . . 1 Data Loss (minor) 16 | . . 2 1 2 1 1 1 8 Data Loss (major) 5 | . . . 2 . . 1 . 2 Misfires 5 | . . . 2 1 1 1 . . Alerts 2 | . . . . . . . . 2 Weapon Failures 2 | . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 334 | . . . . 57 30 . . 247 Projectiles 32 | . . . . 7 11 . . 14 Explosions 159 | . . . . 50 19 . . 90 Melee 143 | . . . . . . . . 143 Knockbacks 31 | . . . . 10 2 . . 19 Impact 2 | . . . . . . . . 2 Kinetic 26 | . . . . 9 1 . . 16 Secondary 3 | . . . . 1 1 . . 1 Self-Inflicted Damage 397 | . . 1 6 26 . 12 . 352 Shots 9 | . . . . 1 . 1 . 7 Rammed 11 | . . 1 8 1 . . . 1 Targets Rammed 20 | . . 1 8 1 . . . 10 Kicked 9 | . . . . . . . . 9 Crushed . | . . . . . . . . . Highest Temperature 392 | 18 285 259 206 392 240 228 139 370 Average Temperature 84 | 12 69 125 50 107 78 88 82 85 Received Heat Transfer 3210 | . 48 102 309 1269 324 36 . 1122 Effects 10 | . 2 1 . 6 . . . 1 Energy Bleed 4 | . . 1 . 3 . . . . Interference 5 | . 2 . . 2 . . . 1 Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 11 | . . . 1 . . . . 10 Impact Corruptions 3 | . . . . . . . . 3 Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 12 | . . 1 3 4 . . . 4 Heat Transferred 13563 | 25 1168 925 1813 3441 1961 148 . 4082 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 1303 | . 229 130 617 1105 1047 . . 1303 Initial 502 | . . 40 50 237 502 . . 242 Average 560 | . 104 69 394 736 788 . . 601 Maximum Alert Level 4 | . 1 . 2 4 3 . . 4 Low Security (%) 18 | 100 91 100 21 . . . . 9 Level 1 20 | . 8 . 19 15 . . . 36 Level 2 24 | . . . 58 16 38 . . 18 Level 3 26 | . . . . 64 61 . . 13 Level 4 8 | . . . . 3 . . . 21 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 34 | . 2 . 3 8 7 . . 14 Investigation 3 | . . . 2 . . . . 1 Extermination 5 | . . . . . 2 . . 3 Reinforcement 19 | . 2 . 1 5 3 . . 8 Assault 7 | . . . . 3 2 . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 6 | . . . . 2 2 . . 2 Haulers Reinforced 2 | . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 13 | . 2 . 3 5 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 245 | . 17 6 37 60 42 5 . 78 Peak Tracking Total 12 | . 6 3 5 8 7 4 . 12 Tactical Retreats 17 | . 1 . 4 4 1 1 . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 9 | . 2 1 2 . 1 . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . 2 . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 30 | . . . 3 3 3 . . 21 Max in Single Turn 5 | . . . 1 1 1 . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 28 | . 1 1 3 6 3 1 . 13 Terminals 14 | . 1 . 2 4 2 1 . 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . . . 1 . 1 . . 1 Recycling Units 4 | . . . . . . . . 4 Scanalyzers 4 | . . . . 2 . . . 2 Garrison Access . | . . . . . . . . . Total Hacks 66 | . 2 1 9 23 5 2 . 24 Successful 44 | . 1 1 3 18 3 2 . 16 Failed 22 | . 1 . 6 5 2 . . 8 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 20 | . 2 . 3 5 3 2 . 5 Fabricators 4 | . . . . . . . . 4 Repair Stations 11 | . . . 6 . 2 . . 3 Recycling Units 4 | . . . . . . . . 4 Scanalyzers 26 | . . . . 18 . . . 8 Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 1 1 . 1 2 2 . 3 Record 2 | . . . . . . 2 . . Prototype ID Bank 2 | . . . . . 2 . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 3 | . 1 . . . . . . 2 Hauler Manifests 1 | . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 6 | . . . 3 . 1 . . 2 Scan Component 4 | . . . 2 . 1 . . 1 Repair 2 | . . . 1 . . . . 1 Recycling Unit Hacks 4 | . . . . . . . . 4 Report Inventory 4 | . . . . . . . . 4 Scanalyzer 23 | . . . . 17 . . . 6 Insert Component 11 | . . . . 8 . . . 3 Analyze 12 | . . . . 9 . . . 3 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . . . 3 5 2 1 . 7 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . . 8 . . . 3 Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 53 | . . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . . 12 Parts Repaired 2 | . . . 1 . . . . 1 Time 70 | . . . 26 . . . . 44 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 11 | . . . . 8 . . . 3 Part Schematics Acquired 11 | . . . . 8 . . . 3 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 7437 | 48 489 290 1001 1365 921 573 197 2553 Spaces Moved 4129 | 30 331 164 447 417 532 465 172 1571 Core 16 | 6 . . . 1 . . . 9 Treads 797 | . . . 272 394 125 . . 6 Legs 464 | . . . 1 22 . . . 441 Wheels 2852 | 24 331 164 174 . 407 465 172 1115 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 95 160 90 105 115 93 Average Speed 124 | 83 86 90 135 218 125 112 115 112 Slowest Speed 800 | 100 90 115 240 500 320 115 115 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 39 | 4 55 41 55 45 19 65 26 48 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug 8 | . . . . . 8 . . . Terrain Destroyed 473 | . . . . 181 71 55 . 166 Melee . | . . . . . . . . . Projectile 48 | . . . . 8 2 . . 38 AOE 424 | . . . . 173 69 55 . 127 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 5406 | 50 448 241 658 639 654 494 171 2051 Wait 307 | 6 48 12 37 31 10 6 . 157 Move 4121 | 29 330 163 446 416 531 464 171 1571 Hop . | . . . . . . . . . Pick Up 123 | 9 10 8 12 24 9 4 . 47 Fast Attach 45 | . 2 3 10 6 12 . . 12 Attach 76 | 5 3 6 3 16 3 4 . 36 Detach 4 | . 1 . . . . 1 . 2 Swap 50 | . . . 10 17 4 3 . 16 Drop 101 | . 6 10 23 16 15 1 . 30 Fire 534 | 1 48 38 109 112 70 11 . 145 Melee 17 | . . . . . . . . 17 Ram 5 | . . 1 3 . . . . 1 Kick 9 | . . . . . . . . 9 Crush 6 | . . . 5 1 . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 14) 492 | -10/Materials | Discovered new exit (range 11) 538 | -10/Materials | Entered Mines 549 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 558 | -10/Mines | Met a Derelict bent on vengeance 590 | -10/Mines | Discovered new exit (range 10) 673 | -10/Mines | Discovered new exit (range 12) 686 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 695 | -10/Mines | Core integrity fell below 50% 758 | -10/Mines | Learned 2 Materials zone layouts 828 | -10/Mines | Entered Materials 828 | -9/Materials | Evolved 2 slots: Utility x2 1035 | -9/Materials | Discovered new exit (range 16) 1117 | -9/Materials | Build established: Scavenger-Mutant 1191 | -9/Materials | Destroyed 8 combat bots 1274 | -9/Materials | Repaired Lgt. Armor Plating 1775 | -9/Materials | Discovered new exit (range 16) 1829 | -9/Materials | Entered another Materials area 1829 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2158 | -8/Materials | Lost 3 parts (1n2w) 2229 | -8/Materials | First assault squad dispatched 2261 | -8/Materials | Lost 4 parts (1n2u1w) 2427 | -8/Materials | Lost 3 parts (1p1n1u) 2466 | -8/Materials | Build established: Scavenger-Gunner 2487 | -8/Materials | Core integrity fell below 50% 2792 | -8/Materials | Discovered new exit (range 11) 3194 | -8/Materials | Entered Factory 3194 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3594 | -7/Factory | First assault squad dispatched 4016 | -7/Factory | Discovered new exit (range 6) 4027 | -7/Factory | Discovered new exit (range 15) 4115 | -7/Factory | Entered Lower Caves 4188 | -7/Lower Caves | Spotted B-75 Beast 4290 | -7/Lower Caves | Lost 4 parts (1n2u1w) 4411 | -7/Lower Caves | Learned Factory emergency access door positions 4606 | -7/Lower Caves | Learned location of Zion (-7) 4655 | -7/Lower Caves | Discovered new exit (range 5) 4688 | -7/Lower Caves | Entered another Lower Caves area 4771 | -7/Lower Caves | Discovered new exit (range 13) 4885 | -7/Lower Caves | Entered Factory 4885 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5056 | -6/Factory | Repaired Arm. Huge Wheel 5292 | -6/Factory | Build established: Gunner 5778 | -6/Factory | Fabricated Imp. Coolant Injector? 5860 | -6/Factory | Spotted B-75 Beast 6119 | -6/Factory | Crushed by falling debris 6159 | -6/Factory | Lost 6 parts (1p4u1w) 6438 | -6/Factory | Cargo convoy interrupted 6469 | -6/Factory | Core integrity fell below 50% 6495 | -6/Factory | Destroyed 8 combat bots 6523 | -6/Factory | Lost 7 parts (1p3n1u2w) 6572 | -6/Factory | System corruption reached 10% 6635 | -6/Factory | First assault squad dispatched 6651 | -6/Factory | Lost 3 parts (1p1u1w) 7016 | -6/Factory | Core integrity fell below 20% 7438 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- rejected. 07405_ Acquired 52 matter. 07412_ Acquired Axe. 07414_ B-48 Gladiator Lgt. Treads severed. 07415_ UV,N5G U7SV1VS5T9GGNQ>RG|2 07421_ Adv. Sensor Array destroyed. 07421_ System corrupted by crushing effect (+3). 07423_ B-48 Gladiator Rnf. Deuterium Engine severed. 07426_ Core Analyzer destroyed. 07426_ System corrupted by crushing effect (+4). 07429_ Axe destroyed. 07429_ System corrupted by crushing effect (+3). 07430_ Field Laser destroyed. 07431_ Slug penetrates B-48 Gladiator. 07431_ B-48 Gladiator destroyed. 07432_ Imp. Heavy Armor Plating destroyed. 07433_ Slug penetrates G-50 Soldier. 07435_ System corrupted: Matter fused (-10). 07435_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????+ | | ??????????????????# | | ??????????????????# | | ??????????????????+ | | ??????????????????# | | ??????????????????#######+### | | ?????????? ?????????????# #?? | | ????????? #????????????# #?? | | ????????? #????????????# #?? | | ???????? #????????????# #?? | | ??????? ?????????????# #?? | | ??????? ??????????????# #?? | | ???????% ??????????????## ### | | ??#####+## #???????????# | | ??# # ############# ## | | ??# + ! #? | | ??# ! """#+##### #? | | ??# % """# ## #? | | ??#[=*"""# "" ## """ # | | ??# @! # "" ### """ # | | ??###g#### "T #?# """ + | | ????#==###["" #?# # | | ????#[ ==/!"" #?# !! # | | ????######=* #?# !! ## | | ?????????#= #?# ! | | ?????????# #?# | | ?????????##+###?# | | ??????????# #?#####+###### | | ??????????# #?# #???# | | ???????####+### #???# | | ???????# ## +???? | | ???????# #" #????### | | ???????+ "# " #??????? | | ???????# ##! #??????? | | ???????# ###+#####??????? | | ???????# #?# ???????????? | | ???????# #?#????????????? | | ????+??# +??????????????? | | ???????# #??????????????? | | ???????# #??????????????? | | ???????# +??????????????? | | ???????# #??????????????? | | ???????#+#+###??????????????? | | ????????????^?^?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 80 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Resistance: TH 20 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Hvy. Plasma Cannon | -6/Factory | Scanalyzed Railgun | -6/Factory | Scanalyzed Imp. Heavy Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Coolant Injector | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaCommWheel Manual? 0 Play Time 03:43:13 Cumulative 144.6 hours Start 2024.03.11 @ 16:09:48 End 2024.03.11 @ 20:36:46 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 64 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ad5c401-212e-4c48-a05b-782f1a599493