Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.06 @ 02:11:08 Player: blelm Result: Establishing Free Derelict Territories! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (248) 1240 Value Destroyed (7547) 7547 Prototype IDs (80) 1600 Alien Tech Used (8) 1600 Bonus (28283) 28283 TOTAL SCORE: 52570 Bonus ------- High Alert Combat Kills 357 Follower Combat Kills 391 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -1865 Cogmind --------- Core Integrity 1473/1600 Matter 550/550 Energy 1332/1360 System Corruption 4% Temperature Cool (37) Movement Flying (17) Location Free Derelict Territories Parts ------- > --- POWER (3) -------- Mini Fusion Reactor Light Quantum Reactor Zero-point Reactor > --- PROPULSION (7) --- Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY (14) ----- Power Amplifier Experimental Cooling System Advanced Coolant Injector Large Storage Unit Large Storage Unit Experimental Energy Well Enhanced Optical Array Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Femtoactuators Force Booster Advanced Reaction Control System Experimental Phase Shifter Beam Splitter > --- WEAPON (2) ------- Plasma Lance Plasma Lance > --- INVENTORY (16) --- Field Propulsion Drive Advanced Coolant Injector Energy Well (500) Energy Well (500) Advanced Energy Well (800) Experimental Energy Well (1000) Phase Shifter Experimental Powered Armor Advanced Focal Shield EM Dispersion Field Experimental Force Field Transdimensional Reconstructor Cooled Nova Cannon Multirail Multirail Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Mini Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Large Storage Unit Experimental Energy Well Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Powered Armor Experimental Force Field Antimissile System Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Cooled Nova Cannon Plasma Lance > --- INVENTORY -------- Field Propulsion Drive Energy Well Energy Well Advanced Energy Well Experimental Transmission Jammer Experimental Phase Shifter Heavy Reflective Plating Advanced Focal Shield EM Dispersion Field Transdimensional Reconstructor Enhanced Nova Cannon Multirail Multirail Mini Smartbomb Launcher Plasma Lance [Rating: 223] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion Improved Q-thruster Treads Light Treads Leg Aluminum Leg Flight Unit Improved Q-thruster Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Powered Armor Weapon Plasma Lance Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . . 2 . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Utility 12 | . . . 2 . 1 . . . . . 2 . . . . . . 1 . . . . . . 1 . . . . . . 2 . . 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 380 | 3 6 4 27 10 35 24 2 1 2 7 15 3 23 9 . 2 . 19 2 4 1 1 4 2 13 . 8 8 1 8 3 20 15 . 15 16 19 17 31 Power 35 | . . 2 1 1 3 3 . . . . 1 1 1 . . . . 3 . 1 . . . . . . 1 . . . . 2 . . 7 3 1 3 1 Engine 5 | . . 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 19 | . . 1 . . 1 3 . . . . 1 1 1 . . . . 3 . 1 . . . . . . 1 . . . . 1 . . 3 1 . 1 . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 2 1 2 1 Propulsion 53 | 2 . 1 6 1 9 6 . . . 1 1 . 4 . . . . 5 . . . . . . 4 . . . . 3 . 2 6 . . . . 2 . Treads 19 | 2 . 1 6 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 34 | . . . . . . 6 . . . 1 1 . 4 . . . . 5 . . . . . . 4 . . . . 3 . 2 6 . . . . 2 . Utility 183 | . 2 . 7 . 9 10 2 1 1 3 10 2 2 4 . 2 . 6 2 3 1 1 4 2 7 . 6 6 1 5 1 13 7 . 7 9 17 9 21 Device 101 | . . . . . 2 3 1 1 . 2 2 2 . 1 . 1 . 3 2 2 . 1 3 1 2 . 1 4 1 4 1 6 7 . 4 7 17 8 12 Storage 18 | . 1 . 3 . 3 . . . . . 1 . . . . . . 1 . . . . . . . . 2 . . . . 3 . . . 1 . . 3 Processor 14 | . . . 1 . . 3 . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 Hackware 20 | . . . . . . 3 . . . . 5 . 1 . . . . 2 . 1 . . . . 2 . 2 . . . . 2 . . 2 . . . . Protection 30 | . 1 . 3 . 4 1 1 . 1 . . . . 3 . 1 . . . . 1 . 1 1 3 . 1 2 . 1 . 1 . . 1 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 109 | 1 4 1 13 8 14 5 . . 1 3 3 . 16 5 . . . 5 . . . . . . 2 . 1 2 . . 2 3 2 . 1 4 1 3 9 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 33 | . . . 3 . 5 . . . . . 1 . 7 1 . . . 2 . . . . . . 2 . . 1 . . 1 2 1 . 1 2 . 2 2 Ballistic Gun 11 | 1 3 . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 30 | . 1 1 5 7 3 2 . . . 1 . . . 2 . . . 2 . . . . . . . . . 1 . . 1 1 . . . 2 . . 1 Special Weapon 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 2 2 . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 23 | . . . . . . 1 . . . . 2 . 8 2 . . . 1 . . . . . . . . 1 . . . . . 1 . . . 1 1 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 1 . . 1 . . . . 1 . . . . 1 . 1 . . . . 2 . . . 1 1 . 4 . 1 . . 1 1 3 . 8 Parts Lost 13 | . . . . 3 1 1 . . . . . . 1 1 . . 1 . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 Power 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Weapon 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 2 1 1 . . . . . . 1 1 . . 1 . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 Average Slot Usage (%) 92 | . 99 100 99 95 99 91 92 92 92 92 91 93 90 84 86 86 84 87 88 88 88 88 88 88 86 84 83 83 84 83 84 85 90 . 98 99 99 97 99 Engine 2 | . 14 7 10 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . 7 . . 1 14 15 15 15 15 13 13 13 13 13 13 10 11 11 11 11 11 11 11 10 10 10 10 10 10 10 9 9 . 6 3 4 5 2 Treads 6 | . 28 28 21 17 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . 29 30 30 30 30 26 26 19 13 13 13 13 17 17 17 17 17 17 17 20 15 15 15 15 15 15 14 19 . 26 26 25 26 26 Device 6 | . . . . . 7 7 6 7 3 7 5 6 6 4 . . . 4 5 5 5 5 3 4 5 5 4 4 5 4 5 3 4 . 13 14 12 13 20 Storage 12 | . 14 14 26 33 27 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 7 10 10 10 10 9 9 . 8 8 8 7 11 Processor 4 | . . . 6 . . 6 7 7 7 7 9 6 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 . 4 4 4 3 5 Hackware 18 | . . . . . . 14 15 15 15 15 21 26 24 26 26 26 26 28 29 29 29 29 29 29 28 31 28 26 26 26 26 33 33 . 28 26 25 23 10 Protection 3 | . 13 14 11 11 10 . . . 2 . . . . 1 6 5 6 . . . . . 1 . 1 . . . . . . . . . . 2 4 2 2 Energy Cannon 3 | . . . 4 1 4 . . . . . . . 3 4 6 6 6 5 5 5 5 5 5 5 5 5 5 4 5 5 4 3 3 . 4 3 3 2 . Ballistic Gun 2 | . 22 15 13 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . 2 12 4 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 7 7 7 1 5 6 4 5 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 . 4 4 4 3 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 10 26 34 61 61 99 24 23 23 24 27 24 23 34 37 37 37 37 38 40 38 47 38 47 47 52 42 68 68 59 68 59 59 58 58 74 89 77 103 106 Greatest Support 112 | 40 40 42 42 42 60 24 24 24 24 24 24 24 46 46 46 46 46 55 55 55 55 55 55 55 73 73 73 73 73 77 77 81 86 64 80 96 96 112 112 Greatest Overweight (x) 2 | . . . 1 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 10 10 20 20 24 24 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 6 7 10 17 20 22 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 12 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 24 | 6 10 10 20 20 24 24 8 8 8 8 8 8 8 8 7 8 8 10 10 10 10 10 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 13 | 6 7 9 16 18 22 8 8 7 6 8 7 7 7 7 7 7 8 9 10 10 10 10 9 10 9 9 11 16 16 15 16 15 15 16 15 15 15 15 13 Final Capacity 24 | 6 10 10 20 20 24 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 24 | 6 10 10 20 18 24 8 8 8 8 8 8 8 8 7 7 8 8 10 10 10 10 10 10 10 9 10 16 16 16 16 16 15 16 16 16 16 16 15 16 Class Distribution -------------------- 28% | Wizard-Mutant 24% | Wizard-Sprinter 12% | Hacker-Sprinter 10% | Hauler-Mutant 8% | Mutant 8% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Mutant | -5/Waste Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Zhirov Wizard-Mutant | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Mutant | -4/Waste Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Warlord Wizard-Mutant | -3/Proximity Caves Wizard-Mutant | -3/Research Wizard-Sprinter | -3/Armory Wizard-Sprinter | -3/Lab Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Sprinter | -1/Access Machinist-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Matter Collected 5717 | 225 152 63 578 208 451 167 128 20 . 120 180 30 220 96 . 79 . 120 100 30 17 23 50 10 132 8 70 200 20 . 60 430 120 . 190 270 245 295 610 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11607 | 61 343 124 1649 280 1963 250 . . 27 30 243 234 499 57 . . . 311 . 131 . . 122 . 180 67 413 227 10 . 82 568 99 . 336 314 675 295 2017 Parts 580 | 2 33 6 100 29 86 20 . . 2 4 10 7 8 7 . . . 16 . 19 . . 1 . 11 3 32 5 . . 7 26 9 . 9 18 38 20 52 Haulers Intercepted 28 | . 1 . 4 . 6 1 . . . . 2 . 5 . . . . 2 . . . . . . 1 . . 1 . . . . . . 3 1 . 1 . Recyclers Shooed 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 1 . . 1 . . . 3 . . . . . . . . 1 . . . . 4 . 18 5 . . . . . . . . Prevented 5 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Combat Hostiles Destroyed 132 | . 8 1 32 17 25 1 . . . 4 . . . 5 . . . 5 . . . . . . . . . 5 . . 4 6 1 . . 5 3 1 9 Melee 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 3 1 4 Guns 8 | . 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 17 | . . . 3 . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 94 | . 5 1 24 16 9 1 . . . 4 . . . 5 . . . 4 . . . . . . . . . 5 . . 4 6 . . . 5 . . 5 Classes Destroyed 15 | 1 7 . 4 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Worker 8 | . 1 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Builder 18 | . 2 . 3 . . . . . . . . . . . . . . . . 2 . . . . 2 . 3 . . . . 1 . . . 2 3 . . Tunneler 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 28 | . 1 . 4 . 6 1 . . . . 2 . 5 . . . . 2 . . . . . . 1 . . 1 . . . . . . 3 1 . 1 . Recycler 8 | 1 . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Mechanic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 42 | . 2 . 2 . 3 3 . . . . 1 . . . . . . 1 . 3 . . . . 2 . 8 . . . . 4 1 . 1 2 5 3 1 Swarmer 58 | . 6 1 8 13 3 1 . . . 4 . . . 5 . . . 5 . . . . . . . . . . . . 4 5 . . . 3 . . . Grunt 46 | . 2 . 15 3 13 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 2 . . 6 Brawler 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 16 | . . . 7 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Butcher 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 10 | 1 8 1 10 4 6 1 . . 1 4 1 . 1 3 . . . 5 . 4 . . . . 1 . 3 6 . . 4 8 1 . 2 5 3 1 8 Combat Bots Only 8 | . 5 1 8 4 5 1 . . . 4 . . . 3 . . . 5 . . . . . . . . . 5 . . 4 6 1 . . 3 2 1 5 Max Kills in Single Turn 4 | 1 4 1 4 3 2 1 . . 1 2 1 1 1 2 . . . 4 . 1 . . . . 1 1 1 2 . . 3 4 1 . 1 4 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 4 3 2 1 . . . 2 . . . 2 . . . 4 . . . . . . . . . 1 . . 3 4 . . . 3 . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 1 1 Uniques/NPCs Destroyed 3 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 YI-UF0 (-10/Mines) Data Miner (-7/Data Miner) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Damage Taken 6334 | . 99 28 1024 345 1207 191 . . 91 119 . . 156 189 . . 19 161 . 53 . . . 307 47 . 206 . . . 23 287 69 . 19 130 778 337 449 Core 1050 | . 22 14 183 43 133 15 . . 43 21 . . 32 26 . . . 49 . . . . . 43 24 . 21 . . . . 111 34 . . . 109 94 33 Absorbed by Shields 770 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 64 220 459 Core Remaining (%) 84 | 100 . 85 . 43 75 . . . . 88 . . . . . . 93 . . . . . . 90 . . . . . . 96 . . 80 . . 92 . 92 Volleys Fired 565 | . 21 7 66 19 136 2 . . . 3 2 . 21 11 2 1 2 26 . 13 2 . . 11 21 . 26 16 15 2 17 31 5 . 2 29 34 13 9 Largest 2 | . 2 1 2 1 1 1 . . . 1 1 . 1 1 1 1 1 1 . 1 1 . . 1 1 . 1 1 1 1 1 1 1 . 1 1 1 1 1 Hottest 120 | . 46 33 68 63 100 45 . . . 45 90 . 90 90 90 90 90 98 . 98 98 . . 98 110 . 110 110 110 110 110 113 113 . 120 120 120 120 120 Shots Fired 597 | . 32 7 87 19 136 2 . . . 3 2 . 21 11 2 1 2 26 . 13 2 . . 11 21 . 26 16 15 2 17 31 5 . 2 29 34 13 9 Gun 69 | . 25 . 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 376 | . . . 11 3 83 . . . . . 2 . 21 8 2 1 2 25 . 13 2 . . 11 21 . 26 10 15 2 14 25 5 . 2 22 34 13 3 Launcher 121 | . 7 7 32 16 22 2 . . . 3 . . . 3 . . . 1 . . . . . . . . . 6 . . 3 6 . . . 7 . . 6 Special 31 | . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 74 | . 25 . 44 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 367 | . . . 9 . 79 . . . . . 2 . 21 8 2 1 2 25 . 13 2 . . 11 21 . 26 10 15 2 14 25 5 . 2 22 34 13 3 Explosive 45 | . . . 1 7 . 2 . . . 3 . . . 3 . . . 1 . . . . . . . . . 6 . . 3 6 . . . 7 . . 6 Electromagnetic 111 | . 7 7 33 12 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | . 3 4 31 13 12 3 . . . . . . . 3 . . . 3 . . . . . . . . 1 . . . . . . . . . 1 . . Robot Miss Streak 5 | . 5 1 3 1 2 2 . . . . . . . 5 . . . 3 . . . . . . . . 3 . . . . . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 390 | . 9 5 63 11 93 11 . . 1 . 9 6 10 2 . . . 12 . 5 . . 2 . 10 1 16 . 1 . . 18 4 . 5 5 26 8 57 Core Hits 383 | . 18 3 61 23 57 14 . . 1 11 4 4 6 11 . . . 10 . 5 . . 1 . 6 1 11 12 . . 4 21 3 . 4 16 15 5 56 Critical Hits 22 | . . . . . 5 . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 2 . . 1 . 5 2 4 Critical Kills 5 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Critical Parts Destroyed 15 | . . . . . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 3 1 3 Melee Attacks 790 | . . . . . 20 64 4 13 5 12 42 6 51 1 . . 1 40 . 37 1 1 2 1 40 1 76 6 10 3 4 86 19 . 16 27 81 50 70 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 108 | . . . . . 20 64 . . . 8 2 . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 682 | . . . . . . . 4 13 5 4 40 6 37 1 . . 1 40 . 37 1 1 2 1 40 1 76 6 10 3 4 86 19 . 16 27 81 50 70 Sneak Attacks 54 | . . . . . 4 2 . . 1 . 2 6 6 . . . . 3 . 2 . . . . 4 1 3 . . . . 6 . . 2 2 6 3 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Damage Inflicted 31031 | 5 675 150 2387 1078 3123 844 . . 90 431 477 437 912 520 . . . 959 . 421 . . 298 . 811 89 1171 1009 220 . 610 2640 201 . 517 1476 1820 758 6902 Guns 641 | . 120 . 521 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1985 | . . . 230 62 1490 . . . . . . . . . . . . 123 . . . . . . . . 39 . . . . . . . . . 41 . . Explosions 10653 | . 499 150 1562 984 794 202 . . . 431 . . . 520 . . . 234 . . . . . . . . . 1009 . . 610 1021 . . . 1054 . . 1583 Melee 17380 | . . . . . 634 642 . . 90 . 477 437 912 . . . . 602 . 421 . . 298 . 811 89 1132 . 220 . . 1619 201 . 517 422 1779 758 5319 Ramming 372 | 5 56 . 74 32 205 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 687 | . 120 . 521 . 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1927 | . 216 . 584 33 891 . . . . . . . . . . . . 123 . . . . . . . . 39 . . . . . . . . . 41 . . Explosive 7642 | . . . 224 754 . 202 . . . 431 . . . 520 . . . 234 . . . . . . . . . 1009 . . 610 1021 . . . 1054 . . 1583 Electromagnetic 3023 | . 283 150 984 259 1347 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1636 | . . . . . 634 642 . . . . . . 360 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 15744 | . . . . . . . . . 90 . 477 437 552 . . . . 602 . 421 . . 298 . 811 89 1132 . 220 . . 1619 201 . 517 422 1779 758 5319 Highest Corruption 4 | . . 1 3 3 1 . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . 4 Average Corruption 2 | . . 1 2 3 1 . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 1 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Effects 60 | . . . 25 27 1 . . . . . . . . . . . . 5 1 . . . . . . . . . . . . . . . . . . . 1 Message Errors 21 | . . . 10 10 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Fused 7 | . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 6 | . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 12 | . . . 3 5 . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 9 | . . . 3 4 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Targeting Errors 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2139 | . 10 . 21 19 180 120 . . . 29 . 29 170 27 . . . 44 . . . . 55 . 30 . 24 48 174 . 66 162 27 . . 163 343 19 379 Projectiles 7 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . 1 . . Explosions 332 | . 10 . 21 19 16 . . . . 29 . . . 27 . . . 1 . . . . . . . . . 48 . . 66 22 . . . 68 . . 5 Melee 1800 | . . . . . 164 120 . . . . . 29 170 . . . . 37 . . . . 55 . 30 . 24 . 174 . . 140 27 . . 95 342 19 374 Knockbacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 582 | . . 4 79 128 70 58 . . . 52 . . . 70 . . . 26 . . . . . . . . . . . . . 61 . . . 34 . . . Shots 28 | . . 1 7 4 5 3 . . . 2 . . . 3 . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . Rammed 45 | 1 12 3 6 6 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 51 | 2 13 3 7 6 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | 1 1 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 333 | . 12 . 258 189 234 13 . 4 16 6 104 . 272 234 138 72 136 264 . 132 132 . . 333 192 . 246 266 222 74 188 210 185 . 285 . 130 42 196 Average Temperature 71 | . 5 . 70 63 79 7 . 3 9 6 46 . 63 78 104 37 68 87 . 47 64 . . 156 54 . 72 96 97 37 81 69 86 . 71 . 35 20 55 Received Heat Transfer 1196 | . 24 . 372 6 441 54 . . 12 6 . . 18 . . . 9 . . 9 . . . 30 . . 9 . . . . 18 9 . . . 125 18 36 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . 1 1 2 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 1 . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3012 | . 250 . 933 50 1556 . . . . . . . . . . . . 161 . . . . . . . . 25 . . . . . . . . . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . 2 . 11 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Peak Influence 570 | 5 267 65 551 481 339 570 . . . . 352 127 454 . . . . 527 145 508 . . . . 179 35 218 . . . . 422 402 . 550 549 513 479 483 Initial 309 | . 3 30 . 181 53 91 . . . . 56 70 88 . . . . 9 145 101 . . . . 40 17 . . . . . 70 2 . . 309 17 268 34 Average 166 | 2 85 29 345 273 114 306 . . . . 192 112 167 . . . . 134 145 227 . . . . 64 4 92 . . . . 88 46 . 361 132 232 219 331 Maximum Alert Level 2 | . 1 . 2 2 1 2 . . . . 1 . 2 . . . . 2 . 2 . . . . . . 1 . . . . 2 2 . 2 2 2 2 2 Low Security (%) 65 | 100 96 100 18 24 70 24 . . . . 59 100 69 . . . . 84 100 53 . . . . 100 100 98 . . . . 87 91 . 26 66 41 55 17 Level 1 21 | . 4 . 25 58 29 39 . . . . 40 . 9 . . . . 12 . 39 . . . . . . 1 . . . . 8 7 . . 27 37 26 37 Level 2 13 | . . . 56 17 . 35 . . . . . . 20 . . . . 2 . 6 . . . . . . . . . . . 4 . . 73 6 20 17 44 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . . . 2 . 4 1 . . . . . . 3 . . . . 1 . 1 . . . . 1 . 5 . . . . 3 3 . 2 5 5 2 3 Investigation 10 | . . . . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . 2 . . . . . . . 1 . 1 . 2 Extermination 14 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . . . . 2 2 . . 1 3 2 . Reinforcement 15 | . . . 1 . 4 . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 1 . 1 4 1 . . Assault 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Distress Signals 42 | . 1 . 2 . 2 1 . . . . 1 . 1 . . . . . . . . . . . 3 . 5 . . . . 2 1 . 7 2 1 . 13 Communications Jammed 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 4 3 40 4 . Distress Signals 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 4 3 40 3 . Times Spotted 426 | . 11 1 43 18 44 23 . 2 4 5 8 2 22 8 4 . 4 14 . 9 2 . . 19 13 4 35 . . 1 1 25 4 . 6 14 41 18 21 Peak Tracking Total 15 | . 5 1 7 4 6 4 . 3 4 3 2 1 6 3 4 . 4 5 . 2 5 . . 15 3 2 6 4 . . 2 8 2 . 3 3 10 3 9 Tactical Retreats 59 | . . . 1 . 1 4 . 1 . . 1 . 6 2 2 . 1 . . . . . . 2 2 . 10 . . . 1 3 . . 1 3 13 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Traps Triggered 16 | . . 1 4 . . 1 . . . . 1 . 1 . . . . 2 . . . . . . 1 . 1 . . . . 1 . . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . 2 . . . . . 6 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Machines Disabled 29 | . 1 1 6 . 2 1 . . 1 . . . . . . . . 1 . . . . . . . . 1 . 2 . . . 1 . 2 3 7 . . Max in Single Turn 2 | . 1 1 2 . 1 1 . . 1 . . . . . . . . 1 . . . . . . . . 1 . 1 . . . 1 . 1 1 1 . . Garrison Access 16 | . . . . . 1 2 . . . . 1 . 1 . . . . 1 . 1 . . . . 2 . 1 . . . . 3 . . . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 6 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 1 . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Machines Accessed 229 | . 6 1 5 . 10 16 1 1 4 . 14 . 19 1 1 . . 15 . 13 1 1 4 . 15 . 14 3 . 1 . 20 7 . 4 11 13 22 6 Terminals 153 | . 6 . 4 . 9 11 . . . . 7 . 14 . . . . 9 . 10 . . . . 8 . 10 . . . . 16 6 . 3 8 12 14 6 Fabricators 24 | . . . . . . 1 . . . . 3 . 3 . . . . 4 . 2 . . . . 2 . 3 . . . . 1 1 . 1 . . 3 . Repair Stations 10 | . . . 1 . . 1 . . . . 2 . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . 2 . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . Garrison Access 16 | . . . . . 1 2 . . . . 1 . 1 . . . . 1 . 1 . . . . 2 . 1 . . . . 3 . . . 1 . 2 . Total Hacks 680 | . 16 1 15 . 26 40 5 1 28 . 47 . 64 1 1 . . 44 . 33 1 1 17 . 50 . 48 8 . 1 . 60 28 . 14 34 34 50 12 Successful 528 | . 7 1 8 . 12 23 5 1 28 . 29 . 49 1 1 . . 40 . 28 1 1 17 . 47 . 43 8 . 1 . 53 24 . 12 25 23 33 7 Failed 148 | . 9 . 7 . 14 16 . . . . 17 . 15 . . . . 4 . 4 . . . . 2 . 5 . . . . 7 4 . 2 9 11 17 5 Catastrophic 16 | . 3 . 2 . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . 2 1 Database Lockouts 4 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Manual 348 | . 2 . 10 . 15 14 . . . . 21 . 36 . . . . 26 . 26 . . . . 29 . 32 . . 1 . 39 14 . 9 19 22 24 9 Terminals 446 | . 16 . 11 . 24 29 . . . . 27 . 46 . . . . 30 . 25 . . . . 28 . 31 . . . . 48 17 . 8 30 32 32 12 Fabricators 106 | . . . . . . 2 . . . . 11 . 15 . . . . 11 . 7 . . . . 10 . 16 . . . . 9 11 . 6 . . 8 . Repair Stations 26 | . . . 4 . . 2 . . . . 5 . . . . . . 2 . . . . . . 5 . . . . . . . . . . 2 . 6 . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . 5 . . . . . . . . . . 1 2 1 . Garrison Access 23 | . . . . . 2 5 . . . . 3 . 1 . . . . 1 . 1 . . . . 2 . 1 . . . . 3 . . . 1 . 3 . Terminal Hacks 285 | . 6 1 3 . 10 9 5 1 28 . 7 . 24 1 1 . . 19 . 13 1 1 17 . 15 . 19 8 . 1 . 27 10 . 5 17 16 15 5 Record 29 | . . . . . . . 5 . 11 . . . . . . . . . . . . . 5 . . . . 6 . . . . 1 . . 1 . . . Part Schematic 35 | . . . . . . 1 . . 6 . 2 . 3 . . . . 6 . 1 . . 4 . 1 . 3 . . . . 5 2 . 1 . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 4 . . . . . . . . 1 . . . . . . . Prototype ID Bank 16 | . 2 . . . . 1 . . 3 . 1 . 2 . . . . 1 . . . . 4 . . . . . . . . 1 . . . . . 1 . Open Door 18 | . . 1 . . . . . 1 . . . . . 1 1 . . . . 1 1 1 . . . . . 2 . 1 . . . . . . 3 4 1 Level Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 12 | . . . 1 . 1 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . 1 . . 1 . Machine Index 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 10 | . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . 1 1 1 1 Fabricator Index 9 | . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . 1 . 1 . . 1 . Repair Station Index 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Garrison Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 34 | . . . 1 . 2 . . . . . . . 6 . . . . 1 . 1 . . . . 1 . 3 . . . . 6 . . . 8 3 2 . Locate Traps 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Transport Status 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recall Extermination 11 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 2 2 . . 1 2 1 . Recall Reinforcements 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 4 . . . Hauler Manifests 12 | . 1 . 1 . 1 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . 1 . 1 . . Registered Components 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 49 | . 1 . . . 3 2 . . . . 1 . 4 . . . . 4 . 5 . . . . 5 . 4 . . . . 8 3 . . 1 5 2 1 Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 72 | . . . . . . 2 . . . . 7 . 10 . . . . 7 . 4 . . . . 6 . 11 . . . . 7 9 . 4 . . 5 . Network Status 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Load Schematic 30 | . . . . . . 1 . . . . 3 . 3 . . . . 4 . 2 . . . . 3 . 5 . . . . 3 1 . 2 . . 3 . Build 38 | . . . . . . 1 . . . . 4 . 5 . . . . 3 . 2 . . . . 3 . 6 . . . . 3 7 . 2 . . 2 . Repair Station Hacks 23 | . . . 4 . . 2 . . . . 4 . . . . . . 2 . . . . . . 5 . . . . . . . . . . 2 . 4 . Scan Component 12 | . . . 2 . . 1 . . . . 2 . . . . . . 1 . . . . . . 3 . . . . . . . . . . 1 . 2 . Repair 11 | . . . 2 . . 1 . . . . 2 . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . 2 . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . 5 . . . . . . . . . . 1 2 1 . Insert Component 10 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 4 . . . . . . . . . . 1 2 1 . Analyze 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 15 | . . . . . 1 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 2 . 1 . . . . 3 . . . 1 . 2 . Seal Access 15 | . . . . . 1 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 2 . 1 . . . . 3 . . . 1 . 2 . Unauthorized Hacks 120 | . 1 . 1 . 1 8 . . . . 9 . 12 . . . . 11 . 10 . . . . 14 . 12 . . . . 16 5 . 3 4 5 6 2 Terminals 90 | . 1 . 1 . 1 7 . . . . 6 . 8 . . . . 7 . 7 . . . . 10 . 7 . . . . 14 3 . 2 4 5 5 2 Track 24 | . 1 . . . . 3 . . . . 1 . . . . . . 2 . 2 . . . . 4 . 1 . . . . 4 1 . . 1 2 1 1 Assimilate 30 | . . . . . . 2 . . . . 2 . 6 . . . . 1 . 2 . . . . 3 . 1 . . . . 7 . . 1 2 1 2 . Botnet 28 | . . . . . 1 2 . . . . 2 . 2 . . . . 3 . 2 . . . . 2 . 3 . . . . 2 2 . 1 1 2 2 1 Operators 8 | . . . 1 . . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . 2 . . . . 1 . . . . . . . Fabricators 29 | . . . . . . . . . . . 3 . 4 . . . . 4 . 3 . . . . 4 . 5 . . . . 2 2 . 1 . . 1 . Report 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 9 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 2 . . . . 1 1 . 1 . . . . Siphon 18 | . . . . . . . . . . . 3 . 2 . . . . 3 . 2 . . . . 2 . 3 . . . . 1 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 141 | . 6 . 5 . 9 15 . . . . 12 . 9 . . . . 9 . 8 . . . . 10 . 11 . . . . 14 4 . 2 6 6 12 3 Full Trace Events 7 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . 1 . 1 . 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . . . . 1 . . 6 . 2 . 4 . . . . 6 . 1 . . 4 . 2 . 3 . . . . 5 2 . 1 . . . . Parts Built 39 | . . . . . . 1 . . . . 3 . 7 . . . . 4 . 2 . . . . 3 . 5 . . . . 3 7 . 2 . . 2 . Matter 8656 | . . . . . . 168 . . . . 477 . 906 . . . . 577 . 422 . . . . 543 . 1036 . . . . 912 2184 . 768 . . 663 . Time 3136 | . . . . . . 28 . . . . 159 . 365 . . . . 188 . 293 . . . . 234 . 462 . . . . 426 777 . 68 . . 136 . Total Part Build Rating 277 | . . . . . . 4 . . . . 18 . 46 . . . . 19 . 13 . . . . 22 . 34 . . . . 26 63 . 16 . . 16 . Parts Repaired 11 | . . . 2 . . 1 . . . . 2 . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . 2 . Time 411 | . . . 82 . . 51 . . . . 61 . . . . . . 62 . . . . . . 75 . . . . . . . . . . 33 . 47 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Total Allies 86 | . . 3 . 1 . 2 . . . . 2 19 5 . . . . 1 . 2 . . . . 3 19 1 . . 2 . 7 14 . 1 2 . 2 . Largest Group 21 | . . 3 3 1 1 2 . . . . 2 21 4 . . . . 1 1 3 2 2 2 2 2 21 3 . . 2 . 3 5 . 1 2 . 1 . Highest-Rated Group 766 | . . 40 40 31 31 52 . . . . 36 750 72 . . . . 10 10 62 52 52 52 52 70 766 96 . . 116 . 138 236 . 26 52 . 44 . Highest-Rated Ally 60 | . . 16 16 31 31 26 . . . . 26 50 26 . . . . 10 10 26 26 26 26 26 44 50 44 . . 60 . 46 48 . 26 44 . 44 . Total Orders 19 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 16 . . 1 . . . STAY 11 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 9 . . 1 . . . FOLLOW 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 7 . . . . . . Ally Attacks 269 | . . . 22 3 2 . . . . . . 90 . . . . . . . . . . . . . 123 . . . . . 11 18 . . . . . . Total Damage 8982 | . . . 212 44 22 . . . . . . 3613 . . . . . . . . . . . . . 4048 . . . . . 299 744 . . . . . . Kills 25 | . . . 1 1 . . . . . . . 12 . . . . . . . . . . . . . 10 . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Robot Analysis Total 8 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 4 . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 20 | . . 1 . 2 . . 1 1 . 2 . . . 2 3 1 1 . . . 1 . . . . . . 3 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Turns Passed 25399 | 37 750 639 1409 1407 2812 1003 113 138 55 305 590 173 1312 293 99 291 97 873 132 674 224 154 133 181 902 283 1495 368 225 406 236 1855 1297 3 378 775 1520 1213 549 Spaces Moved 38635 | 19 409 380 600 724 1252 2219 363 394 132 348 1245 385 2845 646 256 752 245 1736 270 1235 504 355 303 363 1503 423 2852 818 359 891 462 3191 1242 10 1055 1514 3024 2336 975 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3384 | 19 409 380 600 724 1252 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35251 | . . . . . . 2219 363 394 132 348 1245 385 2845 646 256 752 245 1736 270 1235 504 355 303 363 1503 423 2852 818 359 891 462 3191 1242 10 1055 1514 3024 2336 975 Fastest Speed 17 | 160 160 152 172 172 160 26 26 26 26 26 26 26 26 37 37 37 37 32 34 34 34 34 34 34 31 34 34 34 34 30 34 34 26 26 23 20 20 17 17 Average Speed 41 | 160 160 156 172 185 175 26 26 26 26 26 26 26 31 37 37 37 37 32 34 34 34 34 34 34 31 34 34 34 34 33 34 34 30 26 24 22 22 17 17 Slowest Speed 200 | 160 160 160 172 200 183 26 26 26 26 96 26 26 37 37 37 37 37 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 26 26 23 23 20 17 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 125 | . . . . . . 9 . 1 2 . 1 . 13 . 1 . . 4 . . . . . 1 6 . 12 . 1 4 . 10 . . 8 15 25 9 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 58 | 3 61 69 58 96 85 63 64 59 76 50 26 95 53 78 43 84 47 41 93 30 57 59 62 56 25 90 53 84 58 91 64 65 26 5 31 92 87 43 23 Regions Visited 39 Branch Regions 23 Pre-discovered Areas 14 | . . 1 . 1 . . . . 1 . . . . 2 . 2 . . . . . . 3 . . . . 4 . . . . . . . . . . . Known Exits Taken 29 | . . . 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . . . 2 . . 3 5 . 1 . . . 3 . 5 2 . . . 2 1 . . . . . 2 2 . 1 . . . . . . . . Spaces Dug 786 | . . . . 25 25 46 4 7 . 57 28 . 52 5 2 . 3 43 . 42 2 1 . 12 43 . 73 14 20 4 18 100 15 . 6 38 53 42 6 Terrain Destroyed 1470 | . 7 . 48 69 52 72 4 7 . 86 28 . 53 98 2 . 3 55 . 42 3 1 . 12 44 . 75 97 21 5 65 164 15 . 7 148 67 43 77 Melee 445 | . . . . . 4 46 4 7 . 9 26 . 32 1 . . 1 26 . 29 1 1 . 1 25 . 52 6 6 3 4 57 10 . 5 18 35 30 6 Projectile 295 | . . . . . 29 . . . . . 2 . 21 8 2 . 2 20 . 13 2 . . 11 19 . 23 10 15 2 14 25 5 . 2 22 32 13 3 AOE 730 | . 7 . 48 69 19 26 . . . 77 . . . 89 . . . 9 . . . . . . . . . 81 . . 47 82 . . . 108 . . 68 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Total 45916 | 23 472 416 891 760 1616 2526 373 408 144 534 1443 448 3157 682 256 763 247 1956 308 1420 551 385 328 405 1846 560 3227 879 429 983 515 3789 2127 9 1145 1855 3671 3040 1329 Wait 5225 | . 5 14 159 1 110 194 5 . 2 160 127 50 215 10 . 6 . 110 37 124 44 29 14 30 260 136 258 28 46 57 30 447 827 . 55 279 510 624 222 Move 38360 | 18 408 379 599 723 1251 2201 362 391 127 347 1243 384 2818 645 253 751 244 1728 269 1234 503 354 302 360 1491 422 2827 817 356 882 461 3170 1241 9 1040 1486 2978 2317 969 Hop 114 | . . . . . . 8 . 1 2 . 1 . 13 . 1 . . 4 . . . . . 1 6 . 12 . 1 4 . 10 . . 6 12 20 9 3 Pick Up 151 | . 10 3 18 1 18 7 . 1 2 1 5 1 6 2 . 1 . 13 . 3 . . 1 . 5 1 9 . . 4 . 9 7 . 4 2 5 6 6 Fast Attach 121 | . 3 2 9 . 6 5 . . . 3 5 3 5 1 . 2 . 7 . 2 . . 4 . 6 . 4 4 . 6 . 6 3 . 6 3 8 5 13 Attach 65 | . . . 3 3 4 11 . . 2 . 2 . 2 2 . . . 4 . . . . . . 4 . 1 . . 1 . 2 4 . 2 . 4 6 8 Detach 40 | . . 1 1 . . 3 . . 2 1 2 . 1 1 . . . 1 . . . . . . 1 . 4 . . . . 1 . . 2 . 1 1 17 Swap 205 | 3 3 2 15 7 25 8 2 1 . 4 8 . 16 6 . . . 8 2 2 1 1 1 2 3 . 3 4 1 1 3 12 9 . 7 14 14 7 10 Drop 207 | . 9 5 14 . 26 23 . 1 2 3 6 4 10 3 . 2 . 15 . 5 . . 4 . 9 . 7 4 . 9 . 15 5 . 5 3 6 4 8 Fire 565 | . 21 7 66 19 136 2 . . . 3 2 . 21 11 2 1 2 26 . 13 2 . . 11 21 . 26 16 15 2 17 31 5 . 2 29 34 13 9 Melee 777 | . . . . . 20 64 4 13 5 12 42 6 50 1 . . 1 40 . 37 1 1 2 1 40 1 76 6 10 3 4 86 18 . 16 27 78 48 64 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 51 | 2 13 3 7 6 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Rewire 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . 8 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Upp x2) -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / Tes x2) -3/Armory -3/Lab -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command Free Derelict Territories History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 4) 788 | -10/Materials | Entered Mines 803 | -10/Mines | Met a Derelict bent on vengeance 821 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 997 | -10/Mines | Discovered new exit (range 3) 1118 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1158 | -10/Mines | Destroyed YI-UF0 1175 | -10/Mines | Found YI-UF0's Bottomless Matter Pit 1237 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1285 | -10/Mines | Learned location of Zion (-6) 1398 | -10/Mines | Discovered new exit (range 8) 1427 | -10/Mines | Entered Materials 1427 | -9/Materials | Accompanied by 3 allies 1427 | -9/Materials | Evolved 2 slots: Utility x2 1723 | -9/Materials | Destroyed 8 combat bots 1854 | -9/Materials | Repaired Adv. Treads 1900 | -9/Materials | Repaired Imp. Deuterium Engine 2256 | -9/Materials | Identified YI-UF0's Bottomless Matter Pit 2536 | -9/Materials | Build established: Hauler-Mutant 2627 | -9/Materials | First assault squad dispatched 2695 | -9/Materials | Identified exit to Mines 2836 | -9/Materials | Entered Mines 2992 | -9/Mines | Core integrity fell below 50% 3230 | -9/Mines | Discovered new exit (range 11) 3480 | -9/Mines | Escorted by a lone wolf Derelict 3500 | -9/Mines | Learned location of Storage (-7) 3771 | -9/Mines | Discovered new exit (range 14) 4088 | -9/Mines | Learned Materials security intel 4243 | -9/Mines | Entered Materials 4243 | -8/Materials | Accompanied by 1 ally 4243 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4398 | -8/Materials | Identified exit to Factory 4526 | -8/Materials | Build established: Scavenger-Mutant 6571 | -8/Materials | Build established: Hauler-Mutant 7055 | -8/Materials | Entered Factory 7055 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7138 | -7/Factory | Identified exit to Storage 7138 | -7/Factory | Identified exit to Lower Caves 7211 | -7/Factory | Discovered new exit (range 8) 7342 | -7/Factory | Build established: Hacker-Sprinter 7427 | -7/Factory | Central database locked down 7458 | -7/Factory | Discovered new exit (range 16) 7726 | -7/Factory | Found Prototype Launcher 7726 | -7/Factory | Identified Rocket Array 7731 | -7/Factory | Discovered new exit (range 14) 7852 | -7/Factory | Found Rocket Array 7908 | -7/Factory | Repaired Imp. Flight Unit? 8005 | -7/Factory | Fabricated Lrn. Sensor Array? 8058 | -7/Factory | Entered Lower Caves 8099 | -7/Lower Caves | Learned Factory terminal intel 8158 | -7/Lower Caves | Identified exit to Lower Caves 8171 | -7/Lower Caves | Entered another Lower Caves area 8300 | -7/Lower Caves | Discovered new exit (range 11) 8309 | -7/Lower Caves | Identified exit to Data Miner 8309 | -7/Lower Caves | Entered Data Miner 8309 | -7/Data Miner | Discovered new exit (range 6) 8314 | -7/Data Miner | Met Data Miner 8319 | -7/Data Miner | Learned location of Section 7 (-2) 8319 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8324 | -7/Data Miner | Received God Mode back door access code from Data Miner 8329 | -7/Data Miner | Identified exit to Proximity Caves 8339 | -7/Data Miner | Destroyed Data Miner 8345 | -7/Data Miner | Data Conduit disabled 8364 | -7/Data Miner | Entered Proximity Caves 8493 | -6/Proximity Caves | Identified exit to Factory 8639 | -6/Proximity Caves | Learned Factory emergency access door positions 8669 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8669 | -6/Proximity Caves | Entered Factory 8669 | -6/Factory | Evolved 2 slots: Utility x2 8671 | -6/Factory | Loaded intel: 20 terminal locations 8752 | -6/Factory | Identified exit to Lower Caves 8810 | -6/Factory | Repaired Lrn. Sensor Array 8864 | -6/Factory | Repaired Imp. Flight Unit 9002 | -6/Factory | Fabricated Adv. Hacking Suite? 9015 | -6/Factory | Fabricated Adv. Hacking Suite? 9072 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 9138 | -6/Factory | Found Prototype Processor 9138 | -6/Factory | Identified Exp. Signal Interpreter 9190 | -6/Factory | Central database locked down 9259 | -6/Factory | Manually triggered Chute Trap 9259 | -6/Factory | Sucked down chute 9259 | -6/Factory | Entered Waste 9265 | -6/Waste | Spotted C-40 Crusher 9271 | -6/Waste | Warlord forces began an assault 9273 | -6/Waste | Allies destroyed C-40 Crusher 9275 | -6/Waste | 2 allies followed down the chute 9287 | -6/Waste | Spotted C-40 Crusher 9290 | -6/Waste | Spotted C-40 Crusher 9292 | -6/Waste | Allies destroyed C-40 Crusher 9317 | -6/Waste | Spotted C-40 Crusher 9324 | -6/Waste | Allies destroyed C-40 Crusher 9341 | -6/Waste | Discovered new exit (range 16) 9353 | -6/Waste | Identified exit to Factory 9432 | -6/Waste | Entered Factory 9432 | -6/Factory | Accompanied by 2 allies 9509 | -6/Factory | Discovered exit to Lower Caves (range 7) 9802 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 9904 | -6/Factory | Fabricated Field Propulsion Array (x2) 10037 | -6/Factory | Discovered new exit (range 14) 10167 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 10205 | -6/Factory | Fabricated Field Propulsion Array? 10252 | -6/Factory | Fabricated Kinetic Spear? 10341 | -6/Factory | Local fabrication network quarantined 10516 | -6/Factory | Build established: Hacker-Mutant 10528 | -6/Factory | Found Rocket Array 10744 | -6/Factory | Entered Lower Caves 10808 | -6/Lower Caves | Encountered a Warlord checkpoint 11024 | -6/Lower Caves | Spotted B-75 Beast 11033 | -6/Lower Caves | Discovered new exit (range 11) 11037 | -6/Lower Caves | Identified exit to Lower Caves 11037 | -6/Lower Caves | Entered another Lower Caves area 11046 | -6/Lower Caves | Learned Factory emergency access door positions 11063 | -6/Lower Caves | Learned Factory stockpile data 11107 | -6/Lower Caves | Learned location of 1 exit from Factory 11133 | -6/Lower Caves | Discovered new exit (range 8) 11135 | -6/Lower Caves | Identified exit to Zion 11136 | -6/Lower Caves | Entered Zion 11148 | -6/Zion | Discovered new exit (range 15) 11159 | -6/Zion | Found CR-A16's Pointy Stick 11208 | -6/Zion | Found Prototype Device 11208 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 11268 | -6/Zion | Received a visual enhancement algorithm 11380 | -6/Zion | Learned location of Warlord (-4) 11427 | -6/Zion | Identified exit to Proximity Caves 11427 | -6/Zion | Entered Proximity Caves 11519 | -5/Proximity Caves | Discovered new exit (range 12) 11522 | -5/Proximity Caves | Learned Factory security intel 11524 | -5/Proximity Caves | Identified exit to Factory 11524 | -5/Proximity Caves | Entered Factory 11524 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11525 | -5/Factory | Identified exit to Extension 11526 | -5/Factory | Identified exit to Factory 11600 | -5/Factory | Fabricated Exp. Sensor Array (x1) 11791 | -5/Factory | Discovered exit to Factory (range 3) 11796 | -5/Factory | Identified exit to Upper Caves 12093 | -5/Factory | Build established: Wizard-Sprinter 12220 | -5/Factory | Repaired Field Propulsion Array? 12221 | -5/Factory | Fabricated Powered Armor (x2) 12250 | -5/Factory | Fabricated Mni. Smartbomb Launcher? 12318 | -5/Factory | Local fabrication network quarantined 12397 | -5/Factory | Sucked down chute 12397 | -5/Factory | Entered Waste 12397 | -5/Waste | The area was eerily silent 12415 | -5/Waste | 3 allies followed down the chute 12432 | -5/Waste | Discovered new exit (range 16) 12490 | -5/Waste | Identified exit to Factory 12529 | -5/Waste | Entered Factory 12529 | -5/Factory | Accompanied by 1 ally 12622 | -5/Factory | Central database locked down 12624 | -5/Factory | Build established: Wizard-Mutant 12687 | -5/Factory | Discovered exit to Factory (range 15) 12961 | -5/Factory | Fabricated Adv. System Shield (x1) 13022 | -5/Factory | Local fabrication network quarantined 13092 | -5/Factory | Fabricated Mni. Fusion Reactor (x1) 13203 | -5/Factory | Entered Upper Caves 13203 | -5/Upper Caves | Accompanied by 2 allies 13412 | -5/Upper Caves | Discovered new exit (range 16) 13417 | -5/Upper Caves | Identified exit to Upper Caves 13427 | -5/Upper Caves | Entered another Upper Caves area 13427 | -5/Upper Caves | Accompanied by 2 allies 13563 | -5/Upper Caves | Discovered new exit (range 8) 13576 | -5/Upper Caves | Identified exit to Zhirov 13581 | -5/Upper Caves | Entered Zhirov 13581 | -5/Zhirov | Accompanied by 2 allies 13581 | -5/Zhirov | Discovered new exit (range 3) 13588 | -5/Zhirov | Met Zhirov 13594 | -5/Zhirov | Learned location of Quarantine (-2) 13594 | -5/Zhirov | Learned location of Testing (-3) 13594 | -5/Zhirov | Learned location of Command (-1) 13600 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13607 | -5/Zhirov | Found Alien Artifact 13607 | -5/Zhirov | Identified Integrated Reactor 13607 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13630 | -5/Zhirov | Found Alien Artifact 13648 | -5/Zhirov | Identified exit to Proximity Caves 13714 | -5/Zhirov | Entered Proximity Caves 13714 | -4/Proximity Caves | Accompanied by 2 allies 13846 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13894 | -4/Proximity Caves | Discovered exit to Factory (range 3) 13895 | -4/Proximity Caves | Entered Factory 13895 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13958 | -4/Factory | Repaired Field Propulsion Array 14127 | -4/Factory | Identified exit to Upper Caves 14160 | -4/Factory | Central database locked down 14181 | -4/Factory | Adv. System Shield fried by hacking feedback 14245 | -4/Factory | Fabricated Impulse Thruster Array? 14254 | -4/Factory | Build established: Wizard-Sprinter 14587 | -4/Factory | Fabricated Adv. System Shield? 14658 | -4/Factory | Fabricated Impulse Thruster Array? 14687 | -4/Factory | Identified Transdimensional Reconstructor 14699 | -4/Factory | Repaired Powered Armor? 14797 | -4/Factory | Manually triggered Chute Trap 14797 | -4/Factory | Sucked down chute 14797 | -4/Factory | Entered Waste 14804 | -4/Waste | Warlord forces began an assault 14815 | -4/Waste | Spotted C-40 Crusher 14820 | -4/Waste | 5 allies followed down the chute 14821 | -4/Waste | Spotted C-40 Crusher 14823 | -4/Waste | Spotted C-40 Crusher 14830 | -4/Waste | Allies destroyed C-40 Crusher 14832 | -4/Waste | Allies destroyed C-40 Crusher 14842 | -4/Waste | Spotted C-40 Crusher 14847 | -4/Waste | Allies destroyed C-40 Crusher 14851 | -4/Waste | Allies destroyed C-40 Crusher 14886 | -4/Waste | Spotted C-40 Crusher 14902 | -4/Waste | Allies destroyed C-40 Crusher 14912 | -4/Waste | Spotted C-40 Crusher 14920 | -4/Waste | Allies destroyed C-40 Crusher 14986 | -4/Waste | Build established: Wizard-Mutant 14997 | -4/Waste | Discovered new exit (range 12) 15027 | -4/Waste | Found Broken Enh. Force Lance 15077 | -4/Waste | Identified exit to Factory 15080 | -4/Waste | Entered Factory 15080 | -4/Factory | Accompanied by 2 allies 15310 | -4/Factory | Found Prototype Hackware 15310 | -4/Factory | Identified Exp. Hacking Suite 15606 | -4/Factory | Discovered new exit (range 11) 15770 | -4/Factory | Spotted B-86 Titan 15855 | -4/Factory | Fabricated Adv. System Shield? 15914 | -4/Factory | Fabricated Adv. Hacking Suite? 16025 | -4/Factory | Fabricated Impulse Thruster Array? 16163 | -4/Factory | Fabricated Plasma Lance? 16295 | -4/Factory | Fabricated Plasma Lance? 16575 | -4/Factory | Entered Upper Caves 16597 | -4/Upper Caves | Learned Armory garrison access intel 16869 | -4/Upper Caves | Discovered new exit (range 14) 16872 | -4/Upper Caves | Encountered a Warlord checkpoint 16877 | -4/Upper Caves | Learned Research emergency access door positions 16942 | -4/Upper Caves | Identified exit to Upper Caves 16943 | -4/Upper Caves | Entered another Upper Caves area 16959 | -4/Upper Caves | Learned Research interactive machine intel 16960 | -4/Upper Caves | Discovered new exit (range 6) 17116 | -4/Upper Caves | Learned Research interactive machine intel 17156 | -4/Upper Caves | Discovered new exit (range 15) 17167 | -4/Upper Caves | Identified exit to Warlord 17168 | -4/Upper Caves | Entered Warlord 17196 | -4/Warlord | Discovered new exit (range 9) 17381 | -4/Warlord | Warlord's base attacked by MAIN.C 17405 | -4/Warlord | Met Warlord 17413 | -4/Warlord | Opened Warlord's prototype stash 17418 | -4/Warlord | Found Prototype Device 17418 | -4/Warlord | Identified Exp. Phase Shifter 17427 | -4/Warlord | Found Prototype Device 17427 | -4/Warlord | Identified Thermal Barrier 17433 | -4/Warlord | Found Prototype Processor 17512 | -4/Warlord | Opened side exit 17536 | -4/Warlord | Identified exit to Proximity Caves 17574 | -4/Warlord | Entered Proximity Caves 17786 | -3/Proximity Caves | Discovered new exit (range 8) 17800 | -3/Proximity Caves | Identified exit to Research 17810 | -3/Proximity Caves | Entered Research 17810 | -3/Research | Evolved 2 slots: Utility x2 17811 | -3/Research | Identified exit to Armory 17813 | -3/Research | Loaded intel: 41 interactive machine locations 17831 | -3/Research | Identified exit to Testing 17875 | -3/Research | Discovered new exit (range 17) 18212 | -3/Research | Allied Derelicts emerged from ambush trap array 18222 | -3/Research | Spotted B-86 Titan 18375 | -3/Research | Identified Exp. Core Analyzer 18404 | -3/Research | Found Prototype Device 18771 | -3/Research | Discovered new exit (range 8) 19047 | -3/Research | Found Exp. Signal Interpreter 19155 | -3/Research | Identified Exp. Transmission Jammer 19159 | -3/Research | Found Gamma Bomb Array 19211 | -3/Research | Fabricated EM Dispersion Field? 19345 | -3/Research | Fabricated Femtoactuators (x1) 19511 | -3/Research | Local fabrication network quarantined 19571 | -3/Research | Fabricated Imp. Q-thruster (x1) 19665 | -3/Research | Entered Armory 19665 | -3/Armory | Accompanied by 2 allies 19797 | -3/Armory | P-80 Master assimilated allied Administrator 8a 20114 | -3/Armory | Fabricated Imp. Q-thruster? 20235 | -3/Armory | Fabricated Imp. Q-thruster (x1) 20347 | -3/Armory | Fabricated Imp. Q-thruster? 20444 | -3/Armory | Build established: Wizard-Sprinter 20462 | -3/Armory | Fabricated Imp. Q-thruster (x1) 20575 | -3/Armory | Fabricated Imp. Q-thruster? 20723 | -3/Armory | Fabricated Imp. Q-thruster (x1) 20836 | -3/Armory | Fabricated Imp. Q-thruster? 20853 | -3/Armory | Local fabrication network quarantined 20887 | -3/Armory | Warped through subspace to slip node 20887 | -3/Armory | Discovered new exit (range 1) 20887 | -3/Armory | Identified exit to Lab 20960 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 20962 | -3/Armory | Entered Lab 20962 | -3/Lab | Discovered new exit (range 9) 20964 | -3/Lab | Identified exit to Research 20965 | -3/Lab | Entered Research 20965 | -2/Research | Warlord forces began assault on 0b10 20965 | -2/Research | Evolved 2 slots: Utility x2 20966 | -2/Research | Loaded intel: 38 interactive machine locations 20989 | -2/Research | Met up with Warlord 21011 | -2/Research | Identified exit to Quarantine 21011 | -2/Research | Identified exit to Access 21022 | -2/Research | Spotted B-90 Cyclops 21036 | -2/Research | Fabricated Exp. Cooling System? 21042 | -2/Research | Adv. Hacking Suite fried by hacking feedback 21065 | -2/Research | Local fabrication network quarantined 21075 | -2/Research | Research machine network offline 21079 | -2/Research | Fabricated Exp. Armor Integrity Analyzer? 21114 | -2/Research | Found Exp. Melee Analysis Suite 21181 | -2/Research | Found Antimissile System 21203 | -2/Research | Found Prototype Processor 21274 | -2/Research | Borebot progress halted 21343 | -2/Research | Entered Quarantine 21343 | -2/Quarantine | Accompanied by 1 ally 21516 | -2/Quarantine | Identified Exp. Terrain Scan Processor 21634 | -2/Quarantine | Found Alien Artifact 21634 | -2/Quarantine | Identified Subatomic Replicator 21678 | -2/Quarantine | Discovered exit to Access (range 8) 22019 | -2/Quarantine | Repaired Mni. Fusion Reactor 22034 | -2/Quarantine | Spotted Alpha 7 22100 | -2/Quarantine | Spotted Fortress 22114 | -2/Quarantine | Discovered new exit (range 6) 22115 | -2/Quarantine | Identified exit to Section 7 22118 | -2/Quarantine | Entered Section 7 22150 | -2/Section 7 | Found Alien Artifact 22177 | -2/Section 7 | Identified Core Reset Matrix 22280 | -2/Section 7 | Discovered exit to Access (range 14) 22285 | -2/Section 7 | Found Integrated Reactor 22815 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22818 | -2/Section 7 | Found Alien Artifact 22885 | -2/Section 7 | Identified Integrated Dissipator 23047 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23072 | -2/Section 7 | Spotted S7 Guard 23079 | -2/Section 7 | Found Alien Artifact 23512 | -2/Section 7 | Spotted B-99 Colossus 23523 | -2/Section 7 | Found Alien Artifact 23523 | -2/Section 7 | Identified Core Expander 23523 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 23551 | -2/Section 7 | Used Subatomic Replicator to replicate Alien Artifact 23552 | -2/Section 7 | Found Alien Artifact 23552 | -2/Section 7 | Identified LRC Matter Compressor 23552 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 23554 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 23558 | -2/Section 7 | Found Alien Artifact 23558 | -2/Section 7 | Identified LRC Insulator 23558 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 23602 | -2/Section 7 | Found Transdimensional Reconstructor 23618 | -2/Section 7 | Spotted Alpha 7 23618 | -2/Section 7 | Spotted Alpha 7 23638 | -2/Section 7 | Entered Access 23638 | -1/Access | Evolved 2 slots: Power x1, Utility x1 23655 | -1/Access | Identified exit to Command 23877 | -1/Access | Identified Integrated Singularity Reactor 23877 | -1/Access | Installed Integrated Singularity Reactor, increased core energy generation (+20) 23981 | -1/Access | Found Fusion Bomb Launcher 24043 | -1/Access | Fabricated Exp. Force Field? 24155 | -1/Access | Repaired Powered Armor 24178 | -1/Access | Spotted B-99 Colossus 24300 | -1/Access | Spotted B-99 Colossus 24375 | -1/Access | Fabricated Mni. Fusion Reactor? 24763 | -1/Access | Repaired Exp. Cooling System 24851 | -1/Access | Entered Command 24884 | -1/Command | Disengaged cave seal 24884 | -1/Command | Derelicts emerged from the dark tunnel 24884 | -1/Command | Welcomed Warlord to Command 24892 | -1/Command | Disengaged cave seal 24892 | -1/Command | Derelicts emerged from the dark tunnel 25019 | -1/Command | Spotted B-99 Colossus 25058 | -1/Command | Found Prototype Ballistic Gun 25058 | -1/Command | Identified Multirail 25061 | -1/Command | Found Multirail 25062 | -1/Command | Found Hvy. Reflective Plating 25101 | -1/Command | First assault squad dispatched 25157 | -1/Command | Build established: Machinist-Sprinter 25178 | -1/Command | Spotted M Guard 25201 | -1/Command | Spotted Combat Programmer 25204 | -1/Command | Destroyed Combat Programmer 25210 | -1/Command | Spotted M Guard 25228 | -1/Command | Destroyed M Guard 25228 | -1/Command | All MAIN.C guards destroyed 25232 | -1/Command | Found Prototype Energy Cannon 25232 | -1/Command | Identified Cld. Nova Cannon 25236 | -1/Command | Found Prototype Processor 25236 | -1/Command | Identified Exp. Targeting Computer 25245 | -1/Command | Warlord commented on Warlord statues 25346 | -1/Command | Met MAIN.C 25349 | -1/Command | 0b10 Conduit disabled 25369 | -1/Command | MAIN.C activated Command garrisons 25377 | -1/Command | Destroyed MAIN.C 25384 | -1/Command | Found Prototype Processor 25384 | -1/Command | Identified Exp. Target Analyzer 25389 | -1/Command | Found Prototype Protection 25389 | -1/Command | Identified Exp. Powered Armor 25391 | -1/Command | Found Prototype Reactor 25391 | -1/Command | Identified Zero-point Reactor 25393 | -1/Command | Found Prototype Device 25393 | -1/Command | Identified Beam Splitter 25400 | *** | Establishing Free Derelict Territories! Last Messages --------------- 25377_ MAIN.C destroyed. 25382_ Acquired 10 matter. 25384_ Acquired Prototype Processor. 25384_ Identified Exp. Target Analyzer. 25386_ Discarded Exp. Target Analyzer. 25386_ Acquired Enh. Optical Array. 25388_ Dropped Powered Armor. 25389_ Acquired Prototype Protection. 25389_ Identified Exp. Powered Armor. 25390_ Dropped Mic. Fission Core. 25391_ Acquired Prototype Reactor. 25391_ Identified Zero-point Reactor. 25392_ Dropped Adv. Cooling System. 25393_ Acquired Prototype Device. 25393_ Identified Beam Splitter. 25395_ Acquired 50 matter. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #######################??????????????????? | | / #??????????????????? | | / @ #??????????????????? | | pL #??????????????????? | | ################### #??????????????????? | | #?????????????????# #??????????????????? | | ! #?????????????????# W ##?#####?#####?##### | | ""#?????????????????# T#?#! =#?# #?#!/!# | | """""""#?????????????????#+++#### %=### ### %/# | | """"""#?????????????????# !*! = ! | | " """""#?????????????????# !* | | " " #?????????????????# ! | | " " #?????????????????# | | """" " #?????????????????# ! ! | | """" #?????????????????# ### ## [%!## =%!# | | " #?????????????????######?# ### ! ## [ # | | " #????????????????????????####### # ##### | | """"""""#??????????????????????????????## ###???? | | " " #???????????????????????????????####?????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 129 Energy Capacity 2290 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 22 Power Amplification 30 Heat Shielding 100 Armor Coverage 400 Resistance: TH 75 Resistance: EM 100 Core Shielding 20 Weapon Shielding 33 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 100 Targeting Accuracy 8 Melee Accuracy 12 Armor Integrity Analysis 90 Recoil Reduction 3 Force Boost 3 Offensive Hacking 84 Defensive Hacking 38 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Adv. Hacking Suite | -6/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Field Propulsion Array | -6/Factory | Hacked Mic. Fission Core | -6/Factory | Scanalyzed Exp. Sensor Array | -6/Factory | Hacked Powered Armor | -5/Factory | Hacked Mni. Smartbomb Launcher | -5/Factory | Hacked Nanoactuators | -5/Factory | Hacked Q-thruster | -5/Factory | Hacked Cmb. Antigrav System | -5/Factory | Hacked Mni. Fusion Reactor | -5/Factory | Hacked Adv. Armor Integrity Analyzer | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Impulse Thruster Array | -4/Factory | Hacked Lrg. Storage Unit | -4/Factory | Scanalyzed Adv. Reaction Control System | -4/Factory | Hacked Plasma Lance | -4/Factory | Hacked EM Dispersion Field | -4/Factory | Hacked Exp. Q-thruster | -3/Research | Hacked Exp. Melee Analysis Suite | -3/Research | Hacked Exp. Force Field | -3/Research | Hacked Femtoactuators | -3/Research | Hacked Imp. Q-thruster | -3/Research | Hacked Cmb. Linear Gravjet | -3/Armory | Hacked Exp. Cooling System | -3/Armory | Hacked Exp. Armor Integrity Analyzer | -2/Research | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Field Propulsion Array | x2 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Field Propulsion Array | x2 | -6/Factory Kinetic Spear | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Powered Armor | x2 | -5/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Adv. System Shield | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Impulse Thruster Array | x1 | -4/Factory Adv. System Shield | x1 | -4/Factory Impulse Thruster Array | x1 | -4/Factory Adv. System Shield | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Impulse Thruster Array | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Plasma Lance | x1 | -4/Factory EM Dispersion Field | x1 | -3/Research Femtoactuators | x1 | -3/Research Imp. Q-thruster | x1 | -3/Research Imp. Q-thruster | x1 | -3/Armory Imp. Q-thruster | x1 | -3/Armory Imp. Q-thruster | x1 | -3/Armory Imp. Q-thruster | x1 | -3/Armory Imp. Q-thruster | x1 | -3/Armory Imp. Q-thruster | x1 | -3/Armory Imp. Q-thruster | x1 | -3/Armory Exp. Cooling System | x1 | -2/Research Exp. Armor Integrity Analyzer | x1 | -2/Research Exp. Force Field | x1 | -1/Access Mni. Fusion Reactor | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Subatomic Replicator Integrated Dissipator Core Expander LRC Matter Compressor LRC Insulator Integrated Singularity Reactor Achievements -------------- Beloved Challenges ------------ None Game ------ Seed DeepMediumStick Manual? 0 Play Time 15:05:33 Cumulative 350.1 hours Start 2021.01.27 @ 12:59:58 End 2021.02.06 @ 02:11:08 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type 7 Total 10 Types 1/5/1/0/0/0/2/1/0 Lore% 86 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3e8cc20-7af6-4482-b63a-1456bc9cfbab