Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.06.08 @ 11:00:54 // Winter2019/RPGLIKE Player: Farfid Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (560) 2800 Value Destroyed (26919) 26919 Prototype IDs (79) 1580 Alien Tech Used (4) 800 Bonus (23035) 23035 TOTAL SCORE: 66234 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 9235 Follower Combat Kills 1048 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1778 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -226 Cogmind --------- Core Integrity 1793/2900 Matter 341/400 Energy 551/1700 System Corruption 4% Temperature Cool (4) Movement Flying (28) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY (10) ----- Advanced Coolant Injector Assembled Biocell Array Inertial Stasis Machine Experimental Signal Interpreter Long-range Terrain Scanner Launcher Guidance Computer Precision Energy Filter Advanced Particle Charger Improved Stasis Canceller Improved Dynamic Insulation System > --- WEAPON (3) ------- Assembled Focal Cannon Compact Tesla Bomb Launcher > --- INVENTORY (4) ---- Core Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Assembled Biocell Array Inertial Stasis Machine Experimental Signal Interpreter Long-range Terrain Scanner Advanced Armor Integrity Analyzer Precision Energy Filter Advanced Particle Charger Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Sigix Broadsword > --- INVENTORY -------- Protomatter Improved Stasis Canceller Improved Dynamic Insulation System [Rating: 180] Favorites ----------- Power Micro Fission Core Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Nuclear Pulse Array Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Array Utility Assembled Biocell Array Device GOLEM Unit Storage Assembled Biocell Array Processor Experimental Signal Interpreter Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Gamma Bomb Array Special Weapon Improved Remote Datajack Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Slots Evolved 17 | 3 . . . 2 3 . . . 1 1 2 1 . . 1 1 . . . . . . . . . 1 . . . . 1 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Utility 9 | 1 . . . 1 2 . . . 1 . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 . . Weapon 2 | 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 270 | 4 1 21 2 27 20 1 . 1 25 1 12 3 1 . 4 10 3 6 1 1 6 . 6 3 7 4 7 7 . 13 4 15 54 Power 25 | 1 . 1 . . 6 . . . 4 . 4 . 1 . 1 . 2 2 . . 1 . 1 . . . . 1 . . . . . Engine 8 | 1 . 1 . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . . 2 . . . . . 4 . 1 . 1 . 1 1 . . . . 1 . . . . . . . . . . Reactor 6 | . . . . . . . . . 2 . . . . . . . 1 1 . . 1 . . . . . . 1 . . . . . Propulsion 41 | 2 1 5 . 5 1 . . . 3 . 4 . . . . 1 . 2 . . 4 . . . 2 . . 2 . 6 1 . 2 Treads 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . 1 . . 3 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . 2 1 . . . . . 3 . . . . 1 . 2 . . 4 . . . 2 . . 2 . 6 1 . 2 Utility 118 | . . 4 . 7 2 . . 1 12 1 2 2 . . 3 4 1 1 1 1 1 . 5 1 5 3 7 4 . 5 1 7 37 Device 92 | . . 1 . 3 2 . . 1 5 1 2 1 . . 3 3 1 1 1 1 1 . 5 1 4 3 7 3 . 3 1 6 32 Storage 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . . . Processor 10 | . . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . 1 5 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 13 | . . 3 . 3 . . . . 6 . . . . . . . . . . . . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 86 | 1 . 11 2 15 11 1 . . 6 . 2 1 . . . 5 . 1 . . . . . 2 . 1 . . . 2 2 8 15 Energy Gun 27 | . . 2 . 4 . . . . 2 . 1 1 . . . 2 . 1 . . . . . . . . . . . 2 2 3 7 Energy Cannon 8 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Ballistic Gun 15 | 1 . 4 1 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . . . . . 7 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . 2 1 3 3 1 . . 2 . 1 . . . . 2 . . . . . . . 1 . 1 . . . . . 2 5 Special Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . 2 . 7 6 . . . 8 . 1 . . . . 3 . 2 . . 2 . 3 . 3 . . 4 . 4 1 3 3 Parts Lost 4 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 43 72 100 81 94 100 100 100 98 86 83 81 82 82 82 78 78 83 84 84 84 84 84 84 83 84 84 85 85 84 84 80 84 Engine 2 | . 14 13 14 11 8 8 8 8 7 1 . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . 11 11 11 11 11 10 10 9 10 10 7 5 5 5 5 5 5 1 . . . . . Reactor 2 | . . . . . . . . . . 5 . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 4 4 4 Wheel 1 | . 2 10 28 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . 12 2 . 8 26 25 25 25 28 28 15 . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . 4 3 8 8 8 3 . 6 17 17 17 16 15 15 21 21 21 21 21 21 21 21 20 20 23 25 25 22 19 19 Device 22 | . . 3 14 11 19 25 25 32 31 28 30 28 23 23 23 19 21 21 21 21 21 21 21 21 20 24 23 20 20 19 22 23 27 Storage 3 | . . . . . . . . . 4 7 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 6 | . . . . 6 8 8 8 . . . . . 5 5 5 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 9 Protection 3 | . . 12 14 6 8 8 8 8 4 . . . . . 3 5 . . . . . . . . . . 1 5 5 5 4 4 4 Energy Gun 3 | . . 6 . . . . . . . . 1 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 3 3 Energy Cannon 3 | . . 2 . . . . . . . 7 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 Ballistic Gun 1 | . 14 15 27 21 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 12 14 8 8 7 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 1 . . . 2 8 8 6 7 3 5 5 5 5 5 5 5 5 5 5 5 5 1 . 4 5 5 5 5 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 5 5 23 23 26 35 35 35 38 38 67 68 49 49 47 51 54 63 52 52 48 55 55 59 65 57 67 69 79 79 81 86 90 91 Greatest Support 101 | 37 37 45 25 38 38 38 38 38 71 71 77 53 53 53 63 75 65 65 61 61 63 63 63 63 69 69 69 91 91 97 101 101 101 Greatest Overweight (x) 2 | . . 2 . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 Average Capacity 2 | 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Most Carried 4 | . . 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 Average Carried 2 | . . . 1 1 1 1 1 1 1 1 1 1 2 3 2 3 3 2 3 3 3 2 2 3 2 2 3 3 3 3 2 2 3 Final Capacity 4 | 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 Final Carried 3 | . . 1 1 1 1 2 2 2 1 1 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 Class Distribution -------------------- 32% | Mutant 23% | Hacker-Scout 13% | Scout 12% | Sprinter 7% | Commander-Scout 3% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Mutant | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Sprinter | -5/Factory Commander-Sprinter | -5/Upper Caves Commander-Scout | -5/Upper Caves Commander-Scout | -5/Zhirov Commander-Scout | -4/Proximity Caves Commander-Scout | -4/Factory Sprinter | -4/Waste Scout | -4/Factory Scout | -4/Upper Caves Mutant | -4/Upper Caves Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Matter Collected 6426 | 240 43 443 23 727 687 82 278 . 484 165 339 112 108 . 82 184 30 95 114 24 . 175 95 10 60 100 120 180 80 130 30 40 1146 Remotely 1448 | . . . . 81 681 82 278 . 292 . . . . . 34 . . . . . . . . . . . . . . . . . . Salvage Created 30120 | . 119 713 9 843 565 46 518 . 954 1148 1520 906 604 . 518 1516 1591 874 472 71 . 1479 1178 414 2019 1130 822 984 544 755 543 40 7225 Parts 1227 | . 7 50 5 57 30 3 21 . 30 48 66 27 31 . 28 65 27 39 20 16 . 50 38 17 94 39 24 35 36 28 40 3 253 Haulers Intercepted 31 | . . 3 . 4 4 . . . . . 1 . . . . 4 . . . . . . 5 . 5 . . . . 2 2 . 1 Recyclers Shooed 10 | . . . . 2 3 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 229 | . . . . . . 3 11 . . 16 . 15 6 . 21 . . . 7 19 . 33 . . . 26 11 38 23 . . . . Prevented 180 | . . . . . . . 7 . . 26 . 10 18 . 16 . . . 11 2 . 30 . . . 9 16 26 9 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Combat Hostiles Destroyed 437 | . 5 17 3 20 13 4 11 . 11 20 27 15 12 . 11 16 5 10 14 5 . 22 9 4 21 13 10 13 11 4 7 . 104 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 79 | . 5 9 . 12 2 . . . . . . 3 2 . 2 2 3 5 1 2 . 3 2 1 5 . 3 . 3 2 4 . 8 Cannons 117 | . . . . . 2 4 1 . 2 1 . 2 1 . 4 6 2 3 . 2 . 5 3 3 15 10 2 1 1 1 3 . 43 AOE 152 | . . 8 3 8 8 . 10 . 7 15 13 8 7 . 5 3 . . 10 1 . 5 2 . . . . 6 6 . . . 27 Classes Destroyed 27 | . 2 5 . 4 . . . . 3 1 3 1 1 . . 1 1 . . 1 . . . . . . . . . . . . 4 Worker 36 | . . 4 . . 2 . . . . . 5 . . . . 1 . 3 . . . . 5 . 5 . . . . 3 2 . 6 Builder 7 | . . 1 . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . 3 Tunneler 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Hauler 31 | . . 3 . 4 4 . . . . . 1 . . . . 4 . . . . . . 5 . 5 . . . . 2 2 . 1 Recycler 10 | . . . . 2 4 . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Mechanic 4 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 2 Operator 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 25 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . 1 . . . . 3 4 1 13 Swarmer 81 | . 3 9 3 8 7 . 4 . . 8 . 4 1 . 2 . . . 10 . . . . . . . . . 8 . . . 14 Saboteur 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Grunt 186 | . 2 2 . 6 4 2 5 . . 9 16 8 4 . 6 9 . 4 2 1 . 15 5 . 5 10 1 13 3 2 2 . 50 Brawler 16 | . . . . . . . . . . . 3 1 1 . . 1 . . . . . 2 . . . 1 2 . . . . . 5 Duelist 23 | . . 1 . . . 1 . . . 2 . . 2 . . . . . . 1 . 1 . . . 2 5 . . . . . 8 Protector 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Sentry 47 | . . 5 . 4 1 . 1 . . . 2 1 1 . . 4 . 3 1 . . 2 3 . 7 . 2 . . 2 . . 8 Specialist 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hunter 28 | . . . . 2 1 1 1 . . . 5 . 1 . . 2 . 3 . 1 . 2 . . 6 . . . . . 1 . 2 Programmer 21 | . . . . . . . . . . . . 1 1 . 3 . . . . 1 . . 1 . 3 . . . . . 4 . 7 Behemoth 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Compactor 9 | . . . . . . . . . . . . . . . . . 5 . . . . . . 4 . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Technician 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Golem 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 29 | . 3 9 3 10 8 2 4 . 4 7 11 7 10 . 4 7 2 6 9 3 . 14 9 3 12 4 7 12 4 2 7 1 29 Combat Bots Only 24 | . 3 9 3 4 5 2 4 . 4 7 6 7 10 . 4 5 2 3 9 3 . 13 6 3 8 4 7 12 4 2 5 . 24 Max Kills in Single Turn 7 | . 1 2 2 3 2 1 3 . 3 3 5 2 2 . 2 2 1 2 3 1 . 3 2 1 4 2 2 3 3 2 2 1 7 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 2 3 2 . 3 . 1 3 2 2 2 . 2 1 . . 3 1 . 1 1 . . . . 2 3 . . . 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Damage Taken 15503 | . 258 623 79 995 341 122 124 . 1065 817 650 101 284 . 309 535 . 486 271 . . 480 340 . 1456 357 63 101 173 547 785 155 3986 Core 11946 | . 221 421 62 703 268 90 82 . 778 675 513 83 227 . 245 397 . 396 224 . . 387 268 . 1179 283 49 79 133 402 628 115 3038 Absorbed by Shields 538 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 538 Redirected to Core 9768 | . 116 337 49 540 200 63 74 . 606 509 481 59 198 . 214 329 . 312 161 . . 323 249 . 1005 250 49 47 133 307 514 115 2528 Core Remaining (%) 79 | 100 75 . 34 58 . . . . . 64 . . . . 98 . . . . . . 100 . . . . . . 100 88 . 97 61 Volleys Fired 1367 | . 21 53 2 65 44 18 12 . 54 52 58 30 21 . 18 82 25 32 22 17 . 35 55 23 85 53 14 56 16 70 51 11 272 Largest 2 | . 1 2 1 2 2 2 1 . 2 1 2 2 2 . 2 2 2 2 2 2 . 2 2 2 2 2 2 1 2 2 2 2 2 Hottest 300 | . 20 90 30 51 96 96 48 . 96 39 80 105 105 . 105 105 105 105 49 49 . 49 49 49 49 80 80 80 80 49 49 49 300 Shots Fired 1966 | . 21 83 2 124 77 36 12 . 58 52 58 39 27 . 29 124 50 57 23 28 . 55 91 39 151 73 22 56 20 96 87 13 363 Gun 706 | . 21 75 . 119 18 . . . . . 2 17 7 . 11 44 25 26 4 11 . 20 36 16 66 20 8 . 4 26 36 2 92 Cannon 940 | . . 2 . . 50 36 1 . 18 21 12 11 7 . 11 67 25 26 5 15 . 20 50 23 85 50 9 45 8 70 51 11 211 Launcher 319 | . . 6 2 5 9 . 11 . 40 31 44 11 13 . 7 12 . 5 14 2 . 15 5 . . 3 5 11 8 . . . 60 Special 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kinetic 306 | . 21 43 . 119 68 36 1 . 18 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1308 | . . 2 . . . . . . . 21 14 28 14 . 22 111 50 52 9 26 . 40 86 39 151 70 17 45 12 96 87 13 303 Explosive 15 | . . 6 2 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 336 | . . 32 . . 7 . 11 . 40 31 44 11 13 . 7 12 . 5 14 2 . 15 5 . . 3 5 11 8 . . . 60 Robot Hit Streak 53 | . 8 13 8 23 13 11 10 . 14 20 22 32 49 . 21 53 22 32 18 11 . 21 29 44 33 19 14 23 7 19 30 6 44 Robot Miss Streak 3 | . 2 2 . 3 1 2 1 . 2 3 1 . 1 . 1 1 2 1 1 1 . 1 1 1 1 2 1 1 1 2 1 . 3 Penetration Max 14 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1333 | . 17 60 1 97 58 28 9 . 38 41 37 25 22 . 23 82 41 45 16 13 . 46 64 37 127 51 16 8 7 44 62 3 215 Core Hits 953 | . 7 41 3 48 29 6 15 . 34 35 57 23 20 . 20 35 9 20 11 8 . 37 32 9 56 33 31 44 35 20 23 2 210 Critical Hits 75 | . . . . 1 3 4 . . 2 . . . . . 1 6 2 . . . . . . . . . . . . . . . 56 Critical Kills 29 | . . . . . . 1 . . . . . . . . . 2 2 . . . . . . . . . . . . . . . 24 Critical Parts Destroyed 41 | . . . . 1 3 3 . . 1 . . . . . 1 4 . . . . . . . . . . . . . . . . 28 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 94908 | . 232 1471 227 2031 2083 796 811 . 1837 2581 4693 1271 1397 . 1495 4296 2235 2259 1215 667 . 3532 3202 1933 6366 3116 1393 1731 872 1915 3506 121 35624 Guns 16364 | . 232 661 . 1353 266 . . . . . . 221 173 . 316 1271 811 763 116 175 . 514 984 580 1743 601 280 . 118 708 1356 70 3052 Cannons 48218 | . . 41 . . 1180 796 26 . 467 982 257 296 212 . 397 1925 1424 1201 138 346 . 879 1586 1353 3980 2004 346 259 38 1207 2150 51 24677 Explosions 30322 | . . 769 227 674 637 . 785 . 1370 1599 4436 754 1012 . 782 1100 . 295 961 146 . 2139 632 . 643 511 767 1472 716 . . . 7895 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4751 | . 232 431 . 1353 1446 796 26 . 467 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 63338 | . . 316 . . . . 129 . 47 1204 911 517 465 . 858 3298 2235 1964 254 521 . 1566 2570 1933 6228 2605 626 607 320 1915 3506 121 28622 Explosive 3419 | . . 494 227 674 281 . . . . . 1278 . . . . . . . . . . . . . 138 . . . . . . . 327 Electromagnetic 23396 | . . 230 . . 356 . 656 . 1323 1377 2504 754 932 . 637 998 . 295 961 146 . 1966 632 . . 511 767 1124 552 . . . 6675 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 1 1 1 1 1 2 . . 4 3 . . . . . . . . . . . 3 3 4 Average Corruption 1 | . . . . . . . . . . 1 1 1 1 1 1 . . 3 2 . . . . . . . . . . . 2 3 2 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . Effects 70 | . . . . . . . . . . 1 3 2 2 . 4 . . 5 4 . . . . . . . . . . . 5 2 42 Message Errors 16 | . . . . . . . . . . . . 1 . . 3 . . 2 2 . . . . . . . . . . . . . 8 Matter Fused 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 5 Heat Flow Errors 14 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . 11 Energy Discharges 10 | . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 7 Data Loss (minor) 8 | . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . 2 . 2 Targeting Errors 13 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 1 8 Weapon Failures 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 3922 | . . 71 39 1 77 49 28 . 18 26 185 44 104 . . 192 82 105 74 43 . 90 239 30 481 236 6 . 49 135 453 . 1065 Projectiles 2965 | . . . . . 50 49 . . 17 13 . 44 84 . . 188 82 100 . 36 . 40 237 30 274 236 . . . 135 453 . 897 Explosions 957 | . . 71 39 1 27 . 28 . 1 13 185 . 20 . . 4 . 5 74 7 . 50 2 . 207 . 6 . 49 . . . 168 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 20 | . . . . . 8 10 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . 8 10 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 567 | . . 54 53 39 11 . 7 . 75 107 . . 2 . . 22 . . 40 . . . 18 . 63 . . . . . . . 76 Shots 31 | . . 3 2 1 1 . 2 . 7 4 . . 1 . . 1 . . 3 . . . 1 . 1 . . . . . . . 4 Rammed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 621 | . . 621 . 5 208 111 9 . 36 . 12 24 103 . 71 36 231 86 . . . . . . . 4 1 . . . 214 . 249 Average Temperature 79 | . . 244 . 3 36 41 7 . 15 . 10 17 39 . 20 9 111 23 . . . . . . . 4 1 . . . 114 . 85 Received Heat Transfer 3098 | . 54 114 . 234 144 45 30 . 318 192 186 33 90 . 66 195 . 81 39 . . 171 78 . 198 102 18 . . 51 135 . 524 Effects 14 | . . 13 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Shutdowns 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 85 | . . . . . 1 . . . 2 4 14 2 2 . . 3 . 2 2 . . 10 2 . . 3 5 6 1 . . . 26 Combat Hostiles 82 | . . . . . 1 . . . 2 4 14 2 2 . . 3 . 2 2 . . 9 2 . . 3 5 6 1 . . . 24 Parts Fried 195 | . . 2 . . 6 . 2 . 12 9 22 8 4 . 3 6 . 3 6 2 . 14 10 . . 6 3 13 3 . . . 61 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . . 1 . . . . 1 . . 2 Combat Hostiles 6 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . . 1 . . . . 1 . . 1 Parts Melted 64 | . . . . . . . . . . 2 2 . 1 . 3 6 . 2 2 2 . 5 5 . 11 1 . 3 . 3 6 . 10 Heat Transferred 33878 | . . 424 . . . . 100 . 50 700 750 446 422 . 645 2467 1351 1418 250 450 . 1575 2425 1325 5025 1650 525 375 325 1825 2500 125 6730 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 29 | . . 2 . . . . 3 . 2 5 4 1 1 . 1 1 . 1 . . . 1 . . . . . 3 1 . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Peak Influence 3660 | . 125 438 168 465 618 . . . . . 956 . . . . 1461 464 909 . . . . 1172 412 1131 . . . . 502 531 374 3660 Initial 458 | . . 52 98 65 126 . . . . . 163 . . . . 151 458 312 . . . . 298 410 288 . . . . 175 213 298 93 Average 756 | . 41 240 167 240 361 . . . . . 548 . . . . 798 449 593 . . . . 855 410 786 . . . . 361 363 238 1480 Maximum Alert Level 5 | . . 2 . 2 2 . . . . . 3 . . . . 4 2 3 . . . . 4 2 4 . . . . 2 2 1 5 Low Security (%) 13 | 100 100 45 100 37 18 . . . . . 5 . . . . 5 . . . . . . . . . . . . . 7 . 34 5 Level 1 22 | . . 30 . 56 40 . . . . . 13 . . . . 16 . 17 . . . . 1 . 10 . . . . 58 60 65 9 Level 2 27 | . . 23 . 6 40 . . . . . 57 . . . . 27 100 55 . . . . 33 100 25 . . . . 34 39 . 7 Level 3 17 | . . . . . . . . . . . 24 . . . . 20 . 27 . . . . 39 . 58 . . . . . . . 22 Level 4 8 | . . . . . . . . . . . . . . . . 30 . . . . . . 25 . 5 . . . . . . . 16 Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Squads Dispatched 90 | . . 1 . 2 4 . . . . . 6 . . . . 6 . 8 . . . 1 5 . 6 . 1 . . 4 3 . 43 Investigation 15 | . . . . 2 . . . . . . 1 . . . . 1 . 3 . . . . 2 . . . . . . 1 . . 5 Extermination 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 3 Reinforcement 26 | . . 1 . . 4 . . . . . 3 . . . . 2 . 2 . . . . 1 . 3 . . . . 3 2 . 5 Assault 34 | . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . . 1 . 29 Garrison 10 | . . . . . . . . . . . 1 . . . . 1 . 3 . . . . 2 . 2 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . 2 Haulers Reinforced 15 | . . . . . 3 . . . . . 1 . . . . 1 . 1 . . . . 1 . 2 . . . . 2 2 . 2 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Distress Signals 17 | . . . . 3 1 . . . . . . . . . . 1 . . . . . . 2 . 2 . . . . . 1 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 653 | . 6 20 3 28 19 4 11 . 21 22 36 15 13 . 15 28 6 11 14 6 . 29 16 6 27 13 10 30 15 13 12 10 194 Peak Tracking Total 21 | . 3 7 3 4 6 3 4 . 7 4 6 4 9 . 4 4 4 2 5 2 . 7 5 3 5 4 8 8 3 3 4 6 21 Tactical Retreats 56 | . . . . . 2 . . . 2 2 3 1 1 . 2 1 . . . 1 . 1 . . . 1 2 2 3 3 1 1 27 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Traps Triggered 19 | . 1 . . 1 . . . . . . 3 . . . . 2 . . . . . . 2 . 1 . . 1 . 1 . 2 5 Indirectly 6 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 4 1 . . . 3 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Machines Disabled 96 | . . 1 . . 5 . . . 2 . 20 . 1 . 4 24 . . . 2 . 1 5 . 8 . . 3 . 1 . 3 16 Max in Single Turn 6 | . . 1 . . 1 . . . 1 . 5 . 1 . 2 4 . . . 1 . 1 2 . 6 . . 1 . 1 . 1 1 Garrison Access 16 | . . . . . . . . . . . 1 . . . . 3 . 2 . . . . 2 . 1 . . . . 1 . . 6 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Machines Accessed 101 | . 1 2 . 7 3 1 . . . . 8 1 1 4 . 12 . 7 1 1 4 . 9 . 7 . 1 . . 6 1 6 18 Terminals 60 | . 1 2 . 6 3 . . . . . 5 . . . . 7 . 3 1 . . . 4 . 5 . . . . 5 1 5 12 Fabricators 9 | . . . . . . . . . . . 1 . . . . 2 . 2 . . . . 2 . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . Garrison Access 14 | . . . . . . . . . . . 1 . . . . 2 . 2 . . . . 2 . 1 . . . . 1 . . 5 Total Hacks 258 | . 1 6 . 19 5 1 . . . . 20 1 1 25 . 38 . 19 6 1 15 . 24 . 14 . 1 . . 11 2 13 35 Successful 139 | . 1 4 . 10 2 1 . . . . 7 1 1 25 . 22 . 7 3 1 15 . 10 . 8 . 1 . . 4 . 8 8 Failed 119 | . . 2 . 9 3 . . . . . 13 . . . . 16 . 12 3 . . . 14 . 6 . . . . 7 2 5 27 Catastrophic 17 | . . . . 1 2 . . . . . 1 . . . . 4 . 3 . . . . . . 2 . . . . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 67 | . . 1 . 3 . . . 4 . . 4 . . . . 9 . 5 6 . . . 9 . 3 . . 1 . . 3 10 9 Terminals 146 | . 1 6 . 17 5 . . . . . 14 . . . . 24 . 8 6 . . . 10 . 10 . . . . 8 2 12 23 Fabricators 25 | . . . . . . . . . . . 3 . . . . 9 . 5 . . . . 4 . 3 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . 2 . . . . . . . . . . . 2 . . . . . . 4 . . . . . . . . 1 . Garrison Access 31 | . . . . . . . . . . . 1 . . . . 3 . 6 . . . . 6 . 1 . . . . 3 . . 11 Terminal Hacks 91 | . 1 4 . 8 2 1 . . . . 4 1 1 25 . 11 . . 1 1 15 . 3 . 4 . 1 . . 3 . 4 1 Record 16 | . . . . . . . . . . . . . . 11 . . . . . . 5 . . . . . . . . . . . . Part Schematic 17 | . . . . . 1 . . . . . 1 . . 7 . 2 . . 1 . 2 . . . 2 . . . . 1 . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . Prototype ID Bank 10 | . . 1 . 1 . . . . . . . . . 3 . . . . . . 4 . 1 . . . . . . . . . . Open Door 6 | . . . . . . 1 . . . . . 1 1 . . . . . . 1 . . . . . . 1 . . . . 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Branch Access Points 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 9 | . . 1 . 2 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . 2 1 Locate Traps 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 4 | . . 1 . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Fabricator Hacks 16 | . . . . . . . . . . . 2 . . . . 4 . 4 . . . . 3 . 3 . . . . . . . . Load Schematic 8 | . . . . . . . . . . . 1 . . . . 2 . 2 . . . . 1 . 2 . . . . . . . . Build 8 | . . . . . . . . . . . 1 . . . . 2 . 2 . . . . 2 . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . 2 . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . Insert Component 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Analyze 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . . . . . . 1 . . . . 2 . 2 . . . . 1 . 1 . . . . 1 . . 2 Seal Access 10 | . . . . . . . . . . . 1 . . . . 2 . 2 . . . . 1 . 1 . . . . 1 . . 2 Unauthorized Hacks 17 | . . . . . . . . . . . . . . . . 3 . 1 2 . . . 2 . . . . . . . . 4 5 Terminals 13 | . . . . . . . . . . . . . . . . 2 . 1 2 . . . 1 . . . . . . . . 3 4 Track 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . Botnet 10 | . . . . . . . . . . . . . . . . 1 . 1 1 . . . 1 . . . . . . . . 2 4 Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 1 2 . 6 3 . . . . . 6 . . . . 9 . 4 . . . . 7 . 5 . . . . 5 1 5 17 Full Trace Events 13 | . . . . 1 . . . . . . 1 . . . . 1 . 3 . . . . 1 . . . . . . 1 . . 5 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Built 14 | . . . . . . . . . . . . . . . . 3 . 6 . . . . 2 . 3 . . . . . . . . Matter 1458 | . . . . . . . . . . . . . . . . 285 . 570 . . . . 351 . 252 . . . . . . . . Time 540 | . . . . . . . . . . . . . . . . 76 . 304 . . . . 93 . 67 . . . . . . . . Total Robot Build Rating 71 | . . . . . . . . . . . . . . . . 15 . 30 . . . . 14 . 12 . . . . . . . . Part Schematics Acquired 19 | . . . . 1 1 . . . . . 1 . . 7 . 3 . . 1 . 2 . . . 2 . . . . 1 . . . Parts Built 5 | . . . . . . . . . . . 2 . . . . 2 . . . . . . 1 . . . . . . . . . . Matter 614 | . . . . . . . . . . . 212 . . . . 234 . . . . . . 168 . . . . . . . . . . Time 265 | . . . . . . . . . . . 106 . . . . 117 . . . . . . 42 . . . . . . . . . . Total Part Build Rating 30 | . . . . . . . . . . . 12 . . . . 14 . . . . . . 4 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Machine Destruction 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Robots Rewired 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Total Allies 28 | . . . . . . . . 7 . . . . 2 . 1 3 . 6 . . . . 3 . 6 . . . . . . . . Largest Group 7 | . . . . . . . . 7 4 . . . 2 2 3 4 2 6 6 5 4 4 4 1 3 . . . . . . . . Highest-Rated Group 249 | . . . . . . . . 249 131 . . . 61 61 155 181 58 174 174 145 116 116 193 56 138 . . . . . . . . Highest-Rated Ally 94 | . . . . . . . . 41 41 . . . 32 32 94 94 29 29 29 29 29 29 56 56 56 . . . . . . . . Total Orders 10 | . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . 6 . . . . . . STAY 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 260 | . . . . . . . . . 13 . . . . . 8 51 16 4 28 28 . 44 17 10 41 . . . . . . . . Total Damage 5812 | . . . . . . . . . 150 . . . . . 191 1411 270 38 513 332 . 759 804 593 751 . . . . . . . . Kills 34 | . . . . . . . . . 1 . . . . . 3 9 1 . 2 2 . 5 6 2 3 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 1 1 . . . . 2 1 . 1 . . . 1 2 . 1 . . . 1 1 . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Turns Passed 15028 | 43 130 423 193 556 511 202 276 467 735 546 577 300 338 34 511 828 270 444 390 483 90 429 382 153 675 422 638 442 227 455 374 234 2250 Spaces Moved 19523 | 38 106 231 232 509 656 340 477 816 901 638 702 492 380 79 538 1102 422 582 604 548 139 578 495 158 748 489 618 674 327 666 394 578 3266 Core 3 | 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 23 | . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 584 | 37 11 150 232 154 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4661 | . 95 56 . 221 656 340 477 816 901 638 461 . . . . . . . . . . . . . . . . . . . . . . Flight 14252 | . . . . 134 . . . . . . 241 492 380 79 538 1102 422 582 604 548 139 578 495 158 748 489 618 674 327 666 394 578 3266 Fastest Speed 22 | 50 60 60 80 32 42 42 42 42 40 43 32 32 32 32 32 32 34 28 28 28 24 28 28 28 28 28 28 24 24 22 24 28 28 Average Speed 34 | 98 64 93 80 51 42 42 42 42 42 43 39 32 32 32 32 33 34 28 28 28 29 28 28 28 28 28 28 26 24 23 24 28 28 Slowest Speed 160 | 100 100 160 80 105 42 42 42 42 43 43 120 32 32 32 32 34 34 34 28 28 103 28 28 103 28 28 28 94 24 24 28 28 105 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 5 21 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 54 | 4 31 38 61 47 22 55 64 84 72 80 24 62 49 69 72 30 87 18 85 81 61 67 13 95 21 67 93 83 54 24 15 57 78 Regions Visited 33 Branch Regions 19 Pre-discovered Areas 7 | . . . . . . . . 1 . . . . . 1 1 . . . . 1 3 . . . . . . . . . . . . Known Exits Taken 15 | . . . . . . 1 . . . . 1 . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . 1 . . 1 3 . . 3 . 2 2 . 1 . . . 3 1 . 1 . . . 3 5 . . . . . . Spaces Dug 213 | . . . 11 . . . . . . . 12 5 1 . . 11 2 2 3 . . . 10 . 6 8 1 8 1 32 12 6 82 Terrain Destroyed 945 | . . 16 20 38 14 14 19 . 2 37 136 16 7 . 17 179 5 12 3 10 . 15 20 1 48 20 4 31 15 43 17 7 179 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 352 | . . . . 1 14 14 1 . 1 1 5 8 3 . 2 23 5 9 3 10 . 4 20 1 16 20 4 9 3 43 17 7 108 AOE 593 | . . 16 20 37 . . 18 . 1 36 131 8 4 . 15 156 . 3 . . . 11 . . 32 . . 22 12 . . . 71 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Total 25971 | 41 147 354 236 689 822 370 542 940 1196 867 952 604 577 87 852 1434 498 804 800 848 187 793 648 224 1061 701 1064 878 454 865 586 630 4220 Wait 3898 | . 14 27 1 31 64 6 39 122 162 157 111 66 144 9 262 193 40 156 159 283 36 147 64 31 146 133 406 129 101 98 85 11 465 Move 19433 | 37 105 230 231 506 655 339 476 815 900 637 701 491 379 78 537 1102 421 581 603 547 138 577 493 157 745 488 617 673 326 664 393 567 3224 Hop 28 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 5 20 Pick Up 44 | . . 1 . 1 1 1 1 1 1 1 . 2 4 . 4 2 2 1 . . . 5 3 . 2 3 2 . . . 2 . 4 Fast Attach 207 | 4 1 16 . 19 14 . . . 20 . 10 2 . . 2 7 3 5 . . 6 . 5 1 4 2 7 6 . 12 3 15 43 Attach 20 | . . 1 . 4 . . . 1 . . . 1 . . 1 . . . . . . . . . 1 2 . . . . 1 1 7 Detach 11 | . . 1 . 3 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 4 Swap 45 | . . 4 2 4 6 1 . . 5 1 2 . 1 . 1 3 . 1 1 1 1 . 1 2 2 . . 1 . 1 . . 4 Drop 251 | . 2 12 . 16 12 . 1 1 26 2 12 3 4 . 10 10 5 5 . . 6 5 9 1 7 4 13 6 . 12 6 12 49 Fire 1367 | . 21 53 2 65 44 18 12 . 54 52 58 30 21 . 18 82 25 32 22 17 . 35 55 23 85 53 14 56 16 70 51 11 272 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 11 Rewire 8 | . . . . . . . . . . . . . 5 . . . . . . . . . 3 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 644 | . 4 8 . 38 26 5 13 . 27 17 56 9 19 . 17 35 2 23 15 . . 24 14 9 68 16 5 7 11 7 45 7 117 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / [Tes]) -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / [Com]) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 10 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 8) 174 | -10/Materials | Entered another Materials area 176 | -9/Materials | Reached level 2 328 | -9/Materials | Build established: Mutant 362 | -9/Materials | Reached level 3 408 | -9/Materials | Discovered new exit (range 16) 450 | -9/Materials | Core integrity fell below 50% 494 | -9/Materials | Destroyed 9 combat bots 597 | -9/Materials | Entered Mines 599 | -9/Mines | Reached level 4 656 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 717 | -9/Mines | Discovered new exit (range 11) 757 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 790 | -9/Mines | Entered Materials 791 | -8/Materials | Core integrity fell below 50% 792 | -8/Materials | Reached level 5 794 | -8/Materials | Upgraded with Propulsion slot (x1) 794 | -8/Materials | Upgraded with Utility slot (x1) 971 | -8/Materials | Core integrity fell below 20% 977 | -8/Materials | Reached level 6 1275 | -8/Materials | Reached level 7 1344 | -8/Materials | Discovered new exit (range 5) 1346 | -8/Materials | Entered Factory 1347 | -7/Factory | Upgraded with Utility slot (x1) 1348 | -7/Factory | Reached level 8 1548 | -7/Factory | Upgraded with Propulsion slot (x1) 1548 | -7/Factory | Upgraded with Utility slot (x1) 1661 | -7/Factory | Discovered new exit (range 6) 1677 | -7/Factory | Reached level 9 1857 | -7/Factory | Entered Lower Caves 1859 | -7/Lower Caves | Reached level 10 1935 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1992 | -7/Lower Caves | Identified exit to Lower Caves 2059 | -7/Lower Caves | Entered another Lower Caves area 2077 | -7/Lower Caves | Discovered new exit (range 7) 2088 | -7/Lower Caves | Reached level 11 2137 | -7/Lower Caves | Encountered a Warlord checkpoint 2254 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2329 | -7/Lower Caves | Discovered new exit (range 13) 2335 | -7/Lower Caves | Entered Zion 2342 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2396 | -7/Zion | Gained Derelict followers 2471 | -7/Zion | Given A8's code to call for help 2519 | -7/Zion | Learned Factory emergency access door positions 2560 | -7/Zion | Reached level 12 2617 | -7/Zion | Opened final containment barrier to the Deep Caves 2664 | -7/Zion | Imprinted 2666 | -7/Zion | Declared Zion's savior 2714 | -7/Zion | Discovered new exit (range 5) 2715 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2802 | -7/Zion | Entered Deep Caves 2802 | -7/Deep Caves | Accompanied by 7 allies 2925 | -7/Deep Caves | Attacked by Z-Imprinter 2966 | -7/Deep Caves | Reached level 13 2966 | -7/Deep Caves | Destroyed Z-Imprinter 3055 | -7/Deep Caves | Z-Facility disabled 3130 | -7/Deep Caves | Found Prototype Protection 3130 | -7/Deep Caves | Identified Zio. Weapon Casing 3145 | -7/Deep Caves | Found Zio. Weapon Casing 3190 | -7/Deep Caves | Upgraded with Utility slot (x1) 3221 | -7/Deep Caves | Discovered new exit (range 11) 3270 | -7/Deep Caves | Exposed GOLEM chamber 3370 | -7/Deep Caves | Spotted as-65699 3403 | -7/Deep Caves | Destroyed as-65699 3408 | -7/Deep Caves | Found GOLEM Unit 3537 | -7/Deep Caves | Entered Proximity Caves 3583 | -6/Proximity Caves | Reached level 14 3636 | -6/Proximity Caves | Upgraded with Power slot (x1) 3643 | -6/Proximity Caves | Destroyed 7 combat bots 3912 | -6/Proximity Caves | Spotted B-75 Beast 3923 | -6/Proximity Caves | Build established: Golem 3956 | -6/Proximity Caves | Destroyed B-75 Beast 4003 | -6/Proximity Caves | Reached level 15 4012 | -6/Proximity Caves | Discovered new exit (range 14) 4083 | -6/Proximity Caves | Entered Factory 4084 | -6/Factory | Identified exit to Lower Caves 4085 | -6/Factory | Reached level 16 4087 | -6/Factory | Upgraded with Propulsion slot (x1) 4087 | -6/Factory | Upgraded with Utility slot (x1) 4146 | -6/Factory | Identified exit to Extension 4190 | -6/Factory | Reached level 17 4414 | -6/Factory | Build established: Mutant 4433 | -6/Factory | First assault squad dispatched 4435 | -6/Factory | Fabricated Nuclear Pulse Array (x2) 4520 | -6/Factory | Reached level 18 4549 | -6/Factory | Discovered new exit (range 16) 4645 | -6/Factory | Garrison activated, responded to threat 4660 | -6/Factory | Entered Lower Caves 4665 | -6/Lower Caves | Upgraded with Weapon slot (x1) 4720 | -6/Lower Caves | Encountered a Warlord checkpoint 4721 | -6/Lower Caves | Reached level 19 4724 | -6/Lower Caves | Learned Factory emergency access door positions 4741 | -6/Lower Caves | Build established: Sprinter 4795 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4934 | -6/Lower Caves | Destroyed 7 combat bots 4940 | -6/Lower Caves | Discovered new exit (range 11) 4943 | -6/Lower Caves | Learned Factory emergency access door positions 4960 | -6/Lower Caves | Entered another Lower Caves area 4961 | -6/Lower Caves | Discovered new exit (range 10) 5063 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5105 | -6/Lower Caves | Destroyed 10 combat bots 5175 | -6/Lower Caves | Discovered new exit (range 15) 5182 | -6/Lower Caves | Encountered a Warlord checkpoint 5183 | -6/Lower Caves | Learned Factory emergency access door positions 5253 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5298 | -6/Lower Caves | Entered Data Miner 5298 | -6/Data Miner | Accompanied by 2 allies 5298 | -6/Data Miner | Discovered new exit (range 6) 5304 | -6/Data Miner | Met Data Miner 5310 | -6/Data Miner | Learned location of Section 7 (-2) 5310 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5315 | -6/Data Miner | Received God Mode back door access code from Data Miner 5332 | -6/Data Miner | Entered Proximity Caves 5332 | -5/Proximity Caves | Accompanied by 2 allies 5334 | -5/Proximity Caves | Reached level 20 5339 | -5/Proximity Caves | Upgraded with Utility slot (x1) 5382 | -5/Proximity Caves | Escorted by Enhanced Grunt 5464 | -5/Proximity Caves | Reached level 21 5620 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5720 | -5/Proximity Caves | Discovered new exit (range 10) 5800 | -5/Proximity Caves | Spotted B-75 Beast 5843 | -5/Proximity Caves | Entered Factory 5843 | -5/Factory | Accompanied by 3 allies 5894 | -5/Factory | Reached level 22 5904 | -5/Factory | Upgraded with Propulsion slot (x1) 6105 | -5/Factory | Garrison activated, responded to threat 6108 | -5/Factory | Incoming investigation squad redirected 6143 | -5/Factory | Discovered new exit (range 17) 6196 | -5/Factory | Build established: Mutant 6255 | -5/Factory | Discovered new exit (range 8) 6261 | -5/Factory | Found Prototype Launcher 6261 | -5/Factory | Identified Tesla Bomb Launcher 6310 | -5/Factory | Reached level 23 6395 | -5/Factory | Fabricated G-50 Soldier? 6488 | -5/Factory | Found Prototype Processor 6488 | -5/Factory | Identified Exp. Signal Interpreter 6573 | -5/Factory | Fabricated Impulse Thruster (x2) 6671 | -5/Factory | Sucked down chute 6671 | -5/Factory | Entered Waste 6686 | -5/Waste | Spotted C-40 Crusher 6687 | -5/Waste | Spotted C-40 Crusher 6694 | -5/Waste | Destroyed C-40 Crusher 6706 | -5/Waste | Spotted C-40 Crusher 6725 | -5/Waste | Destroyed C-40 Crusher 6728 | -5/Waste | Destroyed C-40 Crusher 6731 | -5/Waste | Spotted C-40 Crusher 6731 | -5/Waste | Spotted C-40 Crusher 6740 | -5/Waste | 2 allies followed down the chute 6749 | -5/Waste | Allies destroyed C-40 Crusher 6758 | -5/Waste | Destroyed C-40 Crusher 6774 | -5/Waste | Destroyed C-40 Crusher 6839 | -5/Waste | Discovered new exit (range 12) 6917 | -5/Waste | Identified exit to Factory 6938 | -5/Waste | Build established: Scavenger-Mutant 6941 | -5/Waste | Entered Factory 6941 | -5/Factory | Accompanied by 1 ally 7001 | -5/Factory | Spotted B-75 Beast 7072 | -5/Factory | Incoming investigation squad redirected 7085 | -5/Factory | Garrison activated, responded to threat 7132 | -5/Factory | Incoming investigation squad redirected 7149 | -5/Factory | Discovered new exit (range 12) 7213 | -5/Factory | Identified exit to Upper Caves 7219 | -5/Factory | Discovered new exit (range 15) 7256 | -5/Factory | Build established: Scavenger-Sprinter 7299 | -5/Factory | Fabricated G-50 Soldier? 7346 | -5/Factory | Local fabrication network quarantined 7370 | -5/Factory | Fabricated G-50 Soldier? 7385 | -5/Factory | Entered Upper Caves 7385 | -5/Upper Caves | Accompanied by 6 allies 7404 | -5/Upper Caves | Learned Factory stockpile data 7486 | -5/Upper Caves | Spotted B-75 Beast 7664 | -5/Upper Caves | Build established: Commander-Sprinter 7704 | -5/Upper Caves | Destroyed B-75 Beast 7714 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7735 | -5/Upper Caves | Reached level 24 7750 | -5/Upper Caves | Discovered new exit (range 8) 7758 | -5/Upper Caves | Destroyed 9 combat bots 7760 | -5/Upper Caves | Identified exit to Upper Caves 7775 | -5/Upper Caves | Entered another Upper Caves area 7775 | -5/Upper Caves | Accompanied by 5 allies 7783 | -5/Upper Caves | Discovered new exit (range 6) 7784 | -5/Upper Caves | Identified exit to Factory 7791 | -5/Upper Caves | Learned location of Armory (-4) 7792 | -5/Upper Caves | Learned 8 Factory zone layouts 7834 | -5/Upper Caves | Encountered a Warlord checkpoint 7914 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 8063 | -5/Upper Caves | Build established: Commander-Scout 8146 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 8196 | -5/Upper Caves | Discovered new exit (range 6) 8197 | -5/Upper Caves | Identified exit to Zhirov 8258 | -5/Upper Caves | Entered Zhirov 8258 | -5/Zhirov | Accompanied by 4 allies 8258 | -5/Zhirov | Discovered new exit (range 3) 8264 | -5/Zhirov | Met Zhirov 8272 | -5/Zhirov | Learned location of Quarantine (-2) 8272 | -5/Zhirov | Learned location of Testing (-3) 8272 | -5/Zhirov | Learned location of Command (-1) 8275 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8281 | -5/Zhirov | Found Alien Artifact 8281 | -5/Zhirov | Identified Integrated Dissipator 8281 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8328 | -5/Zhirov | Identified exit to Proximity Caves 8348 | -5/Zhirov | Entered Proximity Caves 8348 | -4/Proximity Caves | Accompanied by 4 allies 8366 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8487 | -4/Proximity Caves | Learned 4 Research zone layouts 8513 | -4/Proximity Caves | Spotted B-86 Titan 8518 | -4/Proximity Caves | Allies destroyed B-86 Titan 8585 | -4/Proximity Caves | Reached level 25 8683 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8732 | -4/Proximity Caves | Discovered exit to Factory (range 8) 8733 | -4/Proximity Caves | Destroyed 13 combat bots 8777 | -4/Proximity Caves | Entered Factory 8777 | -4/Factory | Accompanied by 2 allies 8778 | -4/Factory | Identified exit to Upper Caves 8783 | -4/Factory | Reached level 26 8850 | -4/Factory | Discovered exit to Upper Caves (range 7) 8885 | -4/Factory | Found Quantum Capacitor 8901 | -4/Factory | Fabricated Lrn. Terrain Scanner? 8905 | -4/Factory | Incoming investigation squad redirected 8951 | -4/Factory | Fabricated H-77 Assassin? 9159 | -4/Factory | Sucked down chute 9159 | -4/Factory | Entered Waste 9160 | -4/Waste | 3 allies followed down the chute 9163 | -4/Waste | Spotted C-40 Crusher 9174 | -4/Waste | Destroyed C-40 Crusher 9179 | -4/Waste | Spotted C-40 Crusher 9193 | -4/Waste | Allies destroyed C-40 Crusher 9198 | -4/Waste | Found Gamma Bomb Array 9215 | -4/Waste | Spotted C-40 Crusher 9225 | -4/Waste | Destroyed C-40 Crusher 9228 | -4/Waste | Spotted C-40 Crusher 9236 | -4/Waste | Allies destroyed C-40 Crusher 9240 | -4/Waste | Destroyed C-40 Crusher 9248 | -4/Waste | Spotted C-40 Crusher 9251 | -4/Waste | Destroyed C-40 Crusher 9280 | -4/Waste | Discovered new exit (range 13) 9284 | -4/Waste | Identified exit to Factory 9312 | -4/Waste | Entered Factory 9312 | -4/Factory | Accompanied by 1 ally 9379 | -4/Factory | Garrison activated, responded to threat 9411 | -4/Factory | Fabricated L-41 Fighter? 9454 | -4/Factory | Destroyed 8 combat bots 9576 | -4/Factory | Reached level 27 9617 | -4/Factory | Build established: Scout 9694 | -4/Factory | Allied Derelicts emerged from ambush trap array 9776 | -4/Factory | Identified exit to Armory 9944 | -4/Factory | Garrison activated, responded to threat 9987 | -4/Factory | Entered Upper Caves 10049 | -4/Upper Caves | Upgraded with Utility slot (x1) 10136 | -4/Upper Caves | Learned Research emergency access door positions 10144 | -4/Upper Caves | Encountered a Warlord checkpoint 10169 | -4/Upper Caves | Discovered new exit (range 14) 10409 | -4/Upper Caves | Identified exit to Upper Caves 10409 | -4/Upper Caves | Entered another Upper Caves area 10434 | -4/Upper Caves | Encountered a Warlord checkpoint 10438 | -4/Upper Caves | Learned Research machine intel 10468 | -4/Upper Caves | Discovered new exit (range 39) 10818 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10839 | -4/Upper Caves | Discovered new exit (range 8) 10841 | -4/Upper Caves | Identified exit to Warlord 10973 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11016 | -4/Upper Caves | Destroyed 7 combat bots 11047 | -4/Upper Caves | Entered Warlord 11175 | -4/Warlord | Rebuked by Warlord 11178 | -4/Warlord | Opened Warlord's prototype stash 11186 | -4/Warlord | Found Prototype Reactor 11186 | -4/Warlord | Identified Vortex Chain Reactor 11195 | -4/Warlord | Found Prototype Device 11195 | -4/Warlord | Identified Exp. Focal Shield 11200 | -4/Warlord | Warlord's base attacked by MAIN.C 11387 | -4/Warlord | Destroyed 12 combat bots 11407 | -4/Warlord | Spotted B-90 Cyclops 11434 | -4/Warlord | Spotted B-86 Titan 11452 | -4/Warlord | Warlord forces counterattacked 11486 | -4/Warlord | Discovered new exit (range 12) 11488 | -4/Warlord | Identified exit to Proximity Caves 11489 | -4/Warlord | Entered Proximity Caves 11491 | -3/Proximity Caves | Reached level 28 11700 | -3/Proximity Caves | Discovered new exit (range 16) 11715 | -3/Proximity Caves | Identified exit to Research 11716 | -3/Proximity Caves | Entered Research 11718 | -3/Research | Reached level 29 11719 | -3/Research | Loaded intel: 88 machine locations 11758 | -3/Research | Discovered new exit (range 23) 11794 | -3/Research | Build established: Hacker-Scout 11827 | -3/Research | Crushed by falling debris 11833 | -3/Research | Identified exit to Research 11997 | -3/Research | Spotted B-86 Titan 12100 | -3/Research | Found Prototype Protection 12100 | -3/Research | Identified Centrium Heavy Armor Plating 12171 | -3/Research | Entered another Research area 12173 | -2/Research | Reached level 30 12174 | -2/Research | Upgraded with Utility slot (x1) 12421 | -2/Research | First assault squad dispatched 12543 | -2/Research | Discovered new exit (range 8) 12545 | -2/Research | Identified exit to Quarantine 12545 | -2/Research | Entered Quarantine 12556 | -2/Quarantine | Found Alien Slashing Weapon 12556 | -2/Quarantine | Identified Sigix Broadsword 12589 | -2/Quarantine | Reached level 31 12604 | -2/Quarantine | Found Alien Energy Cannon 12604 | -2/Quarantine | Identified Core Cannon 12619 | -2/Quarantine | Spotted Alpha 7 12643 | -2/Quarantine | Found Alien Artifact 12643 | -2/Quarantine | Identified Core Reset Matrix 12643 | -2/Quarantine | Used Core Reset Matrix 12647 | -2/Quarantine | Detected hypermatrix surge 12647 | -2/Quarantine | Sensed 10 artifacts in vicinity 12698 | -2/Quarantine | Identified exit to Access 12779 | -2/Quarantine | Entered Access 12781 | -1/Access | Reached level 32 13046 | -1/Access | Reached level 33 13106 | -1/Access | Discovered new exit (range 23) 13217 | -1/Access | Incoming assault squad redirected 13279 | -1/Access | First assault squad dispatched 13301 | -1/Access | Incoming assault squad redirected 13391 | -1/Access | Found Prototype Launcher 13391 | -1/Access | Identified Com. Tesla Bomb Launcher 13505 | -1/Access | Reached level 34 13553 | -1/Access | Incoming assault squad redirected 13915 | -1/Access | Incoming investigation squad redirected 13945 | -1/Access | Garrison activated, responded to threat 13998 | -1/Access | Incoming assault squad redirected 14038 | -1/Access | Incoming assault squad redirected 14048 | -1/Access | Incoming investigation squad redirected 14052 | -1/Access | Incoming assault squad redirected 14055 | -1/Access | Spotted B-99 Colossus 14154 | -1/Access | Reached level 35 14181 | -1/Access | Incoming assault squad redirected 14302 | -1/Access | Incoming assault squad redirected 14580 | -1/Access | Maximum security lockdown engaged 14603 | -1/Access | Spotted B-99 Colossus 14665 | -1/Access | Discovered new exit (range 22) 14705 | -1/Access | Reached level 36 14744 | -1/Access | Destroyed 24 combat bots 14904 | -1/Access | Scanned by Researcher 14905 | -1/Access | Spotted Investigator 14920 | -1/Access | Destroyed Investigator 14938 | -1/Access | Destroyed 19 combat bots 15020 | -1/Access | Spotted B-99 Colossus 15020 | -1/Access | Spotted B-99 Colossus 15022 | -1/Access | Identified exit to Surface 15029 | *** | Heading to fleet! Last Messages --------------- 15020_ Penetrated by Slug. 15020_ Slug penetrates Earth. 15020_ Slug penetrates Reinforced Barrier. 15020_ Slug penetrates Earth. Sealed Barrier opened remotely. 15021_ Penetrated by Slug. 15021_ Slug penetrates Terminal. 15021_ Penetrated by Slug. 15021_ Slug penetrates Terminal. Sealed Barrier opened remotely. 15022_ EXIT=IDENTIFIED: SURFACE 15023_ Asb. Alloy Armor destroyed. 15023_ Penetrated by Slug. 15023_ Slug penetrates Main Access Shell. 15023_ Penetrated by Slug. 15023_ Slug penetrates Terminal. 15025_ Slug penetrates Main Access Shell. 15027_ Knocked back. 15027_ Slug penetrates Main Access Shell. 15028_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????## ###+######## # + | | ???#??#?## # ###### | | ?????##### #######?####### ##### | | ????##???# #+################## # | | ###########! #? ? ####### # | | # """"" # ####### # | | # """"" # ? ####### # | | """"" + """"" # ? ? ####?## # | | """"" # """"" # ?? ####### # | | """"" # """"" #################### # | | ?"""" # """"" # | | """"" # k / | | ??""" # ########################## | | # ########################## | | # ################################### | | # ######?############################ | | ######?#### g################################### | | #??######## ################################### | | #####?##### ################### ##?############ | | #?#########A ####### ##########;################ | | ?##?####### """T""" ####### | | ####??##?## """ """ BB ####### | | ##?######## "" " BB ######### | | ###?###?### " | | #?###?##### "" | | ###?####### " @" | | ?#####?##?# % " " | | ########### """""" BB ######### | | ###?####### # | | ####?#?####AA # | | ########### ####### ##################### | | #??######## ############################# | | #####?##### ############################# | | ########### C# *############### | | #####?###?# C# ############### | | ??#?#??#### C+ """""" ############### | | #?##?##?### # ""S""" ############### | | #########?# # """ ############### [ " | | ?####?##### # ############### " | | ##?###?####hC# ###############]u " | | ?#######??# C# [ "###############%%% T | | ??###?##### h# +=[*%%[=%=%[%=/%%/ " | | ########### # "###############%! " | | ???#?#?##?# # ##########?####%= " | | ?####?#?### #############################! | | #?##?###### ## ########?###### | | #####?#### # ####################### | | ###?###### # ############?########## | | ##??#?#??# + ########?######?####### | | ######?### #""""" ####################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 100 Energy Generation 60 Energy Capacity 1700 Matter Stores 400 Matter Capacity 400 Sight Range 17 Robot Scan Range 24 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 16 EM Shielding 3 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Reclamation Efficiency 25 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 8 Launcher Accuracy 20 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 50 Particle Charging 25 Kinecelleration 30 Overload Amplification 100 Stasis Canceling 2 Offensive Hacking 15 Defensive Hacking 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -6/Factory G-50 Soldier | x3 | -5/Factory Impulse Thruster | x2 | -5/Factory G-50 Soldier | x3 | -5/Factory G-50 Soldier | x3 | -5/Factory Lrn. Terrain Scanner | x1 | -4/Factory H-77 Assassin | x2 | -4/Factory | Preloaded L-41 Fighter | x3 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Core Cannon Core Reset Matrix Achievements -------------- War Machine Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Acc Levels Raised 35 | . . 2 1 3 2 1 1 1 1 2 3 1 . . 2 2 . . 1 . . 1 1 . 1 . . . 1 1 1 1 5 XP Earned 56235 | 3000 550 3835 850 4196 3683 1005 1785 800 1750 3300 4721 932 614 220 2356 2989 48 322 646 261 105 1912 1491 50 969 332 242 503 920 894 1923 1371 7660 XP Spent 55435 | 2225 400 535 545 2620 7075 1810 115 2650 2775 500 3795 3270 750 . 3595 3260 . . . 520 . 1680 . . 265 3200 . . 600 580 2900 . 9770 Upgrades 125 | 8 1 2 2 8 17 5 1 7 8 1 4 6 1 . 4 6 . . . 3 . 7 . . 1 3 . . 1 2 1 . 26 Power Slot 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Utility Slot 9 | 1 . . . 1 2 . . . 1 . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 . . Weapon Slot 2 | 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core Integrity 46 | 1 . 1 1 2 3 1 1 2 5 . 1 2 . . 1 1 . . . 1 . 1 . . 1 1 . . . 2 . . 18 Heat Dissipation 14 | . . . . 1 3 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 7 Energy Generation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Storage 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mass Support 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 4 | 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Sight Range 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 12 | . . . . . . . . . . . . . . . . 3 . . . 2 . 6 . . . 1 . . . . . . . Terrain Scan Density 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 6 | . 1 1 . . 1 . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . Hack Attack % 3 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hack Defense % 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | 1 . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . TH Resistance % 4 | . . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . KI Damage % 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . TH Damage % 4 | . . . . . . . . . . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . Protomatter Created 8021 | . 32 84 5 283 219 37 102 . 111 171 543 143 263 . 213 364 88 170 164 207 . 667 183 246 669 423 186 235 107 56 353 . 1697 Integrity Restored 13160 | . 60 156 . 837 558 111 220 . 584 396 1189 89 332 . 325 662 28 472 271 . . 480 275 179 1456 345 75 101 161 168 988 134 2508 Core 10915 | . 60 156 . 837 558 111 101 . 562 396 1032 83 227 . 214 428 . 396 224 . . 387 196 72 1179 283 49 79 133 168 862 59 2063 Parts 2245 | . . . . . . . 119 . 22 . 157 6 105 . 111 234 28 76 47 . . 93 79 107 277 62 26 22 28 . 126 75 445 Protomatter Decayed 2991 | . 12 9 . . 23 . 35 . . . 102 25 75 . 136 428 . 82 81 281 . 408 87 104 251 177 243 88 28 . 52 . 264 Game ------ Seed TitaniumOpticalSword Manual? 0 Play Time 04:37:21 Cumulative 351.1 hours Start 2021.06.08 @ 06:20:12 End 2021.06.08 @ 11:00:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type 2 Total 20 Types 17/0/2/1/0/0/0/0/0 Lore% 81 Gallery% 87 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9b62b5d0-bbc7-4d9d-8284-6be877b78f62