Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 12:45:46 Player: Ben Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1118) 1118 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2913 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 450/450 Energy 72/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Core Analyzer Shield Generator Mobile Refinery Mk. CCLXVII Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Wheel Compact Wheel > --- UTILITY ---------- Large Matter Pod Signal Interpreter > --- WEAPON ----------- Plasma Rifle Minigun Remote Datajack > --- INVENTORY -------- Core Analyzer Shield Generator Mobile Refinery Mk. CCLXVII Improved Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Matter Pod Device Terrain Scanner Storage Large Matter Pod Processor Signal Interpreter Weapon Minigun Energy Gun Plasma Rifle Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 41 | 5 13 14 . 1 8 Power 8 | 1 3 3 . . 1 Engine 8 | 1 3 3 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 2 . . 2 Treads 1 | . . . . . 1 Leg 1 | . . . . . 1 Wheel 6 | 2 2 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | . 3 . . . . Device 1 | . 1 . . . . Storage 1 | . 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 22 | 2 5 9 . 1 5 Energy Gun 3 | . . . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 14 | 2 3 9 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 2 . . . 1 Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 2 1 . . 11 Power 2 | . 1 . . . 1 Propulsion 7 | . 1 1 . . 5 Utility 1 | . . . . . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 5 | . 2 1 . . 5 Average Slot Usage (%) 91 | . 96 84 . 99 85 Engine 10 | . 13 10 . 11 8 Wheel 24 | . 27 19 . 33 17 Device 2 | . 8 . . . . Storage 11 | . 12 11 . 11 11 Processor 9 | . 5 11 . 11 11 Energy Gun 2 | . . . . . 10 Ballistic Gun 23 | . 22 31 . 27 13 Launcher 1 | . 4 . . . . Special Weapon 3 | . . . . 5 8 Naked Turns . | . . . . . . Heaviest Build 23 | 6 14 22 19 19 23 Greatest Support 36 | 20 20 36 36 36 36 Greatest Overweight (x) 2 | . . 2 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 Average Carried 3 | . 2 3 4 3 4 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 1 3 4 4 4 4 Class Distribution -------------------- 37% | Scavenger-Mutant 32% | Mutant 18% | Scavenger-Gunner 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1556 | 258 268 658 . 22 350 Remotely . | . . . . . . Salvage Created 1550 | 31 228 711 . . 580 Parts 92 | 3 19 51 . . 19 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 30 | 1 9 13 . . 7 Guns 25 | 1 6 13 . . 5 AOE 5 | . 3 . . . 2 Classes Destroyed 10 | 1 2 6 . . 1 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 6 | . 3 3 . . . Swarmer 10 | . 6 4 . . . Grunt 10 | 1 3 3 . . 3 Brawler 2 | . . 1 . . 1 Duelist 2 | . . 1 . . 1 Sentry 5 | . . 4 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 6 | 1 3 6 . . 3 Combat Bots Only 4 | 1 3 4 . . 3 Max Kills in Single Turn 2 | 1 2 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1806 | 10 401 280 . . 1115 Core 475 | 10 53 33 . . 379 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 96 74 . . . . Volleys Fired 122 | 2 29 37 . . 54 Largest 3 | 2 2 3 . . 3 Hottest 155 | 40 50 75 . . 155 Shots Fired 256 | 4 57 106 . . 89 Gun 245 | 4 54 106 . . 81 Cannon . | . . . . . . Launcher 6 | . 3 . . . 3 Special 5 | . . . . . 5 Kinetic 224 | 4 54 106 . . 60 Thermal 9 | . . . . . 9 Explosive 6 | . 3 . . . 3 Electromagnetic 12 | . . . . . 12 Robot Hit Streak 12 | 4 6 8 . . 12 Robot Miss Streak 3 | . 3 3 . . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . 3 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 156 | 4 30 55 . . 67 Core Hits 77 | 2 17 26 . . 32 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2772 | 45 463 973 . . 1291 Guns 2345 | 45 264 973 . . 1063 Cannons . | . . . . . . Explosions 405 | . 199 . . . 206 Melee . | . . . . . . Ramming 22 | . . . . . 22 Kinetic 2023 | 45 264 973 . . 741 Thermal 200 | . . . . . 200 Explosive 357 | . 199 . . . 158 Electromagnetic 170 | . . . . . 170 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Targeting Errors 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 7 | . 7 . . . . Projectiles . | . . . . . . Explosions 7 | . 7 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 46 | . 37 . . . 9 Shots 1 | . 1 . . . . Rammed 5 | . . . . . 5 Targets Rammed 5 | . . . . . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 227 | 6 12 105 . . 227 Average Temperature 41 | 6 6 32 . . 54 Received Heat Transfer 360 | 6 108 69 . . 177 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 325 | . . . . . 325 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 354 | 20 182 354 120 . . Initial 120 | . 13 13 120 . . Average 96 | 2 61 161 120 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 88 | 100 100 68 100 . . Level 1 11 | . . 31 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | 1 15 23 . . 10 Peak Tracking Total 5 | 1 4 5 . . 3 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 6 | . 3 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 4 | . 3 1 . . . Max in Single Turn 3 | . 3 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 15 | . 10 4 . . 1 Terminals 11 | . 7 3 . . 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 38 | . 27 10 . . 1 Successful 26 | . 19 6 . . 1 Failed 11 | . 8 3 . . . Catastrophic . | . . . . . . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 29 | . 20 8 . . 1 Fabricators . | . . . . . . Repair Stations 6 | . 4 2 . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 14 4 . . 1 Record 6 | . 3 2 . . 1 Prototype ID Bank 3 | . 3 . . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Transport Status 2 | . 1 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 7 1 . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 52 | . 26 26 . . . Parts Recycled . | . . . . . . Recycled Matter 68 | . 68 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3531 | 65 962 623 4 898 979 Spaces Moved 3276 | 70 1006 572 3 790 835 Core 30 | 17 . . . . 13 Treads 110 | . . . . . 110 Legs . | . . . . . . Wheels 3136 | 53 1006 572 3 790 712 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 86 86 50 Average Speed 87 | 72 80 85 86 86 99 Slowest Speed 160 | 80 80 100 86 86 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 5 97 44 8 76 69 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 57 | . 20 . . . 37 Melee . | . . . . . . Projectile . | . . . . . . AOE 57 | . 20 . . . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3747 | 77 1107 639 4 1011 909 Wait 271 | . 50 9 2 209 1 Move 3271 | 69 1005 571 2 789 835 Hop . | . . . . . . Pick Up 16 | 1 5 4 . 6 . Fast Attach 24 | 5 5 9 . . 5 Attach 4 | . 1 2 . 1 . Detach . | . . . . . . Swap 13 | . 7 3 . . 3 Drop 19 | . 5 4 . 6 4 Fire 122 | 2 29 37 . . 54 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 66 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 8) 426 | -10/Materials | Discovered new exit (range 8) 496 | -10/Materials | Discovered new exit (range 10) 607 | -10/Materials | Discovered new exit (range 8) 672 | -10/Materials | Identified exit to Mines 696 | -10/Materials | Identified exit to Materials 1013 | -10/Materials | Repaired Assault Rifle 1028 | -10/Materials | Entered another Materials area 1028 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1072 | -9/Materials | Repaired Lgt. Assault Rifle 1109 | -9/Materials | Central database locked down 1317 | -9/Materials | Discovered new exit (range 14) 1341 | -9/Materials | Identified exit to Materials 1383 | -9/Materials | Build established: Gunner 1478 | -9/Materials | Discovered exit to Materials (range 15) 1589 | -9/Materials | Discovered new exit (range 15) 1650 | -9/Materials | Identified exit to Mines 1651 | -9/Materials | Entered Mines 1652 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1652 | -9/Mines | Assembled infested the area 1654 | -9/Mines | Identified exit to Zion 1655 | -9/Mines | Entered Zion 1809 | -7/Zion | Build established: Scavenger-Gunner 2040 | -7/Zion | Found CR-A16's Pointy Stick 2092 | -7/Zion | Given A8's code to call for help 2401 | -7/Zion | Build established: Scavenger-Mutant 2428 | -7/Zion | Found Prototype Device 2540 | -7/Zion | Discovered new exit (range 16) 2552 | -7/Zion | Identified exit to Proximity Caves 2553 | -7/Zion | Entered Proximity Caves 2985 | -6/Proximity Caves | Learned Factory garrison access intel 3279 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3346 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 3520 | -6/Proximity Caves | Core integrity fell below 50% 3530 | -6/Proximity Caves | Core integrity fell below 20% 3532 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Minigun destroyed. Slug penetrates Wall. Shock Rifle destroyed. Penetrated by Slug. Slug penetrates Wall. Gatling Laser destroyed. Penetrated by Slug. Lgt. Treads destroyed. Penetrated by Slug. Slammed into H-66 Slayer. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Signal Interpreter destroyed. Slammed into H-66 Slayer. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##########?????????????????????????????????????? | | ### ########?????????? ???????????????????? | | # ##????????? #?????????????????? | | ##???????? #?????????????????? | | ### #### ##?????? ####??????????????? | | ##?# #??## ###???? ???????????????? | | ##??# ##??### ##??? ????????????????? | | ##???# ####### ## ##? #?????????????????? | | ?????#% ####### #? #?????????????????? | | ###?## ##??#######? #??????????????????? | | ### ##????????# #???????????????????? | | ### ##???#### #???????????????????? | | ##?## #???? #???????????????????? | | #### #???# ######h #???????????????????? | | ???## #??# % #???????????????????? | | ????## #?# %%@h ##???????????????????? | | ?????## #?## ####### #????????????????????? | | ##?????# #?## #????# #????????????????????? | | ###????#### #???? #????????????????????? | | ####### ##?? ???????????????????? | | ## #### ?????????????????? | | ### #?## ????????????????? | | ## #??# ???????????????? | | ###??## ??????????????? | | ## #??????## ?????????????? | | #?# #???????? ### ?????????????? | | ###?# #?????? #??# ?????????????? | | ##??## ### ### ??? #???# ??????????????? | | ##### #?#####??## ###??###???????????????????? | | ##??##?????####??????????????????????????? | | ### ####????????????????????????????????? | | ##???????????????????????????????? | | # ####???#????????????????????????? | | ##### ### ????????????????????????? | | ????## ## ????????????????????????? | | ?????## ## ????????????????????????? | | ?????## ???????????????????????? | | #?????## ???????????????????????? | | ???#### ????????????????????????? | | ??## ## ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Let's See Who's Tougher Part-time Mechanic Robot Respite Tourist Challenges ------------ None Game ------ Seed CoolingShadePrototype Manual? 0 Play Time 01:01:23 Cumulative 4.5 hours Start 2021.05.09 @ 01:53:17 End 2021.05.09 @ 12:45:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7e7e49f8-1587-408f-a608-1054e5d3f8cf