Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.29 @ 02:55:08 Player: quak Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (3526) 3526 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (556) 556 TOTAL SCORE: 7857 Bonus ------- High Alert Combat Kills 199 Follower Combat Kills 57 Aligned with FarCom 300 Cogmind --------- Core Integrity 444/700 Matter 22/300 Energy 290/290 System Corruption 20% Temperature Cool (18) Movement Treading (242) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Rocket Array > --- INVENTORY (25) --- Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Heat Sink High-capacity Battery (250) Large Matter Pod (150) Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating Medium Reflective Plating Improved Shield Generator Tractor Beam Latent Energy Streamer Mini Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Latent Energy Streamer Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Improved Heat Sink High-capacity Battery Large Matter Pod Signal Interpreter Light Armor Plating Heavy Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Reactive Plating Medium Reflective Plating Improved Shield Generator Tractor Beam Mini Assault Cannon Grenade Launcher Rocket Array [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 3 | . . . . . 2 1 Utility 2 | . . . . . 2 . Weapon 1 | . . . . . . 1 Parts Attached 55 | 7 5 . . . 19 24 Power 4 | 1 . . . . 1 2 Engine 2 | 1 . . . . . 1 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 20 | 2 2 . . . 8 8 Treads 18 | . 2 . . . 8 8 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 2 . . . 6 6 Device 5 | 1 . . . . 3 1 Storage 3 | 1 2 . . . . . Processor 2 | . . . . . 1 1 Hackware 1 | . . . . . . 1 Protection 5 | . . . . . 2 3 Artifact . | . . . . . . . Weapon 15 | 2 1 . . . 4 8 Energy Gun . | . . . . . . . Energy Cannon 5 | . . . . . 2 3 Ballistic Gun 7 | 2 1 . . . 1 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . . 4 Parts Lost 18 | . . . . . 6 12 Power . | . . . . . . . Propulsion 7 | . . . . . 2 5 Utility 4 | . . . . . 2 2 Weapon 7 | . . . . . 2 5 Highest Loss Streak 5 | . . . . . 5 3 To Critical Strikes 1 | . . . . . . 1 Average Backups 17 | 3 8 11 12 17 23 21 Power 1 | . 1 1 1 1 2 2 Propulsion 3 | 1 2 4 4 4 3 2 Utility 9 | . 2 4 4 7 12 12 Weapon 4 | . 2 2 3 4 6 4 Tool/Special . | . . . . . . . Unused Backups 49 | . 5 . . . 15 29 Power 6 | . 1 . . . 3 2 Propulsion 2 | . 1 . . . . 1 Utility 28 | . . . . . 4 24 Weapon 13 | . 3 . . . 8 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 100 100 99 98 Engine 6 | . 14 14 14 14 2 2 Core 3 | . . . . . 6 4 Treads 31 | . 16 28 28 28 35 37 Leg 1 | . 11 . . . . . Device 11 | . 14 14 14 14 19 5 Storage 9 | . 14 14 14 14 9 7 Processor 4 | . . . . . 2 7 Protection 3 | . . . . . 4 6 Energy Cannon 6 | . . . . . 4 11 Ballistic Gun 15 | . 28 28 28 28 13 6 Ballistic Cannon 1 | . . . . . . 2 Peak Build Rating 49 | 7 8 8 9 11 36 49 Average Rating 27 | 5 7 8 8 9 26 43 On Entrance 10 | . 7 8 8 9 11 33 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 125 | 14 90 90 90 90 102 125 Greatest Support 110 | 20 40 40 40 40 86 110 Greatest Overweight (x) 3 | 3 2 2 2 2 1 1 Average Overweight (x) . | . . 2 2 2 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 22 | 7 13 25 25 25 25 25 Most Carried 25 | 5 11 12 15 23 25 25 Average Carried 18 | 3 8 11 12 17 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 5 11 12 15 23 25 25 Class Distribution -------------------- 40% | Mutant 31% | Skirmisher 27% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2260 | 265 217 101 8 19 715 935 Remotely . | . . . . . . . Salvage Created 3862 | 46 307 177 . . 1216 2116 Parts 219 | 6 24 10 . . 72 107 Haulers Intercepted 7 | . 2 . . . 3 2 Recyclers Shooed 7 | . . 1 . . 2 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 72 | . 9 4 . . 22 37 Guns 35 | . 9 4 . . 14 8 Cannons 17 | . . . . . 6 11 AOE 18 | . . . . . 2 16 Classes Destroyed 17 | 1 3 . . . 7 6 Worker 9 | . . . . . 3 6 Builder 3 | . . . . . 1 2 Tunneler 3 | 2 . . . . . 1 Hauler 7 | . 2 . . . 3 2 Recycler 6 | . . . . . 1 5 Mechanic 3 | . . . . . 1 2 Operator 2 | . . . . . . 2 Watcher 2 | . . . . . 1 1 Swarmer 12 | . 6 . . . 6 . Grunt 37 | . 3 4 . . 12 18 Brawler 2 | . . . . . . 2 Duelist 3 | . . . . . . 3 Sentry 5 | . . . . . 3 2 Specialist 2 | . . . . . . 2 Hunter 2 | . . . . . 1 1 Programmer 8 | . . . . . . 8 Heavy 1 | . . . . . . 1 Best Kill Streak 8 | 1 3 2 . . 5 8 Combat Bots Only 5 | . 3 2 . . 4 5 Max Kills in Single Turn 4 | 1 1 1 . . 2 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 470 | . 45 25 . 2 198 200 Missed 146 | . 10 8 . 2 60 66 Hits 324 | . 35 17 . . 138 134 Projectile 324 | . 35 17 . . 138 134 Critical Strikes 12 | . . . . . 3 9 Damage Taken 5115 | . 298 221 . . 1604 2992 Core 498 | . 79 41 . . 122 256 Absorbed by Shields 260 | . . . . . 260 . Core Remaining (%) 76 | 100 . . . 52 77 . Volleys Fired 233 | 3 29 16 . . 91 94 Largest 3 | 2 2 2 . . 2 3 Hottest 178 | 40 40 40 . . 120 178 Shots Fired 493 | 6 61 32 . 1 180 213 Gun 308 | 6 61 32 . 1 133 75 Cannon 171 | . . . . . 42 129 Launcher 14 | . . . . . 5 9 Special . | . . . . . . . Kinetic 333 | 6 61 32 . 1 133 100 Thermal 113 | . . . . . 42 71 Explosive 14 | . . . . . 5 9 Electromagnetic 33 | . . . . . . 33 Robot Hit Streak 12 | 3 11 7 . 8 12 9 Robot Miss Streak 4 | 2 4 1 . . 4 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 305 | 4 34 24 . 1 118 124 Core Hits 227 | 2 14 10 . . 62 139 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . Critical Strikes 4 | . 1 . . . 1 2 Destroy 2 | . 1 . . . 1 . Blast 1 | . . . . . . 1 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8694 | 40 382 302 . 19 2131 5820 Guns 2668 | 40 377 298 . 15 1230 708 Cannons 2505 | . . . . . 622 1883 Explosions 3395 | . . . . . 248 3147 Melee . | . . . . . . . Ramming 126 | . 5 4 . 4 31 82 Kinetic 3025 | 40 377 298 . 15 1230 1065 Thermal 1693 | . . . . . 622 1071 Explosive 3184 | . . . . . 248 2936 Electromagnetic 666 | . . . . . . 666 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . 2 2 2 2 . 20 Average Corruption 6 | . 2 2 2 2 . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 111 | . 9 4 7 2 . 89 Message Errors 25 | . 2 . 4 . . 19 Matter Fused 27 | . 1 1 1 1 . 23 Heat Flow Errors 13 | . 1 2 . . . 10 Energy Discharges 10 | . 1 . . . . 9 Parts Rejected 3 | . . . . . . 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 10 | . . . 1 . . 9 Data Loss (major) 9 | . 1 1 1 . . 6 Misfires 9 | . 3 . . 1 . 5 Alerts 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 63 | . . . . . . 63 Projectiles 39 | . . . . . . 39 Explosions 24 | . . . . . . 24 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact 1 | . . . . . . 1 Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 624 | . . . . . 29 595 Shots 15 | . . . . . 1 14 Rammed 14 | . 2 1 . 1 3 7 Targets Rammed 17 | . 2 1 . 1 4 9 Kicked . | . . . . . . . Crushed 3 | . . . . . 1 2 Highest Temperature 354 | . 199 221 . . 156 354 Average Temperature 72 | . 102 72 . . 49 79 Received Heat Transfer 1375 | . 12 120 . . 613 630 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 8 | . . . . . . 8 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . 2 2 Heat Transferred 2590 | . . . . . 999 1591 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Latent Energy Used 415 | . . . . . . 415 LE Corruption 7 | . . . . . . 7 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 3 | . . . . . 1 3 Low Security (%) 75 | 100 100 100 . 100 89 55 Level 1 11 | . . . . . 10 18 Level 2 12 | . . . . . . 24 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 866 | 5 126 75 . 22 239 866 Initial 94 | . . . . . . 94 Average 153 | . 28 33 . 1 91 247 Influence Increases 2580 | 10 275 175 . 22 636 1462 Destroy 0b10 Robot/C 1500 | . 180 120 . 20 440 740 Destroy 0b10 Robot/NC 175 | 10 10 . . . 50 105 Destroy Leader 338 | . 44 20 . . 78 196 Allied During Kill 7 | . . 5 . 2 . . Successful Hack 18 | . 11 . . . 7 . Disable Machine 270 | . . . . . 30 240 Destroy Structure 182 | . . . . . 16 166 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 75 | . 30 30 . . 15 . Influence Decreases 1725 | 10 275 175 . 22 427 816 Entered New Map 115 | . . . . . . 115 Time Decay 1430 | 10 275 155 . 22 367 601 Lost Part 160 | . . . . . 60 100 Lost Ally 20 | . . 20 . . . . Squads Dispatched 26 | . 2 1 . . 2 21 Investigation 3 | . . . . . . 3 Extermination 7 | . . . . . . 7 Reinforcement 11 | . 2 . . . 2 7 Assault 4 | . . 1 . . . 3 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 9 | . 2 . . 2 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 134 | . 17 9 . 5 39 64 Peak Tracking Total 9 | . 6 4 . 2 6 9 Tactical Retreats 3 | . 1 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 18 | . . . . . 2 16 Max in Single Turn 5 | . . . . . 1 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 16 | . 7 . 1 . 1 7 Terminals 10 | . 7 . . . 1 2 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 36 | . 15 . 1 . 2 18 Successful 14 | . 6 . 1 . 2 5 Failed 22 | . 9 . . . . 13 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual 14 | . 11 . 1 . . 2 Terminals 21 | . 15 . . . 2 4 Fabricators 4 | . . . . . . 4 Repair Stations 4 | . . . . . . 4 Recycling Units 4 | . . . . . . 4 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 6 | . 2 . 1 . 2 1 Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . . . . 1 . Locate Traps 3 | . 2 . . . 1 . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . 3 Report Inventory 2 | . . . . . . 2 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . Terminals 4 | . 4 . . . . . Botnet 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 7 . . . 1 5 Full Trace Events 3 | . . . . . . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . . 7 Programmers 7 | . . . . . . 7 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 4 | . . 1 . 3 . . Largest Group 3 | . . 1 . 3 2 . Highest-Rated Group 40 | . . 31 . 40 32 . Highest-Rated Ally 31 | . . 31 . 16 16 . Total Orders . | . . . . . . . Ally Attacks 39 | . . 7 . 28 4 . Total Damage 465 | . . 125 . 280 60 . Kills 7 | . . 2 . 5 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 7156 | 41 1142 366 723 304 1189 3391 Optics 3722 | . . . . . 331 3391 Terrain 879 | . . . . . 879 . Seismic 3359 | 41 1142 366 723 304 650 133 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 7208 | 84 1142 366 723 304 1189 3400 Spaces Moved 2902 | 52 607 99 226 92 337 1489 Core 9 | 9 . . . . . . Treads 2530 | . 287 99 226 92 337 1489 Legs 363 | 43 320 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 320 320 320 228 157 Average Speed 212 | 116 169 320 320 320 237 197 Slowest Speed 320 | 200 320 320 320 320 240 242 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 97 23 61 21 34 48 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 217 | . . . . . 16 201 Melee . | . . . . . . . Projectile 8 | . . . . . 1 7 AOE 209 | . . . . . 15 194 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3523 | 66 677 116 228 101 553 1782 Wait 134 | . 6 . . 1 35 92 Move 2896 | 51 606 98 225 91 336 1489 Hop . | . . . . . . . Pick Up 93 | 5 16 1 3 8 30 30 Fast Attach 16 | 7 . . . . . 9 Attach 26 | . . . . . 10 16 Detach 3 | . . . . . . 3 Swap 42 | . 6 . . . 21 15 Drop 63 | . 12 . . . 26 25 Fire 233 | 3 29 16 . . 91 94 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 17 | . 2 1 . 1 4 9 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Discovered new exit (range 5) 754 | -10/Materials | Discovered new exit (range 13) 846 | -10/Materials | Discovered new exit (range 12) 1227 | -10/Materials | Entered Mines 1228 | -10/Mines | Met a Derelict testing a Signal Generator 1520 | -10/Mines | Learned Materials stockpile data 1580 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1580 | -10/Mines | Discovered new exit (range 5) 1593 | -10/Mines | Entered Exiles 1673 | -10/Exiles | Met 8R-AWN 1728 | -10/Exiles | Met EX-HEX 1814 | -10/Exiles | Met EX-BIN 1849 | -10/Exiles | Aligned with FarCom system 1853 | -10/Exiles | Given EX-Vault access code 1929 | -10/Exiles | Opened EX-Vault 1949 | -10/Exiles | Found Latent Energy Streamer 2007 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2103 | -10/Exiles | Met EX-DEC 2288 | -10/Exiles | Discovered new exit (range 10) 2316 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2316 | -10/Exiles | Entered Mines 2317 | -9/Mines | Assembled infested the area 2339 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2496 | -9/Mines | Discovered new exit (range 15) 2591 | -9/Mines | Learned 2 Materials zone layouts 2620 | -9/Mines | Entered Materials 2620 | -8/Materials | Accompanied by 2 allies 2620 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2957 | -8/Materials | Build established: Skirmisher 3581 | -8/Materials | Lost 5 parts (1n2u2w) 3719 | -8/Materials | Discovered new exit (range 5) 3800 | -8/Materials | Build established: Mutant 3809 | -8/Materials | Entered Factory 3809 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4143 | -7/Factory | Build established: Skirmisher 4776 | -7/Factory | Found Prototype Launcher 5188 | -7/Factory | Identified Rocket Array 5214 | -7/Factory | Lost 3 parts (1n1u1w) 5914 | -7/Factory | Build established: Scavenger-Skirmisher 6394 | -7/Factory | System corruption reached 10% 6609 | -7/Factory | First assault squad dispatched 6874 | -7/Factory | Discovered new exit (range 12) 6899 | -7/Factory | Identified exit to Factory 7196 | -7/Factory | Garrison activated, responded to threat 7209 | -7/Factory | Self-destructed Last Messages --------------- 07194_ The unstable cave ceiling collapses. 07194_ C-45 Heavy ARC bursts open, deploying its payload. 07194_ G-50 Soldier unfolds itself. 07194_ B-48 Gladiator unfolds itself. 07194_ L-41 Fighter unfolds itself. 07194_ G-47 Trooper unfolds itself. 07194_ M-28 Smith unfolds itself. 07196_ G-47 Trooper destroyed. 07196_ M-28 Smith calls for garrison support. 07196_ ALERT: Activating Garrison Access F004. 07196_ L-41 Fighter destroyed. 07197_ The unstable cave ceiling collapses. 07198_ Lgt. Treads destroyed. 07201_ U-05 Engineer lays Concrete. 07202_ The unstable cave ceiling collapses. 07202_ U-05 Engineer lays Concrete. 07203_ System corrupted: Matter fused (-5). 07204_ U-05 Engineer lays Concrete. 07209_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##?????????????? | | ???????????????????????????? #?????????????? | | ??????????????????????????## #?????????????? | | ????????????????????????w? #########+##### | | ??????????????????????????? # # | | ??????????????????????????? #= # | | ???????????????????????????? # # | | ????????????????????????????# # # | | ????????????????????????????# # "" # | | ????????????????????????????# # " # | | ????????????????????????????# # " # | | ??????????????????????####### # | | ??????????????????????+ @ # | | ??????????????????????####b # | | ?????????????????????????#b # | | ????????????????????????## / ! u = # | | ????????????????????????# g ! %# # #####/## | | ????????????????????????#T %% | | ????????????????????????## gg! | | ?????????????????????????# b%* | | ???????? ###### g m ^ | | ???????? " # # | | ???????? ###### # # ## | | ?????????????????????????# #### % | | ?????????????????????????# #??# % #####+### | | ???????????????????????###+##+#### ### ??????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????#= + #??????????? | | ???????????????????????# # ####??????????? | | ???????????????????????# ""T"" # #?????????????? | | ???????????????????????+ """"" # #?????????????? | | ???????????????????????# # #?????????????? | | ???????????????????????########### #?????????????? | | ?????????????????????????????????# #?????????????? | | ????????????????????????????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Challenges ------------ None Game ------ Seed SkeletonSuperquantumMapper Manual? 0 Play Time 00:55:35 Cumulative 30.0 hours Start 2026.01.28 @ 20:49:35 End 2026.01.29 @ 02:55:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c45f3ccd-df4e-4b2f-a5ea-542699357382