Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 02:55:12 Player: Howard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1371) 1371 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 3527 Bonus ------- High Alert Combat Kills 116 Cogmind --------- Core Integrity 505/550 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Warning (351) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (5) ------ Heat Sink Medium Storage Unit Visual Processing Unit Light Armor Plating Insulated Plating > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (10) --- Improved Ion Engine Advanced Treads Advanced Treads Signal Interpreter Light Armor Plating Improved EM Shotgun Light Assault Rifle Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Compact Wheel > --- UTILITY ---------- Heat Sink Medium Storage Unit Visual Processing Unit Light Armor Plating Insulated Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Advanced Treads Advanced Treads Advanced Treads Signal Interpreter Light Armor Plating Improved EM Shotgun Light Assault Rifle Light Cannon Light Cannon [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Visual Processing Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 31 | 6 4 19 2 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 1 5 1 Treads 6 | 1 . 4 1 Leg . | . . . . Wheel 3 | 1 1 1 . Hover . | . . . . Flight . | . . . . Utility 9 | 1 . 7 1 Device 1 | . . 1 . Storage 2 | 1 . 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 5 | . . 4 1 Artifact . | . . . . Weapon 9 | 2 2 5 . Energy Gun 2 | 1 . 1 . Energy Cannon 3 | . . 3 . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 2 | . 2 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 7 | . 2 3 2 Power 2 | . 1 1 . Propulsion 3 | . 1 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Highest Loss Streak 2 | . 1 2 2 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 84 89 82 Engine 11 | . 13 10 9 Treads 14 | . 14 15 9 Wheel 8 | . 14 6 8 Device 4 | . . 4 9 Storage 11 | . 14 11 9 Processor 7 | . . 8 9 Protection 8 | . . 9 11 Energy Gun 1 | . 7 . . Energy Cannon 9 | . . 10 17 Ballistic Gun 4 | . 7 4 . Ballistic Cannon 6 | . 13 6 . Naked Turns . | . . . . Heaviest Build 33 | 14 14 33 32 Greatest Support 40 | 10 10 40 16 Greatest Overweight (x) 2 | 1 1 2 1 Average Overweight (x) . | . 1 . 1 Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 7 8 8 10 Most Carried 10 | 4 6 10 10 Average Carried 6 | 2 4 7 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 4 5 10 9 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 945 | 260 197 468 20 Remotely . | . . . . Salvage Created 1995 | . 484 1332 179 Parts 118 | . 19 90 9 Haulers Intercepted 4 | . . 4 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 40 | . 9 29 2 Guns 11 | . 3 8 . Cannons 28 | . 6 21 1 Classes Destroyed 8 | . 2 6 . Worker 2 | . . 2 . Hauler 4 | . . 4 . Recycler 4 | . 2 1 1 Operator 2 | . . 2 . Swarmer 9 | . . 9 . Grunt 20 | . 9 10 1 Brawler 1 | . . 1 . Sentry 10 | . . 9 1 Best Kill Streak 8 | . 5 8 2 Combat Bots Only 6 | . 4 6 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1549 | . 305 951 293 Core 143 | . 23 75 45 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 90 81 . Volleys Fired 111 | . 29 70 12 Largest 2 | . 2 2 2 Hottest 136 | . 70 136 136 Shots Fired 217 | . 58 137 22 Gun 67 | . 26 41 . Cannon 150 | . 32 96 22 Launcher . | . . . . Special . | . . . . Kinetic 129 | . 45 84 . Thermal 85 | . 13 50 22 Explosive . | . . . . Electromagnetic 3 | . . 3 . Robot Hit Streak 13 | . 6 13 4 Robot Miss Streak 4 | . 2 4 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 128 | . 36 80 12 Core Hits 61 | . 15 43 3 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . 1 . Critical Strikes 9 | . 3 5 1 Burn 1 | . 1 . . Meltdown 1 | . . . 1 Destroy 1 | . . 1 . Blast 6 | . 2 4 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2318 | . 564 1486 268 Guns 732 | . 266 466 . Cannons 1586 | . 298 1020 268 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1343 | . 438 905 . Thermal 946 | . 126 552 268 Explosive . | . . . . Electromagnetic 29 | . . 29 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 12 | . 3 9 . Projectiles 12 | . 3 9 . Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . 4 2 . Impact . | . . . . Kinetic 5 | . 3 2 . Secondary 1 | . 1 . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 412 | . 177 412 351 Average Temperature 98 | . 49 115 127 Received Heat Transfer 669 | . 165 351 153 Effects 1 | . . 1 . Shutdowns 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 2 | . . . 2 Heat Transferred 1924 | . 444 999 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 754 | . 275 754 341 Initial 271 | . . 115 271 Average 359 | . 119 439 299 Maximum Alert Level 3 | . 1 3 1 Low Security (%) 19 | 100 76 5 . Level 1 41 | . 23 39 100 Level 2 27 | . . 39 . Level 3 11 | . . 15 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 3 1 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 5 | . 1 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 13 41 5 Peak Tracking Total 5 | . 5 5 2 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 12 | . 4 8 . Terminals 12 | . 4 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 42 | . 17 25 . Successful 17 | . 6 11 . Failed 23 | . 10 13 . Catastrophic 5 | . 4 1 . Database Lockouts 2 | . 1 1 . Manual 31 | . 15 16 . Terminals 42 | . 17 25 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 4 7 . Prototype ID Bank 5 | . 2 3 . Branch Access Points 1 | . . 1 . Terminal Index 2 | . 1 1 . Registered Prototypes 1 | . 1 . . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 2 4 . Terminals 6 | . 2 4 . Track 1 | . . 1 . Botnet 4 | . 2 2 . Operators 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 12 | . 4 8 . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1766 | 57 296 1259 154 Spaces Moved 1014 | 45 199 679 91 Core 4 | 4 . . . Treads 296 | . . 296 . Legs . | . . . . Wheels 714 | 41 199 383 91 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 95 95 115 Average Speed 128 | 88 95 142 115 Slowest Speed 240 | 95 95 240 115 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 58 66 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1257 | 59 246 835 117 Wait 70 | 5 12 41 12 Move 1011 | 44 198 678 91 Hop . | . . . . Pick Up 20 | 4 3 13 . Fast Attach 11 | 6 . 4 1 Attach 7 | . 2 4 1 Detach 2 | . . 2 . Swap 13 | . 2 11 . Drop 12 | . . 12 . Fire 111 | . 29 70 12 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 58 | -11/Junkyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 9) 257 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 10) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Utility x2 400 | -9/Materials | Discovered new exit (range 10) 510 | -9/Materials | Central database locked down 891 | -9/Materials | Identified exit to Mines 1328 | -9/Materials | Build established: Scavenger-Mutant 1585 | -9/Materials | Discovered new exit (range 18) 1613 | -9/Materials | Entered another Materials area 1613 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1767 | -8/Materials | Self-destructed Last Messages --------------- 01704_ Aluminum Leg melted. 01707_ Heat Sink melted. 01707_ Y-45 Defender destroyed. 01713_ Acquired 10 matter. 01720_ R-06 Scavenger collects Lgt. Treads. 01721_ Acquired Insulated Plating. 01723_ R-06 Scavenger collects Hvy. Assault Rifle. 01724_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01728_ R-06 Scavenger collects Particle Gun. 01731_ Acquired 10 matter. 01731_ R-06 Scavenger collects Aluminum Leg. 01732_ R-06 Scavenger destroyed. 01732_ O-24 Administrator uses terminal to summon reinforcements. 01732_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 01732_ O-24 Administrator locks terminal. 01737_ R-06 Scavenger collects Particle Gun. 01740_ R-06 Scavenger collects Tractor Beam. 01744_ R-06 Scavenger collects Hvy. Assault Rifle. 01757_ Com. Wheel destroyed. 01759_ Adv. Beam Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????# ???? ???????? | | ?????????????????????????????????# ???# #??????? | | ??????????????????????????????? # ???# #??????? | | ??????????????????????????????? # #### #??????? | | ???????????????????????????????? + /??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????############# #??????? | | ?????????????????????# ###?#### | | ?????????????????????# ^ ^ ^ #? | | ?????????????????????# ^ ^ # " | | ?????????????????????# ^ """"" """ ^ *** # "G" | | ?????????????????????# ^""T"" """ *** + " " | | ??????????????????????# """ ** # | | ??????????????????????# # ! | | ??????????????????????# ! #? ### | | ??????????????????????# #?##?? | | ??????????????????????# #### #????? | | ??????????????????????+ = %=#??# #????? | | ??????????????????????# #########+##### #????? | | ??????????????????????# @#???# %%* # #????? | | ??????????????????????# #???# =!""" # #????? | | ??????????????????????# #???# "T" # #????? | | ??????????????????????# g #???# " " # #????? | | ??????????????????????#g a#???# """ # #????? | | ??????????????????????r #???# """ # #????? | | ?????????????????????## #???# """ # #????? | | ??????????????????????# #???# # #????? | | ??????????????????????# #???########### #????? | | ??????????????????????# #?????????????# #????? | | ??????????????????????# ??????????????# #????? | | ??????????????????????# ??????????????# #????? | | ??????????????????????# ??????????????# #????? | | ??????????????????????# ??????????????# #????? | | ??????????????????????# ??????????????# #????? | | ??????????????????????# ??????????????# #????? | | ??????????????????????? ??????????????# #????? | | ??????????????????????? ???????######?# #????? | | ?????????????????????????????????# """ # #????? | | ?????????????????????????????????# """ # #????? | | ?????????????????????????????????#[ """ + #????? | | ?????????????????????????????????# # #????? | | ?????????????????????????????????# # #????? | | ?????????????????????????????????# ?# #????? | | ?????????????????????????????????######?# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombReactiveProcessor Manual? 0 Play Time 00:17:48 Cumulative 163.8 hours Start 2023.03.13 @ 21:06:54 End 2023.03.24 @ 02:55:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 117 Adventurer 2 Explorer 0 Win Type - Total 7 Types 4/0/1/2/0/0/0/0/0 Lore% 69 Gallery% 76 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdfc538a-542c-42b5-af6b-65435a2ad346