Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 11:13:13 Player: ZarZap Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (947) 947 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2757 Bonus ------- None Cogmind --------- Core Integrity 392/550 Matter 20/300 Energy 125/125 System Corruption 0% Temperature Warm (123) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Signal Interpreter Terrain Scan Processor Hacking Suite Assault Rifle Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Signal Interpreter Terrain Scan Processor Hacking Suite Particle Gun Assault Rifle Assault Rifle Assault Rifle Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Signal Interpreter Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 54 | 8 5 23 18 Power 12 | 1 1 7 3 Engine 10 | 1 1 6 2 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 18 | 4 . 8 6 Treads 2 | 2 . . . Leg 11 | . . 5 6 Wheel 2 | 2 . . . Hover 3 | . . 3 . Flight . | . . . . Utility 6 | 1 3 . 2 Device . | . . . . Storage 3 | 1 2 . . Processor 3 | . 1 . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 18 | 2 1 8 7 Energy Gun 5 | 1 1 2 1 Energy Cannon . | . . . . Ballistic Gun 11 | 1 . 5 5 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . 1 11 4 Power 5 | . 1 3 1 Propulsion 5 | . . 4 1 Utility . | . . . . Weapon 6 | . . 4 2 Highest Loss Streak 6 | . 1 6 2 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 95 81 92 Engine 13 | . 10 16 9 Core 3 | . . 2 8 Leg 11 | . . 11 21 Wheel 5 | . 28 1 . Hover 5 | . . 9 . Storage 10 | . 14 11 9 Processor 13 | . 13 11 18 Energy Gun 9 | . 22 8 3 Ballistic Gun 11 | . 5 7 21 Launcher 1 | . . 2 . Peak Build Rating 23 | 6 7 11 23 Average Rating 11 | 4 6 9 18 On Entrance 6 | . 6 7 11 Naked Turns . | . . . . Heaviest Build 87 | 11 87 54 65 Greatest Support 39 | 26 26 30 39 Greatest Overweight (x) 16 | . 3 16 4 Average Overweight (x) 2 | . 2 2 1 Largest Inventory Capacity 25 | 8 25 20 20 Average Capacity 20 | 7 23 20 20 Most Carried 13 | 2 7 11 13 Average Carried 7 | . 3 7 9 Final Capacity 20 | 8 20 20 20 Final Carried 9 | 2 7 9 7 Class Distribution -------------------- 39% | Scavenger-Mutant 36% | Mutant 12% | Skirmisher 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 827 | 249 90 160 328 Remotely . | . . . . Salvage Created 1314 | . 310 556 448 Parts 87 | . 19 38 30 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . 9 9 6 Guns 19 | . 8 7 4 Cannons 2 | . . . 2 AOE 1 | . . 1 . Classes Destroyed 12 | . 4 4 4 Worker 8 | . 2 2 4 Builder 2 | . . . 2 Tunneler 1 | . . 1 . Hauler 1 | . . . 1 Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 4 | . 2 2 . Swarmer 5 | . 5 . . Grunt 12 | . 4 6 2 Duelist 1 | . . . 1 Sentry 5 | . . 3 2 Hunter 1 | . . . 1 Best Kill Streak 6 | . 6 3 6 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 262 | . 54 102 106 Missed 54 | . 16 18 20 Damage Taken 2743 | . 357 1081 1305 Core 484 | . 115 211 158 Absorbed by Shields . | . . . . Core Remaining (%) 67 | 100 54 47 . Volleys Fired 147 | . 37 70 40 Largest 3 | . 2 2 3 Hottest 127 | . 100 100 127 Shots Fired 294 | . 74 108 112 Gun 278 | . 74 101 103 Cannon 9 | . . . 9 Launcher 7 | . . 7 . Special . | . . . . Kinetic 136 | . 9 42 85 Thermal 151 | . 65 59 27 Explosive 7 | . . 7 . Electromagnetic . | . . . . Robot Hit Streak 15 | . 6 15 12 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 189 | . 45 77 67 Core Hits 75 | . 18 29 28 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . 1 . . Critical Strikes 9 | . 6 2 1 Burn 7 | . 5 2 . Destroy 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2594 | . 567 944 1083 Guns 2287 | . 567 776 944 Cannons 135 | . . . 135 Explosions 156 | . . 156 . Melee . | . . . . Ramming 16 | . . 12 4 Kinetic 1185 | . 55 287 843 Thermal 1237 | . 512 489 236 Explosive 156 | . . 156 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact 1 | . . . 1 Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 28 | . . 28 . Shots 2 | . . 2 . Rammed 1 | . . 1 . Targets Rammed 3 | . . 2 1 Kicked 2 | . . 1 1 Crushed . | . . . . Highest Temperature 555 | . 494 282 555 Average Temperature 154 | . 175 98 200 Received Heat Transfer 1146 | . 102 504 540 Effects 25 | . 3 1 21 Shutdowns 9 | . 1 . 8 Energy Bleed 2 | . . 1 1 Interference 6 | . 2 . 4 Matter Decay 3 | . . . 3 Short Circuit 1 | . . . 1 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . 1 1 . Combat Hostiles 2 | . 1 1 . Parts Melted 13 | . 5 8 . Heat Transferred 3877 | . 1887 1435 555 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 308 | . 285 219 308 Initial 120 | . . 120 35 Average 122 | . 110 124 143 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 87 | 100 84 93 74 Level 1 12 | . 15 6 25 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 2 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 17 17 16 Peak Tracking Total 7 | . 7 4 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . . . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . . . 1 Successful 1 | . . . 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Alert Level 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1753 | 59 296 937 461 Spaces Moved 607 | 51 131 296 129 Core 9 | 6 . 3 . Treads 1 | 1 . . . Legs 276 | . . 147 129 Wheels 208 | 44 131 33 . Hover 113 | . . 113 . Flight . | . . . . Fastest Speed 50 | 50 90 105 190 Average Speed 202 | 86 125 242 233 Slowest Speed 850 | 160 135 850 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 3 33 35 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 40 | . . 40 . Melee . | . . . . Projectile . | . . . . AOE 40 | . . 40 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 858 | 63 189 408 198 Wait 11 | . 10 . 1 Move 604 | 50 130 295 129 Hop . | . . . . Pick Up 24 | 3 6 11 4 Fast Attach 20 | 7 2 9 2 Attach 16 | 1 1 6 8 Detach . | . . . . Swap 18 | . 2 8 8 Drop 15 | 2 1 7 5 Fire 147 | . 37 70 40 Melee . | . . . . Ram 1 | . . 1 . Kick 2 | . . 1 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 8) 355 | -10/Materials | Identified exit to Materials 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 862 | -9/Materials | Lost 6 parts (1p2n3w) 1039 | -9/Materials | Core integrity fell below 50% 1237 | -9/Materials | Discovered new exit (range 16) 1291 | -9/Materials | Identified exit to Materials 1293 | -9/Materials | Entered another Materials area 1293 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1754 | -8/Materials | Self-destructed Last Messages --------------- 01674_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 01675_ Power failure, Imp. Ion Engine shutdown. 01676_ Power failure, Nuclear Core shutdown. 01676_ K-01 Serf destroyed. 01677_ Overheating: Matter decay (-12). 01679_ Overheating: System interference. 01679_ Assault Rifle temporarily disabled. 01686_ Power failure, Imp. Ion Engine shutdown. 01687_ Acquired 27 matter. 01691_ Dropped Broken Imp. Aluminum Leg. 01697_ Dropped Imp. Aluminum Leg. 01700_ Dropped Imp. Ion Engine. 01701_ K-01 Serf collects debris. 01725_ W-25 Informer sends out distress signal. 01729_ K-01 Serf collects debris. 01744_ M-13 Machinist repairs G-47 Trooper. 01746_ Acquired 16 matter. 01749_ Assault Rifle destroyed. 01751_ Nuclear Core destroyed. 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