Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.15 @ 04:24:45 Player: Runagate Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (84) 420 Value Destroyed (1751) 1751 Prototype IDs (21) 420 Alien Tech Used (4) 800 Bonus (3800) 3800 TOTAL SCORE: 14391 Bonus ------- Met Data Miner 300 Used Core Reset Matrix 3000 Hacked Protovariant 500 Cogmind --------- Core Integrity 0/1450 Matter 74/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Precision Energy Filter Advanced Transmission Jammer Advanced Remote Shield Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Mini Fusion Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Enhanced Optical Array Enhanced Optical Array Improved Signal Interpreter Experimental Signal Interpreter Advanced Terrain Scan Processor Precision Energy Filter Advanced Reaction Control System Advanced Reaction Control System Advanced Reaction Control System > --- WEAPON ----------- Plasma Lance > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Advanced Remote Shield [Rating: 127] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Antigrav System Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Artifact Phase Armor Weapon Axe Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Slots Evolved 16 | . . 2 2 . 2 . . . 2 2 2 2 . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . 2 1 . . . . . 1 . 1 . . . . . Utility 10 | . . . 1 . 2 . . . . 2 1 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 109 | 7 19 15 . 8 5 1 . . 3 2 6 13 10 7 8 5 Power 21 | 1 3 5 . . 2 . . . 2 1 . 2 1 2 1 1 Engine 10 | 1 1 4 . . 1 . . . 1 1 . 1 . . . . Core 5 | . 2 1 . . 1 . . . 1 . . . . . . . Reactor 6 | . . . . . . . . . . . . 1 1 2 1 1 Propulsion 34 | 2 7 6 . 6 . . . . . . 3 6 2 . 2 . Treads . | . . . . . . . . . . . . . . . . . Leg 14 | 2 7 5 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 4 . . . . Flight 16 | . . 1 . 6 . . . . . . 3 2 2 . 2 . Utility 42 | 2 5 1 . 2 1 1 . . 1 1 3 5 6 5 5 4 Device 31 | 1 4 1 . 1 . 1 . . 1 . 1 4 5 5 4 3 Storage 2 | 1 1 . . . . . . . . . . . . . . . Processor 6 | . . . . 1 . . . . . 1 2 1 1 . . . Hackware 2 | . . . . . 1 . . . . . . . . . . 1 Protection . | . . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . 1 . Weapon 12 | 2 4 3 . . 2 . . . . . . . 1 . . . Energy Gun 3 | . 2 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 2 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . . . . . . . 1 6 1 2 1 Parts Lost 48 | . 2 1 . . . . . 2 4 1 11 8 3 8 1 7 Power 10 | . 1 1 . . . . . . 2 . 2 2 . 1 . 1 Propulsion 15 | . . . . . . . . 2 . 1 5 1 1 2 1 2 Utility 18 | . . . . . . . . . 1 . 3 4 2 5 . 3 Weapon 5 | . 1 . . . . . . . 1 . 1 1 . . . 1 Highest Loss Streak 8 | . 1 1 . . . . . 1 4 1 8 4 2 4 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 7 | . 7 9 10 4 5 8 8 7 6 6 7 5 4 4 4 4 Power 1 | . 1 . . . . 2 2 2 1 . . . . 1 1 . Propulsion 1 | . 2 3 5 1 2 2 2 1 . . . . 1 . . . Utility 3 | . 2 4 5 3 2 3 3 3 4 5 5 4 3 3 3 4 Weapon . | . 1 . . . . 1 1 1 1 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 9 | . . 6 . . . . . . . . . 1 . 2 . . Power 3 | . . 2 . . . . . . . . . . . 1 . . Propulsion 3 | . . 3 . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . 1 . . Weapon 2 | . . 1 . . . . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 99 81 95 99 100 100 98 90 73 66 54 63 63 42 39 Engine 5 | . 6 5 9 9 6 7 7 7 8 5 4 1 . . . . Core 3 | . 7 4 . . . . . . 3 . . . . . . . Leg 18 | . 28 43 36 1 . . . . . . . . . . . . Flight 12 | . . . . 40 38 38 38 36 31 25 19 11 15 15 14 9 Device 11 | . 14 11 9 9 14 15 15 15 12 11 8 5 10 14 3 8 Storage 8 | . 14 11 9 9 7 7 7 7 6 5 5 1 . . . . Processor 5 | . . . . 7 7 7 7 7 6 10 17 14 20 20 17 13 Hackware 2 | . . . . . 7 7 7 7 6 5 5 4 4 . . 3 Energy Gun 4 | . 5 10 9 9 2 . . . . . . . . . . . Ballistic Gun 7 | . 22 5 . . . . . . . . . . . . . . Impact Weapon 1 | . . 5 9 9 2 . . . . . . . . . . . Slashing Weapon 3 | . . . . . 8 15 15 15 11 7 4 2 . . . . Peak Build Rating 127 | 7 10 21 19 23 33 36 36 36 37 38 54 84 119 127 98 93 Average Rating 29 | 5 8 16 19 20 29 36 36 35 34 34 41 61 79 105 64 53 On Entrance 35 | . 7 8 19 19 23 33 36 36 32 33 34 33 58 108 53 68 Naked Turns 26 | . . . . . . . . . . . . . . . . 26 Heaviest Build 36 | 14 19 22 19 14 20 18 18 18 23 16 16 12 20 36 17 18 Greatest Support 64 | 20 20 60 60 24 24 24 24 24 23 23 32 64 42 35 27 20 Greatest Overweight (x) 2 | . . 1 . . 1 . . . 2 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 8 | 5 9 10 10 8 8 8 8 8 8 8 8 6 5 5 5 5 Most Carried 10 | 1 10 10 10 10 8 8 8 8 8 8 8 8 5 5 5 5 Average Carried 7 | . 7 9 10 4 5 8 8 7 6 6 7 5 3 4 4 4 Final Capacity 10 | 8 10 10 10 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 10 | 1 10 10 10 5 8 8 8 7 7 8 7 5 5 5 5 4 Class Distribution -------------------- 34% | Mutant 29% | Sprinter 23% | Scavenger-Mutant 7% | Scout 4% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scout | -5/Factory Scout | -4/Factory Mutant | -3/Research Sprinter | -3/Testing Sprinter | -2/Research Sprinter | -2/Quarantine Mutant | -2/Section 7 Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Matter Collected 1667 | 297 579 268 . . 58 . . 122 95 35 30 11 . . 142 30 Remotely 30 | . . . . . . . . . . . . . . . . 30 Salvage Created 2887 | 148 924 1075 . . 58 . . . 168 294 37 11 . . 142 30 Parts 191 | 9 62 75 . . 6 . . . 11 12 3 4 . . 6 3 Haulers Intercepted 6 | . 2 4 . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 2 . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Combat Hostiles Destroyed 43 | . 18 23 . . . . . . 2 . . . . . . . Melee 3 | . . 1 . . . . . . 2 . . . . . . . Guns 37 | . 17 20 . . . . . . . . . . . . . . Classes Destroyed 10 | 2 6 2 . . . . . . . . . . . . . . Worker 6 | . 2 1 . . 2 . . . . 1 . . . . . . Builder 2 | . . 1 . . . . . . . . . . . . 1 . Tunneler 8 | 4 . 1 . . . . . . 1 1 . 1 . . . . Hauler 6 | . 2 4 . . . . . . . . . . . . . . Recycler 7 | 1 1 2 . . . . . . . 2 . . . . 1 . Operator 6 | . 1 2 . . . . . . 1 . 1 . . . . 1 Watcher 6 | . 2 2 . . 1 . . . . 1 . . . . . . Swarmer 12 | . 3 9 . . . . . . . . . . . . . . Grunt 23 | . 15 8 . . . . . . . . . . . . . . Sentry 8 | . . 6 . . . . . . 2 . . . . . . . Best Kill Streak 5 | 3 4 4 . . 2 . . . 1 5 1 1 . . 2 1 Combat Bots Only 4 | . 4 3 . . . . . . 1 . . . . . . . Max Kills in Single Turn 2 | 1 1 2 . . 1 . . . 1 1 1 1 . . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Hostile Shots Fired 845 | . 116 112 . 23 13 . . 16 90 13 103 120 30 124 6 79 Missed 403 | . 35 34 . 17 4 . . 10 43 7 55 57 19 86 4 32 Hits 442 | . 81 78 . 6 9 . . 6 47 6 48 63 11 38 2 47 Projectile 442 | . 81 78 . 6 9 . . 6 47 6 48 63 11 38 2 47 AOE 1 | . . . . . . . . . . . . . 1 . . . Critical Strikes 11 | . 1 . . 1 . . . . . . 1 1 1 1 . 5 Damage Taken 7396 | . 873 840 . 87 145 . . 136 346 90 857 1334 318 954 58 1358 Core 2959 | . 216 200 . 27 63 . . 36 88 43 340 469 92 384 . 1001 Absorbed by Shields 30 | . . . . . . . . . . . . . 30 . . . Core Remaining (%) 72 | 100 13 50 . 95 . . . 85 89 95 70 . 56 . . . Volleys Fired 210 | 27 100 80 . 1 . . . . 2 . . . . . . . Largest 2 | 2 2 2 . 1 . . . . 1 . . . . . . . Hottest 88 | 40 70 88 . 65 . . . . 65 . . . . . . . Shots Fired 377 | 54 199 121 . 1 . . . . 2 . . . . . . . Gun 377 | 54 199 121 . 1 . . . . 2 . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 259 | 54 164 41 . . . . . . . . . . . . . . Thermal 118 | . 35 80 . 1 . . . . 2 . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 16 11 14 . . . . . . 12 . . . . . . . Robot Miss Streak 6 | 3 4 6 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 3 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 303 | 35 126 114 . . 4 . . . 11 6 2 2 1 . 1 1 Core Hits 186 | 10 49 107 . . 3 . . . 9 5 1 1 . . . 1 Critical Kills 2 | . 1 1 . . . . . . . . . . . . . . Critical Parts Destroyed 2 | 1 . 1 . . . . . . . . . . . . . . Critical Strikes 7 | 1 2 3 . . . . . . . 1 . . . . . . Burn 2 | . 1 1 . . . . . . . . . . . . . . Destroy 2 | 1 1 . . . . . . . . . . . . . . . Smash 2 | . . 2 . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . 1 . . . . . . Melee Attacks 114 | . . 20 . 16 9 . . 7 23 6 11 2 6 7 4 3 Impact 36 | . . 20 . 16 . . . . . . . . . . . . Slashing 58 | . . . . . 9 . . 7 23 6 11 2 . . . . Piercing 20 | . . . . . . . . . . . . . 6 7 4 3 Sneak Attacks 12 | . . 2 . . 2 . . . 1 4 . 1 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4933 | 357 1305 1656 . . 268 . . . 450 365 105 144 70 . 157 56 Guns 2905 | 357 1304 1200 . . . . . . 44 . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 1983 | . . 446 . . 268 . . . 406 365 105 144 70 . 123 56 Ramming 45 | . 1 10 . . . . . . . . . . . . 34 . Kinetic 1693 | 357 1053 283 . . . . . . . . . . . . . . Thermal 1212 | . 251 917 . . . . . . 44 . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 446 | . . 446 . . . . . . . . . . . . . . Slashing 1288 | . . . . . 268 . . . 406 365 105 144 . . . . Piercing 249 | . . . . . . . . . . . . . 70 . 123 56 Highest Corruption 4 | . 2 . . . . . . . . . . 2 2 . . 4 Average Corruption 1 | . 2 . . . . . . . . . . 1 2 . . 2 Corruption Purged 1 | . . . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 12 | . 7 . . . . . . . . . . . 1 . . 4 Message Errors 3 | . 3 . . . . . . . . . . . . . . . Matter Fused 3 | . 2 . . . . . . . . . . . . . . 1 Heat Flow Errors 4 | . 2 . . . . . . . . . . . 1 . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 308 | . . 48 . . 48 . . . 84 . . 21 . . 107 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 308 | . . 48 . . 48 . . . 84 . . 21 . . 107 . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . . . . . . . . 17 . Shots . | . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 . Targets Rammed 5 | . 1 3 . . . . . . . . . . . . 1 . Kicked 4 | . 1 3 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 261 | . 159 36 . 28 . . . 6 38 . . . 261 . . 72 Average Temperature 13 | . 14 7 . 11 . . . 5 3 . . . 133 . . 48 Received Heat Transfer 1171 | . 393 249 . 45 . . . 27 96 . 115 132 33 72 9 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . 3 . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . 2 . . . . . . . . . . . . . . Parts Fried 4 | . . 3 . . . . . . . . . . . . 1 . Impact Corruptions 5 | . . 4 . . . . . . . . . . . . 1 . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 2171 | . 743 1368 . . . . . . 60 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Maximum Alert Level 2 | . . 1 . . . . . . . . . 2 1 1 1 . Low Security (%) 84 | 100 100 70 100 100 100 . . . 100 100 100 66 43 86 27 100 Level 1 14 | . . 29 . . . . . . . . . 25 56 13 72 . Level 2 . | . . . . . . . . . . . . 7 . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 440 | 10 186 265 110 151 64 . . . 122 192 127 440 259 358 239 141 Initial 252 | . . 54 110 42 64 . . . 92 20 88 26 252 123 201 131 Average 106 | 1 82 126 106 79 29 . . . 72 142 90 136 212 137 207 96 Influence Increases 3799 | 25 606 749 . 180 64 . . 255 150 222 213 590 127 435 103 80 Destroy 0b10 Robot/C 860 | . 360 460 . . . . . . 40 . . . . . . . Destroy 0b10 Robot/NC 205 | 25 40 65 . . 15 . . . 10 25 5 5 . . 10 5 Destroy Leader 274 | . 98 152 . . 2 . . . 20 2 . . . . . . Successful Hack 169 | . 33 12 . 7 14 . . . 53 . 14 . 12 24 . . Disable Machine 90 | . . 15 . 45 . . . . . . . . . . 30 . Destroy Structure 71 | . . . . 8 3 . . . 12 . 14 . 10 21 3 . Partial Spotted 225 | . . . . 30 30 . . . 15 . 15 60 30 30 . 15 Lose Combat Pursuer 1905 | . 75 45 . 90 . . . 255 . 195 165 525 75 360 60 60 Influence Decreases 3748 | 25 476 617 162 138 198 8 . 108 255 82 344 191 358 296 227 263 Entered New Map 1118 | . . 76 152 58 78 4 . . 55 22 94 25 198 96 157 103 Time Decay 2190 | 25 456 531 10 80 120 4 . 88 160 50 140 126 130 120 60 90 Lost Part 440 | . 20 10 . . . . . 20 40 10 110 40 30 80 10 70 Squads Dispatched 31 | . 6 4 . 1 1 . . 1 1 . 4 3 6 2 1 1 Investigation 5 | . 3 2 . . . . . . . . . . . . . . Extermination 10 | . . . . . 1 . . . 1 . 2 2 1 2 . 1 Reinforcement 14 | . 3 2 . 1 . . . . . . 2 1 4 . 1 . Assault 2 | . . . . . . . . 1 . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Distress Signals 10 | . 2 1 . . 1 . . . . . 2 2 1 . . 1 Communications Jammed 3 | . . . . . . . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . . . . . . . 3 . . Times Spotted 274 | . 31 33 . 24 10 . . 19 4 9 25 47 16 37 8 11 Peak Tracking Total 20 | . 5 5 . 18 10 . . 10 2 7 12 14 10 20 6 8 Tactical Retreats 39 | . 3 3 . 2 . . . 5 . 3 5 8 1 4 2 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Traps Triggered 9 | . 4 1 . . 1 . . . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Machines Disabled 6 | . . 1 . 3 . . . . . . . . . . 2 . Max in Single Turn 1 | . . 1 . 1 . . . . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Machines Accessed 39 | . 6 7 . 3 4 . 4 . 6 1 2 1 1 1 1 2 Terminals 28 | . 5 6 . 3 2 . . . 4 1 2 1 1 . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . Recycling Units 3 | . 1 1 . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . 1 . . Total Hacks 103 | . 19 18 . 3 6 . 31 . 10 2 4 1 1 3 3 2 Successful 68 | . 11 9 . 2 2 . 31 . 6 . 1 . 1 2 1 2 Failed 35 | . 8 9 . 1 4 . . . 4 2 3 1 . 1 2 . Catastrophic 7 | . . 2 . 1 1 . . . 1 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 39 | . 16 15 . 1 . . . . 1 2 3 1 . . . . Terminals 58 | . 17 15 . 3 3 . . . 7 2 4 1 1 . 3 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . Recycling Units 7 | . 2 3 . . 2 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . 3 . . Terminal Hacks 44 | . 1 . . 2 1 . 31 . 4 . 1 . 1 . 1 2 Record 11 | . . . . . . . 11 . . . . . . . . . Part Schematic 11 | . . . . . . . 11 . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 3 . . . . . . . 1 . Open Door 2 | . . . . 2 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . . . . . 1 . . . . . 1 . . . . 1 Emergency Access Points 2 | . . . . . . . . . 2 . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . 1 . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . 1 . . . . . . . . 1 . . Unauthorized Hacks 18 | . 9 9 . . . . . . . . . . . . . . Terminals 18 | . 9 9 . . . . . . . . . . . . . . Botnet 6 | . 3 3 . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . Skim 11 | . 5 6 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . . . . . . 1 . 1 . . . . 1 Used 1 | . . . . . . . . . . . . . . . . 1 Hacking Detections 24 | . 4 5 . . 3 . . . 5 1 2 1 . 1 1 1 Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 11 . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Active Infowar (turns) 3245 | 45 220 . . 165 255 47 22 602 339 104 299 332 265 254 138 158 Optics 1540 | . . . . . . . . . . 94 299 332 265 254 138 158 Sensors 1967 | . . . . 165 255 47 22 602 339 104 274 159 . . . . Terrain 132 | . . . . . . . . . . . 132 . . . . . Traps 224 | . . . . . . . . . . . . . 101 123 . . Seismic 754 | 45 220 . . . 254 . . . . . . 62 173 . . . Machine Analysis 206 | . . . . . . . . . . . 206 . . . . . Cloaking 34 | . . . . . . . . . . . . 34 . . . . Jamming 95 | . . . . . . 2 . . . . . 2 . 81 10 . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Turns Passed 6541 | 156 1662 1679 28 175 255 47 22 602 339 104 299 332 265 254 138 184 Spaces Moved 8100 | 59 752 816 24 354 657 161 81 1130 641 265 690 693 391 657 338 391 Core 98 | 2 . . . . . . . . . . . 44 . . . 52 Treads . | . . . . . . . . . . . . . . . . . Legs 1649 | 57 752 816 24 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . 6 . . . . Flight 6347 | . . . . 354 657 161 81 1130 641 265 690 643 391 657 338 339 Fastest Speed 25 | 50 120 120 120 27 27 27 27 27 28 28 31 30 25 29 29 30 Average Speed 49 | 117 120 122 120 28 28 27 27 28 28 31 33 35 28 31 30 37 Slowest Speed 190 | 120 120 190 120 29 101 27 27 31 187 34 37 80 30 103 99 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 71 | . . . . 6 4 . . . 1 2 3 20 7 15 6 7 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 4 99 67 3 68 20 21 69 97 21 14 26 29 56 28 46 55 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 5 | . 1 3 . . . . 1 . . . . . . . . . Known Exits Taken 14 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . 5 . . . . . . . . Spaces Dug 48 | . . . . 8 3 . . 5 12 . 7 . 5 7 1 . Terrain Destroyed 48 | . . . . 8 3 . . 5 12 . 7 . 5 7 1 . Melee 48 | . . . . 8 3 . . 5 12 . 7 . 5 7 1 . Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Fac Fac Res Tes Res Qua Sec Total 10045 | 93 1335 1356 23 394 704 163 80 1401 757 272 729 754 524 684 359 417 Wait 1415 | . 438 382 . 13 25 2 . 266 66 . 23 55 111 11 . 23 Move 7953 | 58 751 815 23 343 648 160 80 1129 638 260 683 655 376 628 327 379 Hop 60 | . . . . 4 4 . . . 1 2 3 17 7 13 4 5 Pick Up 40 | 1 9 13 . . 3 . . . 6 . 1 2 . 5 . . Fast Attach 62 | 7 1 1 . . 1 . . . 5 1 5 11 9 5 12 4 Attach 36 | . 1 2 . 8 2 . . 1 6 1 2 5 2 3 2 1 Detach 21 | . . . . 2 1 . . . 2 2 . 5 2 3 4 . Swap 47 | . 20 18 . 2 3 1 . . 2 . 1 . . . . . Drop 67 | . 14 22 . 5 . . . . 7 . . 2 1 9 5 2 Fire 210 | 27 100 80 . 1 . . . . 2 . . . . . . . Melee 109 | . . 20 . 16 7 . . 5 22 6 11 2 6 7 4 3 Ram 1 | . . . . . . . . . . . . . . . 1 . Kick 4 | . 1 3 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . 10 . . . . . . . 10 . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 646 | -10/Materials | Discovered new exit (range 8) 719 | -10/Materials | Discovered new exit (range 16) 835 | -10/Materials | Discovered new exit (range 9) 1096 | -10/Materials | Discovered new exit (range 10) 1163 | -10/Materials | Core integrity fell below 50% 1262 | -10/Materials | Build established: Scavenger-Mutant 1495 | -10/Materials | Discovered new exit (range 13) 1518 | -10/Materials | Core integrity fell below 20% 1575 | -10/Materials | Learned location of 1 exit from Recycling 1629 | -10/Materials | Learned location of 1 exit from Storage 1671 | -10/Materials | Learned Storage garrison access intel 1702 | -10/Materials | Learned Storage trap positions 1724 | -10/Materials | Learned 4 Recycling zone layouts 1735 | -10/Materials | Identified exit to Materials 1735 | -10/Materials | Identified exit to Subcaves 1735 | -10/Materials | Identified exit to Mines 1736 | -10/Materials | Learned location of Mines (-8) 1769 | -10/Materials | Learned Storage stockpile data 1819 | -10/Materials | Entered another Materials area 1819 | -9/Materials | Evolved 2 slots: Propulsion x2 2325 | -9/Materials | Discovered new exit (range 16) 2812 | -9/Materials | Build established: Mutant 2851 | -9/Materials | Discovered new exit (range 13) 3004 | -9/Materials | Discovered new exit (range 16) 3165 | -9/Materials | Learned Storage emergency access door positions 3257 | -9/Materials | Loaded intel: 17 trap records 3303 | -9/Materials | Learned 2 Materials zone layouts 3498 | -9/Materials | Entered another Materials area 3498 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3499 | -8/Materials | Identified exit to Storage 3526 | -8/Materials | Entered Storage 3527 | -8/Storage | Identified exit to Factory 3528 | -8/Storage | Loaded intel: 14 trap records 3531 | -8/Storage | Loaded intel: 1 garrison access location 3701 | -8/Storage | Entered Factory 3701 | -7/Factory | Evolved 2 slots: Utility x2 3826 | -7/Factory | Build established: Sprinter 3846 | -7/Factory | Identified exit to Lower Caves 3956 | -7/Factory | Entered Lower Caves 4000 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4003 | -7/Lower Caves | Identified exit to Data Miner 4003 | -7/Lower Caves | Entered Data Miner 4003 | -7/Data Miner | Discovered new exit (range 6) 4009 | -7/Data Miner | Met Data Miner 4016 | -7/Data Miner | Learned location of Section 7 (-2) 4016 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4019 | -7/Data Miner | Received God Mode back door access code from Data Miner 4025 | -7/Data Miner | Identified exit to Proximity Caves 4025 | -7/Data Miner | Entered Proximity Caves 4026 | -6/Proximity Caves | Learned Factory garrison access intel 4045 | -6/Proximity Caves | Learned Factory terminal intel 4090 | -6/Proximity Caves | Learned Factory trap positions 4460 | -6/Proximity Caves | Spotted B-75 Beast 4513 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4621 | -6/Proximity Caves | Discovered new exit (range 8) 4623 | -6/Proximity Caves | Identified exit to Factory 4627 | -6/Proximity Caves | Entered Factory 4627 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4628 | -6/Factory | Loaded intel: 116 trap records 4629 | -6/Factory | Loaded intel: 27 terminal locations 4630 | -6/Factory | Loaded intel: 4 garrison access locations 4848 | -6/Factory | Identified exit to Factory 4932 | -6/Factory | Build established: Scavenger-Sprinter 4966 | -6/Factory | Entered another Factory area 4966 | -5/Factory | Evolved 2 slots: Utility x2 4976 | -5/Factory | Lost 4 parts (2p1u1w) 5032 | -5/Factory | Discovered new exit (range 22) 5068 | -5/Factory | Spotted B-75 Beast 5070 | -5/Factory | Identified exit to Factory 5070 | -5/Factory | Entered another Factory area 5070 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5205 | -4/Factory | Identified exit to Upper Caves 5205 | -4/Factory | Identified exit to Armory 5243 | -4/Factory | Build established: Scout 5367 | -4/Factory | Discovered new exit (range 3) 5368 | -4/Factory | Identified exit to Research 5369 | -4/Factory | Entered Research 5369 | -3/Research | Evolved 2 slots: Utility x2 5398 | -3/Research | Lost 8 parts (2p4n2u) 5565 | -3/Research | Lost 4 parts (1p2u1w) 5671 | -3/Research | Lost 3 parts (1p1n1u) 5671 | -3/Research | Spotted B-86 Titan 5696 | -3/Research | Discovered new exit (range 7) 5698 | -3/Research | Identified exit to Testing 5701 | -3/Research | Entered Testing 5849 | -3/Testing | Protovariant out of control (PD-H224IDC69V) 5849 | -3/Testing | Unleashed a protovariant (PD-H224IDC69V) 5878 | -3/Testing | Found Prototype Processor 5878 | -3/Testing | Identified Exp. Signal Interpreter 5909 | -3/Testing | Spotted Striker 5909 | -3/Testing | Spotted Striker 5953 | -3/Testing | Discovered new exit (range 19) 5957 | -3/Testing | Identified exit to Research 5958 | -3/Testing | Spotted PD-H224IDC69V 5966 | -3/Testing | Entered Research 5966 | -2/Research | Evolved 2 slots: Utility x2 5967 | -2/Research | Build established: Sprinter 6051 | -2/Research | Identified exit to Garrison 6112 | -2/Research | Spotted B-90 Cyclops 6166 | -2/Research | Spotted B-90 Cyclops 6193 | -2/Research | Lost 4 parts (1p1n2u) 6216 | -2/Research | Discovered new exit (range 16) 6220 | -2/Research | Identified exit to Quarantine 6220 | -2/Research | Entered Quarantine 6228 | -2/Quarantine | Found Alien Reactor 6228 | -2/Quarantine | Identified Matter Drive 6233 | -2/Quarantine | Lost 4 parts (1n3u) 6273 | -2/Quarantine | Found Alien Artifact 6273 | -2/Quarantine | Identified Core Reset Matrix 6273 | -2/Quarantine | Used Core Reset Matrix 6277 | -2/Quarantine | Detected hypermatrix surge 6277 | -2/Quarantine | Sensed 17 artifacts in vicinity 6300 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 6300 | -2/Quarantine | Warped through subspace 6305 | -2/Quarantine | Found Phase Armor 6328 | -2/Quarantine | Spotted Fortress 6352 | -2/Quarantine | Discovered new exit (range 6) 6352 | -2/Quarantine | Discovered new exit (range 6) 6353 | -2/Quarantine | Identified exit to Protoforge 6354 | -2/Quarantine | Identified exit to Section 7 6358 | -2/Quarantine | Entered Section 7 6358 | -2/Section 7 | Spotted S7 Guard 6359 | -2/Section 7 | Detected hypermatrix surge 6359 | -2/Section 7 | Sensed 18 artifacts in vicinity 6402 | -2/Section 7 | Spotted B-90 Cyclops 6428 | -2/Section 7 | Spotted Alpha 7 6428 | -2/Section 7 | Spotted Alpha 7 6433 | -2/Section 7 | Spotted B-99 Colossus 6441 | -2/Section 7 | Spotted Executioner 6442 | -2/Section 7 | Spotted Executioner 6454 | -2/Section 7 | Core integrity fell below 50% 6475 | -2/Section 7 | Spotted Executioner 6501 | -2/Section 7 | Spotted Executioner 6516 | -2/Section 7 | Core integrity fell below 20% 6516 | -2/Section 7 | Released all parts (7) 6523 | -2/Section 7 | Lost 7 parts (1p2n3u1w) 6523 | -2/Section 7 | Spotted Striker 6523 | -2/Section 7 | Spotted Striker 6542 | -2/Section 7 | Destroyed by Executioner with Helical Railgun Last Messages --------------- 06516_ Released System Shield. 06516_ Released Impulse Thruster. 06516_ Released Enh. Optical Array. 06516_ Released Exp. Signal Interpreter. 06516_ Released Component Analysis Suite. 06518_ Penetrated by Slug. 06518_ Slug penetrates Armor Plating. 06520_ ALERT: Potential suspicious activity detected, Programmers report to Section 7 Zone 6P. 06522_ System corrupted: Substantial component data lost. 06528_ Penetrated by Slug. 06540_ Slug penetrates Construction Supplies. 06540_ Construction Supplies damaged. 06540_ Slug penetrates Construction Supplies. 06540_ Slug penetrates Door Terminal. 06540_ Door Terminal disabled. 06540_ Slug penetrates Sealed Heavy Doors. 06542_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##?????????????????????????????################### | | "?????????!???????????????]????#"""""""""" | | ??????????!!????????!??????????#"" " " " | | ?????????????????!????????????# "" | | ?????????? ########"""#### | | ?????????? | | ?????????? @ "" | | ?????????? " | | "????????? "" """"""" | | ""???????? p " " | | "???????? E " """" | | " """?????? """" | | "????? "??" | | " """???? "? " | | ????? "" " | | ""????? | | "????? | | """"""" """"""""""""" | | "???????"?" | | ? "???" " " | | " | | """ | | " " | | """" | | "?" """" " " " """" | | """ "?????????? """"""""" ""??? | | " "?????????" ???????" "???" | | " """""""""?? "???????""" ""??" | | """ " " " " """ ????????" """" | | T " " " " """""""????""" | | " " " "" "??????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 46 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Evasion (%) 77 Energy Filtering 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Matter Drive Core Reset Matrix High-powered Transdimensional Reconstructor Phase Armor Achievements -------------- Rampage Challenges ------------ None Game ------ Seed ProtonHackingLance Manual? 0 Play Time 01:15:00 Cumulative 175.5 hours Start 2025.10.15 @ 03:05:52 End 2025.10.15 @ 04:24:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 307 Rogue 305 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d13d7ce-17df-44e7-9533-d978b572c3fc