Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 14:55:44 Player: hvatnajokl Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (550) 550 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 2489 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 550/550 Matter 107/400 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (3) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Medium Matter Pod Hardened Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Rocket Launcher > --- INVENTORY (5) ---- Shield Generator Heavy EM Shotgun Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Hardened Light Armor Plating Shield Generator Shock Rifle Heavy EM Shotgun Small Laser Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Hardened Light Armor Plating Storage Medium Matter Pod Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 2 | . . 1 . 1 Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 12 | 6 1 4 1 . Power 3 | 1 . 1 1 . Engine 3 | 1 . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 1 2 . . Device . | . . . . . Storage 2 | 1 . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 3 | 2 . 1 . . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . 1 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 98 79 86 . Engine 18 | . 14 13 20 . Treads 23 | . 28 22 22 . Storage 11 | . 14 11 11 . Protection 11 | . 12 11 11 . Energy Gun 3 | . 14 2 . . Ballistic Gun 11 | . 14 11 11 . Launcher 8 | . . 8 11 . Peak Build Rating 11 | 6 8 11 11 . Average Rating 9 | 4 7 9 10 . On Entrance 7 | . 6 8 10 11 Naked Turns . | . . . . . Heaviest Build 18 | 10 15 18 18 . Greatest Support 40 | 40 40 40 40 . Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 . Average Capacity 6 | 6 8 7 5 . Most Carried 8 | 1 5 8 5 . Average Carried 4 | . 4 5 4 . Final Capacity 8 | 8 8 5 5 5 Final Carried 5 | 1 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 367 | 247 40 29 51 . Remotely . | . . . . . Salvage Created 279 | . 150 57 72 . Parts 19 | . 7 6 6 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 15 | . 4 4 7 . Melee 2 | . . . 2 . Guns 4 | . 4 . . . AOE 9 | . . 4 5 . Classes Destroyed 5 | . 1 3 1 . Tunneler 1 | . . 1 . . Swarmer 6 | . . 3 3 . Grunt 7 | . 4 . 3 . Duelist 1 | . . . 1 . Sentry 1 | . . 1 . . Best Kill Streak 5 | . 3 5 3 . Combat Bots Only 4 | . 3 4 3 . Max Kills in Single Turn 2 | . 1 2 2 . Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 41 | . 16 9 16 . Missed 12 | . 4 2 6 . Damage Taken 424 | . 132 92 200 . Core 60 | . . 7 53 . Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 100 . 85 . Volleys Fired 39 | . 17 5 17 . Largest 2 | . 2 2 2 . Hottest 60 | . 60 53 53 . Shots Fired 74 | . 32 8 34 . Gun 54 | . 32 5 17 . Cannon . | . . . . . Launcher 20 | . . 3 17 . Special . | . . . . . Kinetic 39 | . 17 5 17 . Thermal 15 | . 15 . . . Explosive 20 | . . 3 17 . Electromagnetic . | . . . . . Robot Hit Streak 6 | . 6 . 3 . Robot Miss Streak 3 | . 3 2 2 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 24 | . 18 . 6 . Core Hits 26 | . 9 8 9 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 987 | . 165 237 585 . Guns 203 | . 165 18 20 . Cannons . | . . . . . Explosions 766 | . . 219 547 . Melee . | . . . . . Ramming 18 | . . . 18 . Kinetic 106 | . 68 18 20 . Thermal 233 | . 97 . 136 . Explosive 630 | . . 219 411 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 66 | . . 18 48 . Projectiles . | . . . . . Explosions 66 | . . 18 48 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 61 | . . . 61 . Shots 2 | . . . 2 . Rammed 4 | . . . 4 . Targets Rammed 6 | . . . 6 . Kicked . | . . . . . Crushed 2 | . . . 2 . Highest Temperature 223 | . 223 41 105 . Average Temperature 53 | . 80 20 31 . Received Heat Transfer 144 | . 72 27 45 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 375 | . 225 . 150 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 461 | . 142 180 461 . Initial 131 | . . 59 70 131 Average 184 | . 66 143 252 . Maximum Alert Level 2 | . . . 2 . Low Security (%) 57 | 100 100 100 30 . Level 1 39 | . . . 65 . Level 2 2 | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 17 | . 7 3 7 . Peak Tracking Total 4 | . 4 4 3 . Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 14 | . . . 14 . Max in Single Turn 5 | . . . 5 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 2 1 . . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 6 6 . . Successful 9 | . 4 5 . . Failed 3 | . 2 1 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 12 | . 6 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 5 . . Record 2 | . . 2 . . Prototype ID Bank 1 | . . 1 . . Alert Level 1 | . 1 . . . Dispatch Records 2 | . 1 1 . . Maintenance Status 1 | . . 1 . . Recall Reinforcements 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 1 . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1143 | 67 252 128 696 . Spaces Moved 629 | 38 126 67 398 . Core 2 | 2 . . . . Treads 627 | 36 126 67 398 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 . Average Speed 159 | 154 160 160 160 . Slowest Speed 160 | 160 160 160 160 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 27 9 73 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 159 | . . 14 145 . Melee . | . . . . . Projectile . | . . . . . AOE 159 | . . 14 145 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 695 | 44 147 81 423 . Wait . | . . . . . Move 625 | 37 125 66 397 . Hop . | . . . . . Pick Up 10 | 1 4 4 1 . Fast Attach 9 | 6 1 1 1 . Attach 2 | . . 2 . . Detach 1 | . . 1 . . Swap 1 | . . 1 . . Drop 2 | . . 1 1 . Fire 39 | . 17 5 17 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . . . 6 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 424 | -9/Materials | Discovered new exit (range 8) 448 | -9/Materials | Entered Mines 1126 | -9/Mines | Discovered new exit (range 8) 1139 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1144 | -9/Mines | Entered Materials 1144 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1144 | -8/Materials | Self-destructed Last Messages --------------- A derelict emerges from the shadows. 8K-K85(g): "Some of my friends down here think you need a mining laser when you travel the depths." 8K-K85(g): "They are crazy." 8K-K85(g): "Everyone knows a good old rocket launcher goes a long way." 8K-K85(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 8K-K85(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 8K-K85(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 8K-K85(g) slips back into the shadows. Dropped Sml. Laser. Acquired Rocket Launcher. PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????" #????????????????????? | | ?????????????????????""" #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerArchitectArticulator Manual? 0 Play Time 00:14:56 Cumulative 7.1 hours Start 2024.09.08 @ 00:33:54 End 2024.10.12 @ 14:55:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 11 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0bdd3425-f65a-4280-b2f9-059dd257a647