Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.09 @ 11:11:58 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (122) 610 Value Destroyed (5750) 5750 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (4637) 4637 TOTAL SCORE: 19077 Bonus ------- High Alert Combat Kills 637 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1262/1600 Matter 300/300 Energy 288/490 System Corruption 2% Temperature Cool (10) Movement Walking (118) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Cooled Fission Core Zero-point Reactor > --- PROPULSION (5) --- Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- Lightpack 2.0 Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Core Analyzer Nanoactuators Actuator Array Advanced Transmission Jammer Advanced Reaction Control System Improved Weapon Shielding > --- WEAPON (5) ------- Molecular Scythe Molecular Scythe Molecular Scythe Molecular Scythe Molecular Scythe > --- INVENTORY (24) --- Particle Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg High-capacity Storage Unit Nanoactuators Transmission Jammer Transmission Jammer Advanced ECM Suite Improved Focal Shield Experimental Thermal Shield Improved Dynamic Insulation System Improved System Backup Module Long-range Tractor Beam Enhanced Nova Cannon Improved Proton Missile Launcher Gamma Bomb Array Enhanced Gamma Bomb Array Point Singularity Launcher Molecular Scythe Force Lance Peak State ------------ > --- POWER ------------ Cooled Fission Core Zero-point Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Lightpack 2.0 Enhanced Optical Array Advanced Terrain Scan Processor Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Core Analyzer Nanoactuators Advanced Transmission Jammer Advanced Reaction Control System Improved Weapon Shielding Improved Focal Shield > --- WEAPON ----------- Molecular Scythe Molecular Scythe Molecular Scythe Molecular Scythe Molecular Scythe > --- INVENTORY -------- Particle Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg High-capacity Matter Pod Advanced Terrain Scanner Nanoactuators Actuator Array Transmission Jammer Transmission Jammer Advanced ECM Suite Experimental Thermal Shield Improved Dynamic Insulation System Improved System Backup Module Long-range Tractor Beam Enhanced Nova Cannon Improved Proton Missile Launcher Gamma Bomb Array Enhanced Gamma Bomb Array Point Singularity Launcher Molecular Scythe Force Lance [Rating: 198] Favorites ----------- Power Cooled Fission Core Engine Ion Engine Power Core Cooled Fission Core Reactor Zero-point Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Hardened Medium Armor Plating Weapon Molecular Scythe Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Molecular Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 2 . . . . 1 . . . . Utility 11 | . . . . . 2 . . 1 2 1 1 1 2 1 Weapon 3 | . . . . . . . . 1 . . . 1 . 1 Parts Attached 444 | 7 19 . . 3 33 26 8 34 37 47 21 38 95 76 Power 20 | 1 3 . . . 2 . . 3 3 1 1 . 4 2 Engine 9 | 1 3 . . . 2 . . 2 1 . . . . . Core 9 | . . . . . . . . 1 2 1 1 . 2 2 Reactor 2 | . . . . . . . . . . . . . 2 . Propulsion 48 | 2 1 . . 1 5 7 . 2 1 5 2 2 12 8 Treads 12 | 2 1 . . 1 5 3 . . . . . . . . Leg 36 | . . . . . . 4 . 2 1 5 2 2 12 8 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 253 | 2 7 . . 1 15 11 4 18 18 29 16 25 57 50 Device 199 | 1 5 . . . 13 10 3 11 15 21 13 18 44 45 Storage 12 | 1 2 . . . 2 1 . 2 . 1 . 1 2 . Processor 15 | . . . . 1 . . . 3 . 3 2 1 5 . Hackware 7 | . . . . . . . 1 . 1 1 . 1 . 3 Protection 20 | . . . . . . . . 2 2 3 1 4 6 2 Artifact . | . . . . . . . . . . . . . . . Weapon 123 | 2 8 . . 1 11 8 4 11 15 12 2 11 22 16 Energy Gun 20 | 1 2 . . . 3 4 2 3 5 . . . . . Energy Cannon 13 | . 3 . . . 2 . . 2 . . 1 1 1 3 Ballistic Gun 12 | 1 . . . 1 1 2 1 2 3 1 . . . . Ballistic Cannon 10 | . 1 . . . 3 2 . . 2 2 . . . . Launcher 18 | . . . . . . . . . 1 2 . . 10 5 Special Weapon 3 | . 2 . . . 1 . . . . . . . . . Impact Weapon 4 | . . . . . 1 . 1 2 . . . . . . Slashing Weapon 37 | . . . . . . . . 2 4 3 1 8 11 8 Piercing Weapon 6 | . . . . . . . . . . 4 . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 1 . 1 . 3 2 . 2 5 . Parts Lost 29 | . 2 . . 2 1 . 1 . 1 3 3 6 5 5 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 15 | . . . . 1 1 . . . 1 3 2 2 2 3 Utility 8 | . . . . . . . . . . . 1 3 3 1 Weapon 5 | . 2 . . 1 . . 1 . . . . 1 . . Highest Loss Streak 3 | . 1 . . 2 1 . 1 . 1 3 3 3 2 2 Average Slot Usage (%) 95 | . 97 100 100 100 98 99 99 95 92 93 93 94 93 95 Engine 3 | . 14 14 14 14 9 9 9 4 3 . . . . . Core 3 | . . . . . . . . 2 2 5 10 9 5 3 Treads 7 | . 28 28 28 28 34 28 . . . . . . . . Leg 18 | . . . . . . 7 36 30 25 28 25 22 19 19 Device 12 | . 11 14 14 2 9 9 7 6 8 10 12 15 17 18 Storage 11 | . 14 14 14 14 18 18 18 11 13 11 10 8 8 8 Processor 13 | . . . . 11 9 9 9 10 13 16 15 15 16 20 Protection 1 | . . . . . . . . 3 . . 2 2 3 1 Energy Gun 1 | . 3 . . . 1 8 11 1 5 . . . . . Energy Cannon 1 | . 9 14 14 2 4 . . 1 . . . . . . Ballistic Gun 3 | . 12 . . 11 4 1 2 14 7 1 . . . . Ballistic Cannon 2 | . 1 14 14 14 6 7 . . 1 . . . . . Slashing Weapon 7 | . . . . . . . . 1 4 8 4 8 16 19 Piercing Weapon 2 | . . . . . . . . . . 5 10 9 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 119 | 13 29 29 29 29 70 71 46 60 54 73 80 77 114 119 Greatest Support 148 | 40 43 43 43 46 92 83 50 60 60 86 91 91 138 148 Greatest Overweight (x) 1 | . . . . . . . . 1 . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 32 | 6 10 10 10 10 18 18 16 30 30 32 32 32 32 32 Average Capacity 24 | 5 7 10 10 10 17 17 16 19 30 30 32 29 31 31 Most Carried 32 | 4 10 9 10 10 18 18 16 25 30 32 32 30 32 32 Average Carried 23 | 2 5 9 9 8 15 17 15 18 26 29 30 26 30 30 Final Capacity 32 | 6 10 10 10 10 18 16 16 30 30 32 32 30 32 24 Final Carried 32 | 3 9 9 10 9 18 16 15 25 30 31 27 29 32 24 Class Distribution -------------------- 52% | Hauler-Assassin 14% | Mutant 10% | Scavenger-Skirmisher 8% | Hauler-Mutant 7% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Hauler-Assassin | -6/Factory Hauler-Assassin | -5/Factory Hauler-Assassin | -4/Factory Hauler-Assassin | -3/Research Hauler-Assassin | -2/Research Hauler-Assassin | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Matter Collected 5962 | 274 168 . 348 241 442 337 70 387 548 752 175 347 1049 824 Remotely 833 | . . . . . 243 271 . 73 . . 75 60 66 45 Salvage Created 7180 | 99 384 . . 77 546 378 89 437 408 661 195 550 1930 1426 Parts 338 | 12 20 . . . 28 21 6 18 12 30 10 29 73 79 Haulers Intercepted 3 | . 1 . . . . . . 1 . 1 . . . . Recyclers Shooed 6 | . . . . . . . . 1 . 1 . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 104 | . 10 . . 8 11 10 3 4 6 7 3 6 18 18 Melee 43 | . . . . . . . . . . 5 3 6 12 17 Guns 30 | . 4 . . 2 7 8 3 3 3 . . . . . Cannons 21 | . 6 . . 6 4 2 . 1 1 . . . 1 . AOE 7 | . . . . . . . . . 2 2 . . 3 . Classes Destroyed 15 | 2 5 . . 1 2 2 . 1 1 . . . 1 . Worker 2 | . . . . . . . . 1 . . . . 1 . Builder 6 | . 1 . . . . . . 3 . . . . 2 . Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 3 | . 1 . . . . . . 1 . 1 . . . . Recycler 5 | 1 . . . . . . . . 1 1 . . 2 . Watcher 8 | . 2 . . . . . . 1 . 2 . 1 1 1 Swarmer 19 | . 6 . . . 1 3 2 . 2 4 . . . 1 Grunt 28 | . 4 . . . 4 3 1 . . 1 . . 8 7 Brawler 3 | . . . . . . 1 . . . . . . 1 1 Duelist 3 | . . . . . . 1 . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . 1 . Sentry 22 | . . . . . 5 2 . 3 2 2 1 4 2 1 Hunter 4 | . . . . . 1 . . 1 . . . . . 2 Programmer 16 | . . . . . . . . . 2 . 2 2 6 4 Assembled 8 | . . . . 8 . . . . . . . . . . Best Kill Streak 6 | 3 3 . . 4 6 4 3 2 2 4 1 2 4 4 Combat Bots Only 6 | . 3 . . 4 6 4 3 1 2 4 1 2 4 4 Max Kills in Single Turn 2 | 1 1 . . 1 1 2 1 2 2 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 2 . . 1 . Melee 1 | . . . . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Damage Taken 8832 | . 566 . . 490 602 363 424 238 400 765 446 1080 993 2465 Core 1206 | . 85 . . 89 67 42 100 39 53 178 36 102 77 338 Absorbed by Shields 791 | . . . . . . . . . . . . 226 310 255 Core Remaining (%) 82 | 100 . . . 30 . . 62 94 93 82 96 92 94 78 Volleys Fired 216 | 7 39 . . 25 28 23 7 10 18 13 1 4 14 27 Largest 3 | 2 2 . . 2 2 2 2 3 3 2 1 1 3 2 Hottest 183 | 60 100 . . 99 111 122 111 162 158 78 98 98 183 140 Shots Fired 398 | 14 77 . . 50 55 44 14 30 48 14 1 4 20 27 Gun 217 | 14 42 . . 23 23 35 14 23 42 1 . . . . Cannon 156 | . 34 . . 27 31 9 . 7 4 12 1 4 4 23 Launcher 23 | . . . . . . . . . 2 1 . . 16 4 Special 2 | . 1 . . . 1 . . . . . . . . . Kinetic 195 | 7 38 . . 48 30 12 . 18 29 13 . . . . Thermal 134 | 7 36 . . 2 8 32 7 2 8 . 1 4 4 23 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 69 | . 3 . . . 17 . 7 10 11 1 . . 16 4 Robot Hit Streak 21 | 8 7 . . 6 21 9 8 11 21 6 . . 7 6 Robot Miss Streak 5 | 1 3 . . 3 3 1 5 2 3 . . . 2 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . Secondary Targets 4 | . 1 . . . 1 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . . . . . Shots Hit Robots 439 | 13 42 . . 32 42 32 8 29 34 24 13 33 86 51 Core Hits 231 | 4 16 . . 15 17 14 4 15 15 15 6 15 52 43 Critical Hits 14 | . . . . . . . . 1 1 . . 2 3 7 Critical Kills 6 | . . . . . . . . . 1 . . 2 1 2 Critical Parts Destroyed 6 | . . . . . . . . . . . . . 2 4 Melee Attacks 368 | . . . . . 1 . 8 16 7 70 23 57 106 80 Impact 23 | . . . . . 1 . 8 14 . . . . . . Slashing 279 | . . . . . . . . 2 7 48 6 30 106 80 Piercing 66 | . . . . . . . . . . 22 17 27 . . Sneak Attacks 18 | . . . . . . . . 5 . 3 . . 9 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Follow-up Attacks 78 | . . . . . . . . . . 8 3 14 34 19 Damage Inflicted 17514 | 151 700 . . 547 1047 719 140 992 864 1166 488 1377 6153 3170 Guns 2663 | 151 286 . . 183 311 559 140 319 714 . . . . . Cannons 2095 | . 414 . . 364 730 160 . 180 74 . . . 173 . Explosions 1801 | . . . . . . . . . 76 59 . . 1186 480 Melee 10918 | . . . . . . . . 493 . 1076 488 1377 4794 2690 Ramming 37 | . . . . . 6 . . . . 31 . . . . Kinetic 2183 | 85 289 . . 511 467 175 . 217 439 . . . . . Thermal 1630 | 66 386 . . 36 142 544 64 26 193 . . . 173 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 2746 | . 25 . . . 432 . 76 256 232 59 . . 1186 480 Impact 493 | . . . . . . . . 493 . . . . . . Slashing 8585 | . . . . . . . . . . 499 34 568 4794 2690 Piercing 1840 | . . . . . . . . . . 577 454 809 . . Highest Corruption 5 | . . . . . . . 1 . 2 4 1 1 5 5 Average Corruption 1 | . . . . . . . 1 . 1 3 1 1 1 2 Corruption Purged 14 | . . . . . . . . . . 1 1 1 5 6 Effects 36 | . . . . . . . . . 9 4 . 1 13 9 Message Errors 14 | . . . . . . . . . 5 1 . . 6 2 Matter Fused 4 | . . . . . . . . . . 2 . . . 2 Heat Flow Errors 4 | . . . . . . . . . 1 1 . . 2 . Energy Discharges 5 | . . . . . . . . . . . . . 3 2 Data Loss (minor) 2 | . . . . . . . . . . . . . 1 1 Targeting Errors 6 | . . . . . . . . . 2 . . 1 1 2 Weapon Failures 1 | . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1131 | . . . . . 12 . . 209 . 92 . 13 750 55 Projectiles 12 | . . . . . 12 . . . . . . . . . Explosions 29 | . . . . . . . . . . 10 . . 19 . Melee 1090 | . . . . . . . . 209 . 82 . 13 731 55 Knockbacks 12 | . 1 . . 1 5 . . 4 1 . . . . . Impact 4 | . . . . . . . . 4 . . . . . . Kinetic 7 | . 1 . . 1 4 . . . 1 . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 228 | . . . . . . . 29 . . 19 . . 27 153 Shots 12 | . . . . . . . 1 . . 1 . . 1 9 Rammed 2 | . . . . 1 1 . . . . . . . . . Targets Rammed 5 | . . . . 1 1 . . . . 3 . . . . Kicked 3 | . . . . . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 304 | . 259 . . 78 15 99 5 78 263 76 40 160 243 304 Average Temperature 65 | . 75 . . 43 5 20 5 30 74 46 25 80 62 87 Received Heat Transfer 1068 | . 168 . . . 252 171 9 18 66 90 9 90 99 96 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . 3 1 Combat Hostiles 3 | . . . . . . . . . . . . . 2 1 Parts Fried 27 | . . . . . . . . 6 1 . . . 17 3 Impact Corruptions 7 | . . . . . . . . 7 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . 1 1 . 1 . . . 3 . Heat Transferred 3006 | 150 828 . . 74 259 999 111 37 400 . . . 148 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Peak Influence 794 | 15 243 52 . . 290 465 311 248 154 233 263 188 678 794 Initial 302 | . 9 52 . . . 130 226 81 47 19 7 27 72 302 Average 195 | 6 95 52 . . 120 329 250 125 70 55 58 44 421 552 Maximum Alert Level 3 | . 1 . . . 1 2 1 1 . 1 1 . 2 3 Low Security (%) 65 | 100 97 100 . 100 65 9 18 93 100 98 90 100 13 . Level 1 14 | . 2 . . . 34 53 81 6 . 1 9 . 22 25 Level 2 17 | . . . . . . 36 . . . . . . 63 46 Level 3 2 | . . . . . . . . . . . . . . 28 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 30 | . . . . . 2 . 1 3 4 1 3 1 8 7 Investigation 8 | . . . . . 1 . 1 3 1 . . . . 2 Extermination 10 | . . . . . . . . . 2 1 1 1 3 2 Reinforcement 7 | . . . . . 1 . . . . . 1 . 3 2 Assault 4 | . . . . . . . . . . . 1 . 2 1 Garrison 1 | . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Distress Signals 14 | . . . . . . . . . . 2 1 2 6 3 Communications Jammed 125 | . . . . . . . . . . 10 . 35 32 48 Distress Signals 113 | . . . . . . . . . . 10 . 23 32 48 Times Spotted 226 | . 16 . . 9 15 11 4 9 7 20 7 25 61 42 Peak Tracking Total 7 | . 4 . . 4 5 4 3 2 3 6 3 4 6 7 Tactical Retreats 24 | . 1 . . 1 1 . . . . 2 1 2 12 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . . . . 1 . 1 2 . . . 2 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 11 | . 1 . . . 1 1 . 1 2 1 1 . . 3 Max in Single Turn 1 | . 1 . . . 1 1 . 1 1 1 1 . . 1 Garrison Access 9 | . . . . . . . . 1 1 3 1 1 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 68 | . 7 . 1 . 7 . 3 10 10 12 2 3 9 4 Terminals 49 | . 7 . . . 5 . 2 5 8 8 2 2 6 4 Fabricators 4 | . . . . . . . . 3 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 . 1 1 . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . 1 1 3 . 1 2 . Total Hacks 158 | . 22 . 1 . 20 . 8 21 27 23 6 5 18 7 Successful 74 | . 15 . 1 . 10 . 6 7 13 12 1 2 7 . Failed 83 | . 6 . . . 10 . 2 14 14 11 5 3 11 7 Catastrophic 20 | . 1 . . . 1 . 1 2 4 3 1 1 1 5 Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 85 | . 15 . 1 . 16 . 4 10 9 11 6 4 8 1 Terminals 132 | . 22 . . . 18 . 7 12 23 19 6 4 14 7 Fabricators 10 | . . . . . . . . 7 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 1 . 1 1 . 1 . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . 1 1 3 . 1 2 . Terminal Hacks 34 | . 8 . 1 . 4 . 5 3 6 3 . 1 3 . Part Schematic 3 | . 1 . . . 1 . 1 . . . . . . . Robot Analysis 4 | . 1 . . . 2 . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . 1 . . . . 1 . . Branch Access Points 2 | . . . . . . . . 1 1 . . . . . Terminal Index 2 | . . . . . . . . 1 1 . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . . Unreport Threat 4 | . 1 . . . . . 1 . 1 . . . 1 . Locate Traps 8 | . 2 . . . 1 . 1 1 1 1 . . 1 . Recall Extermination 1 | . . . . . . . . . . 1 . . . . Registered Components 2 | . . . . . . . . . 1 . . . 1 . Zone Layout 3 | . 2 . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 2 . . . . . Load Schematic 2 | . . . . . . . . 1 1 . . . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 . . 1 1 3 . 1 2 . Unlock Access 1 | . . . . . 1 . . . . . . . . . Seal Access 8 | . . . . . . . . 1 1 3 . 1 2 . Unauthorized Hacks 28 | . 7 . . . 5 . 1 2 4 6 1 . 2 . Terminals 22 | . 7 . . . 4 . . 1 3 5 1 . 1 . Track 7 | . 4 . . . 1 . . . . 2 . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . Botnet 10 | . 2 . . . 2 . . 1 2 2 1 . . . Operators 4 | . 1 . . . 1 . . . 1 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 . 1 1 . 1 . . 1 . Recyclers 5 | . . . . . 1 . 1 1 . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 57 | . 7 . . . 7 . 2 8 9 9 2 2 7 4 Full Trace Events 7 | . . . . . 1 . 1 2 1 . . . . 2 Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . 1 . 1 . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . Matter 146 | . . . . . . . . . 146 . . . . . Time 73 | . . . . . . . . . 73 . . . . . Total Part Build Rating 3 | . . . . . . . . . 3 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . 2 2 2 . . Machine Destruction 6 | . . . . . . . . . . 2 2 2 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 30 | . . . . . . . . . . . 14 14 2 . EXPLORE 16 | . . . . . . . . . . . 7 8 1 . RETURN 14 | . . . . . . . . . . . 7 6 1 . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 4 | . 1 . . . 2 . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . 7 4 1 . Drone Recoveries 8 | . . . . . . . . . . . 5 3 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10597 | 96 605 31 447 430 695 408 232 1056 817 1683 439 872 1773 1013 Spaces Moved 6531 | 50 278 20 278 219 336 201 145 717 529 1126 291 563 1144 634 Core 17 | 17 . . . . . . . . . . . . . . Treads 1304 | 33 278 20 278 219 336 140 . . . . . . . . Legs 5210 | . . . . . . 61 145 717 529 1126 291 563 1144 634 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 120 120 122 120 122 120 117 117 Average Speed 129 | 122 160 160 160 160 160 147 120 121 122 124 122 122 119 118 Slowest Speed 160 | 160 160 160 160 160 160 160 120 152 122 150 152 150 155 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . Exploration Rate (%) 32 | 4 63 8 64 48 37 52 18 23 21 46 21 32 31 17 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 119 | . 1 . . . 2 . 7 9 5 40 4 11 14 26 Terrain Destroyed 128 | . 1 . . 1 3 . 9 9 6 40 4 11 14 30 Melee 85 | . . . . . 1 . 7 9 5 31 4 9 14 5 Projectile 38 | . 1 . . 1 2 . . . 1 9 . 2 . 22 AOE 5 | . . . . . . . 2 . . . . . . 3 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total 7834 | 68 360 19 283 248 432 265 173 843 642 1296 339 671 1397 798 Wait 123 | . 3 . . . 2 4 . 25 18 10 3 10 39 9 Move 6516 | 49 277 19 277 219 335 199 144 716 528 1125 290 562 1143 633 Hop . | . . . . . . . . . . . . . . . Pick Up 144 | 5 10 . 3 1 17 3 2 25 18 23 4 11 16 6 Fast Attach 61 | 5 1 . . . 7 1 2 6 4 5 . 6 22 2 Attach 78 | 2 8 . . 2 7 5 2 6 3 8 7 9 9 10 Detach 36 | . 4 . . . 4 1 1 4 2 3 1 5 11 . Swap 305 | . 10 . . 1 19 20 4 22 30 34 14 23 64 64 Drop 116 | . 8 . 3 . 11 9 3 13 14 20 2 7 20 6 Fire 216 | 7 39 . . 25 28 23 7 10 18 13 1 4 14 27 Melee 235 | . . . . . 1 . 8 16 7 52 17 34 59 41 Ram . | . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . 3 . . . . Crush 1 | . . . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 13) 423 | -10/Materials | Central database locked down 542 | -10/Materials | Discovered new exit (range 14) 702 | -10/Materials | Entered Mines 708 | -10/Mines | Met a Derelict bent on vengeance 726 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 726 | -10/Mines | Discovered new exit (range 5) 733 | -10/Mines | Entered Exiles 772 | -10/Exiles | Met 8R-AWN 796 | -10/Exiles | Met EX-HEX 890 | -10/Exiles | Met EX-BIN 908 | -10/Exiles | Aligned with FarCom system 909 | -10/Exiles | Given EX-Vault access code 946 | -10/Exiles | Opened EX-Vault 961 | -10/Exiles | Found Lightpack 2.0 993 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1039 | -10/Exiles | Met EX-DEC 1166 | -10/Exiles | Discovered new exit (range 11) 1180 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1180 | -10/Exiles | Entered Mines 1239 | -9/Mines | Assembled infested the area 1244 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1279 | -9/Mines | Core integrity fell below 50% 1298 | -9/Mines | Learned Materials terminal intel 1604 | -9/Mines | Learned Materials stockpile data 1604 | -9/Mines | Discovered new exit (range 4) 1606 | -9/Mines | Discovered new exit (range 10) 1610 | -9/Mines | Entered Materials 1610 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1612 | -8/Materials | Loaded intel: 12 terminal locations 1817 | -8/Materials | Discovered new exit (range 16) 2117 | -8/Materials | Discovered new exit (range 5) 2303 | -8/Materials | Identified exit to Garrison 2305 | -8/Materials | Entered Garrison 2384 | -8/Garrison | Triggered checkpoint 2477 | -8/Garrison | Discovered new exit (range 15) 2542 | -8/Garrison | Triggered checkpoint 2690 | -8/Garrison | Discovered new exit (range 10) 2707 | -8/Garrison | Installed Relay Interface Framework 2713 | -8/Garrison | Entered Materials 2829 | -8/Materials | Identified exit to Factory 2877 | -8/Materials | Crushed by falling debris 2945 | -8/Materials | Entered Factory 2945 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3154 | -7/Factory | Build established: Scavenger-Assassin 3389 | -7/Factory | Identified exit to Lower Caves 3909 | -7/Factory | Discovered new exit (range 20) 4001 | -7/Factory | Entered another Factory area 4001 | -6/Factory | Evolved 2 slots: Utility x2 4125 | -6/Factory | Identified exit to Lower Caves 4125 | -6/Factory | Identified exit to Extension 4297 | -6/Factory | Build established: Hauler-Assassin 4461 | -6/Factory | Fabricated Actuator Array (x1) 4771 | -6/Factory | Discovered new exit (range 14) 4812 | -6/Factory | Garrison activated, responded to threat 4818 | -6/Factory | Entered another Factory area 4818 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5208 | -5/Factory | Lost 3 parts (3n) 5799 | -5/Factory | Spotted B-75 Beast 6451 | -5/Factory | Discovered new exit (range 13) 6468 | -5/Factory | Identified exit to Factory 6501 | -5/Factory | Entered another Factory area 6501 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6919 | -4/Factory | Lost 3 parts (2n1u) 6928 | -4/Factory | Discovered new exit (range 9) 6938 | -4/Factory | Identified exit to Research 6940 | -4/Factory | Entered Research 6940 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7104 | -3/Research | Lost 3 parts (1n1u1w) 7280 | -3/Research | Spotted B-86 Titan 7491 | -3/Research | Discovered new exit (range 21) 7491 | -3/Research | Spotted B-90 Cyclops 7570 | -3/Research | Found Prototype Slashing Weapon 7570 | -3/Research | Identified Molecular Scythe 7573 | -3/Research | Found Molecular Scythe 7575 | -3/Research | Found Molecular Scythe 7577 | -3/Research | Found Molecular Scythe 7580 | -3/Research | Found Molecular Scythe 7585 | -3/Research | Found Molecular Scythe 7648 | -3/Research | Identified exit to Research 7812 | -3/Research | Entered another Research area 7812 | -2/Research | Evolved 2 slots: Utility x2 7821 | -2/Research | Found Prototype Device 7821 | -2/Research | Identified Exp. Thermal Shield 8130 | -2/Research | Spotted B-90 Cyclops 8666 | -2/Research | Found Prototype Launcher 8666 | -2/Research | Identified Point Singularity Launcher 8895 | -2/Research | Spotted B-90 Cyclops 8946 | -2/Research | Found Prototype Launcher 8946 | -2/Research | Identified Enh. Gamma Bomb Array 8999 | -2/Research | Found Gamma Bomb Array 9062 | -2/Research | First assault squad dispatched 9072 | -2/Research | Found Prototype Reactor 9072 | -2/Research | Identified Zero-point Reactor 9299 | -2/Research | Found Prototype Processor 9299 | -2/Research | Identified Exp. Melee Analysis Suite 9303 | -2/Research | Found Exp. Melee Analysis Suite 9567 | -2/Research | Spotted B-90 Cyclops 9570 | -2/Research | Discovered new exit (range 8) 9579 | -2/Research | Identified exit to Access 9585 | -2/Research | Entered Access 9585 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9720 | -1/Access | Spotted B-99 Colossus 10130 | -1/Access | First assault squad dispatched 10322 | -1/Access | Discovered new exit (range 15) 10553 | -1/Access | Spotted B-99 Colossus 10555 | -1/Access | Spotted B-99 Colossus 10598 | *** | Escaped! Last Messages --------------- 10563_ Slug penetrates Reinforced Barrier. 10563_ Penetrated by Slug. 10565_ Slug penetrates Reinforced Barrier. 10568_ Slug penetrates B-99 Colossus. 10568_ Penetrated by Slug. 10568_ Slug penetrates B-99 Colossus. 10568_ Slug penetrates Reinforced Barrier. 10569_ System corrupted: Component data lost. 10569_ Sealed Heavy Doors breached. 10572_ Slug penetrates Sealed Heavy Doors. 10572_ Slug penetrates Reinforced Barrier. 10572_ Penetrated by Slug. 10572_ Slug penetrates Reinforced Barrier. 10572_ Penetrated by Slug. 10572_ Cld. Fission Core destroyed. 10573_ B-99 Colossus activates siege mode. 10575_ Slug penetrates Sealed Heavy Doors. 10585_ ALERT: Rogue bot located, Programmers report to Access Zone 7Z. 10586_ Main Access Shell breached. 10598_ Extracted 156 matter. 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Storage Unit | -10/Materials | Hacked Actuator Array | -8/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Actuator Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapQuantumRipper Manual? 0 Play Time 03:36:16 Cumulative 476.8 hours Start 2022.01.08 @ 20:21:58 End 2022.01.09 @ 11:11:58 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 98 Adventurer 125 Explorer 2 Win Type 0 Total 40 Types 33/3/2/0/1/0/0/0/1 Lore% 64 Gallery% 85 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f99df082-0333-4fc0-b90a-4453acdee5d8