Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.25 @ 14:53:19 Player: Granzteel Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1190) 1190 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4095 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 239/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Machine Analyzer Improved Sensor Array > --- WEAPON (3) ------- Rocket Launcher > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Large Storage Unit Huge Storage Unit Visual Processing Unit Improved Signal Interpreter Heavy Assault Rifle Heavy Assault Rifle Improved Datajack Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Machine Analyzer > --- WEAPON ----------- EM Shotgun Shotgun Shotgun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Huge Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Heavy Assault Rifle Heavy Assault Rifle Shock Bomb Launcher Rocket Launcher Improved Datajack Axe [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Protection Utility Shielding Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . . 1 2 Weapon 1 | . . . . . 1 . Parts Attached 65 | 6 25 2 2 8 22 . Power 8 | 1 4 . . 1 2 . Engine 7 | 1 4 . . . 2 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 24 | 2 7 . 2 4 9 . Treads 9 | . . . . 4 5 . Leg 14 | 2 6 . 2 . 4 . Wheel 1 | . 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 5 2 . . 2 . Device 4 | . 2 1 . . 1 . Storage 4 | 1 2 1 . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 23 | 2 9 . . 3 9 . Energy Gun 5 | 1 1 . . 1 2 . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 8 . . 1 3 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . 1 3 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 14 | . . 1 . 1 12 . Power 2 | . . . . . 2 . Propulsion 4 | . . . . 1 3 . Utility 2 | . . 1 . . 1 . Weapon 6 | . . . . . 6 . Highest Loss Streak 10 | . . 1 . 1 10 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 96 95 96 99 86 . Engine 10 | . 13 14 11 11 1 . Core 1 | . . . . . 7 . Treads 10 | . . . . 23 21 . Leg 22 | . 26 28 40 20 9 . Device 10 | . 11 9 11 11 7 . Storage 11 | . 13 14 11 11 9 . Processor 1 | . . . . . 6 . Energy Gun 3 | . 5 . . 2 1 . Ballistic Gun 19 | . 22 28 22 14 19 . Launcher 1 | . . . . 4 1 . Naked Turns 11 | . 11 . . . . . Heaviest Build 58 | 13 32 52 52 53 58 . Greatest Support 60 | 20 26 26 52 60 60 . Greatest Overweight (x) 2 | . 1 1 1 1 2 . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 . Average Capacity 15 | 6 9 18 20 20 20 . Most Carried 20 | 6 14 19 20 20 20 . Average Carried 14 | 2 8 16 18 19 19 . Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 6 14 19 20 20 15 15 Class Distribution -------------------- 90% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1509 | 168 421 166 207 168 379 . Remotely 178 | . 59 119 . . . . Salvage Created 1367 | . 421 55 275 135 481 . Parts 83 | . 21 4 22 12 24 . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 39 | . 9 5 5 10 10 . Guns 37 | . 9 5 5 10 8 . AOE 2 | . . . . . 2 . Classes Destroyed 7 | . 3 2 . . 2 . Hauler 2 | . 1 . 1 . . . Watcher 3 | . 1 . 1 . 1 . Swarmer 12 | . . 3 . 9 . . Grunt 20 | . 9 . 5 . 6 . Sentry 3 | . . . . . 3 . Heavy 1 | . . . . . 1 . Assembled 3 | . . 2 . 1 . . Best Kill Streak 4 | . 2 3 3 4 3 . Combat Bots Only 4 | . 2 3 3 4 3 . Max Kills in Single Turn 2 | . 1 2 1 2 1 . Gunslinging 1 | . . . . 1 . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 2439 | . 430 155 118 201 1535 . Core 514 | . 65 . . 24 425 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 . 74 . 94 22 . Volleys Fired 108 | . 41 8 17 14 28 . Largest 3 | . 2 2 2 2 3 . Hottest 91 | . 60 46 46 56 91 . Shots Fired 221 | . 82 16 34 25 64 . Gun 210 | . 82 16 34 24 54 . Cannon . | . . . . . . . Launcher 11 | . . . . 1 10 . Special . | . . . . . . . Kinetic 181 | . 62 16 34 24 45 . Thermal 20 | . 20 . . . . . Explosive 6 | . . . . 1 5 . Electromagnetic 14 | . . . . . 14 . Robot Hit Streak 22 | . 7 2 6 4 22 . Robot Miss Streak 5 | . 5 5 3 5 2 . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . 1 1 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 161 | . 60 8 30 15 48 . Core Hits 95 | . 28 5 16 14 32 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2628 | . 783 116 444 318 967 . Guns 2241 | . 769 116 444 230 682 . Cannons . | . . . . . . . Explosions 285 | . . . . . 285 . Melee . | . . . . . . . Ramming 102 | . 14 . . 88 . . Kinetic 2000 | . 628 116 444 230 582 . Thermal 236 | . 141 . . . 95 . Explosive 111 | . . . . . 111 . Electromagnetic 179 | . . . . . 179 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 211 | . . . . 49 162 . Shots 9 | . . . . 1 8 . Rammed 2 | . . . . 2 . . Targets Rammed 14 | . 1 . . 13 . . Kicked 12 | . 1 . . 11 . . Crushed . | . . . . . . . Highest Temperature 129 | . 77 15 4 . 129 . Average Temperature 51 | . 46 8 3 . 60 . Received Heat Transfer 586 | . 258 40 63 . 225 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 375 | . 325 . . . 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 268 | . 223 80 188 268 230 . Initial 73 | . . 10 27 73 . 27 Average 87 | . 83 70 105 96 86 . Maximum Alert Level 1 | . 1 . . 1 1 . Low Security (%) 90 | 100 93 100 100 85 87 . Level 1 9 | . 6 . . 14 12 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . . . 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 5 | . . 1 2 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 23 5 10 12 13 . Peak Tracking Total 4 | . 4 3 4 3 3 . Tactical Retreats 4 | . 2 . . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 10 | . 7 . 2 . 1 . Terminals 8 | . 6 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 24 | . 18 . 4 . 2 . Successful 15 | . 12 . 2 . 1 . Failed 9 | . 6 . 2 . 1 . Catastrophic 2 | . . . 1 . 1 . Database Lockouts . | . . . . . . . Manual 23 | . 17 . 4 . 2 . Terminals 21 | . 17 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 4 | . 4 . . . . . Terminal Index 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 7 . 2 . 1 . Terminals 9 | . 7 . 2 . . . Assimilate 1 | . 1 . . . . . Botnet 7 | . 5 . 2 . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Reprogram 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 5 . 2 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 . . Highest-Rated Group 10 | . 10 10 10 10 . . Highest-Rated Ally 10 | . 10 10 10 10 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 3385 | 74 1364 123 262 991 571 . Spaces Moved 1854 | 50 773 49 148 605 229 . Core 24 | 1 23 . . . . . Treads 625 | . . . . 427 198 . Legs 1175 | 49 720 49 148 178 31 . Wheels 30 | . 30 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 190 120 120 122 . Average Speed 143 | 118 129 190 128 151 172 . Slowest Speed 320 | 120 190 190 190 240 320 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 87 18 19 90 19 . Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 62 | . . . . 4 58 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 62 | . . . . 4 58 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2361 | 61 1045 62 186 649 358 . Wait 266 | . 188 . 13 5 60 . Move 1848 | 49 772 48 147 604 228 . Hop . | . . . . . . . Pick Up 34 | 6 8 4 5 1 10 . Fast Attach 26 | 6 14 1 . 2 3 . Attach 14 | . . . 2 1 11 . Detach 2 | . . . . 2 . . Swap 25 | . 11 1 . 5 8 . Drop 24 | . 10 . 2 2 10 . Fire 108 | . 41 8 17 14 28 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 12 | . 1 . . 11 . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 9) 274 | -10/Materials | Released all parts (7) 321 | -10/Materials | Build established: Mutant 674 | -10/Materials | Discovered new exit (range 15) 683 | -10/Materials | Discovered new exit (range 13) 1023 | -10/Materials | Discovered new exit (range 14) 1208 | -10/Materials | Discovered new exit (range 16) 1439 | -10/Materials | Entered Mines 1439 | -10/Mines | Accompanied by 1 ally 1455 | -10/Mines | Assembled infested the area 1501 | -10/Mines | Learned 8 Materials zone layouts 1501 | -10/Mines | Discovered new exit (range 14) 1562 | -10/Mines | Entered Materials 1562 | -9/Materials | Accompanied by 1 ally 1562 | -9/Materials | Evolved 2 slots: Propulsion x2 1563 | -9/Materials | Identified exit to Materials 1563 | -9/Materials | Identified exit to Mines 1824 | -9/Materials | Discovered exit to Materials (range 15) 1824 | -9/Materials | Entered Mines 1824 | -9/Mines | Accompanied by 1 ally 1839 | -9/Mines | Discovered exit to Materials (range 15) 1913 | -9/Mines | Discovered exit to Materials (range 14) 2114 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2403 | -9/Mines | Excavation squad dispatched 2403 | -9/Mines | A large section of the Mines collapsed 2490 | -9/Mines | Learned location of Zion (-6) 2815 | -9/Mines | Entered Materials 2815 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3119 | -8/Materials | Discovered new exit (range 13) 3207 | -8/Materials | Discovered new exit (range 13) 3292 | -8/Materials | Core integrity fell below 50% 3355 | -8/Materials | Lost 10 parts (2p3n1u4w) 3386 | -8/Materials | Entered Factory 3386 | -7/Factory | Evolved 2 slots: Utility x2 3386 | -7/Factory | Self-destructed Last Messages --------------- 03326_ U-05 Engineer builds a Wall. 03328_ The unstable cave ceiling collapses. 03328_ H-61 Shepherd destroyed. 03329_ The unstable cave ceiling collapses. 03334_ Acquired 5 matter. 03345_ The unstable cave ceiling collapses. 03350_ Acquired Imp. Aluminum Leg. 03351_ Acquired 2 matter. 03353_ The unstable cave ceiling collapses. 03357_ Acquired Lgt. Treads. 03358_ Acquired 6 matter. 03368_ Acquired 1 matter. 03370_ Acquired 4 matter. 03382_ Acquired 26 matter. 03384_ The unstable cave ceiling collapses. 03385_ U-05 Engineer builds a Wall. 03386_ The unstable cave ceiling collapses. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????+ #?????????????? | | ??????????????????????# @ #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????######## ??????????? | | ??????????????????????????????? ?????????? | | ????????????????????????????????? ??????????? | | ?????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed Hacknet Manual? 1 Play Time 01:00:42 Cumulative 33.0 hours Start 2023.02.25 @ 13:14:41 End 2023.02.25 @ 14:53:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d431ba7-52f4-4229-a58a-fb2b6fb7ac46