Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.01 @ 20:15:40 // Halloween2020/ForbiddenLore

Player: Winter

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (553)      553
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2473

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     286/300
Energy                     9/100
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (37)
Location                   -8/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
         Flight Unit
         Flight Unit
>        --- UTILITY (5) ------
         Visual Processing Unit
         Hardlight Generator
>        --- WEAPON (2) -------
   Light Assault Rifle
>        --- INVENTORY (4) ----
   Light Ion Engine
  Medium Matter Pod (0)

 Peak State 
------------
>       --- POWER ------------
        Backup Power III
        Backup Power III
>       --- PROPULSION -------
        Backup Propulsion III
        Flight Unit
>       --- UTILITY ----------
  Small Storage Unit
  Large Matter Pod
        Visual Processing Unit
>       --- WEAPON -----------
        Backup Laser III
        Backup Laser III
>       --- INVENTORY --------
            (None)
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion III
  Flight Unit              VTOL Module
Utility                    Visual Processing Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 5   3   3   6   13  
  Power                    4    | 1   .   .   1   2   
    Engine                 4    | 1   .   .   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   2   .   2   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 8    | .   2   .   2   4   
  Utility                  10   | .   .   3   3   4   
    Device                 7    | .   .   2   3   2   
    Storage                2    | .   .   .   .   2   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   1   .   .   3   
    Energy Gun             3    | 2   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 27   | .   3   .   11  13  
  Power                    6    | .   .   .   2   4   
  Propulsion               7    | .   .   .   4   3   
  Utility                  8    | .   .   .   5   3   
  Weapon                   6    | .   3   .   .   3   
  Highest Loss Streak      12   | .   3   .   9   12  
Average Slot Usage (%)     43   | .   66  56  53  31  
  Engine                   7    | .   14  11  7   4   
  Leg                      1    | .   7   .   .   .   
  Flight                   9    | .   21  22  18  1   
  Device                   4    | .   .   14  15  1   
  Storage                  3    | .   .   .   .   6   
  Processor                7    | .   .   9   11  9   
  Energy Gun               6    | .   23  .   .   3   
  Ballistic Cannon         1    | .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             15   | 7   7   7   14  15  
  Greatest Support         20   | 20  20  10  10  9   
  Greatest Overweight (x)  4    | 1   2   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 4   4   4   4   6   
  Average Capacity         4    | 4   4   4   4   5   
  Most Carried             4    | 4   4   4   4   3   
  Average Carried          1    | 2   3   3   2   .   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 2   3   4   1   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Sto Mat 
Matter Collected           541  | 198 61  .   .   282 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            615  | .   122 .   .   493 
  Parts                    49   | .   16  .   .   33  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Combat Hostiles Destroyed  18   | .   4   .   .   14  
  Guns                     11   | .   4   .   .   7   
  Cannons                  4    | .   .   .   .   4   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          6    | .   3   .   .   3   
  Builder                  3    | .   1   .   .   2   
  Recycler                 2    | .   .   .   .   2   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  9    | .   3   .   .   6   
  Grunt                    8    | .   1   .   .   7   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           5    | .   4   .   .   5   
  Combat Bots Only         3    | .   3   .   .   3   
Max Kills in Single Turn   2    | .   2   .   .   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  
Damage Taken               2296 | .    249  55   660  1332 
  Core                     819  | .    65   32   170  552  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         74   | 100  74   .    49   .    
Volleys Fired              73   | .    14   .    .    59   
  Largest                  2    | .    2    .    .    2    
  Hottest                  80   | .    80   .    .    80   
Shots Fired                89   | .    19   .    .    70   
  Gun                      68   | .    19   .    .    49   
  Cannon                   16   | .    .    .    .    16   
  Launcher                 5    | .    .    .    .    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  24   | .    .    .    .    24   
  Thermal                  60   | .    19   .    .    41   
  Explosive                5    | .    .    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         21   | .    15   .    .    21   
  Robot Miss Streak        8    | .    2    .    .    8    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           75   | .    16   .    .    59   
  Core Hits                57   | .    8    .    .    49   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1460 | .    187  .    4    1269 
  Guns                     494  | .    187  .    .    307  
  Cannons                  337  | .    .    .    .    337  
  Explosions               625  | .    .    .    .    625  
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    .    .    4    .    
  Kinetic                  397  | .    .    .    .    397  
  Thermal                  434  | .    187  .    .    247  
  Explosive                625  | .    .    .    .    625  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    
  Average Corruption       1    | .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    .    .    2    .    
    Message Errors         1    | .    .    .    1    .    
    Energy Discharges      1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            19   | .    .    .    .    19   
  Projectiles              .    | .    .    .    .    .    
  Explosions               19   | .    .    .    .    19   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      54   | .    .    .    2    52   
  Shots                    4    | .    .    .    .    4    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        249  | .    249  .    5    120  
  Average Temperature      91   | .    155  .    5    50   
  Received Heat Transfer   1113 | .    171  6    387  549  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    2    .    .    2    
  Heat Transferred         1128 | .    425  .    .    703  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Peak Influence             305  | .   169 145 26  305 
  Initial                  57   | .   .   57  .   .   
  Average                  106  | .   49  70  11  169 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         75   | 100 100 100 100 54  
  Level 1                  24   | .   .   .   .   45  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   1   3   3   
  Investigation            3    | .   1   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   1   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Distress Signals           3    | .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              59   | .   11  8   17  23  
  Peak Tracking Total      16   | .   11  8   16  8   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Sto Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Machines Accessed          7    | .   1   2   3   1   
  Terminals                6    | .   1   2   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   3   5   5   2   
  Successful               8    | .   1   3   3   1   
  Failed                   7    | .   2   2   2   1   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   2   5   3   1   
  Terminals                13   | .   3   5   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   1   2   3   .   
  Open Door                2    | .   .   .   2   .   
  Level Access Points      2    | .   .   1   1   .   
  Unreport Threat          1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   
  Refit                    1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   
  Terminals                1    | .   .   1   .   .   
    Assimilate             1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   2   1   1   
  Full Trace Events        3    | .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             5    | .   .   .   5   .   
  Drone Recoveries         4    | .   .   .   4   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Sto Mat 
Turns Passed               641  | 52  118 65  71  335 
Spaces Moved               643  | 45  150 146 121 181 
  Core                     178  | 19  2   .   21  136 
  Treads                   .    | .   .   .   .   .   
  Legs                     49   | 26  23  .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    1    | .   .   .   .   1   
  Flight                   415  | .   125 146 100 44  
  Fastest Speed            37   | 50  37  37  37  37  
  Average Speed            63   | 92  51  37  50  97  
  Slowest Speed            250  | 120 150 37  200 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            4    | .   1   3   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 3   27  26  35  22  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          25   | .   .   .   .   25  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      25   | .   .   .   .   25  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Total                      776  | 54  171 151 129 271 
  Wait                     8    | .   .   5   .   3   
  Move                     631  | 44  147 139 120 181 
  Hop                      4    | .   1   3   .   .   
  Pick Up                  26   | 5   4   1   2   14  
  Fast Attach              6    | 2   .   3   1   .   
  Attach                   24   | 3   3   .   5   13  
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     3    | .   2   .   .   1   
  Fire                     73   | .   14  .   .   59  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: Mat x3 / *Sto)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   53 | -11/Scrapyard | Entered Materials
  168 | -10/Materials | Discovered new exit (range 9)
  171 | -10/Materials | Entered another Materials area
  171 | -9/Materials  | Evolved 2 slots: Utility x2
  193 | -9/Materials  | Lost 3 parts (3w)
  205 | -9/Materials  | Identified exit to Materials
  230 | -9/Materials  | Discovered new exit (range 15)
  236 | -9/Materials  | Entered Storage
  303 | -9/Storage    | Core integrity fell below 50%
  307 | -9/Storage    | Entered Materials
  307 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  328 | -8/Materials  | Build established: Mutant
  332 | -8/Materials  | Lost 9 parts (2p3n4u)
  507 | -8/Materials  | Core integrity fell below 50%
  589 | -8/Materials  | Core integrity fell below 20%
  642 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Lgt. Nuclear Core melted.
G-47 Trooper destroyed.
Backup Laser III destroyed.
Acquired Flight Unit.
Acquired Lgt. Assault Rifle.
Sml. Storage Unit destroyed.
Backup Power III destroyed.
Y-45 Defender destroyed.
U-05 Engineer builds a Door.
G-47 Trooper destroyed.
Acquired 8 matter.
Acquired Flight Unit.
Acquired 13 matter.
Connecting with Repair Station...
ALERT: Suspicious activity at Repair Station M002. Dispatching
  Investigation squad.
Acquired Hardlight Generator.
Acquired Med. Matter Pod.
Acquired 3 matter.
Acquired Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          17
Energy Capacity            250
Matter Stores              309
Matter Capacity            450
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Heat Shielding             75
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              Winter
  Manual?         1
Play Time         00:13:54
  Cumulative      10.5 hours
  Start           2020.11.01 @ 20:02:22
  End             2020.11.01 @ 20:15:40
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Halloween2020/ForbiddenLore
Game No.          23
  Rogue           19
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a7914ff-beda-4f1d-b9ff-fbfb95b5ace5