Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 16:40:00

Player: OccultOnion

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (42)      210
Value Destroyed (1322)     1322
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (137)                137
              TOTAL SCORE: 5069

 Bonus
-------
Follower Combat Kills      180
Friendly Fire              -43

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     95/100
System Corruption          3%
Temperature                Cool (1)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
    Carbon-fiber Leg
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
    VTOL Module
    Plasma Rifle

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Sensor Array
           Targeting Computer
  Advanced Actuator Array
  Hardened Medium Armor Plating
           System Shield
  Advanced Field Recycling Unit
>          --- WEAPON -----------
     Heavy Beamcaster
           Rocket Launcher
           Axe
>          --- INVENTORY --------
           Flexi-carbon Leg
           Plasma Rifle
     Heavy Beamcaster
     Heavy Beamcaster
[Rating: 59]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    System Shield
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Beamcaster
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   .   .   .   
  Utility                  4    | .   .   1   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             59   | 7   .   8   7   7   7   .   23  
  Power                    5    | 1   .   1   .   1   .   .   2   
    Engine                 1    | 1   .   .   .   .   .   .   .   
    Core                   4    | .   .   1   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   3   3   1   1   .   8   
    Treads                 2    | .   .   .   .   .   .   .   2   
    Leg                    12   | 2   .   2   3   .   1   .   4   
    Wheel                  3    | .   .   1   .   1   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  14   | 2   .   2   2   2   2   .   4   
    Device                 8    | 1   .   1   1   .   1   .   4   
    Storage                2    | 1   .   .   .   1   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   
    Hackware               1    | .   .   1   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   2   2   3   4   .   9   
    Energy Gun             10   | 1   .   .   .   2   3   .   4   
    Energy Cannon          4    | .   .   1   1   .   .   .   2   
    Ballistic Gun          2    | 1   .   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 36   | .   .   4   6   2   4   .   20  
  Power                    5    | .   .   1   .   1   .   .   3   
  Propulsion               8    | .   .   .   2   .   1   .   5   
  Utility                  8    | .   .   1   1   .   2   .   4   
  Weapon                   15   | .   .   2   3   1   1   .   8   
  Highest Loss Streak      12   | .   .   2   5   2   3   .   12  
Average Slot Usage (%)     79   | .   100 87  90  86  69  76  69  
  Engine                   1    | .   14  8   .   .   .   .   .   
  Core                     6    | .   .   1   9   7   7   7   8   
  Leg                      15   | .   28  22  32  16  6   7   8   
  Wheel                    5    | .   .   11  1   6   7   7   5   
  Device                   8    | .   14  2   6   7   5   7   11  
  Storage                  4    | .   14  11  9   7   2   .   .   
  Processor                4    | .   .   .   .   7   7   7   6   
  Hackware                 6    | .   .   11  9   7   7   7   4   
  Protection               4    | .   .   .   6   7   5   7   4   
  Energy Gun               8    | .   14  6   .   5   14  15  9   
  Energy Cannon            1    | .   .   4   8   .   .   .   .   
  Ballistic Gun            3    | .   14  8   4   7   1   .   .   
  Launcher                 2    | .   .   .   2   3   1   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             60   | 11  11  16  28  60  60  36  56  
  Greatest Support         60   | 20  20  30  60  60  28  28  40  
  Greatest Overweight (x)  13   | .   .   1   .   2   2   1   13  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   
Largest Inventory Capacity 12   | 6   6   6   6   12  12  4   4   
  Average Capacity         6    | 5   6   6   6   9   6   4   4   
  Most Carried             12   | 6   6   6   6   12  12  4   4   
  Average Carried          5    | 3   5   5   5   8   6   4   3   
  Final Capacity           12   | 6   6   6   6   12  4   4   4   
  Final Carried            12   | 4   6   5   6   12  4   4   2   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Gunner | -7/Factory
 Gunner | -7/Waste
 Gunner | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Fac 
Matter Collected           982  | 227 57  76  77  156 85  .   304 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1464 | 46  143 332 195 116 .   .   632 
  Parts                    71   | 4   10  19  6   5   .   .   27  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       1    | .   .   .   .   .   .   .   1   
  Retrieved Matter         5    | .   .   .   .   .   .   .   5   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  31   | .   5   9   3   3   .   .   11  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     18   | .   4   5   1   3   .   .   5   
  Cannons                  7    | .   .   4   2   .   .   .   1   
  AOE                      5    | .   1   .   .   .   .   .   4   
Classes Destroyed          11   | 1   2   1   2   1   .   .   4   
  Worker                   4    | .   .   .   1   .   .   .   3   
  Builder                  2    | .   .   .   .   .   .   .   2   
  Tunneler                 3    | 2   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   1   
  Swarmer                  8    | .   3   3   .   .   .   .   2   
  Grunt                    15   | .   2   5   1   .   .   .   7   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   3    | .   .   1   1   1   .   .   .   
  Hunter                   2    | .   .   .   1   1   .   .   .   
  Programmer               2    | .   .   .   .   1   .   .   1   
  Surgeon                  1    | .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 1   3   3   1   2   .   .   6   
  Combat Bots Only         3    | .   3   3   1   2   .   .   3   
Max Kills in Single Turn   2    | 1   2   2   1   1   .   .   2   
  Gunslinging              1    | .   1   1   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  
Damage Taken               4758 | .    153  484  646  380  195  .    2900 
  Core                     1168 | .    44   163  14   48   40   .    859  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  82   59   97   .    .    87   .    
Volleys Fired              98   | 5    9    29   13   11   .    .    31   
  Largest                  3    | 2    2    2    2    3    .    .    3    
  Hottest                  195  | 60   60   80   103  152  .    .    195  
Shots Fired                178  | 10   18   49   20   24   .    .    57   
  Gun                      130  | 10   18   35   6    17   .    .    44   
  Cannon                   31   | .    .    14   13   .    .    .    4    
  Launcher                 17   | .    .    .    1    7    .    .    9    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  54   | 5    9    23   6    11   .    .    .    
  Thermal                  78   | .    .    14   13   3    .    .    48   
  Explosive                17   | .    .    .    1    7    .    .    9    
  Electromagnetic          29   | 5    9    12   .    3    .    .    .    
  Robot Hit Streak         15   | 5    11   15   9    6    .    .    10   
  Robot Miss Streak        6    | 1    1    1    2    1    .    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    
Shots Hit Robots           122  | 8    14   37   11   16   .    .    36   
  Core Hits                84   | 2    8    14   7    10   .    .    43   
  Critical Hits            1    | .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
Melee Attacks              26   | .    .    .    .    .    .    .    26   
  Impact                   5    | .    .    .    .    .    .    .    5    
  Slashing                 21   | .    .    .    .    .    .    .    21   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3188 | 89   195  479  283  333  .    .    1809 
  Guns                     1408 | 89   164  252  65   220  .    .    618  
  Cannons                  539  | .    .    227  175  .    .    .    137  
  Explosions               933  | .    31   .    43   113  .    .    746  
  Melee                    288  | .    .    .    .    .    .    .    288  
  Ramming                  20   | .    .    .    .    .    .    .    20   
  Kinetic                  405  | 24   48   131  65   137  .    .    .    
  Thermal                  1253 | .    31   227  175  65   .    .    755  
  Explosive                809  | .    .    .    .    113  .    .    696  
  Electromagnetic          413  | 65   116  121  43   18   .    .    50   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 288  | .    .    .    .    .    .    .    288  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    1    .    .    .    3    
  Average Corruption       1    | .    .    .    1    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    3    .    .    .    3    
    Message Errors         4    | .    .    .    2    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    9    .    .    .    26   
  Projectiles              16   | .    .    .    .    .    .    .    16   
  Explosions               19   | .    .    .    9    .    .    .    10   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      102  | .    .    .    45   .    .    .    57   
  Shots                    4    | .    .    .    2    .    .    .    2    
  Rammed                   4    | .    .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        463  | 20   91   108  148  105  .    .    463  
  Average Temperature      128  | 12   39   39   42   42   .    .    199  
  Received Heat Transfer   1389 | .    69   171  117  102  .    .    930  
  Effects                  11   | .    .    .    .    .    .    .    11   
    Shutdowns              3    | .    .    .    .    .    .    .    3    
    Energy Bleed           3    | .    .    .    .    .    .    .    3    
    Interference           5    | .    .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | 1    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    1    .    .    .    .    6    
  Heat Transferred         2141 | .    50   481  259  111  .    .    1240 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    1    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac 
Peak Influence             254  | 10  126 254 202 224 25  9   145 
  Average Influence        78   | 2   57  158 141 129 11  9   52  
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   
  Low Security (%)         94   | 100 100 64  96  89  100 100 100 
  Level 1                  5    | .   .   35  3   10  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   1   3   1   .   .   7   
  Investigation            3    | .   .   1   1   .   .   .   1   
  Extermination            2    | .   .   .   .   1   .   .   1   
  Reinforcement            7    | .   .   .   2   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac 
Distress Signals           3    | .   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              67   | .   5   9   7   3   6   .   37  
  Peak Tracking Total      9    | .   3   3   3   2   6   .   9   
  Tactical Retreats        7    | .   .   .   .   .   .   .   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac 
Traps Triggered            2    | .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac 
Machines Disabled          5    | .   .   .   1   1   .   .   3   
  Max in Single Turn       1    | .   .   .   1   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac 
Machines Accessed          11   | .   1   2   2   3   .   .   3   
  Terminals                9    | .   1   2   2   1   .   .   3   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                25   | .   2   6   5   6   .   .   6   
  Successful               7    | .   1   2   1   2   .   .   1   
  Failed                   18   | .   1   4   4   4   .   .   5   
    Catastrophic           7    | .   .   3   .   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   1   1   .   .   .   .   
  Terminals                22   | .   2   6   5   3   .   .   6   
  Fabricators              2    | .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   2   1   1   .   .   1   
  Record                   1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   2   2   2   .   .   3   
  Full Trace Events        2    | .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  
Total Allies               21   | .    .    .    .    .    18   3    .    
  Largest Group            18   | .    .    .    .    .    18   6    2    
  Highest-Rated Group      446  | .    .    .    .    .    446  186  64   
  Highest-Rated Ally       35   | .    .    .    .    .    35   33   33   
Total Orders               2    | .    .    .    .    .    .    2    .    
  EXPLORE                  2    | .    .    .    .    .    .    2    .    
Ally Attacks               136  | .    .    .    .    .    135  .    1    
  Total Damage             4920 | .    .    .    .    .    4898 .    22   
  Kills                    12   | .    .    .    .    .    12   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   1   1   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Was Fac Fac 
Turns Passed               2425 | 86  165 207 331 442 323 131 740 
Spaces Moved               1693 | 53  113 131 229 335 272 118 442 
  Core                     62   | 12  .   .   .   .   .   .   50  
  Treads                   1    | .   .   .   .   .   .   .   1   
  Legs                     547  | 41  113 2   229 38  .   .   124 
  Wheels                   1083 | .   .   129 .   297 272 118 267 
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 80  120 100 100 110 50  
  Average Speed            111  | 104 120 85  120 114 110 110 112 
  Slowest Speed            700  | 120 120 120 120 120 120 110 700 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 4   28  18  19  9   92  15  16  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 18   | .   .   .   7   .   .   .   11  
Terrain Destroyed          84   | .   2   .   14  6   .   .   62  
  Melee                    11   | .   .   .   .   .   .   .   11  
  Projectile               6    | .   .   .   5   .   .   .   1   
  AOE                      67   | .   2   .   9   6   .   .   50  

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac 
Total                      2030 | 75  127 183 266 375 296 119 589 
  Wait                     40   | .   .   1   4   2   6   2   25  
  Move                     1687 | 52  112 130 228 335 271 117 442 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  84   | 11  4   10  11  15  9   .   24  
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   49   | 7   .   6   7   6   6   .   17  
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     10   | .   .   2   .   1   1   .   6   
  Drop                     32   | .   2   5   3   5   3   .   14  
  Fire                     98   | 5   9   29  13  11  .   .   31  
  Melee                    26   | .   .   .   .   .   .   .   26  
  Ram                      2    | .   .   .   .   .   .   .   2   
  Kick                     2    | .   .   .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  238 | -10/Materials | Discovered new exit (range 10)
  252 | -10/Materials | Entered another Materials area
  252 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  312 | -9/Materials  | Build established: Mutant
  453 | -9/Materials  | Discovered new exit (range 5)
  459 | -9/Materials  | Entered another Materials area
  459 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  599 | -8/Materials  | Lost 5 parts (2n1u2w)
  761 | -8/Materials  | Discovered new exit (range 5)
  790 | -8/Materials  | Entered Factory
  790 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1232 | -7/Factory    | Sucked down chute
 1232 | -7/Factory    | Entered Waste
 1272 | -7/Waste      | Spotted C-40 Crusher
 1274 | -7/Waste      | Spotted C-40 Crusher
 1284 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1285 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1288 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 1291 | -7/Waste      | Spotted C-40 Crusher
 1303 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
 1306 | -7/Waste      | Spotted C-40 Crusher
 1307 | -7/Waste      | Spotted C-40 Crusher
 1319 | -7/Waste      | Lost 3 parts (1n1u1w)
 1324 | -7/Waste      | Spotted C-40 Crusher
 1332 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 1338 | -7/Waste      | Warlord forces began an assault
 1338 | -7/Waste      | Allies destroyed C-40 Crusher
 1344 | -7/Waste      | Allies destroyed C-40 Crusher
 1345 | -7/Waste      | Allies destroyed C-40 Crusher
 1358 | -7/Waste      | Allies destroyed C-40 Crusher
 1372 | -7/Waste      | Allies destroyed C-40 Crusher
 1543 | -7/Waste      | Discovered new exit (range 12)
 1555 | -7/Waste      | Entered Factory
 1555 | -7/Factory    | Accompanied by 4 allies
 1648 | -7/Factory    | Discovered new exit (range 25)
 1656 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 1678 | -7/Factory    | Build established: Gunner
 1686 | -7/Factory    | Entered another Factory area
 1686 | -6/Factory    | Accompanied by 2 allies
 1686 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1795 | -6/Factory    | Spotted B-75 Beast
 2231 | -6/Factory    | Build established: Mutant
 2240 | -6/Factory    | Core integrity fell below 50%
 2279 | -6/Factory    | Lost 12 parts (2p3n2u5w)
 2349 | -6/Factory    | Core integrity fell below 20%
 2426 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02375_ 8E#NE N6ULHYKVUNCY%XG%3E
02380_ VTOL Module melted.
02380_ S-27 Virus destroyed.
02382_ Fission Core destroyed.
02386_ Destroyed Hvy. Laser.
02390_ System corrupted: Matter fused (-5).
02390_ Acquired Plasma Rifle.
02392_ Acquired VTOL Module.
02394_ Hvy. Beamcaster destroyed.
02395_ G-50 Soldier destroyed.
02396_ Acquired 10 matter.
02397_ Wheel destroyed.
02399_ Acquired Carbon-fiber Leg.
02401_ Slammed into S-27 Virus.
02402_ Acquired 5 matter.
02402_ Slammed into G-50 Soldier.
02408_ KILTCY  8=XSWLVV&S1X4CUWZ
02412_ Hvy. Plasma Cannon destroyed.
02418_ Imp. Medium Treads destroyed.
02422_ Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
| " #           #???#        #???# """    #   ##     |
| " /       """ #???#########????#        #   ##     |
|   # !     """ #????????????????#######?##   ##     |
| ###!      """ #?????????????????????????#   ##     |
|   # ""T""     #????????????????????????##   ##     |
|   # """""     #????????????????????????#     #?    |
|   #############????????????????????????#     ####+ |
|   #????????????????????????????????????#           |
|   #????????????????????????????????????#     ####  |
|   #????????????????????????????????????#     #??#  |
|   #?????????????????????????????????######/####?#  |
| ? #?????????????????????????????????#         ###  |
| ????????????????????????????????????#         +    |
| ????????????????????????????????????#         ###  |
| ????????????????????????????????????#         #?#  |
| ????????????????????????????????????#         #?#  |
| ????????????????????????????????????#         #?#  |
| ????????????????????????????????????#         #?#  |
| ????????????????????????????????????#         #?#  |
| ????????????????????????????????????##+########?#  |
| ?????????????????????????????????????# #????????#  |
| ?????????????????????????????????????# #????????#  |
| ???????????????????######+#######????# ##########  |
| ???????????????????#            ##???#             |
| ???????????????????#         "" +                  |
| ???????????????????#     @   "" ###############    |
| ???????????????????#         T" #???#        !#    |
| ???????????????????#   """   "" #???# "T"     #    |
| ???????????????????#   """   "" #???# """    %#    |
| ???????????????????#   """   s  #???#       %%#    |
| ???????????????????#            #############+#    |
| ???????????????????#    !*!     +           =[%    |
| ???????????????????#    !*!     #############*     |
| ???????????????????#    Y!!     #???????????#      |
| ???????????????????#            #???????????#      |
| ???????????????????### ##########???????????#+#    |
| ?????????????????????##?????????????????????  +    |
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| ???????????????????????????????????????????"  #    |
| ???????????????????????????????????????????"  +    |
| ???????????????????????????????????????????   #### |
| ???????????????????????????????????????????   ???? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: EX             25
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingAntimatterNanosword
  Manual?         0
Play Time         00:30:06
  Cumulative      32.2 hours
  Start           2020.02.04 @ 16:09:36
  End             2020.02.04 @ 16:40:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             19
Gallery%          37
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c47d165-6597-4214-827e-3b9872442fa3