Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 07:51:56 Player: misiasty3 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (784) 784 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 2715 Bonus ------- High Alert Combat Kills 16 Met Imprinter 300 Cogmind --------- Core Integrity 384/400 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Lightning Gun Gauss Rifle Advanced Assault Cannon > --- INVENTORY (15) --- Ion Engine Light Deuterium Engine Light Treads Aluminum Leg Aluminum Leg Large Storage Unit Large Storage Unit Advanced Targeting Computer Light Armor Plating Hardened Heavy Armor Plating Makeshift Shrapnel Gun Assault Cannon Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Treads Aluminum Leg Aluminum Leg Large Storage Unit Large Storage Unit Advanced Targeting Computer Light Armor Plating Hardened Heavy Armor Plating Assault Cannon Assault Cannon Assault Cannon Grenade Launcher [Rating: 27] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Assault Cannon Energy Gun Lightning Gun Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 23 | 6 3 10 3 1 . Power 3 | 1 1 . 1 . . Engine 3 | 1 1 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 4 . . . Device . | . . . . . . Storage 4 | 1 2 1 . . . Processor 3 | . . 3 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 . 6 2 1 . Energy Gun 2 | 1 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon 6 | . . 5 1 . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 96 97 100 100 100 Engine 11 | . 14 11 11 11 11 Treads 22 | . 28 22 22 22 22 Storage 14 | . 24 19 11 11 11 Processor 18 | . . 12 22 22 22 Energy Gun 8 | . 14 1 5 11 11 Ballistic Gun 5 | . 14 1 . 6 11 Ballistic Cannon 18 | . . 27 27 15 11 Peak Build Rating 27 | 6 7 20 25 27 27 Average Rating 21 | 4 6 16 23 26 27 On Entrance 14 | . 6 7 20 25 27 Naked Turns . | . . . . . . Heaviest Build 40 | 11 28 40 40 40 39 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 6 9 11 15 15 15 Most Carried 15 | 3 6 10 12 15 15 Average Carried 11 | 1 5 9 10 13 15 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 3 6 10 12 15 15 Class Distribution -------------------- 86% | Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 925 | 193 92 518 . 105 17 Remotely . | . . . . . . Salvage Created 684 | . 92 592 . . . Parts 41 | . 4 37 . . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 1 18 . . . Guns 1 | . 1 . . . . Cannons 16 | . . 16 . . . AOE 2 | . . 2 . . . Classes Destroyed 8 | . 2 6 . . . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Hauler 1 | . 1 . . . . Watcher 1 | . . 1 . . . Grunt 11 | . 1 10 . . . Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 6 | . . 6 . . . Best Kill Streak 5 | . 1 5 . . . Combat Bots Only 4 | . 1 4 . . . Max Kills in Single Turn 2 | . 1 2 . . . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 29 | . 3 26 . . . Missed 7 | . 1 6 . . . Damage Taken 303 | . 23 272 8 . . Core 16 | . . 16 . . . Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 42 | . 9 33 . . . Largest 3 | . 2 3 . . . Hottest 132 | . 60 132 . . . Shots Fired 110 | . 16 94 . . . Gun 22 | . 16 6 . . . Cannon 87 | . . 87 . . . Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 99 | . 9 90 . . . Thermal 10 | . 7 3 . . . Explosive 1 | . . 1 . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 6 14 . . . Robot Miss Streak 2 | . 2 2 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 74 | . 12 62 . . . Core Hits 30 | . 4 26 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 4 . . . Blast 4 | . . 4 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1760 | . 156 1604 . . . Guns 200 | . 156 44 . . . Cannons 1455 | . . 1455 . . . Explosions 105 | . . 105 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1567 | . 89 1478 . . . Thermal 88 | . 67 21 . . . Explosive 105 | . . 105 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 1 | . . 1 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . 6 3 2 . Message Errors 3 | . . 2 1 . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 4 | . . 1 2 1 . Energy Discharges 1 | . . . . 1 . Data Loss (major) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . 18 . . . Projectiles 18 | . . 18 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 11 | . . 11 . . . Impact . | . . . . . . Kinetic 11 | . . 11 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 257 | . 6 257 213 168 . Average Temperature 88 | . 6 86 114 84 . Received Heat Transfer 147 | . 12 135 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . 150 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 465 | . 82 465 122 . . Initial 122 | . . 34 122 . . Average 167 | . 32 223 122 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 54 | 100 100 31 100 . . Level 1 39 | . . 59 . . . Level 2 6 | . . 9 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 7 30 . . . Peak Tracking Total 4 | . 2 4 . . . Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . 1 . . Successful 1 | . . . 1 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3184 | 115 180 891 145 1800 53 Spaces Moved 1792 | 59 85 412 85 1118 33 Core 4 | 4 . . . . . Treads 1788 | 55 85 412 85 1118 33 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 152 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 22 45 43 88 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 24 | . . 24 . . . Melee . | . . . . . . Projectile 16 | . . 16 . . . AOE 8 | . . 8 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2023 | 84 112 572 93 1129 33 Wait 127 | 11 12 93 4 7 . Move 1787 | 58 84 411 84 1117 33 Hop . | . . . . . . Pick Up 34 | 9 4 16 2 3 . Fast Attach . | . . . . . . Attach 9 | 6 1 2 . . . Detach . | . . . . . . Swap 14 | . 2 8 3 1 . Drop 10 | . . 9 . 1 . Fire 42 | . 9 33 . . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 55 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 6) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 333 | -9/Materials | Build established: Mutant 746 | -9/Materials | Build established: Gunner 1070 | -9/Materials | Discovered new exit (range 13) 1187 | -9/Materials | Entered Mines 1248 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1319 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1332 | -9/Mines | Entered Zion 1402 | -7/Zion | System corruption cleaned by Quarantine Array 1999 | -7/Zion | Learned location of Data Miner (-6) 2020 | -7/Zion | Learned location of Warlord (-4) 2235 | -7/Zion | Identified exit to Deep Caves 2671 | -7/Zion | Met Imprinter 3100 | -7/Zion | Discovered new exit (range 15) 3132 | -7/Zion | Entered Proximity Caves 3185 | -6/Proximity Caves | Self-destructed Last Messages --------------- they all say, but we'll prove them wrong! Take my pointy stick, and go forth to remind everyone that CR-A16 the Behemoth Slayer is no myth! 02910_ CR-A16: "I admit it's gotten a bit crusty over time, but if anything it's a damn good walking stick..." 03066_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 03100_ EXIT=FOUND 03131_ 25-I17(z) emerges from the cave. LOCATION=UNKNOWN GOAL=ESCAPE 03171_ Searching scrap... 03171_ Found Imp. Cooling System. 03171_ Found Imp. Datajack. 03171_ Found Unknown Processor. 03171_ Found Mak. Hover Unit. 03171_ Found 60 Matter. 03172_ Acquired 17 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????####?????###?????????????????????????????? | | ??####### ##???## #########?????????????????????? | | ?## ##### #?????????????????????? | | ###### #?????????????????????? | | # ## ##????# #?????????????????????? | | " """ # ## ## #?????# #?????????????????????? | | """""" ##### ## #????# ###???????????????????? | | ??"""" ?????# ### #???## #???????????????????? | | ?? 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Assault Cannon | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingReflectiveCharger Manual? 0 Play Time 00:33:00 Cumulative 10.7 hours Start 2024.09.01 @ 21:59:15 End 2024.10.25 @ 07:51:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef066bfc-f24a-47a4-b250-e3e70b184d56