Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 16:16:40 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (568) 568 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4028 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 5/300 Energy 30/100 System Corruption 0% Temperature Cool (0) Movement Hovering (46) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (8) ------ Targeting Computer Core Analyzer Utility Shielding Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (4) ---- Aerolev Unit Aerolev Unit Aerolev Unit Medium Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Heat Sink Utility Shielding Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Aerolev Unit Aerolev Unit Aerolev Unit [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Utility Shielding Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 6 | . . 1 1 2 . 2 Weapon 1 | . . 1 . . . . Parts Attached 39 | . 8 16 6 . 6 3 Power 8 | . 2 3 3 . . . Engine 8 | . 2 3 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | . 1 4 1 . 3 . Treads 1 | . 1 . . . . . Leg 1 | . . 1 . . . . Wheel . | . . . . . . . Hover 3 | . . . . . 3 . Flight 4 | . . 3 1 . . . Utility 10 | . 2 2 2 . 1 3 Device 3 | . . 2 . . . 1 Storage 1 | . 1 . . . . . Processor 2 | . . . . . . 2 Hackware 2 | . . . 2 . . . Protection 2 | . 1 . . . 1 . Artifact . | . . . . . . . Weapon 12 | . 3 7 . . 2 . Energy Gun 1 | . 1 . . . . . Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 9 | . 1 6 . . 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 15 | . 5 6 . . 4 . Power 3 | . 1 1 . . 1 . Propulsion 3 | . 2 1 . . . . Utility 3 | . . 1 . . 2 . Weapon 6 | . 2 3 . . 1 . Highest Loss Streak 6 | . 4 6 . . 4 . Average Slot Usage (%) 75 | . 79 68 82 76 87 66 Engine 9 | . 12 8 9 7 6 . Treads 3 | . 8 1 . . . . Leg 4 | . 11 1 . . . . Hover 3 | . . . . . 20 20 Flight 4 | . . 5 27 23 1 . Device 5 | . . 10 9 7 6 1 Storage 6 | . 14 3 . . . . Hackware 3 | . . . 10 15 14 6 Protection 9 | . 7 11 9 7 14 13 Energy Gun 3 | . 6 2 . . . . Energy Cannon 2 | . 5 . . . . . Ballistic Gun 17 | . 13 22 18 15 20 13 Naked Turns . | . . . . . . . Heaviest Build 17 | 12 15 17 11 11 17 11 Greatest Support 33 | 20 20 20 12 12 33 33 Greatest Overweight (x) 5 | . . 5 . . 3 . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 6 | . 6 6 4 4 4 4 Average Capacity 5 | . 6 4 4 4 4 4 Most Carried 6 | . 6 6 4 3 4 4 Average Carried 4 | . 5 4 3 3 3 4 Final Capacity 6 | 6 6 4 4 4 4 4 Final Carried 6 | 6 6 4 3 3 4 4 Class Distribution -------------------- 59% | Mutant 18% | Tank 9% | Scavenger-Mutant 9% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Tank | -7/Storage Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 673 | 200 206 255 12 . . . Remotely . | . . . . . . . Salvage Created 972 | . 472 440 12 . 48 . Parts 67 | . 29 32 4 . 2 . Haulers Intercepted 7 | . 2 5 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 20 | . 10 9 . . 1 . Guns 17 | . 7 9 . . 1 . Cannons 3 | . 3 . . . . . Classes Destroyed 6 | . 4 2 . . . . Worker 1 | . . 1 . . . . Hauler 7 | . 2 5 . . . . Operator 2 | . . 1 1 . . . Watcher 2 | . 2 . . . . . Swarmer 10 | . 3 7 . . . . Grunt 10 | . 7 2 . . 1 . Best Kill Streak 5 | . 4 5 1 . 1 . Combat Bots Only 4 | . 4 4 . . 1 . Max Kills in Single Turn 2 | . 1 2 1 . 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 2246 | . 768 869 33 37 539 . Core 399 | . 186 153 . . 60 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 25 61 100 . 91 . Volleys Fired 117 | . 68 37 4 . 8 . Largest 3 | . 2 3 2 . 3 . Hottest 110 | . 110 102 46 . 69 . Shots Fired 226 | . 104 92 8 . 22 . Gun 207 | . 87 90 8 . 22 . Cannon 19 | . 17 2 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 188 | . 83 75 8 . 22 . Thermal 36 | . 21 15 . . . . Explosive . | . . . . . . . Electromagnetic 2 | . . 2 . . . . Robot Hit Streak 16 | . 16 8 11 . 5 . Robot Miss Streak 4 | . 4 4 1 . 3 . Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 3 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 138 | . 70 52 5 . 11 . Core Hits 54 | . 26 21 2 . 5 . Critical Hits 3 | . 2 1 . . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1890 | . 841 754 73 . 222 . Guns 1522 | . 575 729 73 . 145 . Cannons 291 | . 266 25 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 77 | . . . . . 77 . Kinetic 1382 | . 537 627 73 . 145 . Thermal 406 | . 304 102 . . . . Explosive . | . . . . . . . Electromagnetic 25 | . . 25 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . 3 . . 10 . Average Corruption 1 | . . 1 . . 9 . Corruption Purged . | . . . . . . . Effects 4 | . . 3 . . 1 . Message Errors 2 | . . 2 . . . . Matter Fused 1 | . . 1 . . . . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 38 | . . . . . 38 . Shots . | . . . . . . . Rammed 6 | . . . . . 6 . Targets Rammed 6 | . . . . . 6 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 293 | . 151 293 . . 47 . Average Temperature 38 | . 31 76 . . 27 . Received Heat Transfer 693 | . 330 126 9 15 213 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 5 . . . . . Heat Transferred 962 | . 666 296 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 319 | . 244 163 43 67 319 156 Initial 144 | . . . 38 . 29 144 Average 90 | . 97 83 22 36 103 150 Maximum Alert Level 1 | . 1 . . . 1 . Low Security (%) 93 | . 88 100 100 100 80 100 Level 1 6 | . 11 . . . 20 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 3 2 . 2 . Investigation 2 | . . . 1 . 1 . Extermination . | . . . . . . . Reinforcement 7 | . 2 3 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 6 | . 2 1 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 18 21 8 6 21 . Peak Tracking Total 13 | . 3 5 8 6 13 . Tactical Retreats 4 | . . . . . 4 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 4 | . 1 2 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 12 | . 4 1 2 1 3 1 Terminals 12 | . 4 1 2 1 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 37 | . 12 2 6 8 6 3 Successful 15 | . 4 . 1 6 3 1 Failed 21 | . 7 2 5 2 3 2 Catastrophic 3 | . 2 . . . 1 . Database Lockouts 1 | . 1 . . . . . Manual 35 | . 13 2 5 5 7 3 Terminals 37 | . 12 2 6 8 6 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 2 . 1 5 3 . Record 1 | . . . . 1 . . Robot Analysis 2 | . 1 . . 1 . . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . . . 1 . Level Access Points 1 | . . . . 1 . . Branch Access Points 2 | . . . . 1 1 . Unreport Threat 3 | . 1 . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . . 1 . 1 Terminals 4 | . 2 . . 1 . 1 Botnet 4 | . 2 . . 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 11 | . 4 1 2 1 2 1 Full Trace Events 4 | . 1 1 1 . 1 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 1772 | . 695 580 87 80 220 110 Spaces Moved 1341 | 1 333 267 161 137 326 116 Core 104 | . . 103 . . 1 . Treads 229 | . 194 35 . . . . Legs 165 | 1 139 25 . . . . Wheels . | . . . . . . . Hover 400 | . . . . . 284 116 Flight 443 | . . 104 161 137 41 . Fastest Speed 34 | 120 120 50 34 34 34 42 Average Speed 87 | 120 143 152 34 34 41 44 Slowest Speed 300 | 120 160 300 34 34 200 46 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 2 83 38 25 6 58 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 1732 | . 456 359 183 169 393 172 Wait 203 | . 42 32 11 33 33 52 Move 1335 | . 332 266 160 136 325 116 Hop . | . . . . . . . Pick Up 8 | . 3 1 . . 4 . Fast Attach 25 | . 3 12 3 . 4 3 Attach 8 | . 3 1 2 . 2 . Detach 2 | . . 1 . . 1 . Swap 6 | . 2 3 1 . . . Drop 17 | . 3 6 2 . 5 1 Fire 117 | . 68 37 4 . 8 . Melee . | . . . . . . . Ram 6 | . . . . . 6 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 7 exits: Fac x4 / *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Central database locked down 144 | -10/Materials | Discovered new exit (range 16) 284 | -10/Materials | Core integrity fell below 50% 319 | -10/Materials | Build established: Mutant 328 | -10/Materials | Lost 4 parts (2n2w) 456 | -10/Materials | Discovered new exit (range 16) 662 | -10/Materials | Discovered new exit (range 16) 696 | -10/Materials | Entered another Materials area 696 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 877 | -9/Materials | Discovered new exit (range 14) 921 | -9/Materials | Lost 6 parts (1p1n1u3w) 1180 | -9/Materials | Discovered new exit (range 16) 1276 | -9/Materials | Entered another Materials area 1276 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1359 | -8/Materials | Discovered new exit (range 7) 1363 | -8/Materials | Entered Factory 1363 | -7/Factory | Evolved 2 slots: Utility x2 1387 | -7/Factory | Identified exit to Factory 1387 | -7/Factory | Identified exit to Storage 1387 | -7/Factory | Identified exit to Lower Caves 1443 | -7/Factory | Entered Storage 1609 | -7/Storage | Identified exit to Recycling 1652 | -7/Storage | System corruption reached 10% 1657 | -7/Storage | Discovered exit to Factory (range 14) 1663 | -7/Storage | Entered Factory 1663 | -6/Factory | Evolved 2 slots: Utility x2 1683 | -6/Factory | Lost 4 parts (1p2u1w) 1773 | -6/Factory | Self-destructed Last Messages --------------- 01650_ Slammed into G-47 Trooper. 01651_ Heat Sink destroyed. 01651_ System corrupted by crushing effect (+5). 01652_ Imp. Assault Rifle destroyed. 01652_ Lgt. Ion Engine destroyed. 01656_ System corrupted: Energy discharge (-32). 01657_ EXIT=FOUND: FACTORY PARAMETERS=UTILITY_2 LOCATION=FACTORY GOAL=ESCAPE 01667_ Acquired Targeting Computer. 01670_ Acquired Core Analyzer. 01712_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 01716_ Acquired Transmission Jammer. 01738_ Dropped Transmission Jammer. 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