Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 19:46:52 Player: unq Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (476) 476 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1721 Bonus ------- None Cogmind --------- Core Integrity 111/400 Matter 106/300 Energy 248/280 System Corruption 0% Temperature Cool (93) Movement Core (500) Ox9 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Disposable Heat Sink Large Matter Pod (126) Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Disposable Heat Sink Large Matter Pod Core Shielding Mining Laser [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Core Shielding Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 29 | 7 9 5 8 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 1 1 4 Treads 4 | 2 1 1 . Leg 4 | . . . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 4 . . Device 1 | . 1 . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 14 | 3 4 4 3 Energy Gun 7 | . 2 2 3 Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 3 . . . Ballistic Cannon 1 | . 1 . . Launcher 1 | . . 1 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 21 | . . 9 12 Power 1 | . . 1 . Propulsion 8 | . . 2 6 Utility 2 | . . . 2 Weapon 10 | . . 6 4 Highest Loss Streak 12 | . . 9 12 To Critical Strikes . | . . . . Average Backups 12 | 1 13 14 6 Power . | . . . . Propulsion 5 | . 5 5 2 Utility 3 | . 2 3 2 Weapon 4 | . 4 4 1 Tool/Special . | . . . . Unused Backups 7 | . 5 . 2 Power . | . . . . Propulsion 2 | . 2 . . Utility 5 | . 3 . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 96 | . 99 95 60 Engine 12 | . 14 11 4 Treads 27 | . 27 28 11 Device 7 | . 7 6 8 Storage 13 | . 14 14 11 Protection 6 | . 6 7 1 Energy Gun 4 | . . 11 4 Ballistic Gun 13 | . 19 2 8 Ballistic Cannon 7 | . 6 10 . Peak Build Rating 16 | 6 10 10 16 Average Rating 8 | 4 8 9 9 On Entrance 5 | . 6 9 6 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 32 | 13 31 32 31 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 14 15 15 Most Carried 15 | 6 15 15 8 Average Carried 12 | 2 13 13 5 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 8 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1060 | 258 470 332 . Remotely . | . . . . Salvage Created 845 | 143 489 201 12 Parts 36 | 8 24 3 1 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 4 | . 4 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 25 | . 8 16 1 Guns 13 | . 6 6 1 Cannons 7 | . 2 5 . AOE 5 | . . 5 . Classes Destroyed 8 | 2 4 1 1 Worker 2 | . 1 1 . Tunneler 2 | 2 . . . Hauler 2 | . 2 . . Recycler 2 | 1 1 . . Watcher 2 | . 2 . . Swarmer 1 | . . . 1 Grunt 10 | . 8 2 . Assembled 14 | . . 14 . Best Kill Streak 7 | 3 4 7 1 Combat Bots Only 7 | . 4 7 1 Max Kills in Single Turn 2 | 2 2 2 1 Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 306 | . 48 103 155 Missed 68 | . 11 29 28 Hits 238 | . 37 74 127 Melee 3 | . . 3 . Projectile 235 | . 37 71 127 Critical Strikes 8 | . . 2 6 Part Disruptions 2 | . . 2 . Damage Taken 2869 | . 447 1126 1296 Core 504 | . 66 149 289 Absorbed by Shields . | . . . . Redirected to Shielding 52 | . 2 31 19 Regen/Repaired (Parts) 226 | . 226 . . Core Remaining (%) 57 | 100 . 14 . Volleys Fired 113 | 2 64 39 8 Largest 2 | 2 2 2 2 Hottest 120 | 40 120 90 90 Shots Fired 197 | 4 121 62 10 Gun 138 | 4 90 34 10 Cannon 46 | . 23 23 . Launcher 5 | . . 5 . Special 8 | . 8 . . Kinetic 145 | 4 102 34 5 Thermal 13 | . 8 5 . Explosive 5 | . . 5 . Electromagnetic 34 | . 11 18 5 Robot Hit Streak 9 | 2 6 9 6 Robot Miss Streak 5 | . 5 5 1 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 125 | 2 78 37 8 Core Hits 67 | 3 28 33 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2103 | 39 1078 866 120 Guns 1134 | 39 722 253 120 Cannons 514 | . 291 223 . Explosions 388 | . . 388 . Melee . | . . . . Ramming 67 | . 65 2 . Kinetic 1196 | 39 872 259 26 Thermal 88 | . . 88 . Explosive 388 | . . 388 . Electromagnetic 364 | . 141 129 94 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 47 | . . 47 . Projectiles . | . . . . Explosions 47 | . . 47 . Melee . | . . . . Knockbacks 12 | . 7 5 . Impact 1 | . 1 . . Kinetic 10 | . 6 4 . Secondary 1 | . . 1 . Self-Inflicted Damage 46 | . . 46 . Shots 3 | . . 3 . Rammed 11 | . 11 . . Targets Rammed 14 | . 13 1 . Kicked . | . . . . Crushed 3 | . 2 1 . Highest Temperature 125 | . 105 90 125 Average Temperature 27 | . 17 30 54 Received Heat Transfer 766 | . 261 106 399 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 185 | . . 185 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 90 | 10 90 53 20 Initial 7 | . . 7 . Average 8 | 3 10 4 1 Influence Increases 462 | 15 308 119 20 Destroy 0b10 Robot/C 220 | . 160 40 20 Destroy 0b10 Robot/NC 50 | 15 30 5 . Destroy Leader 58 | . 48 10 . Allied During Kill 3 | . . 3 . Successful Hack 17 | . 17 . . Select Force Hacks 30 | . 30 . . Disable Machine 15 | . . 15 . Destroy Structure 39 | . 8 31 . Lose Combat Pursuer 30 | . 15 15 . Influence Decreases 462 | 15 289 138 20 Entered New Map 12 | . . 12 . Time Decay 395 | 15 289 91 . Lost Part 35 | . . 15 20 Lost Ally 20 | . . 20 . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 5 | . 4 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 25 34 8 Peak Tracking Total 17 | . 6 17 8 Tactical Retreats 5 | . 1 4 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 7 | . 7 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 19 . . Successful 13 | . 13 . . Failed 6 | . 6 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations 10 | . 10 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Locate Traps 5 | . 5 . . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 7 . . Scan Component 4 | . 4 . . Repair 3 | . 3 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . 3 . . Time 78 | . 78 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 . Highest-Rated Group 40 | . . 40 . Highest-Rated Ally 16 | . . 16 . Total Orders . | . . . . Ally Attacks 15 | . . 15 . Total Damage 161 | . . 161 . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1316 | . 910 361 45 Seismic 1316 | . 910 361 45 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2701 | 80 1703 854 64 Spaces Moved 1348 | 39 832 455 22 Core 2 | 2 . . . Treads 1339 | 37 832 455 15 Legs 7 | . . . 7 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 159 | 154 160 160 160 Slowest Speed 260 | 160 160 160 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 4 96 68 4 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 4 | . 1 3 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug 6 | . 6 . . Terrain Destroyed 59 | . 7 52 . Melee . | . . . . Projectile 7 | . 7 . . AOE 52 | . . 52 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1675 | 52 1066 518 39 Wait 120 | . 114 6 . Move 1345 | 38 831 454 22 Hop . | . . . . Pick Up 22 | 5 15 2 . Fast Attach 13 | 6 3 . 4 Attach 13 | . 1 7 5 Detach . | . . . . Swap 25 | 1 17 7 . Drop 10 | . 8 2 . Fire 113 | 2 64 39 8 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 14 | . 13 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 15) 644 | -10/Materials | Discovered new exit (range 8) 797 | -10/Materials | Discovered new exit (range 7) 1153 | -10/Materials | Discovered new exit (range 13) 1216 | -10/Materials | Repaired Lgt. Treads 1243 | -10/Materials | Repaired Assault Rifle 1271 | -10/Materials | Repaired Lgt. Treads 1414 | -10/Materials | Discovered new exit (range 5) 1784 | -10/Materials | Entered Mines 1805 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1896 | -10/Mines | Discovered new exit (range 15) 2023 | -10/Mines | Learned location of Zion (-7) 2196 | -10/Mines | Discovered new exit (range 9) 2400 | -10/Mines | Assembled infested the area 2504 | -10/Mines | Core integrity fell below 50% 2522 | -10/Mines | Destroyed 7 combat bots 2549 | -10/Mines | Core integrity fell below 20% 2562 | -10/Mines | Lost 9 parts (1p2n6w) 2624 | -10/Mines | Discovered new exit (range 10) 2630 | -10/Mines | Learned location of Storage (-9) 2638 | -10/Mines | Entered Materials 2638 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2696 | -9/Materials | Core integrity fell below 50% 2702 | -9/Materials | Self-destructed Last Messages --------------- 02670_ Acquired Prototype Engine. 02670_ Identified Hvy. Ion Engine. 02671_ Imp. EM Shotgun destroyed. 02671_ Critical hit (Burn: +37). 02680_ Lgt. Assault Rifle destroyed. 02683_ Seismic Detector destroyed. 02683_ Acquired Imp. EM Shotgun. 02685_ Imp. Aluminum Leg destroyed. 02686_ Acquired Imp. EM Shotgun. 02689_ Imp. Aluminum Leg destroyed. 02692_ S-10 Pest destroyed. 02695_ Imp. EM Shotgun destroyed. 02695_ Critical hit (Burn: +37). 02696_ K-01 Serf collects debris. 02697_ Imp. EM Shotgun destroyed. 02699_ Imp. Aluminum Leg destroyed. 02699_ K-01 Serf collects debris. 02701_ Critical hit (Burn: +37). 02701_ Imp. Aluminum Leg destroyed. 02701_ Core Shielding destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#####??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# ###????????????? | | ??????????????????????????????# # #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# ##?????????????? | | ?????????????????????########## #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# s # #??????????????? | | ?????????????????????# !! s k #??????????????? | | ?????????????????????# ! g%=# #??????????????? | | ?????????????????????# ! Y # #??????????????? | | ?????????????????????# @ # #??????????????? | | ?????????????????????# s # #??????????????? | | ?????????????????????####g##### #??????????????? | | ???????????????????????? ???# #??????????????? | | ???????????????????????# ???# +??????????????? | | ???????????????????????# ??# #??????????????? | | ???????????????????????#|g ??# #??????????????? | | ???????????????????????# #?# #??????????????? | | ???????????????????????###+##?? ??????????????? | | ?????????????????????????? ???? ??????????????? | | ?????????????????????????? ???? ??????????????? | | ?????????????????????????? ???? ???????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 29% | -10/Materials Assault Rifle | 31% | -10/Materials Lgt. Treads | 58% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldDynamicBeacon Manual? 0 Play Time 00:21:17 Cumulative 392.3 hours Start 2026.07.19 @ 19:26:34 End 2026.07.19 @ 19:46:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f92993a9-b2e6-46b9-ad22-210624371720