Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 18:20:35

Player: Pimski

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (100)     500
Value Destroyed (2110)     2110
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (18)                 18
              TOTAL SCORE: 5628

 Bonus
-------
High Alert Combat Kills    18

 Cogmind 
---------
Core Integrity             485/700
Matter                     47/300
Energy                     287/337
System Corruption          0%
Temperature                Critical (542)
Movement                   Treading (320) Ox2
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
               Cld. Deuterium-Ion Engine
>              --- PROPULSION (4) ---
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY (6) ------
       Armored Scrap Engine
               Huge Storage Unit
      Improved Targeting Computer
      Improved Medium Armor Plating
      Improved Medium Armor Plating
>              --- WEAPON (2) -------
  High-powered Field Laser
               Cycling Ballistic Autogun Construct/G
>              --- INVENTORY (25) ---
      Improved Deuterium Engine
         Micro Nuclear Core
       Compact Wheel
               Surge Thruster
      Improved VTOL Module
         Large Storage Unit
               Huge Storage Unit
      Advanced Weight Redist. System
      Advanced Weight Redist. System
      Advanced Weight Redist. System
               Hacking Suite
  High-powered Field Laser
               Rocket Launcher
          Mini Grenade Launcher
          Mini Grenade Launcher
          Mini Grenade Launcher
               Plasma Cutter
               Katana
               Blade Saw
     Makeshift Sword

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
               Treaded Exoskeleton
       Compact Wheel
>              --- UTILITY ----------
       Armored Scrap Engine
               Huge Storage Unit
      Improved Targeting Computer
      Improved Light Armor Plating
      Improved Medium Armor Plating
>              --- WEAPON -----------
         Heavy Assault Rifle
               Cycling Ballistic Autogun Construct/G
>              --- INVENTORY --------
      Improved Deuterium Engine
         Micro Nuclear Core
         Light Treads
         Light Treads
       Compact Wheel
      Improved VTOL Module
         Large Storage Unit
               Huge Storage Unit
      Advanced Weight Redist. System
      Advanced Weight Redist. System
      Advanced Weight Redist. System
      Improved Medium Armor Plating
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Hacking Suite
  High-powered Field Laser
  High-powered Field Laser
         Heavy Assault Rifle
               Rocket Launcher
          Mini Grenade Launcher
          Mini Grenade Launcher
          Mini Grenade Launcher
               Plasma Cutter
               Katana
     Makeshift Sword
[Rating: 49]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Light Armor Plating
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Slots Evolved              6    | .   .   .   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             91   | 2   9   16  7   19  9   29  
  Power                    10   | .   1   5   1   3   .   .   
    Engine                 7    | .   1   3   1   2   .   .   
    Core                   2    | .   .   2   .   .   .   .   
    Reactor                1    | .   .   .   .   1   .   .   
  Propulsion               32   | .   3   7   .   6   5   11  
    Treads                 25   | .   3   5   .   6   3   8   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  5    | .   .   2   .   .   2   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   
  Utility                  22   | 2   2   .   2   6   3   7   
    Device                 3    | 2   .   .   .   .   1   .   
    Storage                3    | .   2   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             14   | .   .   .   1   5   2   6   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | .   3   4   4   4   1   11  
    Energy Gun             5    | .   1   1   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          17   | .   1   3   3   3   1   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         1    | .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   .   2   
Parts Lost                 24   | .   1   9   1   3   1   9   
  Power                    3    | .   .   2   .   .   .   1   
  Propulsion               9    | .   .   4   .   1   .   4   
  Utility                  6    | .   1   .   .   2   1   2   
  Weapon                   6    | .   .   3   1   .   .   2   
  Highest Loss Streak      5    | .   1   5   1   2   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  97  99  99  77  83  
  Engine                   10   | .   14  11  11  10  11  6   
  Treads                   20   | .   27  27  22  22  13  20  
  Wheel                    1    | .   .   .   .   .   .   7   
  Device                   3    | .   .   .   .   .   6   7   
  Storage                  15   | .   26  28  22  12  11  7   
  Protection               15   | .   .   .   11  30  19  10  
  Energy Gun               2    | .   15  8   .   .   .   .   
  Ballistic Gun            17   | .   12  19  21  21  15  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             109  | 14  47  48  50  107 105 109 
  Greatest Support         81   | 20  40  40  40  40  40  81  
  Greatest Overweight (x)  31   | .   2   2   1   2   31  6   
  Average Overweight (x)   2    | .   1   1   1   1   5   2   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  
  Average Capacity         21   | 8   14  15  15  22  25  25  
  Most Carried             25   | 6   15  15  15  25  25  25  
  Average Carried          17   | 6   13  13  14  20  16  19  
  Final Capacity           25   | 8   15  15  15  25  25  25  
  Final Carried            25   | 6   15  14  15  25  12  20  
Scrap Engine Consumption   34   | .   .   .   .   .   21  13  
  Constructs Created       3    | .   .   .   .   .   1   2   
  Constructs Modified      7    | .   .   .   .   .   .   7   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -9/Recycling
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -7   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  
Matter Collected           2536 | 220  98   221  95   936  435  531  
  Remotely                 10   | 10   .    .    .    .    .    .    
Salvage Created            4609 | 74   433  717  133  1497 920  835  
  Parts                    235  | 4    27   20   11   92   30   51   
Haulers Intercepted        10   | .    2    .    1    5    .    2    
Recyclers Shooed           15   | .    1    3    .    5    3    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  66   | .   5   15  3   21  4   18  
  Guns                     63   | .   5   15  3   21  4   15  
  AOE                      3    | .   .   .   .   .   .   3   
Classes Destroyed          16   | 2   4   2   1   4   .   3   
  Worker                   5    | .   .   .   .   2   .   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   1   5   .   2   
  Recycler                 22   | 1   2   6   .   4   8   1   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   
  Swarmer                  18   | .   3   5   2   4   .   4   
  Cutter                   6    | .   .   .   .   .   .   6   
  Grunt                    15   | .   2   2   .   7   .   4   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   16   | .   .   .   1   9   4   2   
  Demolisher               1    | .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
  Assembled                7    | .   .   7   .   .   .   .   
Best Kill Streak           10   | 2   5   7   4   3   6   10  
  Combat Bots Only         7    | .   5   7   2   3   2   4   
Max Kills in Single Turn   3    | 1   1   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -7   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  
Damage Taken               5131 | .    244  1217 178  785  409  2298 
  Core                     589  | .    54   169  .    80   71   215  
  Absorbed by Shields      68   | .    .    .    .    .    .    68   
  Regen/Repaired (Parts)   170  | .    .    .    .    .    .    170  
Core Remaining (%)         57   | 100  .    10   .    .    62   .    
Volleys Fired              349  | 3    34   70   11   107  43   81   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  130  | 90   100  70   43   46   46   130  
Shots Fired                690  | 6    66   140  22   214  82   160  
  Gun                      687  | 6    65   140  22   214  82   158  
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    .    2    
  Special                  1    | .    1    .    .    .    .    .    
  Kinetic                  581  | .    17   97   22   214  82   149  
  Thermal                  107  | 6    49   43   .    .    .    9    
  Explosive                2    | .    .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         41   | 2    10   14   17   16   41   20   
  Robot Miss Streak        5    | 1    4    4    3    5    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           488  | 4    37   89   19   151  70   118  
  Core Hits                198  | 3    20   41   6    54   22   52   
  Critical Kills           2    | .    .    .    .    1    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    4    .    1    .    1    
    Burn                   4    | .    .    4    .    .    .    .    
    Destroy                2    | .    .    .    .    1    .    1    
Melee Attacks              7    | .    .    .    .    2    .    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    2    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6997 | 49   409  839  181  2412 1111 1996 
  Guns                     6687 | 49   395  835  181  2300 1091 1836 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               130  | .    .    .    .    .    .    130  
  Melee                    70   | .    .    .    .    70   .    .    
  Ramming                  110  | .    14   4    .    42   20   30   
  Kinetic                  5770 | .    85   458  181  2300 1091 1655 
  Thermal                  917  | 49   310  377  .    .    .    181  
  Explosive                130  | .    .    .    .    .    .    130  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 70   | .    .    .    .    70   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    .    .    .    
  Average Corruption       1    | .    .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  9    | .    .    9    .    .    .    .    
    Message Errors         3    | .    .    3    .    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    .    .    
    Energy Discharges      2    | .    .    2    .    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            40   | .    .    .    .    40   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    40   | .    .    .    .    40   .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    .    .    .    49   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   17   | .    5    1    .    7    2    2    
Targets Rammed             18   | .    5    1    .    7    2    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    
Highest Temperature        563  | 60   522  401  9    126  249  563  
  Average Temperature      82   | 26   163  108  5    27   113  95   
  Received Heat Transfer   1178 | .    72   262  51   234  144  415  
  Effects                  16   | .    10   1    .    .    .    5    
    Shutdowns              4    | .    2    .    .    .    .    2    
    Energy Bleed           3    | .    2    .    .    .    .    1    
    Short Circuit          3    | .    2    .    .    .    .    1    
    Damage (minor)         3    | .    2    1    .    .    .    .    
    Damage (major)         1    | .    1    .    .    .    .    .    
    Damage (core)          2    | .    1    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | 1    1    .    .    .    .    .    
  Heat Transferred         2573 | 124  795  1358 .    .    .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Peak Influence             457  | 10  132 90  153 291 116 457 
  Initial                  304  | .   6   .   29  64  3   304 
  Average                  77   | 7   50  23  71  111 20  270 
Maximum Alert Level        2    | .   .   .   .   1   .   2   
  Low Security (%)         85   | 100 100 100 100 87  100 10  
  Level 1                  13   | .   .   .   .   12  .   86  
  Level 2                  .    | .   .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   .   4   .   6   
  Investigation            2    | .   1   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            6    | .   1   .   .   1   .   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac 
Distress Signals           4    | .   1   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              105  | .   19  20  7   29  4   26  
  Peak Tracking Total      14   | .   6   14  3   4   2   5   
  Tactical Retreats        5    | .   1   1   1   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Traps Triggered            2    | .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac 
Machines Disabled          1    | .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac 
Machines Accessed          32   | .   5   1   3   10  12  1   
  Terminals                24   | .   4   1   3   9   6   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   1   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                98   | .   14  3   18  28  32  3   
  Successful               54   | .   7   1   11  18  17  .   
  Failed                   44   | .   7   2   7   10  15  3   
    Catastrophic           8    | .   1   .   1   3   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   59   | .   11  3   12  11  22  .   
  Terminals                72   | .   13  3   18  20  15  3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          26   | .   1   .   .   8   17  .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             29   | .   5   1   8   11  4   .   
  Record                   1    | .   .   .   1   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   
  Prototype ID Bank        5    | .   1   1   1   1   1   .   
  Open Door                2    | .   .   .   .   2   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   
  Alert Level              4    | .   .   .   1   2   1   .   
  Unreport Threat          3    | .   .   .   .   2   1   .   
  Locate Traps             4    | .   1   .   1   2   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   
  Hauler Manifests         3    | .   .   .   1   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   2   4   .   
  Report Inventory         5    | .   .   .   .   1   4   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   2   .   3   5   9   .   
  Terminals                9    | .   1   .   3   1   4   .   
    Track                  1    | .   .   .   1   .   .   .   
    Botnet                 7    | .   1   .   2   1   3   .   
    Disrupt                1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          10   | .   1   .   .   4   5   .   
    Monitor                1    | .   .   .   .   1   .   .   
    Reject                 1    | .   .   .   .   1   .   .   
    Recyclers              1    | .   .   .   .   1   .   .   
    Mask                   1    | .   .   .   .   1   .   .   
    Tunnel                 6    | .   1   .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         25   | .   4   1   2   8   9   1   
  Full Trace Events        2    | .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  
------------               Run  | Jun Mat Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  
--------                   Run  | Jun Mat Min Mat Sto Rec Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Robot Analysis Total       3    | .   2   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  
Turns Passed               10757 | 38   1209 1592 374  2268 3898 1378 
Spaces Moved               3013  | 20   418  554  130  614  826  451  
  Core                     85    | .    .    .    .    .    85   .    
  Treads                   2604  | .    386  549  130  614  654  271  
  Legs                     52    | 20   32   .    .    .    .    .    
  Wheels                   272   | .    .    5    .    .    87   180  
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  130  240  240  190  145  
  Average Speed            307   | 120  248  239  240  294  447  232  
  Slowest Speed            1600  | 120  320  240  240  320  1600 324  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    73   99   12   93   99   12   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     7     | .    1    1    .    .    5    .    
  Known Exits Taken        2     | .    1    .    1    .    .    .    
  Unknown Exits Taken      4     | 1    .    1    .    1    1    .    
Scrap Searched             1     | .    .    1    .    .    .    .    
Spaces Dug                 7     | .    1    .    .    1    .    5    
Terrain Destroyed          11    | .    1    .    .    1    .    9    
  Melee                    6     | .    .    .    .    1    .    5    
  Projectile               1     | .    1    .    .    .    .    .    
  AOE                      4     | .    .    .    .    .    .    4    
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac 
Total                      3908 | 27  517 702 178 893 974 617 
  Wait                     246  | 2   27  38  8   92  55  24  
  Move                     3007 | 19  417 553 129 613 825 451 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  96   | .   16  15  12  25  10  18  
  Fast Attach              18   | 2   2   2   2   5   1   4   
  Attach                   35   | .   2   9   3   3   4   14  
  Detach                   7    | .   .   .   1   1   2   3   
  Swap                     38   | .   5   5   2   11  4   11  
  Drop                     83   | 1   9   9   10  25  28  1   
  Fire                     349  | 3   34  70  11  107 43  81  
  Melee                    7    | .   .   .   .   2   .   5   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    18   | .   5   1   .   7   2   3   
  Escape Stasis            4    | .   .   .   .   2   .   2   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory

 History 
---------
  Turn | Location      | Event
     5 | -11/Junkyard  | Discovered new exit (range 3)
    39 | -11/Junkyard  | Entered Materials
   300 | -10/Materials | Build established: Mutant
   413 | -10/Materials | Discovered new exit (range 3)
   480 | -10/Materials | Identified exit to Mines
   958 | -10/Materials | Discovered new exit (range 16)
  1248 | -10/Materials | Entered Mines
  1332 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1418 | -10/Mines     | Discovered new exit (range 8)
  1593 | -10/Mines     | Learned Materials terminal intel
  1960 | -10/Mines     | Assembled infested the area
  1965 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  2049 | -10/Mines     | Lost 5 parts (1p2n2w)
  2072 | -10/Mines     | Destroyed 7 combat bots
  2210 | -10/Mines     | Core integrity fell below 50%
  2220 | -10/Mines     | Core integrity fell below 20%
  2654 | -10/Mines     | Found a hidden stash of uninstalled traps
  2784 | -10/Mines     | Discovered new exit (range 14)
  2840 | -10/Mines     | Entered Materials
  2840 | -9/Materials  | Evolved 2 slots: Utility x2
  2841 | -9/Materials  | Loaded intel: 12 terminal locations
  2908 | -9/Materials  | Build established: Scavenger-Mutant
  2948 | -9/Materials  | Identified exit to Mines
  2948 | -9/Materials  | Identified exit to Storage
  3214 | -9/Materials  | Entered Storage
  3681 | -9/Storage    | Garrison activated, responded to threat
  3831 | -9/Storage    | Garrison activated, responded to threat
  4284 | -9/Storage    | Discovered new exit (range 15)
  4313 | -9/Storage    | Garrison activated, responded to threat
  5470 | -9/Storage    | Used back door to open Recycling access
  5470 | -9/Storage    | Discovered new exit (range 5)
  5482 | -9/Storage    | Entered Recycling
  5490 | -9/Recycling  | Found Scrap Engine
  6663 | -9/Recycling  | Discovered new exit (range 16)
  7229 | -9/Recycling  | Build established: Mutant
  9380 | -9/Recycling  | Entered Factory
  9380 | -7/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
  9754 | -7/Factory    | Build established: Scavenger-Mutant
 10758 | -7/Factory    | Self-destructed

 Last Messages 
---------------
10749_ K-01 Serf collects debris.
10749_ U-05 Engineer lays Concrete.
10749_ K-01 Serf collects debris.
10749_ U-05 Engineer lays Concrete.
10750_ K-01 Serf collects debris.
10750_ U-05 Engineer lays Concrete. <x3>
10752_ K-01 Serf collects debris.
10752_ U-05 Engineer lays Concrete. <x3>
10754_ Power failure, Cld. Deuterium-Ion Engine shutdown.
10754_ U-05 Engineer lays Concrete.
10754_ K-01 Serf collects debris. <x2>
10754_ U-05 Engineer lays Concrete. <x3>
10756_ Overheating: Core damaged (-98).
10756_ U-05 Engineer lays Concrete.
10757_ Overheating: Energy bleed (-41).
10757_ U-05 Engineer lays Concrete.
10757_ K-01 Serf collects debris.
10758_ Imp. Targeting Computer broken.
10758_ Overheating: Short circuit.
10758_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          17
Energy Capacity            337
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             525
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpikedDeuteriumNukerbomber
  Manual?         0
Play Time         01:15:52
  Cumulative      787.3 hours
  Start           2023.03.05 @ 17:00:13
  End             2023.03.05 @ 18:20:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          514
  Rogue           514
  Adventurer      0
  Explorer        0
Win Type          -
  Total           113
  Types           77/7/8/10/5/1/4/0/1
Lore%             89
Gallery%          87
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 951e73a5-be83-48f8-9d92-0b38d4631aad