Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.23 @ 21:13:05

Player: redcomet

Result: Destroyed by G-50 Soldier with Backup Laser III

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (101)     505
Value Destroyed (3871)     3871
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (716)                716
              TOTAL SCORE: 9812

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      401
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     226/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
                Signal Interpreter
       Advanced Terrain Scan Processor
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
       Advanced Heat Sink
                Targeting Computer
                Recalibrator

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
        Armored Leg
>               --- UTILITY ----------
                Power Amplifier
  High-capacity Storage Unit
                Signal Interpreter
       Improved Targeting Computer
                Recoil Nullifier
       Improved Kinecellerator
                Hacking Suite
>               --- WEAPON -----------
   High-powered Shock Rifle
                Tesla Rifle
          Heavy Beamcaster
>               --- INVENTORY --------
       Advanced Heat Sink
       Advanced Terrain Scan Processor
                Targeting Computer
                Beamcaster
          Heavy Phase Cannon
                Magnetic Acceleration Cannon
[Rating: 65]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Ext Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   2   1   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   1   .   .   
Parts Attached             91   | 7   1   11  1   .   .   12  2   10  5   14  28  
  Power                    10   | 1   .   2   .   .   .   1   .   2   .   2   2   
    Engine                 8    | 1   .   2   .   .   .   1   .   2   .   1   1   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   4   .   .   .   4   .   4   1   4   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    24   | 2   .   4   .   .   .   4   .   4   1   4   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 2   1   2   .   .   .   2   1   2   2   2   9   
    Device                 9    | 1   .   .   .   .   .   .   .   .   1   2   5   
    Storage                5    | 1   1   .   .   .   .   1   .   2   .   .   .   
    Processor              7    | .   .   2   .   .   .   1   1   .   .   .   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   3   1   .   .   5   1   2   2   6   12  
    Energy Gun             15   | 1   .   2   .   .   .   .   .   1   2   3   6   
    Energy Cannon          6    | .   .   .   .   .   .   1   .   .   .   3   2   
    Ballistic Gun          8    | 1   .   1   .   .   .   2   1   1   .   .   2   
    Ballistic Cannon       5    | .   .   .   1   .   .   2   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 71   | .   .   7   .   .   .   9   .   8   4   8   35  
  Power                    8    | .   .   1   .   .   .   1   .   2   .   1   3   
  Propulsion               20   | .   .   2   .   .   .   5   .   3   2   2   6   
  Utility                  14   | .   .   1   .   .   .   .   .   1   .   .   12  
  Weapon                   29   | .   .   3   .   .   .   3   .   2   2   5   14  
  Highest Loss Streak      21   | .   .   3   .   .   .   4   .   4   3   2   21  
Average Slot Usage (%)     88   | .   100 98  100 100 100 76  83  84  88  94  86  
  Engine                   7    | .   14  10  11  11  11  8   7   6   6   3   4   
  Leg                      27   | .   28  43  44  44  44  23  23  22  22  24  19  
  Device                   4    | .   14  8   .   .   .   .   .   .   6   5   8   
  Storage                  8    | .   14  11  11  11  11  9   7   7   8   6   5   
  Processor                15   | .   .   2   11  11  11  17  22  23  20  20  14  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   4   6   4   
  Energy Gun               6    | .   14  12  11  11  11  1   .   1   11  9   4   
  Energy Cannon            4    | .   .   .   .   .   .   .   7   5   .   11  7   
  Ballistic Gun            6    | .   14  9   5   .   .   7   15  14  7   2   3   
  Ballistic Cannon         3    | .   .   .   5   11  11  8   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 12  40  42  40  40  40  90  93  99  93  70  85  
  Greatest Support         71   | 20  20  40  40  40  40  47  42  52  46  71  71  
  Greatest Overweight (x)  24   | .   1   1   .   .   .   4   2   3   2   1   24  
  Average Overweight (x)   1    | .   .   .   .   .   .   3   2   2   1   .   1   
Largest Inventory Capacity 32   | 6   12  12  12  12  12  32  24  24  20  12  12  
  Average Capacity         16   | 5   10  12  12  12  12  24  24  23  14  12  12  
  Most Carried             24   | 4   11  12  12  12  12  22  20  24  14  12  12  
  Average Carried          13   | 1   8   11  11  11  12  15  19  20  11  11  8   
  Final Capacity           24   | 6   12  12  12  12  12  24  24  20  12  12  12  
  Final Carried            21   | 2   11  12  12  12  12  21  20  13  12  12  3   

 Class Distribution 
--------------------
 28% | Scavenger-Skirmisher
 22% | Hauler-Mutant
 22% | Scavenger-Mutant
 14% | Mutant
  4% | Hauler-Skirmisher
  4% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
        Hauler-Mutant | -8/Materials
        Hauler-Mutant | -7/Factory
 Scavenger-Skirmisher | -7/Storage
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Extension
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -5  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Ext Fac 
Matter Collected           2065 | 249 79  204 .   .   26  471 .   456 75  154 351 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4207 | 48  121 865 .   .   .   675 .   980 158 491 869 
  Parts                    236  | 5   7   68  .   .   .   37  .   56  8   32  23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Ext Fac 
Combat Hostiles Destroyed  86   | .   3   22  .   .   .   18  .   16  2   10  15  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     46   | .   3   21  .   .   .   1   .   6   2   5   8   
  Cannons                  35   | .   .   .   .   .   .   17  .   10  .   4   4   
  AOE                      3    | .   .   1   .   .   .   .   .   .   .   1   1   
Classes Destroyed          11   | 1   1   5   .   .   .   1   .   3   .   .   .   
  Worker                   3    | .   .   1   .   .   .   .   .   1   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  8    | .   .   2   .   .   .   2   .   .   1   2   1   
  Swarmer                  21   | .   .   10  .   .   .   3   .   2   .   5   1   
  Grunt                    29   | .   3   5   .   .   .   5   .   6   .   4   6   
  Brawler                  4    | .   .   1   .   .   .   .   .   1   .   .   2   
  Sentry                   23   | .   .   6   .   .   .   9   .   4   2   1   1   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Programmer               6    | .   .   .   .   .   .   .   .   3   .   .   3   
Best Kill Streak           9    | 2   1   9   .   .   .   5   .   6   1   3   3   
  Combat Bots Only         8    | .   1   8   .   .   .   4   .   6   1   3   2   
Max Kills in Single Turn   2    | 1   1   2   .   .   .   1   .   2   1   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   1   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Ext  Fac  
Damage Taken               8351 | .    138  830  18   .    .    1144 .    990  320  880  4031 
  Core                     1587 | .    21   117  .    .    .    128  .    112  28   173  1008 
  Absorbed by Shields      169  | .    .    .    .    .    .    .    .    .    .    46   123  
Core Remaining (%)         82   | 100  91   .    .    .    70   76   .    84   .    76   .    
Volleys Fired              316  | 6    15   65   5    .    .    78   .    51   9    32   55   
  Largest                  4    | 2    2    2    2    .    .    2    .    3    3    4    4    
  Hottest                  300  | 70   70   80   60   .    .    95   .    123  165  300  259  
Shots Fired                707  | 12   29   124  7    .    .    151  .    141  25   87   131  
  Gun                      506  | 12   29   124  4    .    .    74   .    101  25   53   84   
  Cannon                   201  | .    .    .    3    .    .    77   .    40   .    34   47   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  395  | 6    15   50   5    .    .    141  .    92   12   11   63   
  Thermal                  168  | 6    14   17   .    .    .    3    .    40   6    45   37   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          144  | .    .    57   2    .    .    7    .    9    7    31   31   
  Robot Hit Streak         26   | 9    26   16   .    .    .    22   .    26   19   20   19   
  Robot Miss Streak        4    | 1    1    4    .    .    .    4    .    3    1    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    4    .    .    .    .    .    1    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    1    .    1    1    
Shots Hit Robots           536  | 9    18   94   .    .    .    123  .    102  18   63   109  
  Core Hits                195  | 2    7    40   .    .    .    44   .    36   10   20   36   
  Critical Hits            10   | .    .    .    .    .    .    4    .    2    .    1    3    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    2    .    1    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9657 | 97   236  871  18   .    .    1577 .    1992 385  1611 2870 
  Guns                     5470 | 97   236  736  .    .    .    567  .    1105 385  937  1407 
  Cannons                  3423 | .    .    .    .    .    .    1010 .    887  .    484  1042 
  Explosions               734  | .    .    135  .    .    .    .    .    .    .    190  409  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  30   | .    .    .    18   .    .    .    .    .    .    .    12   
  Kinetic                  4298 | 33   136  252  .    .    .    1472 .    1000 125  128  1152 
  Thermal                  3501 | 64   100  217  .    .    .    25   .    887  140  910  1158 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1828 | .    .    402  .    .    .    80   .    105  120  573  548  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    1    3    3    3    .    .    1    .    .    12   
  Average Corruption       3    | .    .    1    1    3    3    .    .    1    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    4    10   5    .    .    .    .    .    18   
    Message Errors         10   | .    .    .    1    3    3    .    .    .    .    .    3    
    Matter Fused           4    | .    .    .    .    1    2    .    .    .    .    .    1    
    Heat Flow Errors       5    | .    .    .    2    3    .    .    .    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    1    .    .    .    .    .    .    2    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    2    .    .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       5    | .    .    .    1    .    .    .    .    .    .    .    4    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            166  | .    .    12   .    .    .    9    .    5    .    9    131  
  Projectiles              38   | .    .    .    .    .    .    9    .    5    .    .    24   
  Explosions               128  | .    .    12   .    .    .    .    .    .    .    9    107  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 26   | .    .    .    .    .    .    21   .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  26   | .    .    .    .    .    .    21   .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      118  | .    .    27   18   .    .    .    .    .    .    .    73   
  Shots                    3    | .    .    1    .    .    .    .    .    .    .    .    2    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        420  | 36   78   126  224  193  .    74   .    250  155  420  372  
  Average Temperature      70   | 16   25   26   95   102  .    9    .    79   46   127  84   
  Received Heat Transfer   2545 | .    99   252  .    .    .    540  .    321  126  211  996  
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    1    2    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    2    .    .    .    1    .    .    .    1    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    .    .    .    .    .    .    .    1    .    4    
  Heat Transferred         5532 | 185  296  399  .    .    .    37   .    1295 325  1403 1592 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    3    .    .    .    .    .    .    .    1    3    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Ext Fac 
Peak Influence             436  | 10  58  436 67  .   .   225 72  284 145 286 283 
  Initial                  93   | .   5   7   67  .   .   .   72  27  93  61  .   
  Average                  85   | 2   18  294 67  .   .   51  72  110 124 77  57  
Maximum Alert Level        2    | .   .   2   .   .   .   1   .   1   .   1   1   
  Low Security (%)         86   | 100 100 15  100 .   100 98  100 72  100 94  92  
  Level 1                  10   | .   .   53  .   .   .   1   .   27  .   5   7   
  Level 2                  2    | .   .   31  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   .   .   .   6   1   3   .   1   8   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Extermination            4    | .   .   .   .   .   .   .   .   2   .   .   2   
  Reinforcement            3    | .   .   .   .   .   .   .   1   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 10   | .   .   .   .   .   .   6   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Ext Fac 
Distress Signals           10   | .   .   .   .   .   .   3   .   1   1   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   4   28  .   .   .   34  1   28  6   26  26  
  Peak Tracking Total      6    | .   2   6   .   .   .   5   .   5   2   4   4   
  Tactical Retreats        13   | .   .   .   .   .   .   2   .   4   .   2   5   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Ext Fac 
Traps Triggered            5    | .   .   1   .   .   .   .   .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Ext Fac 
Machines Disabled          7    | .   .   1   .   .   .   2   .   .   .   2   2   
  Max in Single Turn       2    | .   .   1   .   .   .   1   .   .   .   2   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Ext Fac 
Machines Accessed          25   | .   2   3   .   4   .   1   .   4   1   9   1   
  Terminals                20   | .   2   3   .   .   .   1   .   4   1   9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                87   | .   3   10  .   49  .   1   .   6   2   12  4   
  Successful               78   | .   3   6   .   49  .   1   .   5   2   8   4   
  Failed                   9    | .   .   4   .   .   .   .   .   1   .   4   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                34   | .   3   10  .   .   .   1   .   6   2   12  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             74   | .   3   6   .   49  .   1   .   5   2   8   .   
  Record                   54   | .   .   .   .   49  .   .   .   3   .   2   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   1   .   6   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   1   1   .   .   .   .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   2   .   .   .   .   .   2   1   3   1   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -5  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Ext Fac 
Total Allies               14   | .   .   .   .   .   .   .   .   10  .   4   .   
  Largest Group            10   | .   .   .   .   .   .   .   .   10  .   2   1   
  Highest-Rated Group      173  | .   .   .   .   .   .   .   .   173 .   156 156 
  Highest-Rated Ally       156  | .   .   .   .   .   .   .   .   29  .   156 156 
Total Orders               10   | .   .   .   .   .   .   .   .   .   6   4   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  GUARD                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   2   2   .   
  RETURN                   4    | .   .   .   .   .   .   .   .   .   3   1   .   
Ally Attacks               82   | .   .   .   .   .   .   .   .   38  .   44  .   
  Total Damage             1353 | .   .   .   .   .   .   .   .   523 .   830 .   
  Kills                    15   | .   .   .   .   .   .   .   .   4   .   11  .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Ext Fac 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             7    | .   .   .   .   .   .   .   .   .   4   3   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   4   1   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Ext  Fac  
Turns Passed               9713 | 94   611  805  168  634  316  2328 336  1061 396  1702 1262 
Spaces Moved               4824 | 56   359  451  111  525  245  852  166  406  228  986  439  
  Core                     28   | 9    .    .    .    .    .    .    .    .    .    .    19   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4796 | 47   359  451  111  525  245  852  166  406  228  986  420  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  152  183  120  150  122  122  
  Average Speed            157  | 108  142  129  120  120  120  211  183  185  151  146  166  
  Slowest Speed            1250 | 120  150  150  120  120  120  240  183  215  180  153  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    35   46   28   92   54   63   5    53   4    97   11   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          69   | .    .    7    .    .    .    2    .    5    .    7    48   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    .    2    .    5    .    .    5    
  AOE                      57   | .    .    7    .    .    .    .    .    .    .    7    43   
Terrain Rammed             1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Ext  Fac  
Total                      6356 | 77   431  555  140  531  267  1240 199  613  260  1177 866  
  Wait                     976  | .    40   13   19   .    23   272  31   128  14   114  322  
  Move                     4813 | 55   358  450  110  524  244  851  165  405  227  985  439  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  119  | 9    13   13   2    3    .    22   1    19   4    16   17   
  Fast Attach              5    | .    .    .    .    .    .    .    .    2    .    1    2    
  Attach                   85   | 7    1    11   1    .    .    12   2    8    5    12   26   
  Detach                   4    | .    .    1    .    .    .    2    .    .    .    .    1    
  Swap                     1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Drop                     25   | .    4    2    2    4    .    3    .    .    1    8    1    
  Fire                     316  | 6    15   65   5    .    .    78   .    51   9    32   55   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   8    | .    .    .    .    .    .    .    .    .    .    8    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Sto / [*Low])
-7/Storage
-6/Factory
-6/Extension (discovered 3 exits: *Fac x2 / [*Cet])
-5/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   95 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  683 | -10/Materials | Discovered new exit (range 16)
  706 | -10/Materials | Entered another Materials area
  706 | -9/Materials  | Evolved 2 slots: Propulsion x2
  849 | -9/Materials  | Destroyed 8 combat bots
 1332 | -9/Materials  | Lost 3 parts (2n1u)
 1478 | -9/Materials  | Discovered new exit (range 15)
 1511 | -9/Materials  | Entered Mines
 1576 | -9/Mines      | Excavation squad dispatched
 1576 | -9/Mines      | A large section of the Mines collapsed
 1588 | -9/Mines      | Build established: Scavenger-Mutant
 1665 | -9/Mines      | Found a hidden stash of uninstalled traps
 1672 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1673 | -9/Mines      | Discovered new exit (range 5)
 1679 | -9/Mines      | Entered Exiles
 1715 | -9/Exiles     | Discovered new exit (range 14)
 1742 | -9/Exiles     | Met 8R-AWN
 1761 | -9/Exiles     | Met EX-HEX
 1820 | -9/Exiles     | Met EX-BIN
 1839 | -9/Exiles     | Aligned with FarCom system
 1841 | -9/Exiles     | Given EX-Vault access code
 2003 | -9/Exiles     | Met EX-DEC
 2026 | -9/Exiles     | Visited The Gauntlet
 2197 | -9/Exiles     | Learned location of Zion (-6)
 2298 | -9/Exiles     | Discovered new exit (range 14)
 2313 | -9/Exiles     | Entered Mines
 2616 | -8/Mines      | Discovered new exit (range 11)
 2629 | -8/Mines      | Entered Materials
 2629 | -8/Materials  | Evolved 2 slots: Utility x2
 2922 | -8/Materials  | Garrison activated, responded to threat
 2986 | -8/Materials  | Lost 4 parts (1p2n1w)
 3285 | -8/Materials  | Build established: Hauler-Mutant
 4542 | -8/Materials  | Build established: Scavenger-Mutant
 4588 | -8/Materials  | Garrison activated, responded to threat
 4891 | -8/Materials  | Build established: Hauler-Mutant
 4910 | -8/Materials  | Discovered new exit (range 10)
 4957 | -8/Materials  | Entered Factory
 4957 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5056 | -7/Factory    | Discovered new exit (range 17)
 5284 | -7/Factory    | Discovered new exit (range 5)
 5292 | -7/Factory    | Identified exit to Storage
 5293 | -7/Factory    | Entered Storage
 5498 | -7/Storage    | Lost 3 parts (1p1n1w)
 5758 | -7/Storage    | Build established: Hauler-Skirmisher
 5843 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 6192 | -7/Storage    | Build established: Scavenger-Skirmisher
 6237 | -7/Storage    | Lost 4 parts (1p1n1u1w)
 6328 | -7/Storage    | Discovered new exit (range 18)
 6352 | -7/Storage    | Identified exit to Factory
 6354 | -7/Storage    | Entered Factory
 6354 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6483 | -6/Factory    | Lost 3 parts (1n2w)
 6544 | -6/Factory    | Discovered new exit (range 28)
 6733 | -6/Factory    | Identified exit to Extension
 6750 | -6/Factory    | Entered Extension
 6887 | -6/Extension  | Spotted B-75 Beast
 7078 | -6/Extension  | Rescued a captive Derelict
 7158 | -6/Extension  | Rescued a captive Derelict
 7398 | -6/Extension  | Spotted B-75 Beast
 7767 | -6/Extension  | Energy Cycler disabled
 7769 | -6/Extension  | Rescued a captive Derelict
 7771 | -6/Extension  | Rescued a captive Derelict
 7772 | -6/Extension  | Rescued a captive Derelict
 7773 | -6/Extension  | Rescued a captive Derelict
 7774 | -6/Extension  | Rescued a captive Derelict
 7836 | -6/Extension  | Rescued A7
 7841 | -6/Extension  | Discovered new exit (range 16)
 8309 | -6/Extension  | Discovered new exit (range 10)
 8311 | -6/Extension  | Discovered new exit (range 6)
 8451 | -6/Extension  | Identified exit to Factory
 8452 | -6/Extension  | Entered Factory
 8452 | -5/Factory    | Accompanied by 1 ally (A7)
 8452 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 8580 | -5/Factory    | Garrison activated, responded to threat
 8769 | -5/Factory    | Lost 6 parts (1n3u2w)
 8944 | -5/Factory    | Repaired Carbon-fiber Leg
 8963 | -5/Factory    | Repaired Carbon-fiber Leg
 9044 | -5/Factory    | Build established: Scavenger-Tank
 9156 | -5/Factory    | Garrison activated, responded to threat
 9217 | -5/Factory    | Lost 6 parts (1n2u3w)
 9559 | -5/Factory    | System corruption reached 10%
 9616 | -5/Factory    | Core integrity fell below 50%
 9678 | -5/Factory    | Core integrity fell below 20%
 9692 | -5/Factory    | Lost 21 parts (2p4n6u9w)
 9714 | -5/Factory    | Destroyed by G-50 Soldier with Backup Laser III

 Last Messages 
---------------
09698_ K-01 Serf collects debris.
09698_ U-05 Engineer lays Concrete. <x4>
09701_ Penetrated by Slug.
09701_ U-05 Engineer lays Concrete. <x2>
09701_ K-01 Serf collects debris.
09702_ ALERT: Rogue bot located, Programmers report to Factory Zone 6C.
09702_ K-01 Serf collects debris.
09703_ U-05 Engineer lays Concrete. <x6>
09705_ K-01 Serf collects debris.
09706_ U-05 Engineer lays Concrete. <x3>
09706_ K-01 Serf collects debris.
09707_ K-01 Serf destroyed.
09707_ U-05 Engineer lays Concrete. <x6>
09709_ K-01 Serf collects debris.
09710_ System corrupted: Matter fused (-8).
09710_ U-05 Engineer lays Concrete. <x7>
09712_ K-01 Serf collects debris.
09712_ U-05 Engineer lays Concrete. <x2>
09713_ U-05 Engineer builds a Wall.
09713_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????       =    ???????????????????????#     |
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| ?????????#            ???????????????????????#     |
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| ?????????#            #??????????????????????#     |
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| ???????  "            # ## ##???# #  #???????#     |
| ???????""""""   ; ;;  ;;;#;;#####;;############### |
| ??????"      u                                     |
| ??????"                                ^           |
| ??????"                                ^           |
| ??????"                     Y          ^           |
| ??????"                       %   %    ^       %   |
| ???????                         %#######""######## |
| ???????                         |#        #????#   |
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| ????????                 @     %!+%       ###??#   |
| ????????               g    !!! =#        # #??#   |
| ?????????           u       !!/  #        # ##?# " |
| ?????????                   !!   #        # "### " |
| ??????????           u =%[  ######        +    / " |
| ??????????              *   #????#        #""###   |
| ???????????            w    #????#        #  #?### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              8
Power Amplification        20
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           6
Kinecelleration            40
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
It's Just You
Librarian
Prison Break

 Challenges 
------------
None

 Game 
------
Seed              FlakMakeshiftRedirector
  Manual?         0
Play Time         02:14:54
  Cumulative      10.1 hours
  Start           2021.10.22 @ 20:35:54
  End             2021.10.23 @ 21:13:05
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d753362d-d299-45d7-aef4-150fbf91b9bc