Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.26 @ 16:33:26

Player: ILikeVoltron

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (39)      195
Value Destroyed (637)      637
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1772

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     280/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
>               --- INVENTORY (16) ---
                Ion Engine
         Medium Storage Unit
         Medium Storage Unit
  High-capacity Battery (400)
         Medium Matter Pod (100)
          Large Matter Pod (150)
                Sensor Array
       Improved Signal Interpreter
                Tractor Beam
                Reclamation Unit
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
                Structural Scanner
                Sensor Array
>               --- WEAPON -----------
                Beam Cannon
          Heavy Hammer
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Wheel
         Medium Storage Unit
         Medium Storage Unit
  High-capacity Battery
         Medium Matter Pod
          Large Matter Pod
                Sensor Array
                Signal Interpreter
                Tractor Beam
                Reclamation Unit
                Assault Rifle
           Mini Grenade Launcher
                Datajack
                Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 1   11  17  
  Power                    3    | .   1   2   
    Engine                 2    | .   1   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               5    | .   1   4   
    Treads                 .    | .   .   .   
    Leg                    3    | .   1   2   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 2    | .   .   2   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | .   7   9   
    Energy Gun             1    | .   1   .   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          4    | .   1   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   .   3   
    Special Weapon         3    | .   3   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   2   13  
  Power                    3    | .   1   2   
  Propulsion               6    | .   .   6   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      8    | .   2   8   
Average Slot Usage (%)     97   | .   97  96  
  Engine                   9    | .   12  5   
  Core                     2    | .   .   4   
  Leg                      25   | .   28  20  
  Device                   8    | .   .   21  
  Storage                  25   | .   28  22  
  Energy Gun               4    | .   7   .   
  Energy Cannon            6    | .   5   7   
  Ballistic Gun            11   | .   12  11  
  Special Weapon           1    | .   2   .   
Naked Turns                .    | .   .   .   
Heaviest Build             45   | 15  42  45  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  12   | .   2   12  
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 16   | 8   16  16  
  Average Capacity         14   | 6   13  16  
  Most Carried             16   | 8   16  16  
  Average Carried          13   | 6   11  15  
  Final Capacity           16   | 8   16  16  
  Final Carried            16   | 8   16  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           1058 | 210 591 257 
  Remotely                 .    | .   .   .   
Salvage Created            1296 | 71  733 492 
  Parts                    72   | 3   41  28  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           3    | .   1   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  17   | .   7   10  
  Melee                    1    | .   .   1   
  Guns                     9    | .   5   4   
  Cannons                  7    | .   2   5   
Classes Destroyed          8    | 1   7   .   
  Worker                   4    | .   2   2   
  Builder                  7    | .   5   2   
  Hauler                   2    | .   2   .   
  Recycler                 5    | 1   3   1   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   3   3   
  Grunt                    11   | .   4   7   
Best Kill Streak           6    | 1   6   5   
  Combat Bots Only         4    | .   4   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1816 | .    368  1448 
  Core                     494  | .    89   405  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         82   | 100  64   .    
Volleys Fired              156  | 6    97   53   
  Largest                  2    | 2    2    2    
  Hottest                  120  | 90   120  80   
Shots Fired                262  | 12   164  86   
  Gun                      198  | 12   126  60   
  Cannon                   54   | .    30   24   
  Launcher                 2    | .    .    2    
  Special                  8    | .    8    .    
  Kinetic                  144  | .    84   60   
  Thermal                  77   | 6    47   24   
  Explosive                2    | .    .    2    
  Electromagnetic          39   | 6    33   .    
  Robot Hit Streak         11   | 3    9    11   
  Robot Miss Streak        6    | 3    6    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           145  | 6    83   56   
  Core Hits                56   | 2    31   23   
  Critical Hits            2    | .    1    1    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              7    | .    .    7    
  Impact                   7    | .    .    7    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    .    1    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2286 | 77   1233 976  
  Guns                     1256 | 77   797  382  
  Cannons                  645  | .    331  314  
  Explosions               67   | .    33   34   
  Melee                    240  | .    .    240  
  Ramming                  6    | .    .    6    
  Kinetic                  905  | .    523  382  
  Thermal                  812  | 49   449  314  
  Explosive                34   | .    .    34   
  Electromagnetic          289  | 28   261  .    
  Impact                   240  | .    .    240  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
  Effects                  2    | .    2    .    
    Message Errors         1    | .    1    .    
    Data Loss (minor)      1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            52   | .    41   11   
  Projectiles              38   | .    38   .    
  Explosions               3    | .    3    .    
  Melee                    11   | .    .    11   
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      51   | .    7    44   
  Shots                    3    | .    1    2    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        272  | 52   272  123  
  Average Temperature      52   | 24   64   33   
  Received Heat Transfer   543  | .    84   459  
  Effects                  1    | .    1    .    
    Interference           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       1    | .    .    1    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1754 | 148  940  666  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             244  | 5   188 244 
  Initial                  29   | .   3   29  
  Average                  84   | 2   79  96  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         94   | 100 100 86  
  Level 1                  5    | .   .   13  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   1   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   16  22  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          4    | .   3   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          5    | .   2   3   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   9   8   
  Successful               12   | .   7   5   
  Failed                   5    | .   2   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                15   | .   9   6   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   3   3   
  Prototype ID Bank        1    | .   .   1   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             2    | .   1   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Track                  1    | .   1   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   1   3   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2365 | 62   1358 945  
Spaces Moved               1083 | 34   681  368  
  Core                     2    | .    .    2    
  Treads                   .    | .    .    .    
  Legs                     1071 | 34   681  356  
  Wheels                   10   | .    .    10   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            110  | 120  120  110  
  Average Speed            160  | 120  150  181  
  Slowest Speed            650  | 120  180  650  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       37   | 3    70   39   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 3    | .    3    .    
Terrain Destroyed          28   | .    6    22   
  Melee                    .    | .    .    .    
  Projectile               3    | .    3    .    
  AOE                      25   | .    3    22   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1422 | 42  833 547 
  Wait                     112  | .   21  91  
  Move                     1081 | 33  680 368 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 2   14  5   
  Fast Attach              9    | 1   2   6   
  Attach                   7    | .   1   6   
  Detach                   1    | .   1   .   
  Swap                     13   | .   8   5   
  Drop                     14   | .   9   5   
  Fire                     156  | 6   97  53  
  Melee                    7    | .   .   7   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 3)
   63 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 16)
  887 | -10/Materials | Discovered new exit (range 15)
  975 | -10/Materials | Discovered new exit (range 15)
 1421 | -10/Materials | Entered another Materials area
 1421 | -9/Materials  | Evolved 2 slots: Utility x2
 1558 | -9/Materials  | Repaired Beam Cannon
 1967 | -9/Materials  | Discovered new exit (range 11)
 2325 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 2328 | -9/Materials  | Core integrity fell below 50%
 2334 | -9/Materials  | Core integrity fell below 20%
 2367 | -9/Materials  | Crushed by falling debris
 2367 | -9/Materials  | Smashed by cave-in

 Last Messages 
---------------
02356_ U-05 Engineer builds a Wall. <x2>
02358_ Aluminum Leg destroyed.
02359_ U-05 Engineer lays Concrete. <x3>
02361_ U-05 Engineer builds a Wall.
02361_ U-05 Engineer lays Concrete.
02361_ G-34 Mercenary destroyed.
02362_ U-05 Engineer lays Concrete.
02362_ U-05 Engineer builds a Wall.
02363_ U-05 Engineer lays Concrete. <x4>
02366_ U-05 Engineer builds a Wall.
02367_ The unstable cave ceiling collapses.
02367_ Crushed by falling debris.
02367_ Wheel destroyed.
02367_ System corrupted by crushing effect (+3).
02367_ Mni. Grenade Launcher destroyed.
02367_ System corrupted by crushing effect (+5).
02367_ Structural Scanner destroyed.
02367_ System corrupted by crushing effect (+4).
02367_ Lgt. Ion Engine destroyed.
02367_ System corrupted by crushing effect (+1).

 Map 
-----
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| ????????????????#   #????????????????????????????  |
| ????????????????#   #????????????????????????????  |
| #################   #############????????????????  |
|             "                     ???????????????  |
|             %"                    ???????????????  |
|             "                     ???????????????  |
| #########+########+###########    ???????????????  |
| ????#         #         #????????????????????????  |
| ????#         #  """    #????????????????????????  |
| ????#         # """""   #????????????????????????  |
| ????#         + """""   #????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumIntegrationExpander
  Manual?         0
Play Time         00:28:21
  Cumulative      34.1 hours
  Start           2021.02.26 @ 16:03:51
  End             2021.02.26 @ 16:33:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           36
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 931c8243-1533-4581-82f6-b49bccf84da0