Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 15:50:47

Player: youngster

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (102)     510
Value Destroyed (2941)     2941
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (649)                649
              TOTAL SCORE: 8600

 Bonus
-------
Follower Combat Kills      49
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     71/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
   Enhanced Flexi-carbon Leg
>           --- UTILITY (4) ------
                (None)
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
   Advanced Terrain Scan Processor
            Graphene Brace
  Makeshift Laser
     Guided Plasma Cannon
            Great Axe

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Terrain Scanner
                Graphene Brace
>               --- WEAPON -----------
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
         Guided Plasma Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Treads
          Light Treads
       Improved Cooling System
                Coolant Injector
                Coolant Injector
                Coolant Injector
       Advanced Terrain Scan Processor
                Seismic Detector
                Transmission Jammer
       Hardened Heavy Armor Plating
                Reactive Plating
                Reactive Plating
                Reactive Plating
                EM Pulse Cannon
       Advanced Beam Cannon
          Heavy Ion Cannon
                Rocket Launcher
          Heavy Flail
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Reactive Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Makeshift Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             165  | 6   16  3   1   3   54  13  39  21  2   7   
  Power                    7    | 1   2   .   .   .   1   1   1   1   .   .   
    Engine                 6    | 1   1   .   .   .   1   1   1   1   .   .   
    Core                   1    | .   1   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   7   .   .   1   8   1   8   6   .   1   
    Treads                 16   | 2   4   .   .   1   5   .   4   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   2   .   1   
    Wheel                  15   | .   3   .   .   .   3   1   4   4   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | 1   3   .   .   .   12  6   26  10  2   6   
    Device                 47   | .   .   .   .   .   5   4   21  10  2   5   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   2   .   .   .   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   .   .   6   1   5   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   4   3   1   2   33  5   4   4   .   .   
    Energy Gun             1    | .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          24   | .   .   .   .   1   14  5   2   2   .   .   
    Ballistic Gun          21   | 2   3   1   .   1   14  .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   1   .   .   
    Launcher               4    | .   .   .   1   .   2   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   1   1   .   .   3   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      15   | .   .   .   .   15  .   .   .   .   .   .   
Parts Lost                 20   | .   2   .   .   .   1   .   8   3   .   6   
  Power                    3    | .   1   .   .   .   .   .   .   1   .   1   
  Propulsion               7    | .   .   .   .   .   .   .   3   1   .   3   
  Utility                  5    | .   .   .   .   .   1   .   3   .   .   1   
  Weapon                   5    | .   1   .   .   .   .   .   2   1   .   1   
  Highest Loss Streak      6    | .   2   .   .   .   1   .   3   2   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   91  96  100 100 99  91  89  89  100 94  
  Engine                   4    | .   7   .   .   .   1   7   7   6   7   6   
  Core                     5    | .   6   14  14  14  7   .   .   .   .   .   
  Treads                   13   | .   20  14  14  14  23  9   8   7   7   6   
  Leg                      1    | .   .   .   .   .   .   .   .   5   15  14  
  Wheel                    8    | .   6   14  14  14  3   12  13  6   7   6   
  Device                   6    | .   .   .   .   .   3   7   14  14  15  13  
  Storage                  10   | .   14  14  14  14  9   7   7   7   7   6   
  Processor                5    | .   7   14  14  14  7   6   .   .   .   .   
  Protection               4    | .   .   .   .   .   6   6   6   7   7   6   
  Energy Cannon            13   | .   .   .   .   13  14  30  24  19  15  14  
  Ballistic Gun            10   | .   26  11  .   13  19  .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   3   9   7   6   
  Impact Weapon            2    | .   1   13  14  .   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             97   | 11  51  48  51  56  77  92  97  94  88  87  
  Greatest Support         60   | 40  40  16  16  16  60  44  44  30  16  16  
  Greatest Overweight (x)  6    | .   2   2   3   3   4   5   6   6   5   5   
  Average Overweight (x)   2    | .   1   2   2   3   2   2   1   4   5   4   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 4   18  19  20  20  20  20  20  20  20  20  
  Average Carried          17   | 2   9   18  19  19  19  19  18  19  20  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 4   18  19  20  20  20  20  19  20  20  5   

 Class Distribution 
--------------------
 40% | Mutant
 26% | Tank
 17% | Skirmisher
 11% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
     Skirmisher | -8/Materials
     Skirmisher | -7/Factory
           Tank | -7/Lower Caves
           Tank | -7/Lower Caves
 Scavenger-Tank | -7/Data Miner
 Scavenger-Tank | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           2774 | 312  432  29   24   83   827  110  455  394  .    108  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3724 | 154  937  .    .    72   1234 180  521  594  .    32   
  Parts                    189  | 10   48   .    .    10   63   9    26   23   .    .    
Haulers Intercepted        5    | .    2    .    .    .    3    .    .    .    .    .    
Recyclers Shooed           6    | .    3    .    .    1    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      46   | .    .    .    .    .    .    .    21   19   .    6    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  73   | .   18  .   .   3   19  4   17  12  .   .   
  Guns                     23   | .   17  .   .   .   6   .   .   .   .   .   
  Cannons                  31   | .   .   .   .   .   8   4   8   11  .   .   
  AOE                      13   | .   .   .   .   3   3   .   7   .   .   .   
Classes Destroyed          15   | 2   6   .   .   .   4   .   2   1   .   .   
  Worker                   5    | .   2   .   .   2   1   .   .   .   .   .   
  Tunneler                 4    | 3   .   .   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   3   .   .   .   .   .   
  Recycler                 6    | 1   2   .   .   .   3   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   5   1   .   .   .   .   
  Swarmer                  27   | .   3   .   .   3   6   2   9   4   .   .   
  Grunt                    36   | .   15  .   .   .   7   2   6   6   .   .   
  Sentry                   4    | .   .   .   .   .   2   .   1   1   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Decomposer               5    | .   .   .   .   .   .   .   .   3   .   2   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           8    | 3   5   .   .   3   5   3   8   4   .   .   
  Combat Bots Only         8    | .   5   .   .   3   3   3   8   4   .   .   
Max Kills in Single Turn   3    | 1   1   .   .   1   3   1   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   3   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        458  | .    81   .    .    1    84   23   164  46   .    59   
  Missed                   115  | .    19   .    .    1    24   5    38   12   .    16   
Damage Taken               5451 | .    708  .    .    .    980  215  2243 467  .    838  
  Core                     965  | .    129  .    .    .    130  13   369  96   .    228  
  Absorbed by Shields      32   | .    .    .    .    .    32   .    .    .    .    .    
  Ignored by Resistances   421  | .    .    .    .    .    79   38   172  62   .    70   
  Regen/Repaired (Parts)   323  | .    257  .    .    .    66   .    .    .    .    .    
Core Remaining (%)         74   | 100  .    .    .    48   76   .    .    .    .    .    
Volleys Fired              274  | 13   64   2    .    11   89   17   40   29   .    9    
  Largest                  4    | 2    2    1    .    1    4    3    4    4    .    4    
  Hottest                  308  | 40   40   20   .    120  229  240  308  261  .    231  
Shots Fired                654  | 26   128  2    .    11   216  35   120  89   .    27   
  Gun                      275  | 26   128  2    .    1    115  .    .    .    .    3    
  Cannon                   370  | .    .    .    .    6    99   35   117  89   .    24   
  Launcher                 9    | .    .    .    .    4    2    .    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  321  | 26   128  2    .    1    115  .    12   29   .    8    
  Thermal                  324  | .    .    .    .    6    99   35   105  60   .    19   
  Explosive                9    | .    .    .    .    4    2    .    3    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23   | 7    16   8    .    15   23   6    9    8    .    9    
  Robot Miss Streak        5    | 2    4    .    .    .    4    5    4    4    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           407  | 20   104  2    4    7    135  14   64   41   .    16   
  Core Hits                174  | 8    49   .    .    5    52   7    29   20   .    4    
  Critical Kills           3    | .    .    .    .    .    .    .    1    2    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | 1    .    .    .    .    .    .    1    2    .    .    
    Meltdown               3    | .    .    .    .    .    .    .    1    2    .    .    
    Destroy                1    | 1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              24   | .    13   1    4    .    6    .    .    .    .    .    
  Impact                   20   | .    13   1    .    .    6    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    1    .    4    .    2    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9686 | 202  1347 16   .    525  3336 347  2421 1056 .    436  
  Guns                     2220 | 202  971  16   .    10   1021 .    .    .    .    .    
  Cannons                  5731 | .    .    .    .    209  2000 347  1683 1056 .    436  
  Explosions               1177 | .    .    .    .    306  133  .    738  .    .    .    
  Melee                    526  | .    345  .    .    .    181  .    .    .    .    .    
  Ramming                  32   | .    31   .    .    .    1    .    .    .    .    .    
  Kinetic                  2887 | 202  971  16   .    10   1021 .    283  252  .    132  
  Thermal                  5064 | .    .    .    .    209  2000 347  1400 804  .    304  
  Explosive                1177 | .    .    .    .    306  133  .    738  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   526  | .    345  .    .    .    181  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    1    1    1    16   .    .    .    .    .    .    
  Average Corruption       1    | .    1    1    1    1    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    10   6    4    2    .    .    .    .    .    .    
    Message Errors         5    | .    3    .    2    .    .    .    .    .    .    .    
    Matter Fused           6    | .    2    2    1    1    .    .    .    .    .    .    
    Heat Flow Errors       4    | .    1    2    .    1    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    1    1    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    2    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 2    | .    1    1    .    .    .    .    .    .    .    .    
Overload Shots             1    | .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            299  | .    44   .    .    65   96   .    57   21   .    16   
  Projectiles              146  | .    .    .    .    26   41   .    42   21   .    16   
  Explosions               54   | .    .    .    .    39   .    .    15   .    .    .    
  Melee                    99   | .    44   .    .    .    55   .    .    .    .    .    
Knockbacks                 9    | .    3    .    .    .    2    .    .    4    .    .    
  Impact                   5    | .    3    .    .    .    2    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      75   | .    .    .    .    .    .    .    75   .    .    .    
  Shots                    2    | .    .    .    .    .    .    .    2    .    .    .    
  Rammed                   8    | .    7    .    .    .    1    .    .    .    .    .    
Targets Rammed             9    | .    8    .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        466  | .    120  188  .    335  458  193  466  198  .    196  
  Average Temperature      106  | .    12   78   .    108  110  91   157  98   .    93   
  Received Heat Transfer   1713 | .    354  .    .    .    375  54   567  153  .    210  
  Effects                  8    | .    .    .    .    .    1    .    7    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         3    | .    .    .    .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    6    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       5    | .    3    .    .    .    2    .    .    .    .    .    
Robots Melted              6    | .    .    .    .    .    2    .    2    2    .    .    
  Combat Hostiles          5    | .    .    .    .    .    2    .    2    1    .    .    
  Parts Melted             17   | .    .    .    .    .    9    1    3    4    .    .    
  Heat Transferred         9515 | .    .    .    .    480  4108 676  2422 1385 .    444  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             284  | 20  195 61  .   104 284 174 .   .   .   .   
  Initial                  91   | .   13  60  .   .   5   91  .   .   .   .   
  Average                  79   | 10  78  31  .   58  119 83  .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         94   | 100 100 100 .   100 82  100 .   .   .   .   
  Level 1                  5    | .   .   .   .   .   17  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   6   .   .   .   3   3   .   .   .   .   
  Investigation            4    | .   3   .   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            7    | .   3   .   .   .   2   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           6    | .   5   .   .   .   1   .   .   .   .   .   
Communications Jammed      2    | .   .   .   .   .   .   2   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   2   .   .   .   .   
Times Spotted              108  | .   39  .   .   1   26  5   17  13  .   7   
  Peak Tracking Total      13   | .   6   .   .   2   5   3   13  4   .   5   
  Tactical Retreats        4    | .   1   .   .   .   1   .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            3    | .   2   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          4    | .   .   .   .   .   2   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          24   | .   7   .   1   1   4   5   1   1   4   .   
  Terminals                13   | .   4   .   .   1   2   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                88   | .   22  .   1   3   19  8   3   1   31  .   
  Successful               68   | .   14  .   1   1   14  3   3   1   31  .   
  Failed                   20   | .   8   .   .   2   5   5   .   .   .   .   
    Catastrophic           8    | .   2   .   .   .   2   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   14  .   1   3   4   5   .   .   .   .   
  Terminals                36   | .   15  .   .   3   7   8   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   5   .   .   .   2   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   10  .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             43   | .   4   .   1   .   1   2   3   1   31  .   
  Record                   14   | .   .   .   .   .   .   .   3   .   11  .   
  Part Schematic           13   | .   1   .   .   .   .   .   .   .   12  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   3   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   4   .   .   .   2   .   .   .   .   .   
  Scan Component           3    | .   2   .   .   .   1   .   .   .   .   .   
  Repair                   3    | .   2   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   10  .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   5   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   5   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   6   .   .   1   1   1   .   .   .   .   
  Terminals                7    | .   4   .   .   1   1   1   .   .   .   .   
    Botnet                 6    | .   3   .   .   1   1   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   .   .   1   4   5   1   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   1   .   .   .   5   .   .   .   12  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   .   1   .   .   .   .   .   
  Time                     78   | .   52  .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   5   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   5   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               3    | .   .   .   .   1   .   .   .   1   .   1   
  Largest Group            1    | .   .   .   .   1   .   .   .   1   .   1   
  Highest-Rated Group      96   | .   .   .   .   31  .   .   .   30  .   96  
  Highest-Rated Ally       96   | .   .   .   .   31  .   .   .   30  .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   2   .   8   
  Total Damage             304  | .   .   .   .   .   .   .   .   30  .   274 
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   2   .   .   3   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               10105 | 159  1909 765  455  755  1609 558  1490 1969 140  296  
Spaces Moved               5268  | 71   876  545  343  499  614  363  1003 731  79   144  
  Core                     18    | 3    .    .    .    .    .    .    .    .    .    15   
  Treads                   775   | 68   385  .    .    .    322  .    .    .    .    .    
  Legs                     2     | .    .    .    .    .    .    .    .    2    .    .    
  Wheels                   4473  | .    491  545  343  499  292  363  1003 729  79   129  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   130  130  130  145  145  115  115  175  175  50   
  Average Speed            153   | 155  175  130  130  145  196  130  123  175  175  161  
  Slowest Speed            540   | 160  240  130  145  145  240  175  190  540  175  175  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 4    97   95   69   96   45   15   94   82   69   22   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     6     | .    2    .    .    1    .    .    1    1    1    .    
  Known Exits Taken        1     | .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             5     | .    .    1    .    2    .    .    2    .    .    .    
Spaces Dug                 32    | .    .    1    .    .    17   6    7    .    .    1    
Terrain Destroyed          120   | .    .    1    .    41   27   7    26   15   .    3    
  Melee                    5     | .    .    1    .    .    4    .    .    .    .    .    
  Projectile               36    | .    .    .    .    .    4    7    7    15   .    3    
  AOE                      79    | .    .    .    .    41   19   .    19   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      6722 | 93   1094 597  350  520  863  419  1164 1353 80   189  
  Wait                     836  | .    99   45   .    2    47   14   71   540  .    18   
  Move                     5258 | 70   875  544  342  498  613  362  1002 730  78   144  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 4    15   1    2    3    24   4    7    8    .    1    
  Fast Attach              25   | 6    3    .    .    .    5    1    3    5    .    2    
  Attach                   25   | .    3    1    .    .    6    1    9    5    .    .    
  Detach                   9    | .    2    1    .    .    .    .    4    1    .    1    
  Swap                     115  | .    10   2    1    3    43   11   27   11   2    5    
  Drop                     60   | .    2    .    1    3    29   9    1    6    .    9    
  Fire                     274  | 13   64   2    .    11   89   17   40   29   .    9    
  Melee                    24   | .    13   1    4    .    6    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    8    .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   18   | .    .    .    .    .    .    .    .    18   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
   160 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   379 | -10/Materials      | Discovered new exit (range 16)
   935 | -10/Materials      | Discovered new exit (range 13)
  1403 | -10/Materials      | Repaired Lgt. Treads
  1430 | -10/Materials      | Repaired Lgt. Treads
  1610 | -10/Materials      | Discovered new exit (range 8)
  1715 | -10/Materials      | Discovered new exit (range 16)
  1893 | -10/Materials      | Core integrity fell below 50%
  1993 | -10/Materials      | Discovered new exit (range 16)
  2069 | -10/Materials      | Entered Mines
  2087 | -10/Mines          | Assembled infested the area
  2158 | -10/Mines          | Met 8R-AWN
  2228 | -10/Mines          | Discovered new exit (range 5)
  2409 | -10/Mines          | Learned Materials security intel
  2555 | -10/Mines          | Discovered new exit (range 8)
  2562 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2724 | -10/Mines          | Discovered new exit (range 7)
  2834 | -10/Mines          | Entered Exiles
  2866 | -10/Exiles         | Welcomed by 8R-AWN
  2888 | -10/Exiles         | Met EX-HEX
  2928 | -10/Exiles         | Met EX-BIN
  2944 | -10/Exiles         | Aligned with FarCom system
  2945 | -10/Exiles         | Given EX-Vault access code
  2975 | -10/Exiles         | Opened EX-Vault
  2984 | -10/Exiles         | Found Gui. Plasma Cannon
  3012 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3083 | -10/Exiles         | Learned about 8R-AWN's background
  3182 | -10/Exiles         | Met EX-DEC
  3277 | -10/Exiles         | Discovered new exit (range 10)
  3289 | -10/Exiles         | Left Exiles lab with Gui. Plasma Cannon
  3289 | -10/Exiles         | Entered Mines
  3324 | -9/Mines           | Met a Derelict bent on vengeance
  3451 | -9/Mines           | Learned location of Storage (-9)
  3489 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3517 | -9/Mines           | Discovered new exit (range 9)
  3727 | -9/Mines           | Learned 2 Materials zone layouts
  3735 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3739 | -9/Mines           | Discovered new exit (range 5)
  4044 | -9/Mines           | System corruption reached 10%
  4044 | -9/Mines           | Entered Materials
  4044 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  4178 | -8/Materials       | Repaired Lgt. Treads
  4418 | -8/Materials       | Discovered new exit (range 7)
  4733 | -8/Materials       | Build established: Skirmisher
  5286 | -8/Materials       | Discovered new exit (range 8)
  5653 | -8/Materials       | Entered Factory
  5653 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5688 | -7/Factory         | Identified exit to Lower Caves
  6211 | -7/Factory         | Entered Lower Caves
  6285 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  6327 | -7/Lower Caves     | Destroyed 8 combat bots
  6395 | -7/Lower Caves     | Learned Research stockpile data
  6534 | -7/Lower Caves     | Learned location of Zion (-6)
  6577 | -7/Lower Caves     | Build established: Tank
  7272 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7300 | -7/Lower Caves     | Spotted B-75 Beast
  7373 | -7/Lower Caves     | Core integrity fell below 50%
  7375 | -7/Lower Caves     | Destroyed B-75 Beast
  7386 | -7/Lower Caves     | Lost 3 parts (2n1u)
  7455 | -7/Lower Caves     | Learned Factory stockpile data
  7657 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7680 | -7/Lower Caves     | Discovered new exit (range 6)
  7701 | -7/Lower Caves     | Entered another Lower Caves area
  7740 | -7/Lower Caves     | Discovered new exit (range 4)
  9206 | -7/Lower Caves     | Build established: Scavenger-Tank
  9659 | -7/Lower Caves     | Discovered new exit (range 5)
  9670 | -7/Lower Caves     | Entered Data Miner
  9670 | -7/Data Miner      | Discovered new exit (range 6)
  9704 | -7/Data Miner      | Met Data Miner
  9740 | -7/Data Miner      | Learned location of Section 7 (-3)
  9740 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9765 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9810 | -7/Data Miner      | Entered Proximity Caves
  9882 | -6/Proximity Caves | Learned Factory garrison access intel
 10057 | -6/Proximity Caves | Spotted B-75 Beast
 10060 | -6/Proximity Caves | Escorted by Enhanced Grunt
 10088 | -6/Proximity Caves | Core integrity fell below 20%
 10106 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
10084_ Slug penetrates Wall.
10087_ Dropped Hcp. Storage Unit.
10087_ Rnf. Deuterium Engine destroyed.
10087_ Dropped Imp. Terrain Scanner.
10088_ Dropped Reactive Plating.
10089_ Dropped Imp. Cooling System.
10089_ Dropped Mak. Laser.
10090_ Dropped Hvy. Ion Cannon.
10090_ Dropped Adv. Assault Cannon.
10091_ Dropped Mak. Laser.
10092_ Acquired Gui. Plasma Cannon.
10093_ Acquired Seismic Detector.
10094_ Lgt. Treads destroyed.
10094_ Seismic Detector destroyed.
10094_ Carbon-fiber Leg destroyed.
10095_ Acquired 16 matter.
10098_ Carbon-fiber Leg destroyed.
10098_ Acquired Prototype Leg.
10098_ Identified Enh. Flexi-carbon Leg.
10099_ Acquired 92 matter.

 Map 
-----
+----------------------------------------------------+
|  # #?#   ###?????????????   #??????     ?????????? |
|    #?#     ###????????????   ?????#    %  ???????? |
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| ##?????#  #??##           #?##" =#???????????????? |
| ########  #???#           #?#"!!!####????????????? |
|           #???###        ##?## /%*  ##???????????? |
| ####      #?????######   #??#  ]][   ##??????????? |
| ???#  #####?????????##   ####         #??????????? |
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|       #??#####   ###     ##    ##?##      ???????? |
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|   ##????#        ##      ##hg               ?????? |
|    ######                @                  ?????? |
|                                %            ?????? |
| #           ##     ###        ##   ###     ??????? |
| ##    ##############?##       #?#  #??? ?????????? |
| ##    #???????????????##      #??###?????????????? |
|      ##????????????????##    ##??????????????????? |
| #  ###??????????????????######???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Resistance: KI             20
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
            Huge Storage Unit | -10/Materials | Hacked
     Hrd. Heavy Armor Plating | -8/Materials  | Scanalyzed
  Adv. Visual Processing Unit | -8/Materials  | Scanalyzed
          Transmission Jammer | -8/Materials  | Scanalyzed
               Graphene Brace | -8/Materials  | Scanalyzed
             Seismic Detector | -8/Materials  | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
             Imp. Heavy Laser | -7/Data Miner | Free
          Cmb. Gravmag System | -7/Data Miner | Free
        Adv. Shield Generator | -7/Data Miner | Free
            Enh. Gauss Cannon | -7/Data Miner | Free
                 Fission Core | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
           Smartbomb Launcher | -7/Data Miner | Free
           Imp. Phase Shifter | -7/Data Miner | Free

 Robot Schematics 
------------------
  X-62 Marksman | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceTrapSpecial
  Manual?         0
Play Time         01:31:52
  Cumulative      428.5 hours
  Start           2024.02.28 @ 22:17:00
  End             2024.03.03 @ 15:50:47
Sessions          18
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          194
  Rogue           194
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           7/0/1/1/0/0/0/1/0
Lore%             85
Gallery%          92
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 91356952-3194-427e-84a7-4ce196efa8fd