Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 15:50:47 Player: youngster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (102) 510 Value Destroyed (2941) 2941 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 8600 Bonus ------- Follower Combat Kills 49 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 71/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Graphene Brace Makeshift Laser Guided Plasma Cannon Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Graphene Brace > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon Guided Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Improved Cooling System Coolant Injector Coolant Injector Coolant Injector Advanced Terrain Scan Processor Seismic Detector Transmission Jammer Hardened Heavy Armor Plating Reactive Plating Reactive Plating Reactive Plating EM Pulse Cannon Advanced Beam Cannon Heavy Ion Cannon Rocket Launcher Heavy Flail [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Advanced Beam Cannon Energy Gun Makeshift Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 165 | 6 16 3 1 3 54 13 39 21 2 7 Power 7 | 1 2 . . . 1 1 1 1 . . Engine 6 | 1 1 . . . 1 1 1 1 . . Core 1 | . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 7 . . 1 8 1 8 6 . 1 Treads 16 | 2 4 . . 1 5 . 4 . . . Leg 3 | . . . . . . . . 2 . 1 Wheel 15 | . 3 . . . 3 1 4 4 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 66 | 1 3 . . . 12 6 26 10 2 6 Device 47 | . . . . . 5 4 21 10 2 5 Storage 2 | 1 1 . . . . . . . . . Processor 4 | . 2 . . . 1 1 . . . . Hackware . | . . . . . . . . . . . Protection 13 | . . . . . 6 1 5 . . 1 Artifact . | . . . . . . . . . . . Weapon 58 | 2 4 3 1 2 33 5 4 4 . . Energy Gun 1 | . . . . . . . . 1 . . Energy Cannon 24 | . . . . 1 14 5 2 2 . . Ballistic Gun 21 | 2 3 1 . 1 14 . . . . . Ballistic Cannon 2 | . . . . . . . 1 1 . . Launcher 4 | . . . 1 . 2 . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . 1 1 . . 3 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 15 | . . . . 15 . . . . . . Parts Lost 20 | . 2 . . . 1 . 8 3 . 6 Power 3 | . 1 . . . . . . 1 . 1 Propulsion 7 | . . . . . . . 3 1 . 3 Utility 5 | . . . . . 1 . 3 . . 1 Weapon 5 | . 1 . . . . . 2 1 . 1 Highest Loss Streak 6 | . 2 . . . 1 . 3 2 . 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 91 96 100 100 99 91 89 89 100 94 Engine 4 | . 7 . . . 1 7 7 6 7 6 Core 5 | . 6 14 14 14 7 . . . . . Treads 13 | . 20 14 14 14 23 9 8 7 7 6 Leg 1 | . . . . . . . . 5 15 14 Wheel 8 | . 6 14 14 14 3 12 13 6 7 6 Device 6 | . . . . . 3 7 14 14 15 13 Storage 10 | . 14 14 14 14 9 7 7 7 7 6 Processor 5 | . 7 14 14 14 7 6 . . . . Protection 4 | . . . . . 6 6 6 7 7 6 Energy Cannon 13 | . . . . 13 14 30 24 19 15 14 Ballistic Gun 10 | . 26 11 . 13 19 . . . . . Ballistic Cannon 2 | . . . . . . . 3 9 7 6 Impact Weapon 2 | . 1 13 14 . 1 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 97 | 11 51 48 51 56 77 92 97 94 88 87 Greatest Support 60 | 40 40 16 16 16 60 44 44 30 16 16 Greatest Overweight (x) 6 | . 2 2 3 3 4 5 6 6 5 5 Average Overweight (x) 2 | . 1 2 2 3 2 2 1 4 5 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 18 19 20 20 20 20 20 20 20 20 Average Carried 17 | 2 9 18 19 19 19 19 18 19 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 18 19 20 20 20 20 19 20 20 5 Class Distribution -------------------- 40% | Mutant 26% | Tank 17% | Skirmisher 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2774 | 312 432 29 24 83 827 110 455 394 . 108 Remotely . | . . . . . . . . . . . Salvage Created 3724 | 154 937 . . 72 1234 180 521 594 . 32 Parts 189 | 10 48 . . 10 63 9 26 23 . . Haulers Intercepted 5 | . 2 . . . 3 . . . . . Recyclers Shooed 6 | . 3 . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 21 19 . 6 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 73 | . 18 . . 3 19 4 17 12 . . Guns 23 | . 17 . . . 6 . . . . . Cannons 31 | . . . . . 8 4 8 11 . . AOE 13 | . . . . 3 3 . 7 . . . Classes Destroyed 15 | 2 6 . . . 4 . 2 1 . . Worker 5 | . 2 . . 2 1 . . . . . Tunneler 4 | 3 . . . 1 . . . . . . Hauler 5 | . 2 . . . 3 . . . . . Recycler 6 | 1 2 . . . 3 . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 8 | . 2 . . . 5 1 . . . . Swarmer 27 | . 3 . . 3 6 2 9 4 . . Grunt 36 | . 15 . . . 7 2 6 6 . . Sentry 4 | . . . . . 2 . 1 1 . . Specialist 2 | . . . . . 2 . . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 1 | . . . . . . . . 1 . . Heavy 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . 1 . . . Decomposer 5 | . . . . . . . . 3 . 2 Samaritan 2 | . . . . . . . 2 . . . Best Kill Streak 8 | 3 5 . . 3 5 3 8 4 . . Combat Bots Only 8 | . 5 . . 3 3 3 8 4 . . Max Kills in Single Turn 3 | 1 1 . . 1 3 1 3 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 1 3 . 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 458 | . 81 . . 1 84 23 164 46 . 59 Missed 115 | . 19 . . 1 24 5 38 12 . 16 Damage Taken 5451 | . 708 . . . 980 215 2243 467 . 838 Core 965 | . 129 . . . 130 13 369 96 . 228 Absorbed by Shields 32 | . . . . . 32 . . . . . Ignored by Resistances 421 | . . . . . 79 38 172 62 . 70 Regen/Repaired (Parts) 323 | . 257 . . . 66 . . . . . Core Remaining (%) 74 | 100 . . . 48 76 . . . . . Volleys Fired 274 | 13 64 2 . 11 89 17 40 29 . 9 Largest 4 | 2 2 1 . 1 4 3 4 4 . 4 Hottest 308 | 40 40 20 . 120 229 240 308 261 . 231 Shots Fired 654 | 26 128 2 . 11 216 35 120 89 . 27 Gun 275 | 26 128 2 . 1 115 . . . . 3 Cannon 370 | . . . . 6 99 35 117 89 . 24 Launcher 9 | . . . . 4 2 . 3 . . . Special . | . . . . . . . . . . . Kinetic 321 | 26 128 2 . 1 115 . 12 29 . 8 Thermal 324 | . . . . 6 99 35 105 60 . 19 Explosive 9 | . . . . 4 2 . 3 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | 7 16 8 . 15 23 6 9 8 . 9 Robot Miss Streak 5 | 2 4 . . . 4 5 4 4 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 407 | 20 104 2 4 7 135 14 64 41 . 16 Core Hits 174 | 8 49 . . 5 52 7 29 20 . 4 Critical Kills 3 | . . . . . . . 1 2 . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . Critical Strikes 4 | 1 . . . . . . 1 2 . . Meltdown 3 | . . . . . . . 1 2 . . Destroy 1 | 1 . . . . . . . . . . Melee Attacks 24 | . 13 1 4 . 6 . . . . . Impact 20 | . 13 1 . . 6 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . 1 . 4 . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9686 | 202 1347 16 . 525 3336 347 2421 1056 . 436 Guns 2220 | 202 971 16 . 10 1021 . . . . . Cannons 5731 | . . . . 209 2000 347 1683 1056 . 436 Explosions 1177 | . . . . 306 133 . 738 . . . Melee 526 | . 345 . . . 181 . . . . . Ramming 32 | . 31 . . . 1 . . . . . Kinetic 2887 | 202 971 16 . 10 1021 . 283 252 . 132 Thermal 5064 | . . . . 209 2000 347 1400 804 . 304 Explosive 1177 | . . . . 306 133 . 738 . . . Electromagnetic . | . . . . . . . . . . . Impact 526 | . 345 . . . 181 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . 1 1 1 16 . . . . . . Average Corruption 1 | . 1 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . 10 6 4 2 . . . . . . Message Errors 5 | . 3 . 2 . . . . . . . Matter Fused 6 | . 2 2 1 1 . . . . . . Heat Flow Errors 4 | . 1 2 . 1 . . . . . . Energy Discharges 2 | . . 1 1 . . . . . . . Data Loss (minor) 2 | . 2 . . . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . . . Alerts 2 | . 1 1 . . . . . . . . Overload Shots 1 | . . . . . . . . . . 1 Overflow Damage 299 | . 44 . . 65 96 . 57 21 . 16 Projectiles 146 | . . . . 26 41 . 42 21 . 16 Explosions 54 | . . . . 39 . . 15 . . . Melee 99 | . 44 . . . 55 . . . . . Knockbacks 9 | . 3 . . . 2 . . 4 . . Impact 5 | . 3 . . . 2 . . . . . Kinetic 4 | . . . . . . . . 4 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 75 | . . . . . . . 75 . . . Shots 2 | . . . . . . . 2 . . . Rammed 8 | . 7 . . . 1 . . . . . Targets Rammed 9 | . 8 . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 466 | . 120 188 . 335 458 193 466 198 . 196 Average Temperature 106 | . 12 78 . 108 110 91 157 98 . 93 Received Heat Transfer 1713 | . 354 . . . 375 54 567 153 . 210 Effects 8 | . . . . . 1 . 7 . . . Shutdowns 1 | . . . . . 1 . . . . . Interference 3 | . . . . . . . 3 . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . 6 . . . 1 . . . . . Impact Corruptions 5 | . 3 . . . 2 . . . . . Robots Melted 6 | . . . . . 2 . 2 2 . . Combat Hostiles 5 | . . . . . 2 . 2 1 . . Parts Melted 17 | . . . . . 9 1 3 4 . . Heat Transferred 9515 | . . . . 480 4108 676 2422 1385 . 444 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 284 | 20 195 61 . 104 284 174 . . . . Initial 91 | . 13 60 . . 5 91 . . . . Average 79 | 10 78 31 . 58 119 83 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 94 | 100 100 100 . 100 82 100 . . . . Level 1 5 | . . . . . 17 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 6 . . . 3 3 . . . . Investigation 4 | . 3 . . . 1 . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 7 | . 3 . . . 2 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 6 | . 5 . . . 1 . . . . . Communications Jammed 2 | . . . . . . 2 . . . . Distress Signals 2 | . . . . . . 2 . . . . Times Spotted 108 | . 39 . . 1 26 5 17 13 . 7 Peak Tracking Total 13 | . 6 . . 2 5 3 13 4 . 5 Tactical Retreats 4 | . 1 . . . 1 . 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . . . 2 . 2 . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 24 | . 7 . 1 1 4 5 1 1 4 . Terminals 13 | . 4 . . 1 2 5 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 88 | . 22 . 1 3 19 8 3 1 31 . Successful 68 | . 14 . 1 1 14 3 3 1 31 . Failed 20 | . 8 . . 2 5 5 . . . . Catastrophic 8 | . 2 . . . 2 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 27 | . 14 . 1 3 4 5 . . . . Terminals 36 | . 15 . . 3 7 8 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 5 . . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 10 | . . . . . 10 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . 4 . 1 . 1 2 3 1 31 . Record 14 | . . . . . . . 3 . 11 . Part Schematic 13 | . 1 . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 4 | . . . . . 1 . . . 3 . Open Door 1 | . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . Locate Traps 3 | . 3 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 4 . . . 2 . . . . . Scan Component 3 | . 2 . . . 1 . . . . . Repair 3 | . 2 . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 10 | . . . . . 10 . . . . . Insert Component 5 | . . . . . 5 . . . . . Analyze 5 | . . . . . 5 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . 6 . . 1 1 1 . . . . Terminals 7 | . 4 . . 1 1 1 . . . . Botnet 6 | . 3 . . 1 1 1 . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 4 . . 1 4 5 1 . . . Full Trace Events 2 | . . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . . . 5 . . . 12 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 2 . . . 1 . . . . . Time 78 | . 52 . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . Non-combat 3 | . . . 3 . . . . . . . Combat 1 | . . . 1 . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . parse_system 4 | . . . 4 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 3 | . . . . 1 . . . 1 . 1 Largest Group 1 | . . . . 1 . . . 1 . 1 Highest-Rated Group 96 | . . . . 31 . . . 30 . 96 Highest-Rated Ally 96 | . . . . 31 . . . 30 . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . 2 . 8 Total Damage 304 | . . . . . . . . 30 . 274 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . 3 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 10105 | 159 1909 765 455 755 1609 558 1490 1969 140 296 Spaces Moved 5268 | 71 876 545 343 499 614 363 1003 731 79 144 Core 18 | 3 . . . . . . . . . 15 Treads 775 | 68 385 . . . 322 . . . . . Legs 2 | . . . . . . . . 2 . . Wheels 4473 | . 491 545 343 499 292 363 1003 729 79 129 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 130 130 130 145 145 115 115 175 175 50 Average Speed 153 | 155 175 130 130 145 196 130 123 175 175 161 Slowest Speed 540 | 160 240 130 145 145 240 175 190 540 175 175 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 62 | 4 97 95 69 96 45 15 94 82 69 22 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 6 | . 2 . . 1 . . 1 1 1 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . 1 . 2 . . 2 . . . Spaces Dug 32 | . . 1 . . 17 6 7 . . 1 Terrain Destroyed 120 | . . 1 . 41 27 7 26 15 . 3 Melee 5 | . . 1 . . 4 . . . . . Projectile 36 | . . . . . 4 7 7 15 . 3 AOE 79 | . . . . 41 19 . 19 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total 6722 | 93 1094 597 350 520 863 419 1164 1353 80 189 Wait 836 | . 99 45 . 2 47 14 71 540 . 18 Move 5258 | 70 875 544 342 498 613 362 1002 730 78 144 Hop . | . . . . . . . . . . . Pick Up 69 | 4 15 1 2 3 24 4 7 8 . 1 Fast Attach 25 | 6 3 . . . 5 1 3 5 . 2 Attach 25 | . 3 1 . . 6 1 9 5 . . Detach 9 | . 2 1 . . . . 4 1 . 1 Swap 115 | . 10 2 1 3 43 11 27 11 2 5 Drop 60 | . 2 . 1 3 29 9 1 6 . 9 Fire 274 | 13 64 2 . 11 89 17 40 29 . 9 Melee 24 | . 13 1 4 . 6 . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 9 | . 8 . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 18 | . . . . . . . . 18 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 16) 935 | -10/Materials | Discovered new exit (range 13) 1403 | -10/Materials | Repaired Lgt. Treads 1430 | -10/Materials | Repaired Lgt. Treads 1610 | -10/Materials | Discovered new exit (range 8) 1715 | -10/Materials | Discovered new exit (range 16) 1893 | -10/Materials | Core integrity fell below 50% 1993 | -10/Materials | Discovered new exit (range 16) 2069 | -10/Materials | Entered Mines 2087 | -10/Mines | Assembled infested the area 2158 | -10/Mines | Met 8R-AWN 2228 | -10/Mines | Discovered new exit (range 5) 2409 | -10/Mines | Learned Materials security intel 2555 | -10/Mines | Discovered new exit (range 8) 2562 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2724 | -10/Mines | Discovered new exit (range 7) 2834 | -10/Mines | Entered Exiles 2866 | -10/Exiles | Welcomed by 8R-AWN 2888 | -10/Exiles | Met EX-HEX 2928 | -10/Exiles | Met EX-BIN 2944 | -10/Exiles | Aligned with FarCom system 2945 | -10/Exiles | Given EX-Vault access code 2975 | -10/Exiles | Opened EX-Vault 2984 | -10/Exiles | Found Gui. Plasma Cannon 3012 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3083 | -10/Exiles | Learned about 8R-AWN's background 3182 | -10/Exiles | Met EX-DEC 3277 | -10/Exiles | Discovered new exit (range 10) 3289 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 3289 | -10/Exiles | Entered Mines 3324 | -9/Mines | Met a Derelict bent on vengeance 3451 | -9/Mines | Learned location of Storage (-9) 3489 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3517 | -9/Mines | Discovered new exit (range 9) 3727 | -9/Mines | Learned 2 Materials zone layouts 3735 | -9/Mines | Received a Mining Laser from a helpful Derelict 3739 | -9/Mines | Discovered new exit (range 5) 4044 | -9/Mines | System corruption reached 10% 4044 | -9/Mines | Entered Materials 4044 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4178 | -8/Materials | Repaired Lgt. Treads 4418 | -8/Materials | Discovered new exit (range 7) 4733 | -8/Materials | Build established: Skirmisher 5286 | -8/Materials | Discovered new exit (range 8) 5653 | -8/Materials | Entered Factory 5653 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5688 | -7/Factory | Identified exit to Lower Caves 6211 | -7/Factory | Entered Lower Caves 6285 | -7/Lower Caves | Attracted the attention of an 0b10 base 6327 | -7/Lower Caves | Destroyed 8 combat bots 6395 | -7/Lower Caves | Learned Research stockpile data 6534 | -7/Lower Caves | Learned location of Zion (-6) 6577 | -7/Lower Caves | Build established: Tank 7272 | -7/Lower Caves | Learned 4 Factory zone layouts 7300 | -7/Lower Caves | Spotted B-75 Beast 7373 | -7/Lower Caves | Core integrity fell below 50% 7375 | -7/Lower Caves | Destroyed B-75 Beast 7386 | -7/Lower Caves | Lost 3 parts (2n1u) 7455 | -7/Lower Caves | Learned Factory stockpile data 7657 | -7/Lower Caves | Encountered a Warlord checkpoint 7680 | -7/Lower Caves | Discovered new exit (range 6) 7701 | -7/Lower Caves | Entered another Lower Caves area 7740 | -7/Lower Caves | Discovered new exit (range 4) 9206 | -7/Lower Caves | Build established: Scavenger-Tank 9659 | -7/Lower Caves | Discovered new exit (range 5) 9670 | -7/Lower Caves | Entered Data Miner 9670 | -7/Data Miner | Discovered new exit (range 6) 9704 | -7/Data Miner | Met Data Miner 9740 | -7/Data Miner | Learned location of Section 7 (-3) 9740 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9765 | -7/Data Miner | Received God Mode back door access code from Data Miner 9810 | -7/Data Miner | Entered Proximity Caves 9882 | -6/Proximity Caves | Learned Factory garrison access intel 10057 | -6/Proximity Caves | Spotted B-75 Beast 10060 | -6/Proximity Caves | Escorted by Enhanced Grunt 10088 | -6/Proximity Caves | Core integrity fell below 20% 10106 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10084_ Slug penetrates Wall. 10087_ Dropped Hcp. Storage Unit. 10087_ Rnf. Deuterium Engine destroyed. 10087_ Dropped Imp. Terrain Scanner. 10088_ Dropped Reactive Plating. 10089_ Dropped Imp. Cooling System. 10089_ Dropped Mak. Laser. 10090_ Dropped Hvy. Ion Cannon. 10090_ Dropped Adv. Assault Cannon. 10091_ Dropped Mak. Laser. 10092_ Acquired Gui. Plasma Cannon. 10093_ Acquired Seismic Detector. 10094_ Lgt. Treads destroyed. 10094_ Seismic Detector destroyed. 10094_ Carbon-fiber Leg destroyed. 10095_ Acquired 16 matter. 10098_ Carbon-fiber Leg destroyed. 10098_ Acquired Prototype Leg. 10098_ Identified Enh. Flexi-carbon Leg. 10099_ Acquired 92 matter. Map ----- +----------------------------------------------------+ | # #?# ###????????????? #?????? ?????????? | | #?# ###???????????? ?????# % ???????? | | ### ####????????? #???# #??????? | | % "#?????????# ### ???????? | | ## #?????????# ###?????? | | ?## #### ##?????????# ??????? | | ??###?## #####??????# #???????? | | #????## ##?###?? ##??????? | | ###### ### #??? ##?????? | | #### #???? # #???? | | ##?# ##??## ! ????? | | #### ## ###### ##?#"!!]]* ?????? | | #??##?# #??# #?# !**[[] ??????????? | | ##?????# #??## #?##" =#???????????????? | | ######## #???# #?#"!!!####????????????? | | #???### ##?## /%* ##???????????? | | #### #?????###### #??# ]][ ##??????????? | | ???# #####?????????## #### #??????????? | | ???# #?????????##### *! ### ???? | | ???# #???????## ## ]% "#?# ???? | | #??# #???????# ## ! #?? ### ???? | | ### #??????## ## ## "#? #???? ???? | | #??##### ### ## ##?## ???????? | | #####?## ### ## #### ?????? | | ##????# ## ##hg ?????? | | ###### @ ?????? | | % ?????? | | # ## ### ## ### ??????? | | ## ##############?## #?# #??? ?????????? | | ## #???????????????## #??###?????????????? | | ##????????????????## ##??????????????????? | | # ###??????????????????######???????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Graphene Brace | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Fission Core | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Imp. Phase Shifter | -7/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceTrapSpecial Manual? 0 Play Time 01:31:52 Cumulative 428.5 hours Start 2024.02.28 @ 22:17:00 End 2024.03.03 @ 15:50:47 Sessions 18 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/0/1/1/0/0/0/1/0 Lore% 85 Gallery% 92 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 91356952-3194-427e-84a7-4ce196efa8fd