Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 18:38:18 Player: Rj Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1304) 1304 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (153) 153 TOTAL SCORE: 4432 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 121 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 114/300 Energy 85/100 System Corruption 35% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Sensor Array > --- WEAPON ----------- Heavy Assault Rifle Autogun Improved Assault Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Heat Sink Particle Charger Hardened Medium Armor Plating Advanced Beam Cannon Missile Launcher Great Maul [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 . . 1 Weapon 2 | . . . . 1 . 1 Parts Attached 64 | 7 . . 9 14 8 26 Power 8 | 1 . . 1 2 1 3 Engine 4 | 1 . . 1 . 1 1 Core 4 | . . . . 2 . 2 Reactor . | . . . . . . . Propulsion 12 | 2 . . 1 4 . 5 Treads . | . . . . . . . Leg 12 | 2 . . 1 4 . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 . . 1 5 1 4 Device 5 | . . . . 1 1 3 Storage 6 | 2 . . . 4 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 31 | 2 . . 6 3 6 14 Energy Gun 1 | . . . . . . 1 Energy Cannon 4 | . . . 3 . . 1 Ballistic Gun 17 | 2 . . 2 2 4 7 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon 6 | . . . 1 1 1 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . Parts Lost 26 | . . . . . 2 24 Power 4 | . . . . . . 4 Propulsion 8 | . . . . . . 8 Utility 3 | . . . . . 1 2 Weapon 11 | . . . . . 1 10 Highest Loss Streak 9 | . . . . . 2 9 Average Slot Usage (%) 90 | . 100 100 83 99 98 77 Engine 7 | . 14 14 11 . 7 5 Core 2 | . . . . 8 1 . Leg 30 | . 28 28 25 36 36 24 Device 4 | . . . . 3 8 5 Storage 19 | . 28 28 22 18 18 15 Protection 1 | . . . 2 5 . . Energy Gun 1 | . . . . . . 3 Energy Cannon 7 | . . . 7 18 9 . Ballistic Gun 16 | . 28 28 14 8 16 17 Naked Turns . | . . . . . . . Heaviest Build 57 | 16 16 16 31 57 52 56 Greatest Support 64 | 20 20 20 33 64 64 64 Greatest Overweight (x) 16 | . . . 1 . . 16 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 8 8 8 8 16 16 16 Average Capacity 13 | 4 8 8 8 15 16 16 Most Carried 16 | 4 4 5 8 16 16 14 Average Carried 10 | 2 3 4 7 14 14 10 Final Capacity 16 | 8 8 8 8 16 16 16 Final Carried 16 | 2 4 5 8 16 13 . Class Distribution -------------------- 42% | Mutant 19% | Skirmisher 18% | Gunner 11% | Tank 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Matter Collected 1339 | 274 12 36 141 229 228 419 Remotely . | . . . . . . . Salvage Created 1617 | 84 12 . 114 285 612 510 Parts 100 | 2 3 . 5 20 44 26 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 33 | . . . 1 7 15 10 Guns 11 | . . . 1 1 3 6 Cannons 21 | . . . . 6 12 3 AOE 1 | . . . . . . 1 Classes Destroyed 10 | 1 1 . 2 3 . 3 Builder 2 | . . . . . . 2 Hauler 1 | . . . 1 . . . Recycler 2 | 1 . . . . . 1 Operator 1 | . 1 . . . . . Swarmer 11 | . . . . 2 5 4 Grunt 5 | . . . . 2 2 1 Brawler 1 | . . . . . . 1 Sentry 13 | . . . 1 2 8 2 Hunter 2 | . . . . 1 . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 3 | 1 1 . 1 2 3 3 Combat Bots Only 3 | . . . 1 2 3 2 Max Kills in Single Turn 2 | 1 1 . 1 1 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Damage Taken 4354 | . . 13 123 252 693 3273 Core 811 | . . . 30 15 65 701 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 100 92 . 85 . Volleys Fired 130 | 8 4 3 17 11 35 52 Largest 4 | 1 2 2 2 3 3 4 Hottest 159 | 20 40 40 136 159 159 119 Shots Fired 317 | 8 8 6 34 33 103 125 Gun 230 | 8 8 6 24 11 63 110 Cannon 83 | . . . 10 22 40 11 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 217 | 8 8 6 24 11 63 97 Thermal 83 | . . . 10 22 40 11 Explosive 4 | . . . . . . 4 Electromagnetic 13 | . . . . . . 13 Robot Hit Streak 19 | 6 3 1 3 7 19 13 Robot Miss Streak 6 | 2 1 1 5 3 4 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 175 | 6 3 2 16 17 54 77 Core Hits 74 | 2 2 . 6 11 20 33 Critical Hits 3 | . . . . 2 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 2 1 . Melee Attacks 21 | . . . 2 1 1 17 Impact 21 | . . . 2 1 1 17 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3053 | 73 18 8 257 424 978 1295 Guns 1603 | 73 18 8 196 77 506 725 Cannons 1088 | . . . 61 347 472 208 Explosions 270 | . . . . . . 270 Melee 92 | . . . . . . 92 Ramming . | . . . . . . . Kinetic 1493 | 73 18 8 196 77 506 615 Thermal 1148 | . . . 61 347 472 268 Explosive 210 | . . . . . . 210 Electromagnetic 110 | . . . . . . 110 Impact 92 | . . . . . . 92 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 35 | . . . . . . 35 Average Corruption 16 | . . . . . . 16 Corruption Purged . | . . . . . . . Effects 25 | . . . . . . 25 Message Errors 2 | . . . . . . 2 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Misdirections 4 | . . . . . . 4 Targeting Errors 8 | . . . . . . 8 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 17 | . . . . . . 17 Projectiles . | . . . . . . . Explosions 17 | . . . . . . 17 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 79 | . . . . . . 79 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 354 | . . . 354 351 274 222 Average Temperature 73 | . . . 104 97 54 61 Received Heat Transfer 636 | . . . 36 45 162 393 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1961 | . . . 111 629 851 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Peak Influence 487 | 5 23 54 133 192 487 299 Initial 200 | . 3 8 20 37 80 200 Average 144 | 2 17 12 67 80 346 167 Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 70 | 100 100 100 100 100 14 52 Level 1 21 | . . . . . 41 47 Level 2 8 | . . . . . 43 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 1 1 1 7 Investigation 2 | . . . . 1 . 1 Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 . 1 . 1 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Distress Signals 3 | . . . 1 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 2 3 8 13 22 26 Peak Tracking Total 8 | . 2 3 2 6 4 8 Tactical Retreats 9 | . . . . 1 3 5 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Traps Triggered 4 | . . . 1 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Machines Disabled 3 | . . . . 1 2 . Max in Single Turn 1 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Machines Accessed 11 | . . . 5 3 . 3 Terminals 10 | . . . 5 3 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . . . 13 8 . 9 Successful 19 | . . . 6 4 . 9 Failed 11 | . . . 7 4 . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 18 | . . . 9 4 2 3 Terminals 28 | . . . 13 8 . 7 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . . 3 3 . 5 Record 1 | . . . . 1 . . Level Access Points 2 | . . . 1 . . 1 Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . . . . . 1 Recall Reinforcements 1 | . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . Zone Layout 3 | . . . 1 1 . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . . 3 1 . 2 Terminals 6 | . . . 3 1 . 2 Botnet 6 | . . . 3 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used 1 | . . . 1 . . . Hacking Detections 10 | . . . 5 3 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 19 | . . . . . . 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 . . Highest-Rated Group 40 | . . 40 40 40 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders . | . . . . . . . Ally Attacks 38 | . . 7 19 12 . . Total Damage 441 | . . 66 198 177 . . Kills 11 | . . 2 6 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Turns Passed 3370 | 93 118 313 597 675 678 896 Spaces Moved 1931 | 56 88 246 369 456 303 413 Core 17 | 5 . . . . . 12 Treads . | . . . . . . . Legs 1914 | 51 88 246 369 456 303 401 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 120 Average Speed 129 | 113 120 120 134 124 125 142 Slowest Speed 850 | 120 120 120 150 125 125 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 20 63 31 33 44 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 35 | . . . 2 1 1 31 Terrain Destroyed 50 | . . . 2 1 1 46 Melee 16 | . . . 2 1 1 12 Projectile . | . . . . . . . AOE 34 | . . . . . . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Total 2514 | 75 93 258 436 538 523 591 Wait 317 | . . 9 25 38 168 77 Move 1925 | 55 87 245 368 455 302 413 Hop . | . . . . . . . Pick Up 36 | 5 2 1 9 12 4 3 Fast Attach 9 | 4 . . 1 1 . 3 Attach 28 | 3 . . 3 1 3 18 Detach 2 | . . . . . . 2 Swap 27 | . . . 5 12 5 5 Drop 18 | . . . 6 7 5 . Fire 130 | 8 4 3 17 11 35 52 Melee 21 | . . . 2 1 1 17 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 14) 212 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 323 | -10/Mines | Learned location of Storage (-8) 400 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 508 | -10/Mines | Discovered new exit (range 11) 525 | -10/Mines | Entered Materials 525 | -9/Materials | Accompanied by 3 allies 525 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 994 | -9/Materials | Identified exit to Materials 1122 | -9/Materials | Entered another Materials area 1122 | -8/Materials | Accompanied by 3 allies 1122 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1445 | -8/Materials | Build established: Tank 1659 | -8/Materials | Discovered new exit (range 9) 1797 | -8/Materials | Entered Storage 1811 | -8/Storage | Build established: Gunner 2469 | -8/Storage | Discovered new exit (range 6) 2475 | -8/Storage | Entered Factory 2475 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2496 | -7/Factory | Build established: Skirmisher 2646 | -7/Factory | Repaired Carbon-fiber Leg 2927 | -7/Factory | Garrison activated, responded to threat 3045 | -7/Factory | Identified exit to Factory 3155 | -7/Factory | System corruption reached 10% 3206 | -7/Factory | Lost 8 parts (1p3n4w) 3287 | -7/Factory | Core integrity fell below 50% 3343 | -7/Factory | Core integrity fell below 20% 3360 | -7/Factory | Lost 9 parts (2p3n1u3w) 3363 | -7/Factory | System corruption reached 30% 3371 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Knocked back. 1VIGDKG54O>DPSKUQHE#M U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+3). U-05 Engineer lays Concrete. KR>Y|VUCIXS4JO&I9VHWK7YGU=J U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Adv. Sensor Array destroyed. System corrupted by crushing effect (+4). P-60 Hacker resets G-47 Trooper, system corruption cleaned. Door malfunctions. U-05 Engineer lays Concrete. 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"????????????????????????????????? | | ?????????? ??? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Part-time Excavator Challenges ------------ None Game ------ Seed InertialLinearWand Manual? 0 Play Time 01:16:16 Cumulative 9.8 hours Start 2020.11.07 @ 07:03:54 End 2020.11.07 @ 18:38:18 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e8fcccd-0672-418e-9b2b-ff4378292a3c